415 lines
23 KiB
Plaintext
415 lines
23 KiB
Plaintext
2-10
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Different values: 10
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=====================================
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object {2-10}
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_id : string {2-10._id} (all different values)
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folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM')
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img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {2-10.items}
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Length: min=7 max=16
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Value type: object {2-10.items.[]}
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_id : string {2-10.items.[]._id} (99 different values)
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[_stats] : object {2-10.items.[]._stats}
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compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
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img : string {2-10.items.[].img} (19 different values)
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name : string {2-10.items.[].name} (27 different values)
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sort : integer {2-10.items.[].sort} (16 different values)
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system : object {2-10.items.[].system}
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[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
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[actionType] : object {2-10.items.[].system.actionType}
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value : string {2-10.items.[].system.actionType.value} (3 different values)
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'reaction' (x18)
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'action' (x8)
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'passive' (x7)
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[actions] : object {2-10.items.[].system.actions}
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[value] : integer {2-10.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x4)
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[attack] : object {2-10.items.[].system.attack}
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value : string {2-10.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-10.items.[].system.attackEffects}
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value : array<> {2-10.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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publication : object {2-10.items.[].system.publication}
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license : string {2-10.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
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title : string {2-10.items.[].system.publication.title} (3 different values)
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'' (x57)
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'Pathfinder Bestiary' (x22)
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'Pathfinder Core Rulebook' (x20)
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rules : ignored (Foundry rules object) {2-10.items.[].system.rules}
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[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
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'hide-armor' (x6)
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'shortsword' (x6)
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'composite-shortbow' (x6)
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'alchemical-bomb' (x4)
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'scimitar' (x2)
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'javelin' (x2)
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'orc-necksplitter' (x2)
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[bonusDamage] : object {2-10.items.[].system.bonusDamage}
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value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-10.items.[].system.bulk}
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value : mixed
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integer {2-10.items.[].system.bulk.value} (3 different values)
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1 (x12)
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2 (x6)
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0 (x2)
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float {2-10.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {2-10.items.[].system.category} (all different values)
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description : object {2-10.items.[].system.description}
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value : string {2-10.items.[].system.description.value} (27 different values)
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[bonus] : object {2-10.items.[].system.bonus}
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value : integer {2-10.items.[].system.bonus.value} (all different values)
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[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
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[containerId] : empty
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[damage] : object {2-10.items.[].system.damage}
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[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
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'piercing' (x14)
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'slashing' (x4)
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'fire' (x2)
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'acid' (x2)
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[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
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1 (x20)
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2 (x2)
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[die] : string {2-10.items.[].system.damage.die} (3 different values)
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'd6' (x16)
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'd8' (x4)
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'' (x2)
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[formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6')
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[kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing')
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[persistent] : object {2-10.items.[].system.damage.persistent}
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[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
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type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
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'fire' (x2)
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'acid' (x2)
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[type] : string {2-10.items.[].system.damage.type} (same value: 'untyped')
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[damageRolls] : object {2-10.items.[].system.damageRolls}
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[0] : object {2-10.items.[].system.damageRolls.0}
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damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
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damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
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'piercing' (x12)
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'slashing' (x3)
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'acid' (x2)
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'fire' (x2)
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[1] : object {2-10.items.[].system.damageRolls.1}
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category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6')
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damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
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'acid' (x2)
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'fire' (x2)
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[2] : object {2-10.items.[].system.damageRolls.2}
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category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash')
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damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
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'4' (x1)
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'5' (x1)
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damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire')
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[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
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damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9')
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damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing')
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[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
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damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15')
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damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing')
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[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
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damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12')
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damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing')
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[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
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[equipped] : object {2-10.items.[].system.equipped}
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carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
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True (x5)
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False (x1)
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[invested] : empty
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[frequency] : object {2-10.items.[].system.frequency}
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max : integer {2-10.items.[].system.frequency.max} (same value: 1)
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per : string {2-10.items.[].system.frequency.per} (same value: 'round')
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value : integer {2-10.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-10.items.[].system.group} (6 different values)
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'sword' (x8)
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'leather' (x6)
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'bow' (x6)
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'bomb' (x4)
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'dart' (x2)
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'axe' (x2)
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[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
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[hp] : object {2-10.items.[].system.hp}
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max : integer {2-10.items.[].system.hp.max} (same value: 0)
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value : integer {2-10.items.[].system.hp.value} (same value: 0)
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[level] : object {2-10.items.[].system.level}
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value : integer {2-10.items.[].system.level.value} (4 different values)
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0 (x36)
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3 (x4)
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7 (x2)
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5 (x2)
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[material] : object {2-10.items.[].system.material}
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[grade] : empty
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[type] : empty
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[price] : object {2-10.items.[].system.price}
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[per] : integer {2-10.items.[].system.price.per} (same value: 10)
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value : object {2-10.items.[].system.price.value}
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[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
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[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
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2 (x8)
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14 (x6)
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1 (x4)
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10 (x4)
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3 (x2)
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53 (x2)
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30 (x2)
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[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
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1 (x8)
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9 (x6)
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[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
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1 (x34)
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20 (x4)
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10 (x2)
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5 (x1)
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3 (x1)
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9 (x1)
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12 (x1)
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[range] : integer {2-10.items.[].system.range} (3 different values)
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60 (x6)
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20 (x4)
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30 (x2)
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[reload] : object {2-10.items.[].system.reload}
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value : string {2-10.items.[].system.reload.value} (3 different values)
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'' (x10)
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'-' (x6)
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'0' (x6)
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[runes] : object {2-10.items.[].system.runes}
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potency : integer {2-10.items.[].system.runes.potency} (2 different values)
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0 (x23)
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1 (x5)
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property : array<> {2-10.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
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0 (x19)
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1 (x3)
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[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
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traits : object {2-10.items.[].system.traits}
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rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
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'common' (x97)
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'uncommon' (x2)
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value : array<string> {2-10.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
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[size] : string {2-10.items.[].system.size} (same value: 'med')
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[skill_requirements] : object {2-10.items.[].system.skill_requirements}
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rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '')
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skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '')
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[slug] : string {2-10.items.[].system.slug} (18 different values)
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[splashDamage] : object {2-10.items.[].system.splashDamage}
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[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
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0 (x16)
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2 (x4)
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[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows')
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[strength] : integer {2-10.items.[].system.strength} (same value: 2)
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[usage] : object {2-10.items.[].system.usage}
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value : string {2-10.items.[].system.usage.value} (3 different values)
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'held-in-one-hand' (x30)
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'held-in-one-plus-hands' (x6)
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'held-in-two-hands' (x2)
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[uses] : object {2-10.items.[].system.uses}
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autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {2-10.items.[].system.uses.max} (same value: 1)
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value : integer {2-10.items.[].system.uses.value} (same value: 1)
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[weaponType] : object {2-10.items.[].system.weaponType}
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value : string {2-10.items.[].system.weaponType.value} (2 different values)
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'melee' (x16)
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'ranged' (x6)
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type : string {2-10.items.[].type} (6 different values)
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'action' (x33)
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'weapon' (x22)
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'melee' (x22)
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'consumable' (x10)
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'armor' (x6)
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'equipment' (x6)
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[flags] : object {2-10.items.[].flags}
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pf2e : object {2-10.items.[].flags.pf2e}
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linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
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name : string {2-10.name} (all different values)
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prototypeToken : object {2-10.prototypeToken}
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name : string {2-10.prototypeToken.name} (5 different values)
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'Burning Sun Orc' (x2)
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'Scorched Earth Orc (Clipper)' (x2)
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'Scorched Earth Orc (Scout)' (x2)
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'Scorched Earth Orc (Sharpshooter)' (x2)
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'Strak' (x2)
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system : object {2-10.system}
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abilities : object {2-10.system.abilities}
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cha : object {2-10.system.abilities.cha}
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mod : integer {2-10.system.abilities.cha.mod} (2 different values)
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2 (x8)
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3 (x2)
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con : object {2-10.system.abilities.con}
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mod : integer {2-10.system.abilities.con.mod} (3 different values)
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2 (x7)
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3 (x2)
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4 (x1)
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dex : object {2-10.system.abilities.dex}
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mod : integer {2-10.system.abilities.dex.mod} (3 different values)
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4 (x5)
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2 (x3)
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3 (x2)
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int : object {2-10.system.abilities.int}
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mod : integer {2-10.system.abilities.int.mod} (4 different values)
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1 (x5)
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2 (x3)
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0 (x1)
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3 (x1)
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str : object {2-10.system.abilities.str}
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mod : integer {2-10.system.abilities.str.mod} (3 different values)
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4 (x5)
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5 (x3)
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3 (x2)
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wis : object {2-10.system.abilities.wis}
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mod : integer {2-10.system.abilities.wis.mod} (2 different values)
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1 (x7)
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2 (x3)
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attributes : object {2-10.system.attributes}
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ac : object {2-10.system.attributes.ac}
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details : string {2-10.system.attributes.ac.details} (same value: '')
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value : integer {2-10.system.attributes.ac.value} (5 different values)
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21 (x4)
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25 (x2)
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24 (x2)
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23 (x1)
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27 (x1)
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allSaves : object {2-10.system.attributes.allSaves}
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value : string {2-10.system.attributes.allSaves.value} (same value: '')
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hp : object {2-10.system.attributes.hp}
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details : string {2-10.system.attributes.hp.details} (same value: '')
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max : integer {2-10.system.attributes.hp.max} (8 different values)
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78 (x2)
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119 (x2)
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63 (x1)
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99 (x1)
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55 (x1)
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95 (x1)
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92 (x1)
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130 (x1)
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temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
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[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
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value : integer {2-10.system.attributes.hp.value} (8 different values)
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78 (x2)
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119 (x2)
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63 (x1)
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99 (x1)
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55 (x1)
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95 (x1)
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92 (x1)
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130 (x1)
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speed : object {2-10.system.attributes.speed}
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otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {2-10.system.attributes.speed.value} (same value: 30)
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details : object {2-10.system.details}
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blurb : string {2-10.system.details.blurb} (same value: '')
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languages : object {2-10.system.details.languages}
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details : string {2-10.system.details.languages.details} (same value: '')
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value : array<string> {2-10.system.details.languages.value}
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Length: min=2 max=2
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Value type: string {2-10.system.details.languages.value.[]} (2 different values)
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'common' (x10)
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'orcish' (x10)
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level : object {2-10.system.details.level}
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value : integer {2-10.system.details.level.value} (5 different values)
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6 (x3)
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4 (x2)
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5 (x2)
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7 (x2)
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8 (x1)
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privateNotes : string {2-10.system.details.privateNotes} (same value: '')
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publicNotes : string {2-10.system.details.publicNotes} (same value: '')
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publication : object {2-10.system.details.publication}
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license : string {2-10.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
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title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn')
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initiative : object {2-10.system.initiative}
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statistic : string {2-10.system.initiative.statistic} (same value: 'perception')
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perception : object {2-10.system.perception}
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details : string {2-10.system.perception.details} (same value: '')
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mod : integer {2-10.system.perception.mod} (5 different values)
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15 (x3)
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12 (x2)
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13 (x2)
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16 (x2)
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11 (x1)
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senses : array<object> {2-10.system.perception.senses}
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Length: min=1 max=1
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Value type: object {2-10.system.perception.senses.[]}
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type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision')
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resources : object {2-10.system.resources}
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saves : object {2-10.system.saves}
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fortitude : object {2-10.system.saves.fortitude}
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saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {2-10.system.saves.fortitude.value} (5 different values)
|
|
14 (x3)
|
|
16 (x2)
|
|
17 (x2)
|
|
11 (x2)
|
|
13 (x1)
|
|
reflex : object {2-10.system.saves.reflex}
|
|
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-10.system.saves.reflex.value} (5 different values)
|
|
14 (x3)
|
|
15 (x3)
|
|
12 (x2)
|
|
11 (x1)
|
|
18 (x1)
|
|
will : object {2-10.system.saves.will}
|
|
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
|
|
'' (x9)
|
|
'Items shortsword, composite shortbow (10 arrows)' (x1)
|
|
value : integer {2-10.system.saves.will.value} (3 different values)
|
|
9 (x5)
|
|
12 (x4)
|
|
14 (x1)
|
|
skills : object {2-10.system.skills}
|
|
acrobatics : object {2-10.system.skills.acrobatics}
|
|
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
|
|
12 (x1)
|
|
14 (x1)
|
|
[athletics] : object {2-10.system.skills.athletics}
|
|
base : integer {2-10.system.skills.athletics.base} (4 different values)
|
|
12 (x3)
|
|
15 (x3)
|
|
11 (x1)
|
|
13 (x1)
|
|
crafting : object {2-10.system.skills.crafting}
|
|
base : integer {2-10.system.skills.crafting.base} (2 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
intimidation : object {2-10.system.skills.intimidation}
|
|
base : integer {2-10.system.skills.intimidation.base} (4 different values)
|
|
12 (x5)
|
|
14 (x2)
|
|
13 (x2)
|
|
15 (x1)
|
|
survival : object {2-10.system.skills.survival}
|
|
base : integer {2-10.system.skills.survival.base} (4 different values)
|
|
13 (x4)
|
|
10 (x2)
|
|
11 (x2)
|
|
16 (x2)
|
|
traits : object {2-10.system.traits}
|
|
rarity : string {2-10.system.traits.rarity} (2 different values)
|
|
'uncommon' (x8)
|
|
'unique' (x2)
|
|
size : object {2-10.system.traits.size}
|
|
value : string {2-10.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {2-10.system.traits.value}
|
|
Length: min=3 max=4
|
|
Value type: string {2-10.system.traits.value.[]} (5 different values)
|
|
'humanoid' (x10)
|
|
'orc' (x10)
|
|
'chaotic' (x8)
|
|
'evil' (x8)
|
|
'good' (x2)
|
|
type : string {2-10.type} (same value: 'npc') |