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Pf2eDataScrapper/output/pf2e/packs/Bounty Hunter.txt
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2025-04-08 17:11:57 +04:00

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Bounty Hunter
Different values: 4
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object {Bounty Hunter}
_id : string {Bounty Hunter._id} (all different values)
folder : string {Bounty Hunter.folder} (same value: 'JWly0XSuudv3BkAo')
img : string {Bounty Hunter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Bounty Hunter.name} (all different values)
system : object {Bounty Hunter.system}
actionType : object {Bounty Hunter.system.actionType}
value : string {Bounty Hunter.system.actionType.value} (2 different values)
'passive' (x3)
'reaction' (x1)
actions : object {Bounty Hunter.system.actions}
[value] : empty
category : string {Bounty Hunter.system.category} (same value: 'class')
description : object {Bounty Hunter.system.description}
value : string {Bounty Hunter.system.description.value} (all different values)
level : object {Bounty Hunter.system.level}
value : integer {Bounty Hunter.system.level.value} (3 different values)
4 (x2)
2 (x1)
8 (x1)
prerequisites : object {Bounty Hunter.system.prerequisites}
value : array<object> {Bounty Hunter.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Bounty Hunter.system.prerequisites.value.[]}
value : string {Bounty Hunter.system.prerequisites.value.[].value} (2 different values)
'Bounty Hunter Dedication' (x3)
'trained in Survival' (x1)
publication : object {Bounty Hunter.system.publication}
license : string {Bounty Hunter.system.publication.license} (same value: 'ORC')
remaster : boolean {Bounty Hunter.system.publication.remaster} (same value: True)
title : string {Bounty Hunter.system.publication.title} (same value: 'Pathfinder Player Core 2')
rules : ignored (Foundry rules object) {Bounty Hunter.system.rules}
traits : object {Bounty Hunter.system.traits}
rarity : string {Bounty Hunter.system.traits.rarity} (same value: 'common')
value : array<string> {Bounty Hunter.system.traits.value}
Length: min=1 max=2
Value type: string {Bounty Hunter.system.traits.value.[]} (3 different values)
'archetype' (x4)
'dedication' (x1)
'exploration' (x1)
type : string {Bounty Hunter.type} (same value: 'feat')