692 lines
43 KiB
Plaintext
692 lines
43 KiB
Plaintext
3-07
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Different values: 8
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=====================================
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object {3-07}
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_id : string {3-07._id} (all different values)
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folder : string {3-07.folder} (same value: 'z6gYwaLTfjiJ2zRC')
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img : string {3-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {3-07.items}
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Length: min=2 max=25
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Value type: object {3-07.items.[]}
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_id : string {3-07.items.[]._id} (56 different values)
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img : string {3-07.items.[].img} (38 different values)
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name : string {3-07.items.[].name} (45 different values)
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sort : integer {3-07.items.[].sort} (25 different values)
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system : object {3-07.items.[].system}
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[acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
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[actionType] : object {3-07.items.[].system.actionType}
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value : string {3-07.items.[].system.actionType.value} (3 different values)
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'passive' (x7)
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'action' (x6)
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'reaction' (x3)
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[actions] : object {3-07.items.[].system.actions}
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[value] : integer {3-07.items.[].system.actions.value} (2 different values)
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1 (x4)
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3 (x2)
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[area] : object {3-07.items.[].system.area}
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type : string {3-07.items.[].system.area.type} (4 different values)
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'burst' (x5)
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'cone' (x3)
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'emanation' (x2)
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'line' (x2)
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value : integer {3-07.items.[].system.area.value} (3 different values)
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20 (x5)
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30 (x4)
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15 (x3)
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[attack] : object {3-07.items.[].system.attack}
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value : string {3-07.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-07.items.[].system.attackEffects}
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[custom] : string {3-07.items.[].system.attackEffects.custom} (same value: '')
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value : array<> {3-07.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
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'dagger' (x2)
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'crossbow' (x2)
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'studded-leather-armor' (x2)
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'bo-staff' (x2)
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'club' (x1)
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'longsword' (x1)
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[bonus] : object {3-07.items.[].system.bonus}
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value : integer {3-07.items.[].system.bonus.value} (9 different values)
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0 (x8)
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11 (x3)
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10 (x2)
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9 (x2)
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12 (x2)
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8 (x1)
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15 (x1)
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14 (x1)
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13 (x1)
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[bonusDamage] : object {3-07.items.[].system.bonusDamage}
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value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-07.items.[].system.bulk}
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value : mixed
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float {3-07.items.[].system.bulk.value} (same value: 0,1)
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integer {3-07.items.[].system.bulk.value} (3 different values)
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1 (x8)
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0 (x7)
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2 (x2)
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[capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
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[heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
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[ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
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[category] : string {3-07.items.[].system.category} (7 different values)
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'offensive' (x9)
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'simple' (x5)
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'defensive' (x5)
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'martial' (x3)
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'light' (x2)
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'ammo' (x2)
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'interaction' (x2)
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[collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
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[containerId] : empty
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[cost] : object {3-07.items.[].system.cost}
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value : string {3-07.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
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False (x36)
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True (x1)
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[damage] : object {3-07.items.[].system.damage}
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[0] : object {3-07.items.[].system.damage.0}
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[category] : empty
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formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
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'2d4' (x4)
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'2d6' (x3)
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'1d4' (x2)
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'1d6' (x2)
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'5d6' (x1)
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'6d6' (x1)
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kinds : array<string> {3-07.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {3-07.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-07.items.[].system.damage.0.type} (4 different values)
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'fire' (x6)
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'void' (x4)
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'untyped' (x2)
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'cold' (x1)
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[applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x2)
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[damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
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'piercing' (x4)
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'bludgeoning' (x3)
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'slashing' (x1)
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[dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-07.items.[].system.damage.die} (3 different values)
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'd8' (x5)
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'd4' (x2)
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'd6' (x1)
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publication : object {3-07.items.[].system.publication}
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license : string {3-07.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
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title : string {3-07.items.[].system.publication.title} (5 different values)
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'Pathfinder Core Rulebook' (x49)
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'' (x32)
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'Pathfinder Secrets of Magic' (x5)
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'Pathfinder Bestiary' (x4)
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'Pathfinder Gamemastery Guide' (x2)
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rules : ignored (Foundry rules object) {3-07.items.[].system.rules}
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[checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
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[damageRolls] : object {3-07.items.[].system.damageRolls}
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[0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
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damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
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'1d8+6' (x1)
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'1d8+2' (x1)
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damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: 'piercing')
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[6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
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damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: '1d8+4')
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damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: 'piercing')
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[9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
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damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: '1d6')
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damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: 'fire')
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[C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
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damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
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'1d6+3' (x1)
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'1d6+4' (x1)
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damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: 'bludgeoning')
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[W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
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damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: '1d6+6')
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damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: 'bludgeoning')
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[lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
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damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: '1d6')
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damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: 'spirit')
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[rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
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damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: '1d8+8')
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damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: 'slashing')
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[tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
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damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: '1d6+8')
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damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: 'bludgeoning')
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[u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
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damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: '1d4')
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damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: 'piercing')
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[x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
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damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: '1d8+4')
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damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: 'piercing')
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[xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
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damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
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'1d8+3' (x1)
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'1d8+6' (x1)
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damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: 'bludgeoning')
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[defense] : object {3-07.items.[].system.defense}
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save : object {3-07.items.[].system.defense.save}
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basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
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True (x6)
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False (x5)
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statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x4)
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'fortitude' (x4)
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'will' (x3)
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description : object {3-07.items.[].system.description}
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value : string {3-07.items.[].system.description.value} (45 different values)
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[dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
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[duration] : object {3-07.items.[].system.duration}
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sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
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False (x35)
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True (x2)
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value : string {3-07.items.[].system.duration.value} (all different values)
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[equipped] : object {3-07.items.[].system.equipped}
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carryType : string {3-07.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
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[invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
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[frequency] : object {3-07.items.[].system.frequency}
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max : integer {3-07.items.[].system.frequency.max} (same value: 1)
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per : string {3-07.items.[].system.frequency.per} (same value: 'day')
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value : integer {3-07.items.[].system.frequency.value} (same value: 1)
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[group] : string {3-07.items.[].system.group} (5 different values)
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'club' (x3)
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'knife' (x2)
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'crossbow' (x2)
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'leather' (x2)
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'sword' (x1)
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[hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
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[heightening] : object {3-07.items.[].system.heightening}
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damage : object {3-07.items.[].system.heightening.damage}
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0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
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'2d6' (x5)
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'1d4' (x4)
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'2d4' (x2)
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'1d6' (x2)
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interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
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1 (x11)
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4 (x2)
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type : string {3-07.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {3-07.items.[].system.hp}
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max : integer {3-07.items.[].system.hp.max} (same value: 0)
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value : integer {3-07.items.[].system.hp.value} (same value: 0)
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[level] : object {3-07.items.[].system.level}
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value : integer {3-07.items.[].system.level.value} (6 different values)
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1 (x29)
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0 (x16)
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2 (x7)
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3 (x3)
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4 (x2)
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6 (x1)
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[location] : object {3-07.items.[].system.location}
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[heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
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1 (x9)
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2 (x7)
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3 (x3)
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value : string {3-07.items.[].system.location.value} (3 different values)
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'aKLMwsVsCRtz9ljn' (x32)
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'U1xk8qzg0baTzMmB' (x4)
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'j9upnssY0bfjsuBQ' (x1)
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[material] : object {3-07.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {3-07.items.[].system.overlays}
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hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
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_id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
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overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
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sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
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system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
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damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
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d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
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applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
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[category] : empty
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formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
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kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
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Length: min=1 max=1
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Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
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materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
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[defense] : empty
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heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
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damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
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d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
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interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
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type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
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target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
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value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
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time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
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value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
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wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
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_id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
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overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
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sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
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system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
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damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
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tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
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applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
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[category] : empty
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formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
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kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
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Length: min=1 max=1
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|
Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
|
|
materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
|
|
[defense] : empty
|
|
heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
|
|
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
|
|
tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
|
|
interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
|
|
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
|
|
target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
|
|
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
|
|
time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
|
|
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
|
|
[prepared] : object {3-07.items.[].system.prepared}
|
|
flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {3-07.items.[].system.prepared.value} (3 different values)
|
|
'spontaneous' (x2)
|
|
'focus' (x2)
|
|
'innate' (x1)
|
|
[price] : object {3-07.items.[].system.price}
|
|
[per] : integer {3-07.items.[].system.price.per} (same value: 10)
|
|
value : object {3-07.items.[].system.price.value}
|
|
[cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
|
|
[gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
|
|
3 (x6)
|
|
75 (x2)
|
|
245 (x1)
|
|
1 (x1)
|
|
[sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
[proficiency] : object {3-07.items.[].system.proficiency}
|
|
value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
|
|
[quantity] : integer {3-07.items.[].system.quantity} (2 different values)
|
|
1 (x19)
|
|
20 (x2)
|
|
[range] : mixed
|
|
object {3-07.items.[].system.range}
|
|
value : string {3-07.items.[].system.range.value} (7 different values)
|
|
'' (x16)
|
|
'30 feet' (x6)
|
|
'120 feet' (x5)
|
|
'touch' (x4)
|
|
'500 feet' (x3)
|
|
'60 feet' (x2)
|
|
'50 feet' (x1)
|
|
integer {3-07.items.[].system.range} (same value: 120)
|
|
[reload] : object {3-07.items.[].system.reload}
|
|
value : string {3-07.items.[].system.reload.value} (3 different values)
|
|
'-' (x3)
|
|
'' (x3)
|
|
'1' (x2)
|
|
[requirements] : string {3-07.items.[].system.requirements} (same value: '')
|
|
[runes] : object {3-07.items.[].system.runes}
|
|
potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {3-07.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {3-07.items.[].system.size} (same value: 'med')
|
|
[slots] : object {3-07.items.[].system.slots}
|
|
[slot1] : object {3-07.items.[].system.slots.slot1}
|
|
max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {3-07.items.[].system.slots.slot2}
|
|
max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
[slot3] : object {3-07.items.[].system.slots.slot3}
|
|
max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
|
|
value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
|
|
[slug] : string {3-07.items.[].system.slug} (33 different values)
|
|
[speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {3-07.items.[].system.spelldc}
|
|
dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
|
|
20 (x2)
|
|
15 (x2)
|
|
22 (x1)
|
|
mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {3-07.items.[].system.spelldc.value} (3 different values)
|
|
12 (x2)
|
|
7 (x2)
|
|
14 (x1)
|
|
[splashDamage] : object {3-07.items.[].system.splashDamage}
|
|
value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {3-07.items.[].system.stackGroup} (same value: 'bolts')
|
|
[stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
|
|
[strength] : integer {3-07.items.[].system.strength} (same value: 1)
|
|
[target] : object {3-07.items.[].system.target}
|
|
value : string {3-07.items.[].system.target.value} (6 different values)
|
|
'' (x21)
|
|
'1 creature' (x8)
|
|
'1 or more creatures' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
[time] : object {3-07.items.[].system.time}
|
|
value : string {3-07.items.[].system.time.value} (4 different values)
|
|
'2' (x24)
|
|
'1' (x8)
|
|
'3' (x3)
|
|
'1 to 3' (x2)
|
|
[tradition] : object {3-07.items.[].system.tradition}
|
|
value : string {3-07.items.[].system.tradition.value} (2 different values)
|
|
'divine' (x3)
|
|
'occult' (x2)
|
|
[traits] : object {3-07.items.[].system.traits}
|
|
rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x83)
|
|
'uncommon' (x4)
|
|
[traditions] : array<string> {3-07.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x32)
|
|
'occult' (x24)
|
|
'primal' (x16)
|
|
'divine' (x13)
|
|
value : array<string> {3-07.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
|
|
[usage] : object {3-07.items.[].system.usage}
|
|
value : string {3-07.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x10)
|
|
'held-in-two-hands' (x6)
|
|
'worn' (x1)
|
|
[uses] : object {3-07.items.[].system.uses}
|
|
autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-07.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-07.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {3-07.items.[].system.weaponType}
|
|
value : string {3-07.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x2)
|
|
type : string {3-07.items.[].type} (10 different values)
|
|
'spell' (x37)
|
|
'action' (x16)
|
|
'melee' (x13)
|
|
'weapon' (x8)
|
|
'spellcastingEntry' (x5)
|
|
'equipment' (x5)
|
|
'treasure' (x2)
|
|
'backpack' (x2)
|
|
'armor' (x2)
|
|
'consumable' (x2)
|
|
[_stats] : object {3-07.items.[]._stats}
|
|
compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
|
|
[flags] : object {3-07.items.[].flags}
|
|
pf2e : object {3-07.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
'yWdnu7nxURaVrgpY' (x2)
|
|
'CQMDwc0kTOpwAwEg' (x2)
|
|
'DGcECFreDH5v24m8' (x2)
|
|
'BHyl0T5dDj8CXNNn' (x2)
|
|
'qQvQSbDUfX4a8HWN' (x1)
|
|
name : string {3-07.name} (all different values)
|
|
prototypeToken : object {3-07.prototypeToken}
|
|
name : string {3-07.prototypeToken.name} (5 different values)
|
|
'Aydrian Thrune' (x2)
|
|
'Hellbound Jailer' (x2)
|
|
'Monastic Bodyguard' (x2)
|
|
'Hell Hound' (x1)
|
|
'Weak Hell Hound' (x1)
|
|
system : object {3-07.system}
|
|
abilities : object {3-07.system.abilities}
|
|
cha : object {3-07.system.abilities.cha}
|
|
mod : integer {3-07.system.abilities.cha.mod} (5 different values)
|
|
0 (x3)
|
|
-2 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
1 (x1)
|
|
con : object {3-07.system.abilities.con}
|
|
mod : integer {3-07.system.abilities.con.mod} (2 different values)
|
|
2 (x5)
|
|
1 (x3)
|
|
dex : object {3-07.system.abilities.dex}
|
|
mod : integer {3-07.system.abilities.dex.mod} (4 different values)
|
|
3 (x5)
|
|
1 (x1)
|
|
2 (x1)
|
|
4 (x1)
|
|
int : object {3-07.system.abilities.int}
|
|
mod : integer {3-07.system.abilities.int.mod} (3 different values)
|
|
0 (x4)
|
|
2 (x2)
|
|
-2 (x2)
|
|
str : object {3-07.system.abilities.str}
|
|
mod : integer {3-07.system.abilities.str.mod} (3 different values)
|
|
4 (x5)
|
|
0 (x2)
|
|
3 (x1)
|
|
wis : object {3-07.system.abilities.wis}
|
|
mod : integer {3-07.system.abilities.wis.mod} (2 different values)
|
|
2 (x7)
|
|
3 (x1)
|
|
attributes : object {3-07.system.attributes}
|
|
ac : object {3-07.system.attributes.ac}
|
|
details : string {3-07.system.attributes.ac.details} (same value: '')
|
|
value : integer {3-07.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
16 (x1)
|
|
19 (x1)
|
|
20 (x1)
|
|
23 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
allSaves : object {3-07.system.attributes.allSaves}
|
|
value : string {3-07.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {3-07.system.attributes.hp}
|
|
details : string {3-07.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-07.system.attributes.hp.max} (all different values)
|
|
temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-07.system.attributes.hp.value} (all different values)
|
|
speed : object {3-07.system.attributes.speed}
|
|
otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[special] : string {3-07.system.attributes.speed.special} (same value: '')
|
|
value : integer {3-07.system.attributes.speed.value} (3 different values)
|
|
25 (x4)
|
|
40 (x2)
|
|
30 (x2)
|
|
[immunities] : array<object> {3-07.system.attributes.immunities}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.immunities.[]}
|
|
type : string {3-07.system.attributes.immunities.[].type} (same value: 'fire')
|
|
[resistances] : array<object> {3-07.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.resistances.[]}
|
|
type : string {3-07.system.attributes.resistances.[].type} (same value: 'fire')
|
|
value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
3 (x1)
|
|
[weaknesses] : array<object> {3-07.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.attributes.weaknesses.[]}
|
|
type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
|
|
'cold' (x2)
|
|
'holy' (x2)
|
|
value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
details : object {3-07.system.details}
|
|
blurb : string {3-07.system.details.blurb} (4 different values)
|
|
'' (x4)
|
|
'Variant hellbound jailer' (x2)
|
|
'Variant hell hound' (x1)
|
|
'Variant Weak hell hound' (x1)
|
|
languages : object {3-07.system.details.languages}
|
|
details : string {3-07.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'(can\'t speak any language)' (x2)
|
|
value : array<string> {3-07.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {3-07.system.details.languages.value.[]} (3 different values)
|
|
'diabolic' (x8)
|
|
'common' (x6)
|
|
'shadowtongue' (x2)
|
|
level : object {3-07.system.details.level}
|
|
value : integer {3-07.system.details.level.value} (4 different values)
|
|
3 (x2)
|
|
5 (x2)
|
|
4 (x2)
|
|
2 (x2)
|
|
privateNotes : string {3-07.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {3-07.system.details.publicNotes} (2 different values)
|
|
'' (x6)
|
|
'<p>A hell hound\'s appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend\'s pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p>' (x2)
|
|
publication : object {3-07.system.details.publication}
|
|
authors : string {3-07.system.details.publication.authors} (same value: 'Kalervo Oikarinen')
|
|
license : string {3-07.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
|
|
title : string {3-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-07: The Locked Lodge')
|
|
initiative : object {3-07.system.initiative}
|
|
statistic : string {3-07.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {3-07.system.perception}
|
|
details : string {3-07.system.perception.details} (same value: '')
|
|
mod : integer {3-07.system.perception.mod} (5 different values)
|
|
7 (x2)
|
|
9 (x2)
|
|
11 (x2)
|
|
12 (x1)
|
|
8 (x1)
|
|
senses : array<object> {3-07.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {3-07.system.perception.senses.[]}
|
|
[acuity] : string {3-07.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
|
|
type : string {3-07.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x4)
|
|
'scent' (x2)
|
|
'greater-darkvision' (x2)
|
|
resources : object {3-07.system.resources}
|
|
[focus] : object {3-07.system.resources.focus}
|
|
max : integer {3-07.system.resources.focus.max} (same value: 2)
|
|
value : integer {3-07.system.resources.focus.value} (same value: 2)
|
|
saves : object {3-07.system.saves}
|
|
fortitude : object {3-07.system.saves.fortitude}
|
|
saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-07.system.saves.fortitude.value} (6 different values)
|
|
8 (x2)
|
|
11 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
reflex : object {3-07.system.saves.reflex}
|
|
saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-07.system.saves.reflex.value} (6 different values)
|
|
8 (x2)
|
|
11 (x2)
|
|
12 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
9 (x1)
|
|
will : object {3-07.system.saves.will}
|
|
saveDetail : string {3-07.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-07.system.saves.will.value} (5 different values)
|
|
9 (x3)
|
|
11 (x2)
|
|
7 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
skills : object {3-07.system.skills}
|
|
[acrobatics] : object {3-07.system.skills.acrobatics}
|
|
base : integer {3-07.system.skills.acrobatics.base} (5 different values)
|
|
6 (x2)
|
|
9 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
[arcana] : object {3-07.system.skills.arcana}
|
|
base : integer {3-07.system.skills.arcana.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
athletics : object {3-07.system.skills.athletics}
|
|
base : integer {3-07.system.skills.athletics.base} (5 different values)
|
|
7 (x3)
|
|
11 (x2)
|
|
5 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
[deception] : object {3-07.system.skills.deception}
|
|
base : integer {3-07.system.skills.deception.base} (4 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[diplomacy] : object {3-07.system.skills.diplomacy}
|
|
base : integer {3-07.system.skills.diplomacy.base} (2 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
[intimidation] : object {3-07.system.skills.intimidation}
|
|
base : integer {3-07.system.skills.intimidation.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[occultism] : object {3-07.system.skills.occultism}
|
|
base : integer {3-07.system.skills.occultism.base} (2 different values)
|
|
9 (x1)
|
|
11 (x1)
|
|
[stealth] : object {3-07.system.skills.stealth}
|
|
base : integer {3-07.system.skills.stealth.base} (6 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
6 (x1)
|
|
[survival] : object {3-07.system.skills.survival}
|
|
base : integer {3-07.system.skills.survival.base} (2 different values)
|
|
11 (x1)
|
|
7 (x1)
|
|
special : array<object> {3-07.system.skills.survival.special}
|
|
Length: min=1 max=1
|
|
Value type: object {3-07.system.skills.survival.special.[]}
|
|
base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
|
|
13 (x1)
|
|
9 (x1)
|
|
label : string {3-07.system.skills.survival.special.[].label} (same value: 'to Track')
|
|
predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
|
|
[thievery] : object {3-07.system.skills.thievery}
|
|
base : integer {3-07.system.skills.thievery.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
traits : object {3-07.system.traits}
|
|
rarity : string {3-07.system.traits.rarity} (2 different values)
|
|
'uncommon' (x6)
|
|
'unique' (x2)
|
|
size : object {3-07.system.traits.size}
|
|
value : string {3-07.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {3-07.system.traits.value}
|
|
Length: min=4 max=7
|
|
Value type: string {3-07.system.traits.value.[]} (9 different values)
|
|
'evil' (x8)
|
|
'lawful' (x8)
|
|
'human' (x6)
|
|
'humanoid' (x6)
|
|
'fiend' (x4)
|
|
'unholy' (x4)
|
|
'beast' (x2)
|
|
'fire' (x2)
|
|
'devil' (x2)
|
|
type : string {3-07.type} (same value: 'npc') |