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Pf2eDataScrapper/output/pf2e/packs/Gunslinger.txt
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2025-04-08 17:11:57 +04:00

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Gunslinger
Different values: 66
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object {Gunslinger}
_id : string {Gunslinger._id} (all different values)
folder : string {Gunslinger.folder} (same value: 'BYo2A4Ls3y1QuXTt')
img : string {Gunslinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Gunslinger.name} (all different values)
system : object {Gunslinger.system}
actionType : object {Gunslinger.system.actionType}
value : string {Gunslinger.system.actionType.value} (3 different values)
'action' (x36)
'passive' (x23)
'reaction' (x7)
actions : object {Gunslinger.system.actions}
[value] : integer {Gunslinger.system.actions.value} (3 different values)
1 (x19)
2 (x14)
3 (x3)
category : string {Gunslinger.system.category} (same value: 'class')
description : object {Gunslinger.system.description}
value : string {Gunslinger.system.description.value} (all different values)
level : object {Gunslinger.system.level}
value : integer {Gunslinger.system.level.value} (11 different values)
prerequisites : object {Gunslinger.system.prerequisites}
value : array<object> {Gunslinger.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Gunslinger.system.prerequisites.value.[]}
value : string {Gunslinger.system.prerequisites.value.[].value} (26 different values)
publication : object {Gunslinger.system.publication}
license : string {Gunslinger.system.publication.license} (2 different values)
'ORC' (x62)
'OGL' (x4)
remaster : boolean {Gunslinger.system.publication.remaster} (2 different values)
True (x62)
False (x4)
title : string {Gunslinger.system.publication.title} (3 different values)
'Pathfinder Guns & Gears' (x62)
'Pathfinder Lost Omens Firebrands' (x2)
'Pathfinder Lost Omens Impossible Lands' (x2)
rules : ignored (Foundry rules object) {Gunslinger.system.rules}
traits : object {Gunslinger.system.traits}
rarity : string {Gunslinger.system.traits.rarity} (2 different values)
'common' (x64)
'uncommon' (x2)
value : array<string> {Gunslinger.system.traits.value}
Length: min=1 max=5
Value type: string {Gunslinger.system.traits.value.[]} (9 different values)
'gunslinger' (x66)
'flourish' (x9)
'concentrate' (x6)
'fortune' (x2)
'attack' (x1)
'visual' (x1)
'auditory' (x1)
'linguistic' (x1)
'mental' (x1)
[frequency] : object {Gunslinger.system.frequency}
max : integer {Gunslinger.system.frequency.max} (same value: 1)
per : string {Gunslinger.system.frequency.per} (3 different values)
'PT1M' (x2)
'round' (x1)
'PT1H' (x1)
[value] : integer {Gunslinger.system.frequency.value} (same value: 1)
type : string {Gunslinger.type} (same value: 'feat')