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Pf2eDataScrapper/output/pf2e/packs/Undead Slayer.txt
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2025-04-08 17:11:57 +04:00

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Undead Slayer
Different values: 10
=====================================
object {Undead Slayer}
_id : string {Undead Slayer._id} (all different values)
folder : string {Undead Slayer.folder} (same value: 'lkBBYkyqp36j2aJZ')
img : string {Undead Slayer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Undead Slayer.name} (all different values)
system : object {Undead Slayer.system}
actionType : object {Undead Slayer.system.actionType}
value : string {Undead Slayer.system.actionType.value} (2 different values)
'passive' (x8)
'action' (x2)
actions : object {Undead Slayer.system.actions}
[value] : integer {Undead Slayer.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Undead Slayer.system.category} (2 different values)
'class' (x9)
'skill' (x1)
description : object {Undead Slayer.system.description}
value : string {Undead Slayer.system.description.value} (all different values)
level : object {Undead Slayer.system.level}
value : integer {Undead Slayer.system.level.value} (5 different values)
4 (x5)
6 (x2)
8 (x1)
10 (x1)
2 (x1)
prerequisites : object {Undead Slayer.system.prerequisites}
value : array<object> {Undead Slayer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Undead Slayer.system.prerequisites.value.[]}
value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values)
'Undead Slayer Dedication' (x6)
'trained in Intimidation' (x1)
'Lastwall Sentry Dedication' (x1)
'Slayer\'s Strike' (x1)
'Frighten Undead' (x1)
'trained in Religion' (x1)
publication : object {Undead Slayer.system.publication}
license : string {Undead Slayer.system.publication.license} (same value: 'OGL')
remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False)
title : string {Undead Slayer.system.publication.title} (2 different values)
'Pathfinder Book of the Dead' (x9)
'Pathfinder Lost Omens World Guide' (x1)
rules : ignored (Foundry rules object) {Undead Slayer.system.rules}
traits : object {Undead Slayer.system.traits}
rarity : string {Undead Slayer.system.traits.rarity} (same value: 'common')
value : array<string> {Undead Slayer.system.traits.value}
Length: min=1 max=4
Value type: string {Undead Slayer.system.traits.value.[]} (8 different values)
'archetype' (x10)
'fortune' (x1)
'skill' (x1)
'manipulate' (x1)
'flourish' (x1)
'occult' (x1)
'vitality' (x1)
'dedication' (x1)
type : string {Undead Slayer.type} (same value: 'feat')