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Pf2eDataScrapper/output/pf2e/packs/Stalwart Defender.txt
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2025-04-08 17:11:57 +04:00

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Stalwart Defender
Different values: 11
=====================================
object {Stalwart Defender}
_id : string {Stalwart Defender._id} (all different values)
folder : string {Stalwart Defender.folder} (same value: 'Dgb6rENjNuP1n8qe')
img : string {Stalwart Defender.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Stalwart Defender.name} (all different values)
system : object {Stalwart Defender.system}
actionType : object {Stalwart Defender.system.actionType}
value : string {Stalwart Defender.system.actionType.value} (4 different values)
'passive' (x5)
'action' (x3)
'reaction' (x2)
'free' (x1)
actions : object {Stalwart Defender.system.actions}
[value] : integer {Stalwart Defender.system.actions.value} (2 different values)
1 (x2)
2 (x1)
category : string {Stalwart Defender.system.category} (same value: 'class')
description : object {Stalwart Defender.system.description}
value : string {Stalwart Defender.system.description.value} (all different values)
[frequency] : object {Stalwart Defender.system.frequency}
max : integer {Stalwart Defender.system.frequency.max} (same value: 1)
per : string {Stalwart Defender.system.frequency.per} (2 different values)
'PT1H' (x2)
'day' (x2)
level : object {Stalwart Defender.system.level}
value : integer {Stalwart Defender.system.level.value} (7 different values)
6 (x3)
4 (x2)
8 (x2)
12 (x1)
10 (x1)
2 (x1)
16 (x1)
prerequisites : object {Stalwart Defender.system.prerequisites}
value : array<object> {Stalwart Defender.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Stalwart Defender.system.prerequisites.value.[]}
value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values)
'stalwart defender dedication' (x9)
'Stalwart Defender Dedication' (x1)
'trained in light armor' (x1)
'shield block' (x1)
'expert in Athletics' (x1)
publication : object {Stalwart Defender.system.publication}
license : string {Stalwart Defender.system.publication.license} (same value: 'OGL')
remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False)
title : string {Stalwart Defender.system.publication.title} (same value: 'Pathfinder Lost Omens Highhelm')
rules : ignored (Foundry rules object) {Stalwart Defender.system.rules}
traits : object {Stalwart Defender.system.traits}
rarity : string {Stalwart Defender.system.traits.rarity} (2 different values)
'common' (x10)
'uncommon' (x1)
value : array<string> {Stalwart Defender.system.traits.value}
Length: min=1 max=2
Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values)
'archetype' (x11)
'magical' (x1)
'dedication' (x1)
[maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2)
[selfEffect] : object {Stalwart Defender.system.selfEffect}
name : string {Stalwart Defender.system.selfEffect.name} (3 different values)
'Effect: Gathering Moss' (x1)
'Effect: Stone Body' (x1)
'Effect: Anchored' (x1)
uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Stone Body' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Anchored' (x1)
[subfeatures] : object {Stalwart Defender.system.subfeatures}
proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies}
heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy}
rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium}
rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1)
type : string {Stalwart Defender.type} (same value: 'feat')