Files
Pf2eDataScrapper/output/pf2e/packs/Equipment.txt
T
2025-04-08 17:56:11 +04:00

786 lines
53 KiB
Plaintext

Equipment
Different values: 5185
=====================================
object {Equipment}
_id : string {Equipment._id} (all different values)
img : string {Equipment.img} (2408 different values)
name : string {Equipment.name} (all different values)
system : object {Equipment.system}
[baseItem] : string {Equipment.system.baseItem} (327 different values)
[bulk] : object {Equipment.system.bulk}
value : mixed
integer {Equipment.system.bulk.value} (16 different values)
float {Equipment.system.bulk.value} (same value: 0,1)
[capacity] : integer {Equipment.system.bulk.capacity} (13 different values)
[heldOrStowed] : mixed
integer {Equipment.system.bulk.heldOrStowed} (3 different values)
1 (x21)
0 (x4)
2 (x2)
float {Equipment.system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {Equipment.system.bulk.ignored} (10 different values)
0 (x18)
50 (x7)
25 (x6)
2 (x3)
100 (x2)
150 (x2)
1000000 (x2)
1 (x1)
40 (x1)
10 (x1)
[containerId] : empty
description : object {Equipment.system.description}
[gm] : string {Equipment.system.description.gm} (80 different values)
value : string {Equipment.system.description.value} (4836 different values)
[MAP] : object {Equipment.system.MAP}
value : string {Equipment.system.MAP.value} (same value: '')
[ability] : object {Equipment.system.ability}
value : string {Equipment.system.ability.value} (same value: 'str')
[acBonus] : integer {Equipment.system.acBonus} (7 different values)
2 (x106)
1 (x50)
6 (x31)
3 (x27)
4 (x19)
0 (x16)
5 (x13)
[apex] : object {Equipment.system.apex}
attribute : string {Equipment.system.apex.attribute} (6 different values)
'dex' (x11)
'cha' (x10)
'con' (x9)
'str' (x9)
'int' (x8)
'wis' (x7)
[bonus] : object {Equipment.system.bonus}
value : integer {Equipment.system.bonus.value} (5 different values)
0 (x748)
2 (x56)
1 (x54)
3 (x48)
4 (x3)
[bonusDamage] : object {Equipment.system.bonusDamage}
[value] : integer {Equipment.system.bonusDamage.value} (same value: 0)
[category] : string {Equipment.system.category} (26 different values)
[checkPenalty] : integer {Equipment.system.checkPenalty} (5 different values)
-1 (x53)
-3 (x47)
-2 (x38)
0 (x25)
-4 (x1)
[collapsed] : boolean {Equipment.system.collapsed} (same value: False)
[damage] : object {Equipment.system.damage}
[damageType] : string {Equipment.system.damage.damageType} (14 different values)
[dice] : integer {Equipment.system.damage.dice} (8 different values)
1 (x786)
3 (x36)
4 (x35)
2 (x32)
0 (x17)
5 (x1)
6 (x1)
8 (x1)
[die] : string {Equipment.system.damage.die} (6 different values)
'd4' (x345)
'd6' (x284)
'd8' (x167)
'd10' (x57)
'' (x35)
'd12' (x17)
[formula] : string {Equipment.system.damage.formula} (37 different values)
[kind] : string {Equipment.system.damage.kind} (2 different values)
'damage' (x49)
'healing' (x27)
[persistent] : object {Equipment.system.damage.persistent}
[faces] : integer {Equipment.system.damage.persistent.faces} (3 different values)
4 (x24)
6 (x15)
8 (x4)
number : integer {Equipment.system.damage.persistent.number} (6 different values)
1 (x19)
3 (x15)
4 (x14)
2 (x12)
6 (x1)
5 (x1)
type : string {Equipment.system.damage.persistent.type} (6 different values)
'bleed' (x18)
'acid' (x12)
'fire' (x12)
'poison' (x12)
'void' (x4)
'piercing' (x4)
[type] : string {Equipment.system.damage.type} (12 different values)
[value] : string {Equipment.system.damage.value} (same value: '')
[dexCap] : integer {Equipment.system.dexCap} (6 different values)
3 (x39)
1 (x33)
0 (x31)
2 (x26)
4 (x18)
5 (x17)
[equippedBulk] : object {Equipment.system.equippedBulk}
value : string {Equipment.system.equippedBulk.value} (same value: '')
[hardness] : integer {Equipment.system.hardness} (19 different values)
[range] : mixed
integer {Equipment.system.range} (17 different values)
object {Equipment.system.range}
value : string {Equipment.system.range.value} (same value: '')
rules : ignored (Foundry rules object) {Equipment.system.rules}
[group] : string {Equipment.system.group} (24 different values)
[hp] : object {Equipment.system.hp}
max : integer {Equipment.system.hp.max} (34 different values)
value : integer {Equipment.system.hp.value} (34 different values)
[items] : object {Equipment.system.items}
5z6qg : object {Equipment.system.items.5z6qg}
img : string {Equipment.system.items.5z6qg.img} (same value: 'icons/tools/navigation/compass-worn-copper.webp')
isContainer : boolean {Equipment.system.items.5z6qg.isContainer} (same value: False)
items : object {Equipment.system.items.5z6qg.items}
name : string {Equipment.system.items.5z6qg.name} (same value: 'Compass')
quantity : integer {Equipment.system.items.5z6qg.quantity} (same value: 1)
uuid : string {Equipment.system.items.5z6qg.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Compass')
aftjc : object {Equipment.system.items.aftjc}
img : string {Equipment.system.items.aftjc.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
isContainer : boolean {Equipment.system.items.aftjc.isContainer} (same value: False)
items : object {Equipment.system.items.aftjc.items}
name : string {Equipment.system.items.aftjc.name} (same value: 'Standard Astrolabe')
quantity : integer {Equipment.system.items.aftjc.quantity} (same value: 1)
uuid : string {Equipment.system.items.aftjc.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe')
b2zsf : object {Equipment.system.items.b2zsf}
img : string {Equipment.system.items.b2zsf.img} (same value: 'icons/tools/scribal/ink-quill-red.webp')
isContainer : boolean {Equipment.system.items.b2zsf.isContainer} (same value: False)
items : object {Equipment.system.items.b2zsf.items}
name : string {Equipment.system.items.b2zsf.name} (same value: 'Writing Set')
quantity : integer {Equipment.system.items.b2zsf.quantity} (same value: 1)
uuid : string {Equipment.system.items.b2zsf.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Writing Set')
lfmi2 : object {Equipment.system.items.lfmi2}
img : string {Equipment.system.items.lfmi2.img} (same value: 'systems/pf2e/icons/default-icons/mystery-man.svg')
isContainer : boolean {Equipment.system.items.lfmi2.isContainer} (same value: False)
items : object {Equipment.system.items.lfmi2.items}
name : string {Equipment.system.items.lfmi2.name} (same value: 'Ruler')
quantity : integer {Equipment.system.items.lfmi2.quantity} (same value: 1)
uuid : string {Equipment.system.items.lfmi2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Ruler')
lnvy6 : object {Equipment.system.items.lnvy6}
img : string {Equipment.system.items.lnvy6.img} (same value: 'icons/tools/navigation/map-chart-tan.webp')
isContainer : boolean {Equipment.system.items.lnvy6.isContainer} (same value: False)
items : object {Equipment.system.items.lnvy6.items}
name : string {Equipment.system.items.lnvy6.name} (same value: 'Survey Map')
quantity : integer {Equipment.system.items.lnvy6.quantity} (same value: 1)
uuid : string {Equipment.system.items.lnvy6.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Survey Map')
[mca3x] : object {Equipment.system.items.mca3x}
img : string {Equipment.system.items.mca3x.img} (same value: 'icons/containers/bags/pack-leather-white-tan.webp')
isContainer : boolean {Equipment.system.items.mca3x.isContainer} (same value: True)
items : object {Equipment.system.items.mca3x.items}
02xhi : object {Equipment.system.items.mca3x.items.02xhi}
img : string {Equipment.system.items.mca3x.items.02xhi.img} (same value: 'icons/sundries/survival/rope-wrapped-brown.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.02xhi.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.02xhi.items}
name : string {Equipment.system.items.mca3x.items.02xhi.name} (same value: 'Rope')
quantity : integer {Equipment.system.items.mca3x.items.02xhi.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.items.02xhi.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rope')
30xet : object {Equipment.system.items.mca3x.items.30xet}
img : string {Equipment.system.items.mca3x.items.30xet.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.30xet.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.30xet.items}
name : string {Equipment.system.items.mca3x.items.30xet.name} (same value: 'Waterskin')
quantity : integer {Equipment.system.items.mca3x.items.30xet.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.items.30xet.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Waterskin')
afbn4 : object {Equipment.system.items.mca3x.items.afbn4}
img : string {Equipment.system.items.mca3x.items.afbn4.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.afbn4.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.afbn4.items}
name : string {Equipment.system.items.mca3x.items.afbn4.name} (same value: 'Chalk')
quantity : integer {Equipment.system.items.mca3x.items.afbn4.quantity} (same value: 10)
uuid : string {Equipment.system.items.mca3x.items.afbn4.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Chalk')
fabyb : object {Equipment.system.items.mca3x.items.fabyb}
img : string {Equipment.system.items.mca3x.items.fabyb.img} (same value: 'icons/commodities/stone/geode-raw-tan.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.fabyb.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.fabyb.items}
name : string {Equipment.system.items.mca3x.items.fabyb.name} (same value: 'Flint and Steel')
quantity : integer {Equipment.system.items.mca3x.items.fabyb.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.items.fabyb.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Flint and Steel')
jtagt : object {Equipment.system.items.mca3x.items.jtagt}
img : string {Equipment.system.items.mca3x.items.jtagt.img} (same value: 'systems/pf2e/icons/equipment/adventuring-gear/rations.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.jtagt.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.jtagt.items}
name : string {Equipment.system.items.mca3x.items.jtagt.name} (same value: 'Rations')
quantity : integer {Equipment.system.items.mca3x.items.jtagt.quantity} (same value: 2)
uuid : string {Equipment.system.items.mca3x.items.jtagt.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Rations')
lems2 : object {Equipment.system.items.mca3x.items.lems2}
img : string {Equipment.system.items.mca3x.items.lems2.img} (same value: 'icons/sundries/lights/torch-brown.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.lems2.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.lems2.items}
name : string {Equipment.system.items.mca3x.items.lems2.name} (same value: 'Torch')
quantity : integer {Equipment.system.items.mca3x.items.lems2.quantity} (same value: 5)
uuid : string {Equipment.system.items.mca3x.items.lems2.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Torch')
lpl11 : object {Equipment.system.items.mca3x.items.lpl11}
img : string {Equipment.system.items.mca3x.items.lpl11.img} (same value: 'icons/containers/ammunition/quiver-simple-brown.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.lpl11.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.lpl11.items}
name : string {Equipment.system.items.mca3x.items.lpl11.name} (same value: 'Bedroll')
quantity : integer {Equipment.system.items.mca3x.items.lpl11.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.items.lpl11.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Bedroll')
z9tim : object {Equipment.system.items.mca3x.items.z9tim}
img : string {Equipment.system.items.mca3x.items.z9tim.img} (same value: 'icons/sundries/survival/soap.webp')
isContainer : boolean {Equipment.system.items.mca3x.items.z9tim.isContainer} (same value: False)
items : object {Equipment.system.items.mca3x.items.z9tim.items}
name : string {Equipment.system.items.mca3x.items.z9tim.name} (same value: 'Soap')
quantity : integer {Equipment.system.items.mca3x.items.z9tim.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.items.z9tim.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Soap')
name : string {Equipment.system.items.mca3x.name} (same value: 'Backpack')
quantity : integer {Equipment.system.items.mca3x.quantity} (same value: 1)
uuid : string {Equipment.system.items.mca3x.uuid} (same value: 'Compendium.pf2e.equipment-srd.Item.Backpack')
[level] : object {Equipment.system.level}
value : integer {Equipment.system.level.value} (29 different values)
[material] : object {Equipment.system.material}
[effects] : array<string> {Equipment.system.material.effects}
Length: min=1 max=1
Value type: string {Equipment.system.material.effects.[]} (same value: 'silver')
[grade] : string {Equipment.system.material.grade} (3 different values)
'standard' (x26)
'high' (x23)
'low' (x7)
[type] : string {Equipment.system.material.type} (10 different values)
'silver' (x12)
'adamantine' (x11)
'cold-iron' (x10)
'dawnsilver' (x8)
'duskwood' (x8)
'siccatite' (x2)
'orichalcum' (x2)
'peachwood' (x1)
'dragonhide' (x1)
'inubrix' (x1)
price : object {Equipment.system.price}
[per] : integer {Equipment.system.price.per} (2 different values)
10 (x41)
5 (x4)
value : object {Equipment.system.price.value}
[cp] : integer {Equipment.system.price.value.cp} (7 different values)
1 (x19)
5 (x5)
2 (x3)
3 (x2)
0 (x1)
4 (x1)
8 (x1)
[gp] : integer {Equipment.system.price.value.gp} (334 different values)
[pp] : integer {Equipment.system.price.value.pp} (2 different values)
0 (x1)
1 (x1)
[sp] : integer {Equipment.system.price.value.sp} (14 different values)
[meleeUsage] : object {Equipment.system.meleeUsage}
damage : object {Equipment.system.meleeUsage.damage}
die : string {Equipment.system.meleeUsage.damage.die} (4 different values)
'd8' (x11)
'd6' (x8)
'd4' (x7)
'd10' (x1)
type : string {Equipment.system.meleeUsage.damage.type} (3 different values)
'slashing' (x11)
'bludgeoning' (x9)
'piercing' (x7)
group : string {Equipment.system.meleeUsage.group} (8 different values)
'sword' (x11)
'knife' (x4)
'club' (x3)
'hammer' (x3)
'spear' (x2)
'flail' (x2)
'axe' (x1)
'brawling' (x1)
[traits] : array<string> {Equipment.system.meleeUsage.traits}
Length: min=2 max=5
Value type: string {Equipment.system.meleeUsage.traits.[]} (25 different values)
publication : object {Equipment.system.publication}
license : string {Equipment.system.publication.license} (2 different values)
'OGL' (x3267)
'ORC' (x1918)
remaster : boolean {Equipment.system.publication.remaster} (2 different values)
False (x3122)
True (x2063)
title : string {Equipment.system.publication.title} (134 different values)
[quantity] : integer {Equipment.system.quantity} (3 different values)
1 (x5138)
10 (x40)
5 (x5)
[reload] : object {Equipment.system.reload}
[value] : string {Equipment.system.reload.value} (6 different values)
'' (x474)
'-' (x236)
'1' (x116)
'0' (x30)
'2' (x8)
'10' (x2)
[runes] : object {Equipment.system.runes}
[potency] : integer {Equipment.system.runes.potency} (5 different values)
0 (x649)
1 (x180)
2 (x165)
3 (x66)
4 (x12)
[property] : array<string> {Equipment.system.runes.property}
Length: min=0 max=3
Value type: string {Equipment.system.runes.property.[]} (50 different values)
[reinforcing] : integer {Equipment.system.runes.reinforcing} (same value: 0)
[resilient] : integer {Equipment.system.runes.resilient} (4 different values)
0 (x81)
1 (x48)
2 (x32)
3 (x2)
[striking] : integer {Equipment.system.runes.striking} (4 different values)
0 (x612)
1 (x153)
2 (x115)
3 (x28)
[size] : string {Equipment.system.size} (4 different values)
'med' (x5167)
'sm' (x12)
'lg' (x3)
'huge' (x1)
[specific] : object {Equipment.system.specific}
material : object {Equipment.system.specific.material}
[base] : array<object> {Equipment.system.specific.material.base}
Length: min=1 max=1
Value type: object {Equipment.system.specific.material.base.[]}
thickness : string {Equipment.system.specific.material.base.[].thickness} (same value: 'thin')
type : string {Equipment.system.specific.material.base.[].type} (same value: 'steel')
[effects] : array<> {Equipment.system.specific.material.effects}
Length: min=0 max=0
Value type: empty
[grade] : string {Equipment.system.specific.material.grade} (3 different values)
'standard' (x25)
'high' (x22)
'low' (x7)
[type] : string {Equipment.system.specific.material.type} (10 different values)
'silver' (x12)
'adamantine' (x11)
'cold-iron' (x10)
'duskwood' (x8)
'dawnsilver' (x6)
'siccatite' (x2)
'orichalcum' (x2)
'peachwood' (x1)
'dragonhide' (x1)
'inubrix' (x1)
runes : object {Equipment.system.specific.runes}
[potency] : integer {Equipment.system.specific.runes.potency} (5 different values)
1 (x182)
2 (x161)
3 (x65)
4 (x12)
0 (x8)
[property] : array<string> {Equipment.system.specific.runes.property}
Length: min=0 max=3
Value type: string {Equipment.system.specific.runes.property.[]} (50 different values)
[reinforcing] : integer {Equipment.system.specific.runes.reinforcing} (same value: 0)
[resilient] : integer {Equipment.system.specific.runes.resilient} (4 different values)
1 (x47)
2 (x30)
0 (x20)
3 (x2)
[striking] : integer {Equipment.system.specific.runes.striking} (4 different values)
1 (x156)
2 (x112)
0 (x32)
3 (x28)
[integrated] : object {Equipment.system.specific.integrated}
runes : object {Equipment.system.specific.integrated.runes}
potency : integer {Equipment.system.specific.integrated.runes.potency} (3 different values)
0 (x3)
1 (x2)
2 (x1)
property : array<string> {Equipment.system.specific.integrated.runes.property}
Length: min=0 max=1
Value type: string {Equipment.system.specific.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Equipment.system.specific.integrated.runes.striking} (3 different values)
0 (x3)
1 (x2)
2 (x1)
[value] : boolean {Equipment.system.specific.value} (same value: False)
[speedPenalty] : integer {Equipment.system.speedPenalty} (5 different values)
0 (x165)
-5 (x49)
-10 (x46)
-15 (x1)
-14 (x1)
[spell] : object {Equipment.system.spell}
_id : string {Equipment.system.spell._id} (2 different values)
'7w37duycMs4YOBeu' (x6)
'lj2l0i8ShNSlnZrj' (x4)
flags : object {Equipment.system.spell.flags}
core : object {Equipment.system.spell.flags.core}
sourceId : string {Equipment.system.spell.flags.core.sourceId} (2 different values)
'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6)
'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4)
img : string {Equipment.system.spell.img} (2 different values)
'icons/magic/life/cross-worn-green.webp' (x6)
'icons/commodities/wood/fence-posts-brown.webp' (x4)
name : string {Equipment.system.spell.name} (2 different values)
'Heal' (x6)
'Splinter Volley' (x4)
sort : integer {Equipment.system.spell.sort} (2 different values)
133500000 (x6)
0 (x4)
system : object {Equipment.system.spell.system}
[area] : empty
cost : object {Equipment.system.spell.system.cost}
value : string {Equipment.system.spell.system.cost.value} (same value: '')
counteraction : boolean {Equipment.system.spell.system.counteraction} (same value: False)
damage : object {Equipment.system.spell.system.damage}
[0] : object {Equipment.system.spell.system.damage.0}
applyMod : boolean {Equipment.system.spell.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Equipment.system.spell.system.damage.0.formula} (same value: '1d8')
kinds : array<string> {Equipment.system.spell.system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Equipment.system.spell.system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x6)
materials : array<> {Equipment.system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Equipment.system.spell.system.damage.0.type} (same value: 'vitality')
QrOXDstbGji5fsbX : object {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX}
applyMod : boolean {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
[category] : empty
formula : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: '4d6')
kinds : array<string> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds}
Length: min=1 max=1
Value type: string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: 'damage')
materials : array<> {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.materials}
Length: min=0 max=0
Value type: empty
type : string {Equipment.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: 'piercing')
description : object {Equipment.system.spell.system.description}
value : string {Equipment.system.spell.system.description.value} (2 different values)
duration : object {Equipment.system.spell.system.duration}
sustained : boolean {Equipment.system.spell.system.duration.sustained} (same value: False)
value : string {Equipment.system.spell.system.duration.value} (same value: '')
heightening : object {Equipment.system.spell.system.heightening}
damage : object {Equipment.system.spell.system.heightening.damage}
[0] : string {Equipment.system.spell.system.heightening.damage.0} (same value: '1d8')
QrOXDstbGji5fsbX : string {Equipment.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
interval : integer {Equipment.system.spell.system.heightening.interval} (2 different values)
1 (x6)
2 (x4)
type : string {Equipment.system.spell.system.heightening.type} (same value: 'interval')
level : object {Equipment.system.spell.system.level}
value : integer {Equipment.system.spell.system.level.value} (5 different values)
1 (x6)
2 (x1)
4 (x1)
6 (x1)
8 (x1)
location : object {Equipment.system.spell.system.location}
heightenedLevel : integer {Equipment.system.spell.system.location.heightenedLevel} (6 different values)
2 (x5)
3 (x1)
4 (x1)
5 (x1)
6 (x1)
7 (x1)
[value] : empty
time : object {Equipment.system.spell.system.time}
value : string {Equipment.system.spell.system.time.value} (2 different values)
'1 to 3' (x6)
'2 or 3' (x4)
[overlays] : object {Equipment.system.spell.system.overlays}
37gy7l19tik74o4s : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s}
_id : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system}
damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range}
value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time}
value : string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Equipment.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
7qdtetowq348s9oc : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc}
_id : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system}
range : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range}
value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time}
value : string {Equipment.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta}
_id : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system}
area : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Equipment.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
lfxcoz2d3f8j2zq1 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Equipment.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x6)
'healing' (x6)
'manipulate' (x6)
'vitality' (x6)
publication : object {Equipment.system.spell.system.publication}
license : string {Equipment.system.spell.system.publication.license} (2 different values)
'ORC' (x6)
'OGL' (x4)
remaster : boolean {Equipment.system.spell.system.publication.remaster} (same value: True)
title : string {Equipment.system.spell.system.publication.title} (2 different values)
'Pathfinder Player Core' (x6)
'Pathfinder Rage of Elements' (x4)
range : object {Equipment.system.spell.system.range}
value : string {Equipment.system.spell.system.range.value} (2 different values)
'varies' (x6)
'60 feet' (x4)
requirements : string {Equipment.system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Equipment.system.spell.system.rules}
slug : string {Equipment.system.spell.system.slug} (2 different values)
'heal' (x6)
'splinter-volley' (x4)
target : object {Equipment.system.spell.system.target}
value : string {Equipment.system.spell.system.target.value} (2 different values)
'1 willing living creature or 1 undead' (x6)
'1 or 2 creatures' (x4)
[defense] : object {Equipment.system.spell.system.defense}
save : object {Equipment.system.spell.system.defense.save}
basic : boolean {Equipment.system.spell.system.defense.save.basic} (same value: True)
statistic : string {Equipment.system.spell.system.defense.save.statistic} (same value: 'fortitude')
traits : object {Equipment.system.spell.system.traits}
rarity : string {Equipment.system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Equipment.system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {Equipment.system.spell.system.traits.traditions.[]} (3 different values)
'primal' (x10)
'divine' (x6)
'arcane' (x4)
value : array<string> {Equipment.system.spell.system.traits.value}
Length: min=3 max=4
Value type: string {Equipment.system.spell.system.traits.value.[]} (6 different values)
'manipulate' (x10)
'healing' (x6)
'vitality' (x6)
'attack' (x4)
'concentrate' (x4)
'wood' (x4)
type : string {Equipment.system.spell.type} (same value: 'spell')
[splashDamage] : object {Equipment.system.splashDamage}
[value] : mixed
integer {Equipment.system.splashDamage.value} (7 different values)
0 (x734)
3 (x38)
4 (x38)
1 (x35)
2 (x35)
5 (x1)
6 (x1)
string {Equipment.system.splashDamage.value} (same value: '')
[stackGroup] : string {Equipment.system.stackGroup} (9 different values)
'gems' (x50)
'rounds10' (x48)
'arrows' (x10)
'slingBullets' (x8)
'bolts' (x6)
'coins' (x4)
'rounds5' (x4)
'blowgunDarts' (x1)
'woodenTaws' (x1)
[stowing] : boolean {Equipment.system.stowing} (2 different values)
True (x26)
False (x17)
[strength] : integer {Equipment.system.strength} (6 different values)
3 (x35)
1 (x34)
4 (x31)
2 (x23)
0 (x21)
5 (x3)
[subitems] : array<object> {Equipment.system.subitems}
Length: min=1 max=1
Value type: object {Equipment.system.subitems.[]}
_id : string {Equipment.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM')
flags : object {Equipment.system.subitems.[].flags}
core : object {Equipment.system.subitems.[].flags.core}
sourceId : string {Equipment.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u')
img : string {Equipment.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp')
name : string {Equipment.system.subitems.[].name} (same value: 'Shield Spikes')
sort : integer {Equipment.system.subitems.[].sort} (same value: 100000)
system : object {Equipment.system.subitems.[].system}
baseItem : string {Equipment.system.subitems.[].system.baseItem} (same value: 'shield-spikes')
bonus : object {Equipment.system.subitems.[].system.bonus}
value : integer {Equipment.system.subitems.[].system.bonus.value} (same value: 0)
bonusDamage : object {Equipment.system.subitems.[].system.bonusDamage}
value : integer {Equipment.system.subitems.[].system.bonusDamage.value} (same value: 0)
bulk : object {Equipment.system.subitems.[].system.bulk}
value : integer {Equipment.system.subitems.[].system.bulk.value} (same value: 0)
category : string {Equipment.system.subitems.[].system.category} (same value: 'martial')
damage : object {Equipment.system.subitems.[].system.damage}
damageType : string {Equipment.system.subitems.[].system.damage.damageType} (same value: 'piercing')
dice : integer {Equipment.system.subitems.[].system.damage.dice} (same value: 1)
die : string {Equipment.system.subitems.[].system.damage.die} (same value: 'd6')
description : object {Equipment.system.subitems.[].system.description}
value : string {Equipment.system.subitems.[].system.description.value} (same value: '<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>')
equipped : object {Equipment.system.subitems.[].system.equipped}
carryType : string {Equipment.system.subitems.[].system.equipped.carryType} (same value: 'attached')
handsHeld : integer {Equipment.system.subitems.[].system.equipped.handsHeld} (same value: 0)
group : string {Equipment.system.subitems.[].system.group} (same value: 'shield')
hardness : integer {Equipment.system.subitems.[].system.hardness} (same value: 0)
hp : object {Equipment.system.subitems.[].system.hp}
max : integer {Equipment.system.subitems.[].system.hp.max} (same value: 0)
value : integer {Equipment.system.subitems.[].system.hp.value} (same value: 0)
level : object {Equipment.system.subitems.[].system.level}
value : integer {Equipment.system.subitems.[].system.level.value} (same value: 0)
material : object {Equipment.system.subitems.[].system.material}
[grade] : empty
[type] : empty
price : object {Equipment.system.subitems.[].system.price}
value : object {Equipment.system.subitems.[].system.price.value}
sp : integer {Equipment.system.subitems.[].system.price.value.sp} (same value: 5)
publication : object {Equipment.system.subitems.[].system.publication}
license : string {Equipment.system.subitems.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Equipment.system.subitems.[].system.publication.remaster} (same value: True)
title : string {Equipment.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
quantity : integer {Equipment.system.subitems.[].system.quantity} (same value: 1)
traits : object {Equipment.system.subitems.[].system.traits}
rarity : string {Equipment.system.subitems.[].system.traits.rarity} (same value: 'common')
value : array<string> {Equipment.system.subitems.[].system.traits.value}
Length: min=1 max=1
Value type: string {Equipment.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
[range] : empty
reload : object {Equipment.system.subitems.[].system.reload}
value : string {Equipment.system.subitems.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {Equipment.system.subitems.[].system.rules}
runes : object {Equipment.system.subitems.[].system.runes}
potency : integer {Equipment.system.subitems.[].system.runes.potency} (same value: 1)
property : array<> {Equipment.system.subitems.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Equipment.system.subitems.[].system.runes.striking} (same value: 1)
size : string {Equipment.system.subitems.[].system.size} (same value: 'med')
slug : string {Equipment.system.subitems.[].system.slug} (same value: 'shield-spikes')
splashDamage : object {Equipment.system.subitems.[].system.splashDamage}
value : integer {Equipment.system.subitems.[].system.splashDamage.value} (same value: 0)
[containerId] : empty
usage : object {Equipment.system.subitems.[].system.usage}
value : string {Equipment.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
type : string {Equipment.system.subitems.[].type} (same value: 'weapon')
traits : object {Equipment.system.traits}
rarity : string {Equipment.system.traits.rarity} (4 different values)
'common' (x2712)
'uncommon' (x1694)
'rare' (x559)
'unique' (x220)
value : array<string> {Equipment.system.traits.value}
Length: min=0 max=9
Value type: string {Equipment.system.traits.value.[]} (241 different values)
[integrated] : object {Equipment.system.traits.integrated}
runes : object {Equipment.system.traits.integrated.runes}
potency : integer {Equipment.system.traits.integrated.runes.potency} (3 different values)
0 (x5)
1 (x2)
2 (x1)
property : array<string> {Equipment.system.traits.integrated.runes.property}
Length: min=0 max=1
Value type: string {Equipment.system.traits.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Equipment.system.traits.integrated.runes.striking} (3 different values)
0 (x5)
1 (x2)
2 (x1)
[versatile] : empty
[otherTags] : array<string> {Equipment.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Equipment.system.traits.otherTags.[]} (4 different values)
'alchemical-tool' (x56)
'alchemical-food' (x56)
'herbal' (x6)
'handwraps-of-mighty-blows' (x3)
[usage] : object {Equipment.system.usage}
[canBeAmmo] : boolean {Equipment.system.usage.canBeAmmo} (2 different values)
False (x189)
True (x1)
value : string {Equipment.system.usage.value} (119 different values)
[uses] : object {Equipment.system.uses}
autoDestroy : boolean {Equipment.system.uses.autoDestroy} (2 different values)
True (x1631)
False (x20)
max : integer {Equipment.system.uses.max} (9 different values)
1 (x1631)
5 (x8)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
24 (x1)
6 (x1)
8 (x1)
value : integer {Equipment.system.uses.value} (9 different values)
1 (x1632)
5 (x7)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
24 (x1)
6 (x1)
8 (x1)
[weaponType] : object {Equipment.system.weaponType}
value : string {Equipment.system.weaponType.value} (same value: '')
type : string {Equipment.type} (8 different values)
'equipment' (x2166)
'consumable' (x1651)
'weapon' (x908)
'armor' (x164)
'treasure' (x153)
'shield' (x98)
'backpack' (x43)
'kit' (x2)