451 lines
26 KiB
Plaintext
451 lines
26 KiB
Plaintext
4-08
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Different values: 7
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=====================================
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object {4-08}
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_id : string {4-08._id} (all different values)
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folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p')
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img : string {4-08.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {4-08.items}
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Length: min=2 max=8
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Value type: object {4-08.items.[]}
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_id : string {4-08.items.[]._id} (33 different values)
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[_stats] : object {4-08.items.[]._stats}
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compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values)
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'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
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'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
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'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2)
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'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
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'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1)
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'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1)
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'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1)
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'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
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img : string {4-08.items.[].img} (14 different values)
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name : string {4-08.items.[].name} (20 different values)
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sort : integer {4-08.items.[].sort} (9 different values)
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100000 (x5)
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200000 (x5)
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300000 (x5)
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400000 (x5)
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500000 (x5)
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0 (x4)
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600000 (x3)
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700000 (x2)
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800000 (x1)
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system : object {4-08.items.[].system}
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[acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
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1 (x4)
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2 (x1)
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[actionType] : object {4-08.items.[].system.actionType}
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value : string {4-08.items.[].system.actionType.value} (3 different values)
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'action' (x4)
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'passive' (x3)
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'reaction' (x2)
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[actions] : object {4-08.items.[].system.actions}
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[value] : integer {4-08.items.[].system.actions.value} (2 different values)
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2 (x2)
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1 (x2)
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[attack] : object {4-08.items.[].system.attack}
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value : string {4-08.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-08.items.[].system.attackEffects}
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[custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-08.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
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description : object {4-08.items.[].system.description}
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value : string {4-08.items.[].system.description.value} (19 different values)
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[baseItem] : string {4-08.items.[].system.baseItem} (all different values)
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[bonus] : object {4-08.items.[].system.bonus}
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value : integer {4-08.items.[].system.bonus.value} (6 different values)
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0 (x7)
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10 (x3)
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11 (x3)
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13 (x3)
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8 (x2)
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12 (x1)
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[bonusDamage] : object {4-08.items.[].system.bonusDamage}
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value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-08.items.[].system.bulk}
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value : mixed
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float {4-08.items.[].system.bulk.value} (same value: 0,1)
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integer {4-08.items.[].system.bulk.value} (2 different values)
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1 (x3)
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2 (x2)
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[category] : string {4-08.items.[].system.category} (4 different values)
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'offensive' (x7)
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'light' (x5)
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'simple' (x4)
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'martial' (x3)
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[checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
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-1 (x3)
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0 (x2)
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[containerId] : empty
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[damage] : object {4-08.items.[].system.damage}
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damageType : string {4-08.items.[].system.damage.damageType} (3 different values)
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'bludgeoning' (x3)
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'piercing' (x3)
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'slashing' (x1)
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dice : integer {4-08.items.[].system.damage.dice} (same value: 1)
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die : string {4-08.items.[].system.damage.die} (3 different values)
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'd4' (x4)
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'd6' (x2)
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'd10' (x1)
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[damageRolls] : object {4-08.items.[].system.damageRolls}
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[0] : object {4-08.items.[].system.damageRolls.0}
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damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3')
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damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
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[1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
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damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6')
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damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing')
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[7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
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damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6')
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damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing')
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[AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
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damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3')
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damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning')
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eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
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damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
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'2d8+5' (x1)
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'2d8' (x1)
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damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning')
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[en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
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damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6')
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damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
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[mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
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damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
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damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
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[t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
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damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7')
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damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning')
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[zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
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damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6')
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damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
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[zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
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damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3')
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damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning')
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[dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
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3 (x3)
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4 (x2)
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[equipped] : object {4-08.items.[].system.equipped}
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carryType : string {4-08.items.[].system.equipped.carryType} (2 different values)
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'worn' (x11)
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'held' (x2)
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[handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values)
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0 (x4)
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1 (x4)
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[inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values)
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False (x3)
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True (x2)
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[invested] : empty
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[group] : string {4-08.items.[].system.group} (5 different values)
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'knife' (x4)
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'hammer' (x2)
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'leather' (x2)
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'club' (x1)
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'chain' (x1)
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[hardness] : integer {4-08.items.[].system.hardness} (same value: 0)
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[hp] : object {4-08.items.[].system.hp}
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max : integer {4-08.items.[].system.hp.max} (same value: 0)
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value : integer {4-08.items.[].system.hp.value} (same value: 0)
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[level] : object {4-08.items.[].system.level}
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value : integer {4-08.items.[].system.level.value} (same value: 0)
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[material] : object {4-08.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {4-08.items.[].system.mod}
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value : integer {4-08.items.[].system.mod.value} (same value: 15)
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[price] : object {4-08.items.[].system.price}
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value : object {4-08.items.[].system.price.value}
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[gp] : integer {4-08.items.[].system.price.value.gp} (4 different values)
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2 (x2)
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4 (x1)
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1 (x1)
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5 (x1)
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[sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
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2 (x6)
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3 (x2)
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[proficient] : object {4-08.items.[].system.proficient}
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value : integer {4-08.items.[].system.proficient.value} (same value: 0)
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publication : object {4-08.items.[].system.publication}
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license : string {4-08.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False)
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title : string {4-08.items.[].system.publication.title} (3 different values)
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'' (x21)
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'Pathfinder Core Rulebook' (x13)
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'Pathfinder Bestiary' (x1)
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[quantity] : integer {4-08.items.[].system.quantity} (2 different values)
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1 (x12)
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2 (x1)
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[range] : empty
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[reload] : object {4-08.items.[].system.reload}
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value : string {4-08.items.[].system.reload.value} (2 different values)
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'-' (x5)
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'' (x2)
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rules : ignored (Foundry rules object) {4-08.items.[].system.rules}
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[runes] : object {4-08.items.[].system.runes}
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potency : integer {4-08.items.[].system.runes.potency} (2 different values)
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0 (x10)
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1 (x2)
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property : array<> {4-08.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {4-08.items.[].system.runes.striking} (2 different values)
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0 (x5)
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1 (x2)
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[size] : string {4-08.items.[].system.size} (same value: 'med')
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[slug] : string {4-08.items.[].system.slug} (9 different values)
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'dagger' (x3)
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'light-hammer' (x2)
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'padded-armor' (x2)
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'leather-armor' (x2)
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'artisans-tools' (x1)
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'greatclub' (x1)
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'sickle' (x1)
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'chain-shirt' (x1)
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'sneak-attack' (x1)
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[speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
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[splashDamage] : object {4-08.items.[].system.splashDamage}
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value : integer {4-08.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {4-08.items.[].system.strength} (2 different values)
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0 (x4)
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1 (x1)
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[traits] : object {4-08.items.[].system.traits}
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rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
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'common' (x33)
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'rare' (x1)
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value : array<string> {4-08.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
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[usage] : object {4-08.items.[].system.usage}
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value : string {4-08.items.[].system.usage.value} (2 different values)
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'held-in-one-hand' (x7)
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'held-in-two-hands' (x1)
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[weaponType] : object {4-08.items.[].system.weaponType}
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value : string {4-08.items.[].system.weaponType.value} (2 different values)
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'melee' (x8)
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'ranged' (x4)
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type : string {4-08.items.[].type} (6 different values)
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'melee' (x12)
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'action' (x9)
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'weapon' (x7)
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'armor' (x5)
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'equipment' (x1)
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'lore' (x1)
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[flags] : object {4-08.items.[].flags}
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pf2e : object {4-08.items.[].flags.pf2e}
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linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
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'U234q8nDHhidOO7Y' (x2)
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'Rm6J4HPXVTN3FAQC' (x2)
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'HaOEclKin872Tv64' (x2)
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'Dz3Jm9lOnaPmjf76' (x2)
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'zVTsJkF4gOjYmJ0e' (x1)
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'78nonbWTYp9sHqMv' (x1)
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name : string {4-08.name} (all different values)
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system : object {4-08.system}
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[abilities] : object {4-08.system.abilities}
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cha : object {4-08.system.abilities.cha}
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mod : integer {4-08.system.abilities.cha.mod} (2 different values)
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0 (x4)
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2 (x1)
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con : object {4-08.system.abilities.con}
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mod : integer {4-08.system.abilities.con.mod} (3 different values)
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2 (x3)
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3 (x1)
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0 (x1)
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dex : object {4-08.system.abilities.dex}
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mod : integer {4-08.system.abilities.dex.mod} (4 different values)
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1 (x2)
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2 (x1)
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3 (x1)
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5 (x1)
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int : object {4-08.system.abilities.int}
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mod : integer {4-08.system.abilities.int.mod} (3 different values)
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3 (x2)
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-1 (x2)
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4 (x1)
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str : object {4-08.system.abilities.str}
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mod : integer {4-08.system.abilities.str.mod} (4 different values)
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3 (x2)
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5 (x1)
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4 (x1)
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1 (x1)
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wis : object {4-08.system.abilities.wis}
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mod : integer {4-08.system.abilities.wis.mod} (3 different values)
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0 (x2)
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1 (x2)
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2 (x1)
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attributes : object {4-08.system.attributes}
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ac : object {4-08.system.attributes.ac}
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[details] : string {4-08.system.attributes.ac.details} (same value: '')
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value : integer {4-08.system.attributes.ac.value} (6 different values)
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20 (x2)
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19 (x1)
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17 (x1)
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18 (x1)
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21 (x1)
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23 (x1)
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[allSaves] : object {4-08.system.attributes.allSaves}
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value : string {4-08.system.attributes.allSaves.value} (same value: '')
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emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter')
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hardness : integer {4-08.system.attributes.hardness} (2 different values)
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10 (x1)
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5 (x1)
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hp : object {4-08.system.attributes.hp}
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details : string {4-08.system.attributes.hp.details} (same value: '')
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max : integer {4-08.system.attributes.hp.max} (5 different values)
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30 (x2)
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50 (x2)
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75 (x1)
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44 (x1)
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78 (x1)
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temp : integer {4-08.system.attributes.hp.temp} (same value: 0)
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value : integer {4-08.system.attributes.hp.value} (5 different values)
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30 (x2)
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50 (x2)
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75 (x1)
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44 (x1)
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78 (x1)
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[speed] : object {4-08.system.attributes.speed}
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otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {4-08.system.attributes.speed.value} (3 different values)
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25 (x3)
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30 (x1)
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35 (x1)
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stealth : object {4-08.system.attributes.stealth}
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details : string {4-08.system.attributes.stealth.details} (2 different values)
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'<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p>' (x1)
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'<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p>' (x1)
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value : integer {4-08.system.attributes.stealth.value} (2 different values)
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8 (x1)
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5 (x1)
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creatureType : string {4-08.system.creatureType} (same value: '')
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details : object {4-08.system.details}
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[blurb] : string {4-08.system.details.blurb} (4 different values)
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'' (x2)
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'Variant Bandit' (x1)
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'Variant Smith' (x1)
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'Variant Bugbear Tormentor' (x1)
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description : string {4-08.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
|
|
disable : string {4-08.system.details.disable} (2 different values)
|
|
'<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate</p>' (x1)
|
|
'<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate</p>' (x1)
|
|
isComplex : boolean {4-08.system.details.isComplex} (same value: True)
|
|
[languages] : object {4-08.system.details.languages}
|
|
details : string {4-08.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-08.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {4-08.system.details.languages.value.[]} (3 different values)
|
|
'common' (x5)
|
|
'goblin' (x3)
|
|
'aklo' (x2)
|
|
level : object {4-08.system.details.level}
|
|
value : integer {4-08.system.details.level.value} (3 different values)
|
|
3 (x4)
|
|
5 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {4-08.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {4-08.system.details.publicNotes} (3 different values)
|
|
publication : object {4-08.system.details.publication}
|
|
license : string {4-08.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-08.system.details.publication.remaster} (same value: False)
|
|
title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate')
|
|
reset : string {4-08.system.details.reset} (same value: '')
|
|
routine : string {4-08.system.details.routine} (same value: '<p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>')
|
|
[initiative] : object {4-08.system.initiative}
|
|
statistic : string {4-08.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {4-08.system.perception}
|
|
details : string {4-08.system.perception.details} (same value: '')
|
|
mod : integer {4-08.system.perception.mod} (4 different values)
|
|
5 (x2)
|
|
7 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
senses : array<object> {4-08.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {4-08.system.perception.senses.[]}
|
|
[acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {4-08.system.perception.senses.[].range} (same value: 30)
|
|
type : string {4-08.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x3)
|
|
'scent' (x3)
|
|
[resources] : object {4-08.system.resources}
|
|
saves : object {4-08.system.saves}
|
|
fortitude : object {4-08.system.saves.fortitude}
|
|
saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-08.system.saves.fortitude.value} (4 different values)
|
|
9 (x3)
|
|
14 (x2)
|
|
7 (x1)
|
|
17 (x1)
|
|
reflex : object {4-08.system.saves.reflex}
|
|
saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-08.system.saves.reflex.value} (5 different values)
|
|
9 (x2)
|
|
10 (x2)
|
|
8 (x1)
|
|
15 (x1)
|
|
7 (x1)
|
|
will : object {4-08.system.saves.will}
|
|
saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-08.system.saves.will.value} (5 different values)
|
|
6 (x2)
|
|
0 (x2)
|
|
5 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
[skills] : object {4-08.system.skills}
|
|
acrobatics : object {4-08.system.skills.acrobatics}
|
|
base : integer {4-08.system.skills.acrobatics.base} (3 different values)
|
|
10 (x1)
|
|
8 (x1)
|
|
13 (x1)
|
|
[athletics] : object {4-08.system.skills.athletics}
|
|
base : integer {4-08.system.skills.athletics.base} (3 different values)
|
|
8 (x2)
|
|
12 (x1)
|
|
9 (x1)
|
|
[crafting] : object {4-08.system.skills.crafting}
|
|
base : integer {4-08.system.skills.crafting.base} (same value: 15)
|
|
deception : object {4-08.system.skills.deception}
|
|
base : integer {4-08.system.skills.deception.base} (same value: 12)
|
|
[diplomacy] : object {4-08.system.skills.diplomacy}
|
|
base : integer {4-08.system.skills.diplomacy.base} (same value: 5)
|
|
[intimidation] : object {4-08.system.skills.intimidation}
|
|
base : integer {4-08.system.skills.intimidation.base} (3 different values)
|
|
9 (x1)
|
|
8 (x1)
|
|
7 (x1)
|
|
[society] : object {4-08.system.skills.society}
|
|
base : integer {4-08.system.skills.society.base} (same value: 8)
|
|
stealth : object {4-08.system.skills.stealth}
|
|
base : integer {4-08.system.skills.stealth.base} (2 different values)
|
|
8 (x2)
|
|
13 (x1)
|
|
[thievery] : object {4-08.system.skills.thievery}
|
|
base : integer {4-08.system.skills.thievery.base} (same value: 8)
|
|
statusEffects : array<> {4-08.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {4-08.system.traits}
|
|
rarity : string {4-08.system.traits.rarity} (2 different values)
|
|
'common' (x6)
|
|
'unique' (x1)
|
|
size : object {4-08.system.traits.size}
|
|
value : string {4-08.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {4-08.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {4-08.system.traits.value.[]} (6 different values)
|
|
'humanoid' (x5)
|
|
'evil' (x4)
|
|
'goblin' (x3)
|
|
'human' (x2)
|
|
'magical' (x2)
|
|
'lawful' (x1)
|
|
type : string {4-08.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x2) |