148 lines
9.6 KiB
Plaintext
148 lines
9.6 KiB
Plaintext
5-02
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Different values: 4
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=====================================
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object {5-02}
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_id : string {5-02._id} (all different values)
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folder : string {5-02.folder} (same value: 'PbULqbjLvwIcvPSj')
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img : string {5-02.img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg')
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items : array<object> {5-02.items}
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Length: min=9 max=9
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Value type: object {5-02.items.[]}
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_id : string {5-02.items.[]._id} (9 different values)
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'ZPcdVcDDfkNqiiNO' (x4)
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'D0S9fSxgpr67TxZD' (x4)
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'CsWqViRl7WU6FLOa' (x4)
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'3THIBoqTOHRVlX8b' (x4)
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'lVPWFQevvWWbIYPx' (x4)
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'EPMam5WbYJui238P' (x4)
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'C7FWO1Z9uMKN8vOl' (x4)
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'2Ofy4YkJjbGDJxz4' (x4)
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'QErVnAK8JG4b89g6' (x4)
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img : string {5-02.items.[].img} (2 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x24)
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'systems/pf2e/icons/default-icons/action.svg' (x12)
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name : string {5-02.items.[].name} (9 different values)
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'Proximity Wave' (x4)
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'Unstable Detonation' (x4)
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'Elemental Wave (Cold)' (x4)
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'Elemental Wave' (x4)
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'Elemental Wave (Bludgeoning)' (x4)
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'Elemental Wave (Fire)' (x4)
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'Elemental Wave (Electricity)' (x4)
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'Elemental Wave (Piercing)' (x4)
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'Elemental Wave (Slashing)' (x4)
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sort : integer {5-02.items.[].sort} (2 different values)
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200000 (x20)
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0 (x16)
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system : object {5-02.items.[].system}
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[actionType] : object {5-02.items.[].system.actionType}
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value : string {5-02.items.[].system.actionType.value} (2 different values)
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'reaction' (x8)
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'action' (x4)
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[actions] : object {5-02.items.[].system.actions}
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[value] : integer {5-02.items.[].system.actions.value} (same value: 1)
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[category] : string {5-02.items.[].system.category} (same value: 'offensive')
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description : object {5-02.items.[].system.description}
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value : string {5-02.items.[].system.description.value} (7 different values)
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publication : object {5-02.items.[].system.publication}
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license : string {5-02.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {5-02.items.[].system.publication.remaster} (same value: False)
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title : string {5-02.items.[].system.publication.title} (same value: '')
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rules : ignored (Foundry rules object) {5-02.items.[].system.rules}
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[slug] : empty
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traits : object {5-02.items.[].system.traits}
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value : array<string> {5-02.items.[].system.traits.value}
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Length: min=0 max=1
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Value type: string {5-02.items.[].system.traits.value.[]} (2 different values)
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'range-30' (x24)
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'primal' (x4)
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[attack] : object {5-02.items.[].system.attack}
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value : string {5-02.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-02.items.[].system.attackEffects}
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value : array<> {5-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[bonus] : object {5-02.items.[].system.bonus}
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value : integer {5-02.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {5-02.items.[].system.damageRolls}
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g7k1xWcWX0x1yyFf : object {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf}
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damage : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damage} (all different values)
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damageType : string {5-02.items.[].system.damageRolls.g7k1xWcWX0x1yyFf.damageType} (6 different values)
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'cold' (x4)
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'bludgeoning' (x4)
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'fire' (x4)
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'electricity' (x4)
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'piercing' (x4)
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'slashing' (x4)
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[weaponType] : object {5-02.items.[].system.weaponType}
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value : string {5-02.items.[].system.weaponType.value} (same value: 'ranged')
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type : string {5-02.items.[].type} (2 different values)
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'melee' (x24)
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'action' (x12)
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[_stats] : object {5-02.items.[]._stats}
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compendiumSource : string {5-02.items.[]._stats.compendiumSource} (same value: 'Actor.X5NAhZIYG5XudA3m.Item.CsWqViRl7WU6FLOa')
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name : string {5-02.name} (all different values)
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[prototypeToken] : object {5-02.prototypeToken}
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name : string {5-02.prototypeToken.name} (2 different values)
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'Augmented Azlanti Elemental Nexus' (x1)
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'Azlanti Elemental Nexus' (x1)
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system : object {5-02.system}
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attributes : object {5-02.system.attributes}
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ac : object {5-02.system.attributes.ac}
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value : integer {5-02.system.attributes.ac.value} (all different values)
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emitsSound : string {5-02.system.attributes.emitsSound} (same value: 'encounter')
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hardness : integer {5-02.system.attributes.hardness} (all different values)
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hp : object {5-02.system.attributes.hp}
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details : string {5-02.system.attributes.hp.details} (all different values)
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max : integer {5-02.system.attributes.hp.max} (all different values)
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temp : integer {5-02.system.attributes.hp.temp} (same value: 0)
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value : integer {5-02.system.attributes.hp.value} (all different values)
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immunities : array<object> {5-02.system.attributes.immunities}
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Length: min=2 max=2
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Value type: object {5-02.system.attributes.immunities.[]}
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exceptions : array<> {5-02.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-02.system.attributes.immunities.[].type} (2 different values)
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'critical-hits' (x4)
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'precision' (x4)
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stealth : object {5-02.system.attributes.stealth}
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details : string {5-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
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value : integer {5-02.system.attributes.stealth.value} (all different values)
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creatureType : string {5-02.system.creatureType} (same value: '')
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details : object {5-02.system.details}
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description : string {5-02.system.details.description} (same value: '<p>A large cylindrical metallic structure surrounded by dense cables and pipes, anointed with mystical runes which glow and hum vibrantly. Elemental energy arcs off three spikes that may have once been connected to some of the cables.</p>')
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disable : string {5-02.system.details.disable} (all different values)
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isComplex : boolean {5-02.system.details.isComplex} (same value: True)
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level : object {5-02.system.details.level}
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value : integer {5-02.system.details.level.value} (all different values)
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publication : object {5-02.system.details.publication}
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license : string {5-02.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {5-02.system.details.publication.remaster} (same value: False)
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title : string {5-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-02: The Blackwood Lost')
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reset : string {5-02.system.details.reset} (same value: '')
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routine : string {5-02.system.details.routine} (same value: '<p>(3 actions) The nexus spends each of its actions making an elemental wave Strike; each of these must be against a different creature who does not have the elemental trait. For each spike destroyed or disabled, the trap loses 1 action.</p>')
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saves : object {5-02.system.saves}
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fortitude : object {5-02.system.saves.fortitude}
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saveDetail : string {5-02.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {5-02.system.saves.fortitude.value} (all different values)
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reflex : object {5-02.system.saves.reflex}
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saveDetail : string {5-02.system.saves.reflex.saveDetail} (same value: '')
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value : integer {5-02.system.saves.reflex.value} (all different values)
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will : object {5-02.system.saves.will}
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saveDetail : string {5-02.system.saves.will.saveDetail} (same value: '')
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value : integer {5-02.system.saves.will.value} (all different values)
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statusEffects : array<> {5-02.system.statusEffects}
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Length: min=0 max=0
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Value type: empty
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traits : object {5-02.system.traits}
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rarity : string {5-02.system.traits.rarity} (same value: 'uncommon')
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size : object {5-02.system.traits.size}
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value : string {5-02.system.traits.size.value} (same value: 'med')
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value : array<string> {5-02.system.traits.value}
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Length: min=3 max=3
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Value type: string {5-02.system.traits.value.[]} (3 different values)
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'magical' (x4)
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'mechanical' (x4)
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'trap' (x4)
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type : string {5-02.type} (same value: 'hazard') |