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Pf2eDataScrapper/output/pf2e/packs/Book 3 - All or Nothing.txt
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2025-04-08 17:11:57 +04:00

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77 KiB
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Book 3 - All or Nothing
Different values: 23
=====================================
object {Book 3 - All or Nothing}
_id : string {Book 3 - All or Nothing._id} (all different values)
folder : string {Book 3 - All or Nothing.folder} (same value: 'tnCcZWsqXjsPkbgO')
img : string {Book 3 - All or Nothing.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x19)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {Book 3 - All or Nothing.items}
Length: min=1 max=34
Value type: object {Book 3 - All or Nothing.items.[]}
_id : string {Book 3 - All or Nothing.items.[]._id} (246 different values)
img : string {Book 3 - All or Nothing.items.[].img} (96 different values)
name : string {Book 3 - All or Nothing.items.[].name} (200 different values)
sort : integer {Book 3 - All or Nothing.items.[].sort} (35 different values)
system : object {Book 3 - All or Nothing.items.[].system}
[acBonus] : integer {Book 3 - All or Nothing.items.[].system.acBonus} (3 different values)
2 (x8)
1 (x4)
4 (x1)
[actionType] : object {Book 3 - All or Nothing.items.[].system.actionType}
value : string {Book 3 - All or Nothing.items.[].system.actionType.value} (4 different values)
'passive' (x35)
'action' (x35)
'reaction' (x16)
'free' (x2)
[actions] : object {Book 3 - All or Nothing.items.[].system.actions}
[value] : integer {Book 3 - All or Nothing.items.[].system.actions.value} (2 different values)
1 (x23)
2 (x12)
[area] : object {Book 3 - All or Nothing.items.[].system.area}
[details] : string {Book 3 - All or Nothing.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
type : string {Book 3 - All or Nothing.items.[].system.area.type} (3 different values)
'line' (x3)
'burst' (x2)
'cone' (x2)
value : integer {Book 3 - All or Nothing.items.[].system.area.value} (3 different values)
60 (x3)
30 (x3)
20 (x1)
[attack] : object {Book 3 - All or Nothing.items.[].system.attack}
value : string {Book 3 - All or Nothing.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 3 - All or Nothing.items.[].system.attackEffects}
[custom] : string {Book 3 - All or Nothing.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 3 - All or Nothing.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 3 - All or Nothing.items.[].system.attackEffects.value.[]} (6 different values)
'grab' (x4)
'fill-lungs' (x2)
'paralysis' (x2)
'alchemical-injection' (x1)
'incendiary-spit' (x1)
'no-map' (x1)
[autoHeightenLevel] : object {Book 3 - All or Nothing.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Book 3 - All or Nothing.items.[].system.baseItem} (20 different values)
[bonus] : object {Book 3 - All or Nothing.items.[].system.bonus}
value : integer {Book 3 - All or Nothing.items.[].system.bonus.value} (13 different values)
[bonusDamage] : object {Book 3 - All or Nothing.items.[].system.bonusDamage}
value : integer {Book 3 - All or Nothing.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - All or Nothing.items.[].system.bulk}
value : mixed
float {Book 3 - All or Nothing.items.[].system.bulk.value} (same value: 0,1)
integer {Book 3 - All or Nothing.items.[].system.bulk.value} (3 different values)
1 (x21)
0 (x8)
2 (x5)
[category] : string {Book 3 - All or Nothing.items.[].system.category} (12 different values)
[checkPenalty] : integer {Book 3 - All or Nothing.items.[].system.checkPenalty} (2 different values)
-1 (x10)
-2 (x1)
[containerId] : empty
[cost] : object {Book 3 - All or Nothing.items.[].system.cost}
value : string {Book 3 - All or Nothing.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 3 - All or Nothing.items.[].system.counteraction} (2 different values)
False (x42)
True (x2)
[damage] : object {Book 3 - All or Nothing.items.[].system.damage}
[0] : object {Book 3 - All or Nothing.items.[].system.damage.0}
[applyMod] : boolean {Book 3 - All or Nothing.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x3)
[category] : empty
formula : string {Book 3 - All or Nothing.items.[].system.damage.0.formula} (13 different values)
kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - All or Nothing.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - All or Nothing.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.damage.0.type} (9 different values)
'void' (x4)
'bludgeoning' (x3)
'mental' (x3)
'cold' (x2)
'electricity' (x2)
'sonic' (x1)
'force' (x1)
'acid' (x1)
'fire' (x1)
[damageType] : string {Book 3 - All or Nothing.items.[].system.damage.damageType} (7 different values)
'piercing' (x10)
'bludgeoning' (x8)
'slashing' (x4)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
[dice] : integer {Book 3 - All or Nothing.items.[].system.damage.dice} (3 different values)
1 (x21)
2 (x3)
0 (x2)
[die] : string {Book 3 - All or Nothing.items.[].system.damage.die} (5 different values)
'd6' (x11)
'd4' (x5)
'd8' (x4)
'd10' (x3)
'' (x3)
[formula] : string {Book 3 - All or Nothing.items.[].system.damage.formula} (2 different values)
'5d6+12' (x2)
'6d6' (x1)
[gcovwqxwitqchoin] : object {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Book 3 - All or Nothing.items.[].system.damage.kind} (2 different values)
'healing' (x2)
'damage' (x1)
[persistent] : object {Book 3 - All or Nothing.items.[].system.damage.persistent}
[faces] : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.number} (same value: 2)
type : string {Book 3 - All or Nothing.items.[].system.damage.persistent.type} (2 different values)
'acid' (x1)
'fire' (x1)
[type] : string {Book 3 - All or Nothing.items.[].system.damage.type} (2 different values)
'untyped' (x2)
'fire' (x1)
[damageRolls] : object {Book 3 - All or Nothing.items.[].system.damageRolls}
[0] : object {Book 3 - All or Nothing.items.[].system.damageRolls.0}
[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.category} (same value: 'persistent')
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damage} (15 different values)
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damageType} (7 different values)
'piercing' (x11)
'slashing' (x4)
'bludgeoning' (x4)
'acid' (x2)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
[008hcyq4bobddxma2kal] : object {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: '3d4+3')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: 'force')
[1] : object {Book 3 - All or Nothing.items.[].system.damageRolls.1}
[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.category} (2 different values)
'splash' (x3)
'persistent' (x1)
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damage} (2 different values)
'2' (x4)
'1d6' (x2)
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damageType} (5 different values)
'bleed' (x2)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
[2] : object {Book 3 - All or Nothing.items.[].system.damageRolls.2}
category : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.category} (2 different values)
'splash' (x1)
'persistent' (x1)
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damage} (2 different values)
'2' (x1)
'4d6' (x1)
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damageType} (2 different values)
'fire' (x1)
'poison' (x1)
[22j56qa6bda0wab43bxb] : object {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: '2d12+8')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: 'piercing')
[4bld212ahg0gveyjntzlk] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: '1d6+10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: 'piercing')
[4ovtidqmthtv0x6avphn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: '1d4+6')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: 'bludgeoning')
[679wx488l781ja2iwf26] : object {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: '1d6+10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: 'piercing')
[9f9c90eqpuc8vudohmxj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: '1d6+6')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: 'bludgeoning')
[9hjyxmos836y4jtjolrhba] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: '3d10+12')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: 'piercing')
[ahuabuve0uljykw0z34a] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: '1d4')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: 'fire')
[awpofqpnwc0zf0pr97fus8] : object {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: '3d8+8')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: 'slashing')
[dtfo5nkpbw579ij3r3xz] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: '2d10+11')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: 'piercing')
[dwwjbk4r9pefxsybtnaj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: '1d8+4')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: 'piercing')
[g7byy0t3pskqfvhmhh45b] : object {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: '2d8+5')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: 'slashing')
[heyxz6c8bw8hhr9ze7jd] : object {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: '2d6+6')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: 'bludgeoning')
[jqe7k986smjq95fe2xgm] : object {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: '2d6+11')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: 'slashing')
[k8d15lmch6dvkhgctmkj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: '2d10+6')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: 'piercing')
lyvk4n9m7k29fsiddniq : object {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: '1d10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: 'piercing')
[ny876uf212kglyqa9024] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: '1d10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: 'piercing')
[oc8j92yck75z32gnr6pq] : object {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: '4d6+12')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: 'slashing')
[sclhtmbifof368rk5tpn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: '1d4+10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: 'bludgeoning')
[u6yalpuxnx78471oyc4r] : object {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: '2d8+8')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: 'piercing')
[yvgiqdkomso5e45kecce] : object {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce}
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: '2d6+10')
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {Book 3 - All or Nothing.items.[].system.deathNote} (same value: True)
[defense] : object {Book 3 - All or Nothing.items.[].system.defense}
[passive] : object {Book 3 - All or Nothing.items.[].system.defense.passive}
statistic : string {Book 3 - All or Nothing.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Book 3 - All or Nothing.items.[].system.defense.save}
basic : boolean {Book 3 - All or Nothing.items.[].system.defense.save.basic} (2 different values)
False (x11)
True (x8)
statistic : string {Book 3 - All or Nothing.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x9)
'will' (x6)
'reflex' (x4)
description : object {Book 3 - All or Nothing.items.[].system.description}
value : string {Book 3 - All or Nothing.items.[].system.description.value} (162 different values)
[dexCap] : integer {Book 3 - All or Nothing.items.[].system.dexCap} (3 different values)
3 (x6)
4 (x4)
1 (x1)
[duration] : object {Book 3 - All or Nothing.items.[].system.duration}
sustained : boolean {Book 3 - All or Nothing.items.[].system.duration.sustained} (2 different values)
False (x41)
True (x3)
value : string {Book 3 - All or Nothing.items.[].system.duration.value} (10 different values)
'' (x21)
'1 minute' (x9)
'10 minutes' (x5)
'varies' (x2)
'until the start of your next turn' (x2)
'8 hours' (x1)
'24 hours' (x1)
'5 minutes' (x1)
'1 round' (x1)
'until the end of your turn' (x1)
[equipped] : object {Book 3 - All or Nothing.items.[].system.equipped}
carryType : string {Book 3 - All or Nothing.items.[].system.equipped.carryType} (2 different values)
'worn' (x65)
'held' (x2)
[handsHeld] : integer {Book 3 - All or Nothing.items.[].system.equipped.handsHeld} (2 different values)
0 (x56)
1 (x2)
[inSlot] : boolean {Book 3 - All or Nothing.items.[].system.equipped.inSlot} (2 different values)
True (x8)
False (x4)
[invested] : boolean {Book 3 - All or Nothing.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Book 3 - All or Nothing.items.[].system.frequency}
max : integer {Book 3 - All or Nothing.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - All or Nothing.items.[].system.frequency.per} (same value: 'day')
value : integer {Book 3 - All or Nothing.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 3 - All or Nothing.items.[].system.group} (11 different values)
publication : object {Book 3 - All or Nothing.items.[].system.publication}
license : string {Book 3 - All or Nothing.items.[].system.publication.license} (2 different values)
'OGL' (x248)
'ORC' (x8)
remaster : boolean {Book 3 - All or Nothing.items.[].system.publication.remaster} (2 different values)
False (x248)
True (x8)
title : string {Book 3 - All or Nothing.items.[].system.publication.title} (5 different values)
'' (x214)
'Pathfinder Bestiary' (x18)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Player Core' (x8)
'Pathfinder Bestiary 2' (x2)
[hardness] : integer {Book 3 - All or Nothing.items.[].system.hardness} (3 different values)
0 (x65)
3 (x1)
5 (x1)
[heightening] : object {Book 3 - All or Nothing.items.[].system.heightening}
[damage] : object {Book 3 - All or Nothing.items.[].system.heightening.damage}
0 : string {Book 3 - All or Nothing.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x7)
'1d4' (x4)
'1d10' (x1)
'1d6' (x1)
'2d4' (x1)
'1d12' (x1)
[interval] : integer {Book 3 - All or Nothing.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x1)
type : string {Book 3 - All or Nothing.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x1)
[levels] : object {Book 3 - All or Nothing.items.[].system.heightening.levels}
3 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3}
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage}
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5}
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage}
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7}
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage}
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9}
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage}
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 3 - All or Nothing.items.[].system.hp}
max : integer {Book 3 - All or Nothing.items.[].system.hp.max} (3 different values)
0 (x65)
12 (x1)
20 (x1)
value : integer {Book 3 - All or Nothing.items.[].system.hp.value} (3 different values)
0 (x65)
12 (x1)
20 (x1)
[level] : object {Book 3 - All or Nothing.items.[].system.level}
value : integer {Book 3 - All or Nothing.items.[].system.level.value} (13 different values)
[location] : object {Book 3 - All or Nothing.items.[].system.location}
[heightenedLevel] : integer {Book 3 - All or Nothing.items.[].system.location.heightenedLevel} (same value: 3)
[uses] : object {Book 3 - All or Nothing.items.[].system.location.uses}
max : integer {Book 3 - All or Nothing.items.[].system.location.uses.max} (same value: 2)
value : integer {Book 3 - All or Nothing.items.[].system.location.uses.value} (same value: 2)
value : string {Book 3 - All or Nothing.items.[].system.location.value} (3 different values)
'oTX4OOEDagBTll1x' (x25)
'x2ySAWMOcn67UNgo' (x11)
'vL5RasoMgasgdDwB' (x8)
[material] : object {Book 3 - All or Nothing.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 3 - All or Nothing.items.[].system.mod}
value : integer {Book 3 - All or Nothing.items.[].system.mod.value} (7 different values)
13 (x3)
16 (x2)
15 (x1)
18 (x1)
21 (x1)
20 (x1)
23 (x1)
[prepared] : object {Book 3 - All or Nothing.items.[].system.prepared}
flexible : boolean {Book 3 - All or Nothing.items.[].system.prepared.flexible} (same value: False)
value : string {Book 3 - All or Nothing.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x1)
[price] : object {Book 3 - All or Nothing.items.[].system.price}
[per] : integer {Book 3 - All or Nothing.items.[].system.price.per} (same value: 10)
value : object {Book 3 - All or Nothing.items.[].system.price.value}
[gp] : integer {Book 3 - All or Nothing.items.[].system.price.value.gp} (22 different values)
[sp] : integer {Book 3 - All or Nothing.items.[].system.price.value.sp} (2 different values)
1 (x5)
5 (x1)
[proficiency] : object {Book 3 - All or Nothing.items.[].system.proficiency}
value : integer {Book 3 - All or Nothing.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {Book 3 - All or Nothing.items.[].system.proficient}
value : integer {Book 3 - All or Nothing.items.[].system.proficient.value} (same value: 0)
[range] : mixed
object {Book 3 - All or Nothing.items.[].system.range}
value : string {Book 3 - All or Nothing.items.[].system.range.value} (8 different values)
'' (x14)
'30 feet' (x12)
'touch' (x7)
'120 feet' (x5)
'60 feet' (x3)
'self' (x1)
'10 feet' (x1)
'500 feet' (x1)
integer {Book 3 - All or Nothing.items.[].system.range} (5 different values)
20 (x6)
120 (x4)
50 (x1)
60 (x1)
30 (x1)
[requirements] : string {Book 3 - All or Nothing.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 3 - All or Nothing.items.[].system.rules}
[quantity] : integer {Book 3 - All or Nothing.items.[].system.quantity} (8 different values)
1 (x50)
3 (x6)
2 (x5)
10 (x2)
4 (x1)
88 (x1)
32 (x1)
20 (x1)
[reload] : object {Book 3 - All or Nothing.items.[].system.reload}
value : string {Book 3 - All or Nothing.items.[].system.reload.value} (4 different values)
'-' (x10)
'' (x10)
'1' (x4)
'2' (x2)
[runes] : object {Book 3 - All or Nothing.items.[].system.runes}
[potency] : integer {Book 3 - All or Nothing.items.[].system.runes.potency} (3 different values)
1 (x19)
0 (x15)
2 (x3)
[property] : array<> {Book 3 - All or Nothing.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Book 3 - All or Nothing.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 3 - All or Nothing.items.[].system.runes.resilient} (2 different values)
0 (x10)
1 (x1)
[striking] : integer {Book 3 - All or Nothing.items.[].system.runes.striking} (3 different values)
0 (x15)
1 (x9)
2 (x2)
[showSlotlessLevels] : object {Book 3 - All or Nothing.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - All or Nothing.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - All or Nothing.items.[].system.size} (2 different values)
'med' (x66)
'lg' (x1)
[slots] : object {Book 3 - All or Nothing.items.[].system.slots}
[slot0] : object {Book 3 - All or Nothing.items.[].system.slots.slot0}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[].id} (4 different values)
'fx6RMxr9fqnOLoTn' (x1)
'YAA0dIrSO56nK7oW' (x1)
'8bU3wpynXzj8yOHJ' (x1)
'd9cvHJbhXMaVSJwH' (x1)
[slot1] : object {Book 3 - All or Nothing.items.[].system.slots.slot1}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'2N3cWwXYlyURbctN' (x2)
'eudL52PAm7mpIh0B' (x1)
'xTLP3jBM2UFg0D96' (x1)
[slot2] : object {Book 3 - All or Nothing.items.[].system.slots.slot2}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'wMN9zTVPRjFB5bEs' (x2)
'6nJWWDYzzNuuJ5BN' (x1)
'nZDx4SBcfhU4g4Qn' (x1)
[slot3] : object {Book 3 - All or Nothing.items.[].system.slots.slot3}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'PCzXUXU1sHJiP631' (x1)
'gCBmuScUMFeinYol' (x1)
'900APYkxMry9le0X' (x1)
'YCdJmbZnWZMESaK6' (x1)
[slot4] : object {Book 3 - All or Nothing.items.[].system.slots.slot4}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'iCTfNg4nZNIep243' (x1)
'qTBDWDLYiyyeptxL' (x1)
'SK9lNvp5s0BQM6tI' (x1)
'vQ66K8ThK5v9jl71' (x1)
[slot5] : object {Book 3 - All or Nothing.items.[].system.slots.slot5}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot5.max} (same value: 4)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared}
Length: min=4 max=4
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[].id} (4 different values)
'Ljw2bzKg9rqdajaq' (x1)
'RnCrMf5wwM28aF7q' (x1)
'GeT8ywPZCavOXkjC' (x1)
'vs34czr4ipEryC0n' (x1)
[slot6] : object {Book 3 - All or Nothing.items.[].system.slots.slot6}
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot6.max} (same value: 3)
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[]}
id : string {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[].id} (3 different values)
'N9M36R7XiaI8kcqG' (x1)
'uSQSIYDfn14ac2Gz' (x1)
'Nv1XVQ24MQrPQUGk' (x1)
[slug] : string {Book 3 - All or Nothing.items.[].system.slug} (105 different values)
[speedPenalty] : integer {Book 3 - All or Nothing.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {Book 3 - All or Nothing.items.[].system.spelldc}
dc : integer {Book 3 - All or Nothing.items.[].system.spelldc.dc} (3 different values)
30 (x1)
33 (x1)
26 (x1)
item : integer {Book 3 - All or Nothing.items.[].system.spelldc.item} (same value: 0)
mod : integer {Book 3 - All or Nothing.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 3 - All or Nothing.items.[].system.spelldc.value} (3 different values)
22 (x1)
25 (x1)
18 (x1)
[splashDamage] : object {Book 3 - All or Nothing.items.[].system.splashDamage}
[value] : integer {Book 3 - All or Nothing.items.[].system.splashDamage.value} (2 different values)
0 (x20)
2 (x4)
[stackGroup] : string {Book 3 - All or Nothing.items.[].system.stackGroup} (2 different values)
'bolts' (x3)
'coins' (x2)
[strength] : integer {Book 3 - All or Nothing.items.[].system.strength} (3 different values)
1 (x6)
0 (x4)
3 (x1)
[target] : object {Book 3 - All or Nothing.items.[].system.target}
value : string {Book 3 - All or Nothing.items.[].system.target.value} (12 different values)
[time] : object {Book 3 - All or Nothing.items.[].system.time}
value : string {Book 3 - All or Nothing.items.[].system.time.value} (6 different values)
'2' (x38)
'1' (x2)
'3' (x1)
'reaction' (x1)
'1 minute' (x1)
'1 to 3' (x1)
[tradition] : object {Book 3 - All or Nothing.items.[].system.tradition}
value : string {Book 3 - All or Nothing.items.[].system.tradition.value} (2 different values)
'arcane' (x2)
'primal' (x1)
[traits] : object {Book 3 - All or Nothing.items.[].system.traits}
[integrated] : empty
[rarity] : string {Book 3 - All or Nothing.items.[].system.traits.rarity} (3 different values)
'common' (x239)
'uncommon' (x3)
'rare' (x1)
[traditions] : array<string> {Book 3 - All or Nothing.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Book 3 - All or Nothing.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x41)
'occult' (x32)
'primal' (x16)
'divine' (x12)
[value] : array<string> {Book 3 - All or Nothing.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Book 3 - All or Nothing.items.[].system.traits.value.[]} (73 different values)
[usage] : object {Book 3 - All or Nothing.items.[].system.usage}
value : string {Book 3 - All or Nothing.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x42)
'held-in-two-hands' (x8)
'worn' (x1)
'worngloves' (x1)
[uses] : object {Book 3 - All or Nothing.items.[].system.uses}
autoDestroy : boolean {Book 3 - All or Nothing.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - All or Nothing.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - All or Nothing.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 3 - All or Nothing.items.[].system.weaponType}
value : string {Book 3 - All or Nothing.items.[].system.weaponType.value} (2 different values)
'melee' (x29)
'ranged' (x15)
type : string {Book 3 - All or Nothing.items.[].type} (11 different values)
[_stats] : object {Book 3 - All or Nothing.items.[]._stats}
compendiumSource : string {Book 3 - All or Nothing.items.[]._stats.compendiumSource} (99 different values)
[flags] : object {Book 3 - All or Nothing.items.[].flags}
pf2e : object {Book 3 - All or Nothing.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - All or Nothing.items.[].flags.pf2e.linkedWeapon} (21 different values)
name : string {Book 3 - All or Nothing.name} (all different values)
system : object {Book 3 - All or Nothing.system}
attributes : object {Book 3 - All or Nothing.system.attributes}
ac : object {Book 3 - All or Nothing.system.attributes.ac}
[details] : string {Book 3 - All or Nothing.system.attributes.ac.details} (same value: '')
value : integer {Book 3 - All or Nothing.system.attributes.ac.value} (12 different values)
[hardness] : integer {Book 3 - All or Nothing.system.attributes.hardness} (4 different values)
15 (x1)
0 (x1)
5 (x1)
8 (x1)
[hasHealth] : boolean {Book 3 - All or Nothing.system.attributes.hasHealth} (2 different values)
True (x3)
False (x1)
hp : object {Book 3 - All or Nothing.system.attributes.hp}
details : string {Book 3 - All or Nothing.system.attributes.hp.details} (6 different values)
'' (x17)
'void healing' (x2)
'to destroy a nozzle; <strong>Tank Hardness</strong> 20; <strong>TankHP</strong> 100 (BT 50) to damage the tank enough to stop it from spewing gas' (x1)
'to ruin the nozzle (making it impossible to disable, in which case the only way to disarm the bomb is to destroy both its tanks); <strong>Tank Hardness</strong> 15; <strong>Tank HP</strong> 80 (BT 40) to destroy one of the tanks (both tanks must be destroyed to disarm the bomb' (x1)
'to break the spring under the step and make that step safe to stand on' (x1)
'regeneration 20 (deactivated by fire or acid)' (x1)
max : integer {Book 3 - All or Nothing.system.attributes.hp.max} (16 different values)
temp : integer {Book 3 - All or Nothing.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {Book 3 - All or Nothing.system.attributes.hp.tempmax} (same value: 0)
value : integer {Book 3 - All or Nothing.system.attributes.hp.value} (16 different values)
[allSaves] : object {Book 3 - All or Nothing.system.attributes.allSaves}
value : string {Book 3 - All or Nothing.system.attributes.allSaves.value} (3 different values)
'' (x17)
'+2 circumstance bonus to saves vs. poison' (x1)
'+1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip' (x1)
[emitsSound] : string {Book 3 - All or Nothing.system.attributes.emitsSound} (same value: 'encounter')
[immunities] : array<object> {Book 3 - All or Nothing.system.attributes.immunities}
Length: min=1 max=5
Value type: object {Book 3 - All or Nothing.system.attributes.immunities.[]}
type : string {Book 3 - All or Nothing.system.attributes.immunities.[].type} (10 different values)
'precision' (x3)
'critical-hits' (x3)
'death-effects' (x2)
'disease' (x2)
'paralyzed' (x2)
'poison' (x2)
'unconscious' (x2)
'acid' (x1)
'magic' (x1)
'fire' (x1)
[resistances] : array<object> {Book 3 - All or Nothing.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Book 3 - All or Nothing.system.attributes.resistances.[]}
[exceptions] : array<string> {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions.[]} (2 different values)
'adamantine' (x1)
'bludgeoning' (x1)
type : string {Book 3 - All or Nothing.system.attributes.resistances.[].type} (6 different values)
'physical' (x1)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {Book 3 - All or Nothing.system.attributes.resistances.[].value} (2 different values)
10 (x5)
12 (x1)
[speed] : object {Book 3 - All or Nothing.system.attributes.speed}
otherSpeeds : array<object> {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x5)
'climb' (x2)
value : integer {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].value} (5 different values)
10 (x2)
40 (x2)
20 (x1)
50 (x1)
15 (x1)
value : integer {Book 3 - All or Nothing.system.attributes.speed.value} (5 different values)
25 (x12)
20 (x4)
40 (x1)
30 (x1)
45 (x1)
[stealth] : object {Book 3 - All or Nothing.system.attributes.stealth}
details : string {Book 3 - All or Nothing.system.attributes.stealth.details} (3 different values)
'<p>(master)</p>' (x2)
'<p>The bomb uses Oggvurm\'s initiative roll as its Stealth roll</p>' (x1)
'<p>(expert)</p>' (x1)
value : integer {Book 3 - All or Nothing.system.attributes.stealth.value} (4 different values)
30 (x1)
27 (x1)
0 (x1)
20 (x1)
[weaknesses] : array<object> {Book 3 - All or Nothing.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Book 3 - All or Nothing.system.attributes.weaknesses.[]}
type : string {Book 3 - All or Nothing.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x2)
'cold-iron' (x1)
value : integer {Book 3 - All or Nothing.system.attributes.weaknesses.[].value} (same value: 10)
[creatureType] : string {Book 3 - All or Nothing.system.creatureType} (same value: '')
details : object {Book 3 - All or Nothing.system.details}
[description] : string {Book 3 - All or Nothing.system.details.description} (4 different values)
'<p>Five nozzles hidden across the apartment\'s ceiling spew thick clouds of acidic poison from a reinforced tank behind the wall.</p>' (x1)
'<p>A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap\'s victim.</p>' (x1)
'<p>A clockwork bomb releases gouts of poisonous smoke. The smoke issues forth from a single nozzle attached to two tanks of pressurized poison</p>' (x1)
'<p>This staircase has springs in each step, which send poisoned needles shooting up through tiny holes in the wood when stepped on. Each step, 6 in total, takes up one 5-foot square.</p>' (x1)
[disable] : string {Book 3 - All or Nothing.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:35|name:Block One Nozzle|traits:action:disable-a-device] (expert) to block one of the nozzles or @Check[thievery|dc:40|name:Shut Off the Tank|traits:action:disable-a-device] (master) to shut off the tank. The trap deactivates after 5 rounds, once the tank is empty.</p>' (x1)
'<p>@Check[thievery|dc:32|name:Remove Trip Wire|traits:action:disable-a-device] (master) to safely remove the trip wire from the bomb</p>' (x1)
'<p>Three [[/act disable-device dc=31]]{DC 31 Thievery} (expert) checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device] to disable the latches that lock the nozzle in place, then one [[/act disable-device dc=35]]{DC 35 Thievery} (master) check to Disable a Device to turn off the nozzle; DCs decrease by 2 if Oggvurm is immobilized, paralyzed, unconscious, or dead</p>' (x1)
'<p>@Check[thievery|dc:33|name:Disable Stair Spring|traits:action:disable-a-device] (master) on each stair to disable its spring, or deactivate the switch in area <strong>C8</strong> to deactivate the whole trap. Cutting the wire on the topmost stair (>@Check[thievery|dc:35|name:Cut Wire on Top-Most Stair|traits:action:disable-a-device] to Disable the Device) that connects the staircase to the control switch prevents the control switch from turning the trap on or off.</p>' (x1)
[isComplex] : boolean {Book 3 - All or Nothing.system.details.isComplex} (2 different values)
True (x3)
False (x1)
level : object {Book 3 - All or Nothing.system.details.level}
value : integer {Book 3 - All or Nothing.system.details.level.value} (8 different values)
9 (x5)
11 (x5)
13 (x3)
8 (x3)
7 (x3)
10 (x2)
14 (x1)
12 (x1)
publication : object {Book 3 - All or Nothing.system.details.publication}
license : string {Book 3 - All or Nothing.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 3 - All or Nothing.system.details.publication.remaster} (same value: False)
title : string {Book 3 - All or Nothing.system.details.publication.title} (same value: 'Pathfinder #159: All or Nothing')
[blurb] : string {Book 3 - All or Nothing.system.details.blurb} (same value: '')
[languages] : object {Book 3 - All or Nothing.system.details.languages}
details : string {Book 3 - All or Nothing.system.details.languages.details} (2 different values)
'' (x18)
'speak with animals' (x1)
value : array<string> {Book 3 - All or Nothing.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 3 - All or Nothing.system.details.languages.value.[]} (16 different values)
[privateNotes] : string {Book 3 - All or Nothing.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - All or Nothing.system.details.publicNotes} (2 different values)
'' (x18)
'<p>This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.</p>' (x1)
[reset] : string {Book 3 - All or Nothing.system.details.reset} (3 different values)
'' (x2)
'<p>The trap issues smoke for 3 minutes before its tanks run dry. The tanks must be replaced before the bomb can be reactivated.</p>' (x1)
'<p>If deactivated via the switch, the trap can be reactivated with the switch in area <strong>C8</strong>.</p>' (x1)
[routine] : string {Book 3 - All or Nothing.system.details.routine} (4 different values)
'<p>(1 action) When it\'s triggered, the trap has five active nozzles, but at the end of its turn each round, one random nozzle deactivates. On the trap\'s turn, the active nozzles emit a cloud of acidic poison gas that expands to fill the apartment. The cloud deals @Damage[1d6[acid]] damage and @Damage[1d6[poison]] damage per active nozzle to each creature and object in the room (@Check[fortitude|dc:33|basic|name:Spew Cloud|traits:poison] save). Unattended objects automatically fail saves to avoid the damage.</p>' (x1)
'' (x1)
'<p>(1 action) On its turn, the bomb spews forth a smoky gout of airborne @UUID[Compendium.pf2e.equipment-srd.Item.Blackfinger Blight] poison. The cloud fills a 20-foot radius, or a 10-foot radius if only one tank remains intact. If the bomb is already in the center of a blackfinger blight cloud, the radius of that cloud increases by 20 feet (or 10 feet, if only one tank remains intact) instead.</p>' (x1)
'<p>(1 action) The trap makes a separate poisoned needle Strike against each creature currently on an active step as 1 action. Because it is constantly jabbing needles up through any weight-bearing steps, the trap can also use its Bloody Feet free action to jab at a creature on one of the steps during that creature\'s turn.</p>' (x1)
saves : object {Book 3 - All or Nothing.system.saves}
fortitude : object {Book 3 - All or Nothing.system.saves.fortitude}
saveDetail : string {Book 3 - All or Nothing.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - All or Nothing.system.saves.fortitude.value} (12 different values)
reflex : object {Book 3 - All or Nothing.system.saves.reflex}
saveDetail : string {Book 3 - All or Nothing.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - All or Nothing.system.saves.reflex.value} (11 different values)
will : object {Book 3 - All or Nothing.system.saves.will}
saveDetail : string {Book 3 - All or Nothing.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - All or Nothing.system.saves.will.value} (10 different values)
0 (x4)
13 (x4)
16 (x3)
17 (x3)
15 (x3)
24 (x2)
20 (x1)
19 (x1)
18 (x1)
23 (x1)
[statusEffects] : array<> {Book 3 - All or Nothing.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {Book 3 - All or Nothing.system.traits}
rarity : string {Book 3 - All or Nothing.system.traits.rarity} (4 different values)
'uncommon' (x12)
'common' (x5)
'unique' (x5)
'rare' (x1)
size : object {Book 3 - All or Nothing.system.traits.size}
value : string {Book 3 - All or Nothing.system.traits.size.value} (4 different values)
'med' (x18)
'lg' (x3)
'sm' (x1)
'huge' (x1)
value : array<string> {Book 3 - All or Nothing.system.traits.value}
Length: min=2 max=5
Value type: string {Book 3 - All or Nothing.system.traits.value.[]} (24 different values)
[abilities] : object {Book 3 - All or Nothing.system.abilities}
cha : object {Book 3 - All or Nothing.system.abilities.cha}
mod : integer {Book 3 - All or Nothing.system.abilities.cha.mod} (8 different values)
3 (x6)
0 (x5)
1 (x2)
2 (x2)
4 (x1)
-3 (x1)
-5 (x1)
5 (x1)
con : object {Book 3 - All or Nothing.system.abilities.con}
mod : integer {Book 3 - All or Nothing.system.abilities.con.mod} (6 different values)
4 (x7)
3 (x5)
5 (x4)
1 (x1)
0 (x1)
2 (x1)
dex : object {Book 3 - All or Nothing.system.abilities.dex}
mod : integer {Book 3 - All or Nothing.system.abilities.dex.mod} (6 different values)
4 (x9)
2 (x3)
5 (x2)
6 (x2)
3 (x2)
7 (x1)
int : object {Book 3 - All or Nothing.system.abilities.int}
mod : integer {Book 3 - All or Nothing.system.abilities.int.mod} (9 different values)
0 (x5)
1 (x4)
4 (x3)
-5 (x2)
3 (x1)
-4 (x1)
2 (x1)
-1 (x1)
5 (x1)
str : object {Book 3 - All or Nothing.system.abilities.str}
mod : integer {Book 3 - All or Nothing.system.abilities.str.mod} (9 different values)
4 (x6)
6 (x4)
2 (x2)
1 (x2)
5 (x1)
7 (x1)
3 (x1)
0 (x1)
8 (x1)
wis : object {Book 3 - All or Nothing.system.abilities.wis}
mod : integer {Book 3 - All or Nothing.system.abilities.wis.mod} (6 different values)
2 (x8)
4 (x4)
1 (x2)
3 (x2)
0 (x2)
5 (x1)
[customModifiers] : object {Book 3 - All or Nothing.system.customModifiers}
[initiative] : object {Book 3 - All or Nothing.system.initiative}
statistic : string {Book 3 - All or Nothing.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - All or Nothing.system.perception}
details : string {Book 3 - All or Nothing.system.perception.details} (same value: '')
mod : integer {Book 3 - All or Nothing.system.perception.mod} (11 different values)
senses : array<object> {Book 3 - All or Nothing.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 3 - All or Nothing.system.perception.senses.[]}
[acuity] : string {Book 3 - All or Nothing.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 3 - All or Nothing.system.perception.senses.[].range} (same value: 30)
type : string {Book 3 - All or Nothing.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x3)
'scent' (x2)
[resources] : object {Book 3 - All or Nothing.system.resources}
[focus] : object {Book 3 - All or Nothing.system.resources.focus}
max : integer {Book 3 - All or Nothing.system.resources.focus.max} (same value: 1)
value : integer {Book 3 - All or Nothing.system.resources.focus.value} (same value: 1)
[skills] : object {Book 3 - All or Nothing.system.skills}
[acrobatics] : object {Book 3 - All or Nothing.system.skills.acrobatics}
base : integer {Book 3 - All or Nothing.system.skills.acrobatics.base} (6 different values)
19 (x3)
17 (x2)
18 (x2)
26 (x1)
24 (x1)
25 (x1)
[arcana] : object {Book 3 - All or Nothing.system.skills.arcana}
base : integer {Book 3 - All or Nothing.system.skills.arcana.base} (3 different values)
19 (x1)
25 (x1)
16 (x1)
[athletics] : object {Book 3 - All or Nothing.system.skills.athletics}
base : integer {Book 3 - All or Nothing.system.skills.athletics.base} (7 different values)
22 (x4)
21 (x3)
17 (x3)
19 (x2)
14 (x1)
20 (x1)
28 (x1)
[note] : string {Book 3 - All or Nothing.system.skills.athletics.note} (same value: 'or Swim')
[special] : array<object> {Book 3 - All or Nothing.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 3 - All or Nothing.system.skills.athletics.special.[]}
base : integer {Book 3 - All or Nothing.system.skills.athletics.special.[].base} (2 different values)
16 (x1)
21 (x1)
label : string {Book 3 - All or Nothing.system.skills.athletics.special.[].label} (2 different values)
'to Climb' (x1)
'to Grapple' (x1)
predicate : array<string> {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate.[]} (2 different values)
'action:climb' (x1)
'action:grapple' (x1)
[crafting] : object {Book 3 - All or Nothing.system.skills.crafting}
base : integer {Book 3 - All or Nothing.system.skills.crafting.base} (same value: 21)
[deception] : object {Book 3 - All or Nothing.system.skills.deception}
base : integer {Book 3 - All or Nothing.system.skills.deception.base} (6 different values)
22 (x2)
18 (x2)
17 (x1)
16 (x1)
24 (x1)
20 (x1)
[diplomacy] : object {Book 3 - All or Nothing.system.skills.diplomacy}
base : integer {Book 3 - All or Nothing.system.skills.diplomacy.base} (4 different values)
18 (x2)
15 (x1)
22 (x1)
20 (x1)
[intimidation] : object {Book 3 - All or Nothing.system.skills.intimidation}
base : integer {Book 3 - All or Nothing.system.skills.intimidation.base} (7 different values)
13 (x3)
22 (x2)
20 (x2)
18 (x2)
19 (x1)
21 (x1)
28 (x1)
[nature] : object {Book 3 - All or Nothing.system.skills.nature}
base : integer {Book 3 - All or Nothing.system.skills.nature.base} (2 different values)
16 (x1)
23 (x1)
[occultism] : object {Book 3 - All or Nothing.system.skills.occultism}
base : integer {Book 3 - All or Nothing.system.skills.occultism.base} (3 different values)
19 (x1)
25 (x1)
16 (x1)
[performance] : object {Book 3 - All or Nothing.system.skills.performance}
base : integer {Book 3 - All or Nothing.system.skills.performance.base} (same value: 22)
[society] : object {Book 3 - All or Nothing.system.skills.society}
base : integer {Book 3 - All or Nothing.system.skills.society.base} (3 different values)
23 (x2)
16 (x1)
20 (x1)
[stealth] : object {Book 3 - All or Nothing.system.skills.stealth}
base : integer {Book 3 - All or Nothing.system.skills.stealth.base} (5 different values)
19 (x3)
17 (x2)
18 (x2)
28 (x1)
22 (x1)
[survival] : object {Book 3 - All or Nothing.system.skills.survival}
base : integer {Book 3 - All or Nothing.system.skills.survival.base} (5 different values)
16 (x1)
18 (x1)
19 (x1)
23 (x1)
17 (x1)
[special] : array<object> {Book 3 - All or Nothing.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Book 3 - All or Nothing.system.skills.survival.special.[]}
base : integer {Book 3 - All or Nothing.system.skills.survival.special.[].base} (same value: 20)
label : string {Book 3 - All or Nothing.system.skills.survival.special.[].label} (same value: 'to Track a creature at half its Hit Points or fewer')
predicate : array<string> {Book 3 - All or Nothing.system.skills.survival.special.[].predicate}
Length: min=2 max=2
Value type: string {Book 3 - All or Nothing.system.skills.survival.special.[].predicate.[]} (2 different values)
'action:track' (x1)
'half-hp' (x1)
[thievery] : object {Book 3 - All or Nothing.system.skills.thievery}
base : integer {Book 3 - All or Nothing.system.skills.thievery.base} (4 different values)
19 (x1)
28 (x1)
21 (x1)
14 (x1)
type : string {Book 3 - All or Nothing.type} (2 different values)
'npc' (x19)
'hazard' (x4)