Files
Pf2eDataScrapper/output/pf2e/packs/6-12.txt
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2025-04-08 17:56:11 +04:00

639 lines
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6-12
Different values: 10
=====================================
object {6-12}
_id : string {6-12._id} (all different values)
folder : string {6-12.folder} (same value: 'yiz0TFkF5kp3V17a')
img : string {6-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {6-12.items}
Length: min=1 max=16
Value type: object {6-12.items.[]}
_id : string {6-12.items.[]._id} (45 different values)
img : string {6-12.items.[].img} (25 different values)
name : string {6-12.items.[].name} (38 different values)
sort : integer {6-12.items.[].sort} (17 different values)
system : object {6-12.items.[].system}
[acBonus] : integer {6-12.items.[].system.acBonus} (2 different values)
4 (x2)
5 (x2)
[actionType] : object {6-12.items.[].system.actionType}
value : string {6-12.items.[].system.actionType.value} (3 different values)
'action' (x11)
'passive' (x10)
'reaction' (x6)
[actions] : object {6-12.items.[].system.actions}
[value] : integer {6-12.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x2)
[area] : object {6-12.items.[].system.area}
type : string {6-12.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x2)
value : integer {6-12.items.[].system.area.value} (2 different values)
30 (x2)
20 (x2)
[attackEffects] : object {6-12.items.[].system.attackEffects}
value : array<string> {6-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {6-12.items.[].system.attackEffects.value.[]} (2 different values)
'giant-wasp-venom' (x2)
'hatched-wasp-venom' (x1)
[autoHeightenLevel] : object {6-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {6-12.items.[].system.baseItem} (5 different values)
'battle-axe' (x2)
'hellknight-breastplate' (x2)
'heavy-crossbow' (x2)
'longsword' (x2)
'hellknight-half-plate' (x2)
[bonus] : object {6-12.items.[].system.bonus}
value : integer {6-12.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {6-12.items.[].system.bonusDamage}
value : integer {6-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {6-12.items.[].system.bulk}
value : mixed
integer {6-12.items.[].system.bulk.value} (3 different values)
1 (x4)
2 (x4)
3 (x2)
float {6-12.items.[].system.bulk.value} (same value: 0,1)
[category] : string {6-12.items.[].system.category} (8 different values)
'offensive' (x21)
'martial' (x4)
'defensive' (x4)
'medium' (x2)
'simple' (x2)
'heavy' (x2)
'ammo' (x2)
'interaction' (x2)
[checkPenalty] : integer {6-12.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-3 (x2)
[containerId] : empty
[cost] : object {6-12.items.[].system.cost}
value : string {6-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-12.items.[].system.counteraction} (same value: False)
description : object {6-12.items.[].system.description}
value : string {6-12.items.[].system.description.value} (39 different values)
[damage] : object {6-12.items.[].system.damage}
[0] : object {6-12.items.[].system.damage.0}
applyMod : boolean {6-12.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {6-12.items.[].system.damage.0.formula} (3 different values)
'2d4' (x4)
'2d6' (x2)
'6d6' (x1)
kinds : array<string> {6-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {6-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {6-12.items.[].system.damage.0.type} (3 different values)
'void' (x3)
'electricity' (x2)
'vitality' (x2)
[damageType] : string {6-12.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x2)
[dice] : integer {6-12.items.[].system.damage.dice} (same value: 1)
[die] : string {6-12.items.[].system.damage.die} (2 different values)
'd8' (x4)
'd10' (x2)
[damageRolls] : object {6-12.items.[].system.damageRolls}
[MWuvoumbqik6KLQc] : object {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc}
damage : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: '1d6')
damageType : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: 'spirit')
[OJAmL5WM50cQGUIW] : object {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW}
damage : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values)
'2d8+11' (x1)
'2d8+7' (x1)
damageType : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: 'slashing')
[ZnCXr9ihUlmO8U2u] : object {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u}
damage : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: '1d6+2')
damageType : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: 'piercing')
[aq55qimqbyn7pi318bdz] : object {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz}
damage : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: '1d4+2')
damageType : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: 'slashing')
[cBsKdPVtCxQ95cQN] : object {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN}
damage : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values)
'2d10+5' (x1)
'2d10+2' (x1)
damageType : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: 'piercing')
[io87WlqiAyPAGtU1] : object {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1}
damage : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values)
'4d8+14' (x1)
'2d10+13' (x1)
damageType : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: 'piercing')
[kyQNvzOIPRW67VM3] : object {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3}
damage : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values)
'2d8+9' (x1)
'2d8+5' (x1)
damageType : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: 'piercing')
[qiICx9iJelGeTxEA] : object {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA}
damage : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values)
'1d8+8' (x1)
'1d8+5' (x1)
damageType : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: 'slashing')
[v6tOpR5bIIjJCAGQ] : object {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ}
damage : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values)
'2d6+8' (x1)
'2d6+5' (x1)
damageType : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: 'slashing')
[defense] : object {6-12.items.[].system.defense}
save : object {6-12.items.[].system.defense.save}
basic : boolean {6-12.items.[].system.defense.save.basic} (2 different values)
True (x7)
False (x6)
statistic : string {6-12.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x7)
'will' (x4)
'reflex' (x2)
[dexCap] : integer {6-12.items.[].system.dexCap} (same value: 1)
[duration] : object {6-12.items.[].system.duration}
sustained : boolean {6-12.items.[].system.duration.sustained} (2 different values)
False (x25)
True (x2)
value : string {6-12.items.[].system.duration.value} (6 different values)
'' (x13)
'varies' (x4)
'1 minute' (x4)
'8 hours' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
[equipped] : object {6-12.items.[].system.equipped}
carryType : string {6-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {6-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {6-12.items.[].system.group} (4 different values)
'plate' (x4)
'axe' (x2)
'crossbow' (x2)
'sword' (x2)
[hardness] : integer {6-12.items.[].system.hardness} (same value: 0)
[heightening] : object {6-12.items.[].system.heightening}
[damage] : object {6-12.items.[].system.heightening.damage}
0 : string {6-12.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x4)
'1d6' (x2)
'2d6' (x1)
[interval] : integer {6-12.items.[].system.heightening.interval} (same value: 1)
type : string {6-12.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x2)
[levels] : object {6-12.items.[].system.heightening.levels}
3 : object {6-12.items.[].system.heightening.levels.3}
target : object {6-12.items.[].system.heightening.levels.3.target}
value : string {6-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[hp] : object {6-12.items.[].system.hp}
max : integer {6-12.items.[].system.hp.max} (same value: 0)
value : integer {6-12.items.[].system.hp.value} (same value: 0)
[level] : object {6-12.items.[].system.level}
value : integer {6-12.items.[].system.level.value} (4 different values)
1 (x24)
0 (x8)
2 (x6)
3 (x1)
[location] : object {6-12.items.[].system.location}
[heightenedLevel] : integer {6-12.items.[].system.location.heightenedLevel} (3 different values)
1 (x8)
2 (x6)
3 (x1)
value : string {6-12.items.[].system.location.value} (2 different values)
'zgYLVuOJRJIlciUY' (x20)
'KW8P7t8ejBnVUTpj' (x7)
[prepared] : object {6-12.items.[].system.prepared}
value : string {6-12.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x2)
[price] : object {6-12.items.[].system.price}
[per] : integer {6-12.items.[].system.price.per} (same value: 10)
value : object {6-12.items.[].system.price.value}
[gp] : integer {6-12.items.[].system.price.value.gp} (4 different values)
1 (x4)
10 (x2)
4 (x2)
20 (x2)
[sp] : integer {6-12.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {6-12.items.[].system.proficiency}
value : integer {6-12.items.[].system.proficiency.value} (same value: 1)
publication : object {6-12.items.[].system.publication}
license : string {6-12.items.[].system.publication.license} (2 different values)
'OGL' (x44)
'ORC' (x40)
remaster : boolean {6-12.items.[].system.publication.remaster} (2 different values)
False (x44)
True (x40)
title : string {6-12.items.[].system.publication.title} (4 different values)
'' (x41)
'Pathfinder Player Core' (x35)
'Pathfinder Treasure Vault' (x4)
'Pathfinder Monster Core' (x4)
[material] : object {6-12.items.[].system.material}
[grade] : empty
[type] : empty
[quantity] : integer {6-12.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : mixed
object {6-12.items.[].system.range}
value : string {6-12.items.[].system.range.value} (4 different values)
'30 feet' (x14)
'' (x10)
'120 feet' (x2)
'touch' (x1)
integer {6-12.items.[].system.range} (same value: 120)
[reload] : object {6-12.items.[].system.reload}
value : string {6-12.items.[].system.reload.value} (3 different values)
'' (x2)
'2' (x2)
'-' (x2)
[requirements] : string {6-12.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {6-12.items.[].system.rules}
[runes] : object {6-12.items.[].system.runes}
potency : integer {6-12.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x4)
property : array<string> {6-12.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {6-12.items.[].system.runes.property.[]} (2 different values)
'astral' (x1)
'ghostTouch' (x1)
[resilient] : integer {6-12.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {6-12.items.[].system.runes.striking} (2 different values)
0 (x4)
1 (x2)
[showSlotlessLevels] : object {6-12.items.[].system.showSlotlessLevels}
value : boolean {6-12.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {6-12.items.[].system.size} (same value: 'med')
[slots] : object {6-12.items.[].system.slots}
[slot1] : object {6-12.items.[].system.slots.slot1}
max : integer {6-12.items.[].system.slots.slot1.max} (same value: 3)
value : integer {6-12.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {6-12.items.[].system.slots.slot2}
max : integer {6-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
2 (x1)
value : integer {6-12.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
2 (x1)
[slug] : string {6-12.items.[].system.slug} (22 different values)
[speedPenalty] : integer {6-12.items.[].system.speedPenalty} (2 different values)
-5 (x2)
-10 (x2)
[spelldc] : object {6-12.items.[].system.spelldc}
dc : integer {6-12.items.[].system.spelldc.dc} (4 different values)
19 (x1)
17 (x1)
21 (x1)
18 (x1)
value : integer {6-12.items.[].system.spelldc.value} (4 different values)
11 (x1)
9 (x1)
13 (x1)
10 (x1)
[splashDamage] : object {6-12.items.[].system.splashDamage}
value : integer {6-12.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {6-12.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {6-12.items.[].system.strength} (same value: 3)
[target] : object {6-12.items.[].system.target}
value : string {6-12.items.[].system.target.value} (5 different values)
'' (x12)
'1 creature' (x6)
'1 living creature' (x5)
'1 or 2 creatures' (x2)
'1 creature that is undead or otherwise has void healing' (x2)
[time] : object {6-12.items.[].system.time}
value : string {6-12.items.[].system.time.value} (3 different values)
'2' (x21)
'1' (x4)
'3' (x2)
[tradition] : object {6-12.items.[].system.tradition}
value : string {6-12.items.[].system.tradition.value} (2 different values)
'arcane' (x2)
'divine' (x2)
traits : object {6-12.items.[].system.traits}
[rarity] : string {6-12.items.[].system.traits.rarity} (2 different values)
'common' (x35)
'uncommon' (x4)
[traditions] : array<string> {6-12.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {6-12.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x25)
'occult' (x19)
'divine' (x15)
'primal' (x14)
[value] : array<string> {6-12.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {6-12.items.[].system.traits.value.[]} (34 different values)
[usage] : object {6-12.items.[].system.usage}
[canBeAmmo] : boolean {6-12.items.[].system.usage.canBeAmmo} (same value: False)
value : string {6-12.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x2)
[uses] : object {6-12.items.[].system.uses}
autoDestroy : boolean {6-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {6-12.items.[].system.uses.max} (same value: 1)
value : integer {6-12.items.[].system.uses.value} (same value: 1)
type : string {6-12.items.[].type} (7 different values)
'action' (x27)
'spell' (x27)
'melee' (x14)
'weapon' (x6)
'spellcastingEntry' (x4)
'armor' (x4)
'consumable' (x2)
[_stats] : object {6-12.items.[]._stats}
compendiumSource : string {6-12.items.[]._stats.compendiumSource} (22 different values)
[flags] : object {6-12.items.[].flags}
pf2e : object {6-12.items.[].flags.pf2e}
linkedWeapon : string {6-12.items.[].flags.pf2e.linkedWeapon} (3 different values)
'CuGCB3I2JgHTSgi0' (x2)
'liiftTjJJPrE4hg7' (x2)
'YcHv3D2tJgewPQzH' (x2)
name : string {6-12.name} (all different values)
system : object {6-12.system}
[abilities] : object {6-12.system.abilities}
cha : object {6-12.system.abilities.cha}
mod : integer {6-12.system.abilities.cha.mod} (6 different values)
4 (x2)
2 (x2)
1 (x1)
-3 (x1)
5 (x1)
3 (x1)
con : object {6-12.system.abilities.con}
mod : integer {6-12.system.abilities.con.mod} (4 different values)
5 (x4)
2 (x2)
4 (x1)
3 (x1)
dex : object {6-12.system.abilities.dex}
mod : integer {6-12.system.abilities.dex.mod} (4 different values)
5 (x3)
4 (x2)
2 (x2)
0 (x1)
int : object {6-12.system.abilities.int}
mod : integer {6-12.system.abilities.int.mod} (4 different values)
3 (x3)
-5 (x2)
2 (x2)
4 (x1)
str : object {6-12.system.abilities.str}
mod : integer {6-12.system.abilities.str.mod} (4 different values)
2 (x3)
4 (x2)
5 (x2)
3 (x1)
wis : object {6-12.system.abilities.wis}
mod : integer {6-12.system.abilities.wis.mod} (4 different values)
0 (x3)
2 (x2)
3 (x2)
1 (x1)
attributes : object {6-12.system.attributes}
ac : object {6-12.system.attributes.ac}
[details] : string {6-12.system.attributes.ac.details} (same value: '')
value : integer {6-12.system.attributes.ac.value} (8 different values)
21 (x3)
45 (x1)
13 (x1)
18 (x1)
24 (x1)
19 (x1)
23 (x1)
20 (x1)
[allSaves] : object {6-12.system.attributes.allSaves}
value : string {6-12.system.attributes.allSaves.value} (same value: '')
hp : object {6-12.system.attributes.hp}
details : string {6-12.system.attributes.hp.details} (same value: '')
max : integer {6-12.system.attributes.hp.max} (all different values)
temp : integer {6-12.system.attributes.hp.temp} (same value: 0)
value : integer {6-12.system.attributes.hp.value} (all different values)
[emitsSound] : string {6-12.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-12.system.attributes.hardness} (2 different values)
15 (x1)
12 (x1)
[immunities] : array<object> {6-12.system.attributes.immunities}
Length: min=1 max=2
Value type: object {6-12.system.attributes.immunities.[]}
exceptions : array<> {6-12.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-12.system.attributes.immunities.[].type} (4 different values)
'critical-hits' (x2)
'precision' (x2)
'poison' (x2)
'fire' (x1)
[resistances] : array<object> {6-12.system.attributes.resistances}
Length: min=0 max=2
Value type: object {6-12.system.attributes.resistances.[]}
doubleVs : array<> {6-12.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
[exceptions] : array<string> {6-12.system.attributes.resistances.[].exceptions}
Length: min=0 max=1
Value type: string {6-12.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {6-12.system.attributes.resistances.[].type} (5 different values)
'mental' (x3)
'slashing' (x3)
'acid' (x2)
'physical' (x1)
'poison' (x1)
value : integer {6-12.system.attributes.resistances.[].value} (4 different values)
2 (x4)
3 (x3)
5 (x2)
7 (x1)
[speed] : object {6-12.system.attributes.speed}
otherSpeeds : array<object> {6-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-12.system.attributes.speed.otherSpeeds.[]}
type : string {6-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {6-12.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {6-12.system.attributes.speed.value} (2 different values)
25 (x6)
20 (x2)
[stealth] : object {6-12.system.attributes.stealth}
details : string {6-12.system.attributes.stealth.details} (same value: '<p>(or 0 if the trap door is disabled or broken) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p>')
value : integer {6-12.system.attributes.stealth.value} (2 different values)
16 (x1)
13 (x1)
[weaknesses] : array<object> {6-12.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {6-12.system.attributes.weaknesses.[]}
type : string {6-12.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {6-12.system.attributes.weaknesses.[].value} (same value: 3)
details : object {6-12.system.details}
[blurb] : string {6-12.system.details.blurb} (2 different values)
'' (x7)
'Variant ort' (x1)
[languages] : object {6-12.system.details.languages}
details : string {6-12.system.details.languages.details} (2 different values)
'' (x6)
'telepathy 100 feet' (x2)
value : array<string> {6-12.system.details.languages.value}
Length: min=0 max=3
Value type: string {6-12.system.details.languages.value.[]} (3 different values)
'common' (x6)
'diabolic' (x6)
'varisian' (x2)
level : object {6-12.system.details.level}
value : integer {6-12.system.details.level.value} (6 different values)
5 (x2)
3 (x2)
6 (x2)
4 (x2)
1 (x1)
0 (x1)
[privateNotes] : string {6-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {6-12.system.details.publicNotes} (2 different values)
publication : object {6-12.system.details.publication}
license : string {6-12.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-12.system.details.publication.remaster} (same value: True)
title : string {6-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-12: The Burning of Greensteeples')
[description] : string {6-12.system.details.description} (same value: '<p>Decorated smooth-hewn flagstone flooring gives way along hidden seams to a 20-foot square, 25-foot-deep pit festooned with spikes and blades of petrified wood in the darkness below.</p>')
[disable] : string {6-12.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:22] (trained) to disable the trap door mechanism</p>' (x1)
'<p>@Check[thievery|dc:20] (trained) to disable the trap door mechanism</p>' (x1)
[isComplex] : boolean {6-12.system.details.isComplex} (same value: False)
[reset] : string {6-12.system.details.reset} (same value: '<p>Creatures can still fall into the trap, but the trap door must be reset manually for the trap to become hidden again.</p>')
[routine] : string {6-12.system.details.routine} (same value: '')
[initiative] : object {6-12.system.initiative}
statistic : string {6-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {6-12.system.perception}
details : string {6-12.system.perception.details} (same value: '')
mod : integer {6-12.system.perception.mod} (7 different values)
15 (x2)
6 (x1)
0 (x1)
12 (x1)
14 (x1)
11 (x1)
18 (x1)
senses : array<object> {6-12.system.perception.senses}
Length: min=0 max=1
Value type: object {6-12.system.perception.senses.[]}
type : string {6-12.system.perception.senses.[].type} (2 different values)
'greater-darkvision' (x3)
'darkvision' (x1)
[resources] : object {6-12.system.resources}
saves : object {6-12.system.saves}
fortitude : object {6-12.system.saves.fortitude}
[saveDetail] : string {6-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-12.system.saves.fortitude.value} (8 different values)
9 (x2)
14 (x2)
7 (x1)
12 (x1)
17 (x1)
10 (x1)
8 (x1)
11 (x1)
reflex : object {6-12.system.saves.reflex}
[saveDetail] : string {6-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-12.system.saves.reflex.value} (all different values)
will : object {6-12.system.saves.will}
[saveDetail] : string {6-12.system.saves.will.saveDetail} (same value: '')
value : integer {6-12.system.saves.will.value} (8 different values)
11 (x2)
0 (x2)
4 (x1)
2 (x1)
15 (x1)
12 (x1)
14 (x1)
8 (x1)
[skills] : object {6-12.system.skills}
[acrobatics] : object {6-12.system.skills.acrobatics}
base : integer {6-12.system.skills.acrobatics.base} (5 different values)
13 (x2)
10 (x2)
8 (x1)
12 (x1)
9 (x1)
special : array<> {6-12.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[arcana] : object {6-12.system.skills.arcana}
base : integer {6-12.system.skills.arcana.base} (2 different values)
13 (x1)
10 (x1)
[athletics] : object {6-12.system.skills.athletics}
base : integer {6-12.system.skills.athletics.base} (3 different values)
6 (x2)
15 (x1)
12 (x1)
[deception] : object {6-12.system.skills.deception}
base : integer {6-12.system.skills.deception.base} (2 different values)
13 (x1)
10 (x1)
intimidation : object {6-12.system.skills.intimidation}
base : integer {6-12.system.skills.intimidation.base} (4 different values)
15 (x2)
12 (x2)
9 (x1)
6 (x1)
special : array<> {6-12.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[occultism] : object {6-12.system.skills.occultism}
base : integer {6-12.system.skills.occultism.base} (2 different values)
12 (x1)
9 (x1)
religion : object {6-12.system.skills.religion}
base : integer {6-12.system.skills.religion.base} (4 different values)
13 (x2)
10 (x2)
9 (x1)
6 (x1)
special : array<> {6-12.system.skills.religion.special}
Length: min=0 max=0
Value type: empty
[medicine] : object {6-12.system.skills.medicine}
base : integer {6-12.system.skills.medicine.base} (2 different values)
13 (x1)
10 (x1)
[stealth] : object {6-12.system.skills.stealth}
base : integer {6-12.system.skills.stealth.base} (4 different values)
13 (x1)
10 (x1)
15 (x1)
12 (x1)
special : array<> {6-12.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
survival : object {6-12.system.skills.survival}
base : integer {6-12.system.skills.survival.base} (2 different values)
15 (x1)
12 (x1)
special : array<> {6-12.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
[thievery] : object {6-12.system.skills.thievery}
base : integer {6-12.system.skills.thievery.base} (2 different values)
12 (x1)
9 (x1)
traits : object {6-12.system.traits}
rarity : string {6-12.system.traits.rarity} (3 different values)
'unique' (x6)
'rare' (x3)
'common' (x1)
size : object {6-12.system.traits.size}
value : string {6-12.system.traits.size.value} (2 different values)
'med' (x7)
'lg' (x3)
value : array<string> {6-12.system.traits.value}
Length: min=1 max=4
Value type: string {6-12.system.traits.value.[]} (all different values)
type : string {6-12.type} (2 different values)
'npc' (x8)
'hazard' (x2)
[prototypeToken] : object {6-12.prototypeToken}
name : string {6-12.prototypeToken.name} (3 different values)
'Maralictor Marius Salutio' (x1)
'Maralictor Petra Fidena' (x1)
'Thorns of the Rose Pit' (x1)