603 lines
36 KiB
Plaintext
603 lines
36 KiB
Plaintext
3-14
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Different values: 13
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=====================================
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object {3-14}
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_id : string {3-14._id} (all different values)
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folder : string {3-14.folder} (same value: 'Z4bbo0B9VU3hluYs')
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img : string {3-14.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x6)
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items : array<object> {3-14.items}
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Length: min=1 max=19
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Value type: object {3-14.items.[]}
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_id : string {3-14.items.[]._id} (67 different values)
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img : string {3-14.items.[].img} (16 different values)
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name : string {3-14.items.[].name} (62 different values)
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sort : integer {3-14.items.[].sort} (20 different values)
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system : object {3-14.items.[].system}
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[actionType] : object {3-14.items.[].system.actionType}
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value : string {3-14.items.[].system.actionType.value} (3 different values)
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'passive' (x25)
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'action' (x13)
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'reaction' (x9)
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[actions] : object {3-14.items.[].system.actions}
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[value] : integer {3-14.items.[].system.actions.value} (2 different values)
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1 (x9)
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2 (x4)
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[area] : object {3-14.items.[].system.area}
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type : string {3-14.items.[].system.area.type} (same value: 'burst')
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value : integer {3-14.items.[].system.area.value} (2 different values)
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10 (x1)
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20 (x1)
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[attack] : object {3-14.items.[].system.attack}
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value : string {3-14.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-14.items.[].system.attackEffects}
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[custom] : string {3-14.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-14.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values)
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'insidious-mummy-rot' (x2)
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'grab' (x2)
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'mummy-rot' (x1)
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[autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {3-14.items.[].system.bonus}
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value : integer {3-14.items.[].system.bonus.value} (9 different values)
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17 (x3)
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15 (x2)
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18 (x2)
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20 (x2)
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25 (x1)
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22 (x1)
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0 (x1)
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21 (x1)
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14 (x1)
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[bonusDamage] : object {3-14.items.[].system.bonusDamage}
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value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0)
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[category] : string {3-14.items.[].system.category} (4 different values)
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'defensive' (x17)
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'offensive' (x17)
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'interaction' (x7)
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'simple' (x1)
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[cost] : object {3-14.items.[].system.cost}
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value : string {3-14.items.[].system.cost.value} (2 different values)
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'' (x6)
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'rare oils worth a total value of 10 gp × the target\'s level' (x1)
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[counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False)
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[damage] : object {3-14.items.[].system.damage}
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damageType : string {3-14.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {3-14.items.[].system.damage.dice} (same value: 1)
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die : string {3-14.items.[].system.damage.die} (same value: 'd8')
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[damageRolls] : object {3-14.items.[].system.damageRolls}
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[0] : object {3-14.items.[].system.damageRolls.0}
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damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values)
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'2d6+6' (x1)
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'1d12+3' (x1)
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'2d10+4' (x1)
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'2d8+4' (x1)
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'2d6+8' (x1)
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damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values)
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'slashing' (x3)
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'void' (x1)
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'electricity' (x1)
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[1] : object {3-14.items.[].system.damageRolls.1}
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damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: '2d6')
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damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
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[9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk}
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damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: '1d10+11')
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damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: 'bludgeoning')
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[i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656}
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damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: '2d8+11')
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damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: 'piercing')
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i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
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damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+11')
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damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
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[kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
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damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+11')
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damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning')
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[mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l}
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damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+9')
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damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
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[ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
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damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+11')
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damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning')
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[ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e}
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damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values)
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'4d10+26' (x1)
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'4d10+18' (x1)
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damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True)
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[defense] : object {3-14.items.[].system.defense}
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save : object {3-14.items.[].system.defense.save}
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basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False)
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statistic : string {3-14.items.[].system.defense.save.statistic} (same value: 'will')
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description : object {3-14.items.[].system.description}
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value : string {3-14.items.[].system.description.value} (52 different values)
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[baseItem] : string {3-14.items.[].system.baseItem} (same value: 'longspear')
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[bulk] : object {3-14.items.[].system.bulk}
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value : integer {3-14.items.[].system.bulk.value} (2 different values)
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0 (x1)
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2 (x1)
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[containerId] : empty
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[duration] : object {3-14.items.[].system.duration}
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sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values)
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False (x5)
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True (x2)
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value : string {3-14.items.[].system.duration.value} (5 different values)
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'1 minute' (x3)
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'' (x1)
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'until your next daily preparations' (x1)
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'1 year or until dismissed' (x1)
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'until the start of your next turn' (x1)
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[equipped] : object {3-14.items.[].system.equipped}
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carryType : string {3-14.items.[].system.equipped.carryType} (2 different values)
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'worn' (x1)
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'held' (x1)
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[invested] : empty
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handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2)
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[group] : string {3-14.items.[].system.group} (same value: 'spear')
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[hardness] : integer {3-14.items.[].system.hardness} (same value: 0)
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[hp] : object {3-14.items.[].system.hp}
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max : integer {3-14.items.[].system.hp.max} (same value: 0)
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value : integer {3-14.items.[].system.hp.value} (same value: 0)
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[level] : object {3-14.items.[].system.level}
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value : integer {3-14.items.[].system.level.value} (4 different values)
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2 (x4)
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0 (x2)
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3 (x2)
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1 (x1)
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[location] : object {3-14.items.[].system.location}
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[value] : string {3-14.items.[].system.location.value} (same value: '6leNSciOB3vrO7El')
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[material] : object {3-14.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {3-14.items.[].system.mod}
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value : integer {3-14.items.[].system.mod.value} (same value: 16)
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[prepared] : object {3-14.items.[].system.prepared}
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flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False)
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value : string {3-14.items.[].system.prepared.value} (same value: 'innate')
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[proficient] : object {3-14.items.[].system.proficient}
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value : integer {3-14.items.[].system.proficient.value} (same value: 0)
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publication : object {3-14.items.[].system.publication}
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license : string {3-14.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False)
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title : string {3-14.items.[].system.publication.title} (4 different values)
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'' (x57)
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'Pathfinder Bestiary' (x10)
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'Pathfinder Bestiary 2' (x3)
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'Pathfinder Core Rulebook' (x1)
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[price] : object {3-14.items.[].system.price}
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value : object {3-14.items.[].system.price.value}
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sp : integer {3-14.items.[].system.price.value.sp} (same value: 5)
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[proficiency] : object {3-14.items.[].system.proficiency}
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value : integer {3-14.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {3-14.items.[].system.quantity} (same value: 1)
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[range] : object {3-14.items.[].system.range}
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value : string {3-14.items.[].system.range.value} (4 different values)
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'120 feet' (x3)
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'' (x2)
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'10 feet' (x1)
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'touch' (x1)
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[reload] : object {3-14.items.[].system.reload}
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value : string {3-14.items.[].system.reload.value} (same value: '')
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[requirements] : string {3-14.items.[].system.requirements} (same value: '')
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[ritual] : object {3-14.items.[].system.ritual}
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primary : object {3-14.items.[].system.ritual.primary}
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check : string {3-14.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
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secondary : object {3-14.items.[].system.ritual.secondary}
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casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0)
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checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: '')
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rules : ignored (Foundry rules object) {3-14.items.[].system.rules}
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[runes] : object {3-14.items.[].system.runes}
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potency : integer {3-14.items.[].system.runes.potency} (same value: 1)
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property : array<> {3-14.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {3-14.items.[].system.runes.striking} (same value: 1)
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[size] : string {3-14.items.[].system.size} (same value: 'med')
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[slots] : object {3-14.items.[].system.slots}
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[slug] : string {3-14.items.[].system.slug} (19 different values)
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[spelldc] : object {3-14.items.[].system.spelldc}
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dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28)
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mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-14.items.[].system.spelldc.value} (same value: 20)
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[splashDamage] : object {3-14.items.[].system.splashDamage}
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value : integer {3-14.items.[].system.splashDamage.value} (same value: 0)
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[target] : object {3-14.items.[].system.target}
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value : string {3-14.items.[].system.target.value} (4 different values)
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'' (x4)
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'all creatures in range' (x1)
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'1 creature of a level no greater than double the inveigle ritual\'s level' (x1)
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'1 willing creature' (x1)
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[time] : object {3-14.items.[].system.time}
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value : string {3-14.items.[].system.time.value} (5 different values)
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'2' (x3)
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'1 minute' (x1)
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'3' (x1)
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'1 day' (x1)
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'1' (x1)
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[tradition] : object {3-14.items.[].system.tradition}
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value : string {3-14.items.[].system.tradition.value} (same value: 'divine')
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[traits] : object {3-14.items.[].system.traits}
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rarity : string {3-14.items.[].system.traits.rarity} (2 different values)
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'common' (x68)
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'uncommon' (x1)
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[traditions] : array<string> {3-14.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x6)
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'divine' (x5)
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'arcane' (x3)
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'primal' (x1)
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value : array<string> {3-14.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {3-14.items.[].system.traits.value.[]} (35 different values)
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[usage] : object {3-14.items.[].system.usage}
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value : string {3-14.items.[].system.usage.value} (2 different values)
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'worn' (x1)
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'held-in-two-hands' (x1)
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[weaponType] : object {3-14.items.[].system.weaponType}
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value : string {3-14.items.[].system.weaponType.value} (2 different values)
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'melee' (x11)
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'ranged' (x2)
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type : string {3-14.items.[].type} (7 different values)
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'action' (x47)
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'melee' (x13)
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'spell' (x7)
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'equipment' (x1)
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'spellcastingEntry' (x1)
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'lore' (x1)
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'weapon' (x1)
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[_stats] : object {3-14.items.[]._stats}
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compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values)
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[flags] : object {3-14.items.[].flags}
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pf2e : object {3-14.items.[].flags.pf2e}
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linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: 'AlibNTP9NftVxXAs')
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name : string {3-14.name} (all different values)
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system : object {3-14.system}
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attributes : object {3-14.system.attributes}
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ac : object {3-14.system.attributes.ac}
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[details] : string {3-14.system.attributes.ac.details} (2 different values)
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'' (x6)
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'all-around vision' (x1)
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value : integer {3-14.system.attributes.ac.value} (7 different values)
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0 (x4)
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22 (x2)
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25 (x2)
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27 (x2)
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26 (x1)
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28 (x1)
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23 (x1)
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[emitsSound] : string {3-14.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {3-14.system.attributes.hardness} (3 different values)
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0 (x4)
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17 (x1)
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15 (x1)
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hp : object {3-14.system.attributes.hp}
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details : string {3-14.system.attributes.hp.details} (3 different values)
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'' (x8)
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'void healing' (x4)
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'regeneration 10 (deactivated by holy or silver)' (x1)
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max : integer {3-14.system.attributes.hp.max} (10 different values)
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0 (x4)
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80 (x1)
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70 (x1)
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125 (x1)
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68 (x1)
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60 (x1)
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130 (x1)
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165 (x1)
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85 (x1)
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190 (x1)
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temp : integer {3-14.system.attributes.hp.temp} (same value: 0)
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value : integer {3-14.system.attributes.hp.value} (10 different values)
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0 (x4)
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80 (x1)
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90 (x1)
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125 (x1)
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68 (x1)
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60 (x1)
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130 (x1)
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165 (x1)
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85 (x1)
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190 (x1)
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[adjustment] : string {3-14.system.attributes.adjustment} (same value: 'elite')
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[allSaves] : object {3-14.system.attributes.allSaves}
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value : string {3-14.system.attributes.allSaves.value} (3 different values)
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'' (x5)
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'+1 status to all saves vs. magic' (x1)
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'+1 status to all saves vs. vitality' (x1)
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[immunities] : array<object> {3-14.system.attributes.immunities}
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Length: min=1 max=6
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Value type: object {3-14.system.attributes.immunities.[]}
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type : string {3-14.system.attributes.immunities.[].type} (9 different values)
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'death-effects' (x4)
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'disease' (x4)
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'paralyzed' (x4)
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'poison' (x4)
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'unconscious' (x4)
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'precision' (x3)
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'critical-hits' (x2)
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'cold' (x1)
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'fear-effects' (x1)
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[resistances] : array<object> {3-14.system.attributes.resistances}
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Length: min=1 max=2
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Value type: object {3-14.system.attributes.resistances.[]}
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[doubleVs] : array<string> {3-14.system.attributes.resistances.[].doubleVs}
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Length: min=1 max=1
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Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
||
[exceptions] : array<string> {3-14.system.attributes.resistances.[].exceptions}
|
||
Length: min=3 max=3
|
||
Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||
'force' (x1)
|
||
'ghost-touch' (x1)
|
||
'vitality' (x1)
|
||
type : string {3-14.system.attributes.resistances.[].type} (3 different values)
|
||
'all-damage' (x1)
|
||
'piercing' (x1)
|
||
'slashing' (x1)
|
||
value : integer {3-14.system.attributes.resistances.[].value} (same value: 5)
|
||
[speed] : object {3-14.system.attributes.speed}
|
||
otherSpeeds : array<object> {3-14.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=2
|
||
Value type: object {3-14.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||
'fly' (x2)
|
||
'climb' (x1)
|
||
'swim' (x1)
|
||
value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||
20 (x2)
|
||
30 (x1)
|
||
60 (x1)
|
||
value : integer {3-14.system.attributes.speed.value} (5 different values)
|
||
20 (x3)
|
||
0 (x1)
|
||
30 (x1)
|
||
25 (x1)
|
||
40 (x1)
|
||
[stealth] : object {3-14.system.attributes.stealth}
|
||
details : string {3-14.system.attributes.stealth.details} (2 different values)
|
||
'<p>(expert)</p>' (x5)
|
||
'<p>(trained)</p>' (x1)
|
||
value : integer {3-14.system.attributes.stealth.value} (3 different values)
|
||
20 (x3)
|
||
17 (x2)
|
||
23 (x1)
|
||
[weaknesses] : array<object> {3-14.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {3-14.system.attributes.weaknesses.[]}
|
||
type : string {3-14.system.attributes.weaknesses.[].type} (5 different values)
|
||
'fire' (x2)
|
||
'holy' (x1)
|
||
'silver' (x1)
|
||
'vitality' (x1)
|
||
'cold-iron' (x1)
|
||
value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values)
|
||
10 (x4)
|
||
5 (x2)
|
||
[creatureType] : string {3-14.system.creatureType} (same value: '')
|
||
details : object {3-14.system.details}
|
||
[description] : string {3-14.system.details.description} (3 different values)
|
||
'<p>The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.</p>' (x2)
|
||
'<p>Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.</p>' (x2)
|
||
'<p>Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.</p>' (x2)
|
||
[disable] : string {3-14.system.details.disable} (6 different values)
|
||
'<p>@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.</p>' (x1)
|
||
'<p>@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.</p>' (x1)
|
||
'<p>@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.</p>' (x1)
|
||
'<p>@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.</p>' (x1)
|
||
'<p>@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.</p>' (x1)
|
||
'<p>@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.</p>' (x1)
|
||
[isComplex] : boolean {3-14.system.details.isComplex} (same value: False)
|
||
level : object {3-14.system.details.level}
|
||
value : integer {3-14.system.details.level.value} (5 different values)
|
||
9 (x5)
|
||
7 (x4)
|
||
6 (x2)
|
||
5 (x1)
|
||
8 (x1)
|
||
publication : object {3-14.system.details.publication}
|
||
license : string {3-14.system.details.publication.license} (same value: 'OGL')
|
||
remaster : boolean {3-14.system.details.publication.remaster} (same value: False)
|
||
title : string {3-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-14: The Tomb Between Worlds')
|
||
[blurb] : string {3-14.system.details.blurb} (7 different values)
|
||
'Variant corrupted relic' (x1)
|
||
'' (x1)
|
||
'Variant ostiarius' (x1)
|
||
'Elite mummy guardian' (x1)
|
||
'Mummy Pharoah' (x1)
|
||
'Variant shanrigol heap' (x1)
|
||
'Variant cu sith' (x1)
|
||
[languages] : object {3-14.system.details.languages}
|
||
details : string {3-14.system.details.languages.details} (4 different values)
|
||
'' (x3)
|
||
'ancient osiriani' (x2)
|
||
'telepathy 100 feet' (x1)
|
||
'(can\'t speak any language)' (x1)
|
||
value : array<string> {3-14.system.details.languages.value}
|
||
Length: min=0 max=3
|
||
Value type: string {3-14.system.details.languages.value.[]} (7 different values)
|
||
'common' (x2)
|
||
'sphinx' (x2)
|
||
'necril' (x2)
|
||
'elven' (x1)
|
||
'diabolic' (x1)
|
||
'shadowtongue' (x1)
|
||
'fey' (x1)
|
||
[privateNotes] : string {3-14.system.details.privateNotes} (same value: '')
|
||
[publicNotes] : string {3-14.system.details.publicNotes} (7 different values)
|
||
[reset] : string {3-14.system.details.reset} (3 different values)
|
||
'<p>1 minute</p>' (x2)
|
||
'<p>The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.</p>' (x2)
|
||
'<p>The trap resets after 24 hours.</p>' (x2)
|
||
[routine] : string {3-14.system.details.routine} (same value: '')
|
||
saves : object {3-14.system.saves}
|
||
fortitude : object {3-14.system.saves.fortitude}
|
||
saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {3-14.system.saves.fortitude.value} (8 different values)
|
||
0 (x4)
|
||
18 (x2)
|
||
16 (x2)
|
||
8 (x1)
|
||
12 (x1)
|
||
13 (x1)
|
||
21 (x1)
|
||
19 (x1)
|
||
reflex : object {3-14.system.saves.reflex}
|
||
saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {3-14.system.saves.reflex.value} (6 different values)
|
||
0 (x4)
|
||
15 (x3)
|
||
14 (x2)
|
||
12 (x2)
|
||
19 (x1)
|
||
20 (x1)
|
||
will : object {3-14.system.saves.will}
|
||
saveDetail : string {3-14.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {3-14.system.saves.will.value} (8 different values)
|
||
0 (x6)
|
||
14 (x1)
|
||
10 (x1)
|
||
17 (x1)
|
||
18 (x1)
|
||
20 (x1)
|
||
12 (x1)
|
||
19 (x1)
|
||
[statusEffects] : array<> {3-14.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
traits : object {3-14.system.traits}
|
||
rarity : string {3-14.system.traits.rarity} (4 different values)
|
||
'unique' (x6)
|
||
'rare' (x3)
|
||
'uncommon' (x3)
|
||
'common' (x1)
|
||
size : object {3-14.system.traits.size}
|
||
value : string {3-14.system.traits.size.value} (2 different values)
|
||
'med' (x11)
|
||
'lg' (x2)
|
||
value : array<string> {3-14.system.traits.value}
|
||
Length: min=1 max=6
|
||
Value type: string {3-14.system.traits.value.[]} (17 different values)
|
||
[abilities] : object {3-14.system.abilities}
|
||
cha : object {3-14.system.abilities.cha}
|
||
mod : integer {3-14.system.abilities.cha.mod} (5 different values)
|
||
5 (x2)
|
||
6 (x2)
|
||
0 (x1)
|
||
2 (x1)
|
||
-5 (x1)
|
||
con : object {3-14.system.abilities.con}
|
||
mod : integer {3-14.system.abilities.con.mod} (5 different values)
|
||
2 (x2)
|
||
4 (x2)
|
||
0 (x1)
|
||
3 (x1)
|
||
5 (x1)
|
||
dex : object {3-14.system.abilities.dex}
|
||
mod : integer {3-14.system.abilities.dex.mod} (4 different values)
|
||
4 (x3)
|
||
2 (x2)
|
||
0 (x1)
|
||
5 (x1)
|
||
int : object {3-14.system.abilities.int}
|
||
mod : integer {3-14.system.abilities.int.mod} (5 different values)
|
||
0 (x2)
|
||
-2 (x2)
|
||
2 (x1)
|
||
-4 (x1)
|
||
-3 (x1)
|
||
str : object {3-14.system.abilities.str}
|
||
mod : integer {3-14.system.abilities.str.mod} (6 different values)
|
||
4 (x2)
|
||
-5 (x1)
|
||
1 (x1)
|
||
5 (x1)
|
||
6 (x1)
|
||
7 (x1)
|
||
wis : object {3-14.system.abilities.wis}
|
||
mod : integer {3-14.system.abilities.wis.mod} (4 different values)
|
||
4 (x3)
|
||
2 (x2)
|
||
3 (x1)
|
||
5 (x1)
|
||
[customModifiers] : object {3-14.system.customModifiers}
|
||
[initiative] : object {3-14.system.initiative}
|
||
statistic : string {3-14.system.initiative.statistic} (same value: 'perception')
|
||
[perception] : object {3-14.system.perception}
|
||
details : string {3-14.system.perception.details} (2 different values)
|
||
'' (x6)
|
||
'painsight, sense portal' (x1)
|
||
mod : integer {3-14.system.perception.mod} (5 different values)
|
||
12 (x2)
|
||
18 (x2)
|
||
14 (x1)
|
||
20 (x1)
|
||
19 (x1)
|
||
senses : array<object> {3-14.system.perception.senses}
|
||
Length: min=1 max=2
|
||
Value type: object {3-14.system.perception.senses.[]}
|
||
[acuity] : string {3-14.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||
[range] : integer {3-14.system.perception.senses.[].range} (2 different values)
|
||
30 (x2)
|
||
60 (x1)
|
||
type : string {3-14.system.perception.senses.[].type} (6 different values)
|
||
'darkvision' (x5)
|
||
'lifesense' (x1)
|
||
'greater-darkvision' (x1)
|
||
'tremorsense' (x1)
|
||
'low-light-vision' (x1)
|
||
'scent' (x1)
|
||
[resources] : object {3-14.system.resources}
|
||
[focus] : object {3-14.system.resources.focus}
|
||
max : integer {3-14.system.resources.focus.max} (same value: 1)
|
||
value : integer {3-14.system.resources.focus.value} (same value: 1)
|
||
[skills] : object {3-14.system.skills}
|
||
[acrobatics] : object {3-14.system.skills.acrobatics}
|
||
base : integer {3-14.system.skills.acrobatics.base} (4 different values)
|
||
14 (x1)
|
||
11 (x1)
|
||
16 (x1)
|
||
18 (x1)
|
||
[athletics] : object {3-14.system.skills.athletics}
|
||
base : integer {3-14.system.skills.athletics.base} (4 different values)
|
||
13 (x1)
|
||
17 (x1)
|
||
15 (x1)
|
||
20 (x1)
|
||
[deception] : object {3-14.system.skills.deception}
|
||
base : integer {3-14.system.skills.deception.base} (same value: 18)
|
||
[diplomacy] : object {3-14.system.skills.diplomacy}
|
||
base : integer {3-14.system.skills.diplomacy.base} (same value: 18)
|
||
[intimidation] : object {3-14.system.skills.intimidation}
|
||
base : integer {3-14.system.skills.intimidation.base} (4 different values)
|
||
15 (x1)
|
||
9 (x1)
|
||
21 (x1)
|
||
20 (x1)
|
||
[occultism] : object {3-14.system.skills.occultism}
|
||
base : integer {3-14.system.skills.occultism.base} (same value: 15)
|
||
[religion] : object {3-14.system.skills.religion}
|
||
base : integer {3-14.system.skills.religion.base} (2 different values)
|
||
16 (x1)
|
||
20 (x1)
|
||
[stealth] : object {3-14.system.skills.stealth}
|
||
base : integer {3-14.system.skills.stealth.base} (3 different values)
|
||
13 (x3)
|
||
14 (x1)
|
||
20 (x1)
|
||
[survival] : object {3-14.system.skills.survival}
|
||
base : integer {3-14.system.skills.survival.base} (2 different values)
|
||
12 (x1)
|
||
19 (x1)
|
||
[spellcasting] : object {3-14.system.spellcasting}
|
||
rituals : object {3-14.system.spellcasting.rituals}
|
||
dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26)
|
||
type : string {3-14.type} (2 different values)
|
||
'npc' (x7)
|
||
'hazard' (x6)
|
||
[prototypeToken] : object {3-14.prototypeToken}
|
||
name : string {3-14.prototypeToken.name} (3 different values)
|
||
'Khisisi' (x2)
|
||
'Hieracosphinx' (x1)
|
||
'Glurorchaes' (x1) |