46 lines
2.8 KiB
Plaintext
46 lines
2.8 KiB
Plaintext
Drow Shootist
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Different values: 4
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=====================================
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object {Drow Shootist}
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_id : string {Drow Shootist._id} (all different values)
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folder : string {Drow Shootist.folder} (same value: lcAbFFHgv56Zo5C3)
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img : string {Drow Shootist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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name : string {Drow Shootist.name} (all different values)
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system : object {Drow Shootist.system}
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actionType : object {Drow Shootist.system.actionType}
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value : string {Drow Shootist.system.actionType.value} (same value: passive)
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actions : object {Drow Shootist.system.actions}
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[value] : mixed
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category : string {Drow Shootist.system.category} (same value: class)
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description : object {Drow Shootist.system.description}
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value : string {Drow Shootist.system.description.value} (all different values)
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level : object {Drow Shootist.system.level}
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value : integer {Drow Shootist.system.level.value} (all different values)
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prerequisites : object {Drow Shootist.system.prerequisites}
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value : array<object> {Drow Shootist.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Drow Shootist.system.prerequisites.value.[]}
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value : string {Drow Shootist.system.prerequisites.value.[].value} (3 different values)
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trained in hand crossbow (x1)
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Drow Shootist Dedication (x3)
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trained in Crafting (x1)
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publication : object {Drow Shootist.system.publication}
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license : string {Drow Shootist.system.publication.license} (same value: OGL)
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remaster : boolean {Drow Shootist.system.publication.remaster} (same value: False)
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title : string {Drow Shootist.system.publication.title} (same value: Pathfinder #165: Eyes of Empty Death)
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rules : ###FoundryRulesObject###
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traits : object {Drow Shootist.system.traits}
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rarity : string {Drow Shootist.system.traits.rarity} (2 different values)
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uncommon (x1)
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common (x3)
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value : array<string> {Drow Shootist.system.traits.value}
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Length: min=1 max=2
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Value type: string {Drow Shootist.system.traits.value.[]} (3 different values)
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archetype (x4)
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dedication (x1)
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manipulate (x1)
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[frequency] : object {Drow Shootist.system.frequency}
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max : integer {Drow Shootist.system.frequency.max} (same value: 1)
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per : string {Drow Shootist.system.frequency.per} (same value: round)
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value : integer {Drow Shootist.system.frequency.value} (same value: 1)
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type : string {Drow Shootist.type} (same value: feat) |