Files
Pf2eDataScrapper/output/pf2e/packs/4-08.txt
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2025-04-08 17:56:11 +04:00

451 lines
26 KiB
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4-08
Different values: 7
=====================================
object {4-08}
_id : string {4-08._id} (all different values)
folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p')
img : string {4-08.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-08.items}
Length: min=2 max=8
Value type: object {4-08.items.[]}
_id : string {4-08.items.[]._id} (33 different values)
[_stats] : object {4-08.items.[]._stats}
compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1)
'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1)
'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
img : string {4-08.items.[].img} (14 different values)
name : string {4-08.items.[].name} (20 different values)
sort : integer {4-08.items.[].sort} (9 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x5)
0 (x4)
600000 (x3)
700000 (x2)
800000 (x1)
system : object {4-08.items.[].system}
[acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[actionType] : object {4-08.items.[].system.actionType}
value : string {4-08.items.[].system.actionType.value} (3 different values)
'action' (x4)
'passive' (x3)
'reaction' (x2)
[actions] : object {4-08.items.[].system.actions}
[value] : integer {4-08.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[attack] : object {4-08.items.[].system.attack}
value : string {4-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-08.items.[].system.attackEffects}
[custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-08.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
description : object {4-08.items.[].system.description}
value : string {4-08.items.[].system.description.value} (19 different values)
[baseItem] : string {4-08.items.[].system.baseItem} (all different values)
[bonus] : object {4-08.items.[].system.bonus}
value : integer {4-08.items.[].system.bonus.value} (6 different values)
0 (x7)
10 (x3)
11 (x3)
13 (x3)
8 (x2)
12 (x1)
[bonusDamage] : object {4-08.items.[].system.bonusDamage}
value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-08.items.[].system.bulk}
value : mixed
float {4-08.items.[].system.bulk.value} (same value: 0,1)
integer {4-08.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[category] : string {4-08.items.[].system.category} (4 different values)
'offensive' (x7)
'light' (x5)
'simple' (x4)
'martial' (x3)
[checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x2)
[containerId] : empty
[damage] : object {4-08.items.[].system.damage}
damageType : string {4-08.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x3)
'piercing' (x3)
'slashing' (x1)
dice : integer {4-08.items.[].system.damage.dice} (same value: 1)
die : string {4-08.items.[].system.damage.die} (3 different values)
'd4' (x4)
'd6' (x2)
'd10' (x1)
[damageRolls] : object {4-08.items.[].system.damageRolls}
[0] : object {4-08.items.[].system.damageRolls.0}
damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing')
[7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing')
[AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning')
eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
'2d8+5' (x1)
'2d8' (x1)
damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning')
[en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7')
damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning')
[zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
[zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning')
[dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x2)
[equipped] : object {4-08.items.[].system.equipped}
carryType : string {4-08.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x2)
[handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values)
0 (x4)
1 (x4)
[inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x2)
[invested] : empty
[group] : string {4-08.items.[].system.group} (5 different values)
'knife' (x4)
'hammer' (x2)
'leather' (x2)
'club' (x1)
'chain' (x1)
[hardness] : integer {4-08.items.[].system.hardness} (same value: 0)
[hp] : object {4-08.items.[].system.hp}
max : integer {4-08.items.[].system.hp.max} (same value: 0)
value : integer {4-08.items.[].system.hp.value} (same value: 0)
[level] : object {4-08.items.[].system.level}
value : integer {4-08.items.[].system.level.value} (same value: 0)
[material] : object {4-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-08.items.[].system.mod}
value : integer {4-08.items.[].system.mod.value} (same value: 15)
[price] : object {4-08.items.[].system.price}
value : object {4-08.items.[].system.price.value}
[gp] : integer {4-08.items.[].system.price.value.gp} (4 different values)
2 (x2)
4 (x1)
1 (x1)
5 (x1)
[sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
2 (x6)
3 (x2)
[proficient] : object {4-08.items.[].system.proficient}
value : integer {4-08.items.[].system.proficient.value} (same value: 0)
publication : object {4-08.items.[].system.publication}
license : string {4-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False)
title : string {4-08.items.[].system.publication.title} (3 different values)
'' (x21)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x1)
[quantity] : integer {4-08.items.[].system.quantity} (2 different values)
1 (x12)
2 (x1)
[range] : empty
[reload] : object {4-08.items.[].system.reload}
value : string {4-08.items.[].system.reload.value} (2 different values)
'-' (x5)
'' (x2)
rules : ignored (Foundry rules object) {4-08.items.[].system.rules}
[runes] : object {4-08.items.[].system.runes}
potency : integer {4-08.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x2)
property : array<> {4-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-08.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x2)
[size] : string {4-08.items.[].system.size} (same value: 'med')
[slug] : string {4-08.items.[].system.slug} (9 different values)
'dagger' (x3)
'light-hammer' (x2)
'padded-armor' (x2)
'leather-armor' (x2)
'artisans-tools' (x1)
'greatclub' (x1)
'sickle' (x1)
'chain-shirt' (x1)
'sneak-attack' (x1)
[speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {4-08.items.[].system.splashDamage}
value : integer {4-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-08.items.[].system.strength} (2 different values)
0 (x4)
1 (x1)
[traits] : object {4-08.items.[].system.traits}
rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
'common' (x33)
'rare' (x1)
value : array<string> {4-08.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
[usage] : object {4-08.items.[].system.usage}
value : string {4-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x1)
[weaponType] : object {4-08.items.[].system.weaponType}
value : string {4-08.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x4)
type : string {4-08.items.[].type} (6 different values)
'melee' (x12)
'action' (x9)
'weapon' (x7)
'armor' (x5)
'equipment' (x1)
'lore' (x1)
[flags] : object {4-08.items.[].flags}
pf2e : object {4-08.items.[].flags.pf2e}
linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
'U234q8nDHhidOO7Y' (x2)
'Rm6J4HPXVTN3FAQC' (x2)
'HaOEclKin872Tv64' (x2)
'Dz3Jm9lOnaPmjf76' (x2)
'zVTsJkF4gOjYmJ0e' (x1)
'78nonbWTYp9sHqMv' (x1)
name : string {4-08.name} (all different values)
system : object {4-08.system}
[abilities] : object {4-08.system.abilities}
cha : object {4-08.system.abilities.cha}
mod : integer {4-08.system.abilities.cha.mod} (2 different values)
0 (x4)
2 (x1)
con : object {4-08.system.abilities.con}
mod : integer {4-08.system.abilities.con.mod} (3 different values)
2 (x3)
3 (x1)
0 (x1)
dex : object {4-08.system.abilities.dex}
mod : integer {4-08.system.abilities.dex.mod} (4 different values)
1 (x2)
2 (x1)
3 (x1)
5 (x1)
int : object {4-08.system.abilities.int}
mod : integer {4-08.system.abilities.int.mod} (3 different values)
3 (x2)
-1 (x2)
4 (x1)
str : object {4-08.system.abilities.str}
mod : integer {4-08.system.abilities.str.mod} (4 different values)
3 (x2)
5 (x1)
4 (x1)
1 (x1)
wis : object {4-08.system.abilities.wis}
mod : integer {4-08.system.abilities.wis.mod} (3 different values)
0 (x2)
1 (x2)
2 (x1)
attributes : object {4-08.system.attributes}
ac : object {4-08.system.attributes.ac}
[details] : string {4-08.system.attributes.ac.details} (same value: '')
value : integer {4-08.system.attributes.ac.value} (6 different values)
20 (x2)
19 (x1)
17 (x1)
18 (x1)
21 (x1)
23 (x1)
[allSaves] : object {4-08.system.attributes.allSaves}
value : string {4-08.system.attributes.allSaves.value} (same value: '')
emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {4-08.system.attributes.hardness} (2 different values)
10 (x1)
5 (x1)
hp : object {4-08.system.attributes.hp}
details : string {4-08.system.attributes.hp.details} (same value: '')
max : integer {4-08.system.attributes.hp.max} (5 different values)
30 (x2)
50 (x2)
75 (x1)
44 (x1)
78 (x1)
temp : integer {4-08.system.attributes.hp.temp} (same value: 0)
value : integer {4-08.system.attributes.hp.value} (5 different values)
30 (x2)
50 (x2)
75 (x1)
44 (x1)
78 (x1)
[speed] : object {4-08.system.attributes.speed}
otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-08.system.attributes.speed.value} (3 different values)
25 (x3)
30 (x1)
35 (x1)
stealth : object {4-08.system.attributes.stealth}
details : string {4-08.system.attributes.stealth.details} (2 different values)
'<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p>' (x1)
'<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p>' (x1)
value : integer {4-08.system.attributes.stealth.value} (2 different values)
8 (x1)
5 (x1)
creatureType : string {4-08.system.creatureType} (same value: '')
details : object {4-08.system.details}
[blurb] : string {4-08.system.details.blurb} (4 different values)
'' (x2)
'Variant Bandit' (x1)
'Variant Smith' (x1)
'Variant Bugbear Tormentor' (x1)
description : string {4-08.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
disable : string {4-08.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate</p>' (x1)
'<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate</p>' (x1)
isComplex : boolean {4-08.system.details.isComplex} (same value: True)
[languages] : object {4-08.system.details.languages}
details : string {4-08.system.details.languages.details} (same value: '')
value : array<string> {4-08.system.details.languages.value}
Length: min=1 max=3
Value type: string {4-08.system.details.languages.value.[]} (3 different values)
'common' (x5)
'goblin' (x3)
'aklo' (x2)
level : object {4-08.system.details.level}
value : integer {4-08.system.details.level.value} (3 different values)
3 (x4)
5 (x2)
4 (x1)
[privateNotes] : string {4-08.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-08.system.details.publicNotes} (3 different values)
publication : object {4-08.system.details.publication}
license : string {4-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-08.system.details.publication.remaster} (same value: False)
title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate')
reset : string {4-08.system.details.reset} (same value: '')
routine : string {4-08.system.details.routine} (same value: '<p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>')
[initiative] : object {4-08.system.initiative}
statistic : string {4-08.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-08.system.perception}
details : string {4-08.system.perception.details} (same value: '')
mod : integer {4-08.system.perception.mod} (4 different values)
5 (x2)
7 (x1)
8 (x1)
12 (x1)
senses : array<object> {4-08.system.perception.senses}
Length: min=0 max=2
Value type: object {4-08.system.perception.senses.[]}
[acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-08.system.perception.senses.[].range} (same value: 30)
type : string {4-08.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x3)
[resources] : object {4-08.system.resources}
saves : object {4-08.system.saves}
fortitude : object {4-08.system.saves.fortitude}
saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-08.system.saves.fortitude.value} (4 different values)
9 (x3)
14 (x2)
7 (x1)
17 (x1)
reflex : object {4-08.system.saves.reflex}
saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-08.system.saves.reflex.value} (5 different values)
9 (x2)
10 (x2)
8 (x1)
15 (x1)
7 (x1)
will : object {4-08.system.saves.will}
saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '')
value : integer {4-08.system.saves.will.value} (5 different values)
6 (x2)
0 (x2)
5 (x1)
8 (x1)
12 (x1)
[skills] : object {4-08.system.skills}
acrobatics : object {4-08.system.skills.acrobatics}
base : integer {4-08.system.skills.acrobatics.base} (3 different values)
10 (x1)
8 (x1)
13 (x1)
[athletics] : object {4-08.system.skills.athletics}
base : integer {4-08.system.skills.athletics.base} (3 different values)
8 (x2)
12 (x1)
9 (x1)
[crafting] : object {4-08.system.skills.crafting}
base : integer {4-08.system.skills.crafting.base} (same value: 15)
deception : object {4-08.system.skills.deception}
base : integer {4-08.system.skills.deception.base} (same value: 12)
[diplomacy] : object {4-08.system.skills.diplomacy}
base : integer {4-08.system.skills.diplomacy.base} (same value: 5)
[intimidation] : object {4-08.system.skills.intimidation}
base : integer {4-08.system.skills.intimidation.base} (3 different values)
9 (x1)
8 (x1)
7 (x1)
[society] : object {4-08.system.skills.society}
base : integer {4-08.system.skills.society.base} (same value: 8)
stealth : object {4-08.system.skills.stealth}
base : integer {4-08.system.skills.stealth.base} (2 different values)
8 (x2)
13 (x1)
[thievery] : object {4-08.system.skills.thievery}
base : integer {4-08.system.skills.thievery.base} (same value: 8)
statusEffects : array<> {4-08.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-08.system.traits}
rarity : string {4-08.system.traits.rarity} (2 different values)
'common' (x6)
'unique' (x1)
size : object {4-08.system.traits.size}
value : string {4-08.system.traits.size.value} (same value: 'med')
value : array<string> {4-08.system.traits.value}
Length: min=1 max=4
Value type: string {4-08.system.traits.value.[]} (6 different values)
'humanoid' (x5)
'evil' (x4)
'goblin' (x3)
'human' (x2)
'magical' (x2)
'lawful' (x1)
type : string {4-08.type} (2 different values)
'npc' (x5)
'hazard' (x2)