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Pf2eDataScrapper/output/pf2e/packs/1-07.txt
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1-07
Different values: 5
=====================================
object {1-07}
_id : string {1-07._id} (all different values)
folder : string {1-07.folder} (same value: hVlpjpNmT37xia1E)
img : string {1-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {1-07.items}
Length: min=4 max=8
Value type: object {1-07.items.[]}
_id : string {1-07.items.[]._id} (29 different values)
img : string {1-07.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x2)
name : string {1-07.items.[].name} (13 different values)
Jaws (x3)
Claw (x3)
Stench (x2)
Void Healing (x3)
Consume Flesh (x3)
Ghast Fever (x2)
Paralysis (x3)
Swift Leap (x3)
Shortsword (x2)
Club (x2)
Crossbow (x2)
Dirty Fighting (x2)
Ghoul Fever (x1)
sort : integer {1-07.items.[].sort} (8 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x2)
system : object {1-07.items.[].system}
[attack] : object {1-07.items.[].system.attack}
value : string {1-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {1-07.items.[].system.attackEffects}
[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: )
value : array<string> {1-07.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
ghast-ghast-fever (x2)
ghast-paralysis (x2)
ghoul-ghoul-fever (x1)
ghoul-paralysis (x4)
[bonus] : object {1-07.items.[].system.bonus}
value : integer {1-07.items.[].system.bonus.value} (6 different values)
13 (x4)
7 (x2)
5 (x1)
9 (x2)
6 (x2)
4 (x1)
[damageRolls] : object {1-07.items.[].system.damageRolls}
[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+7)
damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing)
[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+7)
damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing)
[0] : object {1-07.items.[].system.damageRolls.0}
damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
1d6+3 (x2)
1d8 (x1)
damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
piercing (x2)
bludgeoning (x1)
[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1)
damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing)
[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1)
damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing)
[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7)
damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing)
[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7)
damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing)
[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2)
damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing)
[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2)
damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning)
gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8)
damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing)
description : object {1-07.items.[].system.description}
value : string {1-07.items.[].system.description.value} (15 different values)
(x12)
<p>10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it's sickened on a critical failure).</p>
<p>While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Stench]</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x3)
<p><strong>Requirements</strong> The ghast is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghast devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
<hr />
<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
<p><strong>Stage 2</strong> @Damage[3d8[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
<p><strong>Stage 4</strong> @Damage[3d8[void]] damage and gains no benefit from healing (1 day)</p>
<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghast] the next midnight</p> (x2)
<p>Any living creature hit by a ghast's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>The ghast jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x1)
<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
<hr />
<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:17] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[1d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p><strong>Saving Throw</strong> @Check[fortitude|dc:15]</p>
<hr />
<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
<p><strong>Stage 2</strong> @Damage[2d6[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
<p><strong>Stage 4</strong> @Damage[2d6[void]] damage and gains no benefit from healing (1 day)</p>
<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghoul] the next midnight.</p> (x1)
<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x2)
<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
<hr />
<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
<p>It can regain Hit Points from any given corpse only once.</p> (x1)
<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
<hr />
<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:16] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
publication : object {1-07.items.[].system.publication}
license : string {1-07.items.[].system.publication.license} (same value: OGL)
remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
title : string {1-07.items.[].system.publication.title} (3 different values)
(x14)
Pathfinder Bestiary (x14)
Pathfinder Bestiary 2 (x3)
rules : ###FoundryRulesObject###
[slug] : string {1-07.items.[].system.slug} (9 different values)
ghast-stench (x2)
negative-healing (x3)
ghast-consume-flesh (x1)
ghast-ghast-fever (x2)
ghast-paralysis (x1)
ghoul-swift-leap (x3)
ghoul-consume-flesh (x2)
ghoul-ghoul-fever (x1)
ghoul-paralysis (x2)
traits : object {1-07.items.[].system.traits}
rarity : string {1-07.items.[].system.traits.rarity} (same value: common)
value : array<string> {1-07.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
finesse (x8)
unarmed (x6)
agile (x5)
aura (x2)
olfactory (x2)
manipulate (x3)
disease (x3)
incapacitation (x3)
occult (x3)
move (x3)
versatile-s (x2)
thrown-10 (x2)
attack (x2)
[selected] : mixed
object {1-07.items.[].system.traits.selected}
array<> {1-07.items.[].system.traits.selected}
Length: min=0 max=0
Value type: mixed
[weaponType] : object {1-07.items.[].system.weaponType}
value : string {1-07.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[actionType] : object {1-07.items.[].system.actionType}
value : string {1-07.items.[].system.actionType.value} (2 different values)
passive (x11)
action (x8)
[actions] : object {1-07.items.[].system.actions}
[value] : integer {1-07.items.[].system.actions.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {1-07.items.[].system.category} (2 different values)
defensive (x5)
offensive (x14)
type : string {1-07.items.[].type} (2 different values)
melee (x12)
action (x19)
[_stats] : object {1-07.items.[]._stats}
compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3)
Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9 (x3)
Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x2)
Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc (x2)
name : string {1-07.name} (all different values)
[prototypeToken] : object {1-07.prototypeToken}
name : string {1-07.prototypeToken.name} (2 different values)
Elite Ghast (x1)
Marcon Tinol (x2)
system : object {1-07.system}
abilities : object {1-07.system.abilities}
cha : object {1-07.system.abilities.cha}
mod : integer {1-07.system.abilities.cha.mod} (3 different values)
3 (x2)
1 (x2)
2 (x1)
con : object {1-07.system.abilities.con}
mod : integer {1-07.system.abilities.con.mod} (2 different values)
2 (x4)
1 (x1)
dex : object {1-07.system.abilities.dex}
mod : integer {1-07.system.abilities.dex.mod} (3 different values)
4 (x3)
1 (x1)
0 (x1)
int : object {1-07.system.abilities.int}
mod : integer {1-07.system.abilities.int.mod} (2 different values)
1 (x3)
0 (x2)
str : object {1-07.system.abilities.str}
mod : integer {1-07.system.abilities.str.mod} (3 different values)
3 (x3)
1 (x1)
2 (x1)
wis : object {1-07.system.abilities.wis}
mod : integer {1-07.system.abilities.wis.mod} (2 different values)
2 (x3)
0 (x2)
attributes : object {1-07.system.attributes}
ac : object {1-07.system.attributes.ac}
details : string {1-07.system.attributes.ac.details} (same value: )
value : integer {1-07.system.attributes.ac.value} (all different values)
allSaves : object {1-07.system.attributes.allSaves}
value : string {1-07.system.attributes.allSaves.value} (same value: )
hp : object {1-07.system.attributes.hp}
details : string {1-07.system.attributes.hp.details} (2 different values)
void healing (x3)
(x2)
max : integer {1-07.system.attributes.hp.max} (3 different values)
30 (x2)
20 (x2)
8 (x1)
temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
value : integer {1-07.system.attributes.hp.value} (3 different values)
30 (x2)
20 (x2)
8 (x1)
[immunities] : array<object> {1-07.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-07.system.attributes.immunities.[]}
type : string {1-07.system.attributes.immunities.[].type} (all different values)
speed : object {1-07.system.attributes.speed}
otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: burrow)
value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
value : integer {1-07.system.attributes.speed.value} (2 different values)
30 (x3)
25 (x2)
details : object {1-07.system.details}
blurb : string {1-07.system.details.blurb} (same value: )
languages : object {1-07.system.details.languages}
details : string {1-07.system.details.languages.details} (same value: )
value : array<string> {1-07.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-07.system.details.languages.value.[]} (2 different values)
common (x4)
necril (x2)
level : object {1-07.system.details.level}
value : integer {1-07.system.details.level.value} (3 different values)
3 (x2)
1 (x2)
-1 (x1)
privateNotes : string {1-07.system.details.privateNotes} (same value: )
publicNotes : string {1-07.system.details.publicNotes} (2 different values)
<p>Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x1)
(x4)
publication : object {1-07.system.details.publication}
license : string {1-07.system.details.publication.license} (same value: OGL)
remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
title : string {1-07.system.details.publication.title} (same value: Pathfinder Society Scenario #1-07: Flooded King's Court)
initiative : object {1-07.system.initiative}
statistic : string {1-07.system.initiative.statistic} (same value: perception)
perception : object {1-07.system.perception}
details : string {1-07.system.perception.details} (same value: )
mod : integer {1-07.system.perception.mod} (3 different values)
10 (x2)
7 (x2)
5 (x1)
senses : array<object> {1-07.system.perception.senses}
Length: min=0 max=1
Value type: object {1-07.system.perception.senses.[]}
type : string {1-07.system.perception.senses.[].type} (same value: darkvision)
resources : object {1-07.system.resources}
saves : object {1-07.system.saves}
fortitude : object {1-07.system.saves.fortitude}
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: )
value : integer {1-07.system.saves.fortitude.value} (4 different values)
8 (x2)
7 (x1)
4 (x1)
6 (x1)
reflex : object {1-07.system.saves.reflex}
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: )
value : integer {1-07.system.saves.reflex.value} (4 different values)
12 (x2)
5 (x1)
9 (x1)
3 (x1)
will : object {1-07.system.saves.will}
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: )
value : integer {1-07.system.saves.will.value} (4 different values)
10 (x2)
4 (x1)
5 (x1)
3 (x1)
skills : object {1-07.system.skills}
acrobatics : object {1-07.system.skills.acrobatics}
base : integer {1-07.system.skills.acrobatics.base} (4 different values)
12 (x2)
4 (x1)
7 (x1)
2 (x1)
athletics : object {1-07.system.skills.athletics}
base : integer {1-07.system.skills.athletics.base} (4 different values)
9 (x2)
7 (x1)
4 (x1)
5 (x1)
stealth : object {1-07.system.skills.stealth}
base : integer {1-07.system.skills.stealth.base} (4 different values)
12 (x2)
6 (x1)
7 (x1)
4 (x1)
[survival] : object {1-07.system.skills.survival}
base : integer {1-07.system.skills.survival.base} (2 different values)
10 (x2)
5 (x1)
traits : object {1-07.system.traits}
rarity : string {1-07.system.traits.rarity} (same value: common)
size : object {1-07.system.traits.size}
value : string {1-07.system.traits.size.value} (same value: med)
value : array<string> {1-07.system.traits.value}
Length: min=2 max=5
Value type: string {1-07.system.traits.value.[]} (7 different values)
chaotic (x3)
evil (x3)
ghoul (x3)
undead (x3)
unholy (x3)
human (x2)
humanoid (x2)
type : string {1-07.type} (same value: npc)