63 lines
3.2 KiB
Plaintext
63 lines
3.2 KiB
Plaintext
Swordmaster
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Different values: 20
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=====================================
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object {Swordmaster}
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_id : string {Swordmaster._id} (all different values)
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folder : string {Swordmaster.folder} (same value: 'JjHpvhNWV6wLxRl9')
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img : string {Swordmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Swordmaster.name} (all different values)
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system : object {Swordmaster.system}
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actionType : object {Swordmaster.system.actionType}
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value : string {Swordmaster.system.actionType.value} (3 different values)
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'passive' (x11)
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'action' (x6)
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'reaction' (x3)
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actions : object {Swordmaster.system.actions}
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[value] : integer {Swordmaster.system.actions.value} (2 different values)
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1 (x5)
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2 (x1)
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category : string {Swordmaster.system.category} (2 different values)
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'class' (x16)
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'skill' (x4)
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description : object {Swordmaster.system.description}
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value : string {Swordmaster.system.description.value} (all different values)
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level : object {Swordmaster.system.level}
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value : integer {Swordmaster.system.level.value} (7 different values)
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12 (x5)
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8 (x5)
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10 (x4)
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14 (x3)
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16 (x1)
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18 (x1)
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6 (x1)
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prerequisites : object {Swordmaster.system.prerequisites}
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value : array<object> {Swordmaster.system.prerequisites.value}
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Length: min=1 max=3
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Value type: object {Swordmaster.system.prerequisites.value.[]}
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value : string {Swordmaster.system.prerequisites.value.[].value} (12 different values)
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publication : object {Swordmaster.system.publication}
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license : string {Swordmaster.system.publication.license} (same value: 'OGL')
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remaster : boolean {Swordmaster.system.publication.remaster} (same value: False)
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title : string {Swordmaster.system.publication.title} (2 different values)
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'Pathfinder Lost Omens Pathfinder Society Guide' (x16)
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'Pathfinder Lost Omens Character Guide' (x4)
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rules : ignored (Foundry rules object) {Swordmaster.system.rules}
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traits : object {Swordmaster.system.traits}
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rarity : string {Swordmaster.system.traits.rarity} (2 different values)
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'common' (x19)
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'uncommon' (x1)
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value : array<string> {Swordmaster.system.traits.value}
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Length: min=1 max=4
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Value type: string {Swordmaster.system.traits.value.[]} (8 different values)
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'archetype' (x20)
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'skill' (x4)
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'manipulate' (x3)
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'attack' (x2)
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'press' (x2)
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'fortune' (x1)
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'exploration' (x1)
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'dedication' (x1)
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[frequency] : object {Swordmaster.system.frequency}
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max : integer {Swordmaster.system.frequency.max} (same value: 1)
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per : string {Swordmaster.system.frequency.per} (same value: 'PT10M')
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type : string {Swordmaster.type} (same value: 'feat') |