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Pf2eDataScrapper/output/pf2e/packs/3-14.txt
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3-14
Different values: 13
=====================================
object {3-14}
_id : string {3-14._id} (all different values)
folder : string {3-14.folder} (same value: 'Z4bbo0B9VU3hluYs')
img : string {3-14.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
items : array<object> {3-14.items}
Length: min=1 max=19
Value type: object {3-14.items.[]}
_id : string {3-14.items.[]._id} (67 different values)
img : string {3-14.items.[].img} (16 different values)
name : string {3-14.items.[].name} (62 different values)
sort : integer {3-14.items.[].sort} (20 different values)
system : object {3-14.items.[].system}
[actionType] : object {3-14.items.[].system.actionType}
value : string {3-14.items.[].system.actionType.value} (3 different values)
'passive' (x25)
'action' (x13)
'reaction' (x9)
[actions] : object {3-14.items.[].system.actions}
[value] : integer {3-14.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x4)
[area] : object {3-14.items.[].system.area}
type : string {3-14.items.[].system.area.type} (same value: 'burst')
value : integer {3-14.items.[].system.area.value} (2 different values)
10 (x1)
20 (x1)
[attack] : object {3-14.items.[].system.attack}
value : string {3-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-14.items.[].system.attackEffects}
[custom] : string {3-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values)
'insidious-mummy-rot' (x2)
'grab' (x2)
'mummy-rot' (x1)
[autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {3-14.items.[].system.bonus}
value : integer {3-14.items.[].system.bonus.value} (9 different values)
17 (x3)
15 (x2)
18 (x2)
20 (x2)
25 (x1)
22 (x1)
0 (x1)
21 (x1)
14 (x1)
[bonusDamage] : object {3-14.items.[].system.bonusDamage}
value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {3-14.items.[].system.category} (4 different values)
'defensive' (x17)
'offensive' (x17)
'interaction' (x7)
'simple' (x1)
[cost] : object {3-14.items.[].system.cost}
value : string {3-14.items.[].system.cost.value} (2 different values)
'' (x6)
'rare oils worth a total value of 10 gp × the target\'s level' (x1)
[counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False)
[damage] : object {3-14.items.[].system.damage}
damageType : string {3-14.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {3-14.items.[].system.damage.dice} (same value: 1)
die : string {3-14.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {3-14.items.[].system.damageRolls}
[0] : object {3-14.items.[].system.damageRolls.0}
damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values)
'2d6+6' (x1)
'1d12+3' (x1)
'2d10+4' (x1)
'2d8+4' (x1)
'2d6+8' (x1)
damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x3)
'void' (x1)
'electricity' (x1)
[1] : object {3-14.items.[].system.damageRolls.1}
damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk}
damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: '1d10+11')
damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: 'bludgeoning')
[i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656}
damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: '2d8+11')
damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: 'piercing')
i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+11')
damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
[kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+11')
damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+9')
damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
[ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+11')
damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning')
[ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e}
damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values)
'4d10+26' (x1)
'4d10+18' (x1)
damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True)
[defense] : object {3-14.items.[].system.defense}
save : object {3-14.items.[].system.defense.save}
basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-14.items.[].system.defense.save.statistic} (same value: 'will')
description : object {3-14.items.[].system.description}
value : string {3-14.items.[].system.description.value} (52 different values)
[baseItem] : string {3-14.items.[].system.baseItem} (same value: 'longspear')
[bulk] : object {3-14.items.[].system.bulk}
value : integer {3-14.items.[].system.bulk.value} (2 different values)
0 (x1)
2 (x1)
[containerId] : empty
[duration] : object {3-14.items.[].system.duration}
sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values)
False (x5)
True (x2)
value : string {3-14.items.[].system.duration.value} (5 different values)
'1 minute' (x3)
'' (x1)
'until your next daily preparations' (x1)
'1 year or until dismissed' (x1)
'until the start of your next turn' (x1)
[equipped] : object {3-14.items.[].system.equipped}
carryType : string {3-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x1)
'held' (x1)
[invested] : empty
handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2)
[group] : string {3-14.items.[].system.group} (same value: 'spear')
[hardness] : integer {3-14.items.[].system.hardness} (same value: 0)
[hp] : object {3-14.items.[].system.hp}
max : integer {3-14.items.[].system.hp.max} (same value: 0)
value : integer {3-14.items.[].system.hp.value} (same value: 0)
[level] : object {3-14.items.[].system.level}
value : integer {3-14.items.[].system.level.value} (4 different values)
2 (x4)
0 (x2)
3 (x2)
1 (x1)
[location] : object {3-14.items.[].system.location}
[value] : string {3-14.items.[].system.location.value} (same value: '6leNSciOB3vrO7El')
[material] : object {3-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-14.items.[].system.mod}
value : integer {3-14.items.[].system.mod.value} (same value: 16)
[prepared] : object {3-14.items.[].system.prepared}
flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False)
value : string {3-14.items.[].system.prepared.value} (same value: 'innate')
[proficient] : object {3-14.items.[].system.proficient}
value : integer {3-14.items.[].system.proficient.value} (same value: 0)
publication : object {3-14.items.[].system.publication}
license : string {3-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False)
title : string {3-14.items.[].system.publication.title} (4 different values)
'' (x57)
'Pathfinder Bestiary' (x10)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Core Rulebook' (x1)
[price] : object {3-14.items.[].system.price}
value : object {3-14.items.[].system.price.value}
sp : integer {3-14.items.[].system.price.value.sp} (same value: 5)
[proficiency] : object {3-14.items.[].system.proficiency}
value : integer {3-14.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-14.items.[].system.quantity} (same value: 1)
[range] : object {3-14.items.[].system.range}
value : string {3-14.items.[].system.range.value} (4 different values)
'120 feet' (x3)
'' (x2)
'10 feet' (x1)
'touch' (x1)
[reload] : object {3-14.items.[].system.reload}
value : string {3-14.items.[].system.reload.value} (same value: '')
[requirements] : string {3-14.items.[].system.requirements} (same value: '')
[ritual] : object {3-14.items.[].system.ritual}
primary : object {3-14.items.[].system.ritual.primary}
check : string {3-14.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {3-14.items.[].system.ritual.secondary}
casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {3-14.items.[].system.rules}
[runes] : object {3-14.items.[].system.runes}
potency : integer {3-14.items.[].system.runes.potency} (same value: 1)
property : array<> {3-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-14.items.[].system.runes.striking} (same value: 1)
[size] : string {3-14.items.[].system.size} (same value: 'med')
[slots] : object {3-14.items.[].system.slots}
[slug] : string {3-14.items.[].system.slug} (19 different values)
[spelldc] : object {3-14.items.[].system.spelldc}
dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28)
mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-14.items.[].system.spelldc.value} (same value: 20)
[splashDamage] : object {3-14.items.[].system.splashDamage}
value : integer {3-14.items.[].system.splashDamage.value} (same value: 0)
[target] : object {3-14.items.[].system.target}
value : string {3-14.items.[].system.target.value} (4 different values)
'' (x4)
'all creatures in range' (x1)
'1 creature of a level no greater than double the inveigle ritual\'s level' (x1)
'1 willing creature' (x1)
[time] : object {3-14.items.[].system.time}
value : string {3-14.items.[].system.time.value} (5 different values)
'2' (x3)
'1 minute' (x1)
'3' (x1)
'1 day' (x1)
'1' (x1)
[tradition] : object {3-14.items.[].system.tradition}
value : string {3-14.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-14.items.[].system.traits}
rarity : string {3-14.items.[].system.traits.rarity} (2 different values)
'common' (x68)
'uncommon' (x1)
[traditions] : array<string> {3-14.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x6)
'divine' (x5)
'arcane' (x3)
'primal' (x1)
value : array<string> {3-14.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-14.items.[].system.traits.value.[]} (35 different values)
[usage] : object {3-14.items.[].system.usage}
value : string {3-14.items.[].system.usage.value} (2 different values)
'worn' (x1)
'held-in-two-hands' (x1)
[weaponType] : object {3-14.items.[].system.weaponType}
value : string {3-14.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x2)
type : string {3-14.items.[].type} (7 different values)
'action' (x47)
'melee' (x13)
'spell' (x7)
'equipment' (x1)
'spellcastingEntry' (x1)
'lore' (x1)
'weapon' (x1)
[_stats] : object {3-14.items.[]._stats}
compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values)
[flags] : object {3-14.items.[].flags}
pf2e : object {3-14.items.[].flags.pf2e}
linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: 'AlibNTP9NftVxXAs')
name : string {3-14.name} (all different values)
system : object {3-14.system}
attributes : object {3-14.system.attributes}
ac : object {3-14.system.attributes.ac}
[details] : string {3-14.system.attributes.ac.details} (2 different values)
'' (x6)
'all-around vision' (x1)
value : integer {3-14.system.attributes.ac.value} (7 different values)
0 (x4)
22 (x2)
25 (x2)
27 (x2)
26 (x1)
28 (x1)
23 (x1)
[emitsSound] : string {3-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-14.system.attributes.hardness} (3 different values)
0 (x4)
17 (x1)
15 (x1)
hp : object {3-14.system.attributes.hp}
details : string {3-14.system.attributes.hp.details} (3 different values)
'' (x8)
'void healing' (x4)
'regeneration 10 (deactivated by holy or silver)' (x1)
max : integer {3-14.system.attributes.hp.max} (10 different values)
0 (x4)
80 (x1)
70 (x1)
125 (x1)
68 (x1)
60 (x1)
130 (x1)
165 (x1)
85 (x1)
190 (x1)
temp : integer {3-14.system.attributes.hp.temp} (same value: 0)
value : integer {3-14.system.attributes.hp.value} (10 different values)
0 (x4)
80 (x1)
90 (x1)
125 (x1)
68 (x1)
60 (x1)
130 (x1)
165 (x1)
85 (x1)
190 (x1)
[adjustment] : string {3-14.system.attributes.adjustment} (same value: 'elite')
[allSaves] : object {3-14.system.attributes.allSaves}
value : string {3-14.system.attributes.allSaves.value} (3 different values)
'' (x5)
'+1 status to all saves vs. magic' (x1)
'+1 status to all saves vs. vitality' (x1)
[immunities] : array<object> {3-14.system.attributes.immunities}
Length: min=1 max=6
Value type: object {3-14.system.attributes.immunities.[]}
type : string {3-14.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'precision' (x3)
'critical-hits' (x2)
'cold' (x1)
'fear-effects' (x1)
[resistances] : array<object> {3-14.system.attributes.resistances}
Length: min=1 max=2
Value type: object {3-14.system.attributes.resistances.[]}
[doubleVs] : array<string> {3-14.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-14.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {3-14.system.attributes.resistances.[].type} (3 different values)
'all-damage' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {3-14.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-14.system.attributes.speed}
otherSpeeds : array<object> {3-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-14.system.attributes.speed.otherSpeeds.[]}
type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x2)
'climb' (x1)
'swim' (x1)
value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x2)
30 (x1)
60 (x1)
value : integer {3-14.system.attributes.speed.value} (5 different values)
20 (x3)
0 (x1)
30 (x1)
25 (x1)
40 (x1)
[stealth] : object {3-14.system.attributes.stealth}
details : string {3-14.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x5)
'<p>(trained)</p>' (x1)
value : integer {3-14.system.attributes.stealth.value} (3 different values)
20 (x3)
17 (x2)
23 (x1)
[weaknesses] : array<object> {3-14.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-14.system.attributes.weaknesses.[]}
type : string {3-14.system.attributes.weaknesses.[].type} (5 different values)
'fire' (x2)
'holy' (x1)
'silver' (x1)
'vitality' (x1)
'cold-iron' (x1)
value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values)
10 (x4)
5 (x2)
[creatureType] : string {3-14.system.creatureType} (same value: '')
details : object {3-14.system.details}
[description] : string {3-14.system.details.description} (3 different values)
'<p>The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.</p>' (x2)
'<p>Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.</p>' (x2)
'<p>Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.</p>' (x2)
[disable] : string {3-14.system.details.disable} (6 different values)
'<p>@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.</p>' (x1)
'<p>@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.</p>' (x1)
'<p>@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.</p>' (x1)
'<p>@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.</p>' (x1)
'<p>@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.</p>' (x1)
'<p>@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.</p>' (x1)
[isComplex] : boolean {3-14.system.details.isComplex} (same value: False)
level : object {3-14.system.details.level}
value : integer {3-14.system.details.level.value} (5 different values)
9 (x5)
7 (x4)
6 (x2)
5 (x1)
8 (x1)
publication : object {3-14.system.details.publication}
license : string {3-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-14.system.details.publication.remaster} (same value: False)
title : string {3-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-14: The Tomb Between Worlds')
[blurb] : string {3-14.system.details.blurb} (7 different values)
'Variant corrupted relic' (x1)
'' (x1)
'Variant ostiarius' (x1)
'Elite mummy guardian' (x1)
'Mummy Pharoah' (x1)
'Variant shanrigol heap' (x1)
'Variant cu sith' (x1)
[languages] : object {3-14.system.details.languages}
details : string {3-14.system.details.languages.details} (4 different values)
'' (x3)
'ancient osiriani' (x2)
'telepathy 100 feet' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {3-14.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-14.system.details.languages.value.[]} (7 different values)
'common' (x2)
'sphinx' (x2)
'necril' (x2)
'elven' (x1)
'diabolic' (x1)
'shadowtongue' (x1)
'fey' (x1)
[privateNotes] : string {3-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-14.system.details.publicNotes} (7 different values)
[reset] : string {3-14.system.details.reset} (3 different values)
'<p>1 minute</p>' (x2)
'<p>The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.</p>' (x2)
'<p>The trap resets after 24 hours.</p>' (x2)
[routine] : string {3-14.system.details.routine} (same value: '')
saves : object {3-14.system.saves}
fortitude : object {3-14.system.saves.fortitude}
saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-14.system.saves.fortitude.value} (8 different values)
0 (x4)
18 (x2)
16 (x2)
8 (x1)
12 (x1)
13 (x1)
21 (x1)
19 (x1)
reflex : object {3-14.system.saves.reflex}
saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-14.system.saves.reflex.value} (6 different values)
0 (x4)
15 (x3)
14 (x2)
12 (x2)
19 (x1)
20 (x1)
will : object {3-14.system.saves.will}
saveDetail : string {3-14.system.saves.will.saveDetail} (same value: '')
value : integer {3-14.system.saves.will.value} (8 different values)
0 (x6)
14 (x1)
10 (x1)
17 (x1)
18 (x1)
20 (x1)
12 (x1)
19 (x1)
[statusEffects] : array<> {3-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-14.system.traits}
rarity : string {3-14.system.traits.rarity} (4 different values)
'unique' (x6)
'rare' (x3)
'uncommon' (x3)
'common' (x1)
size : object {3-14.system.traits.size}
value : string {3-14.system.traits.size.value} (2 different values)
'med' (x11)
'lg' (x2)
value : array<string> {3-14.system.traits.value}
Length: min=1 max=6
Value type: string {3-14.system.traits.value.[]} (17 different values)
[abilities] : object {3-14.system.abilities}
cha : object {3-14.system.abilities.cha}
mod : integer {3-14.system.abilities.cha.mod} (5 different values)
5 (x2)
6 (x2)
0 (x1)
2 (x1)
-5 (x1)
con : object {3-14.system.abilities.con}
mod : integer {3-14.system.abilities.con.mod} (5 different values)
2 (x2)
4 (x2)
0 (x1)
3 (x1)
5 (x1)
dex : object {3-14.system.abilities.dex}
mod : integer {3-14.system.abilities.dex.mod} (4 different values)
4 (x3)
2 (x2)
0 (x1)
5 (x1)
int : object {3-14.system.abilities.int}
mod : integer {3-14.system.abilities.int.mod} (5 different values)
0 (x2)
-2 (x2)
2 (x1)
-4 (x1)
-3 (x1)
str : object {3-14.system.abilities.str}
mod : integer {3-14.system.abilities.str.mod} (6 different values)
4 (x2)
-5 (x1)
1 (x1)
5 (x1)
6 (x1)
7 (x1)
wis : object {3-14.system.abilities.wis}
mod : integer {3-14.system.abilities.wis.mod} (4 different values)
4 (x3)
2 (x2)
3 (x1)
5 (x1)
[customModifiers] : object {3-14.system.customModifiers}
[initiative] : object {3-14.system.initiative}
statistic : string {3-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-14.system.perception}
details : string {3-14.system.perception.details} (2 different values)
'' (x6)
'painsight, sense portal' (x1)
mod : integer {3-14.system.perception.mod} (5 different values)
12 (x2)
18 (x2)
14 (x1)
20 (x1)
19 (x1)
senses : array<object> {3-14.system.perception.senses}
Length: min=1 max=2
Value type: object {3-14.system.perception.senses.[]}
[acuity] : string {3-14.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-14.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {3-14.system.perception.senses.[].type} (6 different values)
'darkvision' (x5)
'lifesense' (x1)
'greater-darkvision' (x1)
'tremorsense' (x1)
'low-light-vision' (x1)
'scent' (x1)
[resources] : object {3-14.system.resources}
[focus] : object {3-14.system.resources.focus}
max : integer {3-14.system.resources.focus.max} (same value: 1)
value : integer {3-14.system.resources.focus.value} (same value: 1)
[skills] : object {3-14.system.skills}
[acrobatics] : object {3-14.system.skills.acrobatics}
base : integer {3-14.system.skills.acrobatics.base} (4 different values)
14 (x1)
11 (x1)
16 (x1)
18 (x1)
[athletics] : object {3-14.system.skills.athletics}
base : integer {3-14.system.skills.athletics.base} (4 different values)
13 (x1)
17 (x1)
15 (x1)
20 (x1)
[deception] : object {3-14.system.skills.deception}
base : integer {3-14.system.skills.deception.base} (same value: 18)
[diplomacy] : object {3-14.system.skills.diplomacy}
base : integer {3-14.system.skills.diplomacy.base} (same value: 18)
[intimidation] : object {3-14.system.skills.intimidation}
base : integer {3-14.system.skills.intimidation.base} (4 different values)
15 (x1)
9 (x1)
21 (x1)
20 (x1)
[occultism] : object {3-14.system.skills.occultism}
base : integer {3-14.system.skills.occultism.base} (same value: 15)
[religion] : object {3-14.system.skills.religion}
base : integer {3-14.system.skills.religion.base} (2 different values)
16 (x1)
20 (x1)
[stealth] : object {3-14.system.skills.stealth}
base : integer {3-14.system.skills.stealth.base} (3 different values)
13 (x3)
14 (x1)
20 (x1)
[survival] : object {3-14.system.skills.survival}
base : integer {3-14.system.skills.survival.base} (2 different values)
12 (x1)
19 (x1)
[spellcasting] : object {3-14.system.spellcasting}
rituals : object {3-14.system.spellcasting.rituals}
dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26)
type : string {3-14.type} (2 different values)
'npc' (x7)
'hazard' (x6)
[prototypeToken] : object {3-14.prototypeToken}
name : string {3-14.prototypeToken.name} (3 different values)
'Khisisi' (x2)
'Hieracosphinx' (x1)
'Glurorchaes' (x1)