585 lines
39 KiB
Plaintext
585 lines
39 KiB
Plaintext
4-10
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Different values: 7
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=====================================
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object {4-10}
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_id : string {4-10._id} (all different values)
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folder : string {4-10.folder} (same value: '2A4iRayb1PjohJ9m')
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img : string {4-10.img} (2 different values)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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'systems/pf2e/icons/default-icons/npc.svg' (x3)
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items : array<object> {4-10.items}
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Length: min=1 max=15
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Value type: object {4-10.items.[]}
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_id : string {4-10.items.[]._id} (27 different values)
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img : string {4-10.items.[].img} (21 different values)
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name : string {4-10.items.[].name} (25 different values)
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sort : integer {4-10.items.[].sort} (16 different values)
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system : object {4-10.items.[].system}
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[actionType] : object {4-10.items.[].system.actionType}
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value : string {4-10.items.[].system.actionType.value} (2 different values)
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'reaction' (x6)
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'action' (x4)
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[actions] : object {4-10.items.[].system.actions}
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[value] : integer {4-10.items.[].system.actions.value} (same value: 1)
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[area] : object {4-10.items.[].system.area}
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type : string {4-10.items.[].system.area.type} (2 different values)
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'cone' (x1)
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'emanation' (x1)
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value : integer {4-10.items.[].system.area.value} (2 different values)
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15 (x1)
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30 (x1)
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[attack] : object {4-10.items.[].system.attack}
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value : string {4-10.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-10.items.[].system.attackEffects}
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value : array<> {4-10.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-10.items.[].system.baseItem} (2 different values)
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'hand-crossbow' (x2)
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'kukri' (x2)
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[bonus] : object {4-10.items.[].system.bonus}
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value : integer {4-10.items.[].system.bonus.value} (6 different values)
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0 (x4)
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8 (x2)
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14 (x2)
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9 (x1)
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1 (x1)
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15 (x1)
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[bonusDamage] : object {4-10.items.[].system.bonusDamage}
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value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-10.items.[].system.bulk}
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value : mixed
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float {4-10.items.[].system.bulk.value} (same value: 0,1)
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integer {4-10.items.[].system.bulk.value} (same value: 0)
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[category] : string {4-10.items.[].system.category} (6 different values)
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'defensive' (x4)
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'simple' (x2)
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'martial' (x2)
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'offensive' (x2)
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'potion' (x1)
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'unarmed' (x1)
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[containerId] : empty
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[cost] : object {4-10.items.[].system.cost}
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value : string {4-10.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False)
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[damage] : object {4-10.items.[].system.damage}
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[0] : object {4-10.items.[].system.damage.0}
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[applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values)
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False (x3)
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True (x1)
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[category] : empty
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formula : string {4-10.items.[].system.damage.0.formula} (5 different values)
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'1d4+1' (x2)
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'1d6' (x1)
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'2d6' (x1)
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'0' (x1)
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'2d4' (x1)
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kinds : array<string> {4-10.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-10.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.damage.0.type} (4 different values)
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'fire' (x2)
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'force' (x2)
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'acid' (x1)
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'mental' (x1)
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damageType : string {4-10.items.[].system.damage.damageType} (3 different values)
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'piercing' (x2)
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'slashing' (x2)
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'bludgeoning' (x1)
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dice : integer {4-10.items.[].system.damage.dice} (same value: 1)
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die : string {4-10.items.[].system.damage.die} (2 different values)
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'd6' (x4)
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'd4' (x1)
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[gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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kinds : array<string> {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[damageRolls] : object {4-10.items.[].system.damageRolls}
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[GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY}
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damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
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'1d6+3' (x1)
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'1d6+7' (x1)
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damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: 'piercing')
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[kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
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damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
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'1d6' (x1)
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'1d6+4' (x1)
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damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: 'piercing')
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[mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
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damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
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'1d6+3' (x1)
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'1d6+7' (x1)
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damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: 'bludgeoning')
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[defense] : object {4-10.items.[].system.defense}
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save : object {4-10.items.[].system.defense.save}
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basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values)
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True (x2)
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False (x1)
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statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values)
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'reflex' (x2)
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'will' (x1)
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[duration] : object {4-10.items.[].system.duration}
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sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False)
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value : string {4-10.items.[].system.duration.value} (4 different values)
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'' (x7)
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'1 round' (x1)
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'1 minute' (x1)
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'until the start of your next turn' (x1)
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[equipped] : object {4-10.items.[].system.equipped}
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carryType : string {4-10.items.[].system.equipped.carryType} (same value: 'worn')
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handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0)
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inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[frequency] : object {4-10.items.[].system.frequency}
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max : integer {4-10.items.[].system.frequency.max} (same value: 1)
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per : string {4-10.items.[].system.frequency.per} (same value: 'day')
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value : integer {4-10.items.[].system.frequency.value} (same value: 1)
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[group] : string {4-10.items.[].system.group} (3 different values)
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'crossbow' (x2)
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'knife' (x2)
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'brawling' (x1)
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[hardness] : integer {4-10.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-10.items.[].system.heightening}
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[levels] : object {4-10.items.[].system.heightening.levels}
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3 : object {4-10.items.[].system.heightening.levels.3}
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[damage] : object {4-10.items.[].system.heightening.levels.3.damage}
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0 : object {4-10.items.[].system.heightening.levels.3.damage.0}
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applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
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materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
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applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
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materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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target : object {4-10.items.[].system.heightening.levels.3.target}
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value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
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[5] : object {4-10.items.[].system.heightening.levels.5}
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damage : object {4-10.items.[].system.heightening.levels.5.damage}
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0 : object {4-10.items.[].system.heightening.levels.5.damage.0}
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applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
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materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
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applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
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materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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6 : object {4-10.items.[].system.heightening.levels.6}
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target : object {4-10.items.[].system.heightening.levels.6.target}
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value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
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[7] : object {4-10.items.[].system.heightening.levels.7}
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damage : object {4-10.items.[].system.heightening.levels.7.damage}
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0 : object {4-10.items.[].system.heightening.levels.7.damage.0}
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applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
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materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
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applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
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materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[9] : object {4-10.items.[].system.heightening.levels.9}
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damage : object {4-10.items.[].system.heightening.levels.9.damage}
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0 : object {4-10.items.[].system.heightening.levels.9.damage.0}
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applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
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materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
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gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
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applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
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materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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type : string {4-10.items.[].system.heightening.type} (2 different values)
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'interval' (x4)
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'fixed' (x2)
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[damage] : object {4-10.items.[].system.heightening.damage}
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0 : string {4-10.items.[].system.heightening.damage.0} (4 different values)
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'2d6' (x1)
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'1d6' (x1)
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'1d4+1' (x1)
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'1d4' (x1)
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[interval] : integer {4-10.items.[].system.heightening.interval} (2 different values)
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1 (x2)
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2 (x2)
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[hp] : object {4-10.items.[].system.hp}
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max : integer {4-10.items.[].system.hp.max} (same value: 0)
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value : integer {4-10.items.[].system.hp.value} (same value: 0)
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[level] : object {4-10.items.[].system.level}
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value : integer {4-10.items.[].system.level.value} (4 different values)
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1 (x10)
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0 (x6)
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4 (x1)
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2 (x1)
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[location] : object {4-10.items.[].system.location}
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value : string {4-10.items.[].system.location.value} (2 different values)
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'rr6pJWQYuYOUS8EC' (x9)
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'i76qRDmxxcrWmtBQ' (x1)
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description : object {4-10.items.[].system.description}
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value : string {4-10.items.[].system.description.value} (26 different values)
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[material] : object {4-10.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {4-10.items.[].system.mod}
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value : integer {4-10.items.[].system.mod.value} (same value: 6)
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[overlays] : object {4-10.items.[].system.overlays}
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[prepared] : object {4-10.items.[].system.prepared}
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[flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False)
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value : string {4-10.items.[].system.prepared.value} (2 different values)
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'prepared' (x1)
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'focus' (x1)
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[price] : object {4-10.items.[].system.price}
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value : object {4-10.items.[].system.price.value}
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[gp] : integer {4-10.items.[].system.price.value.gp} (4 different values)
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3 (x3)
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1 (x1)
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20 (x1)
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35 (x1)
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[sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6)
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[proficiency] : object {4-10.items.[].system.proficiency}
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value : integer {4-10.items.[].system.proficiency.value} (same value: 1)
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[proficient] : object {4-10.items.[].system.proficient}
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value : integer {4-10.items.[].system.proficient.value} (same value: 0)
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publication : object {4-10.items.[].system.publication}
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license : string {4-10.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False)
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title : string {4-10.items.[].system.publication.title} (3 different values)
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'' (x18)
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'Pathfinder Core Rulebook' (x18)
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'Pathfinder Bestiary' (x2)
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[quantity] : integer {4-10.items.[].system.quantity} (same value: 1)
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[range] : mixed
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object {4-10.items.[].system.range}
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value : string {4-10.items.[].system.range.value} (4 different values)
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'30 feet' (x5)
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'' (x3)
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'60 feet' (x1)
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'120 feet' (x1)
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integer {4-10.items.[].system.range} (same value: 60)
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[reload] : object {4-10.items.[].system.reload}
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value : string {4-10.items.[].system.reload.value} (2 different values)
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'' (x3)
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'1' (x2)
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|
rules : ignored (Foundry rules object) {4-10.items.[].system.rules}
|
|
[requirements] : string {4-10.items.[].system.requirements} (same value: '')
|
|
[runes] : object {4-10.items.[].system.runes}
|
|
potency : integer {4-10.items.[].system.runes.potency} (2 different values)
|
|
0 (x4)
|
|
1 (x1)
|
|
property : array<> {4-10.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {4-10.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {4-10.items.[].system.size} (same value: 'med')
|
|
[slots] : object {4-10.items.[].system.slots}
|
|
[slot0] : object {4-10.items.[].system.slots.slot0}
|
|
max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6)
|
|
prepared : array<object> {4-10.items.[].system.slots.slot0.prepared}
|
|
Length: min=6 max=6
|
|
Value type: object {4-10.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values)
|
|
'0u0bqEYSy8v4ptsu' (x1)
|
|
'2krTpZHWZJZenD5X' (x1)
|
|
'3e4288pH2hldugdI' (x1)
|
|
'EcKpzZAJCGtbueRP' (x1)
|
|
'0bA2NZlpzpWouxDC' (x1)
|
|
'6ASkFFOa6hmrmfmU' (x1)
|
|
[slot1] : object {4-10.items.[].system.slots.slot1}
|
|
max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3)
|
|
prepared : array<object> {4-10.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {4-10.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'FJxhzMZNijjpcLER' (x1)
|
|
'Zndi6RaNfrseCqtw' (x1)
|
|
'a8rqzQK79vZufqQ9' (x1)
|
|
[slug] : string {4-10.items.[].system.slug} (17 different values)
|
|
[spelldc] : object {4-10.items.[].system.spelldc}
|
|
dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17)
|
|
value : integer {4-10.items.[].system.spelldc.value} (same value: 9)
|
|
[splashDamage] : object {4-10.items.[].system.splashDamage}
|
|
[value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {4-10.items.[].system.target}
|
|
value : string {4-10.items.[].system.target.value} (4 different values)
|
|
'1 creature' (x5)
|
|
'' (x3)
|
|
'1 object of Bulk 1 or less' (x1)
|
|
'1 object' (x1)
|
|
[time] : object {4-10.items.[].system.time}
|
|
value : string {4-10.items.[].system.time.value} (4 different values)
|
|
'2' (x6)
|
|
'1' (x2)
|
|
'1 to 3' (x1)
|
|
'1 minute' (x1)
|
|
[tradition] : object {4-10.items.[].system.tradition}
|
|
value : string {4-10.items.[].system.tradition.value} (same value: 'arcane')
|
|
[traits] : object {4-10.items.[].system.traits}
|
|
[rarity] : string {4-10.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x16)
|
|
'uncommon' (x4)
|
|
[traditions] : array<string> {4-10.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x9)
|
|
'primal' (x6)
|
|
'occult' (x5)
|
|
'divine' (x4)
|
|
value : array<string> {4-10.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {4-10.items.[].system.traits.value.[]} (24 different values)
|
|
[usage] : object {4-10.items.[].system.usage}
|
|
value : string {4-10.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x6)
|
|
'held-in-two-hands' (x1)
|
|
'worngloves' (x1)
|
|
[uses] : object {4-10.items.[].system.uses}
|
|
autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-10.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-10.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {4-10.items.[].system.weaponType}
|
|
value : string {4-10.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x4)
|
|
'ranged' (x2)
|
|
type : string {4-10.items.[].type} (8 different values)
|
|
'action' (x10)
|
|
'spell' (x10)
|
|
'melee' (x6)
|
|
'weapon' (x5)
|
|
'spellcastingEntry' (x2)
|
|
'equipment' (x2)
|
|
'lore' (x2)
|
|
'consumable' (x1)
|
|
[_stats] : object {4-10.items.[]._stats}
|
|
compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values)
|
|
[flags] : object {4-10.items.[].flags}
|
|
pf2e : object {4-10.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'tB7jnohG33hpSRhz' (x2)
|
|
'EtVJHzDUtqmjeARF' (x2)
|
|
name : string {4-10.name} (all different values)
|
|
[prototypeToken] : object {4-10.prototypeToken}
|
|
name : string {4-10.prototypeToken.name} (3 different values)
|
|
'Fascinating Lecture' (x2)
|
|
'Liaskra' (x2)
|
|
'Unbridled Necromantic Energy' (x2)
|
|
system : object {4-10.system}
|
|
attributes : object {4-10.system.attributes}
|
|
ac : object {4-10.system.attributes.ac}
|
|
[details] : string {4-10.system.attributes.ac.details} (same value: '')
|
|
value : integer {4-10.system.attributes.ac.value} (4 different values)
|
|
0 (x4)
|
|
15 (x1)
|
|
16 (x1)
|
|
21 (x1)
|
|
[emitsSound] : string {4-10.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {4-10.system.attributes.hardness} (same value: 0)
|
|
hp : object {4-10.system.attributes.hp}
|
|
details : string {4-10.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-10.system.attributes.hp.max} (4 different values)
|
|
0 (x4)
|
|
14 (x1)
|
|
20 (x1)
|
|
60 (x1)
|
|
temp : integer {4-10.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-10.system.attributes.hp.value} (4 different values)
|
|
0 (x4)
|
|
14 (x1)
|
|
20 (x1)
|
|
60 (x1)
|
|
[allSaves] : object {4-10.system.attributes.allSaves}
|
|
value : string {4-10.system.attributes.allSaves.value} (same value: '')
|
|
[speed] : object {4-10.system.attributes.speed}
|
|
otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {4-10.system.attributes.speed.value} (same value: 25)
|
|
[stealth] : object {4-10.system.attributes.stealth}
|
|
details : string {4-10.system.attributes.stealth.details} (2 different values)
|
|
'<p>(expert)</p>' (x2)
|
|
'<p>(trained)</p>' (x2)
|
|
value : integer {4-10.system.attributes.stealth.value} (3 different values)
|
|
10 (x2)
|
|
13 (x1)
|
|
7 (x1)
|
|
[creatureType] : string {4-10.system.creatureType} (same value: '')
|
|
details : object {4-10.system.details}
|
|
[description] : string {4-10.system.details.description} (2 different values)
|
|
'<p>The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.</p>' (x2)
|
|
'<p>Magical energy contained within the room surges in flashes of dark lightning.</p>' (x2)
|
|
[disable] : string {4-10.system.details.disable} (4 different values)
|
|
'<p>@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
|
|
'<p>@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
|
|
'<p>@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.</p>' (x1)
|
|
'<p>@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.</p>' (x1)
|
|
[isComplex] : boolean {4-10.system.details.isComplex} (2 different values)
|
|
True (x2)
|
|
False (x2)
|
|
level : object {4-10.system.details.level}
|
|
value : integer {4-10.system.details.level.value} (4 different values)
|
|
3 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
publication : object {4-10.system.details.publication}
|
|
license : string {4-10.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-10.system.details.publication.remaster} (same value: False)
|
|
title : string {4-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-10: Arclord\'s Abode')
|
|
[blurb] : string {4-10.system.details.blurb} (same value: '')
|
|
[languages] : object {4-10.system.details.languages}
|
|
details : string {4-10.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-10.system.details.languages.value}
|
|
Length: min=2 max=3
|
|
Value type: string {4-10.system.details.languages.value.[]} (3 different values)
|
|
'aklo' (x3)
|
|
'common' (x3)
|
|
'mwangi' (x2)
|
|
[privateNotes] : string {4-10.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {4-10.system.details.publicNotes} (same value: '')
|
|
[reset] : string {4-10.system.details.reset} (2 different values)
|
|
'' (x2)
|
|
'<p>10 minutes</p>' (x2)
|
|
[routine] : string {4-10.system.details.routine} (3 different values)
|
|
saves : object {4-10.system.saves}
|
|
fortitude : object {4-10.system.saves.fortitude}
|
|
saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-10.system.saves.fortitude.value} (4 different values)
|
|
0 (x4)
|
|
8 (x1)
|
|
4 (x1)
|
|
9 (x1)
|
|
reflex : object {4-10.system.saves.reflex}
|
|
saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-10.system.saves.reflex.value} (3 different values)
|
|
0 (x4)
|
|
9 (x2)
|
|
14 (x1)
|
|
will : object {4-10.system.saves.will}
|
|
saveDetail : string {4-10.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-10.system.saves.will.value} (3 different values)
|
|
0 (x4)
|
|
10 (x2)
|
|
6 (x1)
|
|
[statusEffects] : array<> {4-10.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {4-10.system.traits}
|
|
rarity : string {4-10.system.traits.rarity} (3 different values)
|
|
'common' (x4)
|
|
'unique' (x2)
|
|
'rare' (x1)
|
|
size : object {4-10.system.traits.size}
|
|
value : string {4-10.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {4-10.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {4-10.system.traits.value.[]} (8 different values)
|
|
'aberration' (x4)
|
|
'magical' (x4)
|
|
'evil' (x3)
|
|
'trap' (x2)
|
|
'changeling' (x2)
|
|
'humanoid' (x2)
|
|
'shisk' (x2)
|
|
'environmental' (x1)
|
|
[abilities] : object {4-10.system.abilities}
|
|
cha : object {4-10.system.abilities.cha}
|
|
mod : integer {4-10.system.abilities.cha.mod} (2 different values)
|
|
0 (x2)
|
|
1 (x1)
|
|
con : object {4-10.system.abilities.con}
|
|
mod : integer {4-10.system.abilities.con.mod} (same value: 1)
|
|
dex : object {4-10.system.abilities.dex}
|
|
mod : integer {4-10.system.abilities.dex.mod} (2 different values)
|
|
4 (x2)
|
|
2 (x1)
|
|
int : object {4-10.system.abilities.int}
|
|
mod : integer {4-10.system.abilities.int.mod} (2 different values)
|
|
1 (x2)
|
|
4 (x1)
|
|
str : object {4-10.system.abilities.str}
|
|
mod : integer {4-10.system.abilities.str.mod} (2 different values)
|
|
3 (x2)
|
|
0 (x1)
|
|
wis : object {4-10.system.abilities.wis}
|
|
mod : integer {4-10.system.abilities.wis.mod} (same value: 1)
|
|
[initiative] : object {4-10.system.initiative}
|
|
statistic : string {4-10.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {4-10.system.perception}
|
|
details : string {4-10.system.perception.details} (same value: '')
|
|
mod : integer {4-10.system.perception.mod} (3 different values)
|
|
4 (x1)
|
|
8 (x1)
|
|
14 (x1)
|
|
senses : array<object> {4-10.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-10.system.perception.senses.[]}
|
|
type : string {4-10.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x2)
|
|
'low-light-vision' (x1)
|
|
[resources] : object {4-10.system.resources}
|
|
[focus] : object {4-10.system.resources.focus}
|
|
max : integer {4-10.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-10.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {4-10.system.skills}
|
|
acrobatics : object {4-10.system.skills.acrobatics}
|
|
base : integer {4-10.system.skills.acrobatics.base} (same value: 7)
|
|
[arcana] : object {4-10.system.skills.arcana}
|
|
base : integer {4-10.system.skills.arcana.base} (same value: 7)
|
|
athletics : object {4-10.system.skills.athletics}
|
|
base : integer {4-10.system.skills.athletics.base} (same value: 6)
|
|
deception : object {4-10.system.skills.deception}
|
|
base : integer {4-10.system.skills.deception.base} (same value: 3)
|
|
occultism : object {4-10.system.skills.occultism}
|
|
base : integer {4-10.system.skills.occultism.base} (2 different values)
|
|
4 (x2)
|
|
5 (x1)
|
|
society : object {4-10.system.skills.society}
|
|
base : integer {4-10.system.skills.society.base} (same value: 4)
|
|
stealth : object {4-10.system.skills.stealth}
|
|
base : integer {4-10.system.skills.stealth.base} (2 different values)
|
|
7 (x2)
|
|
5 (x1)
|
|
thievery : object {4-10.system.skills.thievery}
|
|
base : integer {4-10.system.skills.thievery.base} (same value: 7)
|
|
type : string {4-10.type} (2 different values)
|
|
'hazard' (x4)
|
|
'npc' (x3) |