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Pf2eDataScrapper/output/pf2e/packs/Ghost Eater.txt
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Ghost Eater
Different values: 4
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object {Ghost Eater}
_id : string {Ghost Eater._id} (all different values)
folder : string {Ghost Eater.folder} (same value: olFbQpyRx7paMJYf)
img : string {Ghost Eater.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Ghost Eater.name} (all different values)
system : object {Ghost Eater.system}
actionType : object {Ghost Eater.system.actionType}
value : string {Ghost Eater.system.actionType.value} (2 different values)
passive (x2)
action (x2)
actions : object {Ghost Eater.system.actions}
[value] : integer {Ghost Eater.system.actions.value} (same value: 1)
category : string {Ghost Eater.system.category} (same value: class)
description : object {Ghost Eater.system.description}
value : string {Ghost Eater.system.description.value} (all different values)
level : object {Ghost Eater.system.level}
value : integer {Ghost Eater.system.level.value} (all different values)
prerequisites : object {Ghost Eater.system.prerequisites}
value : array<object> {Ghost Eater.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Ghost Eater.system.prerequisites.value.[]}
value : string {Ghost Eater.system.prerequisites.value.[].value} (2 different values)
Ghost Eater Dedication (x3)
trained in Occultism or Religion (x1)
publication : object {Ghost Eater.system.publication}
license : string {Ghost Eater.system.publication.license} (same value: OGL)
remaster : boolean {Ghost Eater.system.publication.remaster} (same value: False)
title : string {Ghost Eater.system.publication.title} (same value: Pathfinder #166: Despair on Danger Island)
rules : ###FoundryRulesObject###
traits : object {Ghost Eater.system.traits}
rarity : string {Ghost Eater.system.traits.rarity} (2 different values)
common (x3)
uncommon (x1)
value : array<string> {Ghost Eater.system.traits.value}
Length: min=1 max=2
Value type: string {Ghost Eater.system.traits.value.[]} (2 different values)
archetype (x4)
dedication (x1)
[selfEffect] : object {Ghost Eater.system.selfEffect}
name : string {Ghost Eater.system.selfEffect.name} (same value: Effect: Disrupting Strikes)
uuid : string {Ghost Eater.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Disrupting Strikes)
[subfeatures] : object {Ghost Eater.system.subfeatures}
type : string {Ghost Eater.type} (same value: feat)