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Pf2eDataScrapper/output/pf2e/packs/Familiar Abilities.txt
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2025-04-08 17:11:57 +04:00

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Familiar Abilities
Different values: 101
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object {Familiar Abilities}
_id : string {Familiar Abilities._id} (all different values)
img : string {Familiar Abilities.img} (4 different values)
'systems/pf2e/icons/actions/Passive.webp' (x89)
'systems/pf2e/icons/default-icons/action.svg' (x9)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {Familiar Abilities.name} (all different values)
system : object {Familiar Abilities.system}
actionType : object {Familiar Abilities.system.actionType}
value : string {Familiar Abilities.system.actionType.value} (2 different values)
'passive' (x95)
'action' (x6)
actions : object {Familiar Abilities.system.actions}
[value] : integer {Familiar Abilities.system.actions.value} (2 different values)
1 (x4)
2 (x2)
category : string {Familiar Abilities.system.category} (same value: 'familiar')
description : object {Familiar Abilities.system.description}
value : string {Familiar Abilities.system.description.value} (all different values)
publication : object {Familiar Abilities.system.publication}
license : string {Familiar Abilities.system.publication.license} (2 different values)
'ORC' (x72)
'OGL' (x29)
remaster : boolean {Familiar Abilities.system.publication.remaster} (2 different values)
True (x81)
False (x20)
title : string {Familiar Abilities.system.publication.title} (14 different values)
rules : ignored (Foundry rules object) {Familiar Abilities.system.rules}
traits : object {Familiar Abilities.system.traits}
[rarity] : string {Familiar Abilities.system.traits.rarity} (same value: 'common')
value : array<string> {Familiar Abilities.system.traits.value}
Length: min=0 max=1
Value type: string {Familiar Abilities.system.traits.value.[]} (7 different values)
'air' (x2)
'electricity' (x2)
'earth' (x1)
'fire' (x1)
'metal' (x1)
'water' (x1)
'wood' (x1)
[frequency] : object {Familiar Abilities.system.frequency}
max : integer {Familiar Abilities.system.frequency.max} (same value: 1)
per : string {Familiar Abilities.system.frequency.per} (2 different values)
'PT10M' (x2)
'day' (x1)
type : string {Familiar Abilities.type} (same value: 'action')