532 lines
35 KiB
Plaintext
532 lines
35 KiB
Plaintext
3-04
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Different values: 4
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=====================================
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object {3-04}
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_id : string {3-04._id} (all different values)
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folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM')
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img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {3-04.items}
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Length: min=9 max=14
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Value type: object {3-04.items.[]}
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_id : string {3-04.items.[]._id} (36 different values)
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[_stats] : object {3-04.items.[]._stats}
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compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values)
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img : string {3-04.items.[].img} (20 different values)
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name : string {3-04.items.[].name} (30 different values)
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sort : integer {3-04.items.[].sort} (14 different values)
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system : object {3-04.items.[].system}
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[acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
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3 (x2)
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5 (x1)
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[actionType] : object {3-04.items.[].system.actionType}
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value : string {3-04.items.[].system.actionType.value} (3 different values)
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'passive' (x10)
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'action' (x4)
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'reaction' (x1)
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[actions] : object {3-04.items.[].system.actions}
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[value] : integer {3-04.items.[].system.actions.value} (2 different values)
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2 (x3)
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3 (x1)
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[area] : empty
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[attack] : object {3-04.items.[].system.attack}
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value : string {3-04.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-04.items.[].system.attackEffects}
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custom : string {3-04.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-04.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth')
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[autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-04.items.[].system.baseItem} (6 different values)
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'main-gauche' (x2)
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'rapier' (x2)
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'scale-mail' (x2)
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'greataxe' (x1)
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'javelin' (x1)
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'half-plate' (x1)
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[bonus] : object {3-04.items.[].system.bonus}
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value : integer {3-04.items.[].system.bonus.value} (6 different values)
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0 (x6)
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18 (x2)
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12 (x2)
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13 (x1)
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14 (x1)
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15 (x1)
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[bonusDamage] : object {3-04.items.[].system.bonusDamage}
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value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-04.items.[].system.bulk}
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value : mixed
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float {3-04.items.[].system.bulk.value} (same value: 0,1)
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integer {3-04.items.[].system.bulk.value} (3 different values)
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2 (x3)
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1 (x2)
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3 (x1)
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[category] : string {3-04.items.[].system.category} (8 different values)
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'offensive' (x11)
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'martial' (x5)
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'potion' (x3)
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'medium' (x2)
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'defensive' (x2)
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'interaction' (x2)
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'simple' (x1)
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'heavy' (x1)
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publication : object {3-04.items.[].system.publication}
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license : string {3-04.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
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title : string {3-04.items.[].system.publication.title} (all different values)
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rules : ignored (Foundry rules object) {3-04.items.[].system.rules}
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[checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
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-2 (x2)
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-3 (x1)
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[containerId] : empty
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[cost] : object {3-04.items.[].system.cost}
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value : string {3-04.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
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[damage] : object {3-04.items.[].system.damage}
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[damageType] : string {3-04.items.[].system.damage.damageType} (2 different values)
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'piercing' (x5)
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'slashing' (x1)
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[dice] : integer {3-04.items.[].system.damage.dice} (same value: 1)
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[die] : string {3-04.items.[].system.damage.die} (3 different values)
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'd6' (x3)
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'd4' (x2)
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'd12' (x1)
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[formula] : string {3-04.items.[].system.damage.formula} (2 different values)
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'1d8' (x1)
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'2d8+5' (x1)
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[kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {3-04.items.[].system.damage.type} (same value: 'vitality')
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[damageRolls] : object {3-04.items.[].system.damageRolls}
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[6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
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damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10')
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damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing')
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6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
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damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
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damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
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[ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
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damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10')
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damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing')
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[mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
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damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
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'1d6+4' (x1)
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'2d6+5' (x1)
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damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing')
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o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
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damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
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damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
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[pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
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damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
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'1d4+4' (x1)
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'1d4+5' (x1)
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damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing')
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[defense] : empty
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description : object {3-04.items.[].system.description}
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value : string {3-04.items.[].system.description.value} (28 different values)
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[dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
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2 (x2)
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1 (x1)
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[duration] : object {3-04.items.[].system.duration}
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sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
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False (x6)
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True (x1)
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value : string {3-04.items.[].system.duration.value} (all different values)
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[equipped] : object {3-04.items.[].system.equipped}
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carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[group] : string {3-04.items.[].system.group} (6 different values)
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'knife' (x2)
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'sword' (x2)
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'composite' (x2)
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'axe' (x1)
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'dart' (x1)
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'plate' (x1)
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[hardness] : integer {3-04.items.[].system.hardness} (same value: 0)
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[hp] : object {3-04.items.[].system.hp}
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max : integer {3-04.items.[].system.hp.max} (same value: 0)
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value : integer {3-04.items.[].system.hp.value} (same value: 0)
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[level] : object {3-04.items.[].system.level}
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value : integer {3-04.items.[].system.level.value} (5 different values)
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0 (x8)
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1 (x7)
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4 (x2)
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3 (x1)
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2 (x1)
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[location] : object {3-04.items.[].system.location}
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[heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
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5 (x1)
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2 (x1)
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[value] : string {3-04.items.[].system.location.value} (2 different values)
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'Z60YSknQUrMbR4mB' (x5)
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'rzPki0XldtoeN1gr' (x1)
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[material] : object {3-04.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overlays] : object {3-04.items.[].system.overlays}
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2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
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name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
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overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
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sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
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system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
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damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
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Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
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applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
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[category] : empty
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formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
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kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
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Length: min=1 max=1
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Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
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materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
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defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
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save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
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basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
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statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
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heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
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damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
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Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
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interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
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type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
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gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
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name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
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overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
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sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
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system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
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damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
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cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
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applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
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[category] : empty
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formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
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kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
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Length: min=1 max=1
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Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
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materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
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[defense] : empty
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heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
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damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
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cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
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interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
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type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
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[prepared] : object {3-04.items.[].system.prepared}
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flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
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value : string {3-04.items.[].system.prepared.value} (2 different values)
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'focus' (x1)
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'innate' (x1)
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[price] : object {3-04.items.[].system.price}
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value : object {3-04.items.[].system.price.value}
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[gp] : integer {3-04.items.[].system.price.value.gp} (5 different values)
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2 (x3)
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4 (x3)
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12 (x1)
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18 (x1)
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3 (x1)
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[sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
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5 (x2)
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1 (x1)
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[proficiency] : object {3-04.items.[].system.proficiency}
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value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {3-04.items.[].system.quantity} (2 different values)
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1 (x11)
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10 (x1)
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[range] : mixed
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object {3-04.items.[].system.range}
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value : string {3-04.items.[].system.range.value} (5 different values)
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'120 feet' (x3)
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'touch' (x1)
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'self' (x1)
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'' (x1)
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'30 feet' (x1)
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integer {3-04.items.[].system.range} (same value: 30)
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[reload] : object {3-04.items.[].system.reload}
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value : string {3-04.items.[].system.reload.value} (2 different values)
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'' (x5)
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'-' (x1)
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[requirements] : string {3-04.items.[].system.requirements} (same value: '')
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[ritual] : object {3-04.items.[].system.ritual}
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primary : object {3-04.items.[].system.ritual.primary}
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check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
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secondary : object {3-04.items.[].system.ritual.secondary}
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casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
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checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '')
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[runes] : object {3-04.items.[].system.runes}
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potency : integer {3-04.items.[].system.runes.potency} (2 different values)
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0 (x6)
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1 (x3)
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property : array<> {3-04.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {3-04.items.[].system.runes.striking} (2 different values)
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0 (x5)
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1 (x1)
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[showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
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value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {3-04.items.[].system.size} (same value: 'med')
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[slots] : object {3-04.items.[].system.slots}
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[slug] : string {3-04.items.[].system.slug} (20 different values)
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[speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values)
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-5 (x2)
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-10 (x1)
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[spelldc] : object {3-04.items.[].system.spelldc}
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dc : integer {3-04.items.[].system.spelldc.dc} (2 different values)
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20 (x1)
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17 (x1)
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mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0)
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|
value : integer {3-04.items.[].system.spelldc.value} (2 different values)
|
|
12 (x1)
|
|
7 (x1)
|
|
[splashDamage] : object {3-04.items.[].system.splashDamage}
|
|
value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {3-04.items.[].system.strength} (2 different values)
|
|
2 (x2)
|
|
3 (x1)
|
|
[target] : object {3-04.items.[].system.target}
|
|
value : string {3-04.items.[].system.target.value} (all different values)
|
|
[time] : object {3-04.items.[].system.time}
|
|
value : string {3-04.items.[].system.time.value} (all different values)
|
|
[tradition] : object {3-04.items.[].system.tradition}
|
|
value : string {3-04.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {3-04.items.[].system.traits}
|
|
rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x39)
|
|
'uncommon' (x2)
|
|
[traditions] : array<string> {3-04.items.[].system.traits.traditions}
|
|
Length: min=0 max=3
|
|
Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
|
|
value : array<string> {3-04.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
|
|
[usage] : object {3-04.items.[].system.usage}
|
|
value : string {3-04.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x8)
|
|
'held-in-two-hands' (x1)
|
|
[uses] : object {3-04.items.[].system.uses}
|
|
autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {3-04.items.[].system.uses.max} (same value: 1)
|
|
value : integer {3-04.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {3-04.items.[].system.weaponType}
|
|
value : string {3-04.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x6)
|
|
'ranged' (x1)
|
|
type : string {3-04.items.[].type} (7 different values)
|
|
'action' (x15)
|
|
'melee' (x7)
|
|
'spell' (x7)
|
|
'weapon' (x6)
|
|
'armor' (x3)
|
|
'consumable' (x3)
|
|
'spellcastingEntry' (x2)
|
|
[flags] : object {3-04.items.[].flags}
|
|
pf2e : object {3-04.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values)
|
|
'1sRID0xHYOPF4TOK' (x2)
|
|
'FIzFf5JU0kyFNCKn' (x1)
|
|
'Hy7b36J6zig3gf63' (x1)
|
|
'9vCMIV9r7ii9mY4K' (x1)
|
|
'bK0cvKQ87iIrmF82' (x1)
|
|
name : string {3-04.name} (all different values)
|
|
[prototypeToken] : object {3-04.prototypeToken}
|
|
name : string {3-04.prototypeToken.name} (2 different values)
|
|
'Tascio Raetullus' (x2)
|
|
'Zebub' (x1)
|
|
system : object {3-04.system}
|
|
abilities : object {3-04.system.abilities}
|
|
cha : object {3-04.system.abilities.cha}
|
|
mod : integer {3-04.system.abilities.cha.mod} (3 different values)
|
|
3 (x2)
|
|
4 (x1)
|
|
1 (x1)
|
|
con : object {3-04.system.abilities.con}
|
|
mod : integer {3-04.system.abilities.con.mod} (3 different values)
|
|
0 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
dex : object {3-04.system.abilities.dex}
|
|
mod : integer {3-04.system.abilities.dex.mod} (3 different values)
|
|
4 (x2)
|
|
5 (x1)
|
|
1 (x1)
|
|
int : object {3-04.system.abilities.int}
|
|
mod : integer {3-04.system.abilities.int.mod} (2 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
str : object {3-04.system.abilities.str}
|
|
mod : integer {3-04.system.abilities.str.mod} (2 different values)
|
|
1 (x3)
|
|
4 (x1)
|
|
wis : object {3-04.system.abilities.wis}
|
|
mod : integer {3-04.system.abilities.wis.mod} (2 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
attributes : object {3-04.system.attributes}
|
|
ac : object {3-04.system.attributes.ac}
|
|
details : string {3-04.system.attributes.ac.details} (same value: '')
|
|
value : integer {3-04.system.attributes.ac.value} (all different values)
|
|
allSaves : object {3-04.system.attributes.allSaves}
|
|
value : string {3-04.system.attributes.allSaves.value} (2 different values)
|
|
'' (x3)
|
|
'+1 status to all saves vs. magic' (x1)
|
|
hp : object {3-04.system.attributes.hp}
|
|
details : string {3-04.system.attributes.hp.details} (same value: '')
|
|
max : integer {3-04.system.attributes.hp.max} (all different values)
|
|
temp : integer {3-04.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-04.system.attributes.hp.value} (all different values)
|
|
immunities : array<object> {3-04.system.attributes.immunities}
|
|
Length: min=1 max=1
|
|
Value type: object {3-04.system.attributes.immunities.[]}
|
|
type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire')
|
|
[resistances] : array<object> {3-04.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {3-04.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
|
|
type : string {3-04.system.attributes.resistances.[].type} (all different values)
|
|
value : integer {3-04.system.attributes.resistances.[].value} (3 different values)
|
|
2 (x2)
|
|
3 (x2)
|
|
5 (x2)
|
|
speed : object {3-04.system.attributes.speed}
|
|
otherSpeeds : array<object> {3-04.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {3-04.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
|
|
value : integer {3-04.system.attributes.speed.value} (3 different values)
|
|
30 (x2)
|
|
20 (x1)
|
|
15 (x1)
|
|
weaknesses : array<object> {3-04.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-04.system.attributes.weaknesses.[]}
|
|
type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5)
|
|
details : object {3-04.system.details}
|
|
blurb : string {3-04.system.details.blurb} (2 different values)
|
|
'' (x3)
|
|
'Tyrant' (x1)
|
|
languages : object {3-04.system.details.languages}
|
|
details : string {3-04.system.details.languages.details} (2 different values)
|
|
'' (x3)
|
|
'telepathy 100 feet' (x1)
|
|
value : array<string> {3-04.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {3-04.system.details.languages.value.[]} (6 different values)
|
|
'common' (x3)
|
|
'kelish' (x2)
|
|
'varisian' (x2)
|
|
'diabolic' (x1)
|
|
'draconic' (x1)
|
|
'empyrean' (x1)
|
|
level : object {3-04.system.details.level}
|
|
value : integer {3-04.system.details.level.value} (all different values)
|
|
privateNotes : string {3-04.system.details.privateNotes} (2 different values)
|
|
'' (x3)
|
|
'<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p>' (x1)
|
|
publicNotes : string {3-04.system.details.publicNotes} (2 different values)
|
|
'' (x3)
|
|
'<p>Zebubs serve as Hell\'s messengers and spies. Their ability to share what they\'ve seen with other creatures makes them especially useful-not only to other devils, but also to mortal conjurers. Some infernal lords unleash them in enormous, horrid swarms upon unsuspecting lands to debase flesh and land alike while collecting secrets the infernal host might later put to use. Zebubs use any opportunity to manipulate weak-willed or easily tempted mortals into serving the zebubs\' whims. While arrogant and deceitful, zebubs lack the cunning and confidence of most devils, and thus their schemes often focus on satisfying self-serving or self-destructive ambitions. Zebubs form from the souls of childish and craven mortals, reshaped by the archdevil Baalzebul in the frozen, filthy wastes of Hell\'s seventh layer, Cocytus.</p>
|
|
<hr />
|
|
<p>Each type of devil plays a particular role in Hell\'s bureaucracies and hierarchies, though some have far more specialized functions than others.</p>' (x1)
|
|
publication : object {3-04.system.details.publication}
|
|
license : string {3-04.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-04.system.details.publication.remaster} (same value: False)
|
|
title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance')
|
|
initiative : object {3-04.system.initiative}
|
|
statistic : string {3-04.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {3-04.system.perception}
|
|
details : string {3-04.system.perception.details} (same value: '')
|
|
mod : integer {3-04.system.perception.mod} (all different values)
|
|
senses : array<object> {3-04.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {3-04.system.perception.senses.[]}
|
|
type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision')
|
|
resources : object {3-04.system.resources}
|
|
focus : object {3-04.system.resources.focus}
|
|
max : integer {3-04.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-04.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-04.system.saves}
|
|
fortitude : object {3-04.system.saves.fortitude}
|
|
saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-04.system.saves.fortitude.value} (3 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
14 (x1)
|
|
reflex : object {3-04.system.saves.reflex}
|
|
saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-04.system.saves.reflex.value} (3 different values)
|
|
10 (x2)
|
|
14 (x1)
|
|
17 (x1)
|
|
will : object {3-04.system.saves.will}
|
|
saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-04.system.saves.will.value} (all different values)
|
|
skills : object {3-04.system.skills}
|
|
[acrobatics] : object {3-04.system.skills.acrobatics}
|
|
base : integer {3-04.system.skills.acrobatics.base} (3 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
arcana : object {3-04.system.skills.arcana}
|
|
base : integer {3-04.system.skills.arcana.base} (same value: 7)
|
|
[athletics] : object {3-04.system.skills.athletics}
|
|
base : integer {3-04.system.skills.athletics.base} (2 different values)
|
|
13 (x2)
|
|
10 (x1)
|
|
deception : object {3-04.system.skills.deception}
|
|
base : integer {3-04.system.skills.deception.base} (3 different values)
|
|
10 (x2)
|
|
13 (x1)
|
|
8 (x1)
|
|
[diplomacy] : object {3-04.system.skills.diplomacy}
|
|
base : integer {3-04.system.skills.diplomacy.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[intimidation] : object {3-04.system.skills.intimidation}
|
|
base : integer {3-04.system.skills.intimidation.base} (3 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
religion : object {3-04.system.skills.religion}
|
|
base : integer {3-04.system.skills.religion.base} (2 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
[society] : object {3-04.system.skills.society}
|
|
base : integer {3-04.system.skills.society.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[stealth] : object {3-04.system.skills.stealth}
|
|
base : integer {3-04.system.skills.stealth.base} (2 different values)
|
|
10 (x2)
|
|
13 (x1)
|
|
[survival] : object {3-04.system.skills.survival}
|
|
base : integer {3-04.system.skills.survival.base} (same value: 8)
|
|
spellcasting : object {3-04.system.spellcasting}
|
|
rituals : object {3-04.system.spellcasting.rituals}
|
|
dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17)
|
|
traits : object {3-04.system.traits}
|
|
rarity : string {3-04.system.traits.rarity} (3 different values)
|
|
'unique' (x2)
|
|
'uncommon' (x1)
|
|
'common' (x1)
|
|
size : object {3-04.system.traits.size}
|
|
value : string {3-04.system.traits.size.value} (2 different values)
|
|
'med' (x3)
|
|
'sm' (x1)
|
|
value : array<string> {3-04.system.traits.value}
|
|
Length: min=4 max=5
|
|
Value type: string {3-04.system.traits.value.[]} (7 different values)
|
|
'evil' (x4)
|
|
'lawful' (x4)
|
|
'human' (x3)
|
|
'humanoid' (x3)
|
|
'devil' (x1)
|
|
'fiend' (x1)
|
|
'unholy' (x1)
|
|
type : string {3-04.type} (same value: 'npc') |