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Pf2eDataScrapper/output/pf2e/packs/Bellflower Tiller.txt
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2025-04-08 17:11:57 +04:00

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Bellflower Tiller
Different values: 7
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object {Bellflower Tiller}
_id : string {Bellflower Tiller._id} (all different values)
folder : string {Bellflower Tiller.folder} (same value: 'RnbjrYVO6xk9nn2I')
img : string {Bellflower Tiller.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Bellflower Tiller.name} (all different values)
system : object {Bellflower Tiller.system}
actionType : object {Bellflower Tiller.system.actionType}
value : string {Bellflower Tiller.system.actionType.value} (2 different values)
'passive' (x6)
'action' (x1)
actions : object {Bellflower Tiller.system.actions}
[value] : integer {Bellflower Tiller.system.actions.value} (same value: 1)
category : string {Bellflower Tiller.system.category} (same value: 'class')
description : object {Bellflower Tiller.system.description}
value : string {Bellflower Tiller.system.description.value} (all different values)
level : object {Bellflower Tiller.system.level}
value : integer {Bellflower Tiller.system.level.value} (4 different values)
8 (x3)
10 (x2)
6 (x1)
12 (x1)
prerequisites : object {Bellflower Tiller.system.prerequisites}
value : array<object> {Bellflower Tiller.system.prerequisites.value}
Length: min=1 max=4
Value type: object {Bellflower Tiller.system.prerequisites.value.[]}
value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values)
'Bellflower Dedication' (x6)
'expert in Stealth' (x1)
'expert in Survival' (x1)
'member of the Bellflower Network' (x1)
'Charisma +2' (x1)
'expert in a melee weapon' (x1)
publication : object {Bellflower Tiller.system.publication}
license : string {Bellflower Tiller.system.publication.license} (same value: 'OGL')
remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False)
title : string {Bellflower Tiller.system.publication.title} (same value: 'Pathfinder #147: Tomorrow Must Burn')
rules : ignored (Foundry rules object) {Bellflower Tiller.system.rules}
traits : object {Bellflower Tiller.system.traits}
rarity : string {Bellflower Tiller.system.traits.rarity} (same value: 'uncommon')
value : array<string> {Bellflower Tiller.system.traits.value}
Length: min=1 max=2
Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values)
'archetype' (x7)
'dedication' (x1)
'attack' (x1)
type : string {Bellflower Tiller.type} (same value: 'feat')