Files
Pf2eDataScrapper/output/pf2e/packs/3-03.txt
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2025-04-08 17:56:11 +04:00

327 lines
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3-03
Different values: 1
=====================================
object {3-03}
_id : string {3-03._id} (all different values)
folder : string {3-03.folder} (all different values)
img : string {3-03.img} (all different values)
items : array<object> {3-03.items}
Length: min=12 max=12
Value type: object {3-03.items.[]}
_id : string {3-03.items.[]._id} (12 different values)
img : string {3-03.items.[].img} (8 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'systems/pf2e/icons/spells/charm.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1)
'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {3-03.items.[].name} (9 different values)
'Dagger' (x3)
'Blowgun' (x2)
'Primal Innate Spells' (x1)
'Charm' (x1)
'Blowgun Darts (Poisoned)' (x1)
'Jaws' (x1)
'Inspired Feast' (x1)
'Size Alteration' (x1)
'Sneak Attack' (x1)
sort : integer {3-03.items.[].sort} (12 different values)
system : object {3-03.items.[].system}
actionType : object {3-03.items.[].system.actionType}
value : string {3-03.items.[].system.actionType.value} (2 different values)
'passive' (x2)
'action' (x1)
[attack] : object {3-03.items.[].system.attack}
value : string {3-03.items.[].system.attack.value} (all different values)
[attackEffects] : object {3-03.items.[].system.attackEffects}
value : array<> {3-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
'blowgun' (x1)
'dagger' (x1)
traits : object {3-03.items.[].system.traits}
rarity : string {3-03.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {3-03.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {3-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
[area] : empty
[bonus] : object {3-03.items.[].system.bonus}
value : integer {3-03.items.[].system.bonus.value} (3 different values)
16 (x3)
0 (x2)
17 (x1)
[bonusDamage] : object {3-03.items.[].system.bonusDamage}
value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
[bulk] : object {3-03.items.[].system.bulk}
value : mixed
float {3-03.items.[].system.bulk.value} (all different values)
integer {3-03.items.[].system.bulk.value} (all different values)
[category] : string {3-03.items.[].system.category} (3 different values)
'offensive' (x3)
'simple' (x2)
'ammo' (x1)
[containerId] : empty
description : object {3-03.items.[].system.description}
value : string {3-03.items.[].system.description.value} (8 different values)
[equipped] : object {3-03.items.[].system.equipped}
carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x1)
handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : empty
[group] : string {3-03.items.[].system.group} (2 different values)
'dart' (x1)
'knife' (x1)
[hardness] : integer {3-03.items.[].system.hardness} (all different values)
[hp] : object {3-03.items.[].system.hp}
max : integer {3-03.items.[].system.hp.max} (all different values)
value : integer {3-03.items.[].system.hp.value} (all different values)
[material] : object {3-03.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-03.items.[].system.prepared}
flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values)
value : string {3-03.items.[].system.prepared.value} (all different values)
[price] : object {3-03.items.[].system.price}
per : integer {3-03.items.[].system.price.per} (all different values)
value : object {3-03.items.[].system.price.value}
[sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
1 (x1)
2 (x1)
cp : integer {3-03.items.[].system.price.value.cp} (all different values)
[proficiency] : object {3-03.items.[].system.proficiency}
value : integer {3-03.items.[].system.proficiency.value} (all different values)
publication : object {3-03.items.[].system.publication}
license : string {3-03.items.[].system.publication.license} (all different values)
remaster : boolean {3-03.items.[].system.publication.remaster} (all different values)
title : string {3-03.items.[].system.publication.title} (3 different values)
'' (x8)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Bestiary' (x1)
[cost] : object {3-03.items.[].system.cost}
value : string {3-03.items.[].system.cost.value} (all different values)
[counteraction] : boolean {3-03.items.[].system.counteraction} (all different values)
[damage] : object {3-03.items.[].system.damage}
damageType : string {3-03.items.[].system.damage.damageType} (all different values)
dice : integer {3-03.items.[].system.damage.dice} (all different values)
die : string {3-03.items.[].system.damage.die} (2 different values)
'' (x1)
'd4' (x1)
[damageRolls] : object {3-03.items.[].system.damageRolls}
0 : object {3-03.items.[].system.damageRolls.0}
damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
1 : object {3-03.items.[].system.damageRolls.1}
category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
[2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
[id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
[v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
[quantity] : integer {3-03.items.[].system.quantity} (2 different values)
1 (x2)
20 (x1)
[reload] : object {3-03.items.[].system.reload}
value : string {3-03.items.[].system.reload.value} (2 different values)
'1' (x1)
'-' (x1)
[requirements] : string {3-03.items.[].system.requirements} (all different values)
rules : ignored (Foundry rules object) {3-03.items.[].system.rules}
[defense] : object {3-03.items.[].system.defense}
save : object {3-03.items.[].system.defense.save}
basic : boolean {3-03.items.[].system.defense.save.basic} (all different values)
statistic : string {3-03.items.[].system.defense.save.statistic} (all different values)
[duration] : object {3-03.items.[].system.duration}
sustained : boolean {3-03.items.[].system.duration.sustained} (all different values)
value : string {3-03.items.[].system.duration.value} (all different values)
[level] : object {3-03.items.[].system.level}
value : integer {3-03.items.[].system.level.value} (2 different values)
0 (x3)
1 (x1)
[location] : object {3-03.items.[].system.location}
value : string {3-03.items.[].system.location.value} (all different values)
[range] : mixed
object {3-03.items.[].system.range}
value : string {3-03.items.[].system.range.value} (all different values)
integer {3-03.items.[].system.range} (all different values)
[runes] : object {3-03.items.[].system.runes}
potency : integer {3-03.items.[].system.runes.potency} (2 different values)
0 (x1)
1 (x1)
property : array<> {3-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-03.items.[].system.runes.striking} (all different values)
[size] : string {3-03.items.[].system.size} (all different values)
[slots] : object {3-03.items.[].system.slots}
[slug] : string {3-03.items.[].system.slug} (5 different values)
'charm' (x1)
'blowgun' (x1)
'dagger' (x1)
'blowgun-darts' (x1)
'sneak-attack' (x1)
[spelldc] : object {3-03.items.[].system.spelldc}
dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
value : integer {3-03.items.[].system.spelldc.value} (all different values)
actions : object {3-03.items.[].system.actions}
[value] : integer {3-03.items.[].system.actions.value} (all different values)
[splashDamage] : object {3-03.items.[].system.splashDamage}
value : integer {3-03.items.[].system.splashDamage.value} (all different values)
[stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
[target] : object {3-03.items.[].system.target}
value : string {3-03.items.[].system.target.value} (all different values)
[time] : object {3-03.items.[].system.time}
value : string {3-03.items.[].system.time.value} (all different values)
[tradition] : object {3-03.items.[].system.tradition}
value : string {3-03.items.[].system.tradition.value} (all different values)
[usage] : object {3-03.items.[].system.usage}
value : string {3-03.items.[].system.usage.value} (all different values)
[uses] : object {3-03.items.[].system.uses}
autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values)
max : integer {3-03.items.[].system.uses.max} (all different values)
value : integer {3-03.items.[].system.uses.value} (all different values)
[weaponType] : object {3-03.items.[].system.weaponType}
value : string {3-03.items.[].system.weaponType.value} (2 different values)
'melee' (x2)
'ranged' (x2)
type : string {3-03.items.[].type} (6 different values)
'melee' (x4)
'action' (x3)
'weapon' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
'consumable' (x1)
[_stats] : object {3-03.items.[]._stats}
compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values)
'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1)
'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
[flags] : object {3-03.items.[].flags}
pf2e : object {3-03.items.[].flags.pf2e}
linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values)
'jCsNuRVEQDzl0gcm' (x2)
'WCy61NgnOICYMQdN' (x1)
name : string {3-03.name} (all different values)
prototypeToken : object {3-03.prototypeToken}
name : string {3-03.prototypeToken.name} (all different values)
system : object {3-03.system}
abilities : object {3-03.system.abilities}
cha : object {3-03.system.abilities.cha}
mod : integer {3-03.system.abilities.cha.mod} (all different values)
con : object {3-03.system.abilities.con}
mod : integer {3-03.system.abilities.con.mod} (all different values)
dex : object {3-03.system.abilities.dex}
mod : integer {3-03.system.abilities.dex.mod} (all different values)
int : object {3-03.system.abilities.int}
mod : integer {3-03.system.abilities.int.mod} (all different values)
str : object {3-03.system.abilities.str}
mod : integer {3-03.system.abilities.str.mod} (all different values)
wis : object {3-03.system.abilities.wis}
mod : integer {3-03.system.abilities.wis.mod} (all different values)
attributes : object {3-03.system.attributes}
ac : object {3-03.system.attributes.ac}
details : string {3-03.system.attributes.ac.details} (all different values)
value : integer {3-03.system.attributes.ac.value} (all different values)
allSaves : object {3-03.system.attributes.allSaves}
value : string {3-03.system.attributes.allSaves.value} (all different values)
hp : object {3-03.system.attributes.hp}
details : string {3-03.system.attributes.hp.details} (all different values)
max : integer {3-03.system.attributes.hp.max} (all different values)
temp : integer {3-03.system.attributes.hp.temp} (all different values)
value : integer {3-03.system.attributes.hp.value} (all different values)
speed : object {3-03.system.attributes.speed}
otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-03.system.attributes.speed.value} (all different values)
details : object {3-03.system.details}
blurb : string {3-03.system.details.blurb} (all different values)
languages : object {3-03.system.details.languages}
details : string {3-03.system.details.languages.details} (all different values)
value : array<string> {3-03.system.details.languages.value}
Length: min=3 max=3
Value type: string {3-03.system.details.languages.value.[]} (3 different values)
'aklo' (x1)
'fey' (x1)
'mwangi' (x1)
level : object {3-03.system.details.level}
value : integer {3-03.system.details.level.value} (all different values)
privateNotes : string {3-03.system.details.privateNotes} (all different values)
publicNotes : string {3-03.system.details.publicNotes} (all different values)
publication : object {3-03.system.details.publication}
license : string {3-03.system.details.publication.license} (all different values)
remaster : boolean {3-03.system.details.publication.remaster} (all different values)
title : string {3-03.system.details.publication.title} (all different values)
initiative : object {3-03.system.initiative}
statistic : string {3-03.system.initiative.statistic} (all different values)
perception : object {3-03.system.perception}
details : string {3-03.system.perception.details} (all different values)
mod : integer {3-03.system.perception.mod} (all different values)
senses : array<object> {3-03.system.perception.senses}
Length: min=2 max=2
Value type: object {3-03.system.perception.senses.[]}
acuity : string {3-03.system.perception.senses.[].acuity} (all different values)
range : integer {3-03.system.perception.senses.[].range} (all different values)
type : string {3-03.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x1)
'scent' (x1)
resources : object {3-03.system.resources}
focus : object {3-03.system.resources.focus}
max : integer {3-03.system.resources.focus.max} (all different values)
value : integer {3-03.system.resources.focus.value} (all different values)
saves : object {3-03.system.saves}
fortitude : object {3-03.system.saves.fortitude}
saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values)
value : integer {3-03.system.saves.fortitude.value} (all different values)
reflex : object {3-03.system.saves.reflex}
saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values)
value : integer {3-03.system.saves.reflex.value} (all different values)
will : object {3-03.system.saves.will}
saveDetail : string {3-03.system.saves.will.saveDetail} (all different values)
value : integer {3-03.system.saves.will.value} (all different values)
skills : object {3-03.system.skills}
athletics : object {3-03.system.skills.athletics}
base : integer {3-03.system.skills.athletics.base} (all different values)
crafting : object {3-03.system.skills.crafting}
base : integer {3-03.system.skills.crafting.base} (all different values)
deception : object {3-03.system.skills.deception}
base : integer {3-03.system.skills.deception.base} (all different values)
nature : object {3-03.system.skills.nature}
base : integer {3-03.system.skills.nature.base} (all different values)
stealth : object {3-03.system.skills.stealth}
base : integer {3-03.system.skills.stealth.base} (all different values)
survival : object {3-03.system.skills.survival}
base : integer {3-03.system.skills.survival.base} (all different values)
traits : object {3-03.system.traits}
rarity : string {3-03.system.traits.rarity} (all different values)
size : object {3-03.system.traits.size}
value : string {3-03.system.traits.size.value} (all different values)
value : array<string> {3-03.system.traits.value}
Length: min=2 max=2
Value type: string {3-03.system.traits.value.[]} (2 different values)
'evil' (x1)
'fey' (x1)
type : string {3-03.type} (all different values)