548 lines
37 KiB
Plaintext
548 lines
37 KiB
Plaintext
1-20
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Different values: 7
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=====================================
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object {1-20}
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_id : string {1-20._id} (all different values)
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folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK')
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img : string {1-20.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-20.items}
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Length: min=1 max=18
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Value type: object {1-20.items.[]}
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_id : string {1-20.items.[]._id} (30 different values)
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img : string {1-20.items.[].img} (17 different values)
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name : string {1-20.items.[].name} (27 different values)
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sort : integer {1-20.items.[].sort} (19 different values)
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system : object {1-20.items.[].system}
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[actionType] : object {1-20.items.[].system.actionType}
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value : string {1-20.items.[].system.actionType.value} (3 different values)
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'passive' (x9)
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'action' (x7)
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'reaction' (x6)
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[actions] : object {1-20.items.[].system.actions}
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[value] : integer {1-20.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x3)
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[area] : object {1-20.items.[].system.area}
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type : string {1-20.items.[].system.area.type} (same value: 'burst')
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value : integer {1-20.items.[].system.area.value} (same value: 20)
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[attack] : object {1-20.items.[].system.attack}
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value : string {1-20.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-20.items.[].system.attackEffects}
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[custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-20.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
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'tongue-grab' (x3)
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'drain-life' (x2)
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[autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff')
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[bonus] : object {1-20.items.[].system.bonus}
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value : integer {1-20.items.[].system.bonus.value} (4 different values)
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10 (x6)
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0 (x3)
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12 (x2)
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9 (x1)
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[bonusDamage] : object {1-20.items.[].system.bonusDamage}
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value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-20.items.[].system.bulk}
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value : integer {1-20.items.[].system.bulk.value} (same value: 1)
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[category] : string {1-20.items.[].system.category} (3 different values)
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'offensive' (x18)
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'simple' (x3)
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'defensive' (x2)
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[containerId] : empty
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[cost] : object {1-20.items.[].system.cost}
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value : string {1-20.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
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[damage] : object {1-20.items.[].system.damage}
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[0] : object {1-20.items.[].system.damage.0}
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applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
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'3d8' (x3)
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'1d6' (x3)
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'2d4' (x3)
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kinds : array<string> {1-20.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-20.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.damage.0.type} (2 different values)
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'acid' (x6)
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'cold' (x3)
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[damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning')
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[dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-20.items.[].system.damage.die} (same value: 'd4')
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[gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[damageRolls] : object {1-20.items.[].system.damageRolls}
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cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
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damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2')
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damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing')
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[ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
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damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4')
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damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing')
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[j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
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damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4')
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damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing')
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[ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
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damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6')
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damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
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[defense] : object {1-20.items.[].system.defense}
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save : object {1-20.items.[].system.defense.save}
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basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will')
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description : object {1-20.items.[].system.description}
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value : string {1-20.items.[].system.description.value} (26 different values)
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[duration] : object {1-20.items.[].system.duration}
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sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x3)
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value : string {1-20.items.[].system.duration.value} (3 different values)
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'' (x18)
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'1 minute' (x6)
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'varies' (x3)
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[equipped] : object {1-20.items.[].system.equipped}
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carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held')
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handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
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[invested] : empty
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[group] : string {1-20.items.[].system.group} (same value: 'club')
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[hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
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[heightening] : object {1-20.items.[].system.heightening}
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[damage] : object {1-20.items.[].system.heightening.damage}
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0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
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'2d8' (x3)
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'1d4' (x3)
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[interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
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2 (x3)
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1 (x3)
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type : string {1-20.items.[].system.heightening.type} (2 different values)
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'interval' (x6)
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'fixed' (x3)
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[levels] : object {1-20.items.[].system.heightening.levels}
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3 : object {1-20.items.[].system.heightening.levels.3}
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damage : object {1-20.items.[].system.heightening.levels.3.damage}
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0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
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applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
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materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
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materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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5 : object {1-20.items.[].system.heightening.levels.5}
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damage : object {1-20.items.[].system.heightening.levels.5.damage}
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0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
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applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
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materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
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materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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7 : object {1-20.items.[].system.heightening.levels.7}
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damage : object {1-20.items.[].system.heightening.levels.7.damage}
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0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
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applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
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materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
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materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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9 : object {1-20.items.[].system.heightening.levels.9}
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damage : object {1-20.items.[].system.heightening.levels.9.damage}
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0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
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applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
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materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
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materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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publication : object {1-20.items.[].system.publication}
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license : string {1-20.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False)
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title : string {1-20.items.[].system.publication.title} (3 different values)
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'' (x33)
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'Pathfinder Core Rulebook' (x30)
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'Pathfinder Bestiary 2' (x1)
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[hp] : object {1-20.items.[].system.hp}
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max : integer {1-20.items.[].system.hp.max} (same value: 0)
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value : integer {1-20.items.[].system.hp.value} (same value: 0)
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[level] : object {1-20.items.[].system.level}
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value : integer {1-20.items.[].system.level.value} (4 different values)
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1 (x21)
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2 (x6)
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4 (x2)
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0 (x1)
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[location] : object {1-20.items.[].system.location}
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value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp')
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[material] : object {1-20.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {1-20.items.[].system.prepared}
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flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False)
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value : string {1-20.items.[].system.prepared.value} (same value: 'prepared')
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[price] : object {1-20.items.[].system.price}
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value : object {1-20.items.[].system.price.value}
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[gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
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[proficiency] : object {1-20.items.[].system.proficiency}
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value : integer {1-20.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
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[range] : object {1-20.items.[].system.range}
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value : string {1-20.items.[].system.range.value} (4 different values)
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'120 feet' (x12)
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'30 feet' (x9)
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'' (x3)
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'touch' (x3)
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[reload] : object {1-20.items.[].system.reload}
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value : string {1-20.items.[].system.reload.value} (same value: '')
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rules : ignored (Foundry rules object) {1-20.items.[].system.rules}
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[requirements] : string {1-20.items.[].system.requirements} (same value: '')
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[runes] : object {1-20.items.[].system.runes}
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potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-20.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
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[size] : string {1-20.items.[].system.size} (same value: 'med')
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[slots] : object {1-20.items.[].system.slots}
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slot0 : object {1-20.items.[].system.slots.slot0}
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max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4)
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prepared : array<object> {1-20.items.[].system.slots.slot0.prepared}
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Length: min=4 max=4
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Value type: object {1-20.items.[].system.slots.slot0.prepared.[]}
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id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values)
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'PMv0ScBncLEWfm5A' (x3)
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'EBMJYwTl0ZSvLHiQ' (x3)
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'g3kH2uuQtfYUM1ZY' (x3)
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'cgrEU62MxEgjhoX3' (x3)
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slot1 : object {1-20.items.[].system.slots.slot1}
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max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3)
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prepared : array<object> {1-20.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {1-20.items.[].system.slots.slot1.prepared.[]}
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id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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'LToGsgFrhhD1hil9' (x3)
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'KFwDGc58goUeKhth' (x3)
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'Tj3ClqJJlDsvpI5G' (x3)
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slot2 : object {1-20.items.[].system.slots.slot2}
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max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2)
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prepared : array<object> {1-20.items.[].system.slots.slot2.prepared}
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Length: min=2 max=2
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Value type: object {1-20.items.[].system.slots.slot2.prepared.[]}
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|
id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'X5dRlJaq2Zl76EB2' (x3)
|
|
'sMWl6cpcIkMbDu0S' (x3)
|
|
[slug] : string {1-20.items.[].system.slug} (12 different values)
|
|
[spelldc] : object {1-20.items.[].system.spelldc}
|
|
dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21)
|
|
mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-20.items.[].system.spelldc.value} (same value: 11)
|
|
[splashDamage] : object {1-20.items.[].system.splashDamage}
|
|
value : integer {1-20.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {1-20.items.[].system.target}
|
|
value : string {1-20.items.[].system.target.value} (3 different values)
|
|
'1 creature' (x15)
|
|
'' (x9)
|
|
'1 non-magical club or staff you hold' (x3)
|
|
[time] : object {1-20.items.[].system.time}
|
|
value : string {1-20.items.[].system.time.value} (3 different values)
|
|
'2' (x21)
|
|
'3' (x3)
|
|
'1' (x3)
|
|
[tradition] : object {1-20.items.[].system.tradition}
|
|
value : string {1-20.items.[].system.tradition.value} (same value: 'primal')
|
|
[traits] : object {1-20.items.[].system.traits}
|
|
rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common')
|
|
[traditions] : array<string> {1-20.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
|
|
'primal' (x27)
|
|
'arcane' (x24)
|
|
'occult' (x6)
|
|
'divine' (x3)
|
|
value : array<string> {1-20.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
|
|
[usage] : object {1-20.items.[].system.usage}
|
|
value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand')
|
|
[weaponType] : object {1-20.items.[].system.weaponType}
|
|
value : string {1-20.items.[].system.weaponType.value} (same value: 'melee')
|
|
type : string {1-20.items.[].type} (5 different values)
|
|
'spell' (x27)
|
|
'action' (x22)
|
|
'melee' (x9)
|
|
'spellcastingEntry' (x3)
|
|
'weapon' (x3)
|
|
[_stats] : object {1-20.items.[]._stats}
|
|
compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values)
|
|
[flags] : object {1-20.items.[].flags}
|
|
pf2e : object {1-20.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
'dCHoQIYRiFuFFGDf' (x1)
|
|
'16CB1YmZg9tDn7ct' (x1)
|
|
'uWLdQKgSHMDTC4JV' (x1)
|
|
name : string {1-20.name} (all different values)
|
|
prototypeToken : object {1-20.prototypeToken}
|
|
name : string {1-20.prototypeToken.name} (5 different values)
|
|
'Boggard Pit' (x2)
|
|
'Elite Boggard Swampseer' (x2)
|
|
'Boggard Swampseer' (x1)
|
|
'Cairn Wight' (x1)
|
|
'Weak Zephyr Hawk' (x1)
|
|
system : object {1-20.system}
|
|
abilities : object {1-20.system.abilities}
|
|
cha : object {1-20.system.abilities.cha}
|
|
mod : integer {1-20.system.abilities.cha.mod} (3 different values)
|
|
3 (x3)
|
|
2 (x1)
|
|
0 (x1)
|
|
con : object {1-20.system.abilities.con}
|
|
mod : integer {1-20.system.abilities.con.mod} (3 different values)
|
|
2 (x3)
|
|
4 (x1)
|
|
1 (x1)
|
|
dex : object {1-20.system.abilities.dex}
|
|
mod : integer {1-20.system.abilities.dex.mod} (3 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
4 (x1)
|
|
int : object {1-20.system.abilities.int}
|
|
mod : integer {1-20.system.abilities.int.mod} (2 different values)
|
|
0 (x4)
|
|
-4 (x1)
|
|
str : object {1-20.system.abilities.str}
|
|
mod : integer {1-20.system.abilities.str.mod} (3 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
2 (x1)
|
|
wis : object {1-20.system.abilities.wis}
|
|
mod : integer {1-20.system.abilities.wis.mod} (3 different values)
|
|
4 (x3)
|
|
3 (x1)
|
|
0 (x1)
|
|
attributes : object {1-20.system.attributes}
|
|
ac : object {1-20.system.attributes.ac}
|
|
details : string {1-20.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-20.system.attributes.ac.value} (3 different values)
|
|
18 (x4)
|
|
19 (x2)
|
|
10 (x1)
|
|
allSaves : object {1-20.system.attributes.allSaves}
|
|
value : string {1-20.system.attributes.allSaves.value} (same value: '')
|
|
[emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {1-20.system.attributes.hardness} (2 different values)
|
|
1 (x1)
|
|
5 (x1)
|
|
[hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
|
|
hp : object {1-20.system.attributes.hp}
|
|
details : string {1-20.system.attributes.hp.details} (2 different values)
|
|
'' (x6)
|
|
'void healing' (x1)
|
|
max : integer {1-20.system.attributes.hp.max} (5 different values)
|
|
50 (x3)
|
|
7 (x1)
|
|
21 (x1)
|
|
40 (x1)
|
|
36 (x1)
|
|
temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-20.system.attributes.hp.value} (6 different values)
|
|
65 (x2)
|
|
7 (x1)
|
|
21 (x1)
|
|
40 (x1)
|
|
50 (x1)
|
|
36 (x1)
|
|
[immunities] : array<object> {1-20.system.attributes.immunities}
|
|
Length: min=2 max=5
|
|
Value type: object {1-20.system.attributes.immunities.[]}
|
|
type : string {1-20.system.attributes.immunities.[].type} (9 different values)
|
|
'critical-hits' (x2)
|
|
'precision' (x2)
|
|
'paralyzed' (x2)
|
|
'poison' (x2)
|
|
'death-effects' (x1)
|
|
'disease' (x1)
|
|
'unconscious' (x1)
|
|
'bleed' (x1)
|
|
'sleep' (x1)
|
|
speed : object {1-20.system.attributes.speed}
|
|
[details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride')
|
|
otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'swim' (x3)
|
|
'fly' (x1)
|
|
value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
25 (x3)
|
|
50 (x1)
|
|
special : string {1-20.system.attributes.speed.special} (same value: '')
|
|
value : integer {1-20.system.attributes.speed.value} (3 different values)
|
|
20 (x3)
|
|
25 (x1)
|
|
0 (x1)
|
|
[adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite')
|
|
[stealth] : object {1-20.system.attributes.stealth}
|
|
details : string {1-20.system.attributes.stealth.details} (same value: '<p>(or 0 if the net is exposed)</p>')
|
|
value : integer {1-20.system.attributes.stealth.value} (2 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
[creatureType] : string {1-20.system.creatureType} (same value: '')
|
|
details : object {1-20.system.details}
|
|
blurb : string {1-20.system.details.blurb} (same value: '')
|
|
[description] : string {1-20.system.details.description} (same value: '<p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>')
|
|
[disable] : string {1-20.system.details.disable} (2 different values)
|
|
'<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
|
|
'<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
|
|
[isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
|
|
languages : object {1-20.system.details.languages}
|
|
details : string {1-20.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-20.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {1-20.system.details.languages.value.[]} (4 different values)
|
|
'common' (x4)
|
|
'boggard' (x3)
|
|
'chthonian' (x3)
|
|
'necril' (x1)
|
|
level : object {1-20.system.details.level}
|
|
value : integer {1-20.system.details.level.value} (3 different values)
|
|
3 (x5)
|
|
1 (x1)
|
|
2 (x1)
|
|
privateNotes : string {1-20.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {1-20.system.details.publicNotes} (2 different values)
|
|
publication : object {1-20.system.details.publication}
|
|
license : string {1-20.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
|
|
title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend')
|
|
[reset] : string {1-20.system.details.reset} (same value: '<p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>')
|
|
[routine] : string {1-20.system.details.routine} (same value: '')
|
|
[flavourText] : string {1-20.system.flavourText} (same value: '')
|
|
initiative : object {1-20.system.initiative}
|
|
statistic : string {1-20.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {1-20.system.perception}
|
|
details : string {1-20.system.perception.details} (same value: '')
|
|
mod : integer {1-20.system.perception.mod} (3 different values)
|
|
11 (x3)
|
|
10 (x1)
|
|
5 (x1)
|
|
senses : array<object> {1-20.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {1-20.system.perception.senses.[]}
|
|
type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision')
|
|
[recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '')
|
|
resources : object {1-20.system.resources}
|
|
[focus] : object {1-20.system.resources.focus}
|
|
max : integer {1-20.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-20.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-20.system.saves}
|
|
fortitude : object {1-20.system.saves.fortitude}
|
|
saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-20.system.saves.fortitude.value} (5 different values)
|
|
9 (x3)
|
|
1 (x1)
|
|
6 (x1)
|
|
11 (x1)
|
|
4 (x1)
|
|
reflex : object {1-20.system.saves.reflex}
|
|
saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-20.system.saves.reflex.value} (4 different values)
|
|
7 (x3)
|
|
6 (x2)
|
|
1 (x1)
|
|
11 (x1)
|
|
will : object {1-20.system.saves.will}
|
|
saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-20.system.saves.will.value} (4 different values)
|
|
11 (x3)
|
|
0 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
[sidebarText] : string {1-20.system.sidebarText} (same value: '')
|
|
skills : object {1-20.system.skills}
|
|
acrobatics : object {1-20.system.skills.acrobatics}
|
|
base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
|
|
[athletics] : object {1-20.system.skills.athletics}
|
|
base : integer {1-20.system.skills.athletics.base} (2 different values)
|
|
8 (x3)
|
|
11 (x1)
|
|
[intimidation] : object {1-20.system.skills.intimidation}
|
|
base : integer {1-20.system.skills.intimidation.base} (2 different values)
|
|
8 (x3)
|
|
9 (x1)
|
|
[medicine] : object {1-20.system.skills.medicine}
|
|
base : integer {1-20.system.skills.medicine.base} (same value: 9)
|
|
[nature] : object {1-20.system.skills.nature}
|
|
base : integer {1-20.system.skills.nature.base} (same value: 11)
|
|
[performance] : object {1-20.system.skills.performance}
|
|
base : integer {1-20.system.skills.performance.base} (same value: 8)
|
|
[religion] : object {1-20.system.skills.religion}
|
|
base : integer {1-20.system.skills.religion.base} (same value: 9)
|
|
[stealth] : object {1-20.system.skills.stealth}
|
|
base : integer {1-20.system.skills.stealth.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[statusEffects] : array<> {1-20.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {1-20.system.traits}
|
|
rarity : string {1-20.system.traits.rarity} (same value: 'common')
|
|
size : object {1-20.system.traits.size}
|
|
value : string {1-20.system.traits.size.value} (2 different values)
|
|
'med' (x6)
|
|
'sm' (x1)
|
|
value : array<string> {1-20.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {1-20.system.traits.value.[]} (13 different values)
|
|
type : string {1-20.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x2) |