470 lines
27 KiB
Plaintext
470 lines
27 KiB
Plaintext
5-01
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Different values: 6
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=====================================
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object {5-01}
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_id : string {5-01._id} (all different values)
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folder : string {5-01.folder} (same value: 'YsA95lDA53WuCCyU')
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img : string {5-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {5-01.items}
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Length: min=2 max=7
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Value type: object {5-01.items.[]}
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_id : string {5-01.items.[]._id} (27 different values)
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img : string {5-01.items.[].img} (12 different values)
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name : string {5-01.items.[].name} (22 different values)
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sort : integer {5-01.items.[].sort} (7 different values)
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100000 (x6)
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200000 (x6)
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300000 (x5)
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400000 (x3)
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500000 (x3)
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600000 (x2)
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700000 (x2)
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system : object {5-01.items.[].system}
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[acBonus] : integer {5-01.items.[].system.acBonus} (3 different values)
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2 (x1)
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3 (x1)
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1 (x1)
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[area] : empty
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[attack] : object {5-01.items.[].system.attack}
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value : string {5-01.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-01.items.[].system.attackEffects}
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[custom] : string {5-01.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-01.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values)
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'thorn-puncture' (x1)
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'attach' (x1)
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mod : object {5-01.items.[].system.mod}
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value : integer {5-01.items.[].system.mod.value} (same value: 5)
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[actionType] : object {5-01.items.[].system.actionType}
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value : string {5-01.items.[].system.actionType.value} (3 different values)
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'passive' (x6)
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'action' (x4)
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'reaction' (x1)
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[actions] : object {5-01.items.[].system.actions}
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[value] : integer {5-01.items.[].system.actions.value} (2 different values)
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1 (x2)
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2 (x2)
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[autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {5-01.items.[].system.baseItem} (5 different values)
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'club' (x1)
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'studded-leather-armor' (x1)
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'hide-armor' (x1)
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'dagger' (x1)
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'leather-armor' (x1)
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[bonus] : object {5-01.items.[].system.bonus}
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value : integer {5-01.items.[].system.bonus.value} (4 different values)
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7 (x4)
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0 (x2)
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10 (x2)
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8 (x2)
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[bonusDamage] : object {5-01.items.[].system.bonusDamage}
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value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-01.items.[].system.bulk}
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value : mixed
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integer {5-01.items.[].system.bulk.value} (2 different values)
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1 (x3)
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2 (x1)
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float {5-01.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {5-01.items.[].system.category} (5 different values)
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'offensive' (x10)
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'simple' (x2)
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'light' (x2)
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'defensive' (x1)
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'medium' (x1)
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[checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values)
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-1 (x2)
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-2 (x1)
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[containerId] : empty
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[cost] : object {5-01.items.[].system.cost}
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value : string {5-01.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False)
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[damage] : object {5-01.items.[].system.damage}
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[damageType] : string {5-01.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x1)
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'piercing' (x1)
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[dice] : integer {5-01.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-01.items.[].system.damage.die} (2 different values)
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'd6' (x1)
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'd4' (x1)
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[damageRolls] : object {5-01.items.[].system.damageRolls}
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[6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8}
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damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: '1d6')
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damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: 'bludgeoning')
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[HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j}
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damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: '1d4+1')
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damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: 'bludgeoning')
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[TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt}
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damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: '1d6+2')
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damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: 'piercing')
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[WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0}
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damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: '1d4+2')
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damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: 'piercing')
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[l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP}
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damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: '1d6+7')
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damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: 'bludgeoning')
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[uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z}
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damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: '1d6')
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damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: 'piercing')
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xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX}
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damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: '1d4')
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damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: 'piercing')
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description : object {5-01.items.[].system.description}
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value : string {5-01.items.[].system.description.value} (18 different values)
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[defense] : empty
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[dexCap] : integer {5-01.items.[].system.dexCap} (3 different values)
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3 (x1)
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2 (x1)
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4 (x1)
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[duration] : object {5-01.items.[].system.duration}
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sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False)
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value : string {5-01.items.[].system.duration.value} (same value: '')
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[equipped] : object {5-01.items.[].system.equipped}
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carryType : string {5-01.items.[].system.equipped.carryType} (2 different values)
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'worn' (x3)
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'held' (x2)
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handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values)
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0 (x3)
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1 (x2)
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[inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[group] : string {5-01.items.[].system.group} (3 different values)
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'leather' (x3)
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'club' (x1)
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'knife' (x1)
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[level] : object {5-01.items.[].system.level}
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value : integer {5-01.items.[].system.level.value} (2 different values)
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0 (x5)
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1 (x1)
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[material] : object {5-01.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {5-01.items.[].system.prepared}
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value : string {5-01.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {5-01.items.[].system.price}
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value : object {5-01.items.[].system.price.value}
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[gp] : integer {5-01.items.[].system.price.value.gp} (2 different values)
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2 (x2)
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3 (x1)
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[sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2)
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[proficiency] : object {5-01.items.[].system.proficiency}
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value : integer {5-01.items.[].system.proficiency.value} (same value: 1)
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publication : object {5-01.items.[].system.publication}
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license : string {5-01.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False)
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title : string {5-01.items.[].system.publication.title} (4 different values)
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'' (x18)
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'Pathfinder Core Rulebook' (x5)
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'Pathfinder Bestiary' (x3)
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'Pathfinder #151: The Show Must Go On' (x1)
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[hardness] : integer {5-01.items.[].system.hardness} (same value: 0)
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[hp] : object {5-01.items.[].system.hp}
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max : integer {5-01.items.[].system.hp.max} (same value: 0)
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value : integer {5-01.items.[].system.hp.value} (same value: 0)
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[location] : object {5-01.items.[].system.location}
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heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1)
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value : string {5-01.items.[].system.location.value} (same value: '556K6X3kcPQJ34jw')
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[quantity] : integer {5-01.items.[].system.quantity} (2 different values)
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1 (x4)
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2 (x1)
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[range] : object {5-01.items.[].system.range}
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value : string {5-01.items.[].system.range.value} (same value: '30 feet')
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[reload] : object {5-01.items.[].system.reload}
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value : string {5-01.items.[].system.reload.value} (same value: '-')
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[requirements] : string {5-01.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {5-01.items.[].system.rules}
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[runes] : object {5-01.items.[].system.runes}
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potency : integer {5-01.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-01.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {5-01.items.[].system.runes.striking} (same value: 0)
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[showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels}
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value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {5-01.items.[].system.size} (same value: 'med')
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[slots] : object {5-01.items.[].system.slots}
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[slug] : string {5-01.items.[].system.slug} (9 different values)
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'sneak-attack' (x2)
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'club' (x1)
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'studded-leather-armor' (x1)
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'attack-of-opportunity' (x1)
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'verdant-sprout' (x1)
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'claw' (x1)
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'hide-armor' (x1)
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'dagger' (x1)
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'leather-armor' (x1)
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[speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values)
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0 (x2)
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-5 (x1)
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proficient : object {5-01.items.[].system.proficient}
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value : integer {5-01.items.[].system.proficient.value} (same value: 0)
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[spelldc] : object {5-01.items.[].system.spelldc}
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dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15)
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value : integer {5-01.items.[].system.spelldc.value} (same value: 7)
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[splashDamage] : object {5-01.items.[].system.splashDamage}
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value : integer {5-01.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {5-01.items.[].system.strength} (3 different values)
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1 (x1)
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2 (x1)
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0 (x1)
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[target] : object {5-01.items.[].system.target}
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value : string {5-01.items.[].system.target.value} (same value: '')
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[time] : object {5-01.items.[].system.time}
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value : string {5-01.items.[].system.time.value} (same value: '3')
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[tradition] : object {5-01.items.[].system.tradition}
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value : string {5-01.items.[].system.tradition.value} (same value: 'arcane')
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[traits] : object {5-01.items.[].system.traits}
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[rarity] : string {5-01.items.[].system.traits.rarity} (2 different values)
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'common' (x8)
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'uncommon' (x1)
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[traditions] : array<string> {5-01.items.[].system.traits.traditions}
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Length: min=1 max=1
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Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: 'primal')
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value : array<string> {5-01.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {5-01.items.[].system.traits.value.[]} (12 different values)
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[usage] : object {5-01.items.[].system.usage}
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value : string {5-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[weaponType] : object {5-01.items.[].system.weaponType}
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value : string {5-01.items.[].system.weaponType.value} (2 different values)
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'melee' (x6)
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'ranged' (x2)
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type : string {5-01.items.[].type} (7 different values)
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'action' (x11)
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'melee' (x8)
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'armor' (x3)
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'weapon' (x2)
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'spellcastingEntry' (x1)
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'spell' (x1)
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'lore' (x1)
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[_stats] : object {5-01.items.[]._stats}
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compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
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'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
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'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
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'Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC' (x1)
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'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
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'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
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'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
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[flags] : object {5-01.items.[].flags}
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pf2e : object {5-01.items.[].flags.pf2e}
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linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
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'Cv61KBT5dJYPKvSd' (x2)
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'p0JeDngrufZzF14P' (x2)
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name : string {5-01.name} (all different values)
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system : object {5-01.system}
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abilities : object {5-01.system.abilities}
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cha : object {5-01.system.abilities.cha}
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mod : integer {5-01.system.abilities.cha.mod} (3 different values)
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1 (x4)
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0 (x1)
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-2 (x1)
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con : object {5-01.system.abilities.con}
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mod : integer {5-01.system.abilities.con.mod} (3 different values)
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2 (x3)
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3 (x2)
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0 (x1)
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dex : object {5-01.system.abilities.dex}
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mod : integer {5-01.system.abilities.dex.mod} (3 different values)
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2 (x4)
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1 (x1)
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5 (x1)
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int : object {5-01.system.abilities.int}
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mod : integer {5-01.system.abilities.int.mod} (4 different values)
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0 (x3)
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-4 (x1)
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-2 (x1)
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-5 (x1)
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str : object {5-01.system.abilities.str}
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mod : integer {5-01.system.abilities.str.mod} (3 different values)
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2 (x2)
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3 (x2)
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0 (x2)
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wis : object {5-01.system.abilities.wis}
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mod : integer {5-01.system.abilities.wis.mod} (3 different values)
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1 (x4)
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0 (x1)
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2 (x1)
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attributes : object {5-01.system.attributes}
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ac : object {5-01.system.attributes.ac}
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details : string {5-01.system.attributes.ac.details} (same value: '')
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value : integer {5-01.system.attributes.ac.value} (4 different values)
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16 (x2)
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15 (x2)
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19 (x1)
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14 (x1)
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allSaves : object {5-01.system.attributes.allSaves}
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value : string {5-01.system.attributes.allSaves.value} (same value: '')
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hp : object {5-01.system.attributes.hp}
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details : string {5-01.system.attributes.hp.details} (same value: '')
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max : integer {5-01.system.attributes.hp.max} (5 different values)
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20 (x2)
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48 (x1)
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24 (x1)
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6 (x1)
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9 (x1)
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temp : integer {5-01.system.attributes.hp.temp} (same value: 0)
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value : integer {5-01.system.attributes.hp.value} (5 different values)
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20 (x2)
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48 (x1)
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24 (x1)
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6 (x1)
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9 (x1)
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[immunities] : array<object> {5-01.system.attributes.immunities}
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Length: min=4 max=4
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Value type: object {5-01.system.attributes.immunities.[]}
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exceptions : array<> {5-01.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-01.system.attributes.immunities.[].type} (4 different values)
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'bleed' (x2)
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'paralyzed' (x2)
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'poison' (x2)
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'sleep' (x2)
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[resistances] : array<object> {5-01.system.attributes.resistances}
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Length: min=1 max=2
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Value type: object {5-01.system.attributes.resistances.[]}
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doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<> {5-01.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-01.system.attributes.resistances.[].type} (3 different values)
|
|
'fire' (x1)
|
|
'bludgeoning' (x1)
|
|
'piercing' (x1)
|
|
value : integer {5-01.system.attributes.resistances.[].value} (2 different values)
|
|
2 (x2)
|
|
3 (x1)
|
|
speed : object {5-01.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-01.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-01.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'swim' (x2)
|
|
'fly' (x1)
|
|
value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
30 (x1)
|
|
25 (x1)
|
|
20 (x1)
|
|
value : integer {5-01.system.attributes.speed.value} (4 different values)
|
|
25 (x3)
|
|
10 (x1)
|
|
20 (x1)
|
|
5 (x1)
|
|
[weaknesses] : array<object> {5-01.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {5-01.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-01.system.attributes.weaknesses.[].type} (2 different values)
|
|
'fire' (x1)
|
|
'slashing' (x1)
|
|
value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3)
|
|
details : object {5-01.system.details}
|
|
blurb : string {5-01.system.details.blurb} (3 different values)
|
|
'' (x4)
|
|
'Variant brine shark' (x1)
|
|
'Variant wood scamp' (x1)
|
|
languages : object {5-01.system.details.languages}
|
|
details : string {5-01.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-01.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {5-01.system.details.languages.value.[]} (2 different values)
|
|
'common' (x3)
|
|
'muan' (x1)
|
|
level : object {5-01.system.details.level}
|
|
value : integer {5-01.system.details.level.value} (3 different values)
|
|
1 (x3)
|
|
-1 (x2)
|
|
3 (x1)
|
|
privateNotes : string {5-01.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {5-01.system.details.publicNotes} (same value: '')
|
|
publication : object {5-01.system.details.publication}
|
|
license : string {5-01.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-01.system.details.publication.remaster} (same value: False)
|
|
title : string {5-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration')
|
|
initiative : object {5-01.system.initiative}
|
|
statistic : string {5-01.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {5-01.system.perception}
|
|
details : string {5-01.system.perception.details} (same value: '')
|
|
mod : integer {5-01.system.perception.mod} (5 different values)
|
|
6 (x2)
|
|
10 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
senses : array<object> {5-01.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {5-01.system.perception.senses.[]}
|
|
type : string {5-01.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {5-01.system.resources}
|
|
saves : object {5-01.system.saves}
|
|
fortitude : object {5-01.system.saves.fortitude}
|
|
saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-01.system.saves.fortitude.value} (4 different values)
|
|
7 (x3)
|
|
12 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
reflex : object {5-01.system.saves.reflex}
|
|
saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-01.system.saves.reflex.value} (4 different values)
|
|
9 (x2)
|
|
7 (x2)
|
|
4 (x1)
|
|
8 (x1)
|
|
will : object {5-01.system.saves.will}
|
|
saveDetail : string {5-01.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {5-01.system.saves.will.value} (all different values)
|
|
skills : object {5-01.system.skills}
|
|
[acrobatics] : object {5-01.system.skills.acrobatics}
|
|
base : integer {5-01.system.skills.acrobatics.base} (same value: 5)
|
|
[athletics] : object {5-01.system.skills.athletics}
|
|
base : integer {5-01.system.skills.athletics.base} (3 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
3 (x1)
|
|
[deception] : object {5-01.system.skills.deception}
|
|
base : integer {5-01.system.skills.deception.base} (3 different values)
|
|
8 (x1)
|
|
2 (x1)
|
|
6 (x1)
|
|
[intimidation] : object {5-01.system.skills.intimidation}
|
|
base : integer {5-01.system.skills.intimidation.base} (2 different values)
|
|
10 (x1)
|
|
8 (x1)
|
|
[stealth] : object {5-01.system.skills.stealth}
|
|
base : integer {5-01.system.skills.stealth.base} (4 different values)
|
|
5 (x2)
|
|
9 (x1)
|
|
7 (x1)
|
|
6 (x1)
|
|
[survival] : object {5-01.system.skills.survival}
|
|
base : integer {5-01.system.skills.survival.base} (same value: 6)
|
|
[thievery] : object {5-01.system.skills.thievery}
|
|
base : integer {5-01.system.skills.thievery.base} (same value: 5)
|
|
traits : object {5-01.system.traits}
|
|
rarity : string {5-01.system.traits.rarity} (same value: 'uncommon')
|
|
size : object {5-01.system.traits.size}
|
|
value : string {5-01.system.traits.size.value} (3 different values)
|
|
'med' (x3)
|
|
'sm' (x2)
|
|
'tiny' (x1)
|
|
value : array<string> {5-01.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {5-01.system.traits.value.[]} (8 different values)
|
|
'elemental' (x3)
|
|
'evil' (x3)
|
|
'human' (x3)
|
|
'humanoid' (x3)
|
|
'aquatic' (x2)
|
|
'plant' (x2)
|
|
'water' (x1)
|
|
'chaotic' (x1)
|
|
type : string {5-01.type} (same value: 'npc') |