259 lines
18 KiB
Plaintext
259 lines
18 KiB
Plaintext
6-02
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Different values: 2
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=====================================
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object {6-02}
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_id : string {6-02._id} (all different values)
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folder : string {6-02.folder} (same value: 'PW1lJBccN1gYXKfI')
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img : string {6-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {6-02.items}
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Length: min=5 max=11
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Value type: object {6-02.items.[]}
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_id : string {6-02.items.[]._id} (16 different values)
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img : string {6-02.items.[].img} (9 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x4)
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'systems/pf2e/icons/actions/Passive.webp' (x4)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
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'icons/magic/time/hourglass-tilted-gray.webp' (x1)
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'icons/sundries/scrolls/scroll-writing-tan-grey.webp' (x1)
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'systems/pf2e/icons/spells/fear.webp' (x1)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
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name : string {6-02.items.[].name} (14 different values)
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sort : integer {6-02.items.[].sort} (11 different values)
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system : object {6-02.items.[].system}
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[actionType] : object {6-02.items.[].system.actionType}
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value : string {6-02.items.[].system.actionType.value} (all different values)
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[actions] : object {6-02.items.[].system.actions}
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[value] : integer {6-02.items.[].system.actions.value} (3 different values)
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1 (x2)
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2 (x1)
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3 (x1)
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[area] : empty
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[attackEffects] : object {6-02.items.[].system.attackEffects}
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value : array<> {6-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {6-02.items.[].system.bonus}
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value : integer {6-02.items.[].system.bonus.value} (all different values)
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[category] : string {6-02.items.[].system.category} (all different values)
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[location] : object {6-02.items.[].system.location}
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[heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values)
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[value] : string {6-02.items.[].system.location.value} (same value: 'gOiaDjo5WK8ESJHN')
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publication : object {6-02.items.[].system.publication}
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license : string {6-02.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True)
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title : string {6-02.items.[].system.publication.title} (3 different values)
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'' (x11)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Player Core' (x2)
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[counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False)
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description : object {6-02.items.[].system.description}
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value : string {6-02.items.[].system.description.value} (12 different values)
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[cost] : object {6-02.items.[].system.cost}
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value : string {6-02.items.[].system.cost.value} (same value: '')
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[damage] : object {6-02.items.[].system.damage}
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[damageRolls] : object {6-02.items.[].system.damageRolls}
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[5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
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damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: '1d4+3')
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damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: 'slashing')
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[h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
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damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: '1d6+3')
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damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: 'piercing')
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0 : object {6-02.items.[].system.damageRolls.0}
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damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values)
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[defense] : object {6-02.items.[].system.defense}
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save : object {6-02.items.[].system.defense.save}
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basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False)
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statistic : string {6-02.items.[].system.defense.save.statistic} (all different values)
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[duration] : object {6-02.items.[].system.duration}
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sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False)
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value : string {6-02.items.[].system.duration.value} (3 different values)
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'1 minute' (x1)
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'' (x1)
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'varies' (x1)
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[heightening] : object {6-02.items.[].system.heightening}
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levels : object {6-02.items.[].system.heightening.levels}
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[6] : object {6-02.items.[].system.heightening.levels.6}
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target : object {6-02.items.[].system.heightening.levels.6.target}
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value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
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3 : object {6-02.items.[].system.heightening.levels.3}
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target : object {6-02.items.[].system.heightening.levels.3.target}
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value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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type : string {6-02.items.[].system.heightening.type} (same value: 'fixed')
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[level] : object {6-02.items.[].system.level}
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value : integer {6-02.items.[].system.level.value} (all different values)
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[prepared] : object {6-02.items.[].system.prepared}
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flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False)
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value : string {6-02.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {6-02.items.[].system.proficiency}
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value : integer {6-02.items.[].system.proficiency.value} (same value: 1)
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[range] : object {6-02.items.[].system.range}
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value : string {6-02.items.[].system.range.value} (all different values)
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[requirements] : string {6-02.items.[].system.requirements} (same value: '')
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[ritual] : object {6-02.items.[].system.ritual}
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primary : object {6-02.items.[].system.ritual.primary}
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check : string {6-02.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
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secondary : object {6-02.items.[].system.ritual.secondary}
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casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0)
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checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: '')
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rules : ignored (Foundry rules object) {6-02.items.[].system.rules}
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[showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels}
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value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False)
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[spelldc] : object {6-02.items.[].system.spelldc}
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dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16)
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mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0)
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value : integer {6-02.items.[].system.spelldc.value} (same value: 8)
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[time] : object {6-02.items.[].system.time}
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value : string {6-02.items.[].system.time.value} (all different values)
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traits : object {6-02.items.[].system.traits}
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[rarity] : string {6-02.items.[].system.traits.rarity} (all different values)
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[traditions] : array<string> {6-02.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x2)
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'occult' (x2)
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'primal' (x2)
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'divine' (x1)
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[value] : array<string> {6-02.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {6-02.items.[].system.traits.value.[]} (14 different values)
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[slots] : object {6-02.items.[].system.slots}
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[slug] : string {6-02.items.[].system.slug} (5 different values)
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'tremorsense' (x1)
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'slow' (x1)
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'demonic-pact' (x1)
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'fear' (x1)
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'telepathy' (x1)
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[target] : object {6-02.items.[].system.target}
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value : string {6-02.items.[].system.target.value} (all different values)
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[tradition] : object {6-02.items.[].system.tradition}
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value : string {6-02.items.[].system.tradition.value} (same value: 'divine')
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type : string {6-02.items.[].type} (4 different values)
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'action' (x8)
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'melee' (x4)
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'spell' (x3)
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'spellcastingEntry' (x1)
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[_stats] : object {6-02.items.[]._stats}
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compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
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'Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3' (x1)
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'Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5' (x1)
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'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x1)
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name : string {6-02.name} (all different values)
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system : object {6-02.system}
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abilities : object {6-02.system.abilities}
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cha : object {6-02.system.abilities.cha}
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mod : integer {6-02.system.abilities.cha.mod} (all different values)
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con : object {6-02.system.abilities.con}
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mod : integer {6-02.system.abilities.con.mod} (same value: 3)
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dex : object {6-02.system.abilities.dex}
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mod : integer {6-02.system.abilities.dex.mod} (all different values)
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int : object {6-02.system.abilities.int}
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mod : integer {6-02.system.abilities.int.mod} (all different values)
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str : object {6-02.system.abilities.str}
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mod : integer {6-02.system.abilities.str.mod} (same value: 3)
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wis : object {6-02.system.abilities.wis}
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mod : integer {6-02.system.abilities.wis.mod} (all different values)
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attributes : object {6-02.system.attributes}
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ac : object {6-02.system.attributes.ac}
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details : string {6-02.system.attributes.ac.details} (same value: '')
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value : integer {6-02.system.attributes.ac.value} (all different values)
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allSaves : object {6-02.system.attributes.allSaves}
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value : string {6-02.system.attributes.allSaves.value} (same value: '')
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hp : object {6-02.system.attributes.hp}
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details : string {6-02.system.attributes.hp.details} (same value: '')
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max : integer {6-02.system.attributes.hp.max} (all different values)
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temp : integer {6-02.system.attributes.hp.temp} (same value: 0)
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value : integer {6-02.system.attributes.hp.value} (all different values)
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speed : object {6-02.system.attributes.speed}
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otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {6-02.system.attributes.speed.value} (all different values)
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weaknesses : array<object> {6-02.system.attributes.weaknesses}
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Length: min=1 max=2
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Value type: object {6-02.system.attributes.weaknesses.[]}
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[exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {6-02.system.attributes.weaknesses.[].type} (3 different values)
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'sonic' (x1)
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'cold-iron' (x1)
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'holy' (x1)
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value : integer {6-02.system.attributes.weaknesses.[].value} (all different values)
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details : object {6-02.system.details}
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blurb : string {6-02.system.details.blurb} (same value: '')
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languages : object {6-02.system.details.languages}
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details : string {6-02.system.details.languages.details} (all different values)
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value : array<string> {6-02.system.details.languages.value}
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Length: min=1 max=2
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Value type: string {6-02.system.details.languages.value.[]} (3 different values)
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'common' (x1)
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'fey' (x1)
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'chthonian' (x1)
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level : object {6-02.system.details.level}
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value : integer {6-02.system.details.level.value} (all different values)
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privateNotes : string {6-02.system.details.privateNotes} (same value: '')
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publicNotes : string {6-02.system.details.publicNotes} (all different values)
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publication : object {6-02.system.details.publication}
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license : string {6-02.system.details.publication.license} (same value: 'ORC')
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remaster : boolean {6-02.system.details.publication.remaster} (same value: True)
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title : string {6-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky')
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initiative : object {6-02.system.initiative}
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statistic : string {6-02.system.initiative.statistic} (same value: 'perception')
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perception : object {6-02.system.perception}
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details : string {6-02.system.perception.details} (same value: '')
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mod : integer {6-02.system.perception.mod} (all different values)
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senses : array<object> {6-02.system.perception.senses}
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Length: min=1 max=2
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Value type: object {6-02.system.perception.senses.[]}
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[acuity] : string {6-02.system.perception.senses.[].acuity} (same value: 'imprecise')
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[range] : integer {6-02.system.perception.senses.[].range} (same value: 10)
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type : string {6-02.system.perception.senses.[].type} (all different values)
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resources : object {6-02.system.resources}
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focus : object {6-02.system.resources.focus}
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max : integer {6-02.system.resources.focus.max} (same value: 1)
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value : integer {6-02.system.resources.focus.value} (same value: 1)
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saves : object {6-02.system.saves}
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fortitude : object {6-02.system.saves.fortitude}
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saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {6-02.system.saves.fortitude.value} (all different values)
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reflex : object {6-02.system.saves.reflex}
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saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: '')
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value : integer {6-02.system.saves.reflex.value} (all different values)
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will : object {6-02.system.saves.will}
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saveDetail : string {6-02.system.saves.will.saveDetail} (same value: '')
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value : integer {6-02.system.saves.will.value} (same value: 6)
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skills : object {6-02.system.skills}
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acrobatics : object {6-02.system.skills.acrobatics}
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base : integer {6-02.system.skills.acrobatics.base} (all different values)
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athletics : object {6-02.system.skills.athletics}
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base : integer {6-02.system.skills.athletics.base} (all different values)
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deception : object {6-02.system.skills.deception}
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base : integer {6-02.system.skills.deception.base} (all different values)
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[diplomacy] : object {6-02.system.skills.diplomacy}
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base : integer {6-02.system.skills.diplomacy.base} (same value: 6)
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stealth : object {6-02.system.skills.stealth}
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base : integer {6-02.system.skills.stealth.base} (all different values)
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[survival] : object {6-02.system.skills.survival}
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base : integer {6-02.system.skills.survival.base} (same value: 6)
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spellcasting : object {6-02.system.spellcasting}
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rituals : object {6-02.system.spellcasting.rituals}
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dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16)
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traits : object {6-02.system.traits}
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rarity : string {6-02.system.traits.rarity} (same value: 'uncommon')
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size : object {6-02.system.traits.size}
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value : string {6-02.system.traits.size.value} (all different values)
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value : array<string> {6-02.system.traits.value}
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Length: min=1 max=3
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Value type: string {6-02.system.traits.value.[]} (4 different values)
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'beast' (x1)
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'demon' (x1)
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'fiend' (x1)
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'unholy' (x1)
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type : string {6-02.type} (same value: 'npc') |