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Pf2eDataScrapper/output/pf2e/packs/Book 2 - Let the Leaves Fall.txt
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2025-04-08 17:56:11 +04:00

1087 lines
90 KiB
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Book 2 - Let the Leaves Fall
Different values: 19
=====================================
object {Book 2 - Let the Leaves Fall}
_id : string {Book 2 - Let the Leaves Fall._id} (all different values)
folder : string {Book 2 - Let the Leaves Fall.folder} (same value: '6l7Z2yy4Jmfi4GIm')
img : string {Book 2 - Let the Leaves Fall.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x12)
'systems/pf2e/icons/default-icons/hazard.svg' (x7)
items : array<object> {Book 2 - Let the Leaves Fall.items}
Length: min=1 max=30
Value type: object {Book 2 - Let the Leaves Fall.items.[]}
_id : string {Book 2 - Let the Leaves Fall.items.[]._id} (172 different values)
img : string {Book 2 - Let the Leaves Fall.items.[].img} (71 different values)
name : string {Book 2 - Let the Leaves Fall.items.[].name} (139 different values)
sort : integer {Book 2 - Let the Leaves Fall.items.[].sort} (31 different values)
system : object {Book 2 - Let the Leaves Fall.items.[].system}
[actionType] : object {Book 2 - Let the Leaves Fall.items.[].system.actionType}
value : string {Book 2 - Let the Leaves Fall.items.[].system.actionType.value} (4 different values)
'passive' (x36)
'action' (x16)
'reaction' (x12)
'free' (x1)
[actions] : object {Book 2 - Let the Leaves Fall.items.[].system.actions}
[value] : integer {Book 2 - Let the Leaves Fall.items.[].system.actions.value} (3 different values)
2 (x10)
1 (x5)
3 (x1)
[area] : object {Book 2 - Let the Leaves Fall.items.[].system.area}
type : string {Book 2 - Let the Leaves Fall.items.[].system.area.type} (2 different values)
'burst' (x7)
'line' (x3)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.area.value} (5 different values)
20 (x4)
60 (x2)
10 (x2)
30 (x1)
120 (x1)
[attack] : object {Book 2 - Let the Leaves Fall.items.[].system.attack}
value : string {Book 2 - Let the Leaves Fall.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 2 - Let the Leaves Fall.items.[].system.attackEffects}
[custom] : string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.attackEffects.value.[]} (3 different values)
'grab' (x1)
'carrion-fever' (x1)
'sagebane' (x1)
[autoHeightenLevel] : object {Book 2 - Let the Leaves Fall.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 2 - Let the Leaves Fall.items.[].system.baseItem} (5 different values)
'shortsword' (x2)
'spear' (x1)
'katana' (x1)
'morningstar' (x1)
'temple-sword' (x1)
[bonus] : object {Book 2 - Let the Leaves Fall.items.[].system.bonus}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonus.value} (9 different values)
0 (x6)
15 (x5)
12 (x4)
17 (x3)
10 (x2)
14 (x2)
13 (x2)
18 (x1)
16 (x1)
[bonusDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 2 - Let the Leaves Fall.items.[].system.bulk}
value : mixed
integer {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x1)
float {Book 2 - Let the Leaves Fall.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 2 - Let the Leaves Fall.items.[].system.category} (5 different values)
'offensive' (x37)
'defensive' (x23)
'interaction' (x5)
'martial' (x4)
'simple' (x2)
[containerId] : empty
[cost] : object {Book 2 - Let the Leaves Fall.items.[].system.cost}
value : string {Book 2 - Let the Leaves Fall.items.[].system.cost.value} (2 different values)
'' (x75)
'black onyx, see Table 7-1' (x1)
description : object {Book 2 - Let the Leaves Fall.items.[].system.description}
value : string {Book 2 - Let the Leaves Fall.items.[].system.description.value} (125 different values)
[counteraction] : boolean {Book 2 - Let the Leaves Fall.items.[].system.counteraction} (2 different values)
False (x72)
True (x4)
[damage] : object {Book 2 - Let the Leaves Fall.items.[].system.damage}
[0] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.0}
[applyMod] : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.0.applyMod} (2 different values)
False (x15)
True (x5)
[category] : empty
formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.formula} (10 different values)
'2d10' (x4)
'2d4' (x4)
'1d8' (x4)
'0' (x3)
'1d6' (x3)
'4d12' (x2)
'6d6' (x2)
'8d6' (x1)
'4d10' (x1)
'2d8' (x1)
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x25)
'healing' (x4)
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.0.type} (9 different values)
'mental' (x7)
'sonic' (x4)
'void' (x4)
'spirit' (x3)
'electricity' (x2)
'untyped' (x2)
'bludgeoning' (x1)
'force' (x1)
'vitality' (x1)
[damageType] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.damageType} (3 different values)
'piercing' (x3)
'slashing' (x2)
'bludgeoning' (x1)
[dice] : integer {Book 2 - Let the Leaves Fall.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 2 - Let the Leaves Fall.items.[].system.damage.die} (2 different values)
'd6' (x5)
'd8' (x1)
[gcU9LYuQezmqqIr2] : object {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6')
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing')
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
[damageRolls] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls}
[0] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damage} (6 different values)
'2d8+4' (x1)
'2d6+4' (x1)
'2d6+8' (x1)
'1d6+7' (x1)
'1d8+7' (x1)
'1d10+5' (x1)
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x3)
'piercing' (x2)
'bludgeoning' (x1)
[1] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1.damageType} (same value: 'mental')
[1q7qsJbvWauVxxWy] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damage} (same value: '2d6+6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.1q7qsJbvWauVxxWy.damageType} (same value: 'piercing')
[5DkczEih2U0SMjVL] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damage} (same value: '1d8+5')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5DkczEih2U0SMjVL.damageType} (same value: 'slashing')
[5Tkoawu0uFMljvg3] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damage} (same value: '2d6+2')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.5Tkoawu0uFMljvg3.damageType} (same value: 'bludgeoning')
[8a49gf7iwdxq2kp40clf] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: '1d6+8')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning')
[E9D2H7Mcv0xUPiPx] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damage} (same value: '1d8+9')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.E9D2H7Mcv0xUPiPx.damageType} (same value: 'bludgeoning')
[J3oHhDVguNiX0mH9] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9}
category : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.category} (same value: 'persistent')
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.J3oHhDVguNiX0mH9.damageType} (same value: 'bleed')
[OCuAPxltaH3bbvC8] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damage} (same value: '2d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OCuAPxltaH3bbvC8.damageType} (same value: 'mental')
[OTchPl7dqOdMtwoR] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damage} (same value: '1d4+6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.OTchPl7dqOdMtwoR.damageType} (same value: 'piercing')
[SZ57kCe0wEojDHzv] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.SZ57kCe0wEojDHzv.damageType} (same value: 'mental')
[VDkbGCeNOn9egSYn] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damage} (same value: '1d6+7')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.VDkbGCeNOn9egSYn.damageType} (same value: 'slashing')
[by5cqzhyzabt6pfeqtb5] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: 'electricity')
[fp84sqbg7ri2uvdwtjrh] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: 'electricity')
[h2ye4kSnrLWVVo6x] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damage} (same value: '2d8+8')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.h2ye4kSnrLWVVo6x.damageType} (same value: 'slashing')
[lZ9h6Tr6KKliwnDi] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damage} (same value: '2d6+6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.lZ9h6Tr6KKliwnDi.damageType} (same value: 'piercing')
[oC0Krjukglum7KAF] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damage} (same value: '1d6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.oC0Krjukglum7KAF.damageType} (same value: 'mental')
q4My2bi8hjsEIIc0 : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damage} (same value: '2d8+7')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.q4My2bi8hjsEIIc0.damageType} (same value: 'void')
[rgqwwr4quzch137ojdxw] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damage} (same value: '2d8+8')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.rgqwwr4quzch137ojdxw.damageType} (same value: 'void')
[s7xa90JbCur0EyVl] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damage} (same value: '1d8')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.s7xa90JbCur0EyVl.damageType} (same value: 'mental')
[w9qzsteb6tkmoqekrmm2] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void')
[xJwZKRkzwQ9eFyyJ] : object {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ}
damage : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damage} (same value: '2d6+6')
damageType : string {Book 2 - Let the Leaves Fall.items.[].system.damageRolls.xJwZKRkzwQ9eFyyJ.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 2 - Let the Leaves Fall.items.[].system.deathNote} (same value: True)
[defense] : object {Book 2 - Let the Leaves Fall.items.[].system.defense}
save : object {Book 2 - Let the Leaves Fall.items.[].system.defense.save}
basic : boolean {Book 2 - Let the Leaves Fall.items.[].system.defense.save.basic} (2 different values)
False (x20)
True (x12)
statistic : string {Book 2 - Let the Leaves Fall.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x16)
'will' (x14)
'reflex' (x2)
[duration] : object {Book 2 - Let the Leaves Fall.items.[].system.duration}
sustained : boolean {Book 2 - Let the Leaves Fall.items.[].system.duration.sustained} (2 different values)
False (x68)
True (x8)
value : string {Book 2 - Let the Leaves Fall.items.[].system.duration.value} (14 different values)
[equipped] : object {Book 2 - Let the Leaves Fall.items.[].system.equipped}
carryType : string {Book 2 - Let the Leaves Fall.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Book 2 - Let the Leaves Fall.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {Book 2 - Let the Leaves Fall.items.[].system.frequency}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.max} (same value: 1)
per : string {Book 2 - Let the Leaves Fall.items.[].system.frequency.per} (3 different values)
'PT1H' (x2)
'day' (x1)
'round' (x1)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 2 - Let the Leaves Fall.items.[].system.group} (3 different values)
'sword' (x4)
'spear' (x1)
'club' (x1)
[hardness] : integer {Book 2 - Let the Leaves Fall.items.[].system.hardness} (same value: 0)
[heightening] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening}
[damage] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage}
0 : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.damage.0} (7 different values)
'1d6' (x6)
'1d10' (x5)
'1d8' (x5)
'2d6' (x3)
'2d4' (x2)
'1d12' (x2)
'1d4' (x2)
[interval] : integer {Book 2 - Let the Leaves Fall.items.[].system.heightening.interval} (2 different values)
1 (x19)
2 (x6)
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.type} (2 different values)
'interval' (x25)
'fixed' (x13)
[levels] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels}
[10] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage}
gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10')
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
[3] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3}
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x2)
'10 objects' (x2)
'1 unattended object with a Bulk of 1 or less' (x1)
[4] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4}
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
[5] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5}
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x1)
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6}
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.range.value} (same value: '30 feet')
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'any number of objects' (x2)
[7] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7}
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
damage : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage}
gcU9LYuQezmqqIr2 : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8')
materials : array<> {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
[8] : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8}
target : object {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {Book 2 - Let the Leaves Fall.items.[].system.hp}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.max} (same value: 0)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.hp.value} (same value: 0)
[level] : object {Book 2 - Let the Leaves Fall.items.[].system.level}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.level.value} (8 different values)
1 (x40)
2 (x14)
3 (x9)
0 (x7)
4 (x7)
5 (x4)
8 (x1)
6 (x1)
[location] : object {Book 2 - Let the Leaves Fall.items.[].system.location}
[heightenedLevel] : integer {Book 2 - Let the Leaves Fall.items.[].system.location.heightenedLevel} (6 different values)
2 (x15)
3 (x14)
5 (x11)
1 (x10)
4 (x6)
8 (x1)
[value] : string {Book 2 - Let the Leaves Fall.items.[].system.location.value} (6 different values)
'C87slniCJsgBKjT2' (x23)
'sWvwwPLnXJTX65vX' (x20)
'jAcMhmLTK9Y34bhZ' (x13)
'4X4XIvhV18sXSKeu' (x10)
'jexX5224KJzM2p7U' (x4)
'QuSzkFT66YGAGqLE' (x4)
[mod] : object {Book 2 - Let the Leaves Fall.items.[].system.mod}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.mod.value} (3 different values)
13 (x1)
11 (x1)
15 (x1)
[overlays] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
37gy7l19tik74o4s : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
7qdtetowq348s9oc : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[cUFX7ExSLeoa3vIF] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
lfxcoz2d3f8j2zq1 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[z04svm1cvfcxtplb] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[zFWsMjoeCnLxqJaV] : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 2 - Let the Leaves Fall.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
publication : object {Book 2 - Let the Leaves Fall.items.[].system.publication}
license : string {Book 2 - Let the Leaves Fall.items.[].system.publication.license} (2 different values)
'OGL' (x166)
'ORC' (x14)
remaster : boolean {Book 2 - Let the Leaves Fall.items.[].system.publication.remaster} (2 different values)
False (x166)
True (x14)
title : string {Book 2 - Let the Leaves Fall.items.[].system.publication.title} (8 different values)
'' (x84)
'Pathfinder Core Rulebook' (x65)
'Pathfinder Player Core' (x14)
'Pathfinder Bestiary' (x8)
'Pathfinder Bestiary 2' (x5)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Lost Omens Travel Guide' (x1)
'Pathfinder #197: Let the Leaves Fall' (x1)
[material] : object {Book 2 - Let the Leaves Fall.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Book 2 - Let the Leaves Fall.items.[].system.price}
value : object {Book 2 - Let the Leaves Fall.items.[].system.price.value}
[gp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.gp} (2 different values)
2 (x2)
1 (x1)
[sp] : integer {Book 2 - Let the Leaves Fall.items.[].system.price.value.sp} (3 different values)
9 (x2)
1 (x1)
5 (x1)
[quantity] : integer {Book 2 - Let the Leaves Fall.items.[].system.quantity} (2 different values)
1 (x6)
2 (x1)
rules : ignored (Foundry rules object) {Book 2 - Let the Leaves Fall.items.[].system.rules}
[proficient] : object {Book 2 - Let the Leaves Fall.items.[].system.proficient}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficient.value} (same value: 0)
traits : object {Book 2 - Let the Leaves Fall.items.[].system.traits}
[rarity] : string {Book 2 - Let the Leaves Fall.items.[].system.traits.rarity} (3 different values)
'common' (x110)
'uncommon' (x5)
'rare' (x1)
[traditions] : array<string> {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x55)
'arcane' (x43)
'divine' (x43)
'primal' (x27)
[value] : array<string> {Book 2 - Let the Leaves Fall.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.traits.value.[]} (51 different values)
[prepared] : object {Book 2 - Let the Leaves Fall.items.[].system.prepared}
value : string {Book 2 - Let the Leaves Fall.items.[].system.prepared.value} (2 different values)
'innate' (x8)
'spontaneous' (x1)
[proficiency] : object {Book 2 - Let the Leaves Fall.items.[].system.proficiency}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.proficiency.value} (same value: 1)
[range] : object {Book 2 - Let the Leaves Fall.items.[].system.range}
value : string {Book 2 - Let the Leaves Fall.items.[].system.range.value} (10 different values)
'30 feet' (x30)
'touch' (x14)
'' (x11)
'120 feet' (x6)
'60 feet' (x5)
'varies' (x4)
'500 feet' (x3)
'10 feet' (x1)
'see text' (x1)
'planetary' (x1)
[reload] : object {Book 2 - Let the Leaves Fall.items.[].system.reload}
value : string {Book 2 - Let the Leaves Fall.items.[].system.reload.value} (2 different values)
'' (x5)
'-' (x1)
[requirements] : string {Book 2 - Let the Leaves Fall.items.[].system.requirements} (same value: '')
[ritual] : object {Book 2 - Let the Leaves Fall.items.[].system.ritual}
primary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary}
check : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.primary.check} (2 different values)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
'Nature (master)' (x1)
secondary : object {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary}
casters : integer {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {Book 2 - Let the Leaves Fall.items.[].system.ritual.secondary.checks} (2 different values)
'Religion' (x1)
'Survival' (x1)
[runes] : object {Book 2 - Let the Leaves Fall.items.[].system.runes}
potency : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x2)
property : array<string> {Book 2 - Let the Leaves Fall.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 2 - Let the Leaves Fall.items.[].system.runes.property.[]} (2 different values)
'ghostTouch' (x1)
'wounding' (x1)
striking : integer {Book 2 - Let the Leaves Fall.items.[].system.runes.striking} (2 different values)
0 (x4)
1 (x2)
[showSlotlessLevels] : object {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels}
value : boolean {Book 2 - Let the Leaves Fall.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 2 - Let the Leaves Fall.items.[].system.size} (2 different values)
'med' (x4)
'lg' (x3)
[slots] : object {Book 2 - Let the Leaves Fall.items.[].system.slots}
[slot1] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.max} (same value: 4)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.max} (same value: 4)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.max} (same value: 4)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4}
max : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.max} (same value: 3)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {Book 2 - Let the Leaves Fall.items.[].system.slug} (74 different values)
[spelldc] : object {Book 2 - Let the Leaves Fall.items.[].system.spelldc}
dc : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.dc} (7 different values)
18 (x2)
25 (x2)
20 (x1)
24 (x1)
22 (x1)
23 (x1)
21 (x1)
[mod] : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 2 - Let the Leaves Fall.items.[].system.spelldc.value} (7 different values)
10 (x2)
17 (x2)
12 (x1)
16 (x1)
14 (x1)
15 (x1)
13 (x1)
[splashDamage] : object {Book 2 - Let the Leaves Fall.items.[].system.splashDamage}
value : integer {Book 2 - Let the Leaves Fall.items.[].system.splashDamage.value} (same value: 0)
[target] : object {Book 2 - Let the Leaves Fall.items.[].system.target}
value : string {Book 2 - Let the Leaves Fall.items.[].system.target.value} (14 different values)
[time] : object {Book 2 - Let the Leaves Fall.items.[].system.time}
value : string {Book 2 - Let the Leaves Fall.items.[].system.time.value} (7 different values)
'2' (x50)
'1 minute' (x7)
'10 minutes' (x6)
'3' (x4)
'1 to 3' (x4)
'1' (x3)
'1 day' (x2)
[tradition] : object {Book 2 - Let the Leaves Fall.items.[].system.tradition}
value : string {Book 2 - Let the Leaves Fall.items.[].system.tradition.value} (2 different values)
'occult' (x7)
'divine' (x2)
[usage] : object {Book 2 - Let the Leaves Fall.items.[].system.usage}
[canBeAmmo] : boolean {Book 2 - Let the Leaves Fall.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 2 - Let the Leaves Fall.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x6)
'other' (x1)
[weaponType] : object {Book 2 - Let the Leaves Fall.items.[].system.weaponType}
value : string {Book 2 - Let the Leaves Fall.items.[].system.weaponType.value} (2 different values)
'melee' (x19)
'ranged' (x1)
type : string {Book 2 - Let the Leaves Fall.items.[].type} (7 different values)
'spell' (x76)
'action' (x65)
'melee' (x20)
'spellcastingEntry' (x9)
'weapon' (x6)
'lore' (x3)
'equipment' (x1)
[_stats] : object {Book 2 - Let the Leaves Fall.items.[]._stats}
compendiumSource : string {Book 2 - Let the Leaves Fall.items.[]._stats.compendiumSource} (72 different values)
[flags] : object {Book 2 - Let the Leaves Fall.items.[].flags}
pf2e : object {Book 2 - Let the Leaves Fall.items.[].flags.pf2e}
linkedWeapon : string {Book 2 - Let the Leaves Fall.items.[].flags.pf2e.linkedWeapon} (5 different values)
'hOBn96ooVm55dUOk' (x1)
'DO2xieZFaN1wHSUJ' (x1)
'z7ez8pdfy9PVHzxR' (x1)
'GQcODA0Wtnuc1z2H' (x1)
'jbumXTpqQASbYliL' (x1)
name : string {Book 2 - Let the Leaves Fall.name} (all different values)
system : object {Book 2 - Let the Leaves Fall.system}
attributes : object {Book 2 - Let the Leaves Fall.system.attributes}
ac : object {Book 2 - Let the Leaves Fall.system.attributes.ac}
[details] : string {Book 2 - Let the Leaves Fall.system.attributes.ac.details} (same value: '')
value : integer {Book 2 - Let the Leaves Fall.system.attributes.ac.value} (9 different values)
21 (x4)
0 (x3)
22 (x3)
23 (x3)
17 (x2)
19 (x1)
20 (x1)
24 (x1)
25 (x1)
[emitsSound] : string {Book 2 - Let the Leaves Fall.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 2 - Let the Leaves Fall.system.attributes.hardness} (2 different values)
0 (x6)
14 (x1)
hp : object {Book 2 - Let the Leaves Fall.system.attributes.hp}
details : string {Book 2 - Let the Leaves Fall.system.attributes.hp.details} (3 different values)
'' (x14)
'void healing' (x3)
'void healing, rejuvenation' (x2)
max : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.max} (14 different values)
temp : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.temp} (same value: 0)
value : integer {Book 2 - Let the Leaves Fall.system.attributes.hp.value} (14 different values)
[allSaves] : object {Book 2 - Let the Leaves Fall.system.attributes.allSaves}
value : string {Book 2 - Let the Leaves Fall.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.immunities.[]}
[exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.resistances}
Length: min=1 max=2
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.resistances.[]}
doubleVs : array<string> {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].type} (5 different values)
'void' (x4)
'fire' (x2)
'all-damage' (x2)
'mental' (x1)
'sonic' (x1)
value : integer {Book 2 - Let the Leaves Fall.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {Book 2 - Let the Leaves Fall.system.attributes.speed}
otherSpeeds : array<object> {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[]}
type : string {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.otherSpeeds.[].value} (3 different values)
40 (x2)
35 (x2)
25 (x1)
[special] : string {Book 2 - Let the Leaves Fall.system.attributes.speed.special} (same value: '')
value : integer {Book 2 - Let the Leaves Fall.system.attributes.speed.value} (7 different values)
25 (x4)
0 (x3)
40 (x1)
15 (x1)
10 (x1)
30 (x1)
35 (x1)
[stealth] : object {Book 2 - Let the Leaves Fall.system.attributes.stealth}
details : string {Book 2 - Let the Leaves Fall.system.attributes.stealth.details} (3 different values)
'<p>(expert)</p>' (x5)
'<p>(expert) to catch glimpses of ghostly figures drowning in the water below.</p>' (x1)
'<p>(trained)</p>' (x1)
value : integer {Book 2 - Let the Leaves Fall.system.attributes.stealth.value} (5 different values)
13 (x2)
15 (x2)
20 (x1)
22 (x1)
0 (x1)
[weaknesses] : array<object> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].type} (3 different values)
'vitality' (x4)
'silver' (x4)
'cold-iron' (x2)
value : integer {Book 2 - Let the Leaves Fall.system.attributes.weaknesses.[].value} (2 different values)
5 (x9)
10 (x1)
[creatureType] : string {Book 2 - Let the Leaves Fall.system.creatureType} (same value: '')
details : object {Book 2 - Let the Leaves Fall.system.details}
[description] : string {Book 2 - Let the Leaves Fall.system.details.description} (7 different values)
'<p>Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.</p>' (x1)
'<p>Reflections viewed in the water here appear monstrous and fiendish.</p>' (x1)
'<p>A strange shadowy figure churns in the waters at Goh\'s feet.</p>' (x1)
'<p>The sound of toppling trees and thunderous footsteps fills the air, as if some immense giant had taken notice and now slowly approaches through the forest.</p>' (x1)
'<p>The branches of the stone tree statue animate, extend, and lash out at intruders.</p>' (x1)
'<p>A miasma of foul-smelling vapor with shrieking faces barely visible in the steam bubbles up from the soup.</p>' (x1)
'<p>A ghostly woman floats quietly through the shop, plucking hair and sending it slithering into the rafters or out to infest uncooked steamed buns.</p>' (x1)
[disable] : string {Book 2 - Let the Leaves Fall.system.details.disable} (7 different values)
'<p>@Check[religion|dc:20] to offer prayers to calm the haunt, or @Check[intimidation|dc:23] to threaten the unquiet spirits away</p>' (x1)
'<p>@Check[religion|dc:20] to exorcise the haunt, or @Check[intimidation|dc:23] to turn the fear back on the haunt and overwhelm it</p>' (x1)
'<p>@Check[diplomacy|dc:21] to calm Goh enough that the haunt dissipates, @Check[religion|dc:23] to exorcise the haunt, or @Check[intimidation|dc:25] to "scare the shame" out of Goh</p>' (x1)
'<p>@Check[nature|dc:23] or @Check[religion|dc:23] to offer prayers against the evil to reduce Kugaptee\'s Anger\'s actions during its routine to 1 (see below) for 1 round; Placing Sui-Jing\'s heart into her corpse at area <strong>A2</strong> is the only way to disable this hazard</p>' (x1)
'<p>@Check[religion|dc:25] to exorcise the haunt, or @Check[intimidation|dc:28] to appear overwhelmingly strong of body and mind</p>' (x1)
'<p>@Check[cooking-lore|dc:19] to neutralize the haunted stew with the addition of a few select spices from nearby shelves, or @Check[religion|dc:25] to exorcise the haunt</p>' (x1)
'<p>@Check[diplomacy|dc:23] to calm the upset spirit down, or @Check[religion|dc:21] to convince the spirit to abandon the haunting via prayer. If the PCs use Hinode Akari\'s name or otherwise let the haunt know that they understand her story, checks to Disable this haunt gain a +2 circumstance bonus.</p>' (x1)
[isComplex] : boolean {Book 2 - Let the Leaves Fall.system.details.isComplex} (2 different values)
True (x5)
False (x2)
level : object {Book 2 - Let the Leaves Fall.system.details.level}
value : integer {Book 2 - Let the Leaves Fall.system.details.level.value} (6 different values)
5 (x5)
6 (x5)
3 (x3)
7 (x3)
4 (x2)
2 (x1)
publication : object {Book 2 - Let the Leaves Fall.system.details.publication}
license : string {Book 2 - Let the Leaves Fall.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 2 - Let the Leaves Fall.system.details.publication.remaster} (same value: False)
title : string {Book 2 - Let the Leaves Fall.system.details.publication.title} (same value: 'Pathfinder #197: Let the Leaves Fall')
[blurb] : string {Book 2 - Let the Leaves Fall.system.details.blurb} (6 different values)
'' (x7)
'Variant giant vulture' (x1)
'Variant female storm hag' (x1)
'Variant male kurobozu' (x1)
'Female variant deathless acolyte of Kugaptee' (x1)
'Female human ghost' (x1)
[languages] : object {Book 2 - Let the Leaves Fall.system.details.languages}
details : string {Book 2 - Let the Leaves Fall.system.details.languages.details} (3 different values)
'' (x10)
'(can\'t speak any language); telepathy 120 feet' (x1)
'voice of the storm' (x1)
value : array<string> {Book 2 - Let the Leaves Fall.system.details.languages.value}
Length: min=1 max=4
Value type: string {Book 2 - Let the Leaves Fall.system.details.languages.value.[]} (5 different values)
'common' (x12)
'aklo' (x7)
'necril' (x6)
'jotun' (x1)
'sussuran' (x1)
[privateNotes] : string {Book 2 - Let the Leaves Fall.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 2 - Let the Leaves Fall.system.details.publicNotes} (12 different values)
[reset] : string {Book 2 - Let the Leaves Fall.system.details.reset} (6 different values)
'' (x2)
'<p>The haunt deactivates and resets at the start of any round in which the PCs aren\'t in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.</p>' (x1)
'<p>The haunt resets immediately and can trigger again the next round.</p>' (x1)
'<p>The haunt ends if Goh dies and doesn\'t reset. If Goh is dragged out of the water, the haunt ends at the end of its next turn but resets immediately the next time Goh enters the river.</p>' (x1)
'<p>1 hour</p>' (x1)
'<p>The haunt resets 1 round after the lid is replaced on the cooking pot.</p>' (x1)
[routine] : string {Book 2 - Let the Leaves Fall.system.details.routine} (6 different values)
saves : object {Book 2 - Let the Leaves Fall.system.saves}
fortitude : object {Book 2 - Let the Leaves Fall.system.saves.fortitude}
saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 2 - Let the Leaves Fall.system.saves.fortitude.value} (10 different values)
9 (x3)
0 (x3)
11 (x3)
8 (x2)
13 (x2)
15 (x2)
6 (x1)
18 (x1)
5 (x1)
12 (x1)
reflex : object {Book 2 - Let the Leaves Fall.system.saves.reflex}
saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 2 - Let the Leaves Fall.system.saves.reflex.value} (8 different values)
15 (x5)
0 (x3)
9 (x3)
12 (x2)
11 (x2)
13 (x2)
7 (x1)
16 (x1)
will : object {Book 2 - Let the Leaves Fall.system.saves.will}
saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.will.saveDetail} (same value: '')
[value] : integer {Book 2 - Let the Leaves Fall.system.saves.will.value} (8 different values)
0 (x5)
12 (x3)
17 (x3)
14 (x2)
4 (x1)
8 (x1)
9 (x1)
13 (x1)
[statusEffects] : array<> {Book 2 - Let the Leaves Fall.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {Book 2 - Let the Leaves Fall.system.traits}
rarity : string {Book 2 - Let the Leaves Fall.system.traits.rarity} (4 different values)
'unique' (x12)
'rare' (x4)
'uncommon' (x2)
'common' (x1)
size : object {Book 2 - Let the Leaves Fall.system.traits.size}
value : string {Book 2 - Let the Leaves Fall.system.traits.size.value} (3 different values)
'med' (x15)
'lg' (x3)
'sm' (x1)
value : array<string> {Book 2 - Let the Leaves Fall.system.traits.value}
Length: min=1 max=6
Value type: string {Book 2 - Let the Leaves Fall.system.traits.value.[]} (17 different values)
[abilities] : object {Book 2 - Let the Leaves Fall.system.abilities}
cha : object {Book 2 - Let the Leaves Fall.system.abilities.cha}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.cha.mod} (6 different values)
3 (x4)
2 (x2)
4 (x2)
6 (x2)
1 (x1)
0 (x1)
con : object {Book 2 - Let the Leaves Fall.system.abilities.con}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.con.mod} (5 different values)
2 (x4)
4 (x3)
1 (x2)
0 (x2)
5 (x1)
dex : object {Book 2 - Let the Leaves Fall.system.abilities.dex}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.dex.mod} (3 different values)
3 (x5)
2 (x4)
4 (x3)
int : object {Book 2 - Let the Leaves Fall.system.abilities.int}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.int.mod} (4 different values)
2 (x5)
0 (x4)
1 (x2)
4 (x1)
str : object {Book 2 - Let the Leaves Fall.system.abilities.str}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.str.mod} (4 different values)
4 (x6)
-5 (x3)
5 (x2)
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wis : object {Book 2 - Let the Leaves Fall.system.abilities.wis}
mod : integer {Book 2 - Let the Leaves Fall.system.abilities.wis.mod} (5 different values)
3 (x5)
4 (x3)
2 (x2)
5 (x1)
6 (x1)
[initiative] : object {Book 2 - Let the Leaves Fall.system.initiative}
statistic : string {Book 2 - Let the Leaves Fall.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 2 - Let the Leaves Fall.system.perception}
details : string {Book 2 - Let the Leaves Fall.system.perception.details} (2 different values)
'' (x11)
'stormsight' (x1)
mod : integer {Book 2 - Let the Leaves Fall.system.perception.mod} (7 different values)
15 (x3)
9 (x2)
12 (x2)
14 (x2)
10 (x1)
11 (x1)
18 (x1)
senses : array<object> {Book 2 - Let the Leaves Fall.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 2 - Let the Leaves Fall.system.perception.senses.[]}
[acuity] : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x1)
'precise' (x1)
[range] : integer {Book 2 - Let the Leaves Fall.system.perception.senses.[].range} (2 different values)
30 (x1)
120 (x1)
type : string {Book 2 - Let the Leaves Fall.system.perception.senses.[].type} (4 different values)
'darkvision' (x9)
'scent' (x1)
'lifesense' (x1)
'low-light-vision' (x1)
[vision] : boolean {Book 2 - Let the Leaves Fall.system.perception.vision} (same value: False)
[resources] : object {Book 2 - Let the Leaves Fall.system.resources}
[focus] : object {Book 2 - Let the Leaves Fall.system.resources.focus}
max : integer {Book 2 - Let the Leaves Fall.system.resources.focus.max} (2 different values)
0 (x1)
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value : integer {Book 2 - Let the Leaves Fall.system.resources.focus.value} (2 different values)
0 (x1)
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[skills] : object {Book 2 - Let the Leaves Fall.system.skills}
[acrobatics] : object {Book 2 - Let the Leaves Fall.system.skills.acrobatics}
base : integer {Book 2 - Let the Leaves Fall.system.skills.acrobatics.base} (5 different values)
11 (x4)
13 (x2)
15 (x2)
10 (x1)
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[athletics] : object {Book 2 - Let the Leaves Fall.system.skills.athletics}
base : integer {Book 2 - Let the Leaves Fall.system.skills.athletics.base} (7 different values)
13 (x1)
12 (x1)
16 (x1)
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11 (x1)
15 (x1)
17 (x1)
[deception] : object {Book 2 - Let the Leaves Fall.system.skills.deception}
base : integer {Book 2 - Let the Leaves Fall.system.skills.deception.base} (4 different values)
15 (x2)
8 (x1)
11 (x1)
7 (x1)
[diplomacy] : object {Book 2 - Let the Leaves Fall.system.skills.diplomacy}
base : integer {Book 2 - Let the Leaves Fall.system.skills.diplomacy.base} (same value: 17)
[intimidation] : object {Book 2 - Let the Leaves Fall.system.skills.intimidation}
base : integer {Book 2 - Let the Leaves Fall.system.skills.intimidation.base} (5 different values)
11 (x2)
12 (x1)
13 (x1)
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17 (x1)
medicine : object {Book 2 - Let the Leaves Fall.system.skills.medicine}
base : integer {Book 2 - Let the Leaves Fall.system.skills.medicine.base} (same value: 17)
nature : object {Book 2 - Let the Leaves Fall.system.skills.nature}
base : integer {Book 2 - Let the Leaves Fall.system.skills.nature.base} (same value: 15)
[occultism] : object {Book 2 - Let the Leaves Fall.system.skills.occultism}
base : integer {Book 2 - Let the Leaves Fall.system.skills.occultism.base} (5 different values)
11 (x2)
13 (x2)
8 (x1)
6 (x1)
10 (x1)
[religion] : object {Book 2 - Let the Leaves Fall.system.skills.religion}
base : integer {Book 2 - Let the Leaves Fall.system.skills.religion.base} (4 different values)
12 (x1)
9 (x1)
15 (x1)
17 (x1)
[society] : object {Book 2 - Let the Leaves Fall.system.skills.society}
base : integer {Book 2 - Let the Leaves Fall.system.skills.society.base} (same value: 13)
[stealth] : object {Book 2 - Let the Leaves Fall.system.skills.stealth}
base : integer {Book 2 - Let the Leaves Fall.system.skills.stealth.base} (6 different values)
11 (x2)
10 (x1)
13 (x1)
9 (x1)
14 (x1)
17 (x1)
[survival] : object {Book 2 - Let the Leaves Fall.system.skills.survival}
base : integer {Book 2 - Let the Leaves Fall.system.skills.survival.base} (2 different values)
15 (x2)
14 (x1)
[thievery] : object {Book 2 - Let the Leaves Fall.system.skills.thievery}
base : integer {Book 2 - Let the Leaves Fall.system.skills.thievery.base} (same value: 10)
[spellcasting] : object {Book 2 - Let the Leaves Fall.system.spellcasting}
rituals : object {Book 2 - Let the Leaves Fall.system.spellcasting.rituals}
dc : integer {Book 2 - Let the Leaves Fall.system.spellcasting.rituals.dc} (same value: 23)
type : string {Book 2 - Let the Leaves Fall.type} (2 different values)
'npc' (x12)
'hazard' (x7)