650 lines
38 KiB
Plaintext
650 lines
38 KiB
Plaintext
1-16
|
|
Different values: 9
|
|
=====================================
|
|
object {1-16}
|
|
_id : string {1-16._id} (all different values)
|
|
folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi')
|
|
img : string {1-16.img} (2 different values)
|
|
'systems/pf2e/icons/default-icons/npc.svg' (x7)
|
|
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
|
|
items : array<object> {1-16.items}
|
|
Length: min=1 max=15
|
|
Value type: object {1-16.items.[]}
|
|
_id : string {1-16.items.[]._id} (76 different values)
|
|
img : string {1-16.items.[].img} (25 different values)
|
|
name : string {1-16.items.[].name} (40 different values)
|
|
sort : integer {1-16.items.[].sort} (16 different values)
|
|
system : object {1-16.items.[].system}
|
|
[acBonus] : integer {1-16.items.[].system.acBonus} (2 different values)
|
|
1 (x4)
|
|
2 (x1)
|
|
[actionType] : object {1-16.items.[].system.actionType}
|
|
value : string {1-16.items.[].system.actionType.value} (3 different values)
|
|
'passive' (x14)
|
|
'reaction' (x10)
|
|
'action' (x2)
|
|
[actions] : object {1-16.items.[].system.actions}
|
|
[value] : integer {1-16.items.[].system.actions.value} (same value: 2)
|
|
[area] : object {1-16.items.[].system.area}
|
|
[details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
|
|
type : string {1-16.items.[].system.area.type} (same value: 'burst')
|
|
value : integer {1-16.items.[].system.area.value} (2 different values)
|
|
20 (x1)
|
|
5 (x1)
|
|
[attack] : object {1-16.items.[].system.attack}
|
|
value : string {1-16.items.[].system.attack.value} (same value: '')
|
|
[attackEffects] : object {1-16.items.[].system.attackEffects}
|
|
[custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '')
|
|
value : array<> {1-16.items.[].system.attackEffects.value}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel}
|
|
[value] : empty
|
|
[damageRolls] : object {1-16.items.[].system.damageRolls}
|
|
[13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
|
|
damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2')
|
|
damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning')
|
|
[291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
|
|
damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2')
|
|
damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing')
|
|
[8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
|
|
damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3')
|
|
damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing')
|
|
9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
|
|
damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4')
|
|
damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing')
|
|
[a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
|
|
damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3')
|
|
damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing')
|
|
[abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
|
|
damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2')
|
|
damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing')
|
|
[hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
|
|
damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3')
|
|
damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing')
|
|
[j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
|
|
damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6')
|
|
damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing')
|
|
[jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
|
|
damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5')
|
|
damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing')
|
|
[l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
|
|
damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3')
|
|
damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing')
|
|
[u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
|
|
damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5')
|
|
damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing')
|
|
description : object {1-16.items.[].system.description}
|
|
value : string {1-16.items.[].system.description.value} (39 different values)
|
|
[baseItem] : string {1-16.items.[].system.baseItem} (6 different values)
|
|
'kukri' (x4)
|
|
'leather-armor' (x4)
|
|
'longspear' (x1)
|
|
'shortbow' (x1)
|
|
'spear' (x1)
|
|
'wooden-shield' (x1)
|
|
[bonus] : object {1-16.items.[].system.bonus}
|
|
value : integer {1-16.items.[].system.bonus.value} (all different values)
|
|
[bonusDamage] : object {1-16.items.[].system.bonusDamage}
|
|
value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {1-16.items.[].system.bulk}
|
|
value : mixed
|
|
integer {1-16.items.[].system.bulk.value} (2 different values)
|
|
1 (x7)
|
|
2 (x1)
|
|
float {1-16.items.[].system.bulk.value} (same value: 0,1)
|
|
[category] : string {1-16.items.[].system.category} (7 different values)
|
|
'offensive' (x12)
|
|
'defensive' (x10)
|
|
'martial' (x5)
|
|
'light' (x4)
|
|
'simple' (x2)
|
|
'interaction' (x2)
|
|
'ammo' (x1)
|
|
[checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1)
|
|
[containerId] : empty
|
|
[cost] : object {1-16.items.[].system.cost}
|
|
value : string {1-16.items.[].system.cost.value} (same value: '')
|
|
[counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False)
|
|
[damage] : object {1-16.items.[].system.damage}
|
|
[0] : object {1-16.items.[].system.damage.0}
|
|
applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4')
|
|
kinds : array<string> {1-16.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
|
|
materials : array<> {1-16.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {1-16.items.[].system.damage.0.type} (same value: 'fire')
|
|
[damageType] : string {1-16.items.[].system.damage.damageType} (2 different values)
|
|
'slashing' (x4)
|
|
'piercing' (x3)
|
|
[dice] : integer {1-16.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {1-16.items.[].system.damage.die} (2 different values)
|
|
'd6' (x6)
|
|
'd8' (x1)
|
|
[defense] : object {1-16.items.[].system.defense}
|
|
save : object {1-16.items.[].system.defense.save}
|
|
basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False)
|
|
statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values)
|
|
'will' (x5)
|
|
'reflex' (x1)
|
|
[dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4)
|
|
[duration] : object {1-16.items.[].system.duration}
|
|
sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False)
|
|
value : string {1-16.items.[].system.duration.value} (6 different values)
|
|
'' (x7)
|
|
'1 hour' (x3)
|
|
'10 minutes' (x1)
|
|
'varies' (x1)
|
|
'1 minute' (x1)
|
|
'8 hours' (x1)
|
|
[equipped] : object {1-16.items.[].system.equipped}
|
|
carryType : string {1-16.items.[].system.equipped.carryType} (2 different values)
|
|
'worn' (x12)
|
|
'held' (x5)
|
|
handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values)
|
|
0 (x12)
|
|
1 (x4)
|
|
2 (x1)
|
|
[inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True)
|
|
[invested] : empty
|
|
[frequency] : object {1-16.items.[].system.frequency}
|
|
max : integer {1-16.items.[].system.frequency.max} (same value: 1)
|
|
per : string {1-16.items.[].system.frequency.per} (same value: 'day')
|
|
[hardness] : integer {1-16.items.[].system.hardness} (2 different values)
|
|
0 (x16)
|
|
3 (x1)
|
|
[heightening] : object {1-16.items.[].system.heightening}
|
|
damage : object {1-16.items.[].system.heightening.damage}
|
|
0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4')
|
|
interval : integer {1-16.items.[].system.heightening.interval} (same value: 1)
|
|
[levels] : object {1-16.items.[].system.heightening.levels}
|
|
8 : object {1-16.items.[].system.heightening.levels.8}
|
|
target : object {1-16.items.[].system.heightening.levels.8.target}
|
|
value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
|
type : string {1-16.items.[].system.heightening.type} (2 different values)
|
|
'fixed' (x2)
|
|
'interval' (x2)
|
|
publication : object {1-16.items.[].system.publication}
|
|
license : string {1-16.items.[].system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False)
|
|
title : string {1-16.items.[].system.publication.title} (3 different values)
|
|
'' (x42)
|
|
'Pathfinder Core Rulebook' (x28)
|
|
'Pathfinder Bestiary' (x7)
|
|
[group] : string {1-16.items.[].system.group} (4 different values)
|
|
'knife' (x4)
|
|
'leather' (x4)
|
|
'spear' (x2)
|
|
'bow' (x1)
|
|
[hp] : object {1-16.items.[].system.hp}
|
|
max : integer {1-16.items.[].system.hp.max} (2 different values)
|
|
0 (x16)
|
|
12 (x1)
|
|
value : integer {1-16.items.[].system.hp.value} (2 different values)
|
|
0 (x16)
|
|
12 (x1)
|
|
[level] : object {1-16.items.[].system.level}
|
|
value : integer {1-16.items.[].system.level.value} (7 different values)
|
|
0 (x14)
|
|
1 (x9)
|
|
4 (x2)
|
|
2 (x2)
|
|
6 (x2)
|
|
5 (x1)
|
|
3 (x1)
|
|
[location] : object {1-16.items.[].system.location}
|
|
[heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values)
|
|
4 (x1)
|
|
3 (x1)
|
|
[uses] : object {1-16.items.[].system.location.uses}
|
|
max : integer {1-16.items.[].system.location.uses.max} (2 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
value : integer {1-16.items.[].system.location.uses.value} (2 different values)
|
|
2 (x1)
|
|
3 (x1)
|
|
value : string {1-16.items.[].system.location.value} (5 different values)
|
|
'gxbMXYNwJTWTgbf6' (x8)
|
|
'pnXlt0jW6DnyVc4g' (x2)
|
|
'I63HcfoopcEpBdU2' (x2)
|
|
'bXgRimCzt5v6iBye' (x1)
|
|
'cey14Luo1DtXz0rN' (x1)
|
|
[material] : object {1-16.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {1-16.items.[].system.mod}
|
|
value : integer {1-16.items.[].system.mod.value} (2 different values)
|
|
11 (x2)
|
|
13 (x2)
|
|
[prepared] : object {1-16.items.[].system.prepared}
|
|
flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {1-16.items.[].system.prepared.value} (2 different values)
|
|
'innate' (x3)
|
|
'spontaneous' (x2)
|
|
[price] : object {1-16.items.[].system.price}
|
|
[per] : integer {1-16.items.[].system.price.per} (same value: 10)
|
|
value : object {1-16.items.[].system.price.value}
|
|
[gp] : integer {1-16.items.[].system.price.value.gp} (5 different values)
|
|
2 (x7)
|
|
240 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
55 (x1)
|
|
[sp] : integer {1-16.items.[].system.price.value.sp} (3 different values)
|
|
1 (x2)
|
|
6 (x2)
|
|
5 (x1)
|
|
[quantity] : integer {1-16.items.[].system.quantity} (3 different values)
|
|
1 (x15)
|
|
20 (x1)
|
|
4 (x1)
|
|
[range] : mixed
|
|
object {1-16.items.[].system.range}
|
|
value : string {1-16.items.[].system.range.value} (3 different values)
|
|
'30 feet' (x10)
|
|
'' (x3)
|
|
'120 feet' (x1)
|
|
integer {1-16.items.[].system.range} (same value: 60)
|
|
rules : ignored (Foundry rules object) {1-16.items.[].system.rules}
|
|
[proficiency] : object {1-16.items.[].system.proficiency}
|
|
value : integer {1-16.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {1-16.items.[].system.proficient}
|
|
value : integer {1-16.items.[].system.proficient.value} (same value: 0)
|
|
[reload] : object {1-16.items.[].system.reload}
|
|
value : string {1-16.items.[].system.reload.value} (3 different values)
|
|
'' (x5)
|
|
'0' (x1)
|
|
'-' (x1)
|
|
[requirements] : string {1-16.items.[].system.requirements} (same value: '')
|
|
[runes] : object {1-16.items.[].system.runes}
|
|
[potency] : integer {1-16.items.[].system.runes.potency} (2 different values)
|
|
0 (x9)
|
|
1 (x2)
|
|
[property] : array<> {1-16.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-16.items.[].system.runes.striking} (2 different values)
|
|
0 (x5)
|
|
1 (x2)
|
|
[showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels}
|
|
value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {1-16.items.[].system.size} (same value: 'med')
|
|
[slots] : object {1-16.items.[].system.slots}
|
|
slot0 : object {1-16.items.[].system.slots.slot0}
|
|
max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2)
|
|
value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2)
|
|
[slug] : string {1-16.items.[].system.slug} (24 different values)
|
|
[specific] : object {1-16.items.[].system.specific}
|
|
material : object {1-16.items.[].system.specific.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
runes : object {1-16.items.[].system.specific.runes}
|
|
potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1)
|
|
property : array<> {1-16.items.[].system.specific.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1)
|
|
[speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {1-16.items.[].system.spelldc}
|
|
dc : integer {1-16.items.[].system.spelldc.dc} (4 different values)
|
|
21 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
[item] : integer {1-16.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-16.items.[].system.spelldc.value} (5 different values)
|
|
13 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
[splashDamage] : object {1-16.items.[].system.splashDamage}
|
|
[value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows')
|
|
[strength] : integer {1-16.items.[].system.strength} (same value: 0)
|
|
[target] : object {1-16.items.[].system.target}
|
|
value : string {1-16.items.[].system.target.value} (2 different values)
|
|
'1 creature' (x9)
|
|
'' (x5)
|
|
[time] : object {1-16.items.[].system.time}
|
|
value : string {1-16.items.[].system.time.value} (2 different values)
|
|
'2' (x13)
|
|
'1 minute' (x1)
|
|
[tradition] : object {1-16.items.[].system.tradition}
|
|
value : string {1-16.items.[].system.tradition.value} (same value: 'primal')
|
|
[traits] : object {1-16.items.[].system.traits}
|
|
rarity : string {1-16.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x63)
|
|
'uncommon' (x5)
|
|
[traditions] : array<string> {1-16.items.[].system.traits.traditions}
|
|
Length: min=1 max=3
|
|
Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values)
|
|
'primal' (x12)
|
|
'arcane' (x10)
|
|
'occult' (x5)
|
|
value : array<string> {1-16.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-16.items.[].system.traits.value.[]} (28 different values)
|
|
[integrated] : empty
|
|
[usage] : object {1-16.items.[].system.usage}
|
|
value : string {1-16.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x6)
|
|
'worn' (x4)
|
|
'held-in-two-hands' (x1)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {1-16.items.[].system.uses}
|
|
autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-16.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-16.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-16.items.[].system.weaponType}
|
|
value : string {1-16.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x9)
|
|
'ranged' (x2)
|
|
type : string {1-16.items.[].type} (10 different values)
|
|
'action' (x26)
|
|
'spell' (x14)
|
|
'melee' (x11)
|
|
'weapon' (x7)
|
|
'spellcastingEntry' (x5)
|
|
'armor' (x4)
|
|
'equipment' (x4)
|
|
'lore' (x4)
|
|
'consumable' (x1)
|
|
'shield' (x1)
|
|
[_stats] : object {1-16.items.[]._stats}
|
|
compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values)
|
|
[flags] : object {1-16.items.[].flags}
|
|
pf2e : object {1-16.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
'fDThR1uWgOgioSZv' (x2)
|
|
'Oz4U2hMCTvbHoRoY' (x1)
|
|
'JDjct5dVg1xppZYi' (x1)
|
|
'Q5dcdleE7MQc7CDd' (x1)
|
|
'xWMfb6AIsKa0SQMs' (x1)
|
|
'xWK6GSwo5X5gcjao' (x1)
|
|
'iVYiCyrFefPvNS1i' (x1)
|
|
name : string {1-16.name} (all different values)
|
|
prototypeToken : object {1-16.prototypeToken}
|
|
name : string {1-16.prototypeToken.name} (6 different values)
|
|
'Lelzeshin' (x2)
|
|
'Mirrored Lelzeshin' (x2)
|
|
'Season\'s Toll' (x2)
|
|
'Biloko Veteran' (x1)
|
|
'Biloko Warrior' (x1)
|
|
'Dryad' (x1)
|
|
system : object {1-16.system}
|
|
[abilities] : object {1-16.system.abilities}
|
|
cha : object {1-16.system.abilities.cha}
|
|
mod : integer {1-16.system.abilities.cha.mod} (5 different values)
|
|
4 (x2)
|
|
0 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
con : object {1-16.system.abilities.con}
|
|
mod : integer {1-16.system.abilities.con.mod} (4 different values)
|
|
2 (x4)
|
|
0 (x1)
|
|
-1 (x1)
|
|
1 (x1)
|
|
dex : object {1-16.system.abilities.dex}
|
|
mod : integer {1-16.system.abilities.dex.mod} (3 different values)
|
|
4 (x5)
|
|
2 (x1)
|
|
3 (x1)
|
|
int : object {1-16.system.abilities.int}
|
|
mod : integer {1-16.system.abilities.int.mod} (3 different values)
|
|
2 (x3)
|
|
0 (x2)
|
|
-4 (x2)
|
|
str : object {1-16.system.abilities.str}
|
|
mod : integer {1-16.system.abilities.str.mod} (5 different values)
|
|
2 (x3)
|
|
4 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
wis : object {1-16.system.abilities.wis}
|
|
mod : integer {1-16.system.abilities.wis.mod} (3 different values)
|
|
-1 (x4)
|
|
3 (x2)
|
|
2 (x1)
|
|
attributes : object {1-16.system.attributes}
|
|
ac : object {1-16.system.attributes.ac}
|
|
[details] : string {1-16.system.attributes.ac.details} (2 different values)
|
|
'' (x6)
|
|
'(18 with shield raised)' (x1)
|
|
value : integer {1-16.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
0 (x2)
|
|
16 (x1)
|
|
19 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
18 (x1)
|
|
[allSaves] : object {1-16.system.attributes.allSaves}
|
|
value : string {1-16.system.attributes.allSaves.value} (same value: '')
|
|
emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter')
|
|
hardness : mixed
|
|
object {1-16.system.attributes.hardness}
|
|
value : integer {1-16.system.attributes.hardness.value} (2 different values)
|
|
2 (x1)
|
|
4 (x1)
|
|
integer {1-16.system.attributes.hardness} (same value: 0)
|
|
hp : object {1-16.system.attributes.hp}
|
|
details : string {1-16.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-16.system.attributes.hp.max} (8 different values)
|
|
0 (x2)
|
|
58 (x1)
|
|
19 (x1)
|
|
55 (x1)
|
|
70 (x1)
|
|
110 (x1)
|
|
20 (x1)
|
|
44 (x1)
|
|
temp : integer {1-16.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-16.system.attributes.hp.value} (8 different values)
|
|
0 (x2)
|
|
58 (x1)
|
|
19 (x1)
|
|
55 (x1)
|
|
70 (x1)
|
|
110 (x1)
|
|
20 (x1)
|
|
44 (x1)
|
|
[immunities] : array<> {1-16.system.attributes.immunities}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[speed] : object {1-16.system.attributes.speed}
|
|
otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {1-16.system.attributes.speed.value} (3 different values)
|
|
30 (x4)
|
|
20 (x2)
|
|
25 (x1)
|
|
stealth : object {1-16.system.attributes.stealth}
|
|
details : string {1-16.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
|
value : integer {1-16.system.attributes.stealth.value} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
[weaknesses] : array<object> {1-16.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-16.system.attributes.weaknesses.[]}
|
|
type : string {1-16.system.attributes.weaknesses.[].type} (2 different values)
|
|
'cold-iron' (x1)
|
|
'fire' (x1)
|
|
value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5)
|
|
creatureType : string {1-16.system.creatureType} (same value: '')
|
|
details : object {1-16.system.details}
|
|
[blurb] : string {1-16.system.details.blurb} (same value: '')
|
|
description : string {1-16.system.details.description} (same value: '<p>Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.</p>')
|
|
disable : string {1-16.system.details.disable} (2 different values)
|
|
isComplex : boolean {1-16.system.details.isComplex} (same value: True)
|
|
[languages] : object {1-16.system.details.languages}
|
|
details : string {1-16.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'speak with plants' (x1)
|
|
value : array<string> {1-16.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {1-16.system.details.languages.value.[]} (4 different values)
|
|
'fey' (x5)
|
|
'mwangi' (x4)
|
|
'common' (x3)
|
|
'elven' (x1)
|
|
level : object {1-16.system.details.level}
|
|
value : integer {1-16.system.details.level.value} (7 different values)
|
|
4 (x3)
|
|
1 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
[privateNotes] : string {1-16.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-16.system.details.publicNotes} (4 different values)
|
|
publication : object {1-16.system.details.publication}
|
|
license : string {1-16.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-16.system.details.publication.remaster} (same value: False)
|
|
title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan')
|
|
reset : string {1-16.system.details.reset} (same value: '<p>The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.</p>')
|
|
routine : string {1-16.system.details.routine} (2 different values)
|
|
[initiative] : object {1-16.system.initiative}
|
|
statistic : string {1-16.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-16.system.perception}
|
|
details : string {1-16.system.perception.details} (same value: '')
|
|
mod : integer {1-16.system.perception.mod} (6 different values)
|
|
11 (x2)
|
|
7 (x1)
|
|
10 (x1)
|
|
15 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
senses : array<object> {1-16.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {1-16.system.perception.senses.[]}
|
|
[acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-16.system.perception.senses.[].range} (same value: 30)
|
|
type : string {1-16.system.perception.senses.[].type} (2 different values)
|
|
'low-light-vision' (x3)
|
|
'scent' (x2)
|
|
[resources] : object {1-16.system.resources}
|
|
[focus] : object {1-16.system.resources.focus}
|
|
max : integer {1-16.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-16.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-16.system.saves}
|
|
fortitude : object {1-16.system.saves.fortitude}
|
|
saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.fortitude.value} (6 different values)
|
|
8 (x2)
|
|
6 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
reflex : object {1-16.system.saves.reflex}
|
|
saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.reflex.value} (6 different values)
|
|
11 (x2)
|
|
14 (x2)
|
|
0 (x2)
|
|
13 (x1)
|
|
7 (x1)
|
|
18 (x1)
|
|
will : object {1-16.system.saves.will}
|
|
saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-16.system.saves.will.value} (8 different values)
|
|
0 (x2)
|
|
11 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[skills] : object {1-16.system.skills}
|
|
acrobatics : object {1-16.system.skills.acrobatics}
|
|
base : integer {1-16.system.skills.acrobatics.base} (4 different values)
|
|
9 (x2)
|
|
13 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
athletics : object {1-16.system.skills.athletics}
|
|
base : integer {1-16.system.skills.athletics.base} (7 different values)
|
|
10 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
[crafting] : object {1-16.system.skills.crafting}
|
|
base : integer {1-16.system.skills.crafting.base} (2 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
special : array<object> {1-16.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-16.system.skills.crafting.special.[]}
|
|
base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9)
|
|
label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking')
|
|
predicate : array<string> {1-16.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking')
|
|
[intimidation] : object {1-16.system.skills.intimidation}
|
|
base : integer {1-16.system.skills.intimidation.base} (same value: 12)
|
|
[nature] : object {1-16.system.skills.nature}
|
|
base : integer {1-16.system.skills.nature.base} (5 different values)
|
|
9 (x1)
|
|
5 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
stealth : object {1-16.system.skills.stealth}
|
|
base : integer {1-16.system.skills.stealth.base} (5 different values)
|
|
13 (x2)
|
|
9 (x2)
|
|
6 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
[deception] : object {1-16.system.skills.deception}
|
|
base : integer {1-16.system.skills.deception.base} (2 different values)
|
|
14 (x1)
|
|
18 (x1)
|
|
[diplomacy] : object {1-16.system.skills.diplomacy}
|
|
base : integer {1-16.system.skills.diplomacy.base} (3 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
[society] : object {1-16.system.skills.society}
|
|
base : integer {1-16.system.skills.society.base} (2 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
[survival] : object {1-16.system.skills.survival}
|
|
base : integer {1-16.system.skills.survival.base} (3 different values)
|
|
11 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
statusEffects : array<> {1-16.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-16.system.traits}
|
|
rarity : string {1-16.system.traits.rarity} (2 different values)
|
|
'common' (x5)
|
|
'unique' (x4)
|
|
size : object {1-16.system.traits.size}
|
|
value : string {1-16.system.traits.size.value} (2 different values)
|
|
'med' (x7)
|
|
'sm' (x2)
|
|
value : array<string> {1-16.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-16.system.traits.value.[]} (11 different values)
|
|
type : string {1-16.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x2) |