Files
Pf2eDataScrapper/output/pf2e/packs/2-01.txt
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2025-04-08 17:56:11 +04:00

527 lines
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2-01
Different values: 8
=====================================
object {2-01}
_id : string {2-01._id} (all different values)
folder : string {2-01.folder} (same value: 'AKbUY24AXVBqNZHG')
img : string {2-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-01.items}
Length: min=0 max=8
Value type: object {2-01.items.[]}
_id : string {2-01.items.[]._id} (38 different values)
img : string {2-01.items.[].img} (12 different values)
name : string {2-01.items.[].name} (20 different values)
sort : integer {2-01.items.[].sort} (all different values)
system : object {2-01.items.[].system}
[acBonus] : integer {2-01.items.[].system.acBonus} (2 different values)
2 (x1)
4 (x1)
[actionType] : object {2-01.items.[].system.actionType}
value : string {2-01.items.[].system.actionType.value} (4 different values)
'passive' (x9)
'reaction' (x4)
'action' (x4)
'free' (x2)
[actions] : object {2-01.items.[].system.actions}
[value] : integer {2-01.items.[].system.actions.value} (same value: 2)
[area] : object {2-01.items.[].system.area}
type : string {2-01.items.[].system.area.type} (same value: 'burst')
value : integer {2-01.items.[].system.area.value} (same value: 20)
[attack] : object {2-01.items.[].system.attack}
value : string {2-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-01.items.[].system.attackEffects}
[custom] : string {2-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-01.items.[].system.attackEffects.value.[]} (2 different values)
'spores' (x2)
'drain-life' (x2)
[autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-01.items.[].system.baseItem} (5 different values)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'greataxe' (x1)
[bonus] : object {2-01.items.[].system.bonus}
value : integer {2-01.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-01.items.[].system.bonusDamage}
value : integer {2-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-01.items.[].system.bulk}
value : mixed
float {2-01.items.[].system.bulk.value} (same value: 0,1)
integer {2-01.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[category] : string {2-01.items.[].system.category} (4 different values)
'defensive' (x10)
'offensive' (x9)
'martial' (x3)
'medium' (x1)
[checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {2-01.items.[].system.cost}
value : string {2-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False)
[damage] : object {2-01.items.[].system.damage}
damageType : string {2-01.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {2-01.items.[].system.damage.dice} (same value: 1)
die : string {2-01.items.[].system.damage.die} (3 different values)
'd6' (x1)
'd8' (x1)
'd12' (x1)
traits : object {2-01.items.[].system.traits}
rarity : string {2-01.items.[].system.traits.rarity} (2 different values)
'common' (x36)
'uncommon' (x1)
[traditions] : array<string> {2-01.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x1)
'divine' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {2-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-01.items.[].system.traits.value.[]} (19 different values)
[integrated] : empty
[damageRolls] : object {2-01.items.[].system.damageRolls}
3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: '1d6+1')
damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: 'bludgeoning')
[4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: '1d12+10')
damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: 'slashing')
[bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln}
damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: '1d6')
damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: 'slashing')
[dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: '1d6+4')
damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: 'bludgeoning')
[ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: '1d4+3')
damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: 'slashing')
[jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: 'bludgeoning')
[ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s}
damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: '2d6+4')
damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: 'slashing')
[qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: '1d4')
damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: 'slashing')
[srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: 'bludgeoning')
[tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: '1d12+5')
damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: 'slashing')
[yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: '1d8+3')
damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: 'slashing')
[ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: '1d8+5')
damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: 'slashing')
description : object {2-01.items.[].system.description}
value : string {2-01.items.[].system.description.value} (22 different values)
[dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-01.items.[].system.equipped}
carryType : string {2-01.items.[].system.equipped.carryType} (2 different values)
'worn' (x4)
'held' (x1)
[handsHeld] : integer {2-01.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
1 (x1)
[inSlot] : boolean {2-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
publication : object {2-01.items.[].system.publication}
license : string {2-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False)
title : string {2-01.items.[].system.publication.title} (3 different values)
'' (x32)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-01.items.[].system.rules}
[deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {2-01.items.[].system.duration}
sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False)
value : string {2-01.items.[].system.duration.value} (same value: '1 minute')
[frequency] : object {2-01.items.[].system.frequency}
max : integer {2-01.items.[].system.frequency.max} (same value: 1)
per : string {2-01.items.[].system.frequency.per} (same value: 'day')
value : integer {2-01.items.[].system.frequency.value} (same value: 1)
[group] : string {2-01.items.[].system.group} (3 different values)
'sword' (x2)
'chain' (x1)
'axe' (x1)
[hardness] : integer {2-01.items.[].system.hardness} (2 different values)
0 (x4)
5 (x1)
[hp] : object {2-01.items.[].system.hp}
max : integer {2-01.items.[].system.hp.max} (2 different values)
0 (x4)
20 (x1)
value : integer {2-01.items.[].system.hp.value} (2 different values)
0 (x4)
20 (x1)
[level] : object {2-01.items.[].system.level}
value : integer {2-01.items.[].system.level.value} (2 different values)
0 (x5)
2 (x1)
[location] : object {2-01.items.[].system.location}
heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-01.items.[].system.location.value} (same value: 'T9SCN25gJNZU6Q9B')
[material] : object {2-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {2-01.items.[].system.prepared}
flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False)
value : string {2-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-01.items.[].system.price}
value : object {2-01.items.[].system.price.value}
gp : integer {2-01.items.[].system.price.value.gp} (3 different values)
2 (x2)
1 (x1)
6 (x1)
[proficiency] : object {2-01.items.[].system.proficiency}
value : integer {2-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-01.items.[].system.quantity} (same value: 1)
[range] : object {2-01.items.[].system.range}
value : string {2-01.items.[].system.range.value} (same value: '120 feet')
[reload] : object {2-01.items.[].system.reload}
value : string {2-01.items.[].system.reload.value} (same value: '')
[requirements] : string {2-01.items.[].system.requirements} (same value: '')
[runes] : object {2-01.items.[].system.runes}
[potency] : integer {2-01.items.[].system.runes.potency} (same value: 0)
[property] : array<> {2-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {2-01.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-01.items.[].system.runes.striking} (same value: 0)
[size] : string {2-01.items.[].system.size} (2 different values)
'med' (x4)
'lg' (x1)
[slots] : object {2-01.items.[].system.slots}
slot2 : object {2-01.items.[].system.slots.slot2}
max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1)
value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {2-01.items.[].system.slug} (9 different values)
'negative-healing' (x4)
'darkness' (x1)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'attack-of-opportunity' (x1)
'shield-block' (x1)
'greataxe' (x1)
[speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-01.items.[].system.spelldc}
dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16)
item : integer {2-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-01.items.[].system.spelldc.value} (same value: 8)
[splashDamage] : object {2-01.items.[].system.splashDamage}
[value] : integer {2-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-01.items.[].system.strength} (same value: 3)
[target] : object {2-01.items.[].system.target}
value : string {2-01.items.[].system.target.value} (same value: '')
[time] : object {2-01.items.[].system.time}
value : string {2-01.items.[].system.time.value} (same value: '3')
[tradition] : object {2-01.items.[].system.tradition}
value : string {2-01.items.[].system.tradition.value} (same value: 'divine')
[usage] : object {2-01.items.[].system.usage}
value : string {2-01.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x1)
[weaponType] : object {2-01.items.[].system.weaponType}
value : string {2-01.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {2-01.items.[].type} (7 different values)
'action' (x19)
'melee' (x12)
'weapon' (x3)
'spellcastingEntry' (x1)
'spell' (x1)
'shield' (x1)
'armor' (x1)
[_stats] : object {2-01.items.[]._stats}
compendiumSource : string {2-01.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x4)
'Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c' (x1)
'Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP' (x1)
'Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi' (x1)
'Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB' (x1)
'Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY' (x1)
'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1)
[flags] : object {2-01.items.[].flags}
pf2e : object {2-01.items.[].flags.pf2e}
linkedWeapon : string {2-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
'XyXAMK8lQuApOeXH' (x1)
've2YkqSn16RJqx9x' (x1)
'gW7FWlbRJEMvMTF1' (x1)
name : string {2-01.name} (all different values)
system : object {2-01.system}
[abilities] : object {2-01.system.abilities}
cha : object {2-01.system.abilities.cha}
mod : integer {2-01.system.abilities.cha.mod} (2 different values)
0 (x4)
2 (x2)
con : object {2-01.system.abilities.con}
mod : integer {2-01.system.abilities.con.mod} (4 different values)
2 (x2)
0 (x2)
4 (x1)
5 (x1)
dex : object {2-01.system.abilities.dex}
mod : integer {2-01.system.abilities.dex.mod} (5 different values)
3 (x2)
5 (x1)
-2 (x1)
-1 (x1)
2 (x1)
int : object {2-01.system.abilities.int}
mod : integer {2-01.system.abilities.int.mod} (3 different values)
-2 (x2)
-5 (x2)
2 (x2)
str : object {2-01.system.abilities.str}
mod : integer {2-01.system.abilities.str.mod} (4 different values)
3 (x3)
0 (x1)
5 (x1)
1 (x1)
wis : object {2-01.system.abilities.wis}
mod : integer {2-01.system.abilities.wis.mod} (4 different values)
2 (x2)
0 (x2)
3 (x1)
4 (x1)
attributes : object {2-01.system.attributes}
ac : object {2-01.system.attributes.ac}
[details] : string {2-01.system.attributes.ac.details} (2 different values)
'' (x5)
'(19 with shield raised)' (x1)
value : integer {2-01.system.attributes.ac.value} (5 different values)
17 (x3)
0 (x2)
18 (x1)
20 (x1)
16 (x1)
[allSaves] : object {2-01.system.attributes.allSaves}
value : string {2-01.system.attributes.allSaves.value} (same value: '')
hp : object {2-01.system.attributes.hp}
details : string {2-01.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x4)
max : integer {2-01.system.attributes.hp.max} (7 different values)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
75 (x1)
25 (x1)
temp : integer {2-01.system.attributes.hp.temp} (same value: 0)
value : integer {2-01.system.attributes.hp.value} (7 different values)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
75 (x1)
25 (x1)
[emitsSound] : string {2-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-01.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-01.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-01.system.attributes.immunities.[]}
type : string {2-01.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x2)
[resistances] : array<object> {2-01.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-01.system.attributes.resistances.[]}
type : string {2-01.system.attributes.resistances.[].type} (5 different values)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-01.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-01.system.attributes.speed}
otherSpeeds : array<object> {2-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-01.system.attributes.speed.otherSpeeds.[]}
type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-01.system.attributes.speed.value} (2 different values)
25 (x4)
20 (x2)
[stealth] : object {2-01.system.attributes.stealth}
details : string {2-01.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-01.system.attributes.stealth.value} (2 different values)
11 (x1)
14 (x1)
[weaknesses] : array<object> {2-01.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-01.system.attributes.weaknesses.[]}
type : string {2-01.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x2)
'holy' (x2)
value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {2-01.system.details}
[blurb] : string {2-01.system.details.blurb} (same value: '')
[languages] : object {2-01.system.details.languages}
details : string {2-01.system.details.languages.details} (2 different values)
'' (x4)
'(can\'t speak any language)' (x2)
value : array<string> {2-01.system.details.languages.value}
Length: min=0 max=6
Value type: string {2-01.system.details.languages.value.[]} (7 different values)
'chthonian' (x2)
'aklo' (x2)
'azlanti' (x2)
'cyclops' (x2)
'draconic' (x2)
'empyrean' (x2)
'jotun' (x2)
level : object {2-01.system.details.level}
value : integer {2-01.system.details.level.value} (5 different values)
3 (x2)
5 (x2)
1 (x2)
2 (x1)
-1 (x1)
[privateNotes] : string {2-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-01.system.details.publicNotes} (same value: '')
publication : object {2-01.system.details.publication}
license : string {2-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-01.system.details.publication.remaster} (same value: False)
title : string {2-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-01: Citadel of Corruption')
[description] : string {2-01.system.details.description} (same value: '<p>The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon\'s flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.</p>')
[disable] : string {2-01.system.details.disable} (2 different values)
'<p>@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
'<p>@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
[isComplex] : boolean {2-01.system.details.isComplex} (same value: False)
[reset] : string {2-01.system.details.reset} (same value: '<p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>')
[routine] : string {2-01.system.details.routine} (2 different values)
[initiative] : object {2-01.system.initiative}
statistic : string {2-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-01.system.perception}
details : string {2-01.system.perception.details} (same value: '')
mod : integer {2-01.system.perception.mod} (5 different values)
6 (x2)
2 (x1)
12 (x1)
15 (x1)
5 (x1)
senses : array<object> {2-01.system.perception.senses}
Length: min=1 max=1
Value type: object {2-01.system.perception.senses.[]}
type : string {2-01.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-01.system.resources}
[focus] : object {2-01.system.resources.focus}
max : integer {2-01.system.resources.focus.max} (same value: 1)
value : integer {2-01.system.resources.focus.value} (same value: 1)
saves : object {2-01.system.saves}
fortitude : object {2-01.system.saves.fortitude}
saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-01.system.saves.fortitude.value} (7 different values)
0 (x2)
8 (x1)
2 (x1)
5 (x1)
11 (x1)
14 (x1)
7 (x1)
reflex : object {2-01.system.saves.reflex}
saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-01.system.saves.reflex.value} (5 different values)
9 (x3)
0 (x2)
8 (x1)
6 (x1)
7 (x1)
will : object {2-01.system.saves.will}
saveDetail : string {2-01.system.saves.will.saveDetail} (same value: '')
value : integer {2-01.system.saves.will.value} (7 different values)
0 (x2)
6 (x1)
2 (x1)
3 (x1)
10 (x1)
13 (x1)
5 (x1)
[skills] : object {2-01.system.skills}
athletics : object {2-01.system.skills.athletics}
base : integer {2-01.system.skills.athletics.base} (6 different values)
8 (x1)
2 (x1)
5 (x1)
12 (x1)
15 (x1)
7 (x1)
[acrobatics] : object {2-01.system.skills.acrobatics}
base : integer {2-01.system.skills.acrobatics.base} (2 different values)
7 (x1)
5 (x1)
[intimidation] : object {2-01.system.skills.intimidation}
base : integer {2-01.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[nature] : object {2-01.system.skills.nature}
base : integer {2-01.system.skills.nature.base} (same value: 6)
[religion] : object {2-01.system.skills.religion}
base : integer {2-01.system.skills.religion.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {2-01.system.skills.stealth}
base : integer {2-01.system.skills.stealth.base} (2 different values)
8 (x1)
7 (x1)
traits : object {2-01.system.traits}
rarity : string {2-01.system.traits.rarity} (same value: 'common')
size : object {2-01.system.traits.size}
value : string {2-01.system.traits.size.value} (3 different values)
'sm' (x3)
'med' (x3)
'lg' (x2)
value : array<string> {2-01.system.traits.value}
Length: min=1 max=5
Value type: string {2-01.system.traits.value.[]} (9 different values)
'evil' (x6)
'unholy' (x6)
'undead' (x4)
'chaotic' (x2)
'fungus' (x2)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'wight' (x1)
[creatureType] : string {2-01.system.creatureType} (same value: '')
[statusEffects] : array<> {2-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-01.type} (2 different values)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {2-01.prototypeToken}
name : string {2-01.prototypeToken.name} (2 different values)
'Dragon\'s Death' (x2)
'Valgomorus' (x2)