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Pf2eDataScrapper/output/pf2e/packs/Healer.txt
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2025-04-08 17:11:57 +04:00

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Healer
Different values: 9
=====================================
object {Healer}
_id : string {Healer._id} (all different values)
folder : string {Healer.folder} (same value: 'DzNmxJMQO58zYeu8')
img : string {Healer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Healer.items}
Length: min=9 max=49
Value type: object {Healer.items.[]}
_id : string {Healer.items.[]._id} (187 different values)
[_stats] : object {Healer.items.[]._stats}
compendiumSource : string {Healer.items.[]._stats.compendiumSource} (91 different values)
img : string {Healer.items.[].img} (89 different values)
name : string {Healer.items.[].name} (123 different values)
sort : integer {Healer.items.[].sort} (49 different values)
system : object {Healer.items.[].system}
[acBonus] : integer {Healer.items.[].system.acBonus} (4 different values)
2 (x2)
1 (x1)
3 (x1)
4 (x1)
[actionType] : object {Healer.items.[].system.actionType}
value : string {Healer.items.[].system.actionType.value} (4 different values)
'passive' (x26)
'action' (x4)
'reaction' (x1)
'free' (x1)
[actions] : object {Healer.items.[].system.actions}
[value] : integer {Healer.items.[].system.actions.value} (3 different values)
1 (x2)
3 (x1)
2 (x1)
[area] : object {Healer.items.[].system.area}
type : string {Healer.items.[].system.area.type} (2 different values)
'burst' (x3)
'emanation' (x1)
value : integer {Healer.items.[].system.area.value} (3 different values)
20 (x2)
10 (x1)
30 (x1)
[attackEffects] : object {Healer.items.[].system.attackEffects}
value : array<> {Healer.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {Healer.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {Healer.items.[].system.publication}
license : string {Healer.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Healer.items.[].system.publication.remaster} (same value: True)
title : string {Healer.items.[].system.publication.title} (5 different values)
'Pathfinder Player Core' (x111)
'' (x67)
'Pathfinder GM Core' (x7)
'Pathfinder Player Core 2' (x1)
'Pathfinder Gamemastery Guide' (x1)
rules : ignored (Foundry rules object) {Healer.items.[].system.rules}
[baseItem] : string {Healer.items.[].system.baseItem} (10 different values)
'staff' (x5)
'dagger' (x3)
'alchemical-bomb' (x2)
'padded-armor' (x1)
'hide-armor' (x1)
'breastplate' (x1)
'crossbow' (x1)
'studded-leather-armor' (x1)
'temple-sword' (x1)
'chain-shirt' (x1)
[checkPenalty] : integer {Healer.items.[].system.checkPenalty} (3 different values)
-2 (x2)
-1 (x2)
0 (x1)
[containerId] : empty
[counteraction] : boolean {Healer.items.[].system.counteraction} (2 different values)
False (x75)
True (x11)
[damage] : object {Healer.items.[].system.damage}
[0] : object {Healer.items.[].system.damage.0}
applyMod : boolean {Healer.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Healer.items.[].system.damage.0.formula} (5 different values)
'1d8' (x5)
'1d10+4' (x4)
'2d4' (x2)
'2d6' (x2)
'5d8' (x1)
kinds : array<string> {Healer.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Healer.items.[].system.damage.0.kinds.[]} (2 different values)
'healing' (x10)
'damage' (x9)
materials : array<> {Healer.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Healer.items.[].system.damage.0.type} (4 different values)
'vitality' (x6)
'untyped' (x6)
'electricity' (x1)
'spirit' (x1)
[damageType] : string {Healer.items.[].system.damage.damageType} (4 different values)
'bludgeoning' (x5)
'piercing' (x4)
'acid' (x2)
'slashing' (x1)
[dice] : integer {Healer.items.[].system.damage.dice} (same value: 1)
[die] : string {Healer.items.[].system.damage.die} (3 different values)
'd4' (x8)
'd8' (x2)
'' (x1)
[formula] : string {Healer.items.[].system.damage.formula} (2 different values)
'1d6' (x2)
'1d8' (x1)
[kind] : string {Healer.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {Healer.items.[].system.damage.persistent}
faces : integer {Healer.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Healer.items.[].system.damage.persistent.number} (2 different values)
1 (x1)
2 (x1)
type : string {Healer.items.[].system.damage.persistent.type} (same value: 'acid')
[type] : string {Healer.items.[].system.damage.type} (2 different values)
'untyped' (x2)
'vitality' (x1)
description : object {Healer.items.[].system.description}
value : string {Healer.items.[].system.description.value} (110 different values)
[bonus] : object {Healer.items.[].system.bonus}
value : integer {Healer.items.[].system.bonus.value} (13 different values)
[bonusDamage] : object {Healer.items.[].system.bonusDamage}
value : integer {Healer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Healer.items.[].system.bulk}
value : mixed
float {Healer.items.[].system.bulk.value} (same value: 0,1)
integer {Healer.items.[].system.bulk.value} (3 different values)
1 (x19)
2 (x3)
0 (x2)
[category] : string {Healer.items.[].system.category} (10 different values)
'interaction' (x16)
'offensive' (x9)
'simple' (x8)
'defensive' (x7)
'martial' (x4)
'light' (x3)
'elixir' (x2)
'medium' (x2)
'ammo' (x1)
'potion' (x1)
[cost] : object {Healer.items.[].system.cost}
value : string {Healer.items.[].system.cost.value} (3 different values)
'' (x84)
'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1)
'gemstones worth a total value of 75 gp × the target\'s level' (x1)
[damageRolls] : object {Healer.items.[].system.damageRolls}
[0] : object {Healer.items.[].system.damageRolls.0}
damage : string {Healer.items.[].system.damageRolls.0.damage} (4 different values)
'1d4' (x2)
'1d4+1' (x2)
'1' (x1)
'1d8' (x1)
damageType : string {Healer.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x3)
'bludgeoning' (x2)
'acid' (x1)
[1] : object {Healer.items.[].system.damageRolls.1}
category : string {Healer.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Healer.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {Healer.items.[].system.damageRolls.1.damageType} (same value: 'acid')
[2] : object {Healer.items.[].system.damageRolls.2}
category : string {Healer.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Healer.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {Healer.items.[].system.damageRolls.2.damageType} (same value: 'acid')
[2o0qvft3K1rbWMra] : object {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra}
category : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.category} (same value: 'persistent')
damage : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damage} (same value: '2d6')
damageType : string {Healer.items.[].system.damageRolls.2o0qvft3K1rbWMra.damageType} (same value: 'acid')
[73qc1jYgOMhXmMiL] : object {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL}
damage : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damage} (same value: '2d4+9')
damageType : string {Healer.items.[].system.damageRolls.73qc1jYgOMhXmMiL.damageType} (same value: 'bludgeoning')
[CmvBF9oCcY9y74uc] : object {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc}
damage : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damage} (same value: '2d4+10')
damageType : string {Healer.items.[].system.damageRolls.CmvBF9oCcY9y74uc.damageType} (same value: 'bludgeoning')
[FVftF9ND6AuCi8yg] : object {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg}
damage : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damage} (same value: '1d4+4')
damageType : string {Healer.items.[].system.damageRolls.FVftF9ND6AuCi8yg.damageType} (same value: 'piercing')
[OOs2CeoJ0b6QQtF5] : object {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5}
damage : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damage} (6 different values)
'1d4+2' (x1)
'1d4+9' (x1)
'1d4-1' (x1)
'1d4+1' (x1)
'1d4+6' (x1)
'1d4+4' (x1)
damageType : string {Healer.items.[].system.damageRolls.OOs2CeoJ0b6QQtF5.damageType} (same value: 'bludgeoning')
[QSaxBQ3NAPNwp6gf] : object {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf}
damage : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damage} (same value: '1d4-1')
damageType : string {Healer.items.[].system.damageRolls.QSaxBQ3NAPNwp6gf.damageType} (same value: 'bludgeoning')
[QYFj1VAzQXEOxTUD] : object {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD}
damage : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damage} (same value: '2d8')
damageType : string {Healer.items.[].system.damageRolls.QYFj1VAzQXEOxTUD.damageType} (same value: 'vitality')
[RxW6Qxy57wAjzzVK] : object {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK}
damage : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damage} (same value: '4d8')
damageType : string {Healer.items.[].system.damageRolls.RxW6Qxy57wAjzzVK.damageType} (same value: 'vitality')
[SHJOJOR1VUD4Ea33] : object {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33}
damage : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damage} (same value: '1d4+2')
damageType : string {Healer.items.[].system.damageRolls.SHJOJOR1VUD4Ea33.damageType} (same value: 'bludgeoning')
[Ts4qewlqKEcFUOlp] : object {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp}
damage : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damage} (same value: '1d4')
damageType : string {Healer.items.[].system.damageRolls.Ts4qewlqKEcFUOlp.damageType} (same value: 'poison')
[VR0Lf6tkYnNSR0sV] : object {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV}
damage : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damage} (same value: '1d4+4')
damageType : string {Healer.items.[].system.damageRolls.VR0Lf6tkYnNSR0sV.damageType} (same value: 'piercing')
[XjtmrfaHMCc8nOiO] : object {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO}
damage : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damage} (2 different values)
'1d4+10' (x1)
'1d4' (x1)
damageType : string {Healer.items.[].system.damageRolls.XjtmrfaHMCc8nOiO.damageType} (same value: 'bludgeoning')
[ZCg8vkWwwAeZPSxU] : object {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU}
category : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.category} (same value: 'splash')
damage : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damage} (same value: '2')
damageType : string {Healer.items.[].system.damageRolls.ZCg8vkWwwAeZPSxU.damageType} (same value: 'acid')
[amC6zNftbFR6LRDV] : object {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV}
damage : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damage} (same value: '1d8+6')
damageType : string {Healer.items.[].system.damageRolls.amC6zNftbFR6LRDV.damageType} (same value: 'bludgeoning')
[bL3cOSkco7Arr1oC] : object {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC}
damage : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damage} (same value: '1d8+1')
damageType : string {Healer.items.[].system.damageRolls.bL3cOSkco7Arr1oC.damageType} (same value: 'slashing')
[mtk1xhn3uwxw2z0t325g] : object {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g}
damage : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damage} (same value: '1d6')
damageType : string {Healer.items.[].system.damageRolls.mtk1xhn3uwxw2z0t325g.damageType} (same value: 'bludgeoning')
[nsWSXRGkIwiTg1vA] : object {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA}
damage : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damage} (same value: '4d8')
damageType : string {Healer.items.[].system.damageRolls.nsWSXRGkIwiTg1vA.damageType} (same value: 'vitality')
[xofSWjdDseJygaOJ] : object {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ}
category : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.category} (same value: 'persistent')
damage : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damage} (same value: '1d4')
damageType : string {Healer.items.[].system.damageRolls.xofSWjdDseJygaOJ.damageType} (same value: 'poison')
[defense] : object {Healer.items.[].system.defense}
save : object {Healer.items.[].system.defense.save}
basic : boolean {Healer.items.[].system.defense.save.basic} (2 different values)
True (x6)
False (x4)
statistic : string {Healer.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x6)
'reflex' (x2)
'will' (x2)
[dexCap] : integer {Healer.items.[].system.dexCap} (3 different values)
3 (x3)
2 (x1)
1 (x1)
[duration] : object {Healer.items.[].system.duration}
sustained : boolean {Healer.items.[].system.duration.sustained} (2 different values)
False (x79)
True (x7)
value : string {Healer.items.[].system.duration.value} (14 different values)
[equipped] : object {Healer.items.[].system.equipped}
carryType : string {Healer.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Healer.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {Healer.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Healer.items.[].system.group} (8 different values)
'club' (x5)
'knife' (x3)
'bomb' (x2)
'leather' (x2)
'plate' (x1)
'crossbow' (x1)
'sword' (x1)
'chain' (x1)
[hardness] : integer {Healer.items.[].system.hardness} (same value: 0)
[heightening] : object {Healer.items.[].system.heightening}
[damage] : object {Healer.items.[].system.heightening.damage}
[0] : string {Healer.items.[].system.heightening.damage.0} (4 different values)
'1d8' (x5)
'1d10+4' (x4)
'1d4' (x2)
'1d6' (x2)
[interval] : integer {Healer.items.[].system.heightening.interval} (same value: 1)
[levels] : object {Healer.items.[].system.heightening.levels}
[3] : object {Healer.items.[].system.heightening.levels.3}
range : object {Healer.items.[].system.heightening.levels.3.range}
value : string {Healer.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[4] : object {Healer.items.[].system.heightening.levels.4}
[area] : object {Healer.items.[].system.heightening.levels.4.area}
areaType : string {Healer.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
type : string {Healer.items.[].system.heightening.levels.4.area.type} (same value: '')
value : string {Healer.items.[].system.heightening.levels.4.area.value} (same value: '20')
[range] : object {Healer.items.[].system.heightening.levels.4.range}
value : string {Healer.items.[].system.heightening.levels.4.range.value} (2 different values)
'20 feet' (x1)
'30 feet' (x1)
target : object {Healer.items.[].system.heightening.levels.4.target}
value : string {Healer.items.[].system.heightening.levels.4.target.value} (3 different values)
'2 creatures' (x1)
'10 willing living creatures' (x1)
'10 creatures' (x1)
[5] : object {Healer.items.[].system.heightening.levels.5}
[target] : object {Healer.items.[].system.heightening.levels.5.target}
value : string {Healer.items.[].system.heightening.levels.5.target.value} (same value: '1 specific object or type of object, or a specific creature or ancestry')
[time] : object {Healer.items.[].system.heightening.levels.5.time}
value : string {Healer.items.[].system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {Healer.items.[].system.heightening.levels.5.traits}
value : array<string> {Healer.items.[].system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {Healer.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x2)
'manipulate' (x2)
[7] : object {Healer.items.[].system.heightening.levels.7}
target : object {Healer.items.[].system.heightening.levels.7.target}
value : string {Healer.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'5 creatures' (x1)
[8] : object {Healer.items.[].system.heightening.levels.8}
damage : object {Healer.items.[].system.heightening.levels.8.damage}
0 : object {Healer.items.[].system.heightening.levels.8.damage.0}
applyMod : boolean {Healer.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Healer.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10')
materials : array<> {Healer.items.[].system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Healer.items.[].system.heightening.levels.8.damage.0.type} (same value: 'vitality')
[9] : object {Healer.items.[].system.heightening.levels.9}
damage : object {Healer.items.[].system.heightening.levels.9.damage}
0 : object {Healer.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Healer.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Healer.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12')
materials : array<> {Healer.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Healer.items.[].system.heightening.levels.9.damage.0.type} (same value: 'vitality')
[type] : string {Healer.items.[].system.heightening.type} (2 different values)
'fixed' (x13)
'interval' (x13)
[hp] : object {Healer.items.[].system.hp}
max : integer {Healer.items.[].system.hp.max} (same value: 0)
value : integer {Healer.items.[].system.hp.value} (same value: 0)
[level] : object {Healer.items.[].system.level}
value : integer {Healer.items.[].system.level.value} (all different values)
[location] : object {Healer.items.[].system.location}
[heightenedLevel] : integer {Healer.items.[].system.location.heightenedLevel} (8 different values)
4 (x7)
3 (x7)
2 (x7)
1 (x7)
7 (x4)
6 (x4)
5 (x4)
8 (x3)
[value] : string {Healer.items.[].system.location.value} (6 different values)
'Z2m3pHFZlVbXHBNf' (x36)
'gZi9G7ketHrnJuPL' (x18)
'bfK9IpYFF2kJ8nSs' (x17)
'6kOiyngYv38Ec0lB' (x11)
'BbtsWaLbyjDHtboq' (x1)
'eRaSvTA6nOKRKzoo' (x1)
[material] : object {Healer.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Healer.items.[].system.mod}
value : integer {Healer.items.[].system.mod.value} (2 different values)
13 (x1)
9 (x1)
[overlays] : object {Healer.items.[].system.overlays}
2I469pfbYcmFvzOA : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Healer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Healer.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Healer.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Healer.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
[7qdtetowq348s9oc] : object {Healer.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Healer.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Healer.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Healer.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
cUFX7ExSLeoa3vIF : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Healer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Healer.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x4)
'healing' (x4)
'manipulate' (x4)
'vitality' (x4)
zFWsMjoeCnLxqJaV : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Healer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Healer.items.[].system.prepared}
[flexible] : boolean {Healer.items.[].system.prepared.flexible} (same value: False)
value : string {Healer.items.[].system.prepared.value} (3 different values)
'prepared' (x2)
'spontaneous' (x2)
'focus' (x2)
[price] : object {Healer.items.[].system.price}
[per] : integer {Healer.items.[].system.price.per} (same value: 10)
value : object {Healer.items.[].system.price.value}
[gp] : integer {Healer.items.[].system.price.value.gp} (10 different values)
5 (x7)
3 (x6)
1 (x3)
50 (x3)
2 (x2)
4 (x2)
90 (x1)
470 (x1)
8 (x1)
10 (x1)
[sp] : integer {Healer.items.[].system.price.value.sp} (2 different values)
2 (x4)
1 (x1)
[proficiency] : object {Healer.items.[].system.proficiency}
value : integer {Healer.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x2)
[proficient] : object {Healer.items.[].system.proficient}
value : integer {Healer.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Healer.items.[].system.quantity} (6 different values)
1 (x29)
2 (x3)
10 (x1)
4 (x1)
3 (x1)
8 (x1)
[range] : mixed
integer {Healer.items.[].system.range} (2 different values)
20 (x2)
120 (x1)
object {Healer.items.[].system.range}
value : string {Healer.items.[].system.range.value} (10 different values)
'touch' (x31)
'30 feet' (x22)
'' (x7)
'120 feet' (x7)
'10 feet' (x6)
'varies' (x4)
'0 feet' (x3)
'60 feet' (x3)
'500 feet' (x2)
'planetary' (x1)
[reload] : object {Healer.items.[].system.reload}
value : string {Healer.items.[].system.reload.value} (3 different values)
'' (x7)
'-' (x4)
'1' (x1)
[requirements] : string {Healer.items.[].system.requirements} (same value: '')
[ritual] : object {Healer.items.[].system.ritual}
primary : object {Healer.items.[].system.ritual.primary}
check : string {Healer.items.[].system.ritual.primary.check} (2 different values)
'Nature (expert)' (x1)
'Religion (expert)' (x1)
secondary : object {Healer.items.[].system.ritual.secondary}
casters : integer {Healer.items.[].system.ritual.secondary.casters} (same value: 2)
checks : string {Healer.items.[].system.ritual.secondary.checks} (2 different values)
'Occultism, Religion' (x1)
'Medicine, Society' (x1)
[runes] : object {Healer.items.[].system.runes}
potency : integer {Healer.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x3)
property : array<> {Healer.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Healer.items.[].system.runes.resilient} (2 different values)
0 (x4)
1 (x1)
[striking] : integer {Healer.items.[].system.runes.striking} (2 different values)
0 (x10)
1 (x2)
[selfEffect] : object {Healer.items.[].system.selfEffect}
name : string {Healer.items.[].system.selfEffect.name} (same value: 'Effect: Medical Malpractice')
uuid : string {Healer.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Medical Malpractice')
[slots] : object {Healer.items.[].system.slots}
[slot0] : object {Healer.items.[].system.slots.slot0}
max : integer {Healer.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Healer.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Healer.items.[].system.slots.slot0.prepared.[]}
id : string {Healer.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'9ErbAC0QO1lFwfnv' (x1)
'sVoUAhs1xtPw5XUm' (x1)
'u4A7SPZz7Nzn7kyC' (x1)
'DuFWLRvrYnaorVQF' (x1)
'JePy1EkUFfRUBeWU' (x1)
'zyAMmesyX1SUlIsq' (x1)
'USYz99EOWO3qfW20' (x1)
'8R1BWgT8zL3LuDjB' (x1)
'Ea30o7Qv2H68Dgiz' (x1)
'IkEbv7AXsUqNGzQi' (x1)
[slot1] : object {Healer.items.[].system.slots.slot1}
max : integer {Healer.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Healer.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Healer.items.[].system.slots.slot1.prepared.[]}
id : string {Healer.items.[].system.slots.slot1.prepared.[].id} (5 different values)
'Rj0levpcKQ1JZOKh' (x2)
'YyC093cJ0L5nAD60' (x1)
'64A6p9ms12BG8NDN' (x1)
'pXz3RWfEQoI5pydl' (x1)
'qPFLQsQtIs4RuEsi' (x1)
[value] : integer {Healer.items.[].system.slots.slot1.value} (2 different values)
4 (x1)
3 (x1)
[slot2] : object {Healer.items.[].system.slots.slot2}
max : integer {Healer.items.[].system.slots.slot2.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {Healer.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Healer.items.[].system.slots.slot2.prepared.[]}
id : string {Healer.items.[].system.slots.slot2.prepared.[].id} (5 different values)
'5vYqQ37cGlomlLFl' (x2)
'eHLujW1w7L8fo2ph' (x1)
'pdUJBjOXFtBrFpIw' (x1)
'kLQvD5knLWZ2Qlwk' (x1)
'wtVBXKprYy0nkjov' (x1)
[value] : integer {Healer.items.[].system.slots.slot2.value} (2 different values)
4 (x1)
3 (x1)
[slot3] : object {Healer.items.[].system.slots.slot3}
max : integer {Healer.items.[].system.slots.slot3.max} (3 different values)
3 (x2)
4 (x1)
5 (x1)
[prepared] : array<object> {Healer.items.[].system.slots.slot3.prepared}
Length: min=3 max=5
Value type: object {Healer.items.[].system.slots.slot3.prepared.[]}
id : string {Healer.items.[].system.slots.slot3.prepared.[].id} (5 different values)
'9RGSy2utcO4QELJF' (x3)
'aacKJrz62pQ5sDCE' (x2)
'6EyqvJfJa3OZ7TIZ' (x1)
'6viviYeMnBiq7vvM' (x1)
'rDErKKgENdSOsdNm' (x1)
[value] : integer {Healer.items.[].system.slots.slot3.value} (2 different values)
4 (x1)
3 (x1)
[slot4] : object {Healer.items.[].system.slots.slot4}
max : integer {Healer.items.[].system.slots.slot4.max} (2 different values)
3 (x2)
4 (x1)
[prepared] : array<object> {Healer.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Healer.items.[].system.slots.slot4.prepared.[]}
id : string {Healer.items.[].system.slots.slot4.prepared.[].id} (2 different values)
'kOM5Ijyx5HvOC0Zh' (x2)
'hV2SWaSMhYqezSOQ' (x1)
value : integer {Healer.items.[].system.slots.slot4.value} (2 different values)
4 (x1)
3 (x1)
[slot5] : object {Healer.items.[].system.slots.slot5}
max : integer {Healer.items.[].system.slots.slot5.max} (2 different values)
5 (x1)
4 (x1)
[prepared] : array<object> {Healer.items.[].system.slots.slot5.prepared}
Length: min=5 max=5
Value type: object {Healer.items.[].system.slots.slot5.prepared.[]}
id : string {Healer.items.[].system.slots.slot5.prepared.[].id} (2 different values)
'JhIAOE3WA1Q08fkC' (x4)
'ivyx4y9Gl9ZXMHvq' (x1)
value : integer {Healer.items.[].system.slots.slot5.value} (same value: 4)
[slot6] : object {Healer.items.[].system.slots.slot6}
max : integer {Healer.items.[].system.slots.slot6.max} (same value: 4)
value : integer {Healer.items.[].system.slots.slot6.value} (same value: 4)
[slot7] : object {Healer.items.[].system.slots.slot7}
max : integer {Healer.items.[].system.slots.slot7.max} (same value: 4)
value : integer {Healer.items.[].system.slots.slot7.value} (same value: 4)
[slot8] : object {Healer.items.[].system.slots.slot8}
max : integer {Healer.items.[].system.slots.slot8.max} (same value: 3)
value : integer {Healer.items.[].system.slots.slot8.value} (same value: 3)
[spelldc] : object {Healer.items.[].system.spelldc}
dc : integer {Healer.items.[].system.spelldc.dc} (4 different values)
23 (x2)
25 (x2)
27 (x1)
37 (x1)
[mod] : integer {Healer.items.[].system.spelldc.mod} (same value: 0)
value : integer {Healer.items.[].system.spelldc.value} (4 different values)
15 (x2)
17 (x2)
19 (x1)
29 (x1)
[strength] : integer {Healer.items.[].system.strength} (4 different values)
1 (x2)
0 (x1)
2 (x1)
3 (x1)
[target] : object {Healer.items.[].system.target}
value : string {Healer.items.[].system.target.value} (24 different values)
[time] : object {Healer.items.[].system.time}
value : string {Healer.items.[].system.time.value} (10 different values)
'2' (x56)
'1' (x8)
'10 minutes' (x5)
'1 minute' (x4)
'3' (x4)
'1 to 3' (x4)
'reaction' (x2)
'4 hours' (x1)
'1 hour' (x1)
'1 day' (x1)
traits : object {Healer.items.[].system.traits}
[rarity] : string {Healer.items.[].system.traits.rarity} (2 different values)
'common' (x110)
'uncommon' (x12)
[traditions] : array<string> {Healer.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Healer.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x70)
'primal' (x58)
'occult' (x48)
'arcane' (x37)
[value] : array<string> {Healer.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {Healer.items.[].system.traits.value.[]} (57 different values)
[size] : string {Healer.items.[].system.size} (same value: 'med')
[slug] : string {Healer.items.[].system.slug} (87 different values)
[specific] : object {Healer.items.[].system.specific}
material : object {Healer.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Healer.items.[].system.specific.runes}
potency : integer {Healer.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Healer.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Healer.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {Healer.items.[].system.speedPenalty} (2 different values)
0 (x3)
-5 (x2)
[splashDamage] : object {Healer.items.[].system.splashDamage}
value : integer {Healer.items.[].system.splashDamage.value} (3 different values)
0 (x10)
1 (x1)
2 (x1)
[stackGroup] : string {Healer.items.[].system.stackGroup} (same value: 'bolts')
[tradition] : object {Healer.items.[].system.tradition}
value : string {Healer.items.[].system.tradition.value} (3 different values)
'divine' (x3)
'occult' (x2)
'primal' (x1)
[usage] : object {Healer.items.[].system.usage}
[canBeAmmo] : boolean {Healer.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Healer.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x18)
'other' (x8)
'held-in-two-hands' (x4)
[uses] : object {Healer.items.[].system.uses}
autoDestroy : boolean {Healer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Healer.items.[].system.uses.max} (same value: 1)
value : integer {Healer.items.[].system.uses.value} (same value: 1)
type : string {Healer.items.[].type} (10 different values)
'spell' (x86)
'action' (x32)
'melee' (x25)
'equipment' (x14)
'weapon' (x12)
'spellcastingEntry' (x6)
'armor' (x5)
'consumable' (x4)
'lore' (x2)
'treasure' (x1)
[flags] : object {Healer.items.[].flags}
pf2e : object {Healer.items.[].flags.pf2e}
linkedWeapon : string {Healer.items.[].flags.pf2e.linkedWeapon} (11 different values)
name : string {Healer.name} (all different values)
system : object {Healer.system}
abilities : object {Healer.system.abilities}
cha : object {Healer.system.abilities.cha}
mod : integer {Healer.system.abilities.cha.mod} (5 different values)
2 (x3)
1 (x2)
0 (x2)
5 (x1)
4 (x1)
con : object {Healer.system.abilities.con}
mod : integer {Healer.system.abilities.con.mod} (4 different values)
1 (x5)
3 (x2)
4 (x1)
0 (x1)
dex : object {Healer.system.abilities.dex}
mod : integer {Healer.system.abilities.dex.mod} (4 different values)
1 (x6)
0 (x1)
3 (x1)
2 (x1)
int : object {Healer.system.abilities.int}
mod : integer {Healer.system.abilities.int.mod} (4 different values)
2 (x3)
3 (x2)
1 (x2)
4 (x2)
str : object {Healer.system.abilities.str}
mod : integer {Healer.system.abilities.str.mod} (6 different values)
0 (x3)
3 (x2)
4 (x1)
-1 (x1)
1 (x1)
2 (x1)
wis : object {Healer.system.abilities.wis}
mod : integer {Healer.system.abilities.wis.mod} (4 different values)
4 (x5)
3 (x2)
2 (x1)
1 (x1)
attributes : object {Healer.system.attributes}
ac : object {Healer.system.attributes.ac}
details : string {Healer.system.attributes.ac.details} (same value: '')
value : integer {Healer.system.attributes.ac.value} (7 different values)
13 (x2)
17 (x2)
14 (x1)
26 (x1)
35 (x1)
20 (x1)
24 (x1)
allSaves : object {Healer.system.attributes.allSaves}
value : string {Healer.system.attributes.allSaves.value} (2 different values)
'' (x8)
'+1 circumstance to all saves vs. poisons' (x1)
hp : object {Healer.system.attributes.hp}
details : string {Healer.system.attributes.hp.details} (same value: '')
max : integer {Healer.system.attributes.hp.max} (8 different values)
8 (x2)
150 (x1)
24 (x1)
200 (x1)
70 (x1)
30 (x1)
110 (x1)
50 (x1)
temp : integer {Healer.system.attributes.hp.temp} (same value: 0)
value : integer {Healer.system.attributes.hp.value} (8 different values)
8 (x2)
150 (x1)
24 (x1)
200 (x1)
70 (x1)
30 (x1)
110 (x1)
50 (x1)
[resistances] : array<object> {Healer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Healer.system.attributes.resistances.[]}
doubleVs : array<> {Healer.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {Healer.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Healer.system.attributes.resistances.[].type} (2 different values)
'poison' (x2)
'mental' (x1)
value : integer {Healer.system.attributes.resistances.[].value} (3 different values)
2 (x1)
15 (x1)
5 (x1)
speed : object {Healer.system.attributes.speed}
otherSpeeds : array<> {Healer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Healer.system.attributes.speed.value} (same value: 25)
details : object {Healer.system.details}
blurb : string {Healer.system.details.blurb} (same value: '')
languages : object {Healer.system.details.languages}
details : string {Healer.system.details.languages.details} (2 different values)
'' (x8)
'two additional humanoid languages' (x1)
value : array<string> {Healer.system.details.languages.value}
Length: min=0 max=3
Value type: string {Healer.system.details.languages.value.[]} (3 different values)
'common' (x8)
'fey' (x1)
'wildsong' (x1)
level : object {Healer.system.details.level}
value : integer {Healer.system.details.level.value} (8 different values)
-1 (x2)
9 (x1)
1 (x1)
15 (x1)
5 (x1)
2 (x1)
7 (x1)
3 (x1)
privateNotes : string {Healer.system.details.privateNotes} (same value: '')
publicNotes : string {Healer.system.details.publicNotes} (all different values)
publication : object {Healer.system.details.publication}
license : string {Healer.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Healer.system.details.publication.remaster} (same value: True)
title : string {Healer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Healer.system.initiative}
statistic : string {Healer.system.initiative.statistic} (same value: 'perception')
perception : object {Healer.system.perception}
details : string {Healer.system.perception.details} (3 different values)
'' (x7)
'(+8 to notice ailments)' (x1)
'+16 to Sense Motive' (x1)
mod : integer {Healer.system.perception.mod} (7 different values)
6 (x2)
14 (x2)
5 (x1)
17 (x1)
7 (x1)
25 (x1)
13 (x1)
senses : array<> {Healer.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {Healer.system.resources}
[focus] : object {Healer.system.resources.focus}
max : integer {Healer.system.resources.focus.max} (2 different values)
1 (x1)
2 (x1)
value : integer {Healer.system.resources.focus.value} (2 different values)
1 (x1)
2 (x1)
saves : object {Healer.system.saves}
fortitude : object {Healer.system.saves.fortitude}
saveDetail : string {Healer.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Healer.system.saves.fortitude.value} (8 different values)
8 (x2)
18 (x1)
26 (x1)
9 (x1)
13 (x1)
7 (x1)
15 (x1)
10 (x1)
reflex : object {Healer.system.saves.reflex}
saveDetail : string {Healer.system.saves.reflex.saveDetail} (same value: '')
value : integer {Healer.system.saves.reflex.value} (8 different values)
3 (x2)
16 (x1)
5 (x1)
24 (x1)
8 (x1)
7 (x1)
12 (x1)
9 (x1)
will : object {Healer.system.saves.will}
saveDetail : string {Healer.system.saves.will.saveDetail} (same value: '')
value : integer {Healer.system.saves.will.value} (8 different values)
8 (x2)
5 (x1)
19 (x1)
9 (x1)
27 (x1)
13 (x1)
10 (x1)
18 (x1)
skills : object {Healer.system.skills}
[athletics] : object {Healer.system.skills.athletics}
base : integer {Healer.system.skills.athletics.base} (same value: 19)
special : array<object> {Healer.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Healer.system.skills.athletics.special.[]}
base : integer {Healer.system.skills.athletics.special.[].base} (same value: 20)
label : string {Healer.system.skills.athletics.special.[].label} (same value: 'Using their staff')
predicate : array<string> {Healer.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Healer.system.skills.athletics.special.[].predicate.[]} (same value: 'staff')
[crafting] : object {Healer.system.skills.crafting}
base : integer {Healer.system.skills.crafting.base} (4 different values)
5 (x1)
6 (x1)
10 (x1)
11 (x1)
[special] : array<object> {Healer.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {Healer.system.skills.crafting.special.[]}
base : integer {Healer.system.skills.crafting.special.[].base} (2 different values)
8 (x1)
7 (x1)
label : string {Healer.system.skills.crafting.special.[].label} (2 different values)
'for alchemy and medication' (x1)
'for items with the healing trait' (x1)
predicate : array<object|string> {Healer.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: mixed
object {Healer.system.skills.crafting.special.[].predicate.[]}
or : array<string> {Healer.system.skills.crafting.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Healer.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values)
'action:craft:alchemical' (x1)
'action:craft:medicine' (x1)
string {Healer.system.skills.crafting.special.[].predicate.[]} (same value: 'healing')
[diplomacy] : object {Healer.system.skills.diplomacy}
base : integer {Healer.system.skills.diplomacy.base} (7 different values)
14 (x1)
4 (x1)
26 (x1)
6 (x1)
8 (x1)
17 (x1)
9 (x1)
[special] : array<> {Healer.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: empty
[intimidation] : object {Healer.system.skills.intimidation}
base : integer {Healer.system.skills.intimidation.base} (same value: 9)
[medicine] : object {Healer.system.skills.medicine}
base : integer {Healer.system.skills.medicine.base} (7 different values)
10 (x2)
21 (x1)
33 (x1)
12 (x1)
13 (x1)
16 (x1)
17 (x1)
[special] : array<> {Healer.system.skills.medicine.special}
Length: min=0 max=0
Value type: empty
[nature] : object {Healer.system.skills.nature}
base : integer {Healer.system.skills.nature.base} (4 different values)
8 (x1)
19 (x1)
7 (x1)
27 (x1)
[special] : array<> {Healer.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[occultism] : object {Healer.system.skills.occultism}
base : integer {Healer.system.skills.occultism.base} (same value: 16)
[performance] : object {Healer.system.skills.performance}
base : integer {Healer.system.skills.performance.base} (same value: 15)
[religion] : object {Healer.system.skills.religion}
base : integer {Healer.system.skills.religion.base} (2 different values)
25 (x1)
13 (x1)
[society] : object {Healer.system.skills.society}
base : integer {Healer.system.skills.society.base} (4 different values)
14 (x2)
23 (x1)
5 (x1)
9 (x1)
[special] : array<> {Healer.system.skills.society.special}
Length: min=0 max=0
Value type: empty
[survival] : object {Healer.system.skills.survival}
base : integer {Healer.system.skills.survival.base} (2 different values)
17 (x1)
7 (x1)
special : array<> {Healer.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
traits : object {Healer.system.traits}
rarity : string {Healer.system.traits.rarity} (same value: 'common')
size : object {Healer.system.traits.size}
value : string {Healer.system.traits.size.value} (same value: 'med')
value : array<string> {Healer.system.traits.value}
Length: min=2 max=2
Value type: string {Healer.system.traits.value.[]} (2 different values)
'human' (x9)
'humanoid' (x9)
type : string {Healer.type} (same value: 'npc')