342 lines
21 KiB
Plaintext
342 lines
21 KiB
Plaintext
Artisan
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Different values: 4
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=====================================
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object {Artisan}
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_id : string {Artisan._id} (all different values)
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folder : string {Artisan.folder} (same value: 'OmS9vRxBxeXZCZbB')
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img : string {Artisan.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Artisan.items}
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Length: min=8 max=12
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Value type: object {Artisan.items.[]}
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_id : string {Artisan.items.[]._id} (37 different values)
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[_stats] : object {Artisan.items.[]._stats}
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compendiumSource : string {Artisan.items.[]._stats.compendiumSource} (8 different values)
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'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x3)
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'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x3)
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'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
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'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
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'Compendium.pf2e.equipment-srd.Item.UhcRWtnjU2WLSClx' (x1)
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'Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr' (x1)
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'Compendium.pf2e.equipment-srd.Item.w4Hd6nunVVqw3GWj' (x1)
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'Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL' (x1)
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img : string {Artisan.items.[].img} (13 different values)
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name : string {Artisan.items.[].name} (24 different values)
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sort : integer {Artisan.items.[].sort} (12 different values)
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system : object {Artisan.items.[].system}
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[acBonus] : integer {Artisan.items.[].system.acBonus} (2 different values)
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1 (x3)
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3 (x1)
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[actionType] : object {Artisan.items.[].system.actionType}
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value : string {Artisan.items.[].system.actionType.value} (3 different values)
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'passive' (x4)
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'free' (x1)
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'action' (x1)
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[actions] : object {Artisan.items.[].system.actions}
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[value] : integer {Artisan.items.[].system.actions.value} (same value: 1)
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[attackEffects] : object {Artisan.items.[].system.attackEffects}
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value : array<string> {Artisan.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Artisan.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
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description : object {Artisan.items.[].system.description}
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value : string {Artisan.items.[].system.description.value} (14 different values)
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[baseItem] : string {Artisan.items.[].system.baseItem} (5 different values)
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'padded-armor' (x3)
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'light-hammer' (x2)
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'dagger' (x1)
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'hide-armor' (x1)
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'club' (x1)
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[bonus] : object {Artisan.items.[].system.bonus}
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value : integer {Artisan.items.[].system.bonus.value} (6 different values)
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4 (x6)
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0 (x4)
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16 (x2)
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10 (x2)
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14 (x1)
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8 (x1)
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[bonusDamage] : object {Artisan.items.[].system.bonusDamage}
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value : integer {Artisan.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Artisan.items.[].system.bulk}
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value : mixed
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float {Artisan.items.[].system.bulk.value} (same value: 0,1)
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integer {Artisan.items.[].system.bulk.value} (3 different values)
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2 (x4)
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0 (x1)
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1 (x1)
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[category] : string {Artisan.items.[].system.category} (6 different values)
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'offensive' (x4)
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'light' (x3)
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'simple' (x2)
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'martial' (x2)
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'interaction' (x2)
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'medium' (x1)
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[checkPenalty] : integer {Artisan.items.[].system.checkPenalty} (2 different values)
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0 (x3)
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-2 (x1)
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[containerId] : empty
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[damage] : object {Artisan.items.[].system.damage}
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damageType : string {Artisan.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x3)
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'piercing' (x1)
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dice : integer {Artisan.items.[].system.damage.dice} (same value: 1)
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die : string {Artisan.items.[].system.damage.die} (2 different values)
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'd6' (x3)
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'd4' (x1)
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[damageRolls] : object {Artisan.items.[].system.damageRolls}
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[0] : object {Artisan.items.[].system.damageRolls.0}
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damage : string {Artisan.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {Artisan.items.[].system.damageRolls.0.damageType} (2 different values)
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'bludgeoning' (x5)
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'piercing' (x2)
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6E4gX63BMvAt4WVt : object {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt}
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damage : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damage} (same value: '1d4+3')
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damageType : string {Artisan.items.[].system.damageRolls.6E4gX63BMvAt4WVt.damageType} (same value: 'bludgeoning')
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[NdPGuZ9vvrZ0PFvM] : object {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM}
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damage : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damage} (same value: '1d6+2')
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damageType : string {Artisan.items.[].system.damageRolls.NdPGuZ9vvrZ0PFvM.damageType} (same value: 'bludgeoning')
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[uD6eH96RXDLFT3iW] : object {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW}
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damage : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damage} (same value: '1d4+1')
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damageType : string {Artisan.items.[].system.damageRolls.uD6eH96RXDLFT3iW.damageType} (same value: 'bludgeoning')
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[umXy30LylexApvLT] : object {Artisan.items.[].system.damageRolls.umXy30LylexApvLT}
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damage : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damage} (same value: '1d4+5')
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damageType : string {Artisan.items.[].system.damageRolls.umXy30LylexApvLT.damageType} (same value: 'bludgeoning')
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[x0epiuoOEckXonNu] : object {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu}
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damage : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damage} (same value: '1d6+2')
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damageType : string {Artisan.items.[].system.damageRolls.x0epiuoOEckXonNu.damageType} (same value: 'bludgeoning')
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[dexCap] : integer {Artisan.items.[].system.dexCap} (2 different values)
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3 (x3)
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2 (x1)
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[equipped] : object {Artisan.items.[].system.equipped}
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carryType : string {Artisan.items.[].system.equipped.carryType} (2 different values)
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'worn' (x11)
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'held' (x3)
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handsHeld : integer {Artisan.items.[].system.equipped.handsHeld} (2 different values)
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0 (x11)
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1 (x3)
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[inSlot] : boolean {Artisan.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {Artisan.items.[].system.frequency}
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max : integer {Artisan.items.[].system.frequency.max} (same value: 1)
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per : string {Artisan.items.[].system.frequency.per} (same value: 'day')
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value : integer {Artisan.items.[].system.frequency.value} (same value: 1)
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[group] : string {Artisan.items.[].system.group} (all different values)
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[hardness] : integer {Artisan.items.[].system.hardness} (same value: 0)
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[hp] : object {Artisan.items.[].system.hp}
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max : integer {Artisan.items.[].system.hp.max} (same value: 0)
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value : integer {Artisan.items.[].system.hp.value} (same value: 0)
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[level] : object {Artisan.items.[].system.level}
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value : integer {Artisan.items.[].system.level.value} (2 different values)
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0 (x13)
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3 (x1)
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[material] : object {Artisan.items.[].system.material}
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[grade] : empty
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[type] : empty
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[mod] : object {Artisan.items.[].system.mod}
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value : integer {Artisan.items.[].system.mod.value} (5 different values)
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5 (x1)
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25 (x1)
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19 (x1)
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12 (x1)
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15 (x1)
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[price] : object {Artisan.items.[].system.price}
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value : object {Artisan.items.[].system.price.value}
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[gp] : integer {Artisan.items.[].system.price.value.gp} (3 different values)
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4 (x3)
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10 (x1)
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2 (x1)
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[sp] : integer {Artisan.items.[].system.price.value.sp} (3 different values)
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2 (x4)
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3 (x2)
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1 (x1)
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[proficient] : object {Artisan.items.[].system.proficient}
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value : integer {Artisan.items.[].system.proficient.value} (same value: 0)
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publication : object {Artisan.items.[].system.publication}
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license : string {Artisan.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Artisan.items.[].system.publication.remaster} (same value: True)
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title : string {Artisan.items.[].system.publication.title} (3 different values)
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'' (x23)
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'Pathfinder Player Core' (x12)
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'Pathfinder NPC Core' (x2)
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[quantity] : integer {Artisan.items.[].system.quantity} (2 different values)
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1 (x13)
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3 (x1)
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[range] : empty
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[reload] : object {Artisan.items.[].system.reload}
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value : string {Artisan.items.[].system.reload.value} (same value: '-')
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rules : ignored (Foundry rules object) {Artisan.items.[].system.rules}
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[runes] : object {Artisan.items.[].system.runes}
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potency : integer {Artisan.items.[].system.runes.potency} (2 different values)
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0 (x7)
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1 (x1)
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property : array<> {Artisan.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {Artisan.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {Artisan.items.[].system.runes.striking} (2 different values)
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0 (x3)
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1 (x1)
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[selfEffect] : object {Artisan.items.[].system.selfEffect}
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name : string {Artisan.items.[].system.selfEffect.name} (same value: 'Effect: Apprentice\'s Ambition')
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uuid : string {Artisan.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Apprentice\'s Ambition')
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[size] : string {Artisan.items.[].system.size} (same value: 'med')
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[slug] : string {Artisan.items.[].system.slug} (8 different values)
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'padded-armor' (x3)
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'artisans-toolkit' (x3)
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'club' (x3)
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'light-hammer' (x2)
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'dagger' (x1)
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'survey-map' (x1)
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'hide-armor' (x1)
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'basic-crafters-book' (x1)
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[speedPenalty] : integer {Artisan.items.[].system.speedPenalty} (2 different values)
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0 (x3)
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-5 (x1)
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[splashDamage] : object {Artisan.items.[].system.splashDamage}
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value : integer {Artisan.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {Artisan.items.[].system.strength} (2 different values)
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0 (x3)
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2 (x1)
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traits : object {Artisan.items.[].system.traits}
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[rarity] : string {Artisan.items.[].system.traits.rarity} (2 different values)
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'common' (x13)
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'uncommon' (x1)
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[value] : array<string> {Artisan.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Artisan.items.[].system.traits.value.[]} (13 different values)
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[usage] : object {Artisan.items.[].system.usage}
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[canBeAmmo] : boolean {Artisan.items.[].system.usage.canBeAmmo} (same value: False)
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value : string {Artisan.items.[].system.usage.value} (2 different values)
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'held-in-one-hand' (x7)
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'other' (x3)
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type : string {Artisan.items.[].type} (6 different values)
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'melee' (x12)
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'equipment' (x6)
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'action' (x6)
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'lore' (x5)
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'weapon' (x4)
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'armor' (x4)
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[flags] : object {Artisan.items.[].flags}
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pf2e : object {Artisan.items.[].flags.pf2e}
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linkedWeapon : string {Artisan.items.[].flags.pf2e.linkedWeapon} (3 different values)
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'lo1kjTX2r4gJJ3gT' (x2)
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'fIMjGs4I2C62EHkG' (x2)
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'Rm6J4HPXVTN3FAQC' (x2)
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name : string {Artisan.name} (all different values)
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system : object {Artisan.system}
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abilities : object {Artisan.system.abilities}
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cha : object {Artisan.system.abilities.cha}
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mod : integer {Artisan.system.abilities.cha.mod} (2 different values)
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0 (x2)
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3 (x2)
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con : object {Artisan.system.abilities.con}
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mod : integer {Artisan.system.abilities.con.mod} (3 different values)
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1 (x2)
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-1 (x1)
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2 (x1)
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dex : object {Artisan.system.abilities.dex}
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mod : integer {Artisan.system.abilities.dex.mod} (3 different values)
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1 (x2)
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2 (x1)
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0 (x1)
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int : object {Artisan.system.abilities.int}
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mod : integer {Artisan.system.abilities.int.mod} (3 different values)
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3 (x2)
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4 (x1)
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2 (x1)
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str : object {Artisan.system.abilities.str}
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mod : integer {Artisan.system.abilities.str.mod} (3 different values)
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3 (x2)
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1 (x1)
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2 (x1)
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wis : object {Artisan.system.abilities.wis}
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mod : integer {Artisan.system.abilities.wis.mod} (2 different values)
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0 (x2)
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2 (x2)
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attributes : object {Artisan.system.attributes}
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ac : object {Artisan.system.attributes.ac}
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details : string {Artisan.system.attributes.ac.details} (same value: '')
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value : integer {Artisan.system.attributes.ac.value} (all different values)
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allSaves : object {Artisan.system.attributes.allSaves}
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value : string {Artisan.system.attributes.allSaves.value} (same value: '')
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hp : object {Artisan.system.attributes.hp}
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details : string {Artisan.system.attributes.hp.details} (same value: '')
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max : integer {Artisan.system.attributes.hp.max} (all different values)
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temp : integer {Artisan.system.attributes.hp.temp} (same value: 0)
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value : integer {Artisan.system.attributes.hp.value} (all different values)
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speed : object {Artisan.system.attributes.speed}
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otherSpeeds : array<> {Artisan.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {Artisan.system.attributes.speed.value} (same value: 25)
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details : object {Artisan.system.details}
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blurb : string {Artisan.system.details.blurb} (same value: '')
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languages : object {Artisan.system.details.languages}
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details : string {Artisan.system.details.languages.details} (same value: '')
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value : array<string> {Artisan.system.details.languages.value}
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Length: min=1 max=1
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Value type: string {Artisan.system.details.languages.value.[]} (same value: 'common')
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level : object {Artisan.system.details.level}
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value : integer {Artisan.system.details.level.value} (3 different values)
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-1 (x2)
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8 (x1)
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3 (x1)
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privateNotes : string {Artisan.system.details.privateNotes} (same value: '')
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publicNotes : string {Artisan.system.details.publicNotes} (all different values)
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publication : object {Artisan.system.details.publication}
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license : string {Artisan.system.details.publication.license} (same value: 'ORC')
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remaster : boolean {Artisan.system.details.publication.remaster} (same value: True)
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title : string {Artisan.system.details.publication.title} (same value: 'Pathfinder NPC Core')
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initiative : object {Artisan.system.initiative}
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statistic : string {Artisan.system.initiative.statistic} (same value: 'perception')
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perception : object {Artisan.system.perception}
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details : string {Artisan.system.perception.details} (same value: '')
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mod : integer {Artisan.system.perception.mod} (all different values)
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senses : array<> {Artisan.system.perception.senses}
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Length: min=0 max=0
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Value type: empty
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resources : object {Artisan.system.resources}
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saves : object {Artisan.system.saves}
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fortitude : object {Artisan.system.saves.fortitude}
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saveDetail : string {Artisan.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {Artisan.system.saves.fortitude.value} (all different values)
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reflex : object {Artisan.system.saves.reflex}
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saveDetail : string {Artisan.system.saves.reflex.saveDetail} (same value: '')
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value : integer {Artisan.system.saves.reflex.value} (all different values)
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will : object {Artisan.system.saves.will}
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saveDetail : string {Artisan.system.saves.will.saveDetail} (same value: '')
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value : integer {Artisan.system.saves.will.value} (all different values)
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skills : object {Artisan.system.skills}
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[athletics] : object {Artisan.system.skills.athletics}
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base : integer {Artisan.system.skills.athletics.base} (3 different values)
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3 (x1)
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13 (x1)
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8 (x1)
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[crafting] : object {Artisan.system.skills.crafting}
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base : integer {Artisan.system.skills.crafting.base} (3 different values)
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5 (x1)
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25 (x1)
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15 (x1)
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diplomacy : object {Artisan.system.skills.diplomacy}
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base : integer {Artisan.system.skills.diplomacy.base} (3 different values)
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24 (x1)
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12 (x1)
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5 (x1)
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[intimidation] : object {Artisan.system.skills.intimidation}
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base : integer {Artisan.system.skills.intimidation.base} (same value: 22)
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society : object {Artisan.system.skills.society}
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base : integer {Artisan.system.skills.society.base} (2 different values)
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8 (x2)
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21 (x1)
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[deception] : object {Artisan.system.skills.deception}
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base : integer {Artisan.system.skills.deception.base} (same value: 10)
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[performance] : object {Artisan.system.skills.performance}
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base : integer {Artisan.system.skills.performance.base} (same value: 8)
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traits : object {Artisan.system.traits}
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rarity : string {Artisan.system.traits.rarity} (same value: 'common')
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size : object {Artisan.system.traits.size}
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value : string {Artisan.system.traits.size.value} (same value: 'med')
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value : array<string> {Artisan.system.traits.value}
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Length: min=2 max=2
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Value type: string {Artisan.system.traits.value.[]} (2 different values)
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'human' (x4)
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'humanoid' (x4)
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type : string {Artisan.type} (same value: 'npc') |