Files
Pf2eDataScrapper/output/pf2e/packs/1-07.txt
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2025-04-08 17:11:57 +04:00

303 lines
18 KiB
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1-07
Different values: 5
=====================================
object {1-07}
_id : string {1-07._id} (all different values)
folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E')
img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-07.items}
Length: min=4 max=8
Value type: object {1-07.items.[]}
_id : string {1-07.items.[]._id} (29 different values)
img : string {1-07.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/Passive.webp' (x11)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-07.items.[].name} (13 different values)
sort : integer {1-07.items.[].sort} (8 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x2)
system : object {1-07.items.[].system}
[attack] : object {1-07.items.[].system.attack}
value : string {1-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-07.items.[].system.attackEffects}
[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-07.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
'ghoul-paralysis' (x4)
'ghast-ghast-fever' (x2)
'ghast-paralysis' (x2)
'ghoul-ghoul-fever' (x1)
[bonus] : object {1-07.items.[].system.bonus}
value : integer {1-07.items.[].system.bonus.value} (6 different values)
13 (x4)
7 (x2)
9 (x2)
6 (x2)
5 (x1)
4 (x1)
[damageRolls] : object {1-07.items.[].system.damageRolls}
[0] : object {1-07.items.[].system.damageRolls.0}
damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
'1d6+3' (x2)
'1d8' (x1)
damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x1)
[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing')
[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1')
damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing')
[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1')
damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing')
gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8')
damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing')
[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing')
[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning')
[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing')
description : object {1-07.items.[].system.description}
value : string {1-07.items.[].system.description.value} (15 different values)
publication : object {1-07.items.[].system.publication}
license : string {1-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
title : string {1-07.items.[].system.publication.title} (3 different values)
'' (x14)
'Pathfinder Bestiary' (x14)
'Pathfinder Bestiary 2' (x3)
rules : ignored (Foundry rules object) {1-07.items.[].system.rules}
[slug] : string {1-07.items.[].system.slug} (9 different values)
'negative-healing' (x3)
'ghoul-swift-leap' (x3)
'ghast-stench' (x2)
'ghast-ghast-fever' (x2)
'ghoul-consume-flesh' (x2)
'ghoul-paralysis' (x2)
'ghast-consume-flesh' (x1)
'ghast-paralysis' (x1)
'ghoul-ghoul-fever' (x1)
traits : object {1-07.items.[].system.traits}
rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common')
[selected] : mixed
object {1-07.items.[].system.traits.selected}
array<> {1-07.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-07.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
[actionType] : object {1-07.items.[].system.actionType}
value : string {1-07.items.[].system.actionType.value} (2 different values)
'passive' (x11)
'action' (x8)
[actions] : object {1-07.items.[].system.actions}
[value] : integer {1-07.items.[].system.actions.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {1-07.items.[].system.category} (2 different values)
'offensive' (x14)
'defensive' (x5)
[weaponType] : object {1-07.items.[].system.weaponType}
value : string {1-07.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {1-07.items.[].type} (2 different values)
'action' (x19)
'melee' (x12)
[_stats] : object {1-07.items.[]._stats}
compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
name : string {1-07.name} (all different values)
[prototypeToken] : object {1-07.prototypeToken}
name : string {1-07.prototypeToken.name} (2 different values)
'Marcon Tinol' (x2)
'Elite Ghast' (x1)
system : object {1-07.system}
abilities : object {1-07.system.abilities}
cha : object {1-07.system.abilities.cha}
mod : integer {1-07.system.abilities.cha.mod} (3 different values)
3 (x2)
1 (x2)
2 (x1)
con : object {1-07.system.abilities.con}
mod : integer {1-07.system.abilities.con.mod} (2 different values)
2 (x4)
1 (x1)
dex : object {1-07.system.abilities.dex}
mod : integer {1-07.system.abilities.dex.mod} (3 different values)
4 (x3)
1 (x1)
0 (x1)
int : object {1-07.system.abilities.int}
mod : integer {1-07.system.abilities.int.mod} (2 different values)
1 (x3)
0 (x2)
str : object {1-07.system.abilities.str}
mod : integer {1-07.system.abilities.str.mod} (3 different values)
3 (x3)
1 (x1)
2 (x1)
wis : object {1-07.system.abilities.wis}
mod : integer {1-07.system.abilities.wis.mod} (2 different values)
2 (x3)
0 (x2)
attributes : object {1-07.system.attributes}
ac : object {1-07.system.attributes.ac}
details : string {1-07.system.attributes.ac.details} (same value: '')
value : integer {1-07.system.attributes.ac.value} (all different values)
allSaves : object {1-07.system.attributes.allSaves}
value : string {1-07.system.attributes.allSaves.value} (same value: '')
hp : object {1-07.system.attributes.hp}
details : string {1-07.system.attributes.hp.details} (2 different values)
'void healing' (x3)
'' (x2)
max : integer {1-07.system.attributes.hp.max} (3 different values)
30 (x2)
20 (x2)
8 (x1)
temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
value : integer {1-07.system.attributes.hp.value} (3 different values)
30 (x2)
20 (x2)
8 (x1)
[immunities] : array<object> {1-07.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-07.system.attributes.immunities.[]}
type : string {1-07.system.attributes.immunities.[].type} (all different values)
speed : object {1-07.system.attributes.speed}
otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
value : integer {1-07.system.attributes.speed.value} (2 different values)
30 (x3)
25 (x2)
details : object {1-07.system.details}
blurb : string {1-07.system.details.blurb} (same value: '')
languages : object {1-07.system.details.languages}
details : string {1-07.system.details.languages.details} (same value: '')
value : array<string> {1-07.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-07.system.details.languages.value.[]} (2 different values)
'common' (x4)
'necril' (x2)
level : object {1-07.system.details.level}
value : integer {1-07.system.details.level.value} (3 different values)
3 (x2)
1 (x2)
-1 (x1)
privateNotes : string {1-07.system.details.privateNotes} (same value: '')
publicNotes : string {1-07.system.details.publicNotes} (2 different values)
'' (x4)
'<p>Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p>' (x1)
publication : object {1-07.system.details.publication}
license : string {1-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court')
initiative : object {1-07.system.initiative}
statistic : string {1-07.system.initiative.statistic} (same value: 'perception')
perception : object {1-07.system.perception}
details : string {1-07.system.perception.details} (same value: '')
mod : integer {1-07.system.perception.mod} (3 different values)
10 (x2)
7 (x2)
5 (x1)
senses : array<object> {1-07.system.perception.senses}
Length: min=0 max=1
Value type: object {1-07.system.perception.senses.[]}
type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {1-07.system.resources}
saves : object {1-07.system.saves}
fortitude : object {1-07.system.saves.fortitude}
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-07.system.saves.fortitude.value} (4 different values)
8 (x2)
7 (x1)
4 (x1)
6 (x1)
reflex : object {1-07.system.saves.reflex}
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-07.system.saves.reflex.value} (4 different values)
12 (x2)
5 (x1)
9 (x1)
3 (x1)
will : object {1-07.system.saves.will}
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '')
value : integer {1-07.system.saves.will.value} (4 different values)
10 (x2)
4 (x1)
5 (x1)
3 (x1)
skills : object {1-07.system.skills}
acrobatics : object {1-07.system.skills.acrobatics}
base : integer {1-07.system.skills.acrobatics.base} (4 different values)
12 (x2)
4 (x1)
7 (x1)
2 (x1)
athletics : object {1-07.system.skills.athletics}
base : integer {1-07.system.skills.athletics.base} (4 different values)
9 (x2)
7 (x1)
4 (x1)
5 (x1)
stealth : object {1-07.system.skills.stealth}
base : integer {1-07.system.skills.stealth.base} (4 different values)
12 (x2)
6 (x1)
7 (x1)
4 (x1)
[survival] : object {1-07.system.skills.survival}
base : integer {1-07.system.skills.survival.base} (2 different values)
10 (x2)
5 (x1)
traits : object {1-07.system.traits}
rarity : string {1-07.system.traits.rarity} (same value: 'common')
size : object {1-07.system.traits.size}
value : string {1-07.system.traits.size.value} (same value: 'med')
value : array<string> {1-07.system.traits.value}
Length: min=2 max=5
Value type: string {1-07.system.traits.value.[]} (7 different values)
'chaotic' (x3)
'evil' (x3)
'ghoul' (x3)
'undead' (x3)
'unholy' (x3)
'human' (x2)
'humanoid' (x2)
type : string {1-07.type} (same value: 'npc')