474 lines
28 KiB
Plaintext
474 lines
28 KiB
Plaintext
2-04
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Different values: 7
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=====================================
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object {2-04}
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_id : string {2-04._id} (all different values)
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folder : string {2-04.folder} (same value: '8AslHaR9bicEcO4z')
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img : string {2-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {2-04.items}
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Length: min=5 max=10
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Value type: object {2-04.items.[]}
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_id : string {2-04.items.[]._id} (61 different values)
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[_stats] : object {2-04.items.[]._stats}
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compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
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img : string {2-04.items.[].img} (15 different values)
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name : string {2-04.items.[].name} (32 different values)
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sort : integer {2-04.items.[].sort} (10 different values)
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100000 (x7)
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200000 (x7)
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300000 (x7)
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400000 (x7)
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500000 (x7)
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600000 (x6)
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700000 (x6)
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800000 (x6)
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900000 (x5)
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1000000 (x3)
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system : object {2-04.items.[].system}
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[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
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4 (x2)
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3 (x2)
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1 (x1)
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[actionType] : object {2-04.items.[].system.actionType}
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value : string {2-04.items.[].system.actionType.value} (3 different values)
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'passive' (x10)
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'action' (x10)
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'reaction' (x5)
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[actions] : object {2-04.items.[].system.actions}
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[value] : integer {2-04.items.[].system.actions.value} (2 different values)
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1 (x7)
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2 (x3)
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[attack] : object {2-04.items.[].system.attack}
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value : string {2-04.items.[].system.attack.value} (same value: '')
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rules : ignored (Foundry rules object) {2-04.items.[].system.rules}
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[attackEffects] : object {2-04.items.[].system.attackEffects}
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[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-04.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
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'grotesque-gift' (x2)
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'bloodfire-fever' (x1)
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'knockdown' (x1)
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description : object {2-04.items.[].system.description}
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value : string {2-04.items.[].system.description.value} (30 different values)
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[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
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'greataxe' (x3)
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'maul' (x2)
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'javelin' (x2)
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'chain-mail' (x2)
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'composite-shortbow' (x2)
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'scale-mail' (x2)
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'leather-armor' (x1)
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'hatchet' (x1)
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[bonus] : object {2-04.items.[].system.bonus}
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value : integer {2-04.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {2-04.items.[].system.bonusDamage}
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value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-04.items.[].system.bulk}
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value : mixed
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integer {2-04.items.[].system.bulk.value} (2 different values)
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2 (x9)
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1 (x3)
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float {2-04.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-04.items.[].system.category} (all different values)
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[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
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-2 (x4)
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-1 (x1)
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[containerId] : empty
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[damage] : object {2-04.items.[].system.damage}
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damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
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'slashing' (x4)
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'piercing' (x4)
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'bludgeoning' (x2)
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dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
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die : string {2-04.items.[].system.damage.die} (2 different values)
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'd12' (x5)
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'd6' (x5)
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[damageRolls] : object {2-04.items.[].system.damageRolls}
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[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
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damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: '1d4+6')
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damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: 'slashing')
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[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
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damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: '1d12+6')
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damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: 'slashing')
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[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
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damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: '1d6+1')
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damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: 'piercing')
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[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
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damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: '1d12+2')
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damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: 'piercing')
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[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
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damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: '2d12+6')
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damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: 'bludgeoning')
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gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
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damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: '1d6+2')
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damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: 'piercing')
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[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
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damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: '1d6+4')
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damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: 'piercing')
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[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
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damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: '2d6+9')
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damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: 'slashing')
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[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
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damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: '2d4+9')
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damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: 'slashing')
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[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
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damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: '1d12+8')
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damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: 'slashing')
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[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
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damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: '1d6+4')
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damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: 'piercing')
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[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
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damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: '1d12+3')
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damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: 'slashing')
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[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
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damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: '1d12+6')
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damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: 'bludgeoning')
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[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
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damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: '2d8+9')
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damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: 'piercing')
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[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
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damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: '2d6+9')
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damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: 'slashing')
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[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
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1 (x2)
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2 (x2)
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4 (x1)
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[equipped] : object {2-04.items.[].system.equipped}
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carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
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'held' (x12)
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'worn' (x5)
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[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
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1 (x7)
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2 (x5)
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[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[group] : string {2-04.items.[].system.group} (all different values)
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[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
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[hp] : object {2-04.items.[].system.hp}
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max : integer {2-04.items.[].system.hp.max} (same value: 0)
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value : integer {2-04.items.[].system.hp.value} (same value: 0)
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[level] : object {2-04.items.[].system.level}
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value : integer {2-04.items.[].system.level.value} (same value: 0)
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[material] : object {2-04.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {2-04.items.[].system.mod}
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value : integer {2-04.items.[].system.mod.value} (4 different values)
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10 (x1)
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13 (x1)
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7 (x1)
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12 (x1)
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[price] : object {2-04.items.[].system.price}
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[per] : integer {2-04.items.[].system.price.per} (same value: 10)
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value : object {2-04.items.[].system.price.value}
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[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
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2 (x4)
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3 (x2)
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6 (x2)
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14 (x2)
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4 (x2)
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[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
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1 (x4)
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4 (x1)
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[proficient] : object {2-04.items.[].system.proficient}
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value : integer {2-04.items.[].system.proficient.value} (same value: 1)
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publication : object {2-04.items.[].system.publication}
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license : string {2-04.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
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title : string {2-04.items.[].system.publication.title} (3 different values)
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'' (x53)
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'Pathfinder Bestiary' (x7)
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'Pathfinder Bestiary 2' (x1)
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[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
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1 (x13)
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5 (x2)
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40 (x2)
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[range] : integer {2-04.items.[].system.range} (2 different values)
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30 (x2)
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60 (x2)
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[reload] : object {2-04.items.[].system.reload}
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value : string {2-04.items.[].system.reload.value} (3 different values)
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'' (x5)
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'-' (x3)
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'0' (x2)
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[runes] : object {2-04.items.[].system.runes}
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potency : integer {2-04.items.[].system.runes.potency} (2 different values)
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0 (x14)
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1 (x1)
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property : array<> {2-04.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
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0 (x9)
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1 (x1)
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[size] : string {2-04.items.[].system.size} (2 different values)
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'med' (x16)
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'lg' (x1)
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[slug] : string {2-04.items.[].system.slug} (14 different values)
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[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
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-5 (x4)
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0 (x1)
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[splashDamage] : object {2-04.items.[].system.splashDamage}
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value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: 'arrows')
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[strength] : integer {2-04.items.[].system.strength} (3 different values)
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3 (x2)
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2 (x2)
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0 (x1)
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[traits] : object {2-04.items.[].system.traits}
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rarity : string {2-04.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {2-04.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
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[usage] : object {2-04.items.[].system.usage}
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value : string {2-04.items.[].system.usage.value} (3 different values)
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'held-in-two-hands' (x5)
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'held-in-one-hand' (x5)
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'held-in-one-plus-hands' (x2)
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[uses] : object {2-04.items.[].system.uses}
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autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-04.items.[].system.uses.max} (same value: 1)
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value : integer {2-04.items.[].system.uses.value} (same value: 1)
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[weaponType] : object {2-04.items.[].system.weaponType}
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value : string {2-04.items.[].system.weaponType.value} (2 different values)
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'melee' (x10)
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'ranged' (x5)
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type : string {2-04.items.[].type} (6 different values)
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'action' (x25)
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'melee' (x15)
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'weapon' (x10)
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'armor' (x5)
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'lore' (x4)
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'consumable' (x2)
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[flags] : object {2-04.items.[].flags}
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pf2e : object {2-04.items.[].flags.pf2e}
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linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
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'5Fi69HwbyfVUdlQ6' (x2)
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'kKZAWwrwJlNL09mE' (x1)
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'FfdHAmCYnI4PUl2v' (x1)
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'9xnm3AEir9FIx3P4' (x1)
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'CF8RFJeJl6TUudbT' (x1)
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'7idHs4bI1DVU5v8l' (x1)
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'cyw0PQ9OsauAO56c' (x1)
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'RKAEhjFG1Rm4aXHU' (x1)
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'qPTwvxQv1mo9ajtw' (x1)
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'RE3BRRIpCZ4MU49T' (x1)
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name : string {2-04.name} (all different values)
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prototypeToken : object {2-04.prototypeToken}
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name : string {2-04.prototypeToken.name} (2 different values)
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'Murta Kronniksdottir' (x2)
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'Tewakam Nekotek' (x2)
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system : object {2-04.system}
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abilities : object {2-04.system.abilities}
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cha : object {2-04.system.abilities.cha}
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mod : integer {2-04.system.abilities.cha.mod} (6 different values)
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0 (x2)
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1 (x1)
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4 (x1)
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-2 (x1)
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2 (x1)
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3 (x1)
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con : object {2-04.system.abilities.con}
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mod : integer {2-04.system.abilities.con.mod} (4 different values)
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5 (x2)
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4 (x2)
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2 (x2)
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3 (x1)
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dex : object {2-04.system.abilities.dex}
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mod : integer {2-04.system.abilities.dex.mod} (3 different values)
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2 (x3)
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1 (x3)
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3 (x1)
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int : object {2-04.system.abilities.int}
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mod : integer {2-04.system.abilities.int.mod} (4 different values)
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0 (x3)
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1 (x2)
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-1 (x1)
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-4 (x1)
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str : object {2-04.system.abilities.str}
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mod : integer {2-04.system.abilities.str.mod} (4 different values)
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4 (x4)
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5 (x1)
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6 (x1)
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3 (x1)
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wis : object {2-04.system.abilities.wis}
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mod : integer {2-04.system.abilities.wis.mod} (4 different values)
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1 (x2)
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0 (x2)
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3 (x2)
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2 (x1)
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attributes : object {2-04.system.attributes}
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ac : object {2-04.system.attributes.ac}
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details : string {2-04.system.attributes.ac.details} (same value: '')
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value : integer {2-04.system.attributes.ac.value} (6 different values)
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22 (x2)
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20 (x1)
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15 (x1)
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|
24 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
allSaves : object {2-04.system.attributes.allSaves}
|
|
[value] : string {2-04.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {2-04.system.attributes.hp}
|
|
details : string {2-04.system.attributes.hp.details} (4 different values)
|
|
'' (x4)
|
|
'void healing' (x1)
|
|
'regeneration 15 (deactivated by acid or fire)' (x1)
|
|
'regeneration 10 (deactivated by acid or fire)' (x1)
|
|
max : integer {2-04.system.attributes.hp.max} (all different values)
|
|
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-04.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {2-04.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {2-04.system.attributes.immunities.[]}
|
|
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
|
|
'death-effects' (x1)
|
|
'disease' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'unconscious' (x1)
|
|
'cold' (x1)
|
|
[resistances] : array<object> {2-04.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {2-04.system.attributes.resistances.[]}
|
|
type : string {2-04.system.attributes.resistances.[].type} (same value: 'fire')
|
|
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
|
|
speed : object {2-04.system.attributes.speed}
|
|
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
|
|
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {2-04.system.attributes.speed.value} (3 different values)
|
|
25 (x5)
|
|
30 (x1)
|
|
35 (x1)
|
|
[weaknesses] : array<object> {2-04.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-04.system.attributes.weaknesses.[]}
|
|
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
|
|
'fire' (x2)
|
|
'vitality' (x1)
|
|
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x2)
|
|
7 (x1)
|
|
details : object {2-04.system.details}
|
|
blurb : string {2-04.system.details.blurb} (same value: '')
|
|
languages : object {2-04.system.details.languages}
|
|
details : string {2-04.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'(can\'t speak any language)' (x1)
|
|
value : array<string> {2-04.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
|
|
'common' (x6)
|
|
'mahwek' (x4)
|
|
'skald' (x4)
|
|
'jotun' (x1)
|
|
level : object {2-04.system.details.level}
|
|
value : integer {2-04.system.details.level.value} (5 different values)
|
|
4 (x2)
|
|
2 (x2)
|
|
6 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
privateNotes : string {2-04.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {2-04.system.details.publicNotes} (same value: '')
|
|
publication : object {2-04.system.details.publication}
|
|
license : string {2-04.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
|
|
title : string {2-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-04: Path of Kings')
|
|
initiative : object {2-04.system.initiative}
|
|
statistic : string {2-04.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {2-04.system.perception}
|
|
details : string {2-04.system.perception.details} (same value: '')
|
|
mod : integer {2-04.system.perception.mod} (6 different values)
|
|
15 (x2)
|
|
10 (x1)
|
|
4 (x1)
|
|
12 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
senses : array<object> {2-04.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {2-04.system.perception.senses.[]}
|
|
acuity : string {2-04.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
|
|
type : string {2-04.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x3)
|
|
'scent' (x1)
|
|
resources : object {2-04.system.resources}
|
|
saves : object {2-04.system.saves}
|
|
fortitude : object {2-04.system.saves.fortitude}
|
|
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-04.system.saves.fortitude.value} (6 different values)
|
|
12 (x2)
|
|
14 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
18 (x1)
|
|
8 (x1)
|
|
reflex : object {2-04.system.saves.reflex}
|
|
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-04.system.saves.reflex.value} (all different values)
|
|
will : object {2-04.system.saves.will}
|
|
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-04.system.saves.will.value} (6 different values)
|
|
11 (x2)
|
|
10 (x1)
|
|
4 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
skills : object {2-04.system.skills}
|
|
athletics : object {2-04.system.skills.athletics}
|
|
base : integer {2-04.system.skills.athletics.base} (5 different values)
|
|
14 (x2)
|
|
9 (x2)
|
|
16 (x1)
|
|
13 (x1)
|
|
17 (x1)
|
|
[intimidation] : object {2-04.system.skills.intimidation}
|
|
base : integer {2-04.system.skills.intimidation.base} (3 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
[stealth] : object {2-04.system.skills.stealth}
|
|
base : integer {2-04.system.skills.stealth.base} (4 different values)
|
|
12 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
survival : object {2-04.system.skills.survival}
|
|
base : integer {2-04.system.skills.survival.base} (6 different values)
|
|
13 (x1)
|
|
4 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
[acrobatics] : object {2-04.system.skills.acrobatics}
|
|
base : integer {2-04.system.skills.acrobatics.base} (3 different values)
|
|
4 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
[society] : object {2-04.system.skills.society}
|
|
base : integer {2-04.system.skills.society.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
traits : object {2-04.system.traits}
|
|
rarity : string {2-04.system.traits.rarity} (3 different values)
|
|
'unique' (x4)
|
|
'uncommon' (x2)
|
|
'rare' (x1)
|
|
size : object {2-04.system.traits.size}
|
|
value : string {2-04.system.traits.size.value} (2 different values)
|
|
'med' (x6)
|
|
'lg' (x1)
|
|
value : array<string> {2-04.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {2-04.system.traits.value.[]} (12 different values)
|
|
type : string {2-04.type} (same value: 'npc') |