Files
Pf2eDataScrapper/output/pf2e/packs/1-09.txt
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2025-04-08 17:56:11 +04:00

553 lines
34 KiB
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1-09
Different values: 8
=====================================
object {1-09}
_id : string {1-09._id} (all different values)
folder : string {1-09.folder} (same value: 'ZmK0JOxXFNP0PfUk')
img : string {1-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-09.items}
Length: min=4 max=10
Value type: object {1-09.items.[]}
_id : string {1-09.items.[]._id} (51 different values)
[_stats] : object {1-09.items.[]._stats}
compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values)
img : string {1-09.items.[].img} (13 different values)
name : string {1-09.items.[].name} (29 different values)
sort : integer {1-09.items.[].sort} (10 different values)
100000 (x8)
200000 (x8)
300000 (x8)
400000 (x8)
500000 (x6)
600000 (x4)
700000 (x4)
800000 (x2)
900000 (x2)
1000000 (x2)
system : object {1-09.items.[].system}
[acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {1-09.items.[].system.actionType}
value : string {1-09.items.[].system.actionType.value} (4 different values)
'passive' (x16)
'action' (x7)
'reaction' (x2)
'free' (x1)
[actions] : object {1-09.items.[].system.actions}
[value] : integer {1-09.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : empty
[attack] : object {1-09.items.[].system.attack}
value : string {1-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-09.items.[].system.attackEffects}
[custom] : string {1-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x2)
'tongue-grab' (x1)
[autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-09.items.[].system.baseItem} (4 different values)
'club' (x1)
'javelin' (x1)
'studded-leather-armor' (x1)
'trident' (x1)
[bonus] : object {1-09.items.[].system.bonus}
value : integer {1-09.items.[].system.bonus.value} (9 different values)
13 (x4)
0 (x3)
10 (x3)
16 (x3)
17 (x2)
6 (x1)
14 (x1)
11 (x1)
8 (x1)
[bonusDamage] : object {1-09.items.[].system.bonusDamage}
value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-09.items.[].system.bulk}
value : mixed
integer {1-09.items.[].system.bulk.value} (same value: 1)
float {1-09.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-09.items.[].system.category} (6 different values)
'offensive' (x14)
'interaction' (x6)
'defensive' (x6)
'simple' (x2)
'light' (x1)
'martial' (x1)
publication : object {1-09.items.[].system.publication}
license : string {1-09.items.[].system.publication.license} (2 different values)
'OGL' (x50)
'ORC' (x2)
remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values)
False (x50)
True (x2)
title : string {1-09.items.[].system.publication.title} (4 different values)
'' (x40)
'Pathfinder Bestiary' (x7)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1-09.items.[].system.rules}
[checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1)
[damage] : object {1-09.items.[].system.damage}
[damageType] : string {1-09.items.[].system.damage.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x1)
[dice] : integer {1-09.items.[].system.damage.dice} (same value: 1)
[die] : string {1-09.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x1)
description : object {1-09.items.[].system.description}
value : string {1-09.items.[].system.description.value} (26 different values)
[containerId] : empty
[cost] : object {1-09.items.[].system.cost}
value : string {1-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False)
[damageRolls] : object {1-09.items.[].system.damageRolls}
[0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: 'bludgeoning')
[2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: '2d6+5')
damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: 'slashing')
[4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
'2d10+8' (x1)
'1d10+6' (x1)
damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: 'piercing')
[5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: 'piercing')
[6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: '2d8+8')
damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: 'piercing')
[brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: 'piercing')
[gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: 'piercing')
[k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: '2d6+8')
damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: 'slashing')
k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: 'bludgeoning')
[qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: 'bludgeoning')
[qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: '1d6+8')
damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: 'slashing')
[rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: 'bludgeoning')
[x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: '1d8+8')
damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: 'piercing')
[zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829}
damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: 'piercing')
[defense] : empty
[dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3)
[duration] : object {1-09.items.[].system.duration}
sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False)
value : string {1-09.items.[].system.duration.value} (2 different values)
'10 minutes' (x2)
'5 minutes' (x2)
[equipped] : object {1-09.items.[].system.equipped}
carryType : string {1-09.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x2)
[handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-09.items.[].system.group} (4 different values)
'club' (x1)
'dart' (x1)
'leather' (x1)
'spear' (x1)
[hardness] : integer {1-09.items.[].system.hardness} (same value: 0)
[heightening] : object {1-09.items.[].system.heightening}
levels : object {1-09.items.[].system.heightening.levels}
6 : object {1-09.items.[].system.heightening.levels.6}
target : object {1-09.items.[].system.heightening.levels.6.target}
value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {1-09.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-09.items.[].system.hp}
max : integer {1-09.items.[].system.hp.max} (same value: 0)
value : integer {1-09.items.[].system.hp.value} (same value: 0)
[level] : object {1-09.items.[].system.level}
value : integer {1-09.items.[].system.level.value} (3 different values)
0 (x4)
3 (x2)
2 (x2)
[location] : object {1-09.items.[].system.location}
heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x2)
value : string {1-09.items.[].system.location.value} (2 different values)
'0ODRWW0GDLgdkkZj' (x2)
'BCgHNkpKqEiYb0Kr' (x2)
[material] : object {1-09.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-09.items.[].system.prepared}
flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False)
value : string {1-09.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-09.items.[].system.price}
value : object {1-09.items.[].system.price.value}
[sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1)
gp : integer {1-09.items.[].system.price.value.gp} (2 different values)
3 (x1)
1 (x1)
[proficiency] : object {1-09.items.[].system.proficiency}
value : integer {1-09.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-09.items.[].system.quantity} (2 different values)
1 (x3)
3 (x1)
[range] : mixed
integer {1-09.items.[].system.range} (same value: 30)
object {1-09.items.[].system.range}
value : string {1-09.items.[].system.range.value} (2 different values)
'' (x2)
'30 feet' (x2)
[reload] : object {1-09.items.[].system.reload}
value : string {1-09.items.[].system.reload.value} (same value: '-')
[requirements] : string {1-09.items.[].system.requirements} (same value: '')
[runes] : object {1-09.items.[].system.runes}
potency : integer {1-09.items.[].system.runes.potency} (same value: 0)
property : array<> {1-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-09.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {1-09.items.[].system.selfEffect}
name : string {1-09.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
[showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels}
value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-09.items.[].system.size} (same value: 'med')
[slots] : object {1-09.items.[].system.slots}
slot2 : object {1-09.items.[].system.slots.slot2}
max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1)
value : integer {1-09.items.[].system.slots.slot2.value} (same value: 1)
slot3 : object {1-09.items.[].system.slots.slot3}
max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1)
value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1)
[slug] : string {1-09.items.[].system.slug} (11 different values)
[speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-09.items.[].system.spelldc}
dc : integer {1-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
17 (x1)
item : integer {1-09.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
9 (x1)
[splashDamage] : object {1-09.items.[].system.splashDamage}
value : integer {1-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1-09.items.[].system.strength} (same value: 1)
[target] : object {1-09.items.[].system.target}
value : string {1-09.items.[].system.target.value} (2 different values)
'' (x2)
'1 willing creature' (x2)
[time] : object {1-09.items.[].system.time}
value : string {1-09.items.[].system.time.value} (same value: '2')
[tradition] : object {1-09.items.[].system.tradition}
value : string {1-09.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-09.items.[].system.traits}
rarity : string {1-09.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-09.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x4)
'primal' (x4)
value : array<string> {1-09.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-09.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-09.items.[].system.usage}
value : string {1-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-09.items.[].system.weaponType}
value : string {1-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {1-09.items.[].type} (6 different values)
'action' (x26)
'melee' (x16)
'spell' (x4)
'weapon' (x3)
'spellcastingEntry' (x2)
'armor' (x1)
[flags] : object {1-09.items.[].flags}
pf2e : object {1-09.items.[].flags.pf2e}
linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values)
'ouN8yYrLIh9oRsNL' (x2)
'7hVcyzyPGsgva9CU' (x2)
'WyHLxLFTE4TB1Utp' (x1)
name : string {1-09.name} (all different values)
[prototypeToken] : object {1-09.prototypeToken}
name : string {1-09.prototypeToken.name} (2 different values)
'Paravaax' (x2)
'Boggard Warrior' (x1)
system : object {1-09.system}
abilities : object {1-09.system.abilities}
cha : object {1-09.system.abilities.cha}
mod : integer {1-09.system.abilities.cha.mod} (4 different values)
-1 (x4)
-2 (x2)
1 (x1)
0 (x1)
con : object {1-09.system.abilities.con}
mod : integer {1-09.system.abilities.con.mod} (4 different values)
4 (x3)
3 (x2)
5 (x2)
2 (x1)
dex : object {1-09.system.abilities.dex}
mod : integer {1-09.system.abilities.dex.mod} (6 different values)
-1 (x2)
-2 (x2)
0 (x1)
2 (x1)
3 (x1)
1 (x1)
int : object {1-09.system.abilities.int}
mod : integer {1-09.system.abilities.int.mod} (4 different values)
-2 (x4)
-4 (x2)
-1 (x1)
0 (x1)
str : object {1-09.system.abilities.str}
mod : integer {1-09.system.abilities.str.mod} (3 different values)
4 (x4)
5 (x3)
6 (x1)
wis : object {1-09.system.abilities.wis}
mod : integer {1-09.system.abilities.wis.mod} (4 different values)
2 (x3)
3 (x3)
1 (x1)
0 (x1)
attributes : object {1-09.system.attributes}
ac : object {1-09.system.attributes.ac}
details : string {1-09.system.attributes.ac.details} (same value: '')
value : integer {1-09.system.attributes.ac.value} (7 different values)
22 (x2)
17 (x1)
21 (x1)
19 (x1)
25 (x1)
23 (x1)
14 (x1)
allSaves : object {1-09.system.attributes.allSaves}
value : string {1-09.system.attributes.allSaves.value} (same value: '')
hp : object {1-09.system.attributes.hp}
details : string {1-09.system.attributes.hp.details} (3 different values)
'' (x6)
'fast healing 4 (while within Paravaax\'s aura)' (x1)
'fast healing 2 (while in Paravaax\'s aura)' (x1)
max : integer {1-09.system.attributes.hp.max} (all different values)
temp : integer {1-09.system.attributes.hp.temp} (same value: 0)
value : integer {1-09.system.attributes.hp.value} (all different values)
speed : object {1-09.system.attributes.speed}
[details] : string {1-09.system.attributes.speed.details} (2 different values)
'earth glide' (x2)
'swamp stride' (x1)
otherSpeeds : array<object> {1-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=2
Value type: object {1-09.system.attributes.speed.otherSpeeds.[]}
type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'burrow' (x4)
'fly' (x4)
'swim' (x2)
value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x4)
15 (x2)
40 (x2)
25 (x1)
35 (x1)
value : integer {1-09.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x3)
30 (x2)
[immunities] : array<object> {1-09.system.attributes.immunities}
Length: min=4 max=4
Value type: object {1-09.system.attributes.immunities.[]}
type : string {1-09.system.attributes.immunities.[].type} (4 different values)
'bleed' (x4)
'paralyzed' (x4)
'poison' (x4)
'sleep' (x4)
[resistances] : array<object> {1-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-09.system.attributes.resistances.[]}
exceptions : array<string> {1-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {1-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {1-09.system.attributes.resistances.[].value} (2 different values)
7 (x1)
10 (x1)
details : object {1-09.system.details}
blurb : string {1-09.system.details.blurb} (2 different values)
'' (x6)
'Variant sod hound' (x2)
languages : object {1-09.system.details.languages}
details : string {1-09.system.details.languages.details} (2 different values)
'' (x7)
'shark commune 150 feet' (x1)
value : array<string> {1-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-09.system.details.languages.value.[]} (4 different values)
'petran' (x4)
'common' (x2)
'boggard' (x1)
'thalassic' (x1)
level : object {1-09.system.details.level}
value : integer {1-09.system.details.level.value} (6 different values)
5 (x2)
4 (x2)
2 (x1)
3 (x1)
7 (x1)
1 (x1)
privateNotes : string {1-09.system.details.privateNotes} (same value: '')
publicNotes : string {1-09.system.details.publicNotes} (2 different values)
publication : object {1-09.system.details.publication}
license : string {1-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-09.system.details.publication.remaster} (same value: False)
title : string {1-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-09: Star-Crossed Voyages')
initiative : object {1-09.system.initiative}
statistic : string {1-09.system.initiative.statistic} (same value: 'perception')
perception : object {1-09.system.perception}
details : string {1-09.system.perception.details} (2 different values)
'' (x6)
'metal sense (imprecise) 60 feet' (x2)
mod : integer {1-09.system.perception.mod} (6 different values)
12 (x2)
9 (x2)
8 (x1)
11 (x1)
14 (x1)
3 (x1)
senses : array<object> {1-09.system.perception.senses}
Length: min=1 max=2
Value type: object {1-09.system.perception.senses.[]}
[acuity] : string {1-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-09.system.perception.senses.[].range} (same value: 30)
type : string {1-09.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'tremorsense' (x2)
'wavesense' (x1)
resources : object {1-09.system.resources}
[focus] : object {1-09.system.resources.focus}
max : integer {1-09.system.resources.focus.max} (same value: 1)
value : integer {1-09.system.resources.focus.value} (same value: 1)
saves : object {1-09.system.saves}
fortitude : object {1-09.system.saves.fortitude}
saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-09.system.saves.fortitude.value} (7 different values)
15 (x2)
10 (x1)
13 (x1)
12 (x1)
16 (x1)
18 (x1)
9 (x1)
reflex : object {1-09.system.saves.reflex}
saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-09.system.saves.reflex.value} (6 different values)
6 (x2)
13 (x2)
5 (x1)
8 (x1)
11 (x1)
3 (x1)
will : object {1-09.system.saves.will}
saveDetail : string {1-09.system.saves.will.saveDetail} (same value: '')
value : integer {1-09.system.saves.will.value} (7 different values)
11 (x2)
8 (x1)
9 (x1)
10 (x1)
7 (x1)
14 (x1)
3 (x1)
skills : object {1-09.system.skills}
athletics : object {1-09.system.skills.athletics}
base : integer {1-09.system.skills.athletics.base} (5 different values)
14 (x3)
13 (x2)
8 (x1)
16 (x1)
7 (x1)
[special] : array<object> {1-09.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.athletics.special.[]}
base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17)
label : string {1-09.system.skills.athletics.special.[].label} (same value: 'to swim')
predicate : array<string> {1-09.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[acrobatics] : object {1-09.system.skills.acrobatics}
base : integer {1-09.system.skills.acrobatics.base} (2 different values)
11 (x1)
15 (x1)
[intimidation] : object {1-09.system.skills.intimidation}
base : integer {1-09.system.skills.intimidation.base} (2 different values)
5 (x1)
11 (x1)
[stealth] : object {1-09.system.skills.stealth}
base : integer {1-09.system.skills.stealth.base} (3 different values)
6 (x1)
11 (x1)
17 (x1)
[special] : array<object> {1-09.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.stealth.special.[]}
base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8)
label : string {1-09.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {1-09.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[survival] : object {1-09.system.skills.survival}
base : integer {1-09.system.skills.survival.base} (3 different values)
12 (x1)
9 (x1)
11 (x1)
[special] : array<object> {1-09.system.skills.survival.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.survival.special.[]}
base : integer {1-09.system.skills.survival.special.[].base} (2 different values)
14 (x1)
11 (x1)
label : string {1-09.system.skills.survival.special.[].label} (same value: 'to track')
predicate : array<string> {1-09.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {1-09.system.traits}
rarity : string {1-09.system.traits.rarity} (same value: 'common')
size : object {1-09.system.traits.size}
value : string {1-09.system.traits.size.value} (2 different values)
'med' (x4)
'sm' (x4)
value : array<string> {1-09.system.traits.value}
Length: min=2 max=5
Value type: string {1-09.system.traits.value.[]} (10 different values)
'earth' (x6)
'evil' (x4)
'elemental' (x4)
'chaotic' (x3)
'amphibious' (x2)
'humanoid' (x2)
'beast' (x2)
'boggard' (x1)
'lawful' (x1)
'sea-devil' (x1)
type : string {1-09.type} (same value: 'npc')