373 lines
25 KiB
Plaintext
373 lines
25 KiB
Plaintext
1-07
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Different values: 5
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=====================================
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object {1-07}
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_id : string {1-07._id} (all different values)
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folder : string {1-07.folder} (same value: hVlpjpNmT37xia1E)
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img : string {1-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {1-07.items}
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Length: min=4 max=8
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Value type: object {1-07.items.[]}
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_id : string {1-07.items.[]._id} (29 different values)
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img : string {1-07.items.[].img} (4 different values)
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systems/pf2e/icons/default-icons/melee.svg (x12)
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systems/pf2e/icons/actions/Passive.webp (x11)
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systems/pf2e/icons/actions/OneAction.webp (x6)
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systems/pf2e/icons/actions/TwoActions.webp (x2)
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name : string {1-07.items.[].name} (13 different values)
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Jaws (x3)
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Claw (x3)
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Stench (x2)
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Void Healing (x3)
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Consume Flesh (x3)
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Ghast Fever (x2)
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Paralysis (x3)
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Swift Leap (x3)
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Shortsword (x2)
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Club (x2)
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Crossbow (x2)
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Dirty Fighting (x2)
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Ghoul Fever (x1)
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sort : integer {1-07.items.[].sort} (8 different values)
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100000 (x5)
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200000 (x5)
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300000 (x5)
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400000 (x5)
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500000 (x3)
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600000 (x3)
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700000 (x3)
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800000 (x2)
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system : object {1-07.items.[].system}
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[attack] : object {1-07.items.[].system.attack}
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value : string {1-07.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-07.items.[].system.attackEffects}
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[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {1-07.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
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ghast-ghast-fever (x2)
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ghast-paralysis (x2)
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ghoul-ghoul-fever (x1)
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ghoul-paralysis (x4)
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[bonus] : object {1-07.items.[].system.bonus}
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value : integer {1-07.items.[].system.bonus.value} (6 different values)
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13 (x4)
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7 (x2)
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5 (x1)
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9 (x2)
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6 (x2)
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4 (x1)
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[damageRolls] : object {1-07.items.[].system.damageRolls}
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[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
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damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+7)
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damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing)
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[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
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damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+7)
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damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing)
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[0] : object {1-07.items.[].system.damageRolls.0}
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damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
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1d6+3 (x2)
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1d8 (x1)
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damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
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piercing (x2)
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bludgeoning (x1)
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[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
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damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: 1d6+1)
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damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: piercing)
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[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
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damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: 1d4+1)
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damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: slashing)
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[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
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damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: 1d6+7)
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damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: piercing)
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[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
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damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: 1d4+7)
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damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: slashing)
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[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
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damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: 1d6+2)
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damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: piercing)
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[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
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damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: 1d6+2)
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damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: bludgeoning)
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gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
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damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: 1d8)
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damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: piercing)
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description : object {1-07.items.[].system.description}
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value : string {1-07.items.[].system.description.value} (15 different values)
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(x12)
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<p>10 feet. A creature entering the aura or starting its turn in the aura must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (plus @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as long as it's sickened on a critical failure).</p>
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<p>While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.</p>
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<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Stench]</p> (x2)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x3)
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<p><strong>Requirements</strong> The ghast is adjacent to the corpse of a creature that died within the last hour.</p>
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<hr />
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<p><strong>Effect</strong> The ghast devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
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<p>It can regain Hit Points from any given corpse only once.</p> (x1)
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
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<hr />
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<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
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<p><strong>Stage 2</strong> @Damage[3d8[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
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<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
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<p><strong>Stage 4</strong> @Damage[3d8[void]] damage and gains no benefit from healing (1 day)</p>
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<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
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<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghast] the next midnight</p> (x2)
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<p>Any living creature hit by a ghast's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
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<p>The ghast jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x1)
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<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
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<hr />
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<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:17] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
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<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
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<hr />
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<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[1d6[healing]] Hit Points.</p>
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<p>It can regain Hit Points from any given corpse only once.</p> (x1)
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:15]</p>
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<hr />
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<p><strong>Stage 1</strong> carrier with no ill effect (1 day)</p>
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<p><strong>Stage 2</strong> @Damage[2d6[void]] damage and regains half as many Hit Points from all healing (1 day)</p>
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<p><strong>Stage 3</strong> as stage 2 (1 day)</p>
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<p><strong>Stage 4</strong> @Damage[2d6[void]] damage and gains no benefit from healing (1 day)</p>
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<p><strong>Stage 5</strong> as stage 4 (1 day)</p>
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<p><strong>Stage 6</strong> dead, and rises as a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Ghoul] the next midnight.</p> (x1)
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<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:15] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
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<p>The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.</p> (x2)
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<p><strong>Requirements</strong> The ghoul is adjacent to the corpse of a creature that died within the last hour.</p>
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<hr />
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<p><strong>Effect</strong> The ghoul devours a chunk of the corpse and regains @Damage[3d6[healing]] Hit Points.</p>
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<p>It can regain Hit Points from any given corpse only once.</p> (x1)
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<p>Any living, non-elf creature hit by a ghoul's attack must succeed at a @Check[fortitude|dc:18] save or become @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed]. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.</p> (x1)
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<p>A mercenary throws dirt in an opponent's eyes or performs similar underhanded trick.</p>
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<hr />
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<p><strong>Effect</strong> The opponent must attempt a @Check[reflex|dc:16] save. On a failure, the PC gains the @UUID[Compendium.pf2e.conditionitems.Item.Blinded] condition for one round. On a critical failure, the duration increases to 2 rounds.</p> (x1)
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publication : object {1-07.items.[].system.publication}
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license : string {1-07.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
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title : string {1-07.items.[].system.publication.title} (3 different values)
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(x14)
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Pathfinder Bestiary (x14)
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Pathfinder Bestiary 2 (x3)
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rules : ###FoundryRulesObject###
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[slug] : string {1-07.items.[].system.slug} (9 different values)
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ghast-stench (x2)
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negative-healing (x3)
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ghast-consume-flesh (x1)
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ghast-ghast-fever (x2)
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ghast-paralysis (x1)
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ghoul-swift-leap (x3)
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ghoul-consume-flesh (x2)
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ghoul-ghoul-fever (x1)
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ghoul-paralysis (x2)
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traits : object {1-07.items.[].system.traits}
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rarity : string {1-07.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-07.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
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finesse (x8)
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unarmed (x6)
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agile (x5)
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aura (x2)
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olfactory (x2)
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manipulate (x3)
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disease (x3)
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incapacitation (x3)
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occult (x3)
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move (x3)
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versatile-s (x2)
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thrown-10 (x2)
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attack (x2)
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[selected] : mixed
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object {1-07.items.[].system.traits.selected}
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array<> {1-07.items.[].system.traits.selected}
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Length: min=0 max=0
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Value type: mixed
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[weaponType] : object {1-07.items.[].system.weaponType}
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value : string {1-07.items.[].system.weaponType.value} (2 different values)
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melee (x10)
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ranged (x2)
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[actionType] : object {1-07.items.[].system.actionType}
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value : string {1-07.items.[].system.actionType.value} (2 different values)
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passive (x11)
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action (x8)
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[actions] : object {1-07.items.[].system.actions}
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[value] : integer {1-07.items.[].system.actions.value} (2 different values)
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1 (x6)
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2 (x2)
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[category] : string {1-07.items.[].system.category} (2 different values)
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defensive (x5)
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offensive (x14)
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type : string {1-07.items.[].type} (2 different values)
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melee (x12)
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action (x19)
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[_stats] : object {1-07.items.[]._stats}
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compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x3)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr (x1)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH (x2)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi (x1)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9 (x3)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23 (x2)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF (x1)
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Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc (x2)
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name : string {1-07.name} (all different values)
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[prototypeToken] : object {1-07.prototypeToken}
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name : string {1-07.prototypeToken.name} (2 different values)
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Elite Ghast (x1)
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Marcon Tinol (x2)
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system : object {1-07.system}
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abilities : object {1-07.system.abilities}
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cha : object {1-07.system.abilities.cha}
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mod : integer {1-07.system.abilities.cha.mod} (3 different values)
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3 (x2)
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1 (x2)
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2 (x1)
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con : object {1-07.system.abilities.con}
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mod : integer {1-07.system.abilities.con.mod} (2 different values)
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2 (x4)
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1 (x1)
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dex : object {1-07.system.abilities.dex}
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mod : integer {1-07.system.abilities.dex.mod} (3 different values)
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4 (x3)
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1 (x1)
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0 (x1)
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int : object {1-07.system.abilities.int}
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mod : integer {1-07.system.abilities.int.mod} (2 different values)
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1 (x3)
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0 (x2)
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str : object {1-07.system.abilities.str}
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mod : integer {1-07.system.abilities.str.mod} (3 different values)
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3 (x3)
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1 (x1)
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2 (x1)
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wis : object {1-07.system.abilities.wis}
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mod : integer {1-07.system.abilities.wis.mod} (2 different values)
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2 (x3)
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0 (x2)
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attributes : object {1-07.system.attributes}
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ac : object {1-07.system.attributes.ac}
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details : string {1-07.system.attributes.ac.details} (same value: )
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value : integer {1-07.system.attributes.ac.value} (all different values)
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allSaves : object {1-07.system.attributes.allSaves}
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value : string {1-07.system.attributes.allSaves.value} (same value: )
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hp : object {1-07.system.attributes.hp}
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details : string {1-07.system.attributes.hp.details} (2 different values)
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void healing (x3)
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(x2)
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max : integer {1-07.system.attributes.hp.max} (3 different values)
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30 (x2)
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20 (x2)
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8 (x1)
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temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
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value : integer {1-07.system.attributes.hp.value} (3 different values)
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30 (x2)
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20 (x2)
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8 (x1)
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[immunities] : array<object> {1-07.system.attributes.immunities}
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Length: min=5 max=5
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Value type: object {1-07.system.attributes.immunities.[]}
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type : string {1-07.system.attributes.immunities.[].type} (all different values)
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speed : object {1-07.system.attributes.speed}
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otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
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type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: burrow)
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value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
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value : integer {1-07.system.attributes.speed.value} (2 different values)
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30 (x3)
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25 (x2)
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details : object {1-07.system.details}
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blurb : string {1-07.system.details.blurb} (same value: )
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languages : object {1-07.system.details.languages}
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details : string {1-07.system.details.languages.details} (same value: )
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value : array<string> {1-07.system.details.languages.value}
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Length: min=0 max=2
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Value type: string {1-07.system.details.languages.value.[]} (2 different values)
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common (x4)
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necril (x2)
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level : object {1-07.system.details.level}
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value : integer {1-07.system.details.level.value} (3 different values)
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3 (x2)
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1 (x2)
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-1 (x1)
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privateNotes : string {1-07.system.details.privateNotes} (same value: )
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publicNotes : string {1-07.system.details.publicNotes} (2 different values)
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<p>Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.</p>
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<hr />
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<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x1)
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(x4)
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publication : object {1-07.system.details.publication}
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license : string {1-07.system.details.publication.license} (same value: OGL)
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remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
|
|
title : string {1-07.system.details.publication.title} (same value: Pathfinder Society Scenario #1-07: Flooded King's Court)
|
|
initiative : object {1-07.system.initiative}
|
|
statistic : string {1-07.system.initiative.statistic} (same value: perception)
|
|
perception : object {1-07.system.perception}
|
|
details : string {1-07.system.perception.details} (same value: )
|
|
mod : integer {1-07.system.perception.mod} (3 different values)
|
|
10 (x2)
|
|
7 (x2)
|
|
5 (x1)
|
|
senses : array<object> {1-07.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {1-07.system.perception.senses.[]}
|
|
type : string {1-07.system.perception.senses.[].type} (same value: darkvision)
|
|
resources : object {1-07.system.resources}
|
|
saves : object {1-07.system.saves}
|
|
fortitude : object {1-07.system.saves.fortitude}
|
|
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {1-07.system.saves.fortitude.value} (4 different values)
|
|
8 (x2)
|
|
7 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
reflex : object {1-07.system.saves.reflex}
|
|
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-07.system.saves.reflex.value} (4 different values)
|
|
12 (x2)
|
|
5 (x1)
|
|
9 (x1)
|
|
3 (x1)
|
|
will : object {1-07.system.saves.will}
|
|
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: )
|
|
value : integer {1-07.system.saves.will.value} (4 different values)
|
|
10 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
3 (x1)
|
|
skills : object {1-07.system.skills}
|
|
acrobatics : object {1-07.system.skills.acrobatics}
|
|
base : integer {1-07.system.skills.acrobatics.base} (4 different values)
|
|
12 (x2)
|
|
4 (x1)
|
|
7 (x1)
|
|
2 (x1)
|
|
athletics : object {1-07.system.skills.athletics}
|
|
base : integer {1-07.system.skills.athletics.base} (4 different values)
|
|
9 (x2)
|
|
7 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
stealth : object {1-07.system.skills.stealth}
|
|
base : integer {1-07.system.skills.stealth.base} (4 different values)
|
|
12 (x2)
|
|
6 (x1)
|
|
7 (x1)
|
|
4 (x1)
|
|
[survival] : object {1-07.system.skills.survival}
|
|
base : integer {1-07.system.skills.survival.base} (2 different values)
|
|
10 (x2)
|
|
5 (x1)
|
|
traits : object {1-07.system.traits}
|
|
rarity : string {1-07.system.traits.rarity} (same value: common)
|
|
size : object {1-07.system.traits.size}
|
|
value : string {1-07.system.traits.size.value} (same value: med)
|
|
value : array<string> {1-07.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {1-07.system.traits.value.[]} (7 different values)
|
|
chaotic (x3)
|
|
evil (x3)
|
|
ghoul (x3)
|
|
undead (x3)
|
|
unholy (x3)
|
|
human (x2)
|
|
humanoid (x2)
|
|
type : string {1-07.type} (same value: npc) |