Files
Pf2eDataScrapper/output/pf2e/packs/2-06.txt
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2025-04-08 17:56:11 +04:00

583 lines
35 KiB
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2-06
Different values: 19
=====================================
object {2-06}
_id : string {2-06._id} (all different values)
folder : string {2-06.folder} (same value: 'K0OPrk98aqlbgDr9')
img : string {2-06.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x17)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-06.items}
Length: min=2 max=13
Value type: object {2-06.items.[]}
_id : string {2-06.items.[]._id} (101 different values)
img : string {2-06.items.[].img} (13 different values)
name : string {2-06.items.[].name} (56 different values)
sort : integer {2-06.items.[].sort} (14 different values)
system : object {2-06.items.[].system}
[actionType] : object {2-06.items.[].system.actionType}
value : string {2-06.items.[].system.actionType.value} (4 different values)
'passive' (x39)
'action' (x25)
'reaction' (x14)
'free' (x6)
[actions] : object {2-06.items.[].system.actions}
[value] : integer {2-06.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x9)
[attack] : object {2-06.items.[].system.attack}
value : string {2-06.items.[].system.attack.value} (same value: '')
publication : object {2-06.items.[].system.publication}
license : string {2-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False)
title : string {2-06.items.[].system.publication.title} (4 different values)
'' (x107)
'Pathfinder Bestiary' (x16)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Bestiary 2' (x2)
[attackEffects] : object {2-06.items.[].system.attackEffects}
[custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values)
'' (x12)
'skewer' (x1)
value : array<string> {2-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x6)
'skewer' (x1)
description : object {2-06.items.[].system.description}
value : string {2-06.items.[].system.description.value} (59 different values)
[baseItem] : string {2-06.items.[].system.baseItem} (3 different values)
'dagger' (x2)
'longspear' (x1)
'spear' (x1)
[bonus] : object {2-06.items.[].system.bonus}
value : integer {2-06.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {2-06.items.[].system.bonusDamage}
value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-06.items.[].system.bulk}
value : mixed
integer {2-06.items.[].system.bulk.value} (2 different values)
1 (x4)
2 (x3)
float {2-06.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-06.items.[].system.category} (5 different values)
'offensive' (x46)
'interaction' (x20)
'defensive' (x14)
'simple' (x6)
'martial' (x3)
[containerId] : empty
[damage] : object {2-06.items.[].system.damage}
damageType : string {2-06.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {2-06.items.[].system.damage.dice} (same value: 1)
die : string {2-06.items.[].system.damage.die} (3 different values)
'd8' (x4)
'd6' (x3)
'd4' (x2)
[damageRolls] : object {2-06.items.[].system.damageRolls}
[0] : object {2-06.items.[].system.damageRolls.0}
damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values)
'1d10+4' (x1)
'2d8+2' (x1)
'1d8+2' (x1)
damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'piercing' (x1)
[07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj}
damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values)
'1d8+8' (x1)
'1d8+11' (x1)
'1d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: 'piercing')
[353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2}
damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values)
'1d8+8' (x1)
'1d8+11' (x1)
'1d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: 'piercing')
[6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: '1d8+1')
damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: 'piercing')
[7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: '1d6+1')
damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: 'piercing')
[7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: '1d6+1')
damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: 'slashing')
[98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26}
damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values)
'1d6+5' (x1)
'1d6+8' (x1)
'1d6+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: 'slashing')
[b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn}
damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values)
'2d8+5' (x1)
'2d12+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: 'piercing')
[geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6}
damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values)
'1d6+5' (x1)
'1d6+8' (x1)
'1d8+6' (x1)
'2d6+1' (x1)
'2d8+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: 'piercing')
[jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh}
damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values)
'1d8+5' (x1)
'1d4+2' (x1)
damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: 'bludgeoning')
[kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e}
damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values)
'1d10+3' (x1)
'1d12+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: 'piercing')
[nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona}
damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: '1d6')
damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: 'electricity')
[pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv}
damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values)
'1d10+5' (x1)
'1d6+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: 'piercing')
[ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: '1d8+1')
damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: 'piercing')
[urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s}
damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values)
'2d6+5' (x1)
'2d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: 'slashing')
[vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa}
damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values)
'1d4+1' (x1)
'2d4+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: 'slashing')
[y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z}
damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: '1d8+4')
damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: 'bludgeoning')
[duration] : object {2-06.items.[].system.duration}
value : integer {2-06.items.[].system.duration.value} (same value: 0)
[equipped] : object {2-06.items.[].system.equipped}
carryType : string {2-06.items.[].system.equipped.carryType} (2 different values)
'worn' (x8)
'held' (x2)
[handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values)
0 (x7)
2 (x1)
1 (x1)
[invested] : empty
[group] : string {2-06.items.[].system.group} (2 different values)
'spear' (x7)
'knife' (x2)
[hardness] : integer {2-06.items.[].system.hardness} (same value: 0)
[hp] : object {2-06.items.[].system.hp}
max : integer {2-06.items.[].system.hp.max} (same value: 0)
value : integer {2-06.items.[].system.hp.value} (same value: 0)
[level] : object {2-06.items.[].system.level}
value : integer {2-06.items.[].system.level.value} (same value: 0)
[material] : object {2-06.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {2-06.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {2-06.items.[].system.price}
value : object {2-06.items.[].system.price.value}
[gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1)
[sp] : integer {2-06.items.[].system.price.value.sp} (3 different values)
1 (x3)
5 (x2)
2 (x2)
[quantity] : integer {2-06.items.[].system.quantity} (2 different values)
1 (x8)
2 (x2)
[range] : empty
[references] : object {2-06.items.[].system.references}
children : array<> {2-06.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-06.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-06.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-06.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {2-06.items.[].system.reload}
value : string {2-06.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x3)
rules : ignored (Foundry rules object) {2-06.items.[].system.rules}
[runes] : object {2-06.items.[].system.runes}
potency : integer {2-06.items.[].system.runes.potency} (2 different values)
0 (x8)
1 (x1)
property : array<> {2-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-06.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[selfEffect] : object {2-06.items.[].system.selfEffect}
name : string {2-06.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
[size] : string {2-06.items.[].system.size} (same value: 'med')
[slug] : string {2-06.items.[].system.slug} (11 different values)
[splashDamage] : object {2-06.items.[].system.splashDamage}
value : integer {2-06.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-06.items.[].system.traits}
rarity : string {2-06.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-06.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-06.items.[].system.traits.value.[]} (29 different values)
[usage] : object {2-06.items.[].system.usage}
value : string {2-06.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x1)
[value] : object {2-06.items.[].system.value}
isValued : boolean {2-06.items.[].system.value.isValued} (same value: True)
value : integer {2-06.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-06.items.[].system.weaponType}
value : string {2-06.items.[].system.weaponType.value} (2 different values)
'melee' (x30)
'ranged' (x4)
type : string {2-06.items.[].type} (5 different values)
'action' (x84)
'melee' (x34)
'weapon' (x9)
'condition' (x2)
'equipment' (x1)
[_stats] : object {2-06.items.[]._stats}
compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x6)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
'Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS' (x1)
'Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV' (x1)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x1)
[flags] : object {2-06.items.[].flags}
pf2e : object {2-06.items.[].flags.pf2e}
linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values)
'i6GAmamndfHnlAUB' (x2)
'Mx93Dq1HHVLyRBX7' (x2)
'coDTfS5nQjX0Wbij' (x2)
'cZMrsm8iHJmQlhLf' (x1)
'SI3JMojfD5PRH3ne' (x1)
'RmRCyTSAEiNPqwE9' (x1)
'SCiAtVb11X3s8Zqx' (x1)
name : string {2-06.name} (all different values)
[prototypeToken] : object {2-06.prototypeToken}
name : string {2-06.prototypeToken.name} (7 different values)
'Baron Utomo' (x2)
'Bloody Vortex' (x2)
'Silaqui' (x2)
'The Saboteur' (x2)
'Wounded Dragon Turtle' (x2)
'Mist Stalker' (x1)
'Sea Devil Scout' (x1)
system : object {2-06.system}
[abilities] : object {2-06.system.abilities}
cha : object {2-06.system.abilities.cha}
mod : integer {2-06.system.abilities.cha.mod} (7 different values)
0 (x5)
2 (x3)
-1 (x3)
-4 (x2)
3 (x2)
4 (x1)
-2 (x1)
con : object {2-06.system.abilities.con}
mod : integer {2-06.system.abilities.con.mod} (4 different values)
3 (x6)
4 (x6)
2 (x4)
1 (x1)
dex : object {2-06.system.abilities.dex}
mod : integer {2-06.system.abilities.dex.mod} (7 different values)
2 (x4)
1 (x3)
3 (x3)
4 (x3)
-1 (x2)
5 (x1)
0 (x1)
int : object {2-06.system.abilities.int}
mod : integer {2-06.system.abilities.int.mod} (5 different values)
0 (x8)
-4 (x3)
1 (x3)
-5 (x2)
-2 (x1)
str : object {2-06.system.abilities.str}
mod : integer {2-06.system.abilities.str.mod} (6 different values)
4 (x5)
5 (x4)
3 (x4)
2 (x2)
1 (x1)
6 (x1)
wis : object {2-06.system.abilities.wis}
mod : integer {2-06.system.abilities.wis.mod} (5 different values)
3 (x5)
1 (x4)
2 (x4)
0 (x3)
5 (x1)
attributes : object {2-06.system.attributes}
ac : object {2-06.system.attributes.ac}
[details] : string {2-06.system.attributes.ac.details} (same value: '')
value : integer {2-06.system.attributes.ac.value} (11 different values)
[allSaves] : object {2-06.system.attributes.allSaves}
value : string {2-06.system.attributes.allSaves.value} (same value: '')
hp : object {2-06.system.attributes.hp}
details : string {2-06.system.attributes.hp.details} (2 different values)
'' (x17)
'void healing' (x2)
max : integer {2-06.system.attributes.hp.max} (12 different values)
temp : integer {2-06.system.attributes.hp.temp} (same value: 0)
value : integer {2-06.system.attributes.hp.value} (12 different values)
[emitsSound] : string {2-06.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-06.system.attributes.hardness} (2 different values)
5 (x1)
10 (x1)
[immunities] : array<object> {2-06.system.attributes.immunities}
Length: min=3 max=5
Value type: object {2-06.system.attributes.immunities.[]}
type : string {2-06.system.attributes.immunities.[].type} (10 different values)
'paralyzed' (x8)
'poison' (x6)
'sleep' (x6)
'bleed' (x4)
'death-effects' (x2)
'disease' (x2)
'unconscious' (x2)
'electricity' (x2)
'fire' (x2)
'critical-hits' (x1)
[resistances] : array<object> {2-06.system.attributes.resistances}
Length: min=2 max=2
Value type: object {2-06.system.attributes.resistances.[]}
exceptions : array<string> {2-06.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {2-06.system.attributes.resistances.[].type} (2 different values)
'acid' (x1)
'physical' (x1)
value : integer {2-06.system.attributes.resistances.[].value} (same value: 3)
[speed] : object {2-06.system.attributes.speed}
otherSpeeds : array<object> {2-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-06.system.attributes.speed.otherSpeeds.[]}
type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x14)
'climb' (x1)
value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values)
30 (x6)
35 (x4)
40 (x2)
20 (x2)
50 (x1)
value : integer {2-06.system.attributes.speed.value} (6 different values)
25 (x8)
20 (x4)
15 (x2)
0 (x1)
30 (x1)
10 (x1)
[stealth] : object {2-06.system.attributes.stealth}
details : string {2-06.system.attributes.stealth.details} (same value: '')
value : integer {2-06.system.attributes.stealth.value} (same value: 0)
[weaknesses] : array<object> {2-06.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {2-06.system.attributes.weaknesses.[]}
type : string {2-06.system.attributes.weaknesses.[].type} (3 different values)
'vitality' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values)
5 (x3)
10 (x2)
details : object {2-06.system.details}
[blurb] : string {2-06.system.details.blurb} (same value: '')
[languages] : object {2-06.system.details.languages}
details : string {2-06.system.details.languages.details} (2 different values)
'' (x11)
'shark commune 150 feet' (x6)
value : array<string> {2-06.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-06.system.details.languages.value.[]} (4 different values)
'thalassic' (x11)
'common' (x6)
'draconic' (x2)
'petran' (x1)
level : object {2-06.system.details.level}
value : integer {2-06.system.details.level.value} (8 different values)
3 (x5)
1 (x4)
4 (x3)
5 (x3)
6 (x1)
2 (x1)
7 (x1)
0 (x1)
[privateNotes] : string {2-06.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-06.system.details.publicNotes} (5 different values)
publication : object {2-06.system.details.publication}
license : string {2-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-06.system.details.publication.remaster} (same value: False)
title : string {2-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-06: The Crashing Wave')
[description] : string {2-06.system.details.description} (2 different values)
'' (x1)
'<p>A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.</p>' (x1)
[disable] : string {2-06.system.details.disable} (2 different values)
'<p>Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)</p>' (x1)
'<p>Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)</p>' (x1)
[isComplex] : boolean {2-06.system.details.isComplex} (same value: True)
[reset] : string {2-06.system.details.reset} (same value: '')
[routine] : string {2-06.system.details.routine} (2 different values)
[initiative] : object {2-06.system.initiative}
statistic : string {2-06.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-06.system.perception}
details : string {2-06.system.perception.details} (3 different values)
'' (x13)
'blood scent' (x3)
'mist vision' (x1)
mod : integer {2-06.system.perception.mod} (7 different values)
9 (x5)
7 (x4)
10 (x2)
13 (x2)
12 (x2)
15 (x1)
5 (x1)
senses : array<object> {2-06.system.perception.senses}
Length: min=1 max=2
Value type: object {2-06.system.perception.senses.[]}
[acuity] : string {2-06.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-06.system.perception.senses.[].range} (2 different values)
30 (x6)
100 (x3)
type : string {2-06.system.perception.senses.[].type} (3 different values)
'darkvision' (x15)
'wavesense' (x6)
'scent' (x3)
[resources] : object {2-06.system.resources}
saves : object {2-06.system.saves}
fortitude : object {2-06.system.saves.fortitude}
saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-06.system.saves.fortitude.value} (9 different values)
9 (x5)
13 (x3)
16 (x2)
0 (x2)
8 (x2)
6 (x2)
10 (x1)
12 (x1)
5 (x1)
reflex : object {2-06.system.saves.reflex}
saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-06.system.saves.reflex.value} (11 different values)
will : object {2-06.system.saves.will}
saveDetail : string {2-06.system.saves.will.saveDetail} (same value: '')
value : integer {2-06.system.saves.will.value} (9 different values)
9 (x4)
5 (x3)
10 (x2)
13 (x2)
7 (x2)
0 (x2)
6 (x2)
12 (x1)
2 (x1)
[skills] : object {2-06.system.skills}
athletics : object {2-06.system.skills.athletics}
base : integer {2-06.system.skills.athletics.base} (11 different values)
[special] : array<object> {2-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {2-06.system.skills.athletics.special.[]}
base : integer {2-06.system.skills.athletics.special.[].base} (3 different values)
15 (x2)
18 (x1)
9 (x1)
label : string {2-06.system.skills.athletics.special.[].label} (2 different values)
'to Swim' (x2)
'to swim' (x2)
predicate : array<string> {2-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[acrobatics] : object {2-06.system.skills.acrobatics}
base : integer {2-06.system.skills.acrobatics.base} (2 different values)
10 (x1)
13 (x1)
[deception] : object {2-06.system.skills.deception}
base : integer {2-06.system.skills.deception.base} (2 different values)
12 (x1)
15 (x1)
[diplomacy] : object {2-06.system.skills.diplomacy}
base : integer {2-06.system.skills.diplomacy.base} (2 different values)
10 (x1)
13 (x1)
[intimidation] : object {2-06.system.skills.intimidation}
base : integer {2-06.system.skills.intimidation.base} (6 different values)
9 (x3)
12 (x3)
8 (x1)
11 (x1)
3 (x1)
15 (x1)
[medicine] : object {2-06.system.skills.medicine}
base : integer {2-06.system.skills.medicine.base} (2 different values)
10 (x1)
13 (x1)
[religion] : object {2-06.system.skills.religion}
base : integer {2-06.system.skills.religion.base} (2 different values)
8 (x1)
11 (x1)
[stealth] : object {2-06.system.skills.stealth}
base : integer {2-06.system.skills.stealth.base} (9 different values)
10 (x4)
6 (x2)
11 (x2)
9 (x1)
12 (x1)
14 (x1)
13 (x1)
4 (x1)
8 (x1)
[survival] : object {2-06.system.skills.survival}
base : integer {2-06.system.skills.survival.base} (6 different values)
8 (x3)
11 (x3)
5 (x2)
7 (x1)
9 (x1)
14 (x1)
traits : object {2-06.system.traits}
rarity : string {2-06.system.traits.rarity} (3 different values)
'uncommon' (x11)
'common' (x5)
'unique' (x3)
size : object {2-06.system.traits.size}
value : string {2-06.system.traits.size.value} (4 different values)
'med' (x12)
'lg' (x3)
'sm' (x2)
'huge' (x2)
value : array<string> {2-06.system.traits.value}
Length: min=1 max=6
Value type: string {2-06.system.traits.value.[]} (18 different values)
[creatureType] : string {2-06.system.creatureType} (same value: '')
[statusEffects] : array<> {2-06.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-06.type} (2 different values)
'npc' (x17)
'hazard' (x2)