308 lines
18 KiB
Plaintext
308 lines
18 KiB
Plaintext
5-09
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Different values: 6
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=====================================
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object {5-09}
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_id : string {5-09._id} (all different values)
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folder : string {5-09.folder} (same value: 'y7KqOg88UVKkdY8L')
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img : string {5-09.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x1)
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items : array<object> {5-09.items}
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Length: min=1 max=11
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Value type: object {5-09.items.[]}
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_id : string {5-09.items.[]._id} (18 different values)
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img : string {5-09.items.[].img} (4 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x16)
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'systems/pf2e/icons/default-icons/melee.svg' (x10)
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'systems/pf2e/icons/default-icons/action.svg' (x7)
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'systems/pf2e/icons/actions/OneAction.webp' (x6)
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name : string {5-09.items.[].name} (16 different values)
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sort : integer {5-09.items.[].sort} (12 different values)
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system : object {5-09.items.[].system}
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[attack] : object {5-09.items.[].system.attack}
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value : string {5-09.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-09.items.[].system.attackEffects}
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[custom] : string {5-09.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values)
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'grab' (x3)
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'feed-on-blood' (x3)
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'void-death' (x2)
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[bonus] : object {5-09.items.[].system.bonus}
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value : integer {5-09.items.[].system.bonus.value} (7 different values)
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14 (x3)
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17 (x2)
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13 (x1)
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10 (x1)
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12 (x1)
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11 (x1)
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9 (x1)
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[damageRolls] : object {5-09.items.[].system.damageRolls}
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[7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
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damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values)
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'2d6+5' (x1)
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'2d12+4' (x1)
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damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing')
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[qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
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damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values)
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'3d4+5' (x1)
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'2d8+4' (x1)
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'1d10+3' (x1)
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damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing')
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[vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U}
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damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values)
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'2d8+5' (x1)
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'2d10+4' (x1)
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damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: 'bludgeoning')
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[xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
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damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values)
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'3d6+5' (x1)
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'3d8+4' (x1)
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'2d6+3' (x1)
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damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning')
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description : object {5-09.items.[].system.description}
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value : string {5-09.items.[].system.description.value} (17 different values)
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publication : object {5-09.items.[].system.publication}
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license : string {5-09.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False)
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title : string {5-09.items.[].system.publication.title} (3 different values)
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'' (x33)
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'Pathfinder Bestiary' (x3)
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'Pathfinder Bestiary 2' (x3)
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rules : ignored (Foundry rules object) {5-09.items.[].system.rules}
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[slug] : string {5-09.items.[].system.slug} (4 different values)
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'grab' (x3)
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'negative-healing' (x3)
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'feed-on-blood' (x3)
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'void-death' (x2)
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traits : object {5-09.items.[].system.traits}
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[rarity] : string {5-09.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {5-09.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {5-09.items.[].system.traits.value.[]} (8 different values)
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'agile' (x7)
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'unarmed' (x5)
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'reach-10' (x3)
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'trip' (x2)
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'auditory' (x2)
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'inhaled' (x2)
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'manipulate' (x2)
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'disease' (x2)
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[actionType] : object {5-09.items.[].system.actionType}
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value : string {5-09.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'action' (x8)
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'reaction' (x3)
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[actions] : object {5-09.items.[].system.actions}
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[value] : integer {5-09.items.[].system.actions.value} (2 different values)
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1 (x6)
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2 (x2)
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[category] : string {5-09.items.[].system.category} (3 different values)
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'offensive' (x13)
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'defensive' (x12)
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'interaction' (x4)
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[selfEffect] : object {5-09.items.[].system.selfEffect}
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name : string {5-09.items.[].system.selfEffect.name} (same value: 'Effect: Grasping Tendrils')
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uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils')
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[weaponType] : object {5-09.items.[].system.weaponType}
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value : string {5-09.items.[].system.weaponType.value} (same value: 'melee')
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type : string {5-09.items.[].type} (2 different values)
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'action' (x29)
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'melee' (x10)
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[_stats] : object {5-09.items.[]._stats}
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compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x3)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
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name : string {5-09.name} (all different values)
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system : object {5-09.system}
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[abilities] : object {5-09.system.abilities}
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cha : object {5-09.system.abilities.cha}
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mod : integer {5-09.system.abilities.cha.mod} (4 different values)
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-1 (x2)
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1 (x1)
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0 (x1)
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-2 (x1)
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con : object {5-09.system.abilities.con}
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mod : integer {5-09.system.abilities.con.mod} (4 different values)
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3 (x2)
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5 (x1)
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4 (x1)
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2 (x1)
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dex : object {5-09.system.abilities.dex}
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mod : integer {5-09.system.abilities.dex.mod} (4 different values)
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-1 (x2)
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3 (x1)
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2 (x1)
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-2 (x1)
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int : object {5-09.system.abilities.int}
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mod : integer {5-09.system.abilities.int.mod} (3 different values)
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-4 (x3)
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-3 (x1)
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-5 (x1)
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str : object {5-09.system.abilities.str}
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mod : integer {5-09.system.abilities.str.mod} (3 different values)
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3 (x2)
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4 (x2)
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5 (x1)
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wis : object {5-09.system.abilities.wis}
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mod : integer {5-09.system.abilities.wis.mod} (3 different values)
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3 (x2)
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1 (x2)
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0 (x1)
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attributes : object {5-09.system.attributes}
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ac : object {5-09.system.attributes.ac}
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[details] : string {5-09.system.attributes.ac.details} (same value: '')
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value : integer {5-09.system.attributes.ac.value} (all different values)
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[allSaves] : object {5-09.system.attributes.allSaves}
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value : string {5-09.system.attributes.allSaves.value} (same value: '')
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hp : object {5-09.system.attributes.hp}
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details : string {5-09.system.attributes.hp.details} (2 different values)
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'' (x3)
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'void healing' (x3)
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max : integer {5-09.system.attributes.hp.max} (all different values)
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temp : integer {5-09.system.attributes.hp.temp} (same value: 0)
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value : integer {5-09.system.attributes.hp.value} (all different values)
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immunities : array<object> {5-09.system.attributes.immunities}
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Length: min=2 max=4
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Value type: object {5-09.system.attributes.immunities.[]}
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[exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-09.system.attributes.immunities.[].type} (8 different values)
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'disease' (x5)
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'death-effects' (x3)
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'paralyzed' (x3)
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'poison' (x3)
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'auditory' (x2)
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'inhaled' (x2)
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'critical-hits' (x1)
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'precision' (x1)
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[adjustment] : empty
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[emitsSound] : string {5-09.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {5-09.system.attributes.hardness} (same value: 2)
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[resistances] : array<object> {5-09.system.attributes.resistances}
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Length: min=3 max=4
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Value type: object {5-09.system.attributes.resistances.[]}
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doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs}
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Length: min=0 max=0
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Value type: empty
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exceptions : array<> {5-09.system.attributes.resistances.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-09.system.attributes.resistances.[].type} (4 different values)
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'poison' (x2)
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'piercing' (x2)
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'slashing' (x2)
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'fire' (x1)
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value : integer {5-09.system.attributes.resistances.[].value} (same value: 5)
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[speed] : object {5-09.system.attributes.speed}
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otherSpeeds : array<object> {5-09.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {5-09.system.attributes.speed.otherSpeeds.[]}
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type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
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value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
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value : integer {5-09.system.attributes.speed.value} (2 different values)
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25 (x3)
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30 (x2)
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[stealth] : object {5-09.system.attributes.stealth}
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details : string {5-09.system.attributes.stealth.details} (same value: '')
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value : integer {5-09.system.attributes.stealth.value} (same value: 9)
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[weaknesses] : array<object> {5-09.system.attributes.weaknesses}
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Length: min=0 max=1
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Value type: object {5-09.system.attributes.weaknesses.[]}
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exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {5-09.system.attributes.weaknesses.[].type} (same value: 'slashing')
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value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2)
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details : object {5-09.system.details}
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[blurb] : string {5-09.system.details.blurb} (same value: '')
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[languages] : object {5-09.system.details.languages}
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details : string {5-09.system.details.languages.details} (same value: '')
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value : array<> {5-09.system.details.languages.value}
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Length: min=0 max=0
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Value type: empty
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level : object {5-09.system.details.level}
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value : integer {5-09.system.details.level.value} (4 different values)
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4 (x3)
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6 (x1)
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5 (x1)
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3 (x1)
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[privateNotes] : string {5-09.system.details.privateNotes} (same value: '')
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[publicNotes] : string {5-09.system.details.publicNotes} (2 different values)
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publication : object {5-09.system.details.publication}
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license : string {5-09.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {5-09.system.details.publication.remaster} (same value: False)
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title : string {5-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard')
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[description] : string {5-09.system.details.description} (same value: '<p>This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.</p>')
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[disable] : string {5-09.system.details.disable} (same value: '<p>@Check[thievery|dc:14] to cut the triggering length of rope</p>')
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[isComplex] : boolean {5-09.system.details.isComplex} (same value: False)
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[reset] : string {5-09.system.details.reset} (same value: '')
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[routine] : string {5-09.system.details.routine} (same value: '')
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[initiative] : object {5-09.system.initiative}
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statistic : string {5-09.system.initiative.statistic} (same value: 'perception')
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[perception] : object {5-09.system.perception}
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details : string {5-09.system.perception.details} (2 different values)
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'' (x3)
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'no hearing' (x2)
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mod : integer {5-09.system.perception.mod} (4 different values)
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7 (x2)
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13 (x1)
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8 (x1)
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5 (x1)
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senses : array<object> {5-09.system.perception.senses}
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Length: min=1 max=2
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Value type: object {5-09.system.perception.senses.[]}
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[acuity] : string {5-09.system.perception.senses.[].acuity} (same value: 'imprecise')
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[range] : integer {5-09.system.perception.senses.[].range} (same value: 30)
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type : string {5-09.system.perception.senses.[].type} (2 different values)
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'darkvision' (x5)
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'scent' (x2)
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[resources] : object {5-09.system.resources}
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saves : object {5-09.system.saves}
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fortitude : object {5-09.system.saves.fortitude}
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saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {5-09.system.saves.fortitude.value} (all different values)
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reflex : object {5-09.system.saves.reflex}
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saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: '')
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value : integer {5-09.system.saves.reflex.value} (all different values)
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will : object {5-09.system.saves.will}
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saveDetail : string {5-09.system.saves.will.saveDetail} (same value: '')
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value : integer {5-09.system.saves.will.value} (5 different values)
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10 (x2)
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9 (x1)
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0 (x1)
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13 (x1)
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7 (x1)
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[skills] : object {5-09.system.skills}
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[acrobatics] : object {5-09.system.skills.acrobatics}
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base : integer {5-09.system.skills.acrobatics.base} (same value: 7)
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athletics : object {5-09.system.skills.athletics}
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base : integer {5-09.system.skills.athletics.base} (3 different values)
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7 (x2)
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6 (x2)
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10 (x1)
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[stealth] : object {5-09.system.skills.stealth}
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base : integer {5-09.system.skills.stealth.base} (same value: 7)
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traits : object {5-09.system.traits}
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rarity : string {5-09.system.traits.rarity} (2 different values)
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'rare' (x5)
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'common' (x1)
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size : object {5-09.system.traits.size}
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value : string {5-09.system.traits.size.value} (2 different values)
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'med' (x4)
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'lg' (x2)
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value : array<string> {5-09.system.traits.value}
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Length: min=1 max=2
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Value type: string {5-09.system.traits.value.[]} (4 different values)
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'undead' (x3)
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'aberration' (x2)
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'mechanical' (x1)
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'trap' (x1)
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[statusEffects] : array<> {5-09.system.statusEffects}
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Length: min=0 max=0
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Value type: empty
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type : string {5-09.type} (2 different values)
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'npc' (x5)
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'hazard' (x1) |