Files
Pf2eDataScrapper/output/pf2e/packs/1-20.txt
T
2025-04-08 17:56:11 +04:00

548 lines
37 KiB
Plaintext

1-20
Different values: 7
=====================================
object {1-20}
_id : string {1-20._id} (all different values)
folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK')
img : string {1-20.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-20.items}
Length: min=1 max=18
Value type: object {1-20.items.[]}
_id : string {1-20.items.[]._id} (30 different values)
img : string {1-20.items.[].img} (17 different values)
name : string {1-20.items.[].name} (27 different values)
sort : integer {1-20.items.[].sort} (19 different values)
system : object {1-20.items.[].system}
[actionType] : object {1-20.items.[].system.actionType}
value : string {1-20.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'action' (x7)
'reaction' (x6)
[actions] : object {1-20.items.[].system.actions}
[value] : integer {1-20.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x3)
[area] : object {1-20.items.[].system.area}
type : string {1-20.items.[].system.area.type} (same value: 'burst')
value : integer {1-20.items.[].system.area.value} (same value: 20)
[attack] : object {1-20.items.[].system.attack}
value : string {1-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-20.items.[].system.attackEffects}
[custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-20.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
'tongue-grab' (x3)
'drain-life' (x2)
[autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff')
[bonus] : object {1-20.items.[].system.bonus}
value : integer {1-20.items.[].system.bonus.value} (4 different values)
10 (x6)
0 (x3)
12 (x2)
9 (x1)
[bonusDamage] : object {1-20.items.[].system.bonusDamage}
value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-20.items.[].system.bulk}
value : integer {1-20.items.[].system.bulk.value} (same value: 1)
[category] : string {1-20.items.[].system.category} (3 different values)
'offensive' (x18)
'simple' (x3)
'defensive' (x2)
[containerId] : empty
[cost] : object {1-20.items.[].system.cost}
value : string {1-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
[damage] : object {1-20.items.[].system.damage}
[0] : object {1-20.items.[].system.damage.0}
applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
'3d8' (x3)
'1d6' (x3)
'2d4' (x3)
kinds : array<string> {1-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.0.type} (2 different values)
'acid' (x6)
'cold' (x3)
[damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
[die] : string {1-20.items.[].system.damage.die} (same value: 'd4')
[gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {1-20.items.[].system.damageRolls}
cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2')
damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing')
[ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4')
damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing')
[j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4')
damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing')
[ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6')
damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
[defense] : object {1-20.items.[].system.defense}
save : object {1-20.items.[].system.defense.save}
basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will')
description : object {1-20.items.[].system.description}
value : string {1-20.items.[].system.description.value} (26 different values)
[duration] : object {1-20.items.[].system.duration}
sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x3)
value : string {1-20.items.[].system.duration.value} (3 different values)
'' (x18)
'1 minute' (x6)
'varies' (x3)
[equipped] : object {1-20.items.[].system.equipped}
carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[group] : string {1-20.items.[].system.group} (same value: 'club')
[hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
[heightening] : object {1-20.items.[].system.heightening}
[damage] : object {1-20.items.[].system.heightening.damage}
0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
'2d8' (x3)
'1d4' (x3)
[interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x3)
type : string {1-20.items.[].system.heightening.type} (2 different values)
'interval' (x6)
'fixed' (x3)
[levels] : object {1-20.items.[].system.heightening.levels}
3 : object {1-20.items.[].system.heightening.levels.3}
damage : object {1-20.items.[].system.heightening.levels.3.damage}
0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {1-20.items.[].system.heightening.levels.5}
damage : object {1-20.items.[].system.heightening.levels.5.damage}
0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {1-20.items.[].system.heightening.levels.7}
damage : object {1-20.items.[].system.heightening.levels.7.damage}
0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {1-20.items.[].system.heightening.levels.9}
damage : object {1-20.items.[].system.heightening.levels.9.damage}
0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
publication : object {1-20.items.[].system.publication}
license : string {1-20.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False)
title : string {1-20.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x1)
[hp] : object {1-20.items.[].system.hp}
max : integer {1-20.items.[].system.hp.max} (same value: 0)
value : integer {1-20.items.[].system.hp.value} (same value: 0)
[level] : object {1-20.items.[].system.level}
value : integer {1-20.items.[].system.level.value} (4 different values)
1 (x21)
2 (x6)
4 (x2)
0 (x1)
[location] : object {1-20.items.[].system.location}
value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp')
[material] : object {1-20.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-20.items.[].system.prepared}
flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False)
value : string {1-20.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-20.items.[].system.price}
value : object {1-20.items.[].system.price.value}
[gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
[proficiency] : object {1-20.items.[].system.proficiency}
value : integer {1-20.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
[range] : object {1-20.items.[].system.range}
value : string {1-20.items.[].system.range.value} (4 different values)
'120 feet' (x12)
'30 feet' (x9)
'' (x3)
'touch' (x3)
[reload] : object {1-20.items.[].system.reload}
value : string {1-20.items.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {1-20.items.[].system.rules}
[requirements] : string {1-20.items.[].system.requirements} (same value: '')
[runes] : object {1-20.items.[].system.runes}
potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
property : array<> {1-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
[size] : string {1-20.items.[].system.size} (same value: 'med')
[slots] : object {1-20.items.[].system.slots}
slot0 : object {1-20.items.[].system.slots.slot0}
max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {1-20.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {1-20.items.[].system.slots.slot0.prepared.[]}
id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values)
'PMv0ScBncLEWfm5A' (x3)
'EBMJYwTl0ZSvLHiQ' (x3)
'g3kH2uuQtfYUM1ZY' (x3)
'cgrEU62MxEgjhoX3' (x3)
slot1 : object {1-20.items.[].system.slots.slot1}
max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {1-20.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-20.items.[].system.slots.slot1.prepared.[]}
id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'LToGsgFrhhD1hil9' (x3)
'KFwDGc58goUeKhth' (x3)
'Tj3ClqJJlDsvpI5G' (x3)
slot2 : object {1-20.items.[].system.slots.slot2}
max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {1-20.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-20.items.[].system.slots.slot2.prepared.[]}
id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'X5dRlJaq2Zl76EB2' (x3)
'sMWl6cpcIkMbDu0S' (x3)
[slug] : string {1-20.items.[].system.slug} (12 different values)
[spelldc] : object {1-20.items.[].system.spelldc}
dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21)
mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-20.items.[].system.spelldc.value} (same value: 11)
[splashDamage] : object {1-20.items.[].system.splashDamage}
value : integer {1-20.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-20.items.[].system.target}
value : string {1-20.items.[].system.target.value} (3 different values)
'1 creature' (x15)
'' (x9)
'1 non-magical club or staff you hold' (x3)
[time] : object {1-20.items.[].system.time}
value : string {1-20.items.[].system.time.value} (3 different values)
'2' (x21)
'3' (x3)
'1' (x3)
[tradition] : object {1-20.items.[].system.tradition}
value : string {1-20.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-20.items.[].system.traits}
rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x27)
'arcane' (x24)
'occult' (x6)
'divine' (x3)
value : array<string> {1-20.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
[usage] : object {1-20.items.[].system.usage}
value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-20.items.[].system.weaponType}
value : string {1-20.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-20.items.[].type} (5 different values)
'spell' (x27)
'action' (x22)
'melee' (x9)
'spellcastingEntry' (x3)
'weapon' (x3)
[_stats] : object {1-20.items.[]._stats}
compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values)
[flags] : object {1-20.items.[].flags}
pf2e : object {1-20.items.[].flags.pf2e}
linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values)
'dCHoQIYRiFuFFGDf' (x1)
'16CB1YmZg9tDn7ct' (x1)
'uWLdQKgSHMDTC4JV' (x1)
name : string {1-20.name} (all different values)
prototypeToken : object {1-20.prototypeToken}
name : string {1-20.prototypeToken.name} (5 different values)
'Boggard Pit' (x2)
'Elite Boggard Swampseer' (x2)
'Boggard Swampseer' (x1)
'Cairn Wight' (x1)
'Weak Zephyr Hawk' (x1)
system : object {1-20.system}
abilities : object {1-20.system.abilities}
cha : object {1-20.system.abilities.cha}
mod : integer {1-20.system.abilities.cha.mod} (3 different values)
3 (x3)
2 (x1)
0 (x1)
con : object {1-20.system.abilities.con}
mod : integer {1-20.system.abilities.con.mod} (3 different values)
2 (x3)
4 (x1)
1 (x1)
dex : object {1-20.system.abilities.dex}
mod : integer {1-20.system.abilities.dex.mod} (3 different values)
0 (x3)
1 (x1)
4 (x1)
int : object {1-20.system.abilities.int}
mod : integer {1-20.system.abilities.int.mod} (2 different values)
0 (x4)
-4 (x1)
str : object {1-20.system.abilities.str}
mod : integer {1-20.system.abilities.str.mod} (3 different values)
3 (x3)
4 (x1)
2 (x1)
wis : object {1-20.system.abilities.wis}
mod : integer {1-20.system.abilities.wis.mod} (3 different values)
4 (x3)
3 (x1)
0 (x1)
attributes : object {1-20.system.attributes}
ac : object {1-20.system.attributes.ac}
details : string {1-20.system.attributes.ac.details} (same value: '')
value : integer {1-20.system.attributes.ac.value} (3 different values)
18 (x4)
19 (x2)
10 (x1)
allSaves : object {1-20.system.attributes.allSaves}
value : string {1-20.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-20.system.attributes.hardness} (2 different values)
1 (x1)
5 (x1)
[hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
hp : object {1-20.system.attributes.hp}
details : string {1-20.system.attributes.hp.details} (2 different values)
'' (x6)
'void healing' (x1)
max : integer {1-20.system.attributes.hp.max} (5 different values)
50 (x3)
7 (x1)
21 (x1)
40 (x1)
36 (x1)
temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
value : integer {1-20.system.attributes.hp.value} (6 different values)
65 (x2)
7 (x1)
21 (x1)
40 (x1)
50 (x1)
36 (x1)
[immunities] : array<object> {1-20.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-20.system.attributes.immunities.[]}
type : string {1-20.system.attributes.immunities.[].type} (9 different values)
'critical-hits' (x2)
'precision' (x2)
'paralyzed' (x2)
'poison' (x2)
'death-effects' (x1)
'disease' (x1)
'unconscious' (x1)
'bleed' (x1)
'sleep' (x1)
speed : object {1-20.system.attributes.speed}
[details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride')
otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x3)
'fly' (x1)
value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x3)
50 (x1)
special : string {1-20.system.attributes.speed.special} (same value: '')
value : integer {1-20.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x1)
0 (x1)
[adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite')
[stealth] : object {1-20.system.attributes.stealth}
details : string {1-20.system.attributes.stealth.details} (same value: '<p>(or 0 if the net is exposed)</p>')
value : integer {1-20.system.attributes.stealth.value} (2 different values)
9 (x1)
12 (x1)
[creatureType] : string {1-20.system.creatureType} (same value: '')
details : object {1-20.system.details}
blurb : string {1-20.system.details.blurb} (same value: '')
[description] : string {1-20.system.details.description} (same value: '<p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>')
[disable] : string {1-20.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
'<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
[isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
languages : object {1-20.system.details.languages}
details : string {1-20.system.details.languages.details} (same value: '')
value : array<string> {1-20.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-20.system.details.languages.value.[]} (4 different values)
'common' (x4)
'boggard' (x3)
'chthonian' (x3)
'necril' (x1)
level : object {1-20.system.details.level}
value : integer {1-20.system.details.level.value} (3 different values)
3 (x5)
1 (x1)
2 (x1)
privateNotes : string {1-20.system.details.privateNotes} (same value: '')
publicNotes : string {1-20.system.details.publicNotes} (2 different values)
publication : object {1-20.system.details.publication}
license : string {1-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend')
[reset] : string {1-20.system.details.reset} (same value: '<p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>')
[routine] : string {1-20.system.details.routine} (same value: '')
[flavourText] : string {1-20.system.flavourText} (same value: '')
initiative : object {1-20.system.initiative}
statistic : string {1-20.system.initiative.statistic} (same value: 'perception')
perception : object {1-20.system.perception}
details : string {1-20.system.perception.details} (same value: '')
mod : integer {1-20.system.perception.mod} (3 different values)
11 (x3)
10 (x1)
5 (x1)
senses : array<object> {1-20.system.perception.senses}
Length: min=1 max=1
Value type: object {1-20.system.perception.senses.[]}
type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision')
[recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '')
resources : object {1-20.system.resources}
[focus] : object {1-20.system.resources.focus}
max : integer {1-20.system.resources.focus.max} (same value: 1)
value : integer {1-20.system.resources.focus.value} (same value: 1)
saves : object {1-20.system.saves}
fortitude : object {1-20.system.saves.fortitude}
saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-20.system.saves.fortitude.value} (5 different values)
9 (x3)
1 (x1)
6 (x1)
11 (x1)
4 (x1)
reflex : object {1-20.system.saves.reflex}
saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-20.system.saves.reflex.value} (4 different values)
7 (x3)
6 (x2)
1 (x1)
11 (x1)
will : object {1-20.system.saves.will}
saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '')
value : integer {1-20.system.saves.will.value} (4 different values)
11 (x3)
0 (x2)
10 (x1)
5 (x1)
[sidebarText] : string {1-20.system.sidebarText} (same value: '')
skills : object {1-20.system.skills}
acrobatics : object {1-20.system.skills.acrobatics}
base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {1-20.system.skills.athletics}
base : integer {1-20.system.skills.athletics.base} (2 different values)
8 (x3)
11 (x1)
[intimidation] : object {1-20.system.skills.intimidation}
base : integer {1-20.system.skills.intimidation.base} (2 different values)
8 (x3)
9 (x1)
[medicine] : object {1-20.system.skills.medicine}
base : integer {1-20.system.skills.medicine.base} (same value: 9)
[nature] : object {1-20.system.skills.nature}
base : integer {1-20.system.skills.nature.base} (same value: 11)
[performance] : object {1-20.system.skills.performance}
base : integer {1-20.system.skills.performance.base} (same value: 8)
[religion] : object {1-20.system.skills.religion}
base : integer {1-20.system.skills.religion.base} (same value: 9)
[stealth] : object {1-20.system.skills.stealth}
base : integer {1-20.system.skills.stealth.base} (2 different values)
6 (x1)
9 (x1)
[statusEffects] : array<> {1-20.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-20.system.traits}
rarity : string {1-20.system.traits.rarity} (same value: 'common')
size : object {1-20.system.traits.size}
value : string {1-20.system.traits.size.value} (2 different values)
'med' (x6)
'sm' (x1)
value : array<string> {1-20.system.traits.value}
Length: min=2 max=5
Value type: string {1-20.system.traits.value.[]} (13 different values)
type : string {1-20.type} (2 different values)
'npc' (x5)
'hazard' (x2)