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Pf2eDataScrapper/output/pf2e/packs/Wandering Chef.txt
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2025-04-08 17:11:57 +04:00

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Wandering Chef
Different values: 8
=====================================
object {Wandering Chef}
_id : string {Wandering Chef._id} (all different values)
folder : string {Wandering Chef.folder} (same value: 'AiY5hV4EezCI9RPU')
img : string {Wandering Chef.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Wandering Chef.name} (all different values)
system : object {Wandering Chef.system}
actionType : object {Wandering Chef.system.actionType}
value : string {Wandering Chef.system.actionType.value} (same value: 'passive')
actions : object {Wandering Chef.system.actions}
[value] : empty
category : string {Wandering Chef.system.category} (same value: 'class')
description : object {Wandering Chef.system.description}
value : string {Wandering Chef.system.description.value} (all different values)
level : object {Wandering Chef.system.level}
value : integer {Wandering Chef.system.level.value} (6 different values)
6 (x2)
14 (x2)
10 (x1)
4 (x1)
12 (x1)
2 (x1)
[maxTakable] : integer {Wandering Chef.system.maxTakable} (same value: 3)
prerequisites : object {Wandering Chef.system.prerequisites}
value : array<object> {Wandering Chef.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Wandering Chef.system.prerequisites.value.[]}
value : string {Wandering Chef.system.prerequisites.value.[].value} (3 different values)
'Wandering Chef Dedication' (x5)
'expert in Crafting or Cooking Lore' (x2)
'Morning Side Dishes' (x2)
publication : object {Wandering Chef.system.publication}
license : string {Wandering Chef.system.publication.license} (same value: 'ORC')
remaster : boolean {Wandering Chef.system.publication.remaster} (same value: True)
title : string {Wandering Chef.system.publication.title} (same value: 'Pathfinder Lost Omens Tian Xia Character Guide')
rules : ignored (Foundry rules object) {Wandering Chef.system.rules}
traits : object {Wandering Chef.system.traits}
rarity : string {Wandering Chef.system.traits.rarity} (2 different values)
'common' (x7)
'uncommon' (x1)
value : array<string> {Wandering Chef.system.traits.value}
Length: min=1 max=2
Value type: string {Wandering Chef.system.traits.value.[]} (2 different values)
'archetype' (x8)
'dedication' (x1)
[frequency] : object {Wandering Chef.system.frequency}
max : integer {Wandering Chef.system.frequency.max} (same value: 1)
per : string {Wandering Chef.system.frequency.per} (same value: 'day')
type : string {Wandering Chef.type} (same value: 'feat')