Files
Pf2eDataScrapper/output/pf2e/packs/4-05.txt
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2025-04-08 17:56:11 +04:00

628 lines
38 KiB
Plaintext

4-05
Different values: 6
=====================================
object {4-05}
_id : string {4-05._id} (all different values)
folder : string {4-05.folder} (same value: 'vQbxYOYI8lRYPmtU')
img : string {4-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-05.items}
Length: min=3 max=25
Value type: object {4-05.items.[]}
_id : string {4-05.items.[]._id} (68 different values)
img : string {4-05.items.[].img} (37 different values)
name : string {4-05.items.[].name} (53 different values)
sort : integer {4-05.items.[].sort} (25 different values)
system : object {4-05.items.[].system}
[actionType] : object {4-05.items.[].system.actionType}
value : string {4-05.items.[].system.actionType.value} (2 different values)
'passive' (x16)
'reaction' (x1)
[actions] : object {4-05.items.[].system.actions}
[value] : empty
[area] : object {4-05.items.[].system.area}
type : string {4-05.items.[].system.area.type} (3 different values)
'emanation' (x2)
'cone' (x2)
'burst' (x2)
value : integer {4-05.items.[].system.area.value} (3 different values)
60 (x2)
15 (x2)
5 (x2)
[attack] : object {4-05.items.[].system.attack}
value : string {4-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-05.items.[].system.attackEffects}
[custom] : string {4-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: 'giant-centipede-venom')
[autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-05.items.[].system.baseItem} (all different values)
[bonus] : object {4-05.items.[].system.bonus}
value : integer {4-05.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {4-05.items.[].system.bonusDamage}
value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-05.items.[].system.bulk}
value : mixed
float {4-05.items.[].system.bulk.value} (same value: 0,1)
integer {4-05.items.[].system.bulk.value} (same value: 1)
[category] : string {4-05.items.[].system.category} (8 different values)
'defensive' (x9)
'interaction' (x5)
'simple' (x4)
'martial' (x3)
'offensive' (x3)
'advanced' (x1)
'poison' (x1)
'ammo' (x1)
[containerId] : empty
[damage] : object {4-05.items.[].system.damage}
[0] : object {4-05.items.[].system.damage.0}
applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x2)
[category] : empty
formula : string {4-05.items.[].system.damage.0.formula} (2 different values)
'0' (x4)
'2d4' (x2)
kinds : array<string> {4-05.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-05.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-05.items.[].system.damage.0.type} (2 different values)
'mental' (x4)
'bludgeoning' (x2)
[damageType] : string {4-05.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x4)
'piercing' (x4)
[dice] : integer {4-05.items.[].system.damage.dice} (same value: 1)
[die] : string {4-05.items.[].system.damage.die} (2 different values)
'd6' (x7)
'd4' (x1)
[damageRolls] : object {4-05.items.[].system.damageRolls}
[4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+2')
damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: 'bludgeoning')
[bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
[i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t}
damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
'1d6+2' (x1)
'1d6+6' (x1)
damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: 'bludgeoning')
[kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
[lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
[ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: '1d4+2')
damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: 'piercing')
[pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: '1d6')
damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: 'piercing')
[rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m}
damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: 'bludgeoning')
[t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
'1d10+2' (x1)
'1d10+6' (x1)
damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: 'bludgeoning')
[xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: '1d4+2')
damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: 'piercing')
description : object {4-05.items.[].system.description}
value : string {4-05.items.[].system.description.value} (48 different values)
[cost] : object {4-05.items.[].system.cost}
value : string {4-05.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values)
False (x29)
True (x2)
[defense] : object {4-05.items.[].system.defense}
save : object {4-05.items.[].system.defense.save}
basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x4)
statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x2)
'fortitude' (x2)
[duration] : object {4-05.items.[].system.duration}
[sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x7)
value : mixed
string {4-05.items.[].system.duration.value} (9 different values)
'' (x12)
'1 round' (x5)
'1 minute' (x4)
'10 minutes' (x2)
'1 hour' (x2)
'until the start of your next turn' (x2)
'unlimited' (x2)
'until the next time you make your daily preparations' (x1)
'see below' (x1)
integer {4-05.items.[].system.duration.value} (same value: 0)
[equipped] : object {4-05.items.[].system.equipped}
carryType : string {4-05.items.[].system.equipped.carryType} (2 different values)
'worn' (x7)
'held' (x6)
handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values)
1 (x9)
0 (x3)
2 (x1)
[invested] : empty
[group] : string {4-05.items.[].system.group} (5 different values)
'club' (x4)
'sword' (x2)
'senses' (x2)
'crossbow' (x1)
'knife' (x1)
[hardness] : integer {4-05.items.[].system.hardness} (same value: 0)
[heightening] : object {4-05.items.[].system.heightening}
damage : object {4-05.items.[].system.heightening.damage}
0 : string {4-05.items.[].system.heightening.damage.0} (2 different values)
'1d6' (x4)
'2d4' (x2)
interval : integer {4-05.items.[].system.heightening.interval} (2 different values)
2 (x4)
1 (x2)
type : string {4-05.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-05.items.[].system.hp}
max : integer {4-05.items.[].system.hp.max} (same value: 0)
value : integer {4-05.items.[].system.hp.value} (same value: 0)
[level] : object {4-05.items.[].system.level}
value : integer {4-05.items.[].system.level.value} (3 different values)
1 (x29)
0 (x12)
2 (x3)
[location] : object {4-05.items.[].system.location}
[heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values)
1 (x4)
2 (x2)
[signature] : boolean {4-05.items.[].system.location.signature} (same value: True)
value : string {4-05.items.[].system.location.value} (5 different values)
'V6QRaodIWo9GSTIf' (x14)
'ECBmark63yV59X2C' (x11)
'7JKronzMIeoVdmyI' (x2)
'u1eOXRbLwSvouuEB' (x2)
'4RGZH3m9ZdDasktz' (x2)
[material] : object {4-05.items.[].system.material}
[grade] : string {4-05.items.[].system.material.grade} (same value: 'low')
[type] : string {4-05.items.[].system.material.type} (same value: 'silver')
publication : object {4-05.items.[].system.publication}
license : string {4-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False)
title : string {4-05.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x43)
'' (x36)
'Pathfinder Bestiary' (x6)
'Pathfinder Advanced Player\'s Guide' (x2)
[mod] : object {4-05.items.[].system.mod}
value : integer {4-05.items.[].system.mod.value} (3 different values)
9 (x1)
8 (x1)
10 (x1)
[overrides] : array<> {4-05.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {4-05.items.[].system.prepared}
[flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False)
value : string {4-05.items.[].system.prepared.value} (4 different values)
'focus' (x3)
'prepared' (x2)
'spontaneous' (x1)
'innate' (x1)
[price] : object {4-05.items.[].system.price}
[per] : integer {4-05.items.[].system.price.per} (same value: 10)
value : object {4-05.items.[].system.price.value}
[gp] : integer {4-05.items.[].system.price.value.gp} (5 different values)
3 (x2)
1 (x2)
2 (x1)
5 (x1)
4 (x1)
[sp] : integer {4-05.items.[].system.price.value.sp} (4 different values)
1 (x2)
9 (x2)
8 (x1)
2 (x1)
[proficiency] : object {4-05.items.[].system.proficiency}
value : integer {4-05.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x3)
[proficient] : object {4-05.items.[].system.proficient}
value : integer {4-05.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-05.items.[].system.quantity} (4 different values)
1 (x10)
4 (x1)
20 (x1)
2 (x1)
[range] : mixed
object {4-05.items.[].system.range}
value : string {4-05.items.[].system.range.value} (all different values)
integer {4-05.items.[].system.range} (same value: 60)
[references] : object {4-05.items.[].system.references}
children : array<> {4-05.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {4-05.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {4-05.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {4-05.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {4-05.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-05.items.[].system.rules}
[reload] : object {4-05.items.[].system.reload}
value : string {4-05.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x2)
'1' (x1)
[runes] : object {4-05.items.[].system.runes}
potency : integer {4-05.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x2)
property : array<> {4-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-05.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels}
value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-05.items.[].system.size} (same value: 'med')
[slots] : object {4-05.items.[].system.slots}
[slot0] : object {4-05.items.[].system.slots.slot0}
max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3)
prepared : array<object> {4-05.items.[].system.slots.slot0.prepared}
Length: min=3 max=3
Value type: object {4-05.items.[].system.slots.slot0.prepared.[]}
id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values)
'6FcGSgVmu1FJFqzo' (x2)
'3RFfHj2hOEmatv4M' (x2)
'qcbErCSAm37cFIfb' (x2)
[slot1] : object {4-05.items.[].system.slots.slot1}
max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3)
[value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3)
prepared : array<object> {4-05.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-05.items.[].system.slots.slot1.prepared.[]}
id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'muYCAMAq5REruHjF' (x2)
'igUoroibn3wivdFl' (x2)
'RigwDVqCsWBIBRo3' (x2)
[slot2] : object {4-05.items.[].system.slots.slot2}
max : integer {4-05.items.[].system.slots.slot2.max} (2 different values)
1 (x2)
2 (x1)
[value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2)
prepared : array<object> {4-05.items.[].system.slots.slot2.prepared}
Length: min=1 max=1
Value type: object {4-05.items.[].system.slots.slot2.prepared.[]}
id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: 'IlikoB6sxmXhmpTZ')
[slug] : string {4-05.items.[].system.slug} (35 different values)
[spelldc] : object {4-05.items.[].system.spelldc}
dc : integer {4-05.items.[].system.spelldc.dc} (4 different values)
20 (x3)
18 (x2)
19 (x1)
17 (x1)
[mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-05.items.[].system.spelldc.value} (3 different values)
10 (x4)
12 (x2)
9 (x1)
[splashDamage] : object {4-05.items.[].system.splashDamage}
[value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-05.items.[].system.stackGroup} (same value: 'bolts')
[target] : object {4-05.items.[].system.target}
value : string {4-05.items.[].system.target.value} (7 different values)
'' (x15)
'1 creature' (x9)
'1 spell effect or unattended magic item' (x2)
'1 creature or object' (x2)
'1 unattended object of light Bulk or less' (x1)
'1 object of 3 bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {4-05.items.[].system.time}
value : string {4-05.items.[].system.time.value} (5 different values)
'2' (x22)
'1' (x6)
'reaction' (x1)
'1 minute' (x1)
'3' (x1)
[tradition] : object {4-05.items.[].system.tradition}
value : string {4-05.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'occult' (x3)
[traits] : object {4-05.items.[].system.traits}
rarity : string {4-05.items.[].system.traits.rarity} (2 different values)
'common' (x69)
'uncommon' (x6)
[traditions] : array<string> {4-05.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'occult' (x25)
'divine' (x15)
'primal' (x9)
value : array<string> {4-05.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-05.items.[].system.traits.value.[]} (42 different values)
[usage] : object {4-05.items.[].system.usage}
value : string {4-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-two-hands' (x1)
[uses] : object {4-05.items.[].system.uses}
autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-05.items.[].system.uses.max} (same value: 1)
value : integer {4-05.items.[].system.uses.value} (same value: 1)
[value] : object {4-05.items.[].system.value}
isValued : boolean {4-05.items.[].system.value.isValued} (same value: False)
[value] : empty
[weaponType] : object {4-05.items.[].system.weaponType}
value : string {4-05.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x3)
type : string {4-05.items.[].type} (9 different values)
'spell' (x31)
'action' (x17)
'melee' (x14)
'weapon' (x8)
'spellcastingEntry' (x7)
'equipment' (x3)
'lore' (x3)
'consumable' (x2)
'condition' (x2)
[_stats] : object {4-05.items.[]._stats}
compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values)
[flags] : object {4-05.items.[].flags}
pf2e : object {4-05.items.[].flags.pf2e}
linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values)
'7vuGsKs2Xq5FsUyw' (x2)
'cgtff3WRtQEkZHch' (x2)
'BIPYcj54XnRTMVwW' (x2)
'qsfDoyUE4pcmDvP5' (x1)
'RNVHled1NMn8VlSQ' (x1)
'7s6KDdl3oF2Jorsu' (x1)
'p2gclHAd9Ei4IUot' (x1)
name : string {4-05.name} (all different values)
system : object {4-05.system}
abilities : object {4-05.system.abilities}
cha : object {4-05.system.abilities.cha}
mod : integer {4-05.system.abilities.cha.mod} (4 different values)
1 (x2)
-2 (x2)
-5 (x1)
4 (x1)
con : object {4-05.system.abilities.con}
mod : integer {4-05.system.abilities.con.mod} (5 different values)
1 (x2)
4 (x1)
0 (x1)
3 (x1)
2 (x1)
dex : object {4-05.system.abilities.dex}
mod : integer {4-05.system.abilities.dex.mod} (4 different values)
3 (x2)
1 (x2)
0 (x1)
4 (x1)
int : object {4-05.system.abilities.int}
mod : integer {4-05.system.abilities.int.mod} (5 different values)
3 (x2)
-5 (x1)
2 (x1)
0 (x1)
1 (x1)
str : object {4-05.system.abilities.str}
mod : integer {4-05.system.abilities.str.mod} (3 different values)
2 (x2)
0 (x2)
4 (x2)
wis : object {4-05.system.abilities.wis}
mod : integer {4-05.system.abilities.wis.mod} (5 different values)
3 (x2)
0 (x1)
1 (x1)
-1 (x1)
2 (x1)
attributes : object {4-05.system.attributes}
ac : object {4-05.system.attributes.ac}
details : string {4-05.system.attributes.ac.details} (2 different values)
'' (x5)
'(11 when broken); construct armor' (x1)
value : integer {4-05.system.attributes.ac.value} (4 different values)
18 (x3)
15 (x1)
19 (x1)
16 (x1)
allSaves : object {4-05.system.attributes.allSaves}
value : string {4-05.system.attributes.allSaves.value} (same value: '')
[hardness] : object {4-05.system.attributes.hardness}
value : integer {4-05.system.attributes.hardness.value} (same value: 3)
hp : object {4-05.system.attributes.hp}
details : string {4-05.system.attributes.hp.details} (same value: '')
max : integer {4-05.system.attributes.hp.max} (all different values)
temp : integer {4-05.system.attributes.hp.temp} (same value: 0)
value : integer {4-05.system.attributes.hp.value} (all different values)
[immunities] : array<object> {4-05.system.attributes.immunities}
Length: min=0 max=2
Value type: object {4-05.system.attributes.immunities.[]}
type : string {4-05.system.attributes.immunities.[].type} (2 different values)
'auditory' (x2)
'magic' (x2)
speed : object {4-05.system.attributes.speed}
otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-05.system.attributes.speed.value} (2 different values)
20 (x4)
25 (x2)
[resistances] : array<object> {4-05.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-05.system.attributes.resistances.[]}
exceptions : array<string> {4-05.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {4-05.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-05.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {4-05.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-05.system.attributes.weaknesses.[]}
type : string {4-05.system.attributes.weaknesses.[].type} (same value: 'vulnerable-to-sunlight')
value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0)
details : object {4-05.system.details}
blurb : string {4-05.system.details.blurb} (2 different values)
'' (x5)
'Variant animated armor' (x1)
languages : object {4-05.system.details.languages}
details : string {4-05.system.details.languages.details} (same value: '')
value : array<string> {4-05.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-05.system.details.languages.value.[]} (5 different values)
'common' (x4)
'empyrean' (x2)
'requian' (x2)
'aklo' (x1)
'sakvroth' (x1)
level : object {4-05.system.details.level}
value : integer {4-05.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
2 (x2)
privateNotes : string {4-05.system.details.privateNotes} (same value: '')
publicNotes : string {4-05.system.details.publicNotes} (5 different values)
publication : object {4-05.system.details.publication}
license : string {4-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-05.system.details.publication.remaster} (same value: False)
title : string {4-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-05: The Arclord who Never Was')
initiative : object {4-05.system.initiative}
statistic : string {4-05.system.initiative.statistic} (same value: 'perception')
perception : object {4-05.system.perception}
details : string {4-05.system.perception.details} (same value: '')
mod : integer {4-05.system.perception.mod} (4 different values)
5 (x3)
6 (x1)
7 (x1)
9 (x1)
senses : array<object> {4-05.system.perception.senses}
Length: min=0 max=1
Value type: object {4-05.system.perception.senses.[]}
type : string {4-05.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'low-light-vision' (x1)
resources : object {4-05.system.resources}
[focus] : object {4-05.system.resources.focus}
max : integer {4-05.system.resources.focus.max} (same value: 1)
value : integer {4-05.system.resources.focus.value} (same value: 1)
saves : object {4-05.system.saves}
fortitude : object {4-05.system.saves.fortitude}
saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-05.system.saves.fortitude.value} (4 different values)
7 (x3)
5 (x1)
10 (x1)
12 (x1)
reflex : object {4-05.system.saves.reflex}
saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-05.system.saves.reflex.value} (5 different values)
8 (x2)
5 (x1)
10 (x1)
4 (x1)
6 (x1)
will : object {4-05.system.saves.will}
saveDetail : string {4-05.system.saves.will.saveDetail} (same value: '')
value : integer {4-05.system.saves.will.value} (5 different values)
3 (x2)
10 (x1)
7 (x1)
5 (x1)
9 (x1)
skills : object {4-05.system.skills}
[acrobatics] : object {4-05.system.skills.acrobatics}
base : integer {4-05.system.skills.acrobatics.base} (2 different values)
8 (x2)
6 (x1)
[arcana] : object {4-05.system.skills.arcana}
base : integer {4-05.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
[athletics] : object {4-05.system.skills.athletics}
base : integer {4-05.system.skills.athletics.base} (3 different values)
8 (x1)
5 (x1)
7 (x1)
[deception] : object {4-05.system.skills.deception}
base : integer {4-05.system.skills.deception.base} (2 different values)
11 (x1)
6 (x1)
[diplomacy] : object {4-05.system.skills.diplomacy}
base : integer {4-05.system.skills.diplomacy.base} (same value: 9)
[medicine] : object {4-05.system.skills.medicine}
base : integer {4-05.system.skills.medicine.base} (3 different values)
3 (x1)
5 (x1)
7 (x1)
[occultism] : object {4-05.system.skills.occultism}
base : integer {4-05.system.skills.occultism.base} (same value: 7)
[performance] : object {4-05.system.skills.performance}
base : integer {4-05.system.skills.performance.base} (same value: 11)
[religion] : object {4-05.system.skills.religion}
base : integer {4-05.system.skills.religion.base} (2 different values)
7 (x1)
9 (x1)
[society] : object {4-05.system.skills.society}
base : integer {4-05.system.skills.society.base} (2 different values)
7 (x1)
4 (x1)
[stealth] : object {4-05.system.skills.stealth}
base : integer {4-05.system.skills.stealth.base} (same value: 8)
[thievery] : object {4-05.system.skills.thievery}
base : integer {4-05.system.skills.thievery.base} (2 different values)
8 (x2)
6 (x1)
traits : object {4-05.system.traits}
rarity : string {4-05.system.traits.rarity} (3 different values)
'uncommon' (x2)
'common' (x2)
'unique' (x2)
size : object {4-05.system.traits.size}
value : string {4-05.system.traits.size.value} (2 different values)
'med' (x5)
'sm' (x1)
value : array<string> {4-05.system.traits.value}
Length: min=2 max=4
Value type: string {4-05.system.traits.value.[]} (10 different values)
'construct' (x3)
'evil' (x3)
'humanoid' (x3)
'chaotic' (x2)
'golem' (x2)
'good' (x2)
'mindless' (x1)
'human' (x1)
'dero' (x1)
'skulk' (x1)
type : string {4-05.type} (same value: 'npc')
[prototypeToken] : object {4-05.prototypeToken}
name : string {4-05.prototypeToken.name} (3 different values)
'Charlatan' (x1)
'Dero Stalker' (x1)
'Skulk' (x1)