500 lines
28 KiB
Plaintext
500 lines
28 KiB
Plaintext
3-01
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Different values: 10
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=====================================
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object {3-01}
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_id : string {3-01._id} (all different values)
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folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG')
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img : string {3-01.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {3-01.items}
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Length: min=1 max=9
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Value type: object {3-01.items.[]}
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_id : string {3-01.items.[]._id} (30 different values)
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img : string {3-01.items.[].img} (11 different values)
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name : string {3-01.items.[].name} (24 different values)
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sort : integer {3-01.items.[].sort} (all different values)
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system : object {3-01.items.[].system}
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[acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
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[actionType] : object {3-01.items.[].system.actionType}
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value : string {3-01.items.[].system.actionType.value} (3 different values)
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'passive' (x13)
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'action' (x7)
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'reaction' (x4)
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[actions] : object {3-01.items.[].system.actions}
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[value] : integer {3-01.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x3)
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[area] : empty
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publication : object {3-01.items.[].system.publication}
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license : string {3-01.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
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title : string {3-01.items.[].system.publication.title} (2 different values)
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'' (x47)
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'Pathfinder Bestiary' (x2)
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[attack] : object {3-01.items.[].system.attack}
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value : string {3-01.items.[].system.attack.value} (same value: '')
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[autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonusDamage] : object {3-01.items.[].system.bonusDamage}
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value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0)
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description : object {3-01.items.[].system.description}
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value : string {3-01.items.[].system.description.value} (20 different values)
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[attackEffects] : object {3-01.items.[].system.attackEffects}
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[custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-01.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach')
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[baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
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'hatchet' (x2)
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'studded-leather-armor' (x2)
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'dagger' (x2)
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'chain-shirt' (x2)
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[bonus] : object {3-01.items.[].system.bonus}
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value : integer {3-01.items.[].system.bonus.value} (6 different values)
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12 (x4)
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0 (x4)
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9 (x4)
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13 (x2)
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10 (x2)
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8 (x1)
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[bulk] : object {3-01.items.[].system.bulk}
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value : mixed
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float {3-01.items.[].system.bulk.value} (same value: 0,1)
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integer {3-01.items.[].system.bulk.value} (same value: 1)
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[category] : string {3-01.items.[].system.category} (6 different values)
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'offensive' (x13)
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'defensive' (x8)
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'light' (x4)
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'martial' (x2)
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'simple' (x2)
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'interaction' (x1)
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[checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[cost] : object {3-01.items.[].system.cost}
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value : string {3-01.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
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[damage] : object {3-01.items.[].system.damage}
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[damageType] : string {3-01.items.[].system.damage.damageType} (2 different values)
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'slashing' (x2)
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'piercing' (x2)
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[dice] : integer {3-01.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-01.items.[].system.damage.die} (2 different values)
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'd6' (x2)
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'd4' (x2)
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[damageRolls] : object {3-01.items.[].system.damageRolls}
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[0] : object {3-01.items.[].system.damageRolls.0}
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damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
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'1d4+1' (x2)
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'1d4+4' (x2)
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'2d6+3' (x1)
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'1d6+3' (x1)
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'1d4+3' (x1)
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damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
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'piercing' (x5)
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'bludgeoning' (x2)
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[1] : object {3-01.items.[].system.damageRolls.1}
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category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
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'1d6' (x2)
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'1d4' (x1)
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damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire')
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[d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
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damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
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'1d6+5' (x1)
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'1d6+9' (x1)
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damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing')
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[ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
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damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
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'1d6+5' (x1)
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'1d6+9' (x1)
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damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing')
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[defense] : empty
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[dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
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[duration] : object {3-01.items.[].system.duration}
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sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
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value : string {3-01.items.[].system.duration.value} (same value: '1 hour')
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[equipped] : object {3-01.items.[].system.equipped}
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carryType : string {3-01.items.[].system.equipped.carryType} (2 different values)
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'held' (x4)
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'worn' (x4)
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[handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1)
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[inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[group] : string {3-01.items.[].system.group} (4 different values)
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'axe' (x2)
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'leather' (x2)
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'knife' (x2)
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'chain' (x2)
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[hardness] : integer {3-01.items.[].system.hardness} (same value: 0)
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[hp] : object {3-01.items.[].system.hp}
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max : integer {3-01.items.[].system.hp.max} (same value: 0)
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value : integer {3-01.items.[].system.hp.value} (same value: 0)
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[level] : object {3-01.items.[].system.level}
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value : integer {3-01.items.[].system.level.value} (2 different values)
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0 (x8)
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1 (x2)
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[location] : object {3-01.items.[].system.location}
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value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4')
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[material] : object {3-01.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {3-01.items.[].system.prepared}
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flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
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value : string {3-01.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {3-01.items.[].system.price}
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value : object {3-01.items.[].system.price.value}
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[gp] : integer {3-01.items.[].system.price.value.gp} (2 different values)
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3 (x2)
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5 (x2)
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[sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
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4 (x2)
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2 (x2)
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[proficiency] : object {3-01.items.[].system.proficiency}
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value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {3-01.items.[].system.quantity} (2 different values)
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1 (x6)
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4 (x2)
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[range] : object {3-01.items.[].system.range}
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value : string {3-01.items.[].system.range.value} (same value: '')
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[reload] : object {3-01.items.[].system.reload}
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value : string {3-01.items.[].system.reload.value} (same value: '-')
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[requirements] : string {3-01.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {3-01.items.[].system.rules}
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[runes] : object {3-01.items.[].system.runes}
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potency : integer {3-01.items.[].system.runes.potency} (same value: 0)
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property : array<> {3-01.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
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[size] : string {3-01.items.[].system.size} (same value: 'med')
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[slots] : object {3-01.items.[].system.slots}
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slot1 : object {3-01.items.[].system.slots.slot1}
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max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1)
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value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1)
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[slug] : string {3-01.items.[].system.slug} (6 different values)
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'hatchet' (x2)
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'studded-leather-armor' (x2)
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'illusory-disguise' (x2)
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'dagger' (x2)
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'chain-shirt' (x2)
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'sneak-attack' (x2)
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[speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
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[spelldc] : object {3-01.items.[].system.spelldc}
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dc : integer {3-01.items.[].system.spelldc.dc} (2 different values)
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15 (x1)
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18 (x1)
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item : integer {3-01.items.[].system.spelldc.item} (same value: 0)
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mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-01.items.[].system.spelldc.value} (2 different values)
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7 (x1)
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10 (x1)
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[splashDamage] : object {3-01.items.[].system.splashDamage}
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value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {3-01.items.[].system.strength} (same value: 1)
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[target] : object {3-01.items.[].system.target}
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value : string {3-01.items.[].system.target.value} (same value: '')
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[time] : object {3-01.items.[].system.time}
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value : string {3-01.items.[].system.time.value} (same value: '2')
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[tradition] : object {3-01.items.[].system.tradition}
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value : string {3-01.items.[].system.tradition.value} (same value: 'occult')
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[traits] : object {3-01.items.[].system.traits}
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rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {3-01.items.[].system.traits.traditions}
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Length: min=2 max=2
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Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
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'arcane' (x2)
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'occult' (x2)
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value : array<string> {3-01.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
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[usage] : object {3-01.items.[].system.usage}
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value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[weaponType] : object {3-01.items.[].system.weaponType}
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value : string {3-01.items.[].system.weaponType.value} (2 different values)
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'melee' (x8)
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'ranged' (x5)
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type : string {3-01.items.[].type} (6 different values)
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'action' (x24)
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'melee' (x13)
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'weapon' (x4)
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'armor' (x4)
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'spellcastingEntry' (x2)
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'spell' (x2)
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[_stats] : object {3-01.items.[]._stats}
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compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values)
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'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2)
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'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2)
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'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2)
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'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2)
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'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
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[flags] : object {3-01.items.[].flags}
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pf2e : object {3-01.items.[].flags.pf2e}
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linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
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'HHnw1l82KEs79ly6' (x4)
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'8DsdSzWnUcWOnZyf' (x4)
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name : string {3-01.name} (all different values)
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system : object {3-01.system}
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[abilities] : object {3-01.system.abilities}
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cha : object {3-01.system.abilities.cha}
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mod : integer {3-01.system.abilities.cha.mod} (4 different values)
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0 (x3)
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-2 (x2)
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2 (x2)
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1 (x1)
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con : object {3-01.system.abilities.con}
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mod : integer {3-01.system.abilities.con.mod} (4 different values)
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2 (x3)
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1 (x2)
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3 (x2)
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4 (x1)
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dex : object {3-01.system.abilities.dex}
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mod : integer {3-01.system.abilities.dex.mod} (3 different values)
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4 (x5)
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2 (x2)
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5 (x1)
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int : object {3-01.system.abilities.int}
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mod : integer {3-01.system.abilities.int.mod} (4 different values)
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-5 (x2)
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-2 (x2)
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-1 (x2)
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0 (x2)
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str : object {3-01.system.abilities.str}
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mod : integer {3-01.system.abilities.str.mod} (3 different values)
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1 (x4)
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-3 (x2)
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3 (x2)
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wis : object {3-01.system.abilities.wis}
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mod : integer {3-01.system.abilities.wis.mod} (3 different values)
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2 (x5)
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0 (x2)
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3 (x1)
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attributes : object {3-01.system.attributes}
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ac : object {3-01.system.attributes.ac}
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[details] : string {3-01.system.attributes.ac.details} (same value: '')
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value : integer {3-01.system.attributes.ac.value} (5 different values)
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21 (x3)
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18 (x3)
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0 (x2)
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20 (x1)
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17 (x1)
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[allSaves] : object {3-01.system.attributes.allSaves}
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value : string {3-01.system.attributes.allSaves.value} (same value: '')
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hp : object {3-01.system.attributes.hp}
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details : string {3-01.system.attributes.hp.details} (same value: '')
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max : integer {3-01.system.attributes.hp.max} (9 different values)
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0 (x2)
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37 (x1)
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70 (x1)
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30 (x1)
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18 (x1)
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16 (x1)
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35 (x1)
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60 (x1)
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39 (x1)
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temp : integer {3-01.system.attributes.hp.temp} (same value: 0)
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value : integer {3-01.system.attributes.hp.value} (9 different values)
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0 (x2)
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37 (x1)
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70 (x1)
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30 (x1)
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18 (x1)
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16 (x1)
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35 (x1)
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60 (x1)
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39 (x1)
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[emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
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[hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
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[immunities] : array<object> {3-01.system.attributes.immunities}
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Length: min=5 max=5
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Value type: object {3-01.system.attributes.immunities.[]}
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type : string {3-01.system.attributes.immunities.[].type} (5 different values)
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'bleed' (x2)
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'fire' (x2)
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'paralyzed' (x2)
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'poison' (x2)
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'sleep' (x2)
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[speed] : object {3-01.system.attributes.speed}
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otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
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type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
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value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
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value : integer {3-01.system.attributes.speed.value} (3 different values)
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25 (x5)
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10 (x2)
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30 (x1)
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[stealth] : object {3-01.system.attributes.stealth}
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details : string {3-01.system.attributes.stealth.details} (same value: '')
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value : integer {3-01.system.attributes.stealth.value} (2 different values)
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7 (x1)
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9 (x1)
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[weaknesses] : array<object> {3-01.system.attributes.weaknesses}
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Length: min=1 max=1
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Value type: object {3-01.system.attributes.weaknesses.[]}
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type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold')
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value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
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details : object {3-01.system.details}
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[blurb] : string {3-01.system.details.blurb} (same value: '')
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[languages] : object {3-01.system.details.languages}
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details : string {3-01.system.details.languages.details} (2 different values)
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|
'' (x6)
|
|
'(can\'t speak any language)' (x2)
|
|
value : array<string> {3-01.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {3-01.system.details.languages.value.[]} (3 different values)
|
|
'common' (x4)
|
|
'shadowtongue' (x4)
|
|
'pyric' (x2)
|
|
level : object {3-01.system.details.level}
|
|
value : integer {3-01.system.details.level.value} (5 different values)
|
|
1 (x3)
|
|
3 (x2)
|
|
4 (x2)
|
|
2 (x2)
|
|
-1 (x1)
|
|
[privateNotes] : string {3-01.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {3-01.system.details.publicNotes} (5 different values)
|
|
publication : object {3-01.system.details.publication}
|
|
license : string {3-01.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-01.system.details.publication.remaster} (same value: False)
|
|
title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries')
|
|
[description] : string {3-01.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>')
|
|
[disable] : string {3-01.system.details.disable} (2 different values)
|
|
'<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p>' (x1)
|
|
'<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p>' (x1)
|
|
[isComplex] : boolean {3-01.system.details.isComplex} (same value: False)
|
|
[reset] : string {3-01.system.details.reset} (same value: '<p>The trap resets each night at dusk.</p>')
|
|
[routine] : string {3-01.system.details.routine} (same value: '')
|
|
[initiative] : object {3-01.system.initiative}
|
|
statistic : string {3-01.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {3-01.system.perception}
|
|
details : string {3-01.system.perception.details} (2 different values)
|
|
'' (x7)
|
|
'smoke vision' (x1)
|
|
mod : integer {3-01.system.perception.mod} (5 different values)
|
|
8 (x3)
|
|
11 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
senses : array<object> {3-01.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {3-01.system.perception.senses.[]}
|
|
[acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {3-01.system.perception.senses.[].range} (same value: 60)
|
|
type : string {3-01.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x8)
|
|
'scent' (x2)
|
|
[resources] : object {3-01.system.resources}
|
|
[focus] : object {3-01.system.resources.focus}
|
|
max : integer {3-01.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-01.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-01.system.saves}
|
|
fortitude : object {3-01.system.saves.fortitude}
|
|
saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-01.system.saves.fortitude.value} (6 different values)
|
|
9 (x2)
|
|
12 (x2)
|
|
0 (x2)
|
|
7 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
reflex : object {3-01.system.saves.reflex}
|
|
saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-01.system.saves.reflex.value} (7 different values)
|
|
0 (x2)
|
|
10 (x2)
|
|
11 (x2)
|
|
12 (x1)
|
|
13 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
will : object {3-01.system.saves.will}
|
|
saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-01.system.saves.will.value} (6 different values)
|
|
8 (x2)
|
|
9 (x2)
|
|
6 (x2)
|
|
0 (x2)
|
|
5 (x1)
|
|
7 (x1)
|
|
[skills] : object {3-01.system.skills}
|
|
[acrobatics] : object {3-01.system.skills.acrobatics}
|
|
base : integer {3-01.system.skills.acrobatics.base} (5 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
13 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[athletics] : object {3-01.system.skills.athletics}
|
|
base : integer {3-01.system.skills.athletics.base} (5 different values)
|
|
7 (x2)
|
|
9 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
10 (x1)
|
|
[deception] : object {3-01.system.skills.deception}
|
|
base : integer {3-01.system.skills.deception.base} (2 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
[diplomacy] : object {3-01.system.skills.diplomacy}
|
|
base : integer {3-01.system.skills.diplomacy.base} (2 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
[intimidation] : object {3-01.system.skills.intimidation}
|
|
base : integer {3-01.system.skills.intimidation.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[society] : object {3-01.system.skills.society}
|
|
base : integer {3-01.system.skills.society.base} (2 different values)
|
|
3 (x1)
|
|
5 (x1)
|
|
[stealth] : object {3-01.system.skills.stealth}
|
|
base : integer {3-01.system.skills.stealth.base} (6 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
10 (x1)
|
|
[thievery] : object {3-01.system.skills.thievery}
|
|
base : integer {3-01.system.skills.thievery.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
traits : object {3-01.system.traits}
|
|
rarity : string {3-01.system.traits.rarity} (2 different values)
|
|
'uncommon' (x9)
|
|
'common' (x1)
|
|
size : object {3-01.system.traits.size}
|
|
value : string {3-01.system.traits.size.value} (3 different values)
|
|
'med' (x7)
|
|
'tiny' (x2)
|
|
'sm' (x1)
|
|
value : array<string> {3-01.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {3-01.system.traits.value.[]} (9 different values)
|
|
'shadow' (x6)
|
|
'evil' (x4)
|
|
'fetchling' (x4)
|
|
'humanoid' (x4)
|
|
'animal' (x2)
|
|
'elemental' (x2)
|
|
'fire' (x2)
|
|
'magical' (x2)
|
|
'trap' (x2)
|
|
[creatureType] : string {3-01.system.creatureType} (same value: '')
|
|
[customModifiers] : object {3-01.system.customModifiers}
|
|
[statusEffects] : array<> {3-01.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {3-01.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x2)
|
|
[prototypeToken] : object {3-01.prototypeToken}
|
|
name : string {3-01.prototypeToken.name} (2 different values)
|
|
'Shadow Double Runes' (x2)
|
|
'Filth Fire' (x1) |