Files
Pf2eDataScrapper/output/pf2e/packs/3-19.txt
T
2025-04-08 17:56:11 +04:00

710 lines
42 KiB
Plaintext

3-19
Different values: 11
=====================================
object {3-19}
_id : string {3-19._id} (all different values)
folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf')
img : string {3-19.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-19.items}
Length: min=2 max=35
Value type: object {3-19.items.[]}
_id : string {3-19.items.[]._id} (86 different values)
img : string {3-19.items.[].img} (52 different values)
name : string {3-19.items.[].name} (66 different values)
sort : integer {3-19.items.[].sort} (36 different values)
system : object {3-19.items.[].system}
[acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-19.items.[].system.actionType}
value : string {3-19.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x6)
'reaction' (x5)
[actions] : object {3-19.items.[].system.actions}
[value] : integer {3-19.items.[].system.actions.value} (2 different values)
1 (x4)
3 (x2)
[area] : object {3-19.items.[].system.area}
[details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
type : string {3-19.items.[].system.area.type} (4 different values)
'burst' (x11)
'line' (x5)
'emanation' (x5)
'cone' (x2)
value : integer {3-19.items.[].system.area.value} (5 different values)
30 (x10)
10 (x6)
20 (x4)
120 (x2)
5 (x1)
[attack] : object {3-19.items.[].system.attack}
value : string {3-19.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-19.items.[].system.attackEffects}
[custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-19.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values)
'curse-of-conflicted-loyalties' (x2)
'endless-nightmare' (x1)
[autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-19.items.[].system.baseItem} (5 different values)
'rapier' (x4)
'dueling-pistol' (x4)
'staff' (x4)
'dagger' (x2)
'leather-armor' (x2)
[bonus] : object {3-19.items.[].system.bonus}
value : integer {3-19.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {3-19.items.[].system.bonusDamage}
value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-19.items.[].system.bulk}
value : mixed
integer {3-19.items.[].system.bulk.value} (2 different values)
1 (x10)
0 (x4)
float {3-19.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-19.items.[].system.category} (6 different values)
'offensive' (x11)
'defensive' (x10)
'martial' (x8)
'simple' (x6)
'interaction' (x3)
'light' (x2)
[cost] : object {3-19.items.[].system.cost}
value : string {3-19.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values)
False (x100)
True (x5)
[damage] : object {3-19.items.[].system.damage}
[0] : object {3-19.items.[].system.damage.0}
[applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values)
False (x11)
True (x6)
[category] : empty
formula : string {3-19.items.[].system.damage.0.formula} (8 different values)
'2d4' (x5)
'1d4' (x3)
'0' (x3)
'6d6' (x2)
'4d12' (x2)
'3d6' (x1)
'6d8' (x1)
'4d6' (x1)
kinds : array<string> {3-19.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-19.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-19.items.[].system.damage.0.type} (7 different values)
'void' (x6)
'fire' (x3)
'mental' (x3)
'electricity' (x2)
'cold' (x2)
'bludgeoning' (x1)
'poison' (x1)
[damageType] : string {3-19.items.[].system.damage.damageType} (2 different values)
'piercing' (x10)
'bludgeoning' (x4)
[dice] : integer {3-19.items.[].system.damage.dice} (same value: 1)
[die] : string {3-19.items.[].system.damage.die} (2 different values)
'd6' (x8)
'd4' (x6)
[damageRolls] : object {3-19.items.[].system.damageRolls}
[0] : object {3-19.items.[].system.damageRolls.0}
damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6')
damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void')
[68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7}
damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8')
damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing')
[ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau}
damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11')
damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing')
[kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd}
damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8')
damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing')
msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo}
damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6')
damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold')
[plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc}
damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values)
'2d6 + 8' (x1)
'2d6 + 10' (x1)
damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing')
[t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh}
damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8')
damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing')
[ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9}
damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values)
'2d4 + 8' (x2)
'2d4 + 10' (x2)
damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning')
[vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn}
damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values)
'2d6 + 8' (x2)
'2d6 + 10' (x2)
damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing')
[zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh}
damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11')
damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing')
zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn}
damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values)
'2d10+5' (x1)
'2d10+9' (x1)
damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing')
[zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno}
damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11')
damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing')
[defense] : object {3-19.items.[].system.defense}
[passive] : object {3-19.items.[].system.defense.passive}
statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {3-19.items.[].system.defense.save}
basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values)
False (x37)
True (x11)
statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values)
'will' (x35)
'fortitude' (x9)
'reflex' (x4)
[duration] : object {3-19.items.[].system.duration}
sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values)
False (x82)
True (x23)
value : string {3-19.items.[].system.duration.value} (13 different values)
publication : object {3-19.items.[].system.publication}
license : string {3-19.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False)
title : string {3-19.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x116)
'' (x58)
'Pathfinder Bestiary' (x4)
'Pathfinder Guns & Gears' (x4)
rules : ignored (Foundry rules object) {3-19.items.[].system.rules}
[checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1)
description : object {3-19.items.[].system.description}
value : string {3-19.items.[].system.description.value} (67 different values)
[containerId] : empty
[dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4)
[equipped] : object {3-19.items.[].system.equipped}
carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-19.items.[].system.frequency}
max : integer {3-19.items.[].system.frequency.max} (same value: 1)
per : string {3-19.items.[].system.frequency.per} (same value: 'day')
value : integer {3-19.items.[].system.frequency.value} (same value: 1)
[group] : string {3-19.items.[].system.group} (5 different values)
'sword' (x4)
'firearm' (x4)
'club' (x4)
'knife' (x2)
'leather' (x2)
[hardness] : integer {3-19.items.[].system.hardness} (same value: 0)
[heightening] : object {3-19.items.[].system.heightening}
[levels] : object {3-19.items.[].system.heightening.levels}
[3] : object {3-19.items.[].system.heightening.levels.3}
target : object {3-19.items.[].system.heightening.levels.3.target}
value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {3-19.items.[].system.heightening.levels.5}
range : object {3-19.items.[].system.heightening.levels.5.range}
value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values)
'1 mile' (x2)
'60 feet' (x2)
[6] : object {3-19.items.[].system.heightening.levels.6}
[target] : object {3-19.items.[].system.heightening.levels.6.target}
value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'5 creatures' (x1)
[7] : object {3-19.items.[].system.heightening.levels.7}
[area] : object {3-19.items.[].system.heightening.levels.7.area}
areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60')
[target] : object {3-19.items.[].system.heightening.levels.7.target}
value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x5)
'1 unattended object with a Bulk of 2 or less' (x2)
[8] : object {3-19.items.[].system.heightening.levels.8}
target : object {3-19.items.[].system.heightening.levels.8.target}
value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {3-19.items.[].system.heightening.type} (2 different values)
'fixed' (x20)
'interval' (x17)
[damage] : object {3-19.items.[].system.heightening.damage}
0 : string {3-19.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x5)
'1d6' (x4)
'2d4' (x3)
'2d6' (x2)
'1d12' (x2)
'1d8' (x1)
[interval] : integer {3-19.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x3)
[hp] : object {3-19.items.[].system.hp}
max : integer {3-19.items.[].system.hp.max} (same value: 0)
value : integer {3-19.items.[].system.hp.value} (same value: 0)
[level] : object {3-19.items.[].system.level}
value : integer {3-19.items.[].system.level.value} (6 different values)
1 (x45)
2 (x23)
3 (x18)
0 (x16)
4 (x15)
5 (x8)
[location] : object {3-19.items.[].system.location}
[heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values)
4 (x20)
3 (x19)
2 (x15)
5 (x13)
1 (x12)
value : string {3-19.items.[].system.location.value} (3 different values)
'3S4F11z1du6nMqWJ' (x75)
'Zh9Je8Z6vJcufJil' (x27)
'oNmHvve4Vcwj6IiO' (x3)
[material] : object {3-19.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-19.items.[].system.mod}
value : integer {3-19.items.[].system.mod.value} (3 different values)
19 (x3)
17 (x2)
12 (x1)
[prepared] : object {3-19.items.[].system.prepared}
flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False)
value : string {3-19.items.[].system.prepared.value} (2 different values)
'spontaneous' (x5)
'innate' (x1)
[price] : object {3-19.items.[].system.price}
value : object {3-19.items.[].system.price.value}
[gp] : integer {3-19.items.[].system.price.value.gp} (2 different values)
2 (x6)
12 (x4)
[sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {3-19.items.[].system.proficiency}
value : integer {3-19.items.[].system.proficiency.value} (2 different values)
1 (x5)
0 (x1)
[proficient] : object {3-19.items.[].system.proficient}
value : integer {3-19.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-19.items.[].system.quantity} (2 different values)
1 (x18)
4 (x2)
[range] : mixed
object {3-19.items.[].system.range}
value : string {3-19.items.[].system.range.value} (6 different values)
'30 feet' (x32)
'' (x29)
'120 feet' (x18)
'touch' (x18)
'60 feet' (x6)
'500 feet' (x2)
integer {3-19.items.[].system.range} (same value: 60)
[reload] : object {3-19.items.[].system.reload}
value : string {3-19.items.[].system.reload.value} (3 different values)
'' (x8)
'1' (x4)
'-' (x2)
[requirements] : string {3-19.items.[].system.requirements} (same value: '')
[runes] : object {3-19.items.[].system.runes}
potency : integer {3-19.items.[].system.runes.potency} (2 different values)
1 (x12)
0 (x4)
property : array<> {3-19.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-19.items.[].system.runes.striking} (2 different values)
1 (x10)
0 (x4)
[showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels}
value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-19.items.[].system.size} (same value: 'med')
[slots] : object {3-19.items.[].system.slots}
slot1 : object {3-19.items.[].system.slots.slot1}
max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {3-19.items.[].system.slots.slot2}
max : integer {3-19.items.[].system.slots.slot2.max} (2 different values)
4 (x4)
3 (x1)
value : integer {3-19.items.[].system.slots.slot2.value} (2 different values)
4 (x4)
3 (x1)
[slot3] : object {3-19.items.[].system.slots.slot3}
max : integer {3-19.items.[].system.slots.slot3.max} (2 different values)
4 (x3)
3 (x2)
value : integer {3-19.items.[].system.slots.slot3.value} (2 different values)
4 (x3)
3 (x2)
[slot4] : object {3-19.items.[].system.slots.slot4}
max : integer {3-19.items.[].system.slots.slot4.max} (2 different values)
4 (x3)
3 (x2)
value : integer {3-19.items.[].system.slots.slot4.value} (2 different values)
4 (x3)
3 (x2)
[slot5] : object {3-19.items.[].system.slots.slot5}
max : integer {3-19.items.[].system.slots.slot5.max} (2 different values)
4 (x2)
3 (x1)
value : integer {3-19.items.[].system.slots.slot5.value} (2 different values)
4 (x2)
3 (x1)
[slug] : string {3-19.items.[].system.slug} (46 different values)
[speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-19.items.[].system.spelldc}
dc : integer {3-19.items.[].system.spelldc.dc} (3 different values)
30 (x3)
27 (x2)
24 (x1)
mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-19.items.[].system.spelldc.value} (5 different values)
24 (x2)
19 (x1)
22 (x1)
16 (x1)
21 (x1)
[item] : integer {3-19.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {3-19.items.[].system.splashDamage}
value : integer {3-19.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-19.items.[].system.strength} (same value: 0)
[target] : object {3-19.items.[].system.target}
value : string {3-19.items.[].system.target.value} (all different values)
[time] : object {3-19.items.[].system.time}
value : string {3-19.items.[].system.time.value} (5 different values)
'2' (x86)
'1' (x8)
'3' (x6)
'10 minutes' (x3)
'1 minute' (x2)
[tradition] : object {3-19.items.[].system.tradition}
value : string {3-19.items.[].system.tradition.value} (2 different values)
'occult' (x4)
'arcane' (x2)
[traits] : object {3-19.items.[].system.traits}
rarity : string {3-19.items.[].system.traits.rarity} (2 different values)
'common' (x158)
'uncommon' (x12)
[traditions] : array<string> {3-19.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x94)
'arcane' (x86)
'divine' (x39)
'primal' (x31)
value : array<string> {3-19.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-19.items.[].system.traits.value.[]} (41 different values)
[usage] : object {3-19.items.[].system.usage}
value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-19.items.[].system.weaponType}
value : string {3-19.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x8)
type : string {3-19.items.[].type} (8 different values)
'spell' (x105)
'action' (x26)
'melee' (x19)
'weapon' (x14)
'spellcastingEntry' (x6)
'lore' (x6)
'equipment' (x4)
'armor' (x2)
[_stats] : object {3-19.items.[]._stats}
compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values)
[flags] : object {3-19.items.[].flags}
pf2e : object {3-19.items.[].flags.pf2e}
linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values)
'vX6bwAUi1dXmvDv6' (x4)
'yOtZdNVeo0ifm96F' (x4)
'wik8Hiwsp6sU4yf4' (x4)
'2lwD6eoKFqeGovz0' (x2)
'phq7x6HEyH7n7CCv' (x2)
name : string {3-19.name} (all different values)
[prototypeToken] : object {3-19.prototypeToken}
name : string {3-19.prototypeToken.name} (3 different values)
'Marcien Blakros' (x4)
'Arisept' (x2)
'Shadow Spears' (x2)
system : object {3-19.system}
[abilities] : object {3-19.system.abilities}
cha : object {3-19.system.abilities.cha}
mod : integer {3-19.system.abilities.cha.mod} (5 different values)
4 (x4)
3 (x2)
6 (x1)
7 (x1)
5 (x1)
con : object {3-19.system.abilities.con}
mod : integer {3-19.system.abilities.con.mod} (3 different values)
0 (x6)
3 (x2)
4 (x1)
dex : object {3-19.system.abilities.dex}
mod : integer {3-19.system.abilities.dex.mod} (2 different values)
4 (x6)
5 (x3)
int : object {3-19.system.abilities.int}
mod : integer {3-19.system.abilities.int.mod} (4 different values)
3 (x5)
1 (x2)
4 (x1)
0 (x1)
str : object {3-19.system.abilities.str}
mod : integer {3-19.system.abilities.str.mod} (3 different values)
4 (x4)
0 (x4)
-5 (x1)
wis : object {3-19.system.abilities.wis}
mod : integer {3-19.system.abilities.wis.mod} (3 different values)
3 (x5)
2 (x3)
4 (x1)
attributes : object {3-19.system.attributes}
ac : object {3-19.system.attributes.ac}
[details] : string {3-19.system.attributes.ac.details} (same value: '')
value : integer {3-19.system.attributes.ac.value} (7 different values)
21 (x2)
25 (x2)
28 (x2)
0 (x2)
26 (x1)
29 (x1)
24 (x1)
[allSaves] : object {3-19.system.attributes.allSaves}
value : string {3-19.system.attributes.allSaves.value} (2 different values)
'' (x8)
'+1 status to all saves vs. magic' (x1)
emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {3-19.system.attributes.hardness} (same value: 0)
hp : object {3-19.system.attributes.hp}
details : string {3-19.system.attributes.hp.details} (same value: '')
max : integer {3-19.system.attributes.hp.max} (9 different values)
160 (x2)
0 (x2)
125 (x1)
78 (x1)
18 (x1)
120 (x1)
24 (x1)
110 (x1)
72 (x1)
temp : integer {3-19.system.attributes.hp.temp} (same value: 0)
value : integer {3-19.system.attributes.hp.value} (9 different values)
160 (x2)
0 (x2)
125 (x1)
78 (x1)
18 (x1)
120 (x1)
24 (x1)
110 (x1)
72 (x1)
[immunities] : array<object> {3-19.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-19.system.attributes.immunities.[]}
type : string {3-19.system.attributes.immunities.[].type} (5 different values)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'sleep' (x1)
[resistances] : array<object> {3-19.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-19.system.attributes.resistances.[]}
doubleVs : array<string> {3-19.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-19.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'void' (x1)
type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {3-19.system.attributes.resistances.[].value} (same value: 4)
[speed] : object {3-19.system.attributes.speed}
otherSpeeds : array<object> {3-19.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-19.system.attributes.speed.otherSpeeds.[]}
type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {3-19.system.attributes.speed.value} (3 different values)
25 (x6)
30 (x2)
0 (x1)
stealth : object {3-19.system.attributes.stealth}
details : string {3-19.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-19.system.attributes.stealth.value} (2 different values)
20 (x1)
23 (x1)
creatureType : string {3-19.system.creatureType} (same value: '')
details : object {3-19.system.details}
[blurb] : string {3-19.system.details.blurb} (2 different values)
'' (x8)
'Variant animate dream' (x1)
description : string {3-19.system.details.description} (same value: '<p>Invisible runes are concealed within an elaborate light-woven floor mosaic.</p>')
disable : string {3-19.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
isComplex : boolean {3-19.system.details.isComplex} (same value: False)
[languages] : object {3-19.system.details.languages}
details : string {3-19.system.details.languages.details} (2 different values)
'' (x8)
'telepathy 100 feet' (x1)
value : array<string> {3-19.system.details.languages.value}
Length: min=0 max=5
Value type: string {3-19.system.details.languages.value.[]} (6 different values)
'common' (x8)
'shadowtongue' (x8)
'necril' (x6)
'aklo' (x4)
'sakvroth' (x4)
'chthonian' (x2)
level : object {3-19.system.details.level}
value : integer {3-19.system.details.level.value} (6 different values)
8 (x3)
10 (x3)
7 (x2)
6 (x1)
5 (x1)
9 (x1)
[privateNotes] : string {3-19.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-19.system.details.publicNotes} (2 different values)
publication : object {3-19.system.details.publication}
license : string {3-19.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-19.system.details.publication.remaster} (same value: False)
title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom')
reset : string {3-19.system.details.reset} (same value: '')
routine : string {3-19.system.details.routine} (same value: '')
[initiative] : object {3-19.system.initiative}
statistic : string {3-19.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-19.system.perception}
details : string {3-19.system.perception.details} (same value: '')
mod : integer {3-19.system.perception.mod} (6 different values)
15 (x3)
19 (x2)
18 (x1)
12 (x1)
13 (x1)
11 (x1)
senses : array<object> {3-19.system.perception.senses}
Length: min=1 max=1
Value type: object {3-19.system.perception.senses.[]}
type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-19.system.resources}
[focus] : object {3-19.system.resources.focus}
max : integer {3-19.system.resources.focus.max} (same value: 1)
value : integer {3-19.system.resources.focus.value} (same value: 1)
saves : object {3-19.system.saves}
fortitude : object {3-19.system.saves.fortitude}
saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-19.system.saves.fortitude.value} (5 different values)
13 (x3)
16 (x3)
14 (x2)
0 (x2)
9 (x1)
reflex : object {3-19.system.saves.reflex}
saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-19.system.saves.reflex.value} (7 different values)
17 (x2)
20 (x2)
13 (x2)
0 (x2)
18 (x1)
21 (x1)
16 (x1)
will : object {3-19.system.saves.will}
saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '')
value : integer {3-19.system.saves.will.value} (7 different values)
20 (x3)
18 (x2)
0 (x2)
17 (x1)
12 (x1)
15 (x1)
11 (x1)
[skills] : object {3-19.system.skills}
[acrobatics] : object {3-19.system.skills.acrobatics}
base : integer {3-19.system.skills.acrobatics.base} (4 different values)
12 (x2)
18 (x1)
21 (x1)
11 (x1)
[arcana] : object {3-19.system.skills.arcana}
base : integer {3-19.system.skills.arcana.base} (4 different values)
15 (x2)
19 (x2)
17 (x1)
20 (x1)
[athletics] : object {3-19.system.skills.athletics}
base : integer {3-19.system.skills.athletics.base} (4 different values)
16 (x1)
20 (x1)
14 (x1)
11 (x1)
deception : object {3-19.system.skills.deception}
base : integer {3-19.system.skills.deception.base} (6 different values)
18 (x3)
22 (x2)
21 (x1)
15 (x1)
13 (x1)
10 (x1)
[diplomacy] : object {3-19.system.skills.diplomacy}
base : integer {3-19.system.skills.diplomacy.base} (3 different values)
18 (x3)
16 (x2)
21 (x1)
intimidation : object {3-19.system.skills.intimidation}
base : integer {3-19.system.skills.intimidation.base} (5 different values)
20 (x3)
15 (x2)
18 (x2)
24 (x1)
12 (x1)
[occultism] : object {3-19.system.skills.occultism}
base : integer {3-19.system.skills.occultism.base} (4 different values)
17 (x3)
21 (x2)
20 (x1)
10 (x1)
[society] : object {3-19.system.skills.society}
base : integer {3-19.system.skills.society.base} (3 different values)
17 (x3)
15 (x2)
20 (x1)
stealth : object {3-19.system.skills.stealth}
base : integer {3-19.system.skills.stealth.base} (5 different values)
18 (x3)
21 (x3)
14 (x1)
17 (x1)
13 (x1)
thievery : object {3-19.system.skills.thievery}
base : integer {3-19.system.skills.thievery.base} (2 different values)
15 (x1)
13 (x1)
statusEffects : array<> {3-19.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-19.system.traits}
rarity : string {3-19.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x3)
'common' (x2)
size : object {3-19.system.traits.size}
value : string {3-19.system.traits.size.value} (same value: 'med')
value : array<string> {3-19.system.traits.value}
Length: min=2 max=6
Value type: string {3-19.system.traits.value.[]} (13 different values)
type : string {3-19.type} (2 different values)
'npc' (x9)
'hazard' (x2)