Files
Pf2eDataScrapper/output/pf2e/packs/1-12.txt
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2025-04-08 17:56:11 +04:00

607 lines
37 KiB
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1-12
Different values: 7
=====================================
object {1-12}
_id : string {1-12._id} (all different values)
folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est')
img : string {1-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {1-12.items}
Length: min=1 max=26
Value type: object {1-12.items.[]}
_id : string {1-12.items.[]._id} (73 different values)
img : string {1-12.items.[].img} (28 different values)
name : string {1-12.items.[].name} (41 different values)
sort : integer {1-12.items.[].sort} (26 different values)
system : object {1-12.items.[].system}
[actionType] : object {1-12.items.[].system.actionType}
value : string {1-12.items.[].system.actionType.value} (3 different values)
'reaction' (x6)
'passive' (x6)
'action' (x5)
[actions] : object {1-12.items.[].system.actions}
[value] : integer {1-12.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {1-12.items.[].system.area}
type : string {1-12.items.[].system.area.type} (3 different values)
'line' (x2)
'emanation' (x1)
'burst' (x1)
value : integer {1-12.items.[].system.area.value} (3 different values)
60 (x2)
10 (x1)
20 (x1)
[attack] : object {1-12.items.[].system.attack}
value : string {1-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-12.items.[].system.attackEffects}
[custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-12.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x1)
'reefclaw-venom' (x1)
[autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
'staff' (x2)
'rapier' (x2)
'crossbow' (x1)
[category] : string {1-12.items.[].system.category} (6 different values)
'offensive' (x12)
'simple' (x3)
'defensive' (x3)
'potion' (x2)
'martial' (x2)
'interaction' (x1)
description : object {1-12.items.[].system.description}
value : string {1-12.items.[].system.description.value} (37 different values)
[containerId] : empty
[damageRolls] : object {1-12.items.[].system.damageRolls}
[0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing')
[4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing')
[58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4')
damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning')
[5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1')
damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning')
[811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6')
damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing')
[a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing')
f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3')
damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing')
[if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing')
[kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8')
damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing')
[zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3')
damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {1-12.items.[].system.rules}
[bonus] : object {1-12.items.[].system.bonus}
value : integer {1-12.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-12.items.[].system.bonusDamage}
value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-12.items.[].system.bulk}
value : mixed
integer {1-12.items.[].system.bulk.value} (2 different values)
1 (x5)
0 (x2)
float {1-12.items.[].system.bulk.value} (same value: 0,1)
[cost] : object {1-12.items.[].system.cost}
value : string {1-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
[damage] : object {1-12.items.[].system.damage}
[0] : object {1-12.items.[].system.damage.0}
[category] : empty
formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'3d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
kinds : array<string> {1-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-12.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'electricity' (x2)
'force' (x2)
'cold' (x2)
[applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x2)
[dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
[die] : string {1-12.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x2)
'd8' (x1)
[deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
[defense] : object {1-12.items.[].system.defense}
save : object {1-12.items.[].system.defense.save}
basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x2)
statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'will' (x2)
'fortitude' (x2)
[duration] : object {1-12.items.[].system.duration}
sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x4)
value : string {1-12.items.[].system.duration.value} (6 different values)
'' (x10)
'1 minute' (x8)
'10 minutes' (x3)
'until the end of the target\'s next turn' (x2)
'until the start of your next turn' (x2)
'unlimited' (x2)
[equipped] : object {1-12.items.[].system.equipped}
carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-12.items.[].system.group} (3 different values)
'club' (x2)
'sword' (x2)
'crossbow' (x1)
[hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
[heightening] : object {1-12.items.[].system.heightening}
[damage] : object {1-12.items.[].system.heightening.damage}
0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x6)
'1d6' (x2)
[interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
type : string {1-12.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x7)
[levels] : object {1-12.items.[].system.heightening.levels}
[3] : object {1-12.items.[].system.heightening.levels.3}
target : object {1-12.items.[].system.heightening.levels.3.target}
value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {1-12.items.[].system.heightening.levels.4}
target : object {1-12.items.[].system.heightening.levels.4.target}
value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[5] : object {1-12.items.[].system.heightening.levels.5}
[range] : object {1-12.items.[].system.heightening.levels.5.range}
value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[target] : object {1-12.items.[].system.heightening.levels.5.target}
value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[7] : object {1-12.items.[].system.heightening.levels.7}
target : object {1-12.items.[].system.heightening.levels.7.target}
value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
[hp] : object {1-12.items.[].system.hp}
max : integer {1-12.items.[].system.hp.max} (same value: 0)
value : integer {1-12.items.[].system.hp.value} (same value: 0)
[item] : object {1-12.items.[].system.item}
value : integer {1-12.items.[].system.item.value} (same value: 0)
[level] : object {1-12.items.[].system.level}
value : integer {1-12.items.[].system.level.value} (5 different values)
1 (x18)
0 (x9)
2 (x7)
4 (x2)
3 (x2)
[location] : object {1-12.items.[].system.location}
value : string {1-12.items.[].system.location.value} (2 different values)
'6RPk7nkEni9oUhjT' (x15)
'zhQazFnJ3vvJ1U5N' (x12)
[material] : object {1-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-12.items.[].system.mod}
value : integer {1-12.items.[].system.mod.value} (4 different values)
9 (x2)
11 (x2)
6 (x1)
4 (x1)
[prepared] : object {1-12.items.[].system.prepared}
flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False)
value : string {1-12.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-12.items.[].system.price}
value : object {1-12.items.[].system.price.value}
[gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
1 (x2)
20 (x2)
2 (x2)
3 (x1)
[proficiency] : object {1-12.items.[].system.proficiency}
value : integer {1-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-12.items.[].system.proficient}
value : integer {1-12.items.[].system.proficient.value} (same value: 0)
publication : object {1-12.items.[].system.publication}
license : string {1-12.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False)
title : string {1-12.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x36)
'' (x33)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
[range] : mixed
object {1-12.items.[].system.range}
value : string {1-12.items.[].system.range.value} (4 different values)
'30 feet' (x13)
'touch' (x6)
'120 feet' (x5)
'' (x3)
integer {1-12.items.[].system.range} (same value: 120)
[reload] : object {1-12.items.[].system.reload}
value : string {1-12.items.[].system.reload.value} (2 different values)
'' (x4)
'1' (x1)
[requirements] : string {1-12.items.[].system.requirements} (same value: '')
[runes] : object {1-12.items.[].system.runes}
potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
property : array<> {1-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels}
value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-12.items.[].system.size} (same value: 'med')
[slots] : object {1-12.items.[].system.slots}
slot0 : object {1-12.items.[].system.slots.slot0}
max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {1-12.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {1-12.items.[].system.slots.slot0.prepared.[]}
id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'pPnCvDEePqiGTieE' (x1)
'BmV6g4WJQytKY7Sr' (x1)
'Vyy1x2IZsCiO8X02' (x1)
'4KSSugDzK7MDY88f' (x1)
'wIyftXuVQ5Tm7RSb' (x1)
'UWaGyUM34nc2Qdtp' (x1)
'Ah1ejyOueU2ArkyP' (x1)
'jEENle6PFod3NYXj' (x1)
'zYnrZRy639VgWZN3' (x1)
'cPZMJqSieyuvKdNe' (x1)
slot1 : object {1-12.items.[].system.slots.slot1}
max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {1-12.items.[].system.slots.slot1.prepared}
Length: min=8 max=8
Value type: object {1-12.items.[].system.slots.slot1.prepared.[]}
id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values)
slot2 : object {1-12.items.[].system.slots.slot2}
max : integer {1-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
prepared : array<object> {1-12.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {1-12.items.[].system.slots.slot2.prepared.[]}
id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values)
slot3 : object {1-12.items.[].system.slots.slot3}
max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {1-12.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {1-12.items.[].system.slots.slot3.prepared.[]}
id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'7VvcrV3tcoWAbYCV' (x1)
'Qg4CsAZlzky3WBiw' (x1)
'6GaCatURD0BWY0OW' (x1)
[slug] : string {1-12.items.[].system.slug} (23 different values)
[spelldc] : object {1-12.items.[].system.spelldc}
dc : integer {1-12.items.[].system.spelldc.dc} (2 different values)
20 (x1)
22 (x1)
mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-12.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[splashDamage] : object {1-12.items.[].system.splashDamage}
value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-12.items.[].system.target}
value : string {1-12.items.[].system.target.value} (all different values)
[time] : object {1-12.items.[].system.time}
value : string {1-12.items.[].system.time.value} (3 different values)
'2' (x24)
'1 to 3' (x2)
'3' (x1)
[tradition] : object {1-12.items.[].system.tradition}
value : string {1-12.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-12.items.[].system.traits}
rarity : string {1-12.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x2)
[traditions] : array<string> {1-12.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'primal' (x18)
'occult' (x15)
'divine' (x7)
value : array<string> {1-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-12.items.[].system.traits.value.[]} (27 different values)
[usage] : object {1-12.items.[].system.usage}
value : string {1-12.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x1)
[uses] : object {1-12.items.[].system.uses}
autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-12.items.[].system.uses.max} (same value: 1)
value : integer {1-12.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-12.items.[].system.weaponType}
value : string {1-12.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x4)
type : string {1-12.items.[].type} (8 different values)
'spell' (x27)
'action' (x17)
'melee' (x10)
'lore' (x6)
'weapon' (x5)
'equipment' (x4)
'spellcastingEntry' (x2)
'consumable' (x2)
[_stats] : object {1-12.items.[]._stats}
compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {1-12.items.[].flags}
pf2e : object {1-12.items.[].flags.pf2e}
linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values)
'1MQsuf651GsZJhwO' (x1)
'0Naz3Y05EDw1Gdg0' (x1)
'meLWURjO2kTkJwhE' (x1)
'LPpfpvkQZpIWtpAx' (x1)
'I9E7ShNSEB4VIxnv' (x1)
name : string {1-12.name} (all different values)
[prototypeToken] : object {1-12.prototypeToken}
name : string {1-12.prototypeToken.name} (3 different values)
'Barralbus' (x2)
'Great White Shark' (x1)
'Reefclaw' (x1)
system : object {1-12.system}
[abilities] : object {1-12.system.abilities}
cha : object {1-12.system.abilities.cha}
mod : integer {1-12.system.abilities.cha.mod} (3 different values)
1 (x3)
0 (x2)
-4 (x1)
con : object {1-12.system.abilities.con}
mod : integer {1-12.system.abilities.con.mod} (3 different values)
1 (x4)
4 (x1)
2 (x1)
dex : object {1-12.system.abilities.dex}
mod : integer {1-12.system.abilities.dex.mod} (3 different values)
4 (x3)
2 (x2)
3 (x1)
int : object {1-12.system.abilities.int}
mod : integer {1-12.system.abilities.int.mod} (5 different values)
0 (x2)
4 (x1)
5 (x1)
-4 (x1)
-3 (x1)
str : object {1-12.system.abilities.str}
mod : integer {1-12.system.abilities.str.mod} (4 different values)
0 (x2)
3 (x2)
6 (x1)
1 (x1)
wis : object {1-12.system.abilities.wis}
mod : integer {1-12.system.abilities.wis.mod} (2 different values)
1 (x5)
2 (x1)
attributes : object {1-12.system.attributes}
ac : object {1-12.system.attributes.ac}
[details] : string {1-12.system.attributes.ac.details} (same value: '')
value : integer {1-12.system.attributes.ac.value} (4 different values)
20 (x3)
17 (x2)
21 (x1)
16 (x1)
[allSaves] : object {1-12.system.attributes.allSaves}
value : string {1-12.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {1-12.system.attributes.hardness} (same value: 7)
hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
hp : object {1-12.system.attributes.hp}
details : string {1-12.system.attributes.hp.details} (same value: '')
max : integer {1-12.system.attributes.hp.max} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
24 (x1)
temp : integer {1-12.system.attributes.hp.temp} (same value: 0)
value : integer {1-12.system.attributes.hp.value} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
24 (x1)
immunities : array<object> {1-12.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-12.system.attributes.immunities.[]}
type : string {1-12.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'critical-hits' (x1)
[speed] : object {1-12.system.attributes.speed}
otherSpeeds : array<object> {1-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-12.system.attributes.speed.otherSpeeds.[]}
type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x1)
30 (x1)
value : integer {1-12.system.attributes.speed.value} (3 different values)
25 (x4)
0 (x1)
5 (x1)
stealth : object {1-12.system.attributes.stealth}
details : string {1-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-12.system.attributes.stealth.value} (same value: 8)
creatureType : string {1-12.system.creatureType} (same value: '')
details : object {1-12.system.details}
[blurb] : string {1-12.system.details.blurb} (4 different values)
'' (x3)
'Male arcanist' (x1)
'Male Arcanist' (x1)
'Female Assassin' (x1)
description : string {1-12.system.details.description} (same value: '<p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>')
disable : string {1-12.system.details.disable} (same value: '<p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut</p>')
isComplex : boolean {1-12.system.details.isComplex} (same value: False)
[languages] : object {1-12.system.details.languages}
details : string {1-12.system.details.languages.details} (2 different values)
'' (x5)
'(can\'t speak any language)' (x1)
value : array<string> {1-12.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-12.system.details.languages.value.[]} (4 different values)
'common' (x5)
'thassilonian' (x4)
'jotun' (x2)
'varisian' (x2)
level : object {1-12.system.details.level}
value : integer {1-12.system.details.level.value} (5 different values)
1 (x3)
3 (x1)
5 (x1)
4 (x1)
2 (x1)
[privateNotes] : string {1-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-12.system.details.publicNotes} (3 different values)
publication : object {1-12.system.details.publication}
license : string {1-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-12.system.details.publication.remaster} (same value: False)
title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy')
reset : string {1-12.system.details.reset} (same value: '<p>The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.</p>')
routine : string {1-12.system.details.routine} (same value: '')
[initiative] : object {1-12.system.initiative}
statistic : string {1-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-12.system.perception}
details : string {1-12.system.perception.details} (2 different values)
'' (x5)
'blood scent' (x1)
mod : integer {1-12.system.perception.mod} (5 different values)
8 (x2)
7 (x1)
9 (x1)
11 (x1)
6 (x1)
senses : array<object> {1-12.system.perception.senses}
Length: min=0 max=1
Value type: object {1-12.system.perception.senses.[]}
[acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-12.system.perception.senses.[].range} (same value: 100)
type : string {1-12.system.perception.senses.[].type} (2 different values)
'scent' (x1)
'darkvision' (x1)
[resources] : object {1-12.system.resources}
[focus] : object {1-12.system.resources.focus}
max : integer {1-12.system.resources.focus.max} (same value: 1)
value : integer {1-12.system.resources.focus.value} (same value: 1)
saves : object {1-12.system.saves}
fortitude : object {1-12.system.saves.fortitude}
saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-12.system.saves.fortitude.value} (all different values)
reflex : object {1-12.system.saves.reflex}
saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-12.system.saves.reflex.value} (4 different values)
9 (x3)
12 (x2)
10 (x1)
4 (x1)
will : object {1-12.system.saves.will}
saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '')
value : integer {1-12.system.saves.will.value} (6 different values)
9 (x2)
10 (x1)
14 (x1)
6 (x1)
4 (x1)
0 (x1)
[skills] : object {1-12.system.skills}
acrobatics : object {1-12.system.skills.acrobatics}
base : integer {1-12.system.skills.acrobatics.base} (2 different values)
7 (x2)
9 (x1)
[arcana] : object {1-12.system.skills.arcana}
base : integer {1-12.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-12.system.skills.athletics}
base : integer {1-12.system.skills.athletics.base} (4 different values)
14 (x1)
8 (x1)
6 (x1)
4 (x1)
special : array<object> {1-12.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-12.system.skills.athletics.special.[]}
base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8)
label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {1-12.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[intimidation] : object {1-12.system.skills.intimidation}
base : integer {1-12.system.skills.intimidation.base} (2 different values)
5 (x1)
3 (x1)
[society] : object {1-12.system.skills.society}
base : integer {1-12.system.skills.society.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {1-12.system.skills.stealth}
base : integer {1-12.system.skills.stealth.base} (3 different values)
7 (x2)
9 (x2)
12 (x1)
[survival] : object {1-12.system.skills.survival}
base : integer {1-12.system.skills.survival.base} (same value: 9)
[thievery] : object {1-12.system.skills.thievery}
base : integer {1-12.system.skills.thievery.base} (3 different values)
9 (x2)
11 (x1)
7 (x1)
statusEffects : array<> {1-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-12.system.traits}
rarity : string {1-12.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x2)
size : object {1-12.system.traits.size}
value : string {1-12.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x1)
'sm' (x1)
value : array<string> {1-12.system.traits.value}
Length: min=1 max=4
Value type: string {1-12.system.traits.value.[]} (9 different values)
'evil' (x4)
'human' (x4)
'humanoid' (x4)
'lawful' (x4)
'aquatic' (x2)
'animal' (x1)
'aberration' (x1)
'chaotic' (x1)
'environmental' (x1)
type : string {1-12.type} (2 different values)
'npc' (x6)
'hazard' (x1)