1397 lines
123 KiB
Plaintext
1397 lines
123 KiB
Plaintext
Book 1 - Ruins of Gauntlight
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Different values: 27
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=====================================
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object {Book 1 - Ruins of Gauntlight}
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_id : string {Book 1 - Ruins of Gauntlight._id} (all different values)
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||
folder : string {Book 1 - Ruins of Gauntlight.folder} (same value: 'ZQbMkW1P195r2NRd')
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||
img : string {Book 1 - Ruins of Gauntlight.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x21)
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'systems/pf2e/icons/default-icons/hazard.svg' (x6)
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items : array<object> {Book 1 - Ruins of Gauntlight.items}
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||
Length: min=1 max=36
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||
Value type: object {Book 1 - Ruins of Gauntlight.items.[]}
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_id : string {Book 1 - Ruins of Gauntlight.items.[]._id} (294 different values)
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||
img : string {Book 1 - Ruins of Gauntlight.items.[].img} (96 different values)
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||
name : string {Book 1 - Ruins of Gauntlight.items.[].name} (196 different values)
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].sort} (36 different values)
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||
system : object {Book 1 - Ruins of Gauntlight.items.[].system}
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||
[actionType] : object {Book 1 - Ruins of Gauntlight.items.[].system.actionType}
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value : string {Book 1 - Ruins of Gauntlight.items.[].system.actionType.value} (4 different values)
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'passive' (x74)
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||
'action' (x29)
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||
'reaction' (x6)
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'free' (x1)
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[actions] : object {Book 1 - Ruins of Gauntlight.items.[].system.actions}
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||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.actions.value} (3 different values)
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1 (x19)
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2 (x9)
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3 (x1)
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[area] : object {Book 1 - Ruins of Gauntlight.items.[].system.area}
|
||
[details] : string {Book 1 - Ruins of Gauntlight.items.[].system.area.details} (same value: '5-foot burst or more')
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||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.area.type} (4 different values)
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'burst' (x8)
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||
'line' (x5)
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||
'emanation' (x4)
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'cone' (x1)
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||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.area.value} (6 different values)
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30 (x5)
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||
5 (x4)
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10 (x4)
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20 (x3)
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120 (x1)
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||
60 (x1)
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description : object {Book 1 - Ruins of Gauntlight.items.[].system.description}
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value : string {Book 1 - Ruins of Gauntlight.items.[].system.description.value} (174 different values)
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[attack] : object {Book 1 - Ruins of Gauntlight.items.[].system.attack}
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||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.attack.value} (same value: '')
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||
[attackEffects] : object {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects}
|
||
[custom] : string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value}
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||
Length: min=0 max=2
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||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.attackEffects.value.[]} (10 different values)
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'ghoul-paralysis' (x8)
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'ghoul-ghoul-fever' (x4)
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||
'grab' (x1)
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||
'spear-frog-poison' (x1)
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'werecreature-curse-of-the-werecreature' (x1)
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'knockdown' (x1)
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||
'scalathrax-venom' (x1)
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||
'burn-knowledge' (x1)
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'fearful-strike' (x1)
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||
'ectoplasmic-web-trap' (x1)
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[autoHeightenLevel] : object {Book 1 - Ruins of Gauntlight.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Book 1 - Ruins of Gauntlight.items.[].system.baseItem} (8 different values)
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'blowgun' (x1)
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'trident' (x1)
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'katar' (x1)
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||
'club' (x1)
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'warhammer' (x1)
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'dagger' (x1)
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'staff' (x1)
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||
'starknife' (x1)
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[bonus] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonus}
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value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonus.value} (15 different values)
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[bonusDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage}
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value : integer {Book 1 - Ruins of Gauntlight.items.[].system.bonusDamage.value} (same value: 0)
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||
[bulk] : object {Book 1 - Ruins of Gauntlight.items.[].system.bulk}
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value : mixed
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float {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (same value: 0,1)
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integer {Book 1 - Ruins of Gauntlight.items.[].system.bulk.value} (2 different values)
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0 (x9)
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1 (x4)
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[category] : string {Book 1 - Ruins of Gauntlight.items.[].system.category} (6 different values)
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'offensive' (x58)
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||
'defensive' (x29)
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||
'interaction' (x16)
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||
'simple' (x5)
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'martial' (x3)
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'ammo' (x2)
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[containerId] : empty
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||
[cost] : object {Book 1 - Ruins of Gauntlight.items.[].system.cost}
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||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.cost.value} (3 different values)
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'' (x96)
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'rare oils, see Table 7-1' (x1)
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'black onyx, see Table 7-1' (x1)
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[counteraction] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.counteraction} (2 different values)
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False (x92)
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True (x6)
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||
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage}
|
||
[0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.0}
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||
[applyMod] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.applyMod} (2 different values)
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False (x19)
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True (x8)
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[category] : empty
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||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.formula} (13 different values)
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kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds}
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||
Length: min=1 max=2
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||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x31)
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'healing' (x5)
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materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.materials}
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Length: min=0 max=0
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||
Value type: empty
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type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.0.type} (10 different values)
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'void' (x9)
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'mental' (x8)
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'untyped' (x3)
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'piercing' (x3)
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'vitality' (x3)
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'cold' (x2)
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'electricity' (x1)
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'acid' (x1)
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'fire' (x1)
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'sonic' (x1)
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[damageType] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.damageType} (2 different values)
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'piercing' (x5)
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'bludgeoning' (x3)
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[dice] : integer {Book 1 - Ruins of Gauntlight.items.[].system.damage.dice} (same value: 1)
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[die] : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.die} (4 different values)
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'd4' (x4)
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'd8' (x2)
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'' (x1)
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'd6' (x1)
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[gcovwqxwitqchoin] : object {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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||
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds}
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||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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||
[damageRolls] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls}
|
||
[0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damage} (6 different values)
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'2d4+7' (x1)
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'2d8+7' (x1)
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'2d6+7' (x1)
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'1d6+4' (x1)
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||
'2d8+5' (x1)
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'2d4+5' (x1)
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||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.0.damageType} (2 different values)
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'piercing' (x5)
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||
'bludgeoning' (x1)
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||
[08zas2or7t9v0p4u08kl9zj] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damage} (same value: '2d10+13')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.08zas2or7t9v0p4u08kl9zj.damageType} (same value: 'fire')
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||
[17ohyj12v5eupw9hfteg] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg}
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||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damage} (same value: '3d8+4')
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||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.17ohyj12v5eupw9hfteg.damageType} (same value: 'void')
|
||
[2lsghrnhbvlbcuht78ph89] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damage} (same value: '2d10+13')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.2lsghrnhbvlbcuht78ph89.damageType} (same value: 'bludgeoning')
|
||
[3q5qw471rgly8p2zlcoz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damage} (same value: '1d4+2')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3q5qw471rgly8p2zlcoz.damageType} (same value: 'piercing')
|
||
[3t5z824lx45zgkb3f2ej] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damage} (same value: '1d4+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.3t5z824lx45zgkb3f2ej.damageType} (same value: 'slashing')
|
||
[58f3emv8ysewaru5kcpn] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damage} (same value: '1d6+5')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.58f3emv8ysewaru5kcpn.damageType} (same value: 'bludgeoning')
|
||
[5mpyiwumgc2c7d6m22bi] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damage} (same value: '1d6+7')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.5mpyiwumgc2c7d6m22bi.damageType} (same value: 'slashing')
|
||
[661efb7d51dmoi17le0e8] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damage} (same value: '2d6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.661efb7d51dmoi17le0e8.damageType} (same value: 'mental')
|
||
[7r2l4bqmy3men9wi410d] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damage} (same value: '1d4+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.7r2l4bqmy3men9wi410d.damageType} (same value: 'bludgeoning')
|
||
[8l56koo06btmiez1pa86] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damage} (same value: '1d4')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8l56koo06btmiez1pa86.damageType} (same value: 'bludgeoning')
|
||
[8q9l3eftkmv4vjf6df8qff] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damage} (same value: '2d10+13')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.8q9l3eftkmv4vjf6df8qff.damageType} (same value: 'mental')
|
||
[931yz0gxltga3stavbes] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damage} (same value: '1d4+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.931yz0gxltga3stavbes.damageType} (same value: 'piercing')
|
||
[9zi4wewc22eiyffe8kpd] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damage} (same value: '2d6+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.9zi4wewc22eiyffe8kpd.damageType} (same value: 'slashing')
|
||
[bbia4rkyas6y4pp6bvgo0g] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damage} (same value: '2d10+13')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bbia4rkyas6y4pp6bvgo0g.damageType} (same value: 'sonic')
|
||
[bi3km3y2o7dleqo8y55q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damage} (same value: '1d8+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.bi3km3y2o7dleqo8y55q.damageType} (same value: 'bludgeoning')
|
||
[dir68x21h6cb9m572rml] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damage} (same value: '1d8+1')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.dir68x21h6cb9m572rml.damageType} (same value: 'piercing')
|
||
[econ0gj0gbbwfp2kg3aa] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damage} (same value: '3d6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.econ0gj0gbbwfp2kg3aa.damageType} (same value: 'void')
|
||
[ertmrnxysgdmkf7t5oymu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damage} (same value: '2d6+3')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ertmrnxysgdmkf7t5oymu.damageType} (same value: 'piercing')
|
||
[fjybnj1mawcq6cvnoouf] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damage} (same value: '1d4+5')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.fjybnj1mawcq6cvnoouf.damageType} (same value: 'piercing')
|
||
[ia6hkccerngkjbyhar1t] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damage} (same value: '1d4+2')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ia6hkccerngkjbyhar1t.damageType} (same value: 'piercing')
|
||
[iw6uti366a9g7r3alpgu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damage} (same value: '1d4+2')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.iw6uti366a9g7r3alpgu.damageType} (same value: 'piercing')
|
||
[joplgi2jlnq4kw7iq8qu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damage} (same value: '2d8+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.joplgi2jlnq4kw7iq8qu.damageType} (same value: 'piercing')
|
||
[khzhahgg5b8dnlbxkhvu] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damage} (same value: '1d6+5')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.khzhahgg5b8dnlbxkhvu.damageType} (same value: 'bludgeoning')
|
||
[opvphuda0hzp6kekesch] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damage} (same value: '1d6+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.opvphuda0hzp6kekesch.damageType} (same value: 'bludgeoning')
|
||
[ou93vhqsealplz91c7mk] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damage} (same value: '1d8+7')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ou93vhqsealplz91c7mk.damageType} (same value: 'piercing')
|
||
[ox4yxpuabmessxacf3vz] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damage} (same value: '1d6+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.ox4yxpuabmessxacf3vz.damageType} (same value: 'slashing')
|
||
[p2netin17bko1wkmywuo] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damage} (same value: '4d6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.p2netin17bko1wkmywuo.damageType} (same value: 'force')
|
||
[pomoho4fzylfk3kpiqnq5l] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damage} (same value: '2d10+13')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pomoho4fzylfk3kpiqnq5l.damageType} (same value: 'void')
|
||
[pryd461heq4tkgde5pa0] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damage} (same value: '2d8+7')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.pryd461heq4tkgde5pa0.damageType} (same value: 'piercing')
|
||
[qgq38g9futby39pm90a1] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damage} (same value: '1d4')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qgq38g9futby39pm90a1.damageType} (same value: 'piercing')
|
||
[qi0PJJXcspgK7dBb] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb}
|
||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.category} (same value: 'persistent')
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damage} (same value: '2d8+8')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qi0PJJXcspgK7dBb.damageType} (same value: 'piercing')
|
||
[qmt6r375ahkwd7kckxk7] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damage} (same value: '2d6+7')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.qmt6r375ahkwd7kckxk7.damageType} (same value: 'slashing')
|
||
[rcytt82gz8dih0hvh7oh] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damage} (same value: '1d6+2')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.rcytt82gz8dih0hvh7oh.damageType} (same value: 'piercing')
|
||
[s2blktozj5cqsr98af68bc] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damage} (same value: '2d6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.s2blktozj5cqsr98af68bc.damageType} (same value: 'fire')
|
||
[sem8c0jrrtmhqbi2gig9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damage} (same value: '2d6+7')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.sem8c0jrrtmhqbi2gig9.damageType} (same value: 'slashing')
|
||
kgew5qelp9lro55flgyz : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damage} (same value: '1d4')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.kgew5qelp9lro55flgyz.damageType} (same value: 'piercing')
|
||
[te1hjafookmiutlzo55n] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damage} (same value: '3d8')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.te1hjafookmiutlzo55n.damageType} (same value: 'void')
|
||
[uh2yr7oplklwqo36z60a] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damage} (same value: '2d8+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.uh2yr7oplklwqo36z60a.damageType} (same value: 'piercing')
|
||
[vzpkg938iog4usrtq43r] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damage} (same value: '1d8+1')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.vzpkg938iog4usrtq43r.damageType} (same value: 'piercing')
|
||
[w6bujn3llqafi0s7ppqm] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damage} (same value: '1d8+2')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w6bujn3llqafi0s7ppqm.damageType} (same value: 'electricity')
|
||
[w937k83iw7dp0cetamq2] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damage} (same value: '1d8+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.w937k83iw7dp0cetamq2.damageType} (same value: 'piercing')
|
||
[wbcsc5jolp8lyra47g1q] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damage} (same value: '1')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wbcsc5jolp8lyra47g1q.damageType} (same value: 'piercing')
|
||
[wd3c2b1a7pgnfrvdvmh9] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damage} (same value: '3d6+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wd3c2b1a7pgnfrvdvmh9.damageType} (same value: 'void')
|
||
[wg4oxhmd33giud5xinvs] : object {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs}
|
||
damage : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damage} (same value: '1d8+6')
|
||
damageType : string {Book 1 - Ruins of Gauntlight.items.[].system.damageRolls.wg4oxhmd33giud5xinvs.damageType} (same value: 'piercing')
|
||
[deathNote] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.deathNote} (same value: True)
|
||
[defense] : object {Book 1 - Ruins of Gauntlight.items.[].system.defense}
|
||
save : object {Book 1 - Ruins of Gauntlight.items.[].system.defense.save}
|
||
basic : boolean {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.basic} (2 different values)
|
||
False (x29)
|
||
True (x14)
|
||
statistic : string {Book 1 - Ruins of Gauntlight.items.[].system.defense.save.statistic} (3 different values)
|
||
'will' (x20)
|
||
'fortitude' (x18)
|
||
'reflex' (x5)
|
||
[duration] : object {Book 1 - Ruins of Gauntlight.items.[].system.duration}
|
||
sustained : boolean {Book 1 - Ruins of Gauntlight.items.[].system.duration.sustained} (2 different values)
|
||
False (x84)
|
||
True (x14)
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.duration.value} (15 different values)
|
||
[equipped] : object {Book 1 - Ruins of Gauntlight.items.[].system.equipped}
|
||
carryType : string {Book 1 - Ruins of Gauntlight.items.[].system.equipped.carryType} (2 different values)
|
||
'worn' (x12)
|
||
'held' (x7)
|
||
[handsHeld] : integer {Book 1 - Ruins of Gauntlight.items.[].system.equipped.handsHeld} (2 different values)
|
||
0 (x11)
|
||
1 (x7)
|
||
[inSlot] : boolean {Book 1 - Ruins of Gauntlight.items.[].system.equipped.inSlot} (same value: False)
|
||
[invested] : empty
|
||
[frequency] : object {Book 1 - Ruins of Gauntlight.items.[].system.frequency}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Book 1 - Ruins of Gauntlight.items.[].system.frequency.per} (2 different values)
|
||
'round' (x2)
|
||
'day' (x1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.frequency.value} (same value: 1)
|
||
[group] : string {Book 1 - Ruins of Gauntlight.items.[].system.group} (5 different values)
|
||
'knife' (x3)
|
||
'club' (x2)
|
||
'dart' (x1)
|
||
'spear' (x1)
|
||
'hammer' (x1)
|
||
[hardness] : integer {Book 1 - Ruins of Gauntlight.items.[].system.hardness} (same value: 0)
|
||
[heightening] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening}
|
||
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage}
|
||
[0] : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.damage.0} (7 different values)
|
||
'1d6' (x8)
|
||
'2d4' (x7)
|
||
'1d8' (x6)
|
||
'1d4' (x5)
|
||
'2d6' (x3)
|
||
'1d12' (x1)
|
||
'1d10' (x1)
|
||
[interval] : integer {Book 1 - Ruins of Gauntlight.items.[].system.heightening.interval} (3 different values)
|
||
1 (x26)
|
||
2 (x5)
|
||
3 (x1)
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.type} (2 different values)
|
||
'interval' (x32)
|
||
'fixed' (x16)
|
||
[levels] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels}
|
||
[3] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3}
|
||
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
|
||
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.3.target.value} (2 different values)
|
||
'1 unattended object with a Bulk of 1 or less' (x3)
|
||
'10 objects' (x2)
|
||
[4] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4}
|
||
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area}
|
||
areaType : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.area.value} (same value: '20')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
|
||
[5] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5}
|
||
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[range] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.range.value} (3 different values)
|
||
'60 feet' (x3)
|
||
'120 feet' (x2)
|
||
'1 mile' (x1)
|
||
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
|
||
[6] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6}
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
|
||
[7] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7}
|
||
[damage] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.7.target.value} (2 different values)
|
||
'1 unattended object with a Bulk of 2 or less' (x3)
|
||
'10 creatures' (x1)
|
||
[8] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8}
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
||
[9] : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
|
||
gcovwqxwitqchoin : object {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
||
category : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
|
||
materials : array<> {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
||
[hp] : object {Book 1 - Ruins of Gauntlight.items.[].system.hp}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.max} (same value: 0)
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.hp.value} (same value: 0)
|
||
[level] : object {Book 1 - Ruins of Gauntlight.items.[].system.level}
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.level.value} (6 different values)
|
||
1 (x66)
|
||
2 (x20)
|
||
0 (x18)
|
||
3 (x10)
|
||
4 (x2)
|
||
6 (x1)
|
||
[location] : object {Book 1 - Ruins of Gauntlight.items.[].system.location}
|
||
[heightenedLevel] : integer {Book 1 - Ruins of Gauntlight.items.[].system.location.heightenedLevel} (4 different values)
|
||
2 (x13)
|
||
1 (x11)
|
||
3 (x8)
|
||
4 (x4)
|
||
[value] : string {Book 1 - Ruins of Gauntlight.items.[].system.location.value} (13 different values)
|
||
[material] : object {Book 1 - Ruins of Gauntlight.items.[].system.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
[mod] : object {Book 1 - Ruins of Gauntlight.items.[].system.mod}
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.mod.value} (5 different values)
|
||
18 (x1)
|
||
0 (x1)
|
||
15 (x1)
|
||
12 (x1)
|
||
16 (x1)
|
||
[overlays] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays}
|
||
[2I469pfbYcmFvzOA] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
||
[37gy7l19tik74o4s] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
||
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x2)
|
||
'healing' (x2)
|
||
'manipulate' (x2)
|
||
'vitality' (x2)
|
||
[4fq7k05nvyujd8et] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.sort} (same value: 3)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system}
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3')
|
||
[4gyp3qlsv5ywdyjq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x2)
|
||
'manipulate' (x2)
|
||
'void' (x2)
|
||
[7qdtetowq348s9oc] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system}
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
|
||
[7vbvdrv2cl87sqta] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x2)
|
||
'healing' (x2)
|
||
'manipulate' (x2)
|
||
'vitality' (x2)
|
||
[b1ms5uwp9vwblhkq] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0}
|
||
formula : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8')
|
||
heightening : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage}
|
||
0 : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value}
|
||
Length: min=6 max=6
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values)
|
||
'concentrate' (x1)
|
||
'druid' (x1)
|
||
'focus' (x1)
|
||
'healing' (x1)
|
||
'manipulate' (x1)
|
||
'vitality' (x1)
|
||
[cUFX7ExSLeoa3vIF] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
||
[lfxcoz2d3f8j2zq1] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
||
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
||
'concentrate' (x2)
|
||
'healing' (x2)
|
||
'manipulate' (x2)
|
||
'vitality' (x2)
|
||
[md8ss7iwxhth4y5f] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system}
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.area.value} (same value: '')
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0}
|
||
applyMod : boolean {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.damage.0.applyMod} (same value: False)
|
||
[category] : empty
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1')
|
||
[pq7cxntbz4s8g5ik] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
||
[rvhoa43rqqqp8izn] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x2)
|
||
'manipulate' (x2)
|
||
'void' (x2)
|
||
[va07sxrcj8n2715r] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.sort} (same value: 2)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system}
|
||
area : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2')
|
||
[vr5fwgm0r9nazh6j] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system}
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1')
|
||
[z04svm1cvfcxtplb] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
||
target : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
||
time : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
||
traits : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x2)
|
||
'manipulate' (x2)
|
||
'void' (x2)
|
||
[zFWsMjoeCnLxqJaV] : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
||
name : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
||
overlayType : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
||
sort : integer {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : empty
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
||
[prepared] : object {Book 1 - Ruins of Gauntlight.items.[].system.prepared}
|
||
flexible : boolean {Book 1 - Ruins of Gauntlight.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.prepared.value} (4 different values)
|
||
'innate' (x5)
|
||
'prepared' (x3)
|
||
'focus' (x3)
|
||
'spontaneous' (x2)
|
||
[proficiency] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficiency}
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficiency.value} (2 different values)
|
||
1 (x8)
|
||
0 (x5)
|
||
[proficient] : object {Book 1 - Ruins of Gauntlight.items.[].system.proficient}
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.proficient.value} (same value: 0)
|
||
publication : object {Book 1 - Ruins of Gauntlight.items.[].system.publication}
|
||
license : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.license} (2 different values)
|
||
'OGL' (x293)
|
||
'ORC' (x1)
|
||
remaster : boolean {Book 1 - Ruins of Gauntlight.items.[].system.publication.remaster} (2 different values)
|
||
False (x293)
|
||
True (x1)
|
||
title : string {Book 1 - Ruins of Gauntlight.items.[].system.publication.title} (8 different values)
|
||
'' (x133)
|
||
'Pathfinder Core Rulebook' (x106)
|
||
'Pathfinder Bestiary' (x41)
|
||
'Pathfinder Bestiary 2' (x10)
|
||
'Pathfinder Player Core' (x1)
|
||
'Pathfinder Advanced Player\'s Guide' (x1)
|
||
'Pathfinder #163: Ruins of Gauntlight' (x1)
|
||
'Pathfinder #160: Assault on Hunting Lodge Seven' (x1)
|
||
[price] : object {Book 1 - Ruins of Gauntlight.items.[].system.price}
|
||
[per] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.per} (same value: 10)
|
||
value : object {Book 1 - Ruins of Gauntlight.items.[].system.price.value}
|
||
[cp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.cp} (same value: 5)
|
||
[gp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.gp} (5 different values)
|
||
1 (x2)
|
||
10 (x2)
|
||
2 (x2)
|
||
5 (x1)
|
||
230 (x1)
|
||
[sp] : integer {Book 1 - Ruins of Gauntlight.items.[].system.price.value.sp} (3 different values)
|
||
1 (x1)
|
||
3 (x1)
|
||
2 (x1)
|
||
[quantity] : integer {Book 1 - Ruins of Gauntlight.items.[].system.quantity} (4 different values)
|
||
1 (x14)
|
||
2 (x3)
|
||
8 (x1)
|
||
5 (x1)
|
||
[range] : mixed
|
||
object {Book 1 - Ruins of Gauntlight.items.[].system.range}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.range.value} (7 different values)
|
||
'30 feet' (x37)
|
||
'' (x18)
|
||
'touch' (x14)
|
||
'120 feet' (x11)
|
||
'60 feet' (x9)
|
||
'varies' (x5)
|
||
'10 feet' (x4)
|
||
integer {Book 1 - Ruins of Gauntlight.items.[].system.range} (same value: 20)
|
||
[requirements] : string {Book 1 - Ruins of Gauntlight.items.[].system.requirements} (2 different values)
|
||
'' (x97)
|
||
'3 gp silver bell focus' (x1)
|
||
[ritual] : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual}
|
||
primary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary}
|
||
check : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.primary.check} (2 different values)
|
||
'Arcana (expert)' (x1)
|
||
'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
|
||
secondary : object {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary}
|
||
casters : integer {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.casters} (same value: 1)
|
||
checks : string {Book 1 - Ruins of Gauntlight.items.[].system.ritual.secondary.checks} (2 different values)
|
||
'Crafting' (x1)
|
||
'Religion' (x1)
|
||
rules : ignored (Foundry rules object) {Book 1 - Ruins of Gauntlight.items.[].system.rules}
|
||
[reload] : object {Book 1 - Ruins of Gauntlight.items.[].system.reload}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.reload.value} (3 different values)
|
||
'-' (x4)
|
||
'' (x3)
|
||
'1' (x1)
|
||
[runes] : object {Book 1 - Ruins of Gauntlight.items.[].system.runes}
|
||
potency : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.potency} (2 different values)
|
||
0 (x6)
|
||
1 (x2)
|
||
property : array<> {Book 1 - Ruins of Gauntlight.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
striking : integer {Book 1 - Ruins of Gauntlight.items.[].system.runes.striking} (2 different values)
|
||
0 (x7)
|
||
1 (x1)
|
||
[showSlotlessLevels] : object {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels}
|
||
value : boolean {Book 1 - Ruins of Gauntlight.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[size] : string {Book 1 - Ruins of Gauntlight.items.[].system.size} (same value: 'med')
|
||
[slots] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots}
|
||
[slot0] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.max} (3 different values)
|
||
4 (x2)
|
||
1 (x1)
|
||
5 (x1)
|
||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.value} (same value: 1)
|
||
prepared : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared}
|
||
Length: min=4 max=5
|
||
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot0.prepared.[].id} (13 different values)
|
||
[slot1] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.max} (3 different values)
|
||
4 (x3)
|
||
3 (x2)
|
||
1 (x1)
|
||
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared}
|
||
Length: min=3 max=4
|
||
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.prepared.[].id} (10 different values)
|
||
'0yFEddWFSXXoDRWf' (x1)
|
||
'JTeXI3EO1DL4s7la' (x1)
|
||
'GROhmkvgbl3r5dcX' (x1)
|
||
'z9fodQZeMkUOMomH' (x1)
|
||
'2zV0npFDdwAGHdam' (x1)
|
||
'lInapOsFKanSPpRv' (x1)
|
||
'Xd0371TvjF1w9LlT' (x1)
|
||
'PneSmmJdTNaA67gP' (x1)
|
||
'LptZvELSt2lcnl0Q' (x1)
|
||
'jjZSsTPDVEawqfSS' (x1)
|
||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot1.value} (2 different values)
|
||
4 (x2)
|
||
1 (x1)
|
||
[slot2] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.max} (4 different values)
|
||
4 (x3)
|
||
1 (x1)
|
||
2 (x1)
|
||
3 (x1)
|
||
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.prepared.[].id} (9 different values)
|
||
'ByttjgQGaNt4eCid' (x1)
|
||
'fOxB5yFfPicIwgcO' (x1)
|
||
'Lk1bKLrtbGWtz7mk' (x1)
|
||
'gK6ll1qVTeDYLSR0' (x1)
|
||
'AFlU1pau6zlQ2NcR' (x1)
|
||
'aUWdmy1bte2apJiH' (x1)
|
||
'LptZvELSt2lcnl0Q' (x1)
|
||
'iZYofWcNTjJu2wRC' (x1)
|
||
'aaRQigHJlP9Kvx4N' (x1)
|
||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot2.value} (2 different values)
|
||
4 (x2)
|
||
1 (x1)
|
||
[slot3] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.max} (4 different values)
|
||
3 (x3)
|
||
2 (x1)
|
||
1 (x1)
|
||
4 (x1)
|
||
[prepared] : array<object> {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.prepared.[].id} (6 different values)
|
||
'Lk1bKLrtbGWtz7mk' (x1)
|
||
'YaBXXRYT0511L1Rh' (x1)
|
||
'h5RX2LxfbBrZj3DW' (x1)
|
||
'dtjBlUSxxB2Urrcp' (x1)
|
||
'LptZvELSt2lcnl0Q' (x1)
|
||
'PoTFy60nbz6M6GI6' (x1)
|
||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot3.value} (4 different values)
|
||
2 (x1)
|
||
1 (x1)
|
||
4 (x1)
|
||
3 (x1)
|
||
[slot4] : object {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4}
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.max} (same value: 3)
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.slots.slot4.value} (same value: 3)
|
||
[slug] : string {Book 1 - Ruins of Gauntlight.items.[].system.slug} (107 different values)
|
||
[spelldc] : object {Book 1 - Ruins of Gauntlight.items.[].system.spelldc}
|
||
dc : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.dc} (7 different values)
|
||
22 (x4)
|
||
20 (x2)
|
||
24 (x2)
|
||
25 (x2)
|
||
17 (x1)
|
||
21 (x1)
|
||
26 (x1)
|
||
[item] : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.item} (same value: 0)
|
||
mod : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.spelldc.value} (8 different values)
|
||
14 (x4)
|
||
12 (x2)
|
||
17 (x2)
|
||
9 (x1)
|
||
15 (x1)
|
||
16 (x1)
|
||
13 (x1)
|
||
18 (x1)
|
||
[splashDamage] : object {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage}
|
||
[value] : integer {Book 1 - Ruins of Gauntlight.items.[].system.splashDamage.value} (same value: 0)
|
||
[stackGroup] : string {Book 1 - Ruins of Gauntlight.items.[].system.stackGroup} (same value: 'blowgunDarts')
|
||
[target] : object {Book 1 - Ruins of Gauntlight.items.[].system.target}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.target.value} (25 different values)
|
||
[time] : object {Book 1 - Ruins of Gauntlight.items.[].system.time}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.time.value} (9 different values)
|
||
'2' (x72)
|
||
'3' (x6)
|
||
'1 to 3' (x5)
|
||
'1 minute' (x4)
|
||
'1' (x4)
|
||
'reaction' (x2)
|
||
'1 day' (x2)
|
||
'10 minutes' (x2)
|
||
'1 or 2' (x1)
|
||
[tradition] : object {Book 1 - Ruins of Gauntlight.items.[].system.tradition}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.tradition.value} (4 different values)
|
||
'primal' (x5)
|
||
'occult' (x5)
|
||
'divine' (x2)
|
||
'arcane' (x1)
|
||
[traits] : object {Book 1 - Ruins of Gauntlight.items.[].system.traits}
|
||
rarity : string {Book 1 - Ruins of Gauntlight.items.[].system.traits.rarity} (3 different values)
|
||
'common' (x268)
|
||
'uncommon' (x7)
|
||
'rare' (x1)
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.value}
|
||
Length: min=0 max=6
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.value.[]} (66 different values)
|
||
[selected] : array<> {Book 1 - Ruins of Gauntlight.items.[].system.traits.selected}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
[traditions] : array<string> {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Book 1 - Ruins of Gauntlight.items.[].system.traits.traditions.[]} (4 different values)
|
||
'arcane' (x69)
|
||
'occult' (x68)
|
||
'divine' (x45)
|
||
'primal' (x41)
|
||
[usage] : object {Book 1 - Ruins of Gauntlight.items.[].system.usage}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.usage.value} (2 different values)
|
||
'held-in-one-hand' (x16)
|
||
'held-in-two-hands' (x1)
|
||
[uses] : object {Book 1 - Ruins of Gauntlight.items.[].system.uses}
|
||
autoDestroy : boolean {Book 1 - Ruins of Gauntlight.items.[].system.uses.autoDestroy} (same value: True)
|
||
max : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.items.[].system.uses.value} (same value: 1)
|
||
[weaponType] : object {Book 1 - Ruins of Gauntlight.items.[].system.weaponType}
|
||
value : string {Book 1 - Ruins of Gauntlight.items.[].system.weaponType.value} (2 different values)
|
||
'melee' (x33)
|
||
'ranged' (x16)
|
||
type : string {Book 1 - Ruins of Gauntlight.items.[].type} (9 different values)
|
||
'action' (x110)
|
||
'spell' (x98)
|
||
'melee' (x49)
|
||
'spellcastingEntry' (x13)
|
||
'weapon' (x8)
|
||
'equipment' (x7)
|
||
'lore' (x5)
|
||
'consumable' (x2)
|
||
'treasure' (x2)
|
||
[_stats] : object {Book 1 - Ruins of Gauntlight.items.[]._stats}
|
||
compendiumSource : string {Book 1 - Ruins of Gauntlight.items.[]._stats.compendiumSource} (101 different values)
|
||
[flags] : object {Book 1 - Ruins of Gauntlight.items.[].flags}
|
||
pf2e : object {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e}
|
||
linkedWeapon : string {Book 1 - Ruins of Gauntlight.items.[].flags.pf2e.linkedWeapon} (8 different values)
|
||
'AQCwo0GzZoepFv6J' (x2)
|
||
'8bDu5hFxaXLfvUuJ' (x2)
|
||
'y4r3mefbzA9TBl6j' (x2)
|
||
'QIxI3Cz1mN1x6wZt' (x2)
|
||
'yvfM1kn4FFqlk0mv' (x1)
|
||
'E952Mn29Vyncndfi' (x1)
|
||
'QpyRVsV1NZcMK8qe' (x1)
|
||
'2bLFxDvKBW9DOilX' (x1)
|
||
name : string {Book 1 - Ruins of Gauntlight.name} (all different values)
|
||
system : object {Book 1 - Ruins of Gauntlight.system}
|
||
[abilities] : object {Book 1 - Ruins of Gauntlight.system.abilities}
|
||
cha : object {Book 1 - Ruins of Gauntlight.system.abilities.cha}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.cha.mod} (7 different values)
|
||
0 (x6)
|
||
2 (x5)
|
||
1 (x4)
|
||
3 (x2)
|
||
4 (x2)
|
||
-2 (x1)
|
||
5 (x1)
|
||
con : object {Book 1 - Ruins of Gauntlight.system.abilities.con}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.con.mod} (5 different values)
|
||
1 (x6)
|
||
0 (x6)
|
||
3 (x4)
|
||
2 (x3)
|
||
4 (x2)
|
||
dex : object {Book 1 - Ruins of Gauntlight.system.abilities.dex}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.dex.mod} (6 different values)
|
||
3 (x6)
|
||
4 (x5)
|
||
2 (x3)
|
||
5 (x3)
|
||
6 (x3)
|
||
1 (x1)
|
||
int : object {Book 1 - Ruins of Gauntlight.system.abilities.int}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.int.mod} (9 different values)
|
||
1 (x4)
|
||
4 (x3)
|
||
-2 (x3)
|
||
0 (x3)
|
||
2 (x3)
|
||
6 (x2)
|
||
-1 (x1)
|
||
-4 (x1)
|
||
5 (x1)
|
||
str : object {Book 1 - Ruins of Gauntlight.system.abilities.str}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.str.mod} (8 different values)
|
||
4 (x6)
|
||
-5 (x4)
|
||
5 (x3)
|
||
3 (x3)
|
||
0 (x2)
|
||
1 (x1)
|
||
-2 (x1)
|
||
2 (x1)
|
||
wis : object {Book 1 - Ruins of Gauntlight.system.abilities.wis}
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.abilities.wis.mod} (5 different values)
|
||
3 (x13)
|
||
2 (x3)
|
||
4 (x3)
|
||
1 (x1)
|
||
-1 (x1)
|
||
attributes : object {Book 1 - Ruins of Gauntlight.system.attributes}
|
||
ac : object {Book 1 - Ruins of Gauntlight.system.attributes.ac}
|
||
[details] : string {Book 1 - Ruins of Gauntlight.system.attributes.ac.details} (2 different values)
|
||
'' (x20)
|
||
'all-around vision' (x1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.ac.value} (12 different values)
|
||
[allSaves] : object {Book 1 - Ruins of Gauntlight.system.attributes.allSaves}
|
||
value : string {Book 1 - Ruins of Gauntlight.system.attributes.allSaves.value} (3 different values)
|
||
'' (x17)
|
||
'+2 status to all saves vs. disease and poison' (x3)
|
||
'+1 status vs. poison' (x1)
|
||
hp : object {Book 1 - Ruins of Gauntlight.system.attributes.hp}
|
||
details : string {Book 1 - Ruins of Gauntlight.system.attributes.hp.details} (4 different values)
|
||
'' (x17)
|
||
'void healing' (x6)
|
||
'void healing, rejuvenation' (x3)
|
||
'fast healing 7' (x1)
|
||
max : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.max} (20 different values)
|
||
temp : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.value} (20 different values)
|
||
[tempmax] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hp.tempmax} (same value: 0)
|
||
[emitsSound] : string {Book 1 - Ruins of Gauntlight.system.attributes.emitsSound} (same value: 'encounter')
|
||
[hardness] : integer {Book 1 - Ruins of Gauntlight.system.attributes.hardness} (5 different values)
|
||
0 (x2)
|
||
8 (x1)
|
||
3 (x1)
|
||
13 (x1)
|
||
12 (x1)
|
||
[hasHealth] : boolean {Book 1 - Ruins of Gauntlight.system.attributes.hasHealth} (same value: True)
|
||
[immunities] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.immunities}
|
||
Length: min=1 max=7
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[]}
|
||
type : string {Book 1 - Ruins of Gauntlight.system.attributes.immunities.[].type} (11 different values)
|
||
[resistances] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[]}
|
||
[exceptions] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions}
|
||
Length: min=1 max=3
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||
'ghost-touch' (x4)
|
||
'force' (x3)
|
||
'vitality' (x3)
|
||
type : string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].type} (3 different values)
|
||
'all-damage' (x3)
|
||
'physical' (x2)
|
||
'poison' (x2)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].value} (4 different values)
|
||
5 (x3)
|
||
7 (x2)
|
||
3 (x1)
|
||
10 (x1)
|
||
[doubleVs] : array<string> {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
||
[speed] : object {Book 1 - Ruins of Gauntlight.system.attributes.speed}
|
||
otherSpeeds : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=2
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].type} (4 different values)
|
||
'fly' (x7)
|
||
'climb' (x6)
|
||
'burrow' (x4)
|
||
'swim' (x2)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
||
20 (x7)
|
||
25 (x7)
|
||
5 (x4)
|
||
40 (x1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.speed.value} (6 different values)
|
||
30 (x7)
|
||
0 (x5)
|
||
25 (x4)
|
||
10 (x2)
|
||
20 (x2)
|
||
35 (x1)
|
||
[stealth] : object {Book 1 - Ruins of Gauntlight.system.attributes.stealth}
|
||
details : string {Book 1 - Ruins of Gauntlight.system.attributes.stealth.details} (3 different values)
|
||
'<p>(expert)</p>' (x4)
|
||
'' (x1)
|
||
'<p>(trained)</p>' (x1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.stealth.value} (6 different values)
|
||
13 (x1)
|
||
10 (x1)
|
||
9 (x1)
|
||
11 (x1)
|
||
15 (x1)
|
||
12 (x1)
|
||
[weaknesses] : array<object> {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[]}
|
||
type : string {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].type} (8 different values)
|
||
'vitality' (x3)
|
||
'slashing' (x1)
|
||
'cold-iron' (x1)
|
||
'silver' (x1)
|
||
'fire' (x1)
|
||
'cold' (x1)
|
||
'area-damage' (x1)
|
||
'splash-damage' (x1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.attributes.weaknesses.[].value} (4 different values)
|
||
5 (x5)
|
||
7 (x3)
|
||
3 (x1)
|
||
8 (x1)
|
||
details : object {Book 1 - Ruins of Gauntlight.system.details}
|
||
[blurb] : string {Book 1 - Ruins of Gauntlight.system.details.blurb} (14 different values)
|
||
[languages] : object {Book 1 - Ruins of Gauntlight.system.details.languages}
|
||
details : string {Book 1 - Ruins of Gauntlight.system.details.languages.details} (3 different values)
|
||
'' (x19)
|
||
'cannot speak any language' (x1)
|
||
'wolf empathy' (x1)
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.system.details.languages.value}
|
||
Length: min=0 max=5
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.details.languages.value.[]} (8 different values)
|
||
'common' (x15)
|
||
'sakvroth' (x12)
|
||
'aklo' (x11)
|
||
'necril' (x6)
|
||
'elven' (x4)
|
||
'gnomish' (x1)
|
||
'fey' (x1)
|
||
'varisian' (x1)
|
||
level : object {Book 1 - Ruins of Gauntlight.system.details.level}
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.details.level.value} (10 different values)
|
||
3 (x6)
|
||
4 (x6)
|
||
5 (x4)
|
||
2 (x3)
|
||
1 (x2)
|
||
6 (x2)
|
||
9 (x1)
|
||
0 (x1)
|
||
8 (x1)
|
||
7 (x1)
|
||
[privateNotes] : string {Book 1 - Ruins of Gauntlight.system.details.privateNotes} (same value: '')
|
||
[publicNotes] : string {Book 1 - Ruins of Gauntlight.system.details.publicNotes} (9 different values)
|
||
publication : object {Book 1 - Ruins of Gauntlight.system.details.publication}
|
||
license : string {Book 1 - Ruins of Gauntlight.system.details.publication.license} (same value: 'OGL')
|
||
remaster : boolean {Book 1 - Ruins of Gauntlight.system.details.publication.remaster} (same value: False)
|
||
title : string {Book 1 - Ruins of Gauntlight.system.details.publication.title} (same value: 'Pathfinder #163: Ruins of Gauntlight')
|
||
[description] : string {Book 1 - Ruins of Gauntlight.system.details.description} (6 different values)
|
||
'<p>A bloody image of Belcorra arises, emits a soul‑draining light, then inhales blood from living creatures in the room.</p>' (x1)
|
||
'<p>The sounds of devastation rise from the diorama, and a beam of shimmering energy lances outward from the tiny model of Gauntlight.</p>' (x1)
|
||
'<p>A jagged spike of metal shoots from a hidden launcher.</p>' (x1)
|
||
'<p>A half-dozen ghostly kobolds rise from the rubble in a howling vortex.</p>' (x1)
|
||
'<p>The hatch atop the haunted furnace flips open and disgorges a pair of shrieking, burning ghosts.</p>' (x1)
|
||
'<p>An overwhelming feeling of being watched wells up in the minds of those in the room, an instant before an eerie red eye opens in the western wall.</p>' (x1)
|
||
[disable] : string {Book 1 - Ruins of Gauntlight.system.details.disable} (6 different values)
|
||
'<p>@Check[thievery|dc:22|name:Wipe Away Blood] (trained) to wipe away enough of the bloodstain to disrupt the haunt\'s necromantic energies, or @Check[religion|dc:20|name:Excorcise Haunt] (trained) to exorcise the haunt</p>' (x1)
|
||
'<p>@Check[thievery|dc:20|name:Deactivate Model of Gauntlight|traits:magical,trap] (trained) to quickly deactivate the model of Gauntlight before it triggers, or @Check[stealth|dc:23|name:Creep by Trap|traits:magical,trap] (trained) to creep by a trap without triggering it.</p>' (x1)
|
||
'<p>@Check[thievery|dc:16|name:Disable Launcher|traits:mechanical,trap] to disable one of the four launchers or @Check[acrobatics|dc:12|name:Avoid Trip Line|traits:mechanical,trap] to step over a trip line (this doesn\'t disarm the trap, but avoids triggering it)</p>' (x1)
|
||
'<p>@Check[intimidation|dc:18|name:Frighten the Spirits] (trained) to frighten the spirits with a threatening display, or @Check[religion|dc:21|name:Excorcise the Spirits] (trained) to exorcise the spirits</p>' (x1)
|
||
'<p>@Check[intimidation|dc:22|name:Cow a Spirit] (trained) to cow one of the vengeful spirits or @Check[religion|dc:25|name:Exorcise the Spirit] (trained) to exorcise the spirit. The haunt remains active until both spirits are cowed or exorcised, or until the furnace is destroyed.</p>' (x1)
|
||
'<p>@Check[deception|dc:22|name:Appear Uninteresting|traits:haunt] (trained) to appear uninteresting to the watching eye (and thus be ignored by it) or @Check[religion|dc:22|name:Ward Against Being Seen|traits:haunt] (trained) to ward against being seen by or affected by the eye.</p>' (x1)
|
||
[isComplex] : boolean {Book 1 - Ruins of Gauntlight.system.details.isComplex} (2 different values)
|
||
True (x4)
|
||
False (x2)
|
||
[reset] : string {Book 1 - Ruins of Gauntlight.system.details.reset} (6 different values)
|
||
[routine] : string {Book 1 - Ruins of Gauntlight.system.details.routine} (5 different values)
|
||
[initiative] : object {Book 1 - Ruins of Gauntlight.system.initiative}
|
||
statistic : string {Book 1 - Ruins of Gauntlight.system.initiative.statistic} (same value: 'perception')
|
||
[perception] : object {Book 1 - Ruins of Gauntlight.system.perception}
|
||
details : string {Book 1 - Ruins of Gauntlight.system.perception.details} (3 different values)
|
||
'' (x19)
|
||
'corpse sense (precise) 30 feet' (x1)
|
||
'spirit sight (precise) 30 feet' (x1)
|
||
mod : integer {Book 1 - Ruins of Gauntlight.system.perception.mod} (11 different values)
|
||
senses : array<object> {Book 1 - Ruins of Gauntlight.system.perception.senses}
|
||
Length: min=1 max=2
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.perception.senses.[]}
|
||
[acuity] : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||
[range] : integer {Book 1 - Ruins of Gauntlight.system.perception.senses.[].range} (same value: 30)
|
||
type : string {Book 1 - Ruins of Gauntlight.system.perception.senses.[].type} (4 different values)
|
||
'darkvision' (x17)
|
||
'scent' (x3)
|
||
'low-light-vision' (x3)
|
||
'tremorsense' (x2)
|
||
[resources] : object {Book 1 - Ruins of Gauntlight.system.resources}
|
||
[focus] : object {Book 1 - Ruins of Gauntlight.system.resources.focus}
|
||
max : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.max} (same value: 1)
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.resources.focus.value} (same value: 1)
|
||
saves : object {Book 1 - Ruins of Gauntlight.system.saves}
|
||
fortitude : object {Book 1 - Ruins of Gauntlight.system.saves.fortitude}
|
||
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.saves.fortitude.value} (14 different values)
|
||
reflex : object {Book 1 - Ruins of Gauntlight.system.saves.reflex}
|
||
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.saves.reflex.value} (14 different values)
|
||
will : object {Book 1 - Ruins of Gauntlight.system.saves.will}
|
||
saveDetail : string {Book 1 - Ruins of Gauntlight.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {Book 1 - Ruins of Gauntlight.system.saves.will.value} (11 different values)
|
||
[skills] : object {Book 1 - Ruins of Gauntlight.system.skills}
|
||
[acrobatics] : object {Book 1 - Ruins of Gauntlight.system.skills.acrobatics}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.acrobatics.base} (9 different values)
|
||
8 (x3)
|
||
7 (x2)
|
||
9 (x2)
|
||
12 (x2)
|
||
10 (x2)
|
||
11 (x2)
|
||
18 (x2)
|
||
13 (x1)
|
||
17 (x1)
|
||
[athletics] : object {Book 1 - Ruins of Gauntlight.system.skills.athletics}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.base} (9 different values)
|
||
11 (x3)
|
||
9 (x2)
|
||
14 (x1)
|
||
12 (x1)
|
||
10 (x1)
|
||
7 (x1)
|
||
15 (x1)
|
||
5 (x1)
|
||
13 (x1)
|
||
[special] : array<object> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[]}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].base} (4 different values)
|
||
12 (x1)
|
||
13 (x1)
|
||
11 (x1)
|
||
7 (x1)
|
||
label : string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].label} (2 different values)
|
||
'Climbing' (x3)
|
||
'to Climb' (x1)
|
||
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
|
||
[crafting] : object {Book 1 - Ruins of Gauntlight.system.skills.crafting}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.base} (5 different values)
|
||
13 (x1)
|
||
9 (x1)
|
||
11 (x1)
|
||
10 (x1)
|
||
15 (x1)
|
||
[note] : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.note} (same value: 'Repair only')
|
||
special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[]}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].base} (same value: 17)
|
||
label : string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].label} (same value: 'when painting')
|
||
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:paint')
|
||
[deception] : object {Book 1 - Ruins of Gauntlight.system.skills.deception}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.deception.base} (3 different values)
|
||
15 (x2)
|
||
7 (x1)
|
||
12 (x1)
|
||
[diplomacy] : object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.base} (same value: 4)
|
||
special : array<object> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[]}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].base} (same value: 10)
|
||
label : string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
|
||
predicate : array<string> {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
|
||
[intimidation] : object {Book 1 - Ruins of Gauntlight.system.skills.intimidation}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.intimidation.base} (6 different values)
|
||
10 (x1)
|
||
8 (x1)
|
||
5 (x1)
|
||
14 (x1)
|
||
15 (x1)
|
||
17 (x1)
|
||
[nature] : object {Book 1 - Ruins of Gauntlight.system.skills.nature}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.nature.base} (3 different values)
|
||
5 (x1)
|
||
14 (x1)
|
||
12 (x1)
|
||
[occultism] : object {Book 1 - Ruins of Gauntlight.system.skills.occultism}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.occultism.base} (8 different values)
|
||
11 (x2)
|
||
10 (x1)
|
||
8 (x1)
|
||
6 (x1)
|
||
13 (x1)
|
||
18 (x1)
|
||
17 (x1)
|
||
12 (x1)
|
||
performance : object {Book 1 - Ruins of Gauntlight.system.skills.performance}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.performance.base} (same value: 10)
|
||
[religion] : object {Book 1 - Ruins of Gauntlight.system.skills.religion}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.religion.base} (4 different values)
|
||
8 (x1)
|
||
10 (x1)
|
||
15 (x1)
|
||
13 (x1)
|
||
[society] : object {Book 1 - Ruins of Gauntlight.system.skills.society}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.society.base} (2 different values)
|
||
16 (x1)
|
||
18 (x1)
|
||
[stealth] : object {Book 1 - Ruins of Gauntlight.system.skills.stealth}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.stealth.base} (10 different values)
|
||
11 (x4)
|
||
10 (x3)
|
||
7 (x2)
|
||
15 (x2)
|
||
8 (x2)
|
||
9 (x1)
|
||
14 (x1)
|
||
20 (x1)
|
||
13 (x1)
|
||
18 (x1)
|
||
[survival] : object {Book 1 - Ruins of Gauntlight.system.skills.survival}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.survival.base} (2 different values)
|
||
14 (x1)
|
||
9 (x1)
|
||
[thievery] : object {Book 1 - Ruins of Gauntlight.system.skills.thievery}
|
||
base : integer {Book 1 - Ruins of Gauntlight.system.skills.thievery.base} (2 different values)
|
||
7 (x1)
|
||
20 (x1)
|
||
traits : object {Book 1 - Ruins of Gauntlight.system.traits}
|
||
rarity : string {Book 1 - Ruins of Gauntlight.system.traits.rarity} (4 different values)
|
||
'unique' (x13)
|
||
'common' (x7)
|
||
'uncommon' (x5)
|
||
'rare' (x2)
|
||
size : object {Book 1 - Ruins of Gauntlight.system.traits.size}
|
||
value : string {Book 1 - Ruins of Gauntlight.system.traits.size.value} (3 different values)
|
||
'med' (x22)
|
||
'sm' (x3)
|
||
'tiny' (x2)
|
||
value : array<string> {Book 1 - Ruins of Gauntlight.system.traits.value}
|
||
Length: min=1 max=7
|
||
Value type: string {Book 1 - Ruins of Gauntlight.system.traits.value.[]} (30 different values)
|
||
[creatureType] : string {Book 1 - Ruins of Gauntlight.system.creatureType} (same value: '')
|
||
[spellcasting] : object {Book 1 - Ruins of Gauntlight.system.spellcasting}
|
||
rituals : object {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals}
|
||
dc : integer {Book 1 - Ruins of Gauntlight.system.spellcasting.rituals.dc} (same value: 25)
|
||
[statusEffects] : array<> {Book 1 - Ruins of Gauntlight.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {Book 1 - Ruins of Gauntlight.type} (2 different values)
|
||
'npc' (x21)
|
||
'hazard' (x6) |