826 lines
58 KiB
Plaintext
826 lines
58 KiB
Plaintext
2-21
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Different values: 9
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=====================================
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object {2-21}
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_id : string {2-21._id} (all different values)
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folder : string {2-21.folder} (same value: 'fRKMswvbkxuNtUjk')
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img : string {2-21.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {2-21.items}
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Length: min=1 max=16
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Value type: object {2-21.items.[]}
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_id : string {2-21.items.[]._id} (47 different values)
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img : string {2-21.items.[].img} (25 different values)
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name : string {2-21.items.[].name} (36 different values)
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sort : integer {2-21.items.[].sort} (17 different values)
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system : object {2-21.items.[].system}
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[actionType] : object {2-21.items.[].system.actionType}
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value : string {2-21.items.[].system.actionType.value} (4 different values)
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'passive' (x13)
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'action' (x5)
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'reaction' (x4)
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'free' (x2)
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[actions] : object {2-21.items.[].system.actions}
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[value] : integer {2-21.items.[].system.actions.value} (3 different values)
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2 (x2)
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3 (x2)
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1 (x1)
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[area] : object {2-21.items.[].system.area}
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type : string {2-21.items.[].system.area.type} (2 different values)
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'emanation' (x6)
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'burst' (x2)
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value : integer {2-21.items.[].system.area.value} (3 different values)
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30 (x4)
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20 (x2)
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5 (x2)
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rules : ignored (Foundry rules object) {2-21.items.[].system.rules}
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[attack] : object {2-21.items.[].system.attack}
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value : string {2-21.items.[].system.attack.value} (same value: '')
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[autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {2-21.items.[].system.baseItem} (2 different values)
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'dagger' (x2)
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'whip' (x2)
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[bonus] : object {2-21.items.[].system.bonus}
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value : integer {2-21.items.[].system.bonus.value} (7 different values)
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7 (x4)
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0 (x4)
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6 (x2)
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12 (x1)
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15 (x1)
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4 (x1)
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5 (x1)
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[bonusDamage] : object {2-21.items.[].system.bonusDamage}
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value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-21.items.[].system.bulk}
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value : mixed
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float {2-21.items.[].system.bulk.value} (same value: 0,1)
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integer {2-21.items.[].system.bulk.value} (same value: 1)
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[containerId] : empty
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[damageRolls] : object {2-21.items.[].system.damageRolls}
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[3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
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damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
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'1d4+1' (x1)
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'1d4+4' (x1)
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damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: 'piercing')
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[ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay}
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damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
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damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
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[cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
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damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
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'1d4+1' (x1)
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'1d4+4' (x1)
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damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: 'slashing')
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[ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
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damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
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'1d6+4' (x1)
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'2d6+5' (x1)
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damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: 'slashing')
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[dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
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damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: '1d4')
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damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: 'spirit')
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[ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
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damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
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'1d4+1' (x1)
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'1d4+4' (x1)
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damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: 'piercing')
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[je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
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damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: '1d8')
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damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: 'spirit')
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[t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
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damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
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damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
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publication : object {2-21.items.[].system.publication}
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license : string {2-21.items.[].system.publication.license} (2 different values)
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'OGL' (x68)
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'ORC' (x2)
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remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values)
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False (x68)
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True (x2)
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title : string {2-21.items.[].system.publication.title} (5 different values)
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'' (x59)
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'Pathfinder Bestiary' (x6)
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'Pathfinder Player Core' (x2)
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'Pathfinder Core Rulebook' (x2)
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'Pathfinder Bestiary 2' (x1)
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[attackEffects] : object {2-21.items.[].system.attackEffects}
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[custom] : string {2-21.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-21.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[category] : string {2-21.items.[].system.category} (5 different values)
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'interaction' (x7)
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'offensive' (x7)
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'defensive' (x6)
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'simple' (x2)
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'martial' (x2)
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[cost] : object {2-21.items.[].system.cost}
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value : string {2-21.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values)
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False (x23)
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True (x2)
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[damage] : object {2-21.items.[].system.damage}
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[0] : object {2-21.items.[].system.damage.0}
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applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values)
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False (x4)
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True (x2)
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[category] : empty
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formula : string {2-21.items.[].system.damage.0.formula} (3 different values)
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'0' (x2)
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'2d4' (x2)
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'1d8' (x2)
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kinds : array<string> {2-21.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x6)
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'healing' (x2)
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materials : array<> {2-21.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {2-21.items.[].system.damage.0.type} (4 different values)
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'mental' (x2)
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'spirit' (x2)
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'void' (x1)
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'vitality' (x1)
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[damageType] : string {2-21.items.[].system.damage.damageType} (2 different values)
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'piercing' (x2)
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'slashing' (x2)
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[dice] : integer {2-21.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-21.items.[].system.damage.die} (same value: 'd4')
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[deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True)
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[defense] : object {2-21.items.[].system.defense}
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save : object {2-21.items.[].system.defense.save}
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basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values)
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False (x6)
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True (x4)
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statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values)
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'will' (x8)
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'fortitude' (x2)
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[duration] : object {2-21.items.[].system.duration}
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[sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False)
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value : mixed
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string {2-21.items.[].system.duration.value} (5 different values)
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'' (x14)
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'1 minute' (x4)
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'until the start of your next turn' (x3)
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'10 minutes' (x2)
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'1 round' (x2)
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integer {2-21.items.[].system.duration.value} (same value: 0)
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[equipped] : object {2-21.items.[].system.equipped}
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carryType : string {2-21.items.[].system.equipped.carryType} (2 different values)
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'held' (x4)
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'worn' (x2)
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[handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1)
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[inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {2-21.items.[].system.frequency}
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max : integer {2-21.items.[].system.frequency.max} (same value: 1)
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per : string {2-21.items.[].system.frequency.per} (same value: 'day')
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value : integer {2-21.items.[].system.frequency.value} (same value: 1)
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[group] : string {2-21.items.[].system.group} (2 different values)
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'knife' (x2)
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'flail' (x2)
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[hardness] : integer {2-21.items.[].system.hardness} (same value: 0)
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[heightening] : object {2-21.items.[].system.heightening}
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damage : object {2-21.items.[].system.heightening.damage}
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0 : string {2-21.items.[].system.heightening.damage.0} (3 different values)
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'1d6' (x2)
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'1d4' (x2)
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'1d8' (x2)
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interval : integer {2-21.items.[].system.heightening.interval} (2 different values)
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1 (x4)
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2 (x2)
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type : string {2-21.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {2-21.items.[].system.hp}
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max : integer {2-21.items.[].system.hp.max} (same value: 0)
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value : integer {2-21.items.[].system.hp.value} (same value: 0)
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[level] : object {2-21.items.[].system.level}
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value : integer {2-21.items.[].system.level.value} (4 different values)
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1 (x19)
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0 (x6)
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4 (x4)
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2 (x2)
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[location] : object {2-21.items.[].system.location}
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[value] : string {2-21.items.[].system.location.value} (2 different values)
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'kawGhx2ny0bhiSRl' (x13)
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'J3d6yi1mEROELLvM' (x10)
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[material] : object {2-21.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {2-21.items.[].system.overlays}
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37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s}
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_id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
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name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
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overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
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sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
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system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system}
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damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
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0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
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formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
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kinds : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
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heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
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damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
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0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
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range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range}
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value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
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time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time}
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value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
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traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
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value : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
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Length: min=4 max=4
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Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
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'concentrate' (x1)
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'healing' (x1)
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'manipulate' (x1)
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'vitality' (x1)
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[4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq}
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_id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
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name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
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overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
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|
sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
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damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
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0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
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formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
|
kinds : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
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Length: min=1 max=1
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|
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
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[defense] : empty
|
|
heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
|
range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
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value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
|
target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
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value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
|
time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
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|
traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
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Length: min=3 max=3
|
|
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
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'concentrate' (x1)
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'manipulate' (x1)
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'void' (x1)
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|
7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc}
|
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_id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
|
|
overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system}
|
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range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
|
|
time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
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value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
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7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
|
|
overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
|
|
value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
|
|
target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
|
|
traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
|
|
name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
|
|
overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
|
|
target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
|
|
time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
|
|
traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'healing' (x1)
|
|
'manipulate' (x1)
|
|
'vitality' (x1)
|
|
[pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
|
overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
|
time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
|
[rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
|
overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
|
value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
|
target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
|
time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
|
traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
|
name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
|
overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
|
sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
|
range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
|
target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
|
time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
|
traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
'concentrate' (x1)
|
|
'manipulate' (x1)
|
|
'void' (x1)
|
|
[overrides] : array<> {2-21.items.[].system.overrides}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[prepared] : object {2-21.items.[].system.prepared}
|
|
value : string {2-21.items.[].system.prepared.value} (2 different values)
|
|
'innate' (x2)
|
|
'prepared' (x2)
|
|
[price] : object {2-21.items.[].system.price}
|
|
value : object {2-21.items.[].system.price.value}
|
|
sp : integer {2-21.items.[].system.price.value.sp} (2 different values)
|
|
1 (x4)
|
|
2 (x2)
|
|
[proficiency] : object {2-21.items.[].system.proficiency}
|
|
value : integer {2-21.items.[].system.proficiency.value} (same value: 0)
|
|
[quantity] : integer {2-21.items.[].system.quantity} (same value: 1)
|
|
[range] : object {2-21.items.[].system.range}
|
|
value : string {2-21.items.[].system.range.value} (7 different values)
|
|
'' (x9)
|
|
'touch' (x4)
|
|
'30 feet' (x4)
|
|
'120 feet' (x2)
|
|
'500 feet' (x2)
|
|
'60 feet' (x2)
|
|
'varies' (x2)
|
|
[references] : object {2-21.items.[].system.references}
|
|
children : array<> {2-21.items.[].system.references.children}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
immunityFrom : array<> {2-21.items.[].system.references.immunityFrom}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
overriddenBy : array<> {2-21.items.[].system.references.overriddenBy}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
overrides : array<> {2-21.items.[].system.references.overrides}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reload] : object {2-21.items.[].system.reload}
|
|
value : string {2-21.items.[].system.reload.value} (2 different values)
|
|
'-' (x2)
|
|
'' (x2)
|
|
[requirements] : string {2-21.items.[].system.requirements} (same value: '')
|
|
[ritual] : object {2-21.items.[].system.ritual}
|
|
primary : object {2-21.items.[].system.ritual.primary}
|
|
check : string {2-21.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
|
|
secondary : object {2-21.items.[].system.ritual.secondary}
|
|
casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0)
|
|
checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: '')
|
|
[runes] : object {2-21.items.[].system.runes}
|
|
potency : integer {2-21.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {2-21.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {2-21.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {2-21.items.[].system.size} (same value: 'med')
|
|
[slots] : object {2-21.items.[].system.slots}
|
|
[slot4] : object {2-21.items.[].system.slots.slot4}
|
|
max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2)
|
|
value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2)
|
|
slot0 : object {2-21.items.[].system.slots.slot0}
|
|
max : integer {2-21.items.[].system.slots.slot0.max} (2 different values)
|
|
4 (x1)
|
|
5 (x1)
|
|
prepared : array<object> {2-21.items.[].system.slots.slot0.prepared}
|
|
Length: min=4 max=5
|
|
Value type: object {2-21.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values)
|
|
'f7wC2FMTW7kM5gih' (x2)
|
|
'BRm0ceL6QtFGoGFC' (x2)
|
|
'QJQ196E2z5IEzZ8j' (x2)
|
|
'gWNPW5FIiFvtbnvE' (x2)
|
|
'rLXQzXAjcjalCtgb' (x1)
|
|
slot1 : object {2-21.items.[].system.slots.slot1}
|
|
max : integer {2-21.items.[].system.slots.slot1.max} (2 different values)
|
|
1 (x1)
|
|
4 (x1)
|
|
prepared : array<object> {2-21.items.[].system.slots.slot1.prepared}
|
|
Length: min=1 max=4
|
|
Value type: object {2-21.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'CO1CMVfrN9ixp9wX' (x2)
|
|
'gCPFA6aPxxzAhXMl' (x2)
|
|
'463ekA24x3uJx5BX' (x1)
|
|
value : integer {2-21.items.[].system.slots.slot1.value} (2 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
[slug] : string {2-21.items.[].system.slug} (23 different values)
|
|
[spelldc] : object {2-21.items.[].system.spelldc}
|
|
dc : integer {2-21.items.[].system.spelldc.dc} (4 different values)
|
|
19 (x1)
|
|
22 (x1)
|
|
16 (x1)
|
|
17 (x1)
|
|
mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-21.items.[].system.spelldc.value} (4 different values)
|
|
11 (x1)
|
|
14 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
[splashDamage] : object {2-21.items.[].system.splashDamage}
|
|
[value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {2-21.items.[].system.target}
|
|
value : string {2-21.items.[].system.target.value} (6 different values)
|
|
'' (x11)
|
|
'1 creature' (x8)
|
|
'1 living creature' (x2)
|
|
'enemies in the area' (x2)
|
|
'1 living creature or 1 willing undead creature' (x1)
|
|
'1 willing living creature or 1 undead' (x1)
|
|
[time] : object {2-21.items.[].system.time}
|
|
value : string {2-21.items.[].system.time.value} (4 different values)
|
|
'2' (x18)
|
|
'1' (x3)
|
|
'1 day' (x2)
|
|
'1 to 3' (x2)
|
|
[tradition] : object {2-21.items.[].system.tradition}
|
|
value : string {2-21.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {2-21.items.[].system.traits}
|
|
rarity : string {2-21.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x63)
|
|
'uncommon' (x2)
|
|
[traditions] : array<string> {2-21.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x19)
|
|
'divine' (x17)
|
|
'arcane' (x15)
|
|
'primal' (x7)
|
|
value : array<string> {2-21.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {2-21.items.[].system.traits.value.[]} (33 different values)
|
|
[usage] : object {2-21.items.[].system.usage}
|
|
value : string {2-21.items.[].system.usage.value} (same value: 'held-in-one-hand')
|
|
[value] : object {2-21.items.[].system.value}
|
|
isValued : boolean {2-21.items.[].system.value.isValued} (same value: True)
|
|
value : integer {2-21.items.[].system.value.value} (same value: 1)
|
|
[weaponType] : object {2-21.items.[].system.weaponType}
|
|
value : string {2-21.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x8)
|
|
'ranged' (x2)
|
|
description : object {2-21.items.[].system.description}
|
|
value : string {2-21.items.[].system.description.value} (37 different values)
|
|
type : string {2-21.items.[].type} (7 different values)
|
|
'spell' (x25)
|
|
'action' (x24)
|
|
'melee' (x10)
|
|
'spellcastingEntry' (x4)
|
|
'weapon' (x4)
|
|
'equipment' (x2)
|
|
'condition' (x1)
|
|
[_stats] : object {2-21.items.[]._stats}
|
|
compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values)
|
|
[flags] : object {2-21.items.[].flags}
|
|
pf2e : object {2-21.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
|
'Bp83Jc9uqVyUghlV' (x2)
|
|
'rlNjkKzP4UvEx5cR' (x2)
|
|
'vd8eZpfmO721TgVj' (x1)
|
|
'RmA9kaVlm3Ek6kNx' (x1)
|
|
name : string {2-21.name} (all different values)
|
|
[prototypeToken] : object {2-21.prototypeToken}
|
|
name : string {2-21.prototypeToken.name} (4 different values)
|
|
'Empowered Blood' (x2)
|
|
'Foretold Ruin' (x2)
|
|
'Sezruth' (x2)
|
|
'Zombie Shambler' (x1)
|
|
system : object {2-21.system}
|
|
abilities : object {2-21.system.abilities}
|
|
cha : object {2-21.system.abilities.cha}
|
|
mod : integer {2-21.system.abilities.cha.mod} (4 different values)
|
|
1 (x2)
|
|
3 (x1)
|
|
5 (x1)
|
|
-2 (x1)
|
|
con : object {2-21.system.abilities.con}
|
|
mod : integer {2-21.system.abilities.con.mod} (2 different values)
|
|
2 (x4)
|
|
3 (x1)
|
|
dex : object {2-21.system.abilities.dex}
|
|
mod : integer {2-21.system.abilities.dex.mod} (4 different values)
|
|
0 (x2)
|
|
2 (x1)
|
|
4 (x1)
|
|
-2 (x1)
|
|
int : object {2-21.system.abilities.int}
|
|
mod : integer {2-21.system.abilities.int.mod} (3 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
-5 (x1)
|
|
str : object {2-21.system.abilities.str}
|
|
mod : integer {2-21.system.abilities.str.mod} (4 different values)
|
|
3 (x2)
|
|
2 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
wis : object {2-21.system.abilities.wis}
|
|
mod : integer {2-21.system.abilities.wis.mod} (4 different values)
|
|
3 (x2)
|
|
1 (x1)
|
|
0 (x1)
|
|
2 (x1)
|
|
attributes : object {2-21.system.attributes}
|
|
ac : object {2-21.system.attributes.ac}
|
|
details : string {2-21.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-21.system.attributes.ac.value} (7 different values)
|
|
0 (x2)
|
|
16 (x2)
|
|
18 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
allSaves : object {2-21.system.attributes.allSaves}
|
|
value : string {2-21.system.attributes.allSaves.value} (2 different values)
|
|
'' (x3)
|
|
'+1 status to all saves vs. magic' (x2)
|
|
[emitsSound] : string {2-21.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {2-21.system.attributes.hardness} (3 different values)
|
|
0 (x2)
|
|
5 (x1)
|
|
10 (x1)
|
|
[hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True)
|
|
hp : object {2-21.system.attributes.hp}
|
|
details : string {2-21.system.attributes.hp.details} (2 different values)
|
|
'' (x8)
|
|
'void healing' (x1)
|
|
max : integer {2-21.system.attributes.hp.max} (8 different values)
|
|
0 (x2)
|
|
24 (x1)
|
|
44 (x1)
|
|
55 (x1)
|
|
85 (x1)
|
|
20 (x1)
|
|
8 (x1)
|
|
21 (x1)
|
|
temp : integer {2-21.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-21.system.attributes.hp.value} (8 different values)
|
|
0 (x2)
|
|
24 (x1)
|
|
44 (x1)
|
|
55 (x1)
|
|
85 (x1)
|
|
20 (x1)
|
|
8 (x1)
|
|
21 (x1)
|
|
[immunities] : array<object> {2-21.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {2-21.system.attributes.immunities.[]}
|
|
type : string {2-21.system.attributes.immunities.[].type} (8 different values)
|
|
'precision' (x2)
|
|
'critical-hits' (x2)
|
|
'curse' (x2)
|
|
'death-effects' (x1)
|
|
'disease' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'unconscious' (x1)
|
|
speed : object {2-21.system.attributes.speed}
|
|
otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {2-21.system.attributes.speed.value} (same value: 25)
|
|
[resistances] : array<object> {2-21.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {2-21.system.attributes.resistances.[]}
|
|
type : string {2-21.system.attributes.resistances.[].type} (same value: 'all-damage')
|
|
value : integer {2-21.system.attributes.resistances.[].value} (same value: 3)
|
|
[stealth] : object {2-21.system.attributes.stealth}
|
|
details : string {2-21.system.attributes.stealth.details} (4 different values)
|
|
'<p>(Untrained)</p>' (x1)
|
|
'<p>(untrained)</p>' (x1)
|
|
'<p>(trained)</p>' (x1)
|
|
'' (x1)
|
|
value : integer {2-21.system.attributes.stealth.value} (4 different values)
|
|
0 (x1)
|
|
2 (x1)
|
|
10 (x1)
|
|
13 (x1)
|
|
[weaknesses] : array<object> {2-21.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {2-21.system.attributes.weaknesses.[]}
|
|
type : string {2-21.system.attributes.weaknesses.[].type} (4 different values)
|
|
'cold-iron' (x2)
|
|
'holy' (x2)
|
|
'critical-hits' (x1)
|
|
'vitality' (x1)
|
|
value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x5)
|
|
6 (x1)
|
|
[creatureType] : string {2-21.system.creatureType} (same value: '')
|
|
details : object {2-21.system.details}
|
|
blurb : string {2-21.system.details.blurb} (same value: '')
|
|
[description] : string {2-21.system.details.description} (2 different values)
|
|
'<p>Glowing red Daemonic runes blaze when blood falls on them.</p>' (x2)
|
|
'<p>Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.</p>' (x2)
|
|
[disable] : string {2-21.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.</p>' (x1)
|
|
'<p>@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes</p>' (x1)
|
|
'<p>@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar\'s magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
|
|
'<p>@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar\'s magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
|
|
[isComplex] : boolean {2-21.system.details.isComplex} (2 different values)
|
|
False (x2)
|
|
True (x2)
|
|
languages : object {2-21.system.details.languages}
|
|
details : string {2-21.system.details.languages.details} (2 different values)
|
|
'' (x3)
|
|
'telepathy 100 feet' (x2)
|
|
value : array<string> {2-21.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {2-21.system.details.languages.value.[]} (2 different values)
|
|
'common' (x4)
|
|
'daemonic' (x4)
|
|
level : object {2-21.system.details.level}
|
|
value : integer {2-21.system.details.level.value} (5 different values)
|
|
1 (x3)
|
|
-1 (x2)
|
|
3 (x2)
|
|
5 (x1)
|
|
0 (x1)
|
|
privateNotes : string {2-21.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {2-21.system.details.publicNotes} (2 different values)
|
|
'' (x4)
|
|
'<p>A zombie shambler is a slow-moving horror dangerous in larger groups.</p>
|
|
<hr />
|
|
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x1)
|
|
publication : object {2-21.system.details.publication}
|
|
license : string {2-21.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
|
|
title : string {2-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-21: In Pursuit of Water')
|
|
[reset] : string {2-21.system.details.reset} (3 different values)
|
|
'' (x2)
|
|
'<p>The hazard resets at the beginning of each round until it is disabled</p>' (x1)
|
|
'<p>The hazard resets at the beginning of each round until it is disabled.</p>' (x1)
|
|
[routine] : string {2-21.system.details.routine} (3 different values)
|
|
'' (x2)
|
|
'<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:17|name:Foretold Ruin|traits:damaging-effect] save.</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard\'s reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
|
|
<p><strong>Success</strong> The creature is unaffected.</p>
|
|
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
|
|
<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p>' (x1)
|
|
'<p><strong>Routine (4 actions)</strong> The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a @Check[fortitude|dc:20|name:Foretold Ruin|traits:damaging-effect] save.</p>
|
|
<hr />
|
|
<p><strong>Critical Success</strong> The creature is temporarily immune to additional negative effects from the <em>foretold ruin</em> hazard\'s reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.</p>
|
|
<p><strong>Success</strong> The creature is unaffected.</p>
|
|
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued] until they drink water. If the creature was already fatigued, they take @Damage[1d6[nonlethal,mental]]{1d6 nonlethal mental} damage.</p>
|
|
<p><strong>Critical Failure</strong> The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take @Damage[2d6[nonlethal,mental]]{2d6 nonlethal mental} damage.</p>' (x1)
|
|
initiative : object {2-21.system.initiative}
|
|
statistic : string {2-21.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {2-21.system.perception}
|
|
details : string {2-21.system.perception.details} (same value: '')
|
|
mod : integer {2-21.system.perception.mod} (5 different values)
|
|
10 (x1)
|
|
14 (x1)
|
|
0 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
senses : array<object> {2-21.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {2-21.system.perception.senses.[]}
|
|
type : string {2-21.system.perception.senses.[].type} (2 different values)
|
|
'greater-darkvision' (x2)
|
|
'darkvision' (x1)
|
|
resources : object {2-21.system.resources}
|
|
[focus] : object {2-21.system.resources.focus}
|
|
max : integer {2-21.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-21.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-21.system.saves}
|
|
fortitude : object {2-21.system.saves.fortitude}
|
|
saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-21.system.saves.fortitude.value} (6 different values)
|
|
0 (x2)
|
|
10 (x2)
|
|
7 (x2)
|
|
12 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
reflex : object {2-21.system.saves.reflex}
|
|
saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-21.system.saves.reflex.value} (7 different values)
|
|
0 (x3)
|
|
4 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
13 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
will : object {2-21.system.saves.will}
|
|
saveDetail : string {2-21.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-21.system.saves.will.value} (6 different values)
|
|
0 (x4)
|
|
10 (x1)
|
|
14 (x1)
|
|
2 (x1)
|
|
7 (x1)
|
|
8 (x1)
|
|
skills : object {2-21.system.skills}
|
|
[arcana] : object {2-21.system.skills.arcana}
|
|
base : integer {2-21.system.skills.arcana.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
athletics : object {2-21.system.skills.athletics}
|
|
base : integer {2-21.system.skills.athletics.base} (4 different values)
|
|
7 (x2)
|
|
10 (x1)
|
|
5 (x1)
|
|
4 (x1)
|
|
[deception] : object {2-21.system.skills.deception}
|
|
base : integer {2-21.system.skills.deception.base} (4 different values)
|
|
10 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
[intimidation] : object {2-21.system.skills.intimidation}
|
|
base : integer {2-21.system.skills.intimidation.base} (2 different values)
|
|
10 (x1)
|
|
14 (x1)
|
|
[religion] : object {2-21.system.skills.religion}
|
|
base : integer {2-21.system.skills.religion.base} (4 different values)
|
|
8 (x1)
|
|
12 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
[stealth] : object {2-21.system.skills.stealth}
|
|
base : integer {2-21.system.skills.stealth.base} (2 different values)
|
|
9 (x1)
|
|
13 (x1)
|
|
[statusEffects] : array<> {2-21.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {2-21.system.traits}
|
|
rarity : string {2-21.system.traits.rarity} (3 different values)
|
|
'unique' (x4)
|
|
'uncommon' (x4)
|
|
'common' (x1)
|
|
size : object {2-21.system.traits.size}
|
|
value : string {2-21.system.traits.size.value} (same value: 'med')
|
|
value : array<string> {2-21.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {2-21.system.traits.value.[]} (11 different values)
|
|
[spellcasting] : object {2-21.system.spellcasting}
|
|
rituals : object {2-21.system.spellcasting.rituals}
|
|
dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values)
|
|
19 (x1)
|
|
22 (x1)
|
|
type : string {2-21.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x4) |