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Pf2eDataScrapper/output/pf2e/packs/Book 1 - The Choosing.txt
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2025-04-08 17:56:11 +04:00

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Book 1 - The Choosing
Different values: 28
=====================================
object {Book 1 - The Choosing}
_id : string {Book 1 - The Choosing._id} (all different values)
folder : string {Book 1 - The Choosing.folder} (same value: 'ScQO4V93tr7wuryl')
img : string {Book 1 - The Choosing.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x25)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {Book 1 - The Choosing.items}
Length: min=1 max=48
Value type: object {Book 1 - The Choosing.items.[]}
_id : string {Book 1 - The Choosing.items.[]._id} (418 different values)
img : string {Book 1 - The Choosing.items.[].img} (170 different values)
name : string {Book 1 - The Choosing.items.[].name} (285 different values)
sort : integer {Book 1 - The Choosing.items.[].sort} (49 different values)
system : object {Book 1 - The Choosing.items.[].system}
[acBonus] : integer {Book 1 - The Choosing.items.[].system.acBonus} (6 different values)
1 (x4)
2 (x3)
3 (x2)
5 (x2)
4 (x1)
6 (x1)
[actionType] : object {Book 1 - The Choosing.items.[].system.actionType}
value : string {Book 1 - The Choosing.items.[].system.actionType.value} (4 different values)
'passive' (x60)
'action' (x36)
'reaction' (x22)
'free' (x4)
[actions] : object {Book 1 - The Choosing.items.[].system.actions}
[value] : integer {Book 1 - The Choosing.items.[].system.actions.value} (2 different values)
1 (x24)
2 (x12)
[area] : object {Book 1 - The Choosing.items.[].system.area}
[details] : string {Book 1 - The Choosing.items.[].system.area.details} (3 different values)
'10-foot radius, 40-foot-tall cylinder' (x1)
'20-foot burst adjacent to a flat surface' (x1)
'all squares in a 20-foot-radius burst that contain plants' (x1)
type : string {Book 1 - The Choosing.items.[].system.area.type} (4 different values)
'burst' (x7)
'line' (x7)
'cone' (x5)
'emanation' (x5)
value : integer {Book 1 - The Choosing.items.[].system.area.value} (6 different values)
30 (x11)
120 (x4)
10 (x3)
20 (x3)
60 (x2)
15 (x1)
[attack] : object {Book 1 - The Choosing.items.[].system.attack}
value : string {Book 1 - The Choosing.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - The Choosing.items.[].system.attackEffects}
[custom] : string {Book 1 - The Choosing.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - The Choosing.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - The Choosing.items.[].system.attackEffects.value.[]} (5 different values)
'grab' (x3)
'ferrugon-tetanus' (x2)
'spirit-naga-venom' (x1)
'shameful-loathing' (x1)
'drain-luck' (x1)
[autoHeightenLevel] : object {Book 1 - The Choosing.items.[].system.autoHeightenLevel}
[value] : integer {Book 1 - The Choosing.items.[].system.autoHeightenLevel.value} (same value: 7)
[baseItem] : string {Book 1 - The Choosing.items.[].system.baseItem} (21 different values)
[bonus] : object {Book 1 - The Choosing.items.[].system.bonus}
value : integer {Book 1 - The Choosing.items.[].system.bonus.value} (18 different values)
[bonusDamage] : object {Book 1 - The Choosing.items.[].system.bonusDamage}
value : integer {Book 1 - The Choosing.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - The Choosing.items.[].system.bulk}
value : mixed
integer {Book 1 - The Choosing.items.[].system.bulk.value} (5 different values)
1 (x19)
0 (x15)
2 (x12)
3 (x2)
4 (x1)
float {Book 1 - The Choosing.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 1 - The Choosing.items.[].system.category} (11 different values)
[checkPenalty] : integer {Book 1 - The Choosing.items.[].system.checkPenalty} (3 different values)
-1 (x5)
-2 (x3)
-3 (x3)
[containerId] : empty
[damage] : object {Book 1 - The Choosing.items.[].system.damage}
[0] : object {Book 1 - The Choosing.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - The Choosing.items.[].system.damage.0.applyMod} (2 different values)
False (x33)
True (x11)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.damage.0.formula} (20 different values)
kinds : array<string> {Book 1 - The Choosing.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - The Choosing.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x49)
'healing' (x4)
[materials] : array<> {Book 1 - The Choosing.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.damage.0.type} (12 different values)
[damageType] : string {Book 1 - The Choosing.items.[].system.damage.damageType} (3 different values)
'piercing' (x17)
'slashing' (x7)
'bludgeoning' (x1)
[dice] : integer {Book 1 - The Choosing.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 1 - The Choosing.items.[].system.damage.die} (5 different values)
'd8' (x9)
'd6' (x7)
'd4' (x5)
'd10' (x3)
'd12' (x1)
[formula] : string {Book 1 - The Choosing.items.[].system.damage.formula} (same value: '3d8+10')
[gcovwqxwitqchoin] : object {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Book 1 - The Choosing.items.[].system.damage.kind} (same value: 'healing')
[type] : string {Book 1 - The Choosing.items.[].system.damage.type} (same value: 'vitality')
description : object {Book 1 - The Choosing.items.[].system.description}
[gm] : string {Book 1 - The Choosing.items.[].system.description.gm} (7 different values)
value : string {Book 1 - The Choosing.items.[].system.description.value} (264 different values)
[damageRolls] : object {Book 1 - The Choosing.items.[].system.damageRolls}
[0] : object {Book 1 - The Choosing.items.[].system.damageRolls.0}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damage} (2 different values)
'3d10+15' (x2)
'3d8+11' (x1)
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damageType} (2 different values)
'slashing' (x2)
'piercing' (x1)
[1] : object {Book 1 - The Choosing.items.[].system.damageRolls.1}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1DCQBANbjHffJlP8] : object {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: 'spirit')
[2KsqAvSRcaiMVuFR] : object {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: '2d4 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: 'piercing')
[369iK7QCWc3xbZiw] : object {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw}
category : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: 'persistent')
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: 'bleed')
[3k6ADrHZM3aeG1Pi] : object {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: '1d8 + 6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: 'piercing')
[5Z2RPYN2VHbB2iUX] : object {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: 'spirit')
[AGXLzZadf2GkWD5m] : object {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m}
category : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: 'persistent')
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: 'bleed')
[AXYTJYYGaeJoqw3T] : object {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: '2d8 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: 'slashing')
[CJGNvNU5xRsHhCWn] : object {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: '3d4 + 13')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: 'piercing')
[DWAErQ4EG6ZjRDdR] : object {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: '2d10 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: 'piercing')
[EZVpjkOKvML6vW1B] : object {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: '1d4 + 4')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: 'slashing')
[En7Wi7SEcdnC93fk] : object {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: '2d6 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: 'slashing')
[GPSjFxmUKSsvWP2E] : object {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: '1d6 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: 'piercing')
[H8GgL9H2Lee2z9PO] : object {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: '2d10 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: 'piercing')
[L1ulThnwsDrlPGsa] : object {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: '2d8 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: 'bludgeoning')
[L4NCIIhsPDqjqd19] : object {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values)
'1d6 + 11' (x1)
'2d6 + 12' (x1)
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: 'piercing')
[LL5EC7HUs5lDWl4r] : object {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: 'spirit')
[Nb9uQ8pPPD30CiSs] : object {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: '2d6 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: 'slashing')
[OAyeoPSB2HpXsYhc] : object {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: '6d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: 'sonic')
[QFlxTxIsGatpcyQl] : object {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: '2d6 + 7')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: 'bludgeoning')
[QoMmFAntUIocdpeN] : object {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: '2d10 + 8')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: 'bludgeoning')
[WQSpNygDw3IcWW34] : object {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: '3d8 + 13')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: 'bludgeoning')
[YlkhBHhTcqCRMaFN] : object {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: '2d12+26')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: 'piercing')
[aWaAHmyL6LnmQ0hO] : object {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: '3d4 + 13')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: 'slashing')
[cPrhhwU0MOSNHUjs] : object {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values)
'2d4 + 11' (x1)
'3d4 + 12' (x1)
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: 'slashing')
[ce8WztzreccNbhoN] : object {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: '2d10 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: 'piercing')
[dJFTGjH7J2WC9Jt1] : object {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: 'spirit')
[eVDuOpSLIDfPi7zH] : object {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH}
category : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: 'persistent')
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: '1d6')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: 'bleed')
[erW6HVNF3TLcQPuv] : object {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: '3d6 + 10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: 'bludgeoning')
[hiJ2Nglz4EBWgpRK] : object {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: '2d8 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: 'piercing')
[hvk7aysgwgt6m9xnf40r] : object {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: '3d10 + 10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: 'piercing')
[jIdtGokrnocTCquA] : object {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: '3d12 + 10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: 'bludgeoning')
[liw3ydkpujf7poobgldo] : object {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental')
[m6g5hxc9rBxOqiry] : object {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: '2d6 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: 'piercing')
[mwtXvN8hfwUHFWa6] : object {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: '3d12 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: 'slashing')
[p2uxcq8wiolkr741hy8xb] : object {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
[p6zphnrzsas6d9poj5w7k] : object {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
[qu26twfuv92whxuvw4f9k] : object {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
[rjVWSWsYuNA9gRZV] : object {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: '1d4 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: 'piercing')
[sHoyfAI07bODq8s1] : object {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: '1d8 + 8')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: 'slashing')
[tYG0Wp0K0WpPVfmA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: '2d6 + 10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: 'slashing')
[tnOlyCM5Qwj5EwWA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: '2d8 + 7')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: 'piercing')
[wknh0hIJW2xRoODr] : object {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: '2d10 + 12')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: 'slashing')
[yxmFZKEgjaqtw4aZ] : object {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: '2d10 + 10')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: 'piercing')
[ziej7h69AaZeicpO] : object {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: '2d8 + 11')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: 'slashing')
[zmFcBPeiyBoE4goX] : object {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX}
damage : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: '2d8 + 9')
damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: 'piercing')
publication : object {Book 1 - The Choosing.items.[].system.publication}
license : string {Book 1 - The Choosing.items.[].system.publication.license} (2 different values)
'OGL' (x464)
'ORC' (x12)
remaster : boolean {Book 1 - The Choosing.items.[].system.publication.remaster} (2 different values)
False (x464)
True (x12)
title : string {Book 1 - The Choosing.items.[].system.publication.title} (10 different values)
'Pathfinder Core Rulebook' (x249)
'' (x152)
'Pathfinder Bestiary' (x37)
'Pathfinder Player Core' (x12)
'Pathfinder #190: The Choosing' (x7)
'Pathfinder Book of the Dead' (x6)
'Pathfinder Advanced Player\'s Guide' (x5)
'Pathfinder Guns & Gears' (x4)
'Pathfinder Secrets of Magic' (x3)
'Pathfinder Bestiary 2' (x1)
rules : ignored (Foundry rules object) {Book 1 - The Choosing.items.[].system.rules}
[cost] : object {Book 1 - The Choosing.items.[].system.cost}
value : string {Book 1 - The Choosing.items.[].system.cost.value} (4 different values)
'' (x205)
'rare incense worth a total value of 300 gp' (x1)
'rare oils worth a total value of 10 gp × the target\'s level' (x1)
'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1)
[counteraction] : boolean {Book 1 - The Choosing.items.[].system.counteraction} (2 different values)
False (x195)
True (x13)
[deathNote] : boolean {Book 1 - The Choosing.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - The Choosing.items.[].system.defense}
[passive] : object {Book 1 - The Choosing.items.[].system.defense.passive}
statistic : string {Book 1 - The Choosing.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Book 1 - The Choosing.items.[].system.defense.save}
basic : boolean {Book 1 - The Choosing.items.[].system.defense.save.basic} (2 different values)
False (x49)
True (x31)
statistic : string {Book 1 - The Choosing.items.[].system.defense.save.statistic} (3 different values)
'will' (x35)
'fortitude' (x29)
'reflex' (x16)
[dexCap] : integer {Book 1 - The Choosing.items.[].system.dexCap} (5 different values)
4 (x4)
1 (x3)
2 (x2)
3 (x1)
0 (x1)
[duration] : object {Book 1 - The Choosing.items.[].system.duration}
sustained : boolean {Book 1 - The Choosing.items.[].system.duration.sustained} (2 different values)
False (x191)
True (x17)
value : string {Book 1 - The Choosing.items.[].system.duration.value} (17 different values)
[equipped] : object {Book 1 - The Choosing.items.[].system.equipped}
carryType : string {Book 1 - The Choosing.items.[].system.equipped.carryType} (2 different values)
'worn' (x75)
'held' (x2)
[handsHeld] : integer {Book 1 - The Choosing.items.[].system.equipped.handsHeld} (2 different values)
0 (x58)
1 (x8)
[inSlot] : boolean {Book 1 - The Choosing.items.[].system.equipped.inSlot} (2 different values)
True (x9)
False (x2)
[invested] : empty
[frequency] : object {Book 1 - The Choosing.items.[].system.frequency}
max : integer {Book 1 - The Choosing.items.[].system.frequency.max} (2 different values)
1 (x8)
3 (x3)
per : string {Book 1 - The Choosing.items.[].system.frequency.per} (3 different values)
'day' (x5)
'round' (x4)
'PT1H' (x2)
[value] : integer {Book 1 - The Choosing.items.[].system.frequency.value} (2 different values)
1 (x4)
3 (x3)
[group] : string {Book 1 - The Choosing.items.[].system.group} (11 different values)
[hardness] : integer {Book 1 - The Choosing.items.[].system.hardness} (3 different values)
0 (x75)
5 (x1)
13 (x1)
[heightening] : object {Book 1 - The Choosing.items.[].system.heightening}
[damage] : object {Book 1 - The Choosing.items.[].system.heightening.damage}
0 : string {Book 1 - The Choosing.items.[].system.heightening.damage.0} (10 different values)
'1d4' (x12)
'2d6' (x8)
'1d12' (x7)
'1d6' (x5)
'1d8' (x4)
'2d10' (x2)
'2d4' (x2)
'1' (x1)
'1d10' (x1)
'2d8' (x1)
[interval] : integer {Book 1 - The Choosing.items.[].system.heightening.interval} (2 different values)
1 (x38)
2 (x5)
type : string {Book 1 - The Choosing.items.[].system.heightening.type} (2 different values)
'fixed' (x45)
'interval' (x43)
[levels] : object {Book 1 - The Choosing.items.[].system.heightening.levels}
[3] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3}
[damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.range}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.range.value} (2 different values)
'500 feet' (x3)
'60 feet' (x1)
[target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.target.value} (3 different values)
'1 unattended object with a Bulk of 1 or less' (x3)
'10 objects' (x3)
'5 creatures' (x2)
[4] : object {Book 1 - The Choosing.items.[].system.heightening.levels.4}
target : object {Book 1 - The Choosing.items.[].system.heightening.levels.4.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.4.target.value} (2 different values)
'2 creatures' (x1)
'10 creatures you know by name and have met in person' (x1)
[5] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5}
[damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.range}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.range.value} (3 different values)
'1 mile' (x9)
'60 feet' (x3)
'120 feet' (x1)
[target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6}
[target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.6.target.value} (3 different values)
'any number of objects' (x3)
'10 creatures' (x1)
'10 willing creatures' (x1)
[7] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7}
[area] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.area}
areaType : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.value} (same value: '60')
[damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.target.value} (4 different values)
'1 unattended object with a Bulk of 2 or less' (x3)
'6 creatures' (x2)
'5 creatures' (x1)
'10 creatures' (x1)
[8] : object {Book 1 - The Choosing.items.[].system.heightening.levels.8}
target : object {Book 1 - The Choosing.items.[].system.heightening.levels.8.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9}
[damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.target}
value : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.target.value} (2 different values)
'up to 10 creatures' (x1)
'5 creatures' (x1)
[hp] : object {Book 1 - The Choosing.items.[].system.hp}
max : integer {Book 1 - The Choosing.items.[].system.hp.max} (3 different values)
0 (x75)
20 (x1)
104 (x1)
value : integer {Book 1 - The Choosing.items.[].system.hp.value} (3 different values)
0 (x75)
20 (x1)
104 (x1)
[level] : object {Book 1 - The Choosing.items.[].system.level}
value : integer {Book 1 - The Choosing.items.[].system.level.value} (12 different values)
[location] : object {Book 1 - The Choosing.items.[].system.location}
[heightenedLevel] : integer {Book 1 - The Choosing.items.[].system.location.heightenedLevel} (7 different values)
4 (x38)
5 (x29)
6 (x16)
3 (x15)
2 (x13)
1 (x13)
7 (x3)
[uses] : object {Book 1 - The Choosing.items.[].system.location.uses}
[max] : integer {Book 1 - The Choosing.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 1 - The Choosing.items.[].system.location.uses.value} (2 different values)
3 (x2)
0 (x1)
[value] : string {Book 1 - The Choosing.items.[].system.location.value} (17 different values)
[material] : object {Book 1 - The Choosing.items.[].system.material}
[grade] : string {Book 1 - The Choosing.items.[].system.material.grade} (same value: 'standard')
[type] : string {Book 1 - The Choosing.items.[].system.material.type} (2 different values)
'duskwood' (x1)
'dawnsilver' (x1)
[mod] : object {Book 1 - The Choosing.items.[].system.mod}
value : integer {Book 1 - The Choosing.items.[].system.mod.value} (3 different values)
15 (x2)
27 (x1)
13 (x1)
[overlays] : object {Book 1 - The Choosing.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[2a6Vm4mIjBgrzlO2] : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
defense : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
interval : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
[37gy7l19tik74o4s] : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4gyp3qlsv5ywdyjq] : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
cUFX7ExSLeoa3vIF : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[gHIOzknAtexc6GUE] : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
materials : array<> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
[defense] : empty
heightening : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
interval : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
[lfxcoz2d3f8j2zq1] : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[pq7cxntbz4s8g5ik] : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
zFWsMjoeCnLxqJaV : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 1 - The Choosing.items.[].system.prepared}
[flexible] : boolean {Book 1 - The Choosing.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - The Choosing.items.[].system.prepared.value} (4 different values)
'innate' (x8)
'spontaneous' (x5)
'focus' (x4)
'prepared' (x3)
[price] : object {Book 1 - The Choosing.items.[].system.price}
[per] : integer {Book 1 - The Choosing.items.[].system.price.per} (same value: 10)
value : object {Book 1 - The Choosing.items.[].system.price.value}
[cp] : integer {Book 1 - The Choosing.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {Book 1 - The Choosing.items.[].system.price.value.gp} (18 different values)
[sp] : integer {Book 1 - The Choosing.items.[].system.price.value.sp} (4 different values)
1 (x7)
2 (x4)
5 (x1)
9 (x1)
[proficiency] : object {Book 1 - The Choosing.items.[].system.proficiency}
value : integer {Book 1 - The Choosing.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Book 1 - The Choosing.items.[].system.proficient}
value : integer {Book 1 - The Choosing.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Book 1 - The Choosing.items.[].system.quantity} (6 different values)
1 (x63)
20 (x8)
4 (x3)
10 (x1)
3 (x1)
2 (x1)
[range] : mixed
object {Book 1 - The Choosing.items.[].system.range}
value : string {Book 1 - The Choosing.items.[].system.range.value} (11 different values)
integer {Book 1 - The Choosing.items.[].system.range} (3 different values)
100 (x3)
60 (x3)
120 (x2)
[reload] : object {Book 1 - The Choosing.items.[].system.reload}
value : string {Book 1 - The Choosing.items.[].system.reload.value} (4 different values)
'' (x14)
'0' (x6)
'-' (x3)
'2' (x2)
[requirements] : string {Book 1 - The Choosing.items.[].system.requirements} (3 different values)
'' (x206)
'You\'re wielding a staff' (x1)
'You\'re wielding a melee weapon in two hands' (x1)
[ritual] : object {Book 1 - The Choosing.items.[].system.ritual}
primary : object {Book 1 - The Choosing.items.[].system.ritual.primary}
check : string {Book 1 - The Choosing.items.[].system.ritual.primary.check} (4 different values)
'Religion (expert; you must be a devil)' (x3)
'Nature (expert)' (x2)
'Occultism (master)' (x1)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
secondary : object {Book 1 - The Choosing.items.[].system.ritual.secondary}
casters : integer {Book 1 - The Choosing.items.[].system.ritual.secondary.casters} (3 different values)
0 (x4)
2 (x2)
1 (x1)
checks : string {Book 1 - The Choosing.items.[].system.ritual.secondary.checks} (4 different values)
'' (x4)
'Performance, Society' (x1)
'Farming Lore or Survival' (x1)
'Occultism, Religion' (x1)
[runes] : object {Book 1 - The Choosing.items.[].system.runes}
[potency] : integer {Book 1 - The Choosing.items.[].system.runes.potency} (3 different values)
1 (x27)
0 (x6)
2 (x3)
[property] : array<string> {Book 1 - The Choosing.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - The Choosing.items.[].system.runes.property.[]} (2 different values)
'wounding' (x2)
'glamered' (x1)
[reinforcing] : integer {Book 1 - The Choosing.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 1 - The Choosing.items.[].system.runes.resilient} (2 different values)
0 (x8)
1 (x3)
[striking] : integer {Book 1 - The Choosing.items.[].system.runes.striking} (3 different values)
1 (x14)
0 (x10)
2 (x1)
[showSlotlessLevels] : object {Book 1 - The Choosing.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - The Choosing.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - The Choosing.items.[].system.size} (same value: 'med')
[slots] : object {Book 1 - The Choosing.items.[].system.slots}
[slot0] : object {Book 1 - The Choosing.items.[].system.slots.slot0}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 1 - The Choosing.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[].id} (15 different values)
[slot1] : object {Book 1 - The Choosing.items.[].system.slots.slot1}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot1.max} (2 different values)
3 (x4)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[]}
expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
id : string {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'xT3jUuiJOYIWlfzz' (x1)
'pYaRipS0iZjXcRFH' (x1)
'Ga0Xb33qF4WN74kD' (x1)
[value] : integer {Book 1 - The Choosing.items.[].system.slots.slot1.value} (2 different values)
3 (x3)
4 (x1)
[slot2] : object {Book 1 - The Choosing.items.[].system.slots.slot2}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot2.max} (2 different values)
3 (x4)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[]}
[expended] : boolean {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].expended} (same value: True)
id : string {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'PZygZPwEwjQNF6ca' (x1)
'Cc1p81Z3mSpBuEXU' (x1)
'PBI9fsuQVOUhWFiF' (x1)
[value] : integer {Book 1 - The Choosing.items.[].system.slots.slot2.value} (2 different values)
3 (x3)
4 (x1)
[slot3] : object {Book 1 - The Choosing.items.[].system.slots.slot3}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot3.max} (3 different values)
3 (x4)
2 (x2)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[]}
expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].expended} (same value: True)
id : string {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'Hf8pXGPnK3IYkgE6' (x1)
'mifyTRPt54ovTYRV' (x1)
'bvsYkkd79ywXJTsY' (x1)
'xT3jUuiJOYIWlfzz' (x1)
'vB6mAuEBLuJaOvIY' (x1)
[value] : integer {Book 1 - The Choosing.items.[].system.slots.slot3.value} (3 different values)
3 (x3)
4 (x1)
2 (x1)
[slot4] : object {Book 1 - The Choosing.items.[].system.slots.slot4}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot4.max} (3 different values)
3 (x3)
2 (x2)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[]}
expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].expended} (same value: True)
id : string {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].id} (2 different values)
'xT3jUuiJOYIWlfzz' (x1)
'BXG4CjguNAy1MdDB' (x1)
[value] : integer {Book 1 - The Choosing.items.[].system.slots.slot4.value} (3 different values)
3 (x3)
4 (x1)
2 (x1)
[slot5] : object {Book 1 - The Choosing.items.[].system.slots.slot5}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot5.max} (3 different values)
2 (x3)
3 (x3)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot5.prepared}
Length: min=2 max=2
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[]}
id : string {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[].id} (4 different values)
'5jduqVA40dFhhNIy' (x1)
'KjPxJjIzmSI9X8QG' (x1)
'belxl8Lpp4QygblS' (x1)
'gA0br2NoXBfnTcUX' (x1)
value : integer {Book 1 - The Choosing.items.[].system.slots.slot5.value} (3 different values)
3 (x3)
4 (x1)
2 (x1)
[slot6] : object {Book 1 - The Choosing.items.[].system.slots.slot6}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot6.max} (3 different values)
2 (x2)
3 (x1)
4 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot6.prepared}
Length: min=2 max=2
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[]}
id : string {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[].id} (4 different values)
'K1uBcnUY1istMidZ' (x1)
'yHUiw0OfCAt1kcuI' (x1)
'6VUd9lWFbNfGNMfG' (x1)
'vTMLqZTszFifZvcj' (x1)
value : integer {Book 1 - The Choosing.items.[].system.slots.slot6.value} (2 different values)
3 (x1)
4 (x1)
[slot7] : object {Book 1 - The Choosing.items.[].system.slots.slot7}
max : integer {Book 1 - The Choosing.items.[].system.slots.slot7.max} (2 different values)
2 (x1)
3 (x1)
[prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot7.prepared}
Length: min=2 max=2
Value type: object {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[]}
id : string {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[].id} (2 different values)
'2AZRU4wLNEIqKwiR' (x1)
'syalNuBnsMhtiK0O' (x1)
value : integer {Book 1 - The Choosing.items.[].system.slots.slot7.value} (same value: 3)
[slug] : string {Book 1 - The Choosing.items.[].system.slug} (185 different values)
[specific] : object {Book 1 - The Choosing.items.[].system.specific}
[integrated] : empty
material : object {Book 1 - The Choosing.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 1 - The Choosing.items.[].system.specific.runes}
potency : integer {Book 1 - The Choosing.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Book 1 - The Choosing.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Book 1 - The Choosing.items.[].system.specific.runes.reinforcing} (same value: 0)
striking : integer {Book 1 - The Choosing.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {Book 1 - The Choosing.items.[].system.speedPenalty} (3 different values)
0 (x7)
-5 (x3)
-10 (x3)
[spelldc] : object {Book 1 - The Choosing.items.[].system.spelldc}
dc : integer {Book 1 - The Choosing.items.[].system.spelldc.dc} (9 different values)
30 (x5)
29 (x5)
26 (x3)
34 (x2)
31 (x1)
32 (x1)
33 (x1)
36 (x1)
25 (x1)
value : integer {Book 1 - The Choosing.items.[].system.spelldc.value} (9 different values)
22 (x5)
21 (x5)
18 (x3)
26 (x2)
23 (x1)
24 (x1)
25 (x1)
28 (x1)
17 (x1)
[splashDamage] : object {Book 1 - The Choosing.items.[].system.splashDamage}
value : integer {Book 1 - The Choosing.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 1 - The Choosing.items.[].system.stackGroup} (2 different values)
'arrows' (x6)
'rounds10' (x2)
[strength] : integer {Book 1 - The Choosing.items.[].system.strength} (5 different values)
0 (x4)
3 (x3)
2 (x2)
1 (x1)
4 (x1)
[target] : object {Book 1 - The Choosing.items.[].system.target}
value : string {Book 1 - The Choosing.items.[].system.target.value} (35 different values)
[time] : object {Book 1 - The Choosing.items.[].system.time}
value : string {Book 1 - The Choosing.items.[].system.time.value} (9 different values)
'2' (x155)
'1' (x15)
'1 minute' (x9)
'1 to 3' (x7)
'3' (x7)
'1 day' (x6)
'10 minutes' (x6)
'reaction' (x2)
'4 hours' (x1)
[tradition] : object {Book 1 - The Choosing.items.[].system.tradition}
value : string {Book 1 - The Choosing.items.[].system.tradition.value} (4 different values)
'arcane' (x8)
'divine' (x6)
'primal' (x3)
'occult' (x3)
[traits] : object {Book 1 - The Choosing.items.[].system.traits}
[rarity] : string {Book 1 - The Choosing.items.[].system.traits.rarity} (3 different values)
'common' (x311)
'uncommon' (x27)
'unique' (x6)
[traditions] : array<string> {Book 1 - The Choosing.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - The Choosing.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x167)
'occult' (x144)
'primal' (x83)
'divine' (x74)
value : array<string> {Book 1 - The Choosing.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 1 - The Choosing.items.[].system.traits.value.[]} (101 different values)
[integrated] : empty
[usage] : object {Book 1 - The Choosing.items.[].system.usage}
value : string {Book 1 - The Choosing.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x42)
'held-in-one-plus-hands' (x8)
'carried' (x6)
'held-in-two-hands' (x5)
'worn' (x2)
[uses] : object {Book 1 - The Choosing.items.[].system.uses}
autoDestroy : boolean {Book 1 - The Choosing.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - The Choosing.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - The Choosing.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 1 - The Choosing.items.[].system.weaponType}
value : string {Book 1 - The Choosing.items.[].system.weaponType.value} (2 different values)
'melee' (x34)
'ranged' (x11)
type : string {Book 1 - The Choosing.items.[].type} (11 different values)
[_stats] : object {Book 1 - The Choosing.items.[]._stats}
compendiumSource : string {Book 1 - The Choosing.items.[]._stats.compendiumSource} (188 different values)
[flags] : object {Book 1 - The Choosing.items.[].flags}
pf2e : object {Book 1 - The Choosing.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - The Choosing.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {Book 1 - The Choosing.name} (all different values)
system : object {Book 1 - The Choosing.system}
[abilities] : object {Book 1 - The Choosing.system.abilities}
cha : object {Book 1 - The Choosing.system.abilities.cha}
mod : integer {Book 1 - The Choosing.system.abilities.cha.mod} (9 different values)
5 (x5)
6 (x4)
4 (x3)
-1 (x3)
0 (x3)
3 (x3)
1 (x2)
7 (x1)
2 (x1)
con : object {Book 1 - The Choosing.system.abilities.con}
mod : integer {Book 1 - The Choosing.system.abilities.con.mod} (7 different values)
3 (x8)
4 (x7)
2 (x4)
5 (x2)
6 (x2)
1 (x1)
0 (x1)
dex : object {Book 1 - The Choosing.system.abilities.dex}
mod : integer {Book 1 - The Choosing.system.abilities.dex.mod} (7 different values)
5 (x7)
2 (x4)
3 (x3)
1 (x3)
7 (x3)
6 (x3)
4 (x2)
int : object {Book 1 - The Choosing.system.abilities.int}
mod : integer {Book 1 - The Choosing.system.abilities.int.mod} (10 different values)
0 (x5)
4 (x4)
3 (x4)
1 (x3)
-3 (x2)
-1 (x2)
7 (x2)
5 (x1)
2 (x1)
-4 (x1)
str : object {Book 1 - The Choosing.system.abilities.str}
mod : integer {Book 1 - The Choosing.system.abilities.str.mod} (7 different values)
5 (x9)
4 (x5)
3 (x4)
7 (x3)
1 (x2)
0 (x1)
6 (x1)
wis : object {Book 1 - The Choosing.system.abilities.wis}
mod : integer {Book 1 - The Choosing.system.abilities.wis.mod} (6 different values)
4 (x8)
3 (x7)
2 (x5)
5 (x3)
1 (x1)
0 (x1)
attributes : object {Book 1 - The Choosing.system.attributes}
ac : object {Book 1 - The Choosing.system.attributes.ac}
[details] : string {Book 1 - The Choosing.system.attributes.ac.details} (3 different values)
'' (x22)
'all-around vision' (x2)
'38 with shield raised' (x1)
value : integer {Book 1 - The Choosing.system.attributes.ac.value} (14 different values)
[allSaves] : object {Book 1 - The Choosing.system.attributes.allSaves}
value : string {Book 1 - The Choosing.system.attributes.allSaves.value} (3 different values)
'' (x21)
'+1 status to all saves vs. magic' (x3)
'+25 Ref vs. damaging effects' (x1)
hp : object {Book 1 - The Choosing.system.attributes.hp}
details : string {Book 1 - The Choosing.system.attributes.hp.details} (2 different values)
'' (x27)
'fast healing 10, void healing, one more breath' (x1)
max : integer {Book 1 - The Choosing.system.attributes.hp.max} (19 different values)
temp : integer {Book 1 - The Choosing.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - The Choosing.system.attributes.hp.value} (19 different values)
[emitsSound] : string {Book 1 - The Choosing.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 1 - The Choosing.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {Book 1 - The Choosing.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Book 1 - The Choosing.system.attributes.immunities.[]}
[exceptions] : array<> {Book 1 - The Choosing.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.system.attributes.immunities.[].type} (11 different values)
[resistances] : array<object> {Book 1 - The Choosing.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 1 - The Choosing.system.attributes.resistances.[]}
[doubleVs] : array<> {Book 1 - The Choosing.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<string> {Book 1 - The Choosing.system.attributes.resistances.[].exceptions}
Length: min=0 max=1
Value type: string {Book 1 - The Choosing.system.attributes.resistances.[].exceptions.[]} (3 different values)
'silver' (x3)
'cold-iron' (x2)
'duskwood' (x1)
type : string {Book 1 - The Choosing.system.attributes.resistances.[].type} (4 different values)
'physical' (x7)
'poison' (x3)
'bludgeoning' (x2)
'slashing' (x1)
value : integer {Book 1 - The Choosing.system.attributes.resistances.[].value} (3 different values)
10 (x11)
3 (x1)
5 (x1)
[speed] : object {Book 1 - The Choosing.system.attributes.speed}
[details] : string {Book 1 - The Choosing.system.attributes.speed.details} (same value: 'rigor mortis')
otherSpeeds : array<object> {Book 1 - The Choosing.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'fly' (x9)
'climb' (x2)
'burrow' (x1)
'swim' (x1)
value : integer {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].value} (7 different values)
60 (x4)
40 (x3)
25 (x2)
20 (x1)
15 (x1)
30 (x1)
80 (x1)
value : integer {Book 1 - The Choosing.system.attributes.speed.value} (5 different values)
25 (x16)
20 (x6)
40 (x1)
15 (x1)
30 (x1)
[stealth] : object {Book 1 - The Choosing.system.attributes.stealth}
details : string {Book 1 - The Choosing.system.attributes.stealth.details} (3 different values)
'<p>(master)</p>' (x1)
'' (x1)
'<p>Stealth DC is 0, Initiative modifier is +28</p>' (x1)
value : integer {Book 1 - The Choosing.system.attributes.stealth.value} (2 different values)
30 (x2)
28 (x1)
[weaknesses] : array<object> {Book 1 - The Choosing.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 1 - The Choosing.system.attributes.weaknesses.[]}
exceptions : array<> {Book 1 - The Choosing.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.system.attributes.weaknesses.[].type} (5 different values)
'holy' (x5)
'slashing' (x2)
'area-damage' (x1)
'splash-damage' (x1)
'fire' (x1)
value : integer {Book 1 - The Choosing.system.attributes.weaknesses.[].value} (same value: 10)
details : object {Book 1 - The Choosing.system.details}
[blurb] : string {Book 1 - The Choosing.system.details.blurb} (18 different values)
[languages] : object {Book 1 - The Choosing.system.details.languages}
details : string {Book 1 - The Choosing.system.details.languages.details} (3 different values)
'' (x17)
'telepathy 100 feet' (x5)
'can\'t speak any language' (x3)
value : array<string> {Book 1 - The Choosing.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 1 - The Choosing.system.details.languages.value.[]} (17 different values)
level : object {Book 1 - The Choosing.system.details.level}
value : integer {Book 1 - The Choosing.system.details.level.value} (11 different values)
[privateNotes] : string {Book 1 - The Choosing.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - The Choosing.system.details.publicNotes} (12 different values)
publication : object {Book 1 - The Choosing.system.details.publication}
license : string {Book 1 - The Choosing.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - The Choosing.system.details.publication.remaster} (same value: False)
title : string {Book 1 - The Choosing.system.details.publication.title} (same value: 'Pathfinder #190: The Choosing')
[description] : string {Book 1 - The Choosing.system.details.description} (3 different values)
'<p>Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.</p>' (x1)
'<p>One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.</p>' (x1)
'<p>Flames engulf the opera house\'s stage.</p>' (x1)
[disable] : string {Book 1 - The Choosing.system.details.disable} (3 different values)
'<p>@Check[thievery|dc:40] (master) to disable enough pressure plates so the trap won\'t trigger</p>' (x1)
'<p>@Check[thievery|dc:35] (to deface the mural in precisely the right way to render it inoperable), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the mural</p>' (x1)
'<p>@Check[survival|dc:27] to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]) cast at the fire extinguishes two squares automatically, or [[/r 2d4 #Squares]] adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; @UUID[Compendium.pf2e.spells-srd.Item.Quench] instantly extinguishes all fire within its 20‑foot burst.</p>' (x1)
[isComplex] : boolean {Book 1 - The Choosing.system.details.isComplex} (2 different values)
False (x2)
True (x1)
[reset] : string {Book 1 - The Choosing.system.details.reset} (3 different values)
'<p>The trap\'s supply of spikes magically replenishes, and the trap resets after 1 hour.</p>' (x1)
'<p>24 hours</p>' (x1)
'' (x1)
[routine] : string {Book 1 - The Choosing.system.details.routine} (2 different values)
[initiative] : object {Book 1 - The Choosing.system.initiative}
statistic : string {Book 1 - The Choosing.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - The Choosing.system.perception}
details : string {Book 1 - The Choosing.system.perception.details} (3 different values)
'' (x23)
'breathsense (precise) 60 feet' (x1)
'soundsense (precise) 60 feet' (x1)
mod : integer {Book 1 - The Choosing.system.perception.mod} (12 different values)
senses : array<object> {Book 1 - The Choosing.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - The Choosing.system.perception.senses.[]}
[acuity] : string {Book 1 - The Choosing.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 1 - The Choosing.system.perception.senses.[].range} (2 different values)
120 (x2)
60 (x1)
type : string {Book 1 - The Choosing.system.perception.senses.[].type} (5 different values)
'darkvision' (x11)
'low-light-vision' (x4)
'greater-darkvision' (x3)
'lifesense' (x2)
'scent' (x1)
[resources] : object {Book 1 - The Choosing.system.resources}
[focus] : object {Book 1 - The Choosing.system.resources.focus}
max : integer {Book 1 - The Choosing.system.resources.focus.max} (3 different values)
2 (x3)
1 (x2)
0 (x1)
value : integer {Book 1 - The Choosing.system.resources.focus.value} (3 different values)
2 (x3)
1 (x2)
0 (x1)
saves : object {Book 1 - The Choosing.system.saves}
fortitude : object {Book 1 - The Choosing.system.saves.fortitude}
saveDetail : string {Book 1 - The Choosing.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - The Choosing.system.saves.fortitude.value} (14 different values)
reflex : object {Book 1 - The Choosing.system.saves.reflex}
saveDetail : string {Book 1 - The Choosing.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - The Choosing.system.saves.reflex.value} (13 different values)
will : object {Book 1 - The Choosing.system.saves.will}
saveDetail : string {Book 1 - The Choosing.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - The Choosing.system.saves.will.value} (10 different values)
23 (x5)
21 (x5)
15 (x3)
18 (x3)
17 (x3)
0 (x3)
20 (x2)
13 (x2)
24 (x1)
27 (x1)
[skills] : object {Book 1 - The Choosing.system.skills}
[acrobatics] : object {Book 1 - The Choosing.system.skills.acrobatics}
base : integer {Book 1 - The Choosing.system.skills.acrobatics.base} (9 different values)
24 (x4)
21 (x3)
17 (x2)
20 (x2)
25 (x1)
22 (x1)
10 (x1)
23 (x1)
19 (x1)
[arcana] : object {Book 1 - The Choosing.system.skills.arcana}
base : integer {Book 1 - The Choosing.system.skills.arcana.base} (3 different values)
23 (x3)
25 (x1)
19 (x1)
[athletics] : object {Book 1 - The Choosing.system.skills.athletics}
base : integer {Book 1 - The Choosing.system.skills.athletics.base} (11 different values)
[special] : array<object> {Book 1 - The Choosing.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[]}
base : integer {Book 1 - The Choosing.system.skills.athletics.special.[].base} (same value: 29)
label : string {Book 1 - The Choosing.system.skills.athletics.special.[].label} (same value: 'to Force Open, Grapple, Shove, or Trip')
predicate : array<object> {Book 1 - The Choosing.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or}
Length: min=4 max=4
Value type: string {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
'action:force-open' (x1)
'action:grapple' (x1)
'action:shove' (x1)
'action:trip' (x1)
[crafting] : object {Book 1 - The Choosing.system.skills.crafting}
base : integer {Book 1 - The Choosing.system.skills.crafting.base} (3 different values)
13 (x1)
22 (x1)
24 (x1)
[deception] : object {Book 1 - The Choosing.system.skills.deception}
base : integer {Book 1 - The Choosing.system.skills.deception.base} (7 different values)
25 (x2)
22 (x2)
13 (x1)
21 (x1)
15 (x1)
29 (x1)
26 (x1)
[diplomacy] : object {Book 1 - The Choosing.system.skills.diplomacy}
base : integer {Book 1 - The Choosing.system.skills.diplomacy.base} (2 different values)
24 (x1)
11 (x1)
[intimidation] : object {Book 1 - The Choosing.system.skills.intimidation}
base : integer {Book 1 - The Choosing.system.skills.intimidation.base} (13 different values)
[nature] : object {Book 1 - The Choosing.system.skills.nature}
base : integer {Book 1 - The Choosing.system.skills.nature.base} (3 different values)
23 (x1)
17 (x1)
13 (x1)
[occultism] : object {Book 1 - The Choosing.system.skills.occultism}
base : integer {Book 1 - The Choosing.system.skills.occultism.base} (4 different values)
21 (x2)
27 (x1)
25 (x1)
22 (x1)
[performance] : object {Book 1 - The Choosing.system.skills.performance}
base : integer {Book 1 - The Choosing.system.skills.performance.base} (4 different values)
25 (x1)
21 (x1)
24 (x1)
26 (x1)
[religion] : object {Book 1 - The Choosing.system.skills.religion}
base : integer {Book 1 - The Choosing.system.skills.religion.base} (6 different values)
22 (x2)
21 (x2)
19 (x2)
23 (x1)
18 (x1)
15 (x1)
[society] : object {Book 1 - The Choosing.system.skills.society}
base : integer {Book 1 - The Choosing.system.skills.society.base} (6 different values)
21 (x3)
25 (x1)
11 (x1)
23 (x1)
17 (x1)
19 (x1)
[stealth] : object {Book 1 - The Choosing.system.skills.stealth}
base : integer {Book 1 - The Choosing.system.skills.stealth.base} (12 different values)
[special] : array<object> {Book 1 - The Choosing.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[]}
base : integer {Book 1 - The Choosing.system.skills.stealth.special.[].base} (same value: 23)
label : string {Book 1 - The Choosing.system.skills.stealth.special.[].label} (same value: 'in forests or jungles')
predicate : array<object> {Book 1 - The Choosing.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[]}
or : array<string> {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
'terrain:forest' (x1)
'terrain:jungle' (x1)
[survival] : object {Book 1 - The Choosing.system.skills.survival}
base : integer {Book 1 - The Choosing.system.skills.survival.base} (7 different values)
15 (x3)
17 (x2)
21 (x1)
18 (x1)
20 (x1)
22 (x1)
11 (x1)
[thievery] : object {Book 1 - The Choosing.system.skills.thievery}
base : integer {Book 1 - The Choosing.system.skills.thievery.base} (3 different values)
10 (x1)
25 (x1)
19 (x1)
traits : object {Book 1 - The Choosing.system.traits}
rarity : string {Book 1 - The Choosing.system.traits.rarity} (3 different values)
'unique' (x12)
'uncommon' (x11)
'rare' (x5)
size : object {Book 1 - The Choosing.system.traits.size}
value : string {Book 1 - The Choosing.system.traits.size.value} (4 different values)
'med' (x22)
'lg' (x4)
'huge' (x1)
'sm' (x1)
value : array<string> {Book 1 - The Choosing.system.traits.value}
Length: min=1 max=5
Value type: string {Book 1 - The Choosing.system.traits.value.[]} (24 different values)
[creatureType] : string {Book 1 - The Choosing.system.creatureType} (same value: '')
[spellcasting] : object {Book 1 - The Choosing.system.spellcasting}
rituals : object {Book 1 - The Choosing.system.spellcasting.rituals}
dc : integer {Book 1 - The Choosing.system.spellcasting.rituals.dc} (same value: 23)
[statusEffects] : array<> {Book 1 - The Choosing.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - The Choosing.type} (2 different values)
'npc' (x25)
'hazard' (x3)