Files
Pf2eDataScrapper/output/pf2e/packs/4-10.txt
T
2025-04-08 17:56:11 +04:00

585 lines
39 KiB
Plaintext

4-10
Different values: 7
=====================================
object {4-10}
_id : string {4-10._id} (all different values)
folder : string {4-10.folder} (same value: '2A4iRayb1PjohJ9m')
img : string {4-10.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-10.items}
Length: min=1 max=15
Value type: object {4-10.items.[]}
_id : string {4-10.items.[]._id} (27 different values)
img : string {4-10.items.[].img} (21 different values)
name : string {4-10.items.[].name} (25 different values)
sort : integer {4-10.items.[].sort} (16 different values)
system : object {4-10.items.[].system}
[actionType] : object {4-10.items.[].system.actionType}
value : string {4-10.items.[].system.actionType.value} (2 different values)
'reaction' (x6)
'action' (x4)
[actions] : object {4-10.items.[].system.actions}
[value] : integer {4-10.items.[].system.actions.value} (same value: 1)
[area] : object {4-10.items.[].system.area}
type : string {4-10.items.[].system.area.type} (2 different values)
'cone' (x1)
'emanation' (x1)
value : integer {4-10.items.[].system.area.value} (2 different values)
15 (x1)
30 (x1)
[attack] : object {4-10.items.[].system.attack}
value : string {4-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-10.items.[].system.attackEffects}
value : array<> {4-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-10.items.[].system.baseItem} (2 different values)
'hand-crossbow' (x2)
'kukri' (x2)
[bonus] : object {4-10.items.[].system.bonus}
value : integer {4-10.items.[].system.bonus.value} (6 different values)
0 (x4)
8 (x2)
14 (x2)
9 (x1)
1 (x1)
15 (x1)
[bonusDamage] : object {4-10.items.[].system.bonusDamage}
value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-10.items.[].system.bulk}
value : mixed
float {4-10.items.[].system.bulk.value} (same value: 0,1)
integer {4-10.items.[].system.bulk.value} (same value: 0)
[category] : string {4-10.items.[].system.category} (6 different values)
'defensive' (x4)
'simple' (x2)
'martial' (x2)
'offensive' (x2)
'potion' (x1)
'unarmed' (x1)
[containerId] : empty
[cost] : object {4-10.items.[].system.cost}
value : string {4-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False)
[damage] : object {4-10.items.[].system.damage}
[0] : object {4-10.items.[].system.damage.0}
[applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x1)
[category] : empty
formula : string {4-10.items.[].system.damage.0.formula} (5 different values)
'1d4+1' (x2)
'1d6' (x1)
'2d6' (x1)
'0' (x1)
'2d4' (x1)
kinds : array<string> {4-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.damage.0.type} (4 different values)
'fire' (x2)
'force' (x2)
'acid' (x1)
'mental' (x1)
damageType : string {4-10.items.[].system.damage.damageType} (3 different values)
'piercing' (x2)
'slashing' (x2)
'bludgeoning' (x1)
dice : integer {4-10.items.[].system.damage.dice} (same value: 1)
die : string {4-10.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd4' (x1)
[gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {4-10.items.[].system.damageRolls}
[GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY}
damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: 'piercing')
[kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
'1d6' (x1)
'1d6+4' (x1)
damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: 'piercing')
[mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: 'bludgeoning')
[defense] : object {4-10.items.[].system.defense}
save : object {4-10.items.[].system.defense.save}
basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x2)
'will' (x1)
[duration] : object {4-10.items.[].system.duration}
sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False)
value : string {4-10.items.[].system.duration.value} (4 different values)
'' (x7)
'1 round' (x1)
'1 minute' (x1)
'until the start of your next turn' (x1)
[equipped] : object {4-10.items.[].system.equipped}
carryType : string {4-10.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0)
inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {4-10.items.[].system.frequency}
max : integer {4-10.items.[].system.frequency.max} (same value: 1)
per : string {4-10.items.[].system.frequency.per} (same value: 'day')
value : integer {4-10.items.[].system.frequency.value} (same value: 1)
[group] : string {4-10.items.[].system.group} (3 different values)
'crossbow' (x2)
'knife' (x2)
'brawling' (x1)
[hardness] : integer {4-10.items.[].system.hardness} (same value: 0)
[heightening] : object {4-10.items.[].system.heightening}
[levels] : object {4-10.items.[].system.heightening.levels}
3 : object {4-10.items.[].system.heightening.levels.3}
[damage] : object {4-10.items.[].system.heightening.levels.3.damage}
0 : object {4-10.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {4-10.items.[].system.heightening.levels.3.target}
value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {4-10.items.[].system.heightening.levels.5}
damage : object {4-10.items.[].system.heightening.levels.5.damage}
0 : object {4-10.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
6 : object {4-10.items.[].system.heightening.levels.6}
target : object {4-10.items.[].system.heightening.levels.6.target}
value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {4-10.items.[].system.heightening.levels.7}
damage : object {4-10.items.[].system.heightening.levels.7.damage}
0 : object {4-10.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[9] : object {4-10.items.[].system.heightening.levels.9}
damage : object {4-10.items.[].system.heightening.levels.9.damage}
0 : object {4-10.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {4-10.items.[].system.heightening.type} (2 different values)
'interval' (x4)
'fixed' (x2)
[damage] : object {4-10.items.[].system.heightening.damage}
0 : string {4-10.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x1)
'1d6' (x1)
'1d4+1' (x1)
'1d4' (x1)
[interval] : integer {4-10.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x2)
[hp] : object {4-10.items.[].system.hp}
max : integer {4-10.items.[].system.hp.max} (same value: 0)
value : integer {4-10.items.[].system.hp.value} (same value: 0)
[level] : object {4-10.items.[].system.level}
value : integer {4-10.items.[].system.level.value} (4 different values)
1 (x10)
0 (x6)
4 (x1)
2 (x1)
[location] : object {4-10.items.[].system.location}
value : string {4-10.items.[].system.location.value} (2 different values)
'rr6pJWQYuYOUS8EC' (x9)
'i76qRDmxxcrWmtBQ' (x1)
description : object {4-10.items.[].system.description}
value : string {4-10.items.[].system.description.value} (26 different values)
[material] : object {4-10.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-10.items.[].system.mod}
value : integer {4-10.items.[].system.mod.value} (same value: 6)
[overlays] : object {4-10.items.[].system.overlays}
[prepared] : object {4-10.items.[].system.prepared}
[flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False)
value : string {4-10.items.[].system.prepared.value} (2 different values)
'prepared' (x1)
'focus' (x1)
[price] : object {4-10.items.[].system.price}
value : object {4-10.items.[].system.price.value}
[gp] : integer {4-10.items.[].system.price.value.gp} (4 different values)
3 (x3)
1 (x1)
20 (x1)
35 (x1)
[sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6)
[proficiency] : object {4-10.items.[].system.proficiency}
value : integer {4-10.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-10.items.[].system.proficient}
value : integer {4-10.items.[].system.proficient.value} (same value: 0)
publication : object {4-10.items.[].system.publication}
license : string {4-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False)
title : string {4-10.items.[].system.publication.title} (3 different values)
'' (x18)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x2)
[quantity] : integer {4-10.items.[].system.quantity} (same value: 1)
[range] : mixed
object {4-10.items.[].system.range}
value : string {4-10.items.[].system.range.value} (4 different values)
'30 feet' (x5)
'' (x3)
'60 feet' (x1)
'120 feet' (x1)
integer {4-10.items.[].system.range} (same value: 60)
[reload] : object {4-10.items.[].system.reload}
value : string {4-10.items.[].system.reload.value} (2 different values)
'' (x3)
'1' (x2)
rules : ignored (Foundry rules object) {4-10.items.[].system.rules}
[requirements] : string {4-10.items.[].system.requirements} (same value: '')
[runes] : object {4-10.items.[].system.runes}
potency : integer {4-10.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x1)
property : array<> {4-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-10.items.[].system.runes.striking} (same value: 0)
[size] : string {4-10.items.[].system.size} (same value: 'med')
[slots] : object {4-10.items.[].system.slots}
[slot0] : object {4-10.items.[].system.slots.slot0}
max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {4-10.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {4-10.items.[].system.slots.slot0.prepared.[]}
id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'0u0bqEYSy8v4ptsu' (x1)
'2krTpZHWZJZenD5X' (x1)
'3e4288pH2hldugdI' (x1)
'EcKpzZAJCGtbueRP' (x1)
'0bA2NZlpzpWouxDC' (x1)
'6ASkFFOa6hmrmfmU' (x1)
[slot1] : object {4-10.items.[].system.slots.slot1}
max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {4-10.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-10.items.[].system.slots.slot1.prepared.[]}
id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'FJxhzMZNijjpcLER' (x1)
'Zndi6RaNfrseCqtw' (x1)
'a8rqzQK79vZufqQ9' (x1)
[slug] : string {4-10.items.[].system.slug} (17 different values)
[spelldc] : object {4-10.items.[].system.spelldc}
dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17)
value : integer {4-10.items.[].system.spelldc.value} (same value: 9)
[splashDamage] : object {4-10.items.[].system.splashDamage}
[value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-10.items.[].system.target}
value : string {4-10.items.[].system.target.value} (4 different values)
'1 creature' (x5)
'' (x3)
'1 object of Bulk 1 or less' (x1)
'1 object' (x1)
[time] : object {4-10.items.[].system.time}
value : string {4-10.items.[].system.time.value} (4 different values)
'2' (x6)
'1' (x2)
'1 to 3' (x1)
'1 minute' (x1)
[tradition] : object {4-10.items.[].system.tradition}
value : string {4-10.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {4-10.items.[].system.traits}
[rarity] : string {4-10.items.[].system.traits.rarity} (2 different values)
'common' (x16)
'uncommon' (x4)
[traditions] : array<string> {4-10.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x9)
'primal' (x6)
'occult' (x5)
'divine' (x4)
value : array<string> {4-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-10.items.[].system.traits.value.[]} (24 different values)
[usage] : object {4-10.items.[].system.usage}
value : string {4-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x1)
'worngloves' (x1)
[uses] : object {4-10.items.[].system.uses}
autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-10.items.[].system.uses.max} (same value: 1)
value : integer {4-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-10.items.[].system.weaponType}
value : string {4-10.items.[].system.weaponType.value} (2 different values)
'melee' (x4)
'ranged' (x2)
type : string {4-10.items.[].type} (8 different values)
'action' (x10)
'spell' (x10)
'melee' (x6)
'weapon' (x5)
'spellcastingEntry' (x2)
'equipment' (x2)
'lore' (x2)
'consumable' (x1)
[_stats] : object {4-10.items.[]._stats}
compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values)
[flags] : object {4-10.items.[].flags}
pf2e : object {4-10.items.[].flags.pf2e}
linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
'tB7jnohG33hpSRhz' (x2)
'EtVJHzDUtqmjeARF' (x2)
name : string {4-10.name} (all different values)
[prototypeToken] : object {4-10.prototypeToken}
name : string {4-10.prototypeToken.name} (3 different values)
'Fascinating Lecture' (x2)
'Liaskra' (x2)
'Unbridled Necromantic Energy' (x2)
system : object {4-10.system}
attributes : object {4-10.system.attributes}
ac : object {4-10.system.attributes.ac}
[details] : string {4-10.system.attributes.ac.details} (same value: '')
value : integer {4-10.system.attributes.ac.value} (4 different values)
0 (x4)
15 (x1)
16 (x1)
21 (x1)
[emitsSound] : string {4-10.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-10.system.attributes.hardness} (same value: 0)
hp : object {4-10.system.attributes.hp}
details : string {4-10.system.attributes.hp.details} (same value: '')
max : integer {4-10.system.attributes.hp.max} (4 different values)
0 (x4)
14 (x1)
20 (x1)
60 (x1)
temp : integer {4-10.system.attributes.hp.temp} (same value: 0)
value : integer {4-10.system.attributes.hp.value} (4 different values)
0 (x4)
14 (x1)
20 (x1)
60 (x1)
[allSaves] : object {4-10.system.attributes.allSaves}
value : string {4-10.system.attributes.allSaves.value} (same value: '')
[speed] : object {4-10.system.attributes.speed}
otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-10.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-10.system.attributes.stealth}
details : string {4-10.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {4-10.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[creatureType] : string {4-10.system.creatureType} (same value: '')
details : object {4-10.system.details}
[description] : string {4-10.system.details.description} (2 different values)
'<p>The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.</p>' (x2)
'<p>Magical energy contained within the room surges in flashes of dark lightning.</p>' (x2)
[disable] : string {4-10.system.details.disable} (4 different values)
'<p>@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.</p>' (x1)
'<p>@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.</p>' (x1)
[isComplex] : boolean {4-10.system.details.isComplex} (2 different values)
True (x2)
False (x2)
level : object {4-10.system.details.level}
value : integer {4-10.system.details.level.value} (4 different values)
3 (x2)
1 (x2)
2 (x2)
4 (x1)
publication : object {4-10.system.details.publication}
license : string {4-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-10.system.details.publication.remaster} (same value: False)
title : string {4-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-10: Arclord\'s Abode')
[blurb] : string {4-10.system.details.blurb} (same value: '')
[languages] : object {4-10.system.details.languages}
details : string {4-10.system.details.languages.details} (same value: '')
value : array<string> {4-10.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-10.system.details.languages.value.[]} (3 different values)
'aklo' (x3)
'common' (x3)
'mwangi' (x2)
[privateNotes] : string {4-10.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-10.system.details.publicNotes} (same value: '')
[reset] : string {4-10.system.details.reset} (2 different values)
'' (x2)
'<p>10 minutes</p>' (x2)
[routine] : string {4-10.system.details.routine} (3 different values)
saves : object {4-10.system.saves}
fortitude : object {4-10.system.saves.fortitude}
saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-10.system.saves.fortitude.value} (4 different values)
0 (x4)
8 (x1)
4 (x1)
9 (x1)
reflex : object {4-10.system.saves.reflex}
saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-10.system.saves.reflex.value} (3 different values)
0 (x4)
9 (x2)
14 (x1)
will : object {4-10.system.saves.will}
saveDetail : string {4-10.system.saves.will.saveDetail} (same value: '')
value : integer {4-10.system.saves.will.value} (3 different values)
0 (x4)
10 (x2)
6 (x1)
[statusEffects] : array<> {4-10.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-10.system.traits}
rarity : string {4-10.system.traits.rarity} (3 different values)
'common' (x4)
'unique' (x2)
'rare' (x1)
size : object {4-10.system.traits.size}
value : string {4-10.system.traits.size.value} (same value: 'med')
value : array<string> {4-10.system.traits.value}
Length: min=2 max=4
Value type: string {4-10.system.traits.value.[]} (8 different values)
'aberration' (x4)
'magical' (x4)
'evil' (x3)
'trap' (x2)
'changeling' (x2)
'humanoid' (x2)
'shisk' (x2)
'environmental' (x1)
[abilities] : object {4-10.system.abilities}
cha : object {4-10.system.abilities.cha}
mod : integer {4-10.system.abilities.cha.mod} (2 different values)
0 (x2)
1 (x1)
con : object {4-10.system.abilities.con}
mod : integer {4-10.system.abilities.con.mod} (same value: 1)
dex : object {4-10.system.abilities.dex}
mod : integer {4-10.system.abilities.dex.mod} (2 different values)
4 (x2)
2 (x1)
int : object {4-10.system.abilities.int}
mod : integer {4-10.system.abilities.int.mod} (2 different values)
1 (x2)
4 (x1)
str : object {4-10.system.abilities.str}
mod : integer {4-10.system.abilities.str.mod} (2 different values)
3 (x2)
0 (x1)
wis : object {4-10.system.abilities.wis}
mod : integer {4-10.system.abilities.wis.mod} (same value: 1)
[initiative] : object {4-10.system.initiative}
statistic : string {4-10.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-10.system.perception}
details : string {4-10.system.perception.details} (same value: '')
mod : integer {4-10.system.perception.mod} (3 different values)
4 (x1)
8 (x1)
14 (x1)
senses : array<object> {4-10.system.perception.senses}
Length: min=1 max=1
Value type: object {4-10.system.perception.senses.[]}
type : string {4-10.system.perception.senses.[].type} (2 different values)
'darkvision' (x2)
'low-light-vision' (x1)
[resources] : object {4-10.system.resources}
[focus] : object {4-10.system.resources.focus}
max : integer {4-10.system.resources.focus.max} (same value: 1)
value : integer {4-10.system.resources.focus.value} (same value: 1)
[skills] : object {4-10.system.skills}
acrobatics : object {4-10.system.skills.acrobatics}
base : integer {4-10.system.skills.acrobatics.base} (same value: 7)
[arcana] : object {4-10.system.skills.arcana}
base : integer {4-10.system.skills.arcana.base} (same value: 7)
athletics : object {4-10.system.skills.athletics}
base : integer {4-10.system.skills.athletics.base} (same value: 6)
deception : object {4-10.system.skills.deception}
base : integer {4-10.system.skills.deception.base} (same value: 3)
occultism : object {4-10.system.skills.occultism}
base : integer {4-10.system.skills.occultism.base} (2 different values)
4 (x2)
5 (x1)
society : object {4-10.system.skills.society}
base : integer {4-10.system.skills.society.base} (same value: 4)
stealth : object {4-10.system.skills.stealth}
base : integer {4-10.system.skills.stealth.base} (2 different values)
7 (x2)
5 (x1)
thievery : object {4-10.system.skills.thievery}
base : integer {4-10.system.skills.thievery.base} (same value: 7)
type : string {4-10.type} (2 different values)
'hazard' (x4)
'npc' (x3)