487 lines
30 KiB
Plaintext
487 lines
30 KiB
Plaintext
1-02
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Different values: 6
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=====================================
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object {1-02}
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_id : string {1-02._id} (all different values)
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folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu')
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img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {1-02.items}
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Length: min=1 max=15
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Value type: object {1-02.items.[]}
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_id : string {1-02.items.[]._id} (58 different values)
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img : string {1-02.items.[].img} (10 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x20)
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'systems/pf2e/icons/default-icons/melee.svg' (x9)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
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'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4)
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'systems/pf2e/icons/spells/bane.webp' (x4)
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'icons/magic/symbols/runes-triangle-blue.webp' (x4)
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'systems/pf2e/icons/equipment/weapons/dart.webp' (x4)
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'icons/weapons/swords/sword-guard-purple.webp' (x4)
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'icons/consumables/potions/bottle-conical-corked-green.webp' (x3)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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name : string {1-02.items.[].name} (18 different values)
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sort : integer {1-02.items.[].sort} (15 different values)
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system : object {1-02.items.[].system}
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[actionType] : object {1-02.items.[].system.actionType}
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value : string {1-02.items.[].system.actionType.value} (2 different values)
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'passive' (x20)
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'action' (x2)
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[actions] : object {1-02.items.[].system.actions}
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[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
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[area] : object {1-02.items.[].system.area}
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type : string {1-02.items.[].system.area.type} (same value: 'emanation')
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value : integer {1-02.items.[].system.area.value} (same value: 5)
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description : object {1-02.items.[].system.description}
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value : string {1-02.items.[].system.description.value} (18 different values)
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[attack] : object {1-02.items.[].system.attack}
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value : string {1-02.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-02.items.[].system.attackEffects}
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[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {1-02.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
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'black-adder-venom' (x3)
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'attach' (x1)
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[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
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'dart' (x4)
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'shortsword' (x4)
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[bonus] : object {1-02.items.[].system.bonus}
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value : integer {1-02.items.[].system.bonus.value} (4 different values)
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0 (x8)
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9 (x5)
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11 (x2)
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8 (x2)
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[bonusDamage] : object {1-02.items.[].system.bonusDamage}
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value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-02.items.[].system.bulk}
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value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {1-02.items.[].system.category} (5 different values)
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'offensive' (x14)
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'interaction' (x8)
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'simple' (x4)
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'martial' (x4)
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'poison' (x3)
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[containerId] : empty
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[cost] : object {1-02.items.[].system.cost}
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value : string {1-02.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
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False (x8)
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True (x4)
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[damage] : object {1-02.items.[].system.damage}
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[damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing')
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[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-02.items.[].system.damage.die} (2 different values)
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'd4' (x4)
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'd6' (x4)
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[damageRolls] : object {1-02.items.[].system.damageRolls}
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[43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
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damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1')
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damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing')
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6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
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damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1')
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damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing')
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[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
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damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1')
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damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing')
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[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
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damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4')
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damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing')
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[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
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damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1')
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damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing')
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[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
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damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6')
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damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing')
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[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
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damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1')
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damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing')
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[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
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damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1')
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damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing')
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[defense] : object {1-02.items.[].system.defense}
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save : object {1-02.items.[].system.defense.save}
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basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will')
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[duration] : object {1-02.items.[].system.duration}
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sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
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False (x8)
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True (x4)
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value : string {1-02.items.[].system.duration.value} (3 different values)
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'10 minutes' (x4)
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'1 minute' (x4)
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'' (x4)
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[equipped] : object {1-02.items.[].system.equipped}
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carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
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'worn' (x9)
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'held' (x2)
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[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
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0 (x6)
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1 (x2)
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[invested] : empty
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[group] : string {1-02.items.[].system.group} (2 different values)
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'dart' (x4)
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'sword' (x4)
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[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
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[hp] : object {1-02.items.[].system.hp}
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max : integer {1-02.items.[].system.hp.max} (same value: 0)
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value : integer {1-02.items.[].system.hp.value} (same value: 0)
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[material] : object {1-02.items.[].system.material}
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[grade] : empty
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[type] : empty
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[price] : object {1-02.items.[].system.price}
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value : object {1-02.items.[].system.price.value}
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[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
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[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
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[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
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publication : object {1-02.items.[].system.publication}
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license : string {1-02.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
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title : string {1-02.items.[].system.publication.title} (3 different values)
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'' (x31)
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'Pathfinder Core Rulebook' (x23)
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'Pathfinder Bestiary' (x4)
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[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
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1 (x7)
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10 (x4)
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[reload] : object {1-02.items.[].system.reload}
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value : string {1-02.items.[].system.reload.value} (2 different values)
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'-' (x4)
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'' (x4)
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[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
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value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
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rules : ignored (Foundry rules object) {1-02.items.[].system.rules}
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[level] : object {1-02.items.[].system.level}
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value : integer {1-02.items.[].system.level.value} (3 different values)
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1 (x8)
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0 (x8)
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2 (x7)
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[location] : object {1-02.items.[].system.location}
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[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
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2 (x3)
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1 (x3)
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value : string {1-02.items.[].system.location.value} (4 different values)
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'lvmTDmczc0pEvtDh' (x3)
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'KLbVPH1j8KmVgQEy' (x3)
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'RUcX4XrsDpkjIiPy' (x3)
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'jI6lvoLrE6ira9YV' (x3)
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[prepared] : object {1-02.items.[].system.prepared}
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flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
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value : string {1-02.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {1-02.items.[].system.proficiency}
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value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
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[range] : mixed
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object {1-02.items.[].system.range}
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value : string {1-02.items.[].system.range.value} (2 different values)
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'' (x8)
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'10 feet' (x4)
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integer {1-02.items.[].system.range} (same value: 20)
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[requirements] : string {1-02.items.[].system.requirements} (same value: '')
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[runes] : object {1-02.items.[].system.runes}
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potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-02.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
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[size] : string {1-02.items.[].system.size} (same value: 'med')
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[slots] : object {1-02.items.[].system.slots}
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[slot0] : object {1-02.items.[].system.slots.slot0}
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max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
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value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1)
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[slot1] : object {1-02.items.[].system.slots.slot1}
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max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1)
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value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1)
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[slot2] : object {1-02.items.[].system.slots.slot2}
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max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
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value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
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[slug] : string {1-02.items.[].system.slug} (7 different values)
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'speak-with-animals' (x4)
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'bane' (x4)
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'prestidigitation' (x4)
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'dart' (x4)
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'shortsword' (x4)
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'sneak-attack' (x4)
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'black-adder-venom' (x3)
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[spelldc] : object {1-02.items.[].system.spelldc}
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dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
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17 (x2)
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20 (x1)
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16 (x1)
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mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-02.items.[].system.spelldc.value} (3 different values)
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9 (x2)
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12 (x1)
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8 (x1)
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[splashDamage] : object {1-02.items.[].system.splashDamage}
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value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
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[target] : object {1-02.items.[].system.target}
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value : string {1-02.items.[].system.target.value} (3 different values)
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'' (x4)
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'enemies in the area' (x4)
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'1 object (cook, lift, or tidy only)' (x4)
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[time] : object {1-02.items.[].system.time}
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value : string {1-02.items.[].system.time.value} (same value: '2')
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[tradition] : object {1-02.items.[].system.tradition}
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value : string {1-02.items.[].system.tradition.value} (same value: 'primal')
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[traits] : object {1-02.items.[].system.traits}
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rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common')
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selected : object {1-02.items.[].system.traits.selected}
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value : array<string> {1-02.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
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[traditions] : array<string> {1-02.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
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'primal' (x8)
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'divine' (x8)
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'occult' (x8)
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'arcane' (x4)
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[usage] : object {1-02.items.[].system.usage}
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value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[uses] : object {1-02.items.[].system.uses}
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autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {1-02.items.[].system.uses.max} (same value: 1)
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value : integer {1-02.items.[].system.uses.value} (same value: 1)
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[weaponType] : object {1-02.items.[].system.weaponType}
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value : string {1-02.items.[].system.weaponType.value} (2 different values)
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'melee' (x5)
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'ranged' (x4)
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type : string {1-02.items.[].type} (all different values)
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[_stats] : object {1-02.items.[]._stats}
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compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
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'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4)
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'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4)
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'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4)
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'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4)
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'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4)
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'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3)
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[flags] : object {1-02.items.[].flags}
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pf2e : object {1-02.items.[].flags.pf2e}
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linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
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'klBP9tiX1zZ9I2Kx' (x1)
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'yMslPGw6XvTaK42Z' (x1)
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'APCUaeUth5rf5REN' (x1)
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'mKag626bCv87Iyyz' (x1)
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'5BocjA6rG31MrfjU' (x1)
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'6NikyAbgOET6bEOx' (x1)
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'EQmCIrnZOpiQgUjp' (x1)
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'cqmuyW9wZmRvQMBh' (x1)
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name : string {1-02.name} (all different values)
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system : object {1-02.system}
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abilities : object {1-02.system.abilities}
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cha : object {1-02.system.abilities.cha}
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mod : integer {1-02.system.abilities.cha.mod} (4 different values)
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0 (x3)
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-2 (x1)
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-1 (x1)
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-4 (x1)
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con : object {1-02.system.abilities.con}
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mod : integer {1-02.system.abilities.con.mod} (3 different values)
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0 (x2)
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1 (x2)
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2 (x2)
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dex : object {1-02.system.abilities.dex}
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mod : integer {1-02.system.abilities.dex.mod} (2 different values)
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4 (x5)
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3 (x1)
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int : object {1-02.system.abilities.int}
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mod : integer {1-02.system.abilities.int.mod} (3 different values)
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-1 (x3)
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-5 (x2)
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0 (x1)
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str : object {1-02.system.abilities.str}
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mod : integer {1-02.system.abilities.str.mod} (3 different values)
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-1 (x3)
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0 (x2)
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-3 (x1)
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wis : object {1-02.system.abilities.wis}
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mod : integer {1-02.system.abilities.wis.mod} (2 different values)
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1 (x5)
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2 (x1)
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attributes : object {1-02.system.attributes}
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ac : object {1-02.system.attributes.ac}
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|
details : string {1-02.system.attributes.ac.details} (same value: '')
|
|
value : integer {1-02.system.attributes.ac.value} (4 different values)
|
|
18 (x2)
|
|
16 (x2)
|
|
20 (x1)
|
|
15 (x1)
|
|
allSaves : object {1-02.system.attributes.allSaves}
|
|
value : string {1-02.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {1-02.system.attributes.hp}
|
|
details : string {1-02.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-02.system.attributes.hp.max} (5 different values)
|
|
23 (x2)
|
|
18 (x1)
|
|
44 (x1)
|
|
10 (x1)
|
|
30 (x1)
|
|
temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-02.system.attributes.hp.value} (5 different values)
|
|
23 (x2)
|
|
18 (x1)
|
|
44 (x1)
|
|
10 (x1)
|
|
30 (x1)
|
|
immunities : array<object> {1-02.system.attributes.immunities}
|
|
Length: min=2 max=2
|
|
Value type: object {1-02.system.attributes.immunities.[]}
|
|
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
|
|
'precision' (x1)
|
|
'swarm-mind' (x1)
|
|
resistances : array<object> {1-02.system.attributes.resistances}
|
|
Length: min=3 max=3
|
|
Value type: object {1-02.system.attributes.resistances.[]}
|
|
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
|
|
'bludgeoning' (x1)
|
|
'piercing' (x1)
|
|
'slashing' (x1)
|
|
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
2 (x1)
|
|
speed : object {1-02.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
|
|
Length: min=1 max=1
|
|
Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'climb' (x4)
|
|
'fly' (x2)
|
|
value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
20 (x4)
|
|
30 (x2)
|
|
value : integer {1-02.system.attributes.speed.value} (2 different values)
|
|
20 (x4)
|
|
10 (x2)
|
|
weaknesses : array<object> {1-02.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-02.system.attributes.weaknesses.[]}
|
|
type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
|
|
'cold-iron' (x4)
|
|
'area-damage' (x1)
|
|
'splash-damage' (x1)
|
|
value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
|
|
2 (x4)
|
|
5 (x2)
|
|
details : object {1-02.system.details}
|
|
blurb : string {1-02.system.details.blurb} (same value: '')
|
|
languages : object {1-02.system.details.languages}
|
|
details : string {1-02.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-02.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth')
|
|
level : object {1-02.system.details.level}
|
|
value : integer {1-02.system.details.level.value} (3 different values)
|
|
1 (x3)
|
|
3 (x2)
|
|
-1 (x1)
|
|
privateNotes : string {1-02.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {1-02.system.details.publicNotes} (3 different values)
|
|
publication : object {1-02.system.details.publication}
|
|
license : string {1-02.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
|
|
title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch')
|
|
initiative : object {1-02.system.initiative}
|
|
statistic : string {1-02.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {1-02.system.perception}
|
|
details : string {1-02.system.perception.details} (same value: '')
|
|
mod : integer {1-02.system.perception.mod} (4 different values)
|
|
6 (x2)
|
|
9 (x2)
|
|
8 (x1)
|
|
4 (x1)
|
|
senses : array<object> {1-02.system.perception.senses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-02.system.perception.senses.[]}
|
|
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {1-02.system.perception.senses.[].range} (2 different values)
|
|
30 (x4)
|
|
60 (x2)
|
|
type : string {1-02.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'scent' (x6)
|
|
resources : object {1-02.system.resources}
|
|
[focus] : object {1-02.system.resources.focus}
|
|
max : integer {1-02.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-02.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-02.system.saves}
|
|
fortitude : object {1-02.system.saves.fortitude}
|
|
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-02.system.saves.fortitude.value} (3 different values)
|
|
7 (x3)
|
|
5 (x2)
|
|
2 (x1)
|
|
reflex : object {1-02.system.saves.reflex}
|
|
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-02.system.saves.reflex.value} (3 different values)
|
|
10 (x3)
|
|
11 (x2)
|
|
7 (x1)
|
|
will : object {1-02.system.saves.will}
|
|
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-02.system.saves.will.value} (4 different values)
|
|
6 (x3)
|
|
5 (x1)
|
|
9 (x1)
|
|
4 (x1)
|
|
skills : object {1-02.system.skills}
|
|
acrobatics : object {1-02.system.skills.acrobatics}
|
|
base : integer {1-02.system.skills.acrobatics.base} (5 different values)
|
|
7 (x2)
|
|
8 (x1)
|
|
11 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
stealth : object {1-02.system.skills.stealth}
|
|
base : integer {1-02.system.skills.stealth.base} (5 different values)
|
|
7 (x2)
|
|
8 (x1)
|
|
11 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
[diplomacy] : object {1-02.system.skills.diplomacy}
|
|
base : integer {1-02.system.skills.diplomacy.base} (3 different values)
|
|
4 (x2)
|
|
6 (x1)
|
|
1 (x1)
|
|
special : array<object> {1-02.system.skills.diplomacy.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-02.system.skills.diplomacy.special.[]}
|
|
base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values)
|
|
10 (x2)
|
|
12 (x1)
|
|
7 (x1)
|
|
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
|
|
predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
|
|
[nature] : object {1-02.system.skills.nature}
|
|
base : integer {1-02.system.skills.nature.base} (3 different values)
|
|
4 (x2)
|
|
7 (x1)
|
|
3 (x1)
|
|
[thievery] : object {1-02.system.skills.thievery}
|
|
base : integer {1-02.system.skills.thievery.base} (3 different values)
|
|
7 (x2)
|
|
11 (x1)
|
|
5 (x1)
|
|
traits : object {1-02.system.traits}
|
|
rarity : string {1-02.system.traits.rarity} (3 different values)
|
|
'uncommon' (x3)
|
|
'unique' (x2)
|
|
'common' (x1)
|
|
size : object {1-02.system.traits.size}
|
|
value : string {1-02.system.traits.size.value} (3 different values)
|
|
'sm' (x4)
|
|
'tiny' (x1)
|
|
'lg' (x1)
|
|
value : array<string> {1-02.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-02.system.traits.value.[]} (all different values)
|
|
type : string {1-02.type} (same value: 'npc')
|
|
[prototypeToken] : object {1-02.prototypeToken}
|
|
name : string {1-02.prototypeToken.name} (2 different values)
|
|
'Gwibble' (x2)
|
|
'Mitflit' (x1) |