710 lines
42 KiB
Plaintext
710 lines
42 KiB
Plaintext
3-19
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Different values: 11
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=====================================
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object {3-19}
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_id : string {3-19._id} (all different values)
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folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf')
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img : string {3-19.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x9)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {3-19.items}
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Length: min=2 max=35
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Value type: object {3-19.items.[]}
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_id : string {3-19.items.[]._id} (86 different values)
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img : string {3-19.items.[].img} (52 different values)
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name : string {3-19.items.[].name} (66 different values)
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sort : integer {3-19.items.[].sort} (36 different values)
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system : object {3-19.items.[].system}
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[acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1)
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[actionType] : object {3-19.items.[].system.actionType}
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value : string {3-19.items.[].system.actionType.value} (3 different values)
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'passive' (x15)
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'action' (x6)
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'reaction' (x5)
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[actions] : object {3-19.items.[].system.actions}
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[value] : integer {3-19.items.[].system.actions.value} (2 different values)
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1 (x4)
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3 (x2)
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[area] : object {3-19.items.[].system.area}
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[details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
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type : string {3-19.items.[].system.area.type} (4 different values)
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'burst' (x11)
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'line' (x5)
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'emanation' (x5)
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'cone' (x2)
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value : integer {3-19.items.[].system.area.value} (5 different values)
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30 (x10)
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10 (x6)
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20 (x4)
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120 (x2)
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5 (x1)
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[attack] : object {3-19.items.[].system.attack}
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value : string {3-19.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-19.items.[].system.attackEffects}
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[custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-19.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values)
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'curse-of-conflicted-loyalties' (x2)
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'endless-nightmare' (x1)
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[autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-19.items.[].system.baseItem} (5 different values)
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'rapier' (x4)
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'dueling-pistol' (x4)
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'staff' (x4)
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'dagger' (x2)
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'leather-armor' (x2)
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[bonus] : object {3-19.items.[].system.bonus}
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value : integer {3-19.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {3-19.items.[].system.bonusDamage}
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value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-19.items.[].system.bulk}
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value : mixed
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integer {3-19.items.[].system.bulk.value} (2 different values)
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1 (x10)
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0 (x4)
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float {3-19.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {3-19.items.[].system.category} (6 different values)
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'offensive' (x11)
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'defensive' (x10)
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'martial' (x8)
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'simple' (x6)
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'interaction' (x3)
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'light' (x2)
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[cost] : object {3-19.items.[].system.cost}
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value : string {3-19.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values)
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False (x100)
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True (x5)
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[damage] : object {3-19.items.[].system.damage}
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[0] : object {3-19.items.[].system.damage.0}
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[applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values)
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False (x11)
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True (x6)
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[category] : empty
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formula : string {3-19.items.[].system.damage.0.formula} (8 different values)
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'2d4' (x5)
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'1d4' (x3)
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'0' (x3)
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'6d6' (x2)
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'4d12' (x2)
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'3d6' (x1)
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'6d8' (x1)
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'4d6' (x1)
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kinds : array<string> {3-19.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {3-19.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-19.items.[].system.damage.0.type} (7 different values)
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'void' (x6)
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'fire' (x3)
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'mental' (x3)
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'electricity' (x2)
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'cold' (x2)
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'bludgeoning' (x1)
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'poison' (x1)
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[damageType] : string {3-19.items.[].system.damage.damageType} (2 different values)
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'piercing' (x10)
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'bludgeoning' (x4)
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[dice] : integer {3-19.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-19.items.[].system.damage.die} (2 different values)
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'd6' (x8)
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'd4' (x6)
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[damageRolls] : object {3-19.items.[].system.damageRolls}
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[0] : object {3-19.items.[].system.damageRolls.0}
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damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6')
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damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void')
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[68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7}
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damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8')
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damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing')
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[ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau}
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damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11')
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damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing')
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[kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd}
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damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8')
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damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing')
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msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo}
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damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6')
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damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold')
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[plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc}
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damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values)
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'2d6 + 8' (x1)
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'2d6 + 10' (x1)
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damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing')
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[t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh}
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damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8')
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damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing')
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[ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9}
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damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values)
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'2d4 + 8' (x2)
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'2d4 + 10' (x2)
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damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning')
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[vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn}
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damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values)
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'2d6 + 8' (x2)
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'2d6 + 10' (x2)
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damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing')
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[zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh}
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damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11')
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damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing')
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zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn}
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damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values)
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'2d10+5' (x1)
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'2d10+9' (x1)
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damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing')
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[zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno}
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damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11')
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damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing')
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[defense] : object {3-19.items.[].system.defense}
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[passive] : object {3-19.items.[].system.defense.passive}
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statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
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[save] : object {3-19.items.[].system.defense.save}
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basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values)
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False (x37)
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True (x11)
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statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values)
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'will' (x35)
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'fortitude' (x9)
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'reflex' (x4)
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[duration] : object {3-19.items.[].system.duration}
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sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values)
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False (x82)
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True (x23)
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value : string {3-19.items.[].system.duration.value} (13 different values)
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publication : object {3-19.items.[].system.publication}
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license : string {3-19.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False)
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title : string {3-19.items.[].system.publication.title} (4 different values)
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'Pathfinder Core Rulebook' (x116)
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'' (x58)
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'Pathfinder Bestiary' (x4)
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'Pathfinder Guns & Gears' (x4)
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rules : ignored (Foundry rules object) {3-19.items.[].system.rules}
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[checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1)
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description : object {3-19.items.[].system.description}
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value : string {3-19.items.[].system.description.value} (67 different values)
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[containerId] : empty
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[dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4)
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[equipped] : object {3-19.items.[].system.equipped}
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carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn')
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handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {3-19.items.[].system.frequency}
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max : integer {3-19.items.[].system.frequency.max} (same value: 1)
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per : string {3-19.items.[].system.frequency.per} (same value: 'day')
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value : integer {3-19.items.[].system.frequency.value} (same value: 1)
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[group] : string {3-19.items.[].system.group} (5 different values)
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'sword' (x4)
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'firearm' (x4)
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'club' (x4)
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'knife' (x2)
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'leather' (x2)
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[hardness] : integer {3-19.items.[].system.hardness} (same value: 0)
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[heightening] : object {3-19.items.[].system.heightening}
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[levels] : object {3-19.items.[].system.heightening.levels}
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[3] : object {3-19.items.[].system.heightening.levels.3}
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target : object {3-19.items.[].system.heightening.levels.3.target}
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value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[5] : object {3-19.items.[].system.heightening.levels.5}
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range : object {3-19.items.[].system.heightening.levels.5.range}
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value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values)
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'1 mile' (x2)
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'60 feet' (x2)
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[6] : object {3-19.items.[].system.heightening.levels.6}
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[target] : object {3-19.items.[].system.heightening.levels.6.target}
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value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values)
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'10 creatures' (x2)
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'5 creatures' (x1)
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[7] : object {3-19.items.[].system.heightening.levels.7}
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[area] : object {3-19.items.[].system.heightening.levels.7.area}
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areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
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value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60')
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[target] : object {3-19.items.[].system.heightening.levels.7.target}
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value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values)
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'6 creatures' (x5)
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'1 unattended object with a Bulk of 2 or less' (x2)
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[8] : object {3-19.items.[].system.heightening.levels.8}
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target : object {3-19.items.[].system.heightening.levels.8.target}
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value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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type : string {3-19.items.[].system.heightening.type} (2 different values)
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'fixed' (x20)
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'interval' (x17)
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[damage] : object {3-19.items.[].system.heightening.damage}
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0 : string {3-19.items.[].system.heightening.damage.0} (6 different values)
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'1d4' (x5)
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'1d6' (x4)
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'2d4' (x3)
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'2d6' (x2)
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'1d12' (x2)
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'1d8' (x1)
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[interval] : integer {3-19.items.[].system.heightening.interval} (2 different values)
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1 (x14)
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2 (x3)
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[hp] : object {3-19.items.[].system.hp}
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max : integer {3-19.items.[].system.hp.max} (same value: 0)
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value : integer {3-19.items.[].system.hp.value} (same value: 0)
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[level] : object {3-19.items.[].system.level}
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value : integer {3-19.items.[].system.level.value} (6 different values)
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1 (x45)
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2 (x23)
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3 (x18)
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0 (x16)
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4 (x15)
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5 (x8)
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[location] : object {3-19.items.[].system.location}
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[heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values)
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4 (x20)
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3 (x19)
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2 (x15)
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5 (x13)
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1 (x12)
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value : string {3-19.items.[].system.location.value} (3 different values)
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'3S4F11z1du6nMqWJ' (x75)
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'Zh9Je8Z6vJcufJil' (x27)
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'oNmHvve4Vcwj6IiO' (x3)
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[material] : object {3-19.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {3-19.items.[].system.mod}
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value : integer {3-19.items.[].system.mod.value} (3 different values)
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19 (x3)
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17 (x2)
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12 (x1)
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[prepared] : object {3-19.items.[].system.prepared}
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flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False)
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value : string {3-19.items.[].system.prepared.value} (2 different values)
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'spontaneous' (x5)
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'innate' (x1)
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[price] : object {3-19.items.[].system.price}
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value : object {3-19.items.[].system.price.value}
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[gp] : integer {3-19.items.[].system.price.value.gp} (2 different values)
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2 (x6)
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12 (x4)
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[sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2)
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[proficiency] : object {3-19.items.[].system.proficiency}
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value : integer {3-19.items.[].system.proficiency.value} (2 different values)
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1 (x5)
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0 (x1)
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[proficient] : object {3-19.items.[].system.proficient}
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value : integer {3-19.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {3-19.items.[].system.quantity} (2 different values)
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1 (x18)
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4 (x2)
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[range] : mixed
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object {3-19.items.[].system.range}
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value : string {3-19.items.[].system.range.value} (6 different values)
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'30 feet' (x32)
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'' (x29)
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'120 feet' (x18)
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'touch' (x18)
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'60 feet' (x6)
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'500 feet' (x2)
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integer {3-19.items.[].system.range} (same value: 60)
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[reload] : object {3-19.items.[].system.reload}
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value : string {3-19.items.[].system.reload.value} (3 different values)
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'' (x8)
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'1' (x4)
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'-' (x2)
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[requirements] : string {3-19.items.[].system.requirements} (same value: '')
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[runes] : object {3-19.items.[].system.runes}
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potency : integer {3-19.items.[].system.runes.potency} (2 different values)
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1 (x12)
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0 (x4)
|
|
property : array<> {3-19.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {3-19.items.[].system.runes.striking} (2 different values)
|
|
1 (x10)
|
|
0 (x4)
|
|
[showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels}
|
|
value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {3-19.items.[].system.size} (same value: 'med')
|
|
[slots] : object {3-19.items.[].system.slots}
|
|
slot1 : object {3-19.items.[].system.slots.slot1}
|
|
max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {3-19.items.[].system.slots.slot2}
|
|
max : integer {3-19.items.[].system.slots.slot2.max} (2 different values)
|
|
4 (x4)
|
|
3 (x1)
|
|
value : integer {3-19.items.[].system.slots.slot2.value} (2 different values)
|
|
4 (x4)
|
|
3 (x1)
|
|
[slot3] : object {3-19.items.[].system.slots.slot3}
|
|
max : integer {3-19.items.[].system.slots.slot3.max} (2 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
value : integer {3-19.items.[].system.slots.slot3.value} (2 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
[slot4] : object {3-19.items.[].system.slots.slot4}
|
|
max : integer {3-19.items.[].system.slots.slot4.max} (2 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
value : integer {3-19.items.[].system.slots.slot4.value} (2 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
[slot5] : object {3-19.items.[].system.slots.slot5}
|
|
max : integer {3-19.items.[].system.slots.slot5.max} (2 different values)
|
|
4 (x2)
|
|
3 (x1)
|
|
value : integer {3-19.items.[].system.slots.slot5.value} (2 different values)
|
|
4 (x2)
|
|
3 (x1)
|
|
[slug] : string {3-19.items.[].system.slug} (46 different values)
|
|
[speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {3-19.items.[].system.spelldc}
|
|
dc : integer {3-19.items.[].system.spelldc.dc} (3 different values)
|
|
30 (x3)
|
|
27 (x2)
|
|
24 (x1)
|
|
mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {3-19.items.[].system.spelldc.value} (5 different values)
|
|
24 (x2)
|
|
19 (x1)
|
|
22 (x1)
|
|
16 (x1)
|
|
21 (x1)
|
|
[item] : integer {3-19.items.[].system.spelldc.item} (same value: 0)
|
|
[splashDamage] : object {3-19.items.[].system.splashDamage}
|
|
value : integer {3-19.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {3-19.items.[].system.strength} (same value: 0)
|
|
[target] : object {3-19.items.[].system.target}
|
|
value : string {3-19.items.[].system.target.value} (all different values)
|
|
[time] : object {3-19.items.[].system.time}
|
|
value : string {3-19.items.[].system.time.value} (5 different values)
|
|
'2' (x86)
|
|
'1' (x8)
|
|
'3' (x6)
|
|
'10 minutes' (x3)
|
|
'1 minute' (x2)
|
|
[tradition] : object {3-19.items.[].system.tradition}
|
|
value : string {3-19.items.[].system.tradition.value} (2 different values)
|
|
'occult' (x4)
|
|
'arcane' (x2)
|
|
[traits] : object {3-19.items.[].system.traits}
|
|
rarity : string {3-19.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x158)
|
|
'uncommon' (x12)
|
|
[traditions] : array<string> {3-19.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x94)
|
|
'arcane' (x86)
|
|
'divine' (x39)
|
|
'primal' (x31)
|
|
value : array<string> {3-19.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {3-19.items.[].system.traits.value.[]} (41 different values)
|
|
[usage] : object {3-19.items.[].system.usage}
|
|
value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
|
|
[weaponType] : object {3-19.items.[].system.weaponType}
|
|
value : string {3-19.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x8)
|
|
type : string {3-19.items.[].type} (8 different values)
|
|
'spell' (x105)
|
|
'action' (x26)
|
|
'melee' (x19)
|
|
'weapon' (x14)
|
|
'spellcastingEntry' (x6)
|
|
'lore' (x6)
|
|
'equipment' (x4)
|
|
'armor' (x2)
|
|
[_stats] : object {3-19.items.[]._stats}
|
|
compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values)
|
|
[flags] : object {3-19.items.[].flags}
|
|
pf2e : object {3-19.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
'vX6bwAUi1dXmvDv6' (x4)
|
|
'yOtZdNVeo0ifm96F' (x4)
|
|
'wik8Hiwsp6sU4yf4' (x4)
|
|
'2lwD6eoKFqeGovz0' (x2)
|
|
'phq7x6HEyH7n7CCv' (x2)
|
|
name : string {3-19.name} (all different values)
|
|
[prototypeToken] : object {3-19.prototypeToken}
|
|
name : string {3-19.prototypeToken.name} (3 different values)
|
|
'Marcien Blakros' (x4)
|
|
'Arisept' (x2)
|
|
'Shadow Spears' (x2)
|
|
system : object {3-19.system}
|
|
[abilities] : object {3-19.system.abilities}
|
|
cha : object {3-19.system.abilities.cha}
|
|
mod : integer {3-19.system.abilities.cha.mod} (5 different values)
|
|
4 (x4)
|
|
3 (x2)
|
|
6 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
con : object {3-19.system.abilities.con}
|
|
mod : integer {3-19.system.abilities.con.mod} (3 different values)
|
|
0 (x6)
|
|
3 (x2)
|
|
4 (x1)
|
|
dex : object {3-19.system.abilities.dex}
|
|
mod : integer {3-19.system.abilities.dex.mod} (2 different values)
|
|
4 (x6)
|
|
5 (x3)
|
|
int : object {3-19.system.abilities.int}
|
|
mod : integer {3-19.system.abilities.int.mod} (4 different values)
|
|
3 (x5)
|
|
1 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
str : object {3-19.system.abilities.str}
|
|
mod : integer {3-19.system.abilities.str.mod} (3 different values)
|
|
4 (x4)
|
|
0 (x4)
|
|
-5 (x1)
|
|
wis : object {3-19.system.abilities.wis}
|
|
mod : integer {3-19.system.abilities.wis.mod} (3 different values)
|
|
3 (x5)
|
|
2 (x3)
|
|
4 (x1)
|
|
attributes : object {3-19.system.attributes}
|
|
ac : object {3-19.system.attributes.ac}
|
|
[details] : string {3-19.system.attributes.ac.details} (same value: '')
|
|
value : integer {3-19.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
25 (x2)
|
|
28 (x2)
|
|
0 (x2)
|
|
26 (x1)
|
|
29 (x1)
|
|
24 (x1)
|
|
[allSaves] : object {3-19.system.attributes.allSaves}
|
|
value : string {3-19.system.attributes.allSaves.value} (2 different values)
|
|
'' (x8)
|
|
'+1 status to all saves vs. magic' (x1)
|
|
emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter')
|
|
hardness : integer {3-19.system.attributes.hardness} (same value: 0)
|
|
hp : object {3-19.system.attributes.hp}
|
|
details : string {3-19.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-19.system.attributes.hp.max} (9 different values)
|
|
160 (x2)
|
|
0 (x2)
|
|
125 (x1)
|
|
78 (x1)
|
|
18 (x1)
|
|
120 (x1)
|
|
24 (x1)
|
|
110 (x1)
|
|
72 (x1)
|
|
temp : integer {3-19.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-19.system.attributes.hp.value} (9 different values)
|
|
160 (x2)
|
|
0 (x2)
|
|
125 (x1)
|
|
78 (x1)
|
|
18 (x1)
|
|
120 (x1)
|
|
24 (x1)
|
|
110 (x1)
|
|
72 (x1)
|
|
[immunities] : array<object> {3-19.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {3-19.system.attributes.immunities.[]}
|
|
type : string {3-19.system.attributes.immunities.[].type} (5 different values)
|
|
'disease' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'precision' (x1)
|
|
'sleep' (x1)
|
|
[resistances] : array<object> {3-19.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {3-19.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {3-19.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
exceptions : array<string> {3-19.system.attributes.resistances.[].exceptions}
|
|
Length: min=3 max=3
|
|
Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
'force' (x1)
|
|
'ghost-touch' (x1)
|
|
'void' (x1)
|
|
type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage')
|
|
value : integer {3-19.system.attributes.resistances.[].value} (same value: 4)
|
|
[speed] : object {3-19.system.attributes.speed}
|
|
otherSpeeds : array<object> {3-19.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {3-19.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
|
|
value : integer {3-19.system.attributes.speed.value} (3 different values)
|
|
25 (x6)
|
|
30 (x2)
|
|
0 (x1)
|
|
stealth : object {3-19.system.attributes.stealth}
|
|
details : string {3-19.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {3-19.system.attributes.stealth.value} (2 different values)
|
|
20 (x1)
|
|
23 (x1)
|
|
creatureType : string {3-19.system.creatureType} (same value: '')
|
|
details : object {3-19.system.details}
|
|
[blurb] : string {3-19.system.details.blurb} (2 different values)
|
|
'' (x8)
|
|
'Variant animate dream' (x1)
|
|
description : string {3-19.system.details.description} (same value: '<p>Invisible runes are concealed within an elaborate light-woven floor mosaic.</p>')
|
|
disable : string {3-19.system.details.disable} (2 different values)
|
|
'<p>@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
|
|
'<p>@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
|
|
isComplex : boolean {3-19.system.details.isComplex} (same value: False)
|
|
[languages] : object {3-19.system.details.languages}
|
|
details : string {3-19.system.details.languages.details} (2 different values)
|
|
'' (x8)
|
|
'telepathy 100 feet' (x1)
|
|
value : array<string> {3-19.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {3-19.system.details.languages.value.[]} (6 different values)
|
|
'common' (x8)
|
|
'shadowtongue' (x8)
|
|
'necril' (x6)
|
|
'aklo' (x4)
|
|
'sakvroth' (x4)
|
|
'chthonian' (x2)
|
|
level : object {3-19.system.details.level}
|
|
value : integer {3-19.system.details.level.value} (6 different values)
|
|
8 (x3)
|
|
10 (x3)
|
|
7 (x2)
|
|
6 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
[privateNotes] : string {3-19.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {3-19.system.details.publicNotes} (2 different values)
|
|
publication : object {3-19.system.details.publication}
|
|
license : string {3-19.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-19.system.details.publication.remaster} (same value: False)
|
|
title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom')
|
|
reset : string {3-19.system.details.reset} (same value: '')
|
|
routine : string {3-19.system.details.routine} (same value: '')
|
|
[initiative] : object {3-19.system.initiative}
|
|
statistic : string {3-19.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {3-19.system.perception}
|
|
details : string {3-19.system.perception.details} (same value: '')
|
|
mod : integer {3-19.system.perception.mod} (6 different values)
|
|
15 (x3)
|
|
19 (x2)
|
|
18 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
11 (x1)
|
|
senses : array<object> {3-19.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-19.system.perception.senses.[]}
|
|
type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision')
|
|
[resources] : object {3-19.system.resources}
|
|
[focus] : object {3-19.system.resources.focus}
|
|
max : integer {3-19.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-19.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-19.system.saves}
|
|
fortitude : object {3-19.system.saves.fortitude}
|
|
saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-19.system.saves.fortitude.value} (5 different values)
|
|
13 (x3)
|
|
16 (x3)
|
|
14 (x2)
|
|
0 (x2)
|
|
9 (x1)
|
|
reflex : object {3-19.system.saves.reflex}
|
|
saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-19.system.saves.reflex.value} (7 different values)
|
|
17 (x2)
|
|
20 (x2)
|
|
13 (x2)
|
|
0 (x2)
|
|
18 (x1)
|
|
21 (x1)
|
|
16 (x1)
|
|
will : object {3-19.system.saves.will}
|
|
saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-19.system.saves.will.value} (7 different values)
|
|
20 (x3)
|
|
18 (x2)
|
|
0 (x2)
|
|
17 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
11 (x1)
|
|
[skills] : object {3-19.system.skills}
|
|
[acrobatics] : object {3-19.system.skills.acrobatics}
|
|
base : integer {3-19.system.skills.acrobatics.base} (4 different values)
|
|
12 (x2)
|
|
18 (x1)
|
|
21 (x1)
|
|
11 (x1)
|
|
[arcana] : object {3-19.system.skills.arcana}
|
|
base : integer {3-19.system.skills.arcana.base} (4 different values)
|
|
15 (x2)
|
|
19 (x2)
|
|
17 (x1)
|
|
20 (x1)
|
|
[athletics] : object {3-19.system.skills.athletics}
|
|
base : integer {3-19.system.skills.athletics.base} (4 different values)
|
|
16 (x1)
|
|
20 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
deception : object {3-19.system.skills.deception}
|
|
base : integer {3-19.system.skills.deception.base} (6 different values)
|
|
18 (x3)
|
|
22 (x2)
|
|
21 (x1)
|
|
15 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
[diplomacy] : object {3-19.system.skills.diplomacy}
|
|
base : integer {3-19.system.skills.diplomacy.base} (3 different values)
|
|
18 (x3)
|
|
16 (x2)
|
|
21 (x1)
|
|
intimidation : object {3-19.system.skills.intimidation}
|
|
base : integer {3-19.system.skills.intimidation.base} (5 different values)
|
|
20 (x3)
|
|
15 (x2)
|
|
18 (x2)
|
|
24 (x1)
|
|
12 (x1)
|
|
[occultism] : object {3-19.system.skills.occultism}
|
|
base : integer {3-19.system.skills.occultism.base} (4 different values)
|
|
17 (x3)
|
|
21 (x2)
|
|
20 (x1)
|
|
10 (x1)
|
|
[society] : object {3-19.system.skills.society}
|
|
base : integer {3-19.system.skills.society.base} (3 different values)
|
|
17 (x3)
|
|
15 (x2)
|
|
20 (x1)
|
|
stealth : object {3-19.system.skills.stealth}
|
|
base : integer {3-19.system.skills.stealth.base} (5 different values)
|
|
18 (x3)
|
|
21 (x3)
|
|
14 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
thievery : object {3-19.system.skills.thievery}
|
|
base : integer {3-19.system.skills.thievery.base} (2 different values)
|
|
15 (x1)
|
|
13 (x1)
|
|
statusEffects : array<> {3-19.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {3-19.system.traits}
|
|
rarity : string {3-19.system.traits.rarity} (3 different values)
|
|
'unique' (x6)
|
|
'uncommon' (x3)
|
|
'common' (x2)
|
|
size : object {3-19.system.traits.size}
|
|
value : string {3-19.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {3-19.system.traits.value}
|
|
Length: min=2 max=6
|
|
Value type: string {3-19.system.traits.value.[]} (13 different values)
|
|
type : string {3-19.type} (2 different values)
|
|
'npc' (x9)
|
|
'hazard' (x2) |