639 lines
37 KiB
Plaintext
639 lines
37 KiB
Plaintext
6-12
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Different values: 10
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=====================================
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object {6-12}
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_id : string {6-12._id} (all different values)
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folder : string {6-12.folder} (same value: 'yiz0TFkF5kp3V17a')
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img : string {6-12.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {6-12.items}
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Length: min=1 max=16
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Value type: object {6-12.items.[]}
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_id : string {6-12.items.[]._id} (45 different values)
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img : string {6-12.items.[].img} (25 different values)
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name : string {6-12.items.[].name} (38 different values)
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sort : integer {6-12.items.[].sort} (17 different values)
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system : object {6-12.items.[].system}
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[acBonus] : integer {6-12.items.[].system.acBonus} (2 different values)
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4 (x2)
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5 (x2)
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[actionType] : object {6-12.items.[].system.actionType}
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value : string {6-12.items.[].system.actionType.value} (3 different values)
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'action' (x11)
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'passive' (x10)
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'reaction' (x6)
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[actions] : object {6-12.items.[].system.actions}
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[value] : integer {6-12.items.[].system.actions.value} (2 different values)
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1 (x9)
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2 (x2)
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[area] : object {6-12.items.[].system.area}
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type : string {6-12.items.[].system.area.type} (2 different values)
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'emanation' (x2)
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'burst' (x2)
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value : integer {6-12.items.[].system.area.value} (2 different values)
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30 (x2)
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20 (x2)
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[attackEffects] : object {6-12.items.[].system.attackEffects}
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value : array<string> {6-12.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {6-12.items.[].system.attackEffects.value.[]} (2 different values)
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'giant-wasp-venom' (x2)
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'hatched-wasp-venom' (x1)
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[autoHeightenLevel] : object {6-12.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {6-12.items.[].system.baseItem} (5 different values)
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'battle-axe' (x2)
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'hellknight-breastplate' (x2)
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'heavy-crossbow' (x2)
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'longsword' (x2)
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'hellknight-half-plate' (x2)
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[bonus] : object {6-12.items.[].system.bonus}
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value : integer {6-12.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {6-12.items.[].system.bonusDamage}
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value : integer {6-12.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {6-12.items.[].system.bulk}
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value : mixed
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integer {6-12.items.[].system.bulk.value} (3 different values)
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1 (x4)
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2 (x4)
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3 (x2)
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float {6-12.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {6-12.items.[].system.category} (8 different values)
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'offensive' (x21)
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'martial' (x4)
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'defensive' (x4)
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'medium' (x2)
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'simple' (x2)
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'heavy' (x2)
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'ammo' (x2)
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'interaction' (x2)
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[checkPenalty] : integer {6-12.items.[].system.checkPenalty} (2 different values)
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-2 (x2)
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-3 (x2)
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[containerId] : empty
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[cost] : object {6-12.items.[].system.cost}
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value : string {6-12.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {6-12.items.[].system.counteraction} (same value: False)
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description : object {6-12.items.[].system.description}
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value : string {6-12.items.[].system.description.value} (39 different values)
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[damage] : object {6-12.items.[].system.damage}
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[0] : object {6-12.items.[].system.damage.0}
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applyMod : boolean {6-12.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {6-12.items.[].system.damage.0.formula} (3 different values)
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'2d4' (x4)
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'2d6' (x2)
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'6d6' (x1)
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kinds : array<string> {6-12.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {6-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {6-12.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {6-12.items.[].system.damage.0.type} (3 different values)
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'void' (x3)
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'electricity' (x2)
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'vitality' (x2)
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[damageType] : string {6-12.items.[].system.damage.damageType} (2 different values)
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'slashing' (x4)
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'piercing' (x2)
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[dice] : integer {6-12.items.[].system.damage.dice} (same value: 1)
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[die] : string {6-12.items.[].system.damage.die} (2 different values)
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'd8' (x4)
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'd10' (x2)
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[damageRolls] : object {6-12.items.[].system.damageRolls}
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[MWuvoumbqik6KLQc] : object {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc}
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damage : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damage} (same value: '1d6')
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damageType : string {6-12.items.[].system.damageRolls.MWuvoumbqik6KLQc.damageType} (same value: 'spirit')
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[OJAmL5WM50cQGUIW] : object {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW}
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damage : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damage} (2 different values)
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'2d8+11' (x1)
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'2d8+7' (x1)
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damageType : string {6-12.items.[].system.damageRolls.OJAmL5WM50cQGUIW.damageType} (same value: 'slashing')
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[ZnCXr9ihUlmO8U2u] : object {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u}
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damage : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damage} (same value: '1d6+2')
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damageType : string {6-12.items.[].system.damageRolls.ZnCXr9ihUlmO8U2u.damageType} (same value: 'piercing')
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[aq55qimqbyn7pi318bdz] : object {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz}
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damage : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damage} (same value: '1d4+2')
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damageType : string {6-12.items.[].system.damageRolls.aq55qimqbyn7pi318bdz.damageType} (same value: 'slashing')
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[cBsKdPVtCxQ95cQN] : object {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN}
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damage : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damage} (2 different values)
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'2d10+5' (x1)
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'2d10+2' (x1)
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damageType : string {6-12.items.[].system.damageRolls.cBsKdPVtCxQ95cQN.damageType} (same value: 'piercing')
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[io87WlqiAyPAGtU1] : object {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1}
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damage : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damage} (2 different values)
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'4d8+14' (x1)
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'2d10+13' (x1)
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damageType : string {6-12.items.[].system.damageRolls.io87WlqiAyPAGtU1.damageType} (same value: 'piercing')
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[kyQNvzOIPRW67VM3] : object {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3}
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damage : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damage} (2 different values)
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'2d8+9' (x1)
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'2d8+5' (x1)
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damageType : string {6-12.items.[].system.damageRolls.kyQNvzOIPRW67VM3.damageType} (same value: 'piercing')
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[qiICx9iJelGeTxEA] : object {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA}
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damage : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damage} (2 different values)
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'1d8+8' (x1)
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'1d8+5' (x1)
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damageType : string {6-12.items.[].system.damageRolls.qiICx9iJelGeTxEA.damageType} (same value: 'slashing')
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[v6tOpR5bIIjJCAGQ] : object {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ}
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damage : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damage} (2 different values)
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'2d6+8' (x1)
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'2d6+5' (x1)
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damageType : string {6-12.items.[].system.damageRolls.v6tOpR5bIIjJCAGQ.damageType} (same value: 'slashing')
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[defense] : object {6-12.items.[].system.defense}
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save : object {6-12.items.[].system.defense.save}
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basic : boolean {6-12.items.[].system.defense.save.basic} (2 different values)
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True (x7)
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False (x6)
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statistic : string {6-12.items.[].system.defense.save.statistic} (3 different values)
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'fortitude' (x7)
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'will' (x4)
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'reflex' (x2)
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[dexCap] : integer {6-12.items.[].system.dexCap} (same value: 1)
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[duration] : object {6-12.items.[].system.duration}
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sustained : boolean {6-12.items.[].system.duration.sustained} (2 different values)
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False (x25)
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True (x2)
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value : string {6-12.items.[].system.duration.value} (6 different values)
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'' (x13)
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'varies' (x4)
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'1 minute' (x4)
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'8 hours' (x2)
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'until the start of your next turn' (x2)
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'until the end of your turn' (x2)
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[equipped] : object {6-12.items.[].system.equipped}
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carryType : string {6-12.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {6-12.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[group] : string {6-12.items.[].system.group} (4 different values)
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'plate' (x4)
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'axe' (x2)
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'crossbow' (x2)
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'sword' (x2)
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[hardness] : integer {6-12.items.[].system.hardness} (same value: 0)
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[heightening] : object {6-12.items.[].system.heightening}
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[damage] : object {6-12.items.[].system.heightening.damage}
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0 : string {6-12.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x4)
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'1d6' (x2)
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'2d6' (x1)
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[interval] : integer {6-12.items.[].system.heightening.interval} (same value: 1)
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type : string {6-12.items.[].system.heightening.type} (2 different values)
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'interval' (x7)
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'fixed' (x2)
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[levels] : object {6-12.items.[].system.heightening.levels}
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3 : object {6-12.items.[].system.heightening.levels.3}
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target : object {6-12.items.[].system.heightening.levels.3.target}
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value : string {6-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[hp] : object {6-12.items.[].system.hp}
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max : integer {6-12.items.[].system.hp.max} (same value: 0)
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value : integer {6-12.items.[].system.hp.value} (same value: 0)
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[level] : object {6-12.items.[].system.level}
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value : integer {6-12.items.[].system.level.value} (4 different values)
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1 (x24)
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0 (x8)
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2 (x6)
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3 (x1)
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[location] : object {6-12.items.[].system.location}
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[heightenedLevel] : integer {6-12.items.[].system.location.heightenedLevel} (3 different values)
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1 (x8)
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2 (x6)
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3 (x1)
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value : string {6-12.items.[].system.location.value} (2 different values)
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'zgYLVuOJRJIlciUY' (x20)
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'KW8P7t8ejBnVUTpj' (x7)
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[prepared] : object {6-12.items.[].system.prepared}
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value : string {6-12.items.[].system.prepared.value} (2 different values)
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'spontaneous' (x2)
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'innate' (x2)
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[price] : object {6-12.items.[].system.price}
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[per] : integer {6-12.items.[].system.price.per} (same value: 10)
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value : object {6-12.items.[].system.price.value}
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[gp] : integer {6-12.items.[].system.price.value.gp} (4 different values)
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1 (x4)
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10 (x2)
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4 (x2)
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20 (x2)
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[sp] : integer {6-12.items.[].system.price.value.sp} (same value: 1)
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[proficiency] : object {6-12.items.[].system.proficiency}
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value : integer {6-12.items.[].system.proficiency.value} (same value: 1)
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publication : object {6-12.items.[].system.publication}
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license : string {6-12.items.[].system.publication.license} (2 different values)
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'OGL' (x44)
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'ORC' (x40)
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remaster : boolean {6-12.items.[].system.publication.remaster} (2 different values)
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False (x44)
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True (x40)
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title : string {6-12.items.[].system.publication.title} (4 different values)
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'' (x41)
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'Pathfinder Player Core' (x35)
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'Pathfinder Treasure Vault' (x4)
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'Pathfinder Monster Core' (x4)
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[material] : object {6-12.items.[].system.material}
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[grade] : empty
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[type] : empty
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[quantity] : integer {6-12.items.[].system.quantity} (2 different values)
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1 (x10)
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20 (x2)
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[range] : mixed
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object {6-12.items.[].system.range}
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value : string {6-12.items.[].system.range.value} (4 different values)
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'30 feet' (x14)
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'' (x10)
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'120 feet' (x2)
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'touch' (x1)
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integer {6-12.items.[].system.range} (same value: 120)
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[reload] : object {6-12.items.[].system.reload}
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value : string {6-12.items.[].system.reload.value} (3 different values)
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'' (x2)
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'2' (x2)
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'-' (x2)
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[requirements] : string {6-12.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {6-12.items.[].system.rules}
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[runes] : object {6-12.items.[].system.runes}
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potency : integer {6-12.items.[].system.runes.potency} (2 different values)
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0 (x6)
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1 (x4)
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property : array<string> {6-12.items.[].system.runes.property}
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Length: min=0 max=1
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Value type: string {6-12.items.[].system.runes.property.[]} (2 different values)
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'astral' (x1)
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'ghostTouch' (x1)
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[resilient] : integer {6-12.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {6-12.items.[].system.runes.striking} (2 different values)
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0 (x4)
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1 (x2)
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[showSlotlessLevels] : object {6-12.items.[].system.showSlotlessLevels}
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value : boolean {6-12.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {6-12.items.[].system.size} (same value: 'med')
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[slots] : object {6-12.items.[].system.slots}
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[slot1] : object {6-12.items.[].system.slots.slot1}
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max : integer {6-12.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {6-12.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {6-12.items.[].system.slots.slot2}
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max : integer {6-12.items.[].system.slots.slot2.max} (2 different values)
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3 (x1)
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2 (x1)
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value : integer {6-12.items.[].system.slots.slot2.value} (2 different values)
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3 (x1)
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2 (x1)
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[slug] : string {6-12.items.[].system.slug} (22 different values)
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[speedPenalty] : integer {6-12.items.[].system.speedPenalty} (2 different values)
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-5 (x2)
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-10 (x2)
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[spelldc] : object {6-12.items.[].system.spelldc}
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dc : integer {6-12.items.[].system.spelldc.dc} (4 different values)
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19 (x1)
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17 (x1)
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21 (x1)
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18 (x1)
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value : integer {6-12.items.[].system.spelldc.value} (4 different values)
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11 (x1)
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9 (x1)
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13 (x1)
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10 (x1)
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[splashDamage] : object {6-12.items.[].system.splashDamage}
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value : integer {6-12.items.[].system.splashDamage.value} (same value: 0)
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[stackGroup] : string {6-12.items.[].system.stackGroup} (same value: 'bolts')
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[strength] : integer {6-12.items.[].system.strength} (same value: 3)
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[target] : object {6-12.items.[].system.target}
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value : string {6-12.items.[].system.target.value} (5 different values)
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'' (x12)
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'1 creature' (x6)
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'1 living creature' (x5)
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'1 or 2 creatures' (x2)
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'1 creature that is undead or otherwise has void healing' (x2)
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[time] : object {6-12.items.[].system.time}
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value : string {6-12.items.[].system.time.value} (3 different values)
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'2' (x21)
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'1' (x4)
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'3' (x2)
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[tradition] : object {6-12.items.[].system.tradition}
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value : string {6-12.items.[].system.tradition.value} (2 different values)
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'arcane' (x2)
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'divine' (x2)
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traits : object {6-12.items.[].system.traits}
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[rarity] : string {6-12.items.[].system.traits.rarity} (2 different values)
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'common' (x35)
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'uncommon' (x4)
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[traditions] : array<string> {6-12.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {6-12.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x25)
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'occult' (x19)
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'divine' (x15)
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'primal' (x14)
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[value] : array<string> {6-12.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {6-12.items.[].system.traits.value.[]} (34 different values)
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[usage] : object {6-12.items.[].system.usage}
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|
[canBeAmmo] : boolean {6-12.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {6-12.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x6)
|
|
'held-in-two-hands' (x2)
|
|
[uses] : object {6-12.items.[].system.uses}
|
|
autoDestroy : boolean {6-12.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {6-12.items.[].system.uses.max} (same value: 1)
|
|
value : integer {6-12.items.[].system.uses.value} (same value: 1)
|
|
type : string {6-12.items.[].type} (7 different values)
|
|
'action' (x27)
|
|
'spell' (x27)
|
|
'melee' (x14)
|
|
'weapon' (x6)
|
|
'spellcastingEntry' (x4)
|
|
'armor' (x4)
|
|
'consumable' (x2)
|
|
[_stats] : object {6-12.items.[]._stats}
|
|
compendiumSource : string {6-12.items.[]._stats.compendiumSource} (22 different values)
|
|
[flags] : object {6-12.items.[].flags}
|
|
pf2e : object {6-12.items.[].flags.pf2e}
|
|
linkedWeapon : string {6-12.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
'CuGCB3I2JgHTSgi0' (x2)
|
|
'liiftTjJJPrE4hg7' (x2)
|
|
'YcHv3D2tJgewPQzH' (x2)
|
|
name : string {6-12.name} (all different values)
|
|
system : object {6-12.system}
|
|
[abilities] : object {6-12.system.abilities}
|
|
cha : object {6-12.system.abilities.cha}
|
|
mod : integer {6-12.system.abilities.cha.mod} (6 different values)
|
|
4 (x2)
|
|
2 (x2)
|
|
1 (x1)
|
|
-3 (x1)
|
|
5 (x1)
|
|
3 (x1)
|
|
con : object {6-12.system.abilities.con}
|
|
mod : integer {6-12.system.abilities.con.mod} (4 different values)
|
|
5 (x4)
|
|
2 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
dex : object {6-12.system.abilities.dex}
|
|
mod : integer {6-12.system.abilities.dex.mod} (4 different values)
|
|
5 (x3)
|
|
4 (x2)
|
|
2 (x2)
|
|
0 (x1)
|
|
int : object {6-12.system.abilities.int}
|
|
mod : integer {6-12.system.abilities.int.mod} (4 different values)
|
|
3 (x3)
|
|
-5 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
str : object {6-12.system.abilities.str}
|
|
mod : integer {6-12.system.abilities.str.mod} (4 different values)
|
|
2 (x3)
|
|
4 (x2)
|
|
5 (x2)
|
|
3 (x1)
|
|
wis : object {6-12.system.abilities.wis}
|
|
mod : integer {6-12.system.abilities.wis.mod} (4 different values)
|
|
0 (x3)
|
|
2 (x2)
|
|
3 (x2)
|
|
1 (x1)
|
|
attributes : object {6-12.system.attributes}
|
|
ac : object {6-12.system.attributes.ac}
|
|
[details] : string {6-12.system.attributes.ac.details} (same value: '')
|
|
value : integer {6-12.system.attributes.ac.value} (8 different values)
|
|
21 (x3)
|
|
45 (x1)
|
|
13 (x1)
|
|
18 (x1)
|
|
24 (x1)
|
|
19 (x1)
|
|
23 (x1)
|
|
20 (x1)
|
|
[allSaves] : object {6-12.system.attributes.allSaves}
|
|
value : string {6-12.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {6-12.system.attributes.hp}
|
|
details : string {6-12.system.attributes.hp.details} (same value: '')
|
|
max : integer {6-12.system.attributes.hp.max} (all different values)
|
|
temp : integer {6-12.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {6-12.system.attributes.hp.value} (all different values)
|
|
[emitsSound] : string {6-12.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {6-12.system.attributes.hardness} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
[immunities] : array<object> {6-12.system.attributes.immunities}
|
|
Length: min=1 max=2
|
|
Value type: object {6-12.system.attributes.immunities.[]}
|
|
exceptions : array<> {6-12.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {6-12.system.attributes.immunities.[].type} (4 different values)
|
|
'critical-hits' (x2)
|
|
'precision' (x2)
|
|
'poison' (x2)
|
|
'fire' (x1)
|
|
[resistances] : array<object> {6-12.system.attributes.resistances}
|
|
Length: min=0 max=2
|
|
Value type: object {6-12.system.attributes.resistances.[]}
|
|
doubleVs : array<> {6-12.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[exceptions] : array<string> {6-12.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=1
|
|
Value type: string {6-12.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
|
|
type : string {6-12.system.attributes.resistances.[].type} (5 different values)
|
|
'mental' (x3)
|
|
'slashing' (x3)
|
|
'acid' (x2)
|
|
'physical' (x1)
|
|
'poison' (x1)
|
|
value : integer {6-12.system.attributes.resistances.[].value} (4 different values)
|
|
2 (x4)
|
|
3 (x3)
|
|
5 (x2)
|
|
7 (x1)
|
|
[speed] : object {6-12.system.attributes.speed}
|
|
otherSpeeds : array<object> {6-12.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {6-12.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {6-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {6-12.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
|
|
value : integer {6-12.system.attributes.speed.value} (2 different values)
|
|
25 (x6)
|
|
20 (x2)
|
|
[stealth] : object {6-12.system.attributes.stealth}
|
|
details : string {6-12.system.attributes.stealth.details} (same value: '<p>(or 0 if the trap door is disabled or broken) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p>')
|
|
value : integer {6-12.system.attributes.stealth.value} (2 different values)
|
|
16 (x1)
|
|
13 (x1)
|
|
[weaknesses] : array<object> {6-12.system.attributes.weaknesses}
|
|
Length: min=0 max=1
|
|
Value type: object {6-12.system.attributes.weaknesses.[]}
|
|
type : string {6-12.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {6-12.system.attributes.weaknesses.[].value} (same value: 3)
|
|
details : object {6-12.system.details}
|
|
[blurb] : string {6-12.system.details.blurb} (2 different values)
|
|
'' (x7)
|
|
'Variant ort' (x1)
|
|
[languages] : object {6-12.system.details.languages}
|
|
details : string {6-12.system.details.languages.details} (2 different values)
|
|
'' (x6)
|
|
'telepathy 100 feet' (x2)
|
|
value : array<string> {6-12.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {6-12.system.details.languages.value.[]} (3 different values)
|
|
'common' (x6)
|
|
'diabolic' (x6)
|
|
'varisian' (x2)
|
|
level : object {6-12.system.details.level}
|
|
value : integer {6-12.system.details.level.value} (6 different values)
|
|
5 (x2)
|
|
3 (x2)
|
|
6 (x2)
|
|
4 (x2)
|
|
1 (x1)
|
|
0 (x1)
|
|
[privateNotes] : string {6-12.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {6-12.system.details.publicNotes} (2 different values)
|
|
publication : object {6-12.system.details.publication}
|
|
license : string {6-12.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {6-12.system.details.publication.remaster} (same value: True)
|
|
title : string {6-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-12: The Burning of Greensteeples')
|
|
[description] : string {6-12.system.details.description} (same value: '<p>Decorated smooth-hewn flagstone flooring gives way along hidden seams to a 20-foot square, 25-foot-deep pit festooned with spikes and blades of petrified wood in the darkness below.</p>')
|
|
[disable] : string {6-12.system.details.disable} (2 different values)
|
|
'<p>@Check[thievery|dc:22] (trained) to disable the trap door mechanism</p>' (x1)
|
|
'<p>@Check[thievery|dc:20] (trained) to disable the trap door mechanism</p>' (x1)
|
|
[isComplex] : boolean {6-12.system.details.isComplex} (same value: False)
|
|
[reset] : string {6-12.system.details.reset} (same value: '<p>Creatures can still fall into the trap, but the trap door must be reset manually for the trap to become hidden again.</p>')
|
|
[routine] : string {6-12.system.details.routine} (same value: '')
|
|
[initiative] : object {6-12.system.initiative}
|
|
statistic : string {6-12.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {6-12.system.perception}
|
|
details : string {6-12.system.perception.details} (same value: '')
|
|
mod : integer {6-12.system.perception.mod} (7 different values)
|
|
15 (x2)
|
|
6 (x1)
|
|
0 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
11 (x1)
|
|
18 (x1)
|
|
senses : array<object> {6-12.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {6-12.system.perception.senses.[]}
|
|
type : string {6-12.system.perception.senses.[].type} (2 different values)
|
|
'greater-darkvision' (x3)
|
|
'darkvision' (x1)
|
|
[resources] : object {6-12.system.resources}
|
|
saves : object {6-12.system.saves}
|
|
fortitude : object {6-12.system.saves.fortitude}
|
|
[saveDetail] : string {6-12.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {6-12.system.saves.fortitude.value} (8 different values)
|
|
9 (x2)
|
|
14 (x2)
|
|
7 (x1)
|
|
12 (x1)
|
|
17 (x1)
|
|
10 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
reflex : object {6-12.system.saves.reflex}
|
|
[saveDetail] : string {6-12.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {6-12.system.saves.reflex.value} (all different values)
|
|
will : object {6-12.system.saves.will}
|
|
[saveDetail] : string {6-12.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {6-12.system.saves.will.value} (8 different values)
|
|
11 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
2 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
8 (x1)
|
|
[skills] : object {6-12.system.skills}
|
|
[acrobatics] : object {6-12.system.skills.acrobatics}
|
|
base : integer {6-12.system.skills.acrobatics.base} (5 different values)
|
|
13 (x2)
|
|
10 (x2)
|
|
8 (x1)
|
|
12 (x1)
|
|
9 (x1)
|
|
special : array<> {6-12.system.skills.acrobatics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[arcana] : object {6-12.system.skills.arcana}
|
|
base : integer {6-12.system.skills.arcana.base} (2 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
[athletics] : object {6-12.system.skills.athletics}
|
|
base : integer {6-12.system.skills.athletics.base} (3 different values)
|
|
6 (x2)
|
|
15 (x1)
|
|
12 (x1)
|
|
[deception] : object {6-12.system.skills.deception}
|
|
base : integer {6-12.system.skills.deception.base} (2 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
intimidation : object {6-12.system.skills.intimidation}
|
|
base : integer {6-12.system.skills.intimidation.base} (4 different values)
|
|
15 (x2)
|
|
12 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
special : array<> {6-12.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[occultism] : object {6-12.system.skills.occultism}
|
|
base : integer {6-12.system.skills.occultism.base} (2 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
religion : object {6-12.system.skills.religion}
|
|
base : integer {6-12.system.skills.religion.base} (4 different values)
|
|
13 (x2)
|
|
10 (x2)
|
|
9 (x1)
|
|
6 (x1)
|
|
special : array<> {6-12.system.skills.religion.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[medicine] : object {6-12.system.skills.medicine}
|
|
base : integer {6-12.system.skills.medicine.base} (2 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
[stealth] : object {6-12.system.skills.stealth}
|
|
base : integer {6-12.system.skills.stealth.base} (4 different values)
|
|
13 (x1)
|
|
10 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
special : array<> {6-12.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
survival : object {6-12.system.skills.survival}
|
|
base : integer {6-12.system.skills.survival.base} (2 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
special : array<> {6-12.system.skills.survival.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[thievery] : object {6-12.system.skills.thievery}
|
|
base : integer {6-12.system.skills.thievery.base} (2 different values)
|
|
12 (x1)
|
|
9 (x1)
|
|
traits : object {6-12.system.traits}
|
|
rarity : string {6-12.system.traits.rarity} (3 different values)
|
|
'unique' (x6)
|
|
'rare' (x3)
|
|
'common' (x1)
|
|
size : object {6-12.system.traits.size}
|
|
value : string {6-12.system.traits.size.value} (2 different values)
|
|
'med' (x7)
|
|
'lg' (x3)
|
|
value : array<string> {6-12.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {6-12.system.traits.value.[]} (all different values)
|
|
type : string {6-12.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x2)
|
|
[prototypeToken] : object {6-12.prototypeToken}
|
|
name : string {6-12.prototypeToken.name} (3 different values)
|
|
'Maralictor Marius Salutio' (x1)
|
|
'Maralictor Petra Fidena' (x1)
|
|
'Thorns of the Rose Pit' (x1) |