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Pf2eDataScrapper/output/pf2e/packs/2 - Ashes for Ozem.txt
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2025-04-08 17:56:11 +04:00

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2 - Ashes for Ozem
Different values: 12
=====================================
object {2 - Ashes for Ozem}
_id : string {2 - Ashes for Ozem._id} (all different values)
folder : string {2 - Ashes for Ozem.folder} (same value: '08rFokNrUVoXpMQj')
img : string {2 - Ashes for Ozem.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
items : array<object> {2 - Ashes for Ozem.items}
Length: min=1 max=28
Value type: object {2 - Ashes for Ozem.items.[]}
_id : string {2 - Ashes for Ozem.items.[]._id} (97 different values)
img : string {2 - Ashes for Ozem.items.[].img} (44 different values)
name : string {2 - Ashes for Ozem.items.[].name} (80 different values)
sort : integer {2 - Ashes for Ozem.items.[].sort} (29 different values)
system : object {2 - Ashes for Ozem.items.[].system}
[acBonus] : integer {2 - Ashes for Ozem.items.[].system.acBonus} (4 different values)
4 (x1)
1 (x1)
2 (x1)
5 (x1)
[actionType] : object {2 - Ashes for Ozem.items.[].system.actionType}
value : string {2 - Ashes for Ozem.items.[].system.actionType.value} (3 different values)
'action' (x17)
'reaction' (x8)
'passive' (x8)
[actions] : object {2 - Ashes for Ozem.items.[].system.actions}
[value] : integer {2 - Ashes for Ozem.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x6)
[area] : object {2 - Ashes for Ozem.items.[].system.area}
type : string {2 - Ashes for Ozem.items.[].system.area.type} (2 different values)
'burst' (x3)
'emanation' (x1)
value : integer {2 - Ashes for Ozem.items.[].system.area.value} (4 different values)
10 (x1)
40 (x1)
20 (x1)
30 (x1)
traits : object {2 - Ashes for Ozem.items.[].system.traits}
[integrated] : empty
[rarity] : string {2 - Ashes for Ozem.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x5)
[traditions] : array<string> {2 - Ashes for Ozem.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x21)
'occult' (x13)
'arcane' (x12)
'primal' (x11)
[value] : array<string> {2 - Ashes for Ozem.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2 - Ashes for Ozem.items.[].system.traits.value.[]} (43 different values)
[attackEffects] : object {2 - Ashes for Ozem.items.[].system.attackEffects}
value : array<string> {2 - Ashes for Ozem.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2 - Ashes for Ozem.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2 - Ashes for Ozem.items.[].system.baseItem} (11 different values)
[bonus] : object {2 - Ashes for Ozem.items.[].system.bonus}
value : integer {2 - Ashes for Ozem.items.[].system.bonus.value} (9 different values)
0 (x8)
18 (x2)
19 (x2)
15 (x2)
17 (x2)
22 (x1)
21 (x1)
20 (x1)
16 (x1)
[bonusDamage] : object {2 - Ashes for Ozem.items.[].system.bonusDamage}
value : integer {2 - Ashes for Ozem.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2 - Ashes for Ozem.items.[].system.bulk}
value : mixed
float {2 - Ashes for Ozem.items.[].system.bulk.value} (same value: 0,1)
integer {2 - Ashes for Ozem.items.[].system.bulk.value} (3 different values)
1 (x7)
2 (x2)
3 (x1)
[category] : string {2 - Ashes for Ozem.items.[].system.category} (9 different values)
'offensive' (x20)
'martial' (x6)
'defensive' (x6)
'simple' (x2)
'ammo' (x2)
'interaction' (x2)
'medium' (x1)
'light' (x1)
'heavy' (x1)
[checkPenalty] : integer {2 - Ashes for Ozem.items.[].system.checkPenalty} (3 different values)
-2 (x1)
-1 (x1)
-3 (x1)
[containerId] : empty
[cost] : object {2 - Ashes for Ozem.items.[].system.cost}
value : string {2 - Ashes for Ozem.items.[].system.cost.value} (2 different values)
'' (x26)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
[counteraction] : boolean {2 - Ashes for Ozem.items.[].system.counteraction} (2 different values)
False (x24)
True (x3)
[damage] : object {2 - Ashes for Ozem.items.[].system.damage}
[0] : object {2 - Ashes for Ozem.items.[].system.damage.0}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.0.formula} (5 different values)
'2d4' (x2)
'6d6' (x2)
'5d6' (x2)
'2d8' (x1)
'1d8' (x1)
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2 - Ashes for Ozem.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x8)
'healing' (x2)
[materials] : array<> {2 - Ashes for Ozem.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.items.[].system.damage.0.type} (4 different values)
'mental' (x3)
'vitality' (x2)
'fire' (x2)
'spirit' (x1)
[1] : object {2 - Ashes for Ozem.items.[].system.damage.1}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.1.formula} (same value: '2d4')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.damage.1.kinds.[]} (same value: 'damage')
type : string {2 - Ashes for Ozem.items.[].system.damage.1.type} (same value: 'void')
[damageType] : string {2 - Ashes for Ozem.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'slashing' (x3)
[dice] : integer {2 - Ashes for Ozem.items.[].system.damage.dice} (same value: 1)
[die] : string {2 - Ashes for Ozem.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd8' (x3)
'd4' (x2)
[damageRolls] : object {2 - Ashes for Ozem.items.[].system.damageRolls}
[3i2Xy4Q2s0cbku9h] : object {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damageType} (same value: 'piercing')
[4yDy4yK0W3MihZhk] : object {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damage} (same value: '2d8+11')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damageType} (same value: 'slashing')
[5STHKwUO663EYFc6] : object {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damage} (same value: '3d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damageType} (same value: 'piercing')
[J1wZjWLpbuBCsAsY] : object {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damageType} (same value: 'piercing')
[KHaEpHVHbj6GQil5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damage} (same value: '1d8+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damageType} (same value: 'slashing')
[KL6Jc7SgPn9nDVo3] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damage} (same value: '2d8+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damageType} (same value: 'bludgeoning')
[RKUjxfwTSNN8rtWX] : object {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damage} (same value: '1d4+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damageType} (same value: 'piercing')
[Wj84LeoBOmZqSILF] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damageType} (same value: 'piercing')
[Xw7PI7sLFx1I9sQ5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damage} (same value: '2d8+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damageType} (same value: 'slashing')
fdCS7L7ARuxGbI02 : object {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damage} (same value: '2d10+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damageType} (same value: 'piercing')
[nBSfx4mSLQtGEGvJ] : object {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damageType} (same value: 'piercing')
[sBvaRDOf7IoVGpIU] : object {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damage} (same value: '1d6+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damageType} (same value: 'piercing')
[deathNote] : boolean {2 - Ashes for Ozem.items.[].system.deathNote} (same value: True)
[defense] : object {2 - Ashes for Ozem.items.[].system.defense}
save : object {2 - Ashes for Ozem.items.[].system.defense.save}
basic : boolean {2 - Ashes for Ozem.items.[].system.defense.save.basic} (2 different values)
True (x3)
False (x3)
statistic : string {2 - Ashes for Ozem.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x3)
'will' (x3)
description : object {2 - Ashes for Ozem.items.[].system.description}
value : string {2 - Ashes for Ozem.items.[].system.description.value} (70 different values)
[dexCap] : integer {2 - Ashes for Ozem.items.[].system.dexCap} (2 different values)
1 (x2)
4 (x1)
[duration] : object {2 - Ashes for Ozem.items.[].system.duration}
sustained : boolean {2 - Ashes for Ozem.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x1)
value : string {2 - Ashes for Ozem.items.[].system.duration.value} (11 different values)
[equipped] : object {2 - Ashes for Ozem.items.[].system.equipped}
carryType : string {2 - Ashes for Ozem.items.[].system.equipped.carryType} (2 different values)
'worn' (x15)
'held' (x2)
[handsHeld] : integer {2 - Ashes for Ozem.items.[].system.equipped.handsHeld} (2 different values)
0 (x10)
1 (x2)
[inSlot] : boolean {2 - Ashes for Ozem.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[frequency] : object {2 - Ashes for Ozem.items.[].system.frequency}
max : integer {2 - Ashes for Ozem.items.[].system.frequency.max} (same value: 1)
per : string {2 - Ashes for Ozem.items.[].system.frequency.per} (same value: 'round')
[group] : string {2 - Ashes for Ozem.items.[].system.group} (6 different values)
'sword' (x3)
'knife' (x2)
'bow' (x2)
'plate' (x2)
'axe' (x1)
'leather' (x1)
[hardness] : integer {2 - Ashes for Ozem.items.[].system.hardness} (2 different values)
0 (x16)
5 (x1)
[heightening] : object {2 - Ashes for Ozem.items.[].system.heightening}
[damage] : object {2 - Ashes for Ozem.items.[].system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x4)
'1d8' (x2)
'1d4' (x2)
[1] : string {2 - Ashes for Ozem.items.[].system.heightening.damage.1} (same value: '1d4')
[interval] : integer {2 - Ashes for Ozem.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x1)
type : string {2 - Ashes for Ozem.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x3)
[levels] : object {2 - Ashes for Ozem.items.[].system.heightening.levels}
[6] : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6}
target : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target}
value : string {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
[hp] : object {2 - Ashes for Ozem.items.[].system.hp}
max : integer {2 - Ashes for Ozem.items.[].system.hp.max} (2 different values)
0 (x16)
20 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.hp.value} (2 different values)
0 (x16)
20 (x1)
[level] : object {2 - Ashes for Ozem.items.[].system.level}
value : integer {2 - Ashes for Ozem.items.[].system.level.value} (5 different values)
1 (x17)
0 (x14)
3 (x6)
2 (x5)
5 (x2)
[location] : object {2 - Ashes for Ozem.items.[].system.location}
[heightenedLevel] : integer {2 - Ashes for Ozem.items.[].system.location.heightenedLevel} (3 different values)
5 (x2)
3 (x2)
1 (x2)
[value] : string {2 - Ashes for Ozem.items.[].system.location.value} (4 different values)
'Jd8HfXYEeaXoes82' (x15)
'uBKzHx1TGQmokcxA' (x8)
'uNLDGyR4VvqNuY5i' (x2)
'qdLJW8hvH4hbSy0b' (x1)
[material] : object {2 - Ashes for Ozem.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2 - Ashes for Ozem.items.[].system.mod}
value : integer {2 - Ashes for Ozem.items.[].system.mod.value} (4 different values)
13 (x1)
18 (x1)
16 (x1)
17 (x1)
[overlays] : object {2 - Ashes for Ozem.items.[].system.overlays}
37gy7l19tik74o4s : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[Fs08rHTZAfROKKzu] : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
lfxcoz2d3f8j2zq1 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[noPVUX8Ocln52MKm] : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[prepared] : object {2 - Ashes for Ozem.items.[].system.prepared}
[flexible] : boolean {2 - Ashes for Ozem.items.[].system.prepared.flexible} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.prepared.value} (3 different values)
'focus' (x2)
'innate' (x1)
'prepared' (x1)
[price] : object {2 - Ashes for Ozem.items.[].system.price}
[per] : integer {2 - Ashes for Ozem.items.[].system.price.per} (same value: 10)
value : object {2 - Ashes for Ozem.items.[].system.price.value}
[gp] : integer {2 - Ashes for Ozem.items.[].system.price.value.gp} (8 different values)
2 (x4)
1 (x2)
3 (x1)
55 (x1)
14 (x1)
8 (x1)
4 (x1)
18 (x1)
[sp] : integer {2 - Ashes for Ozem.items.[].system.price.value.sp} (3 different values)
2 (x2)
1 (x2)
9 (x1)
[proficiency] : object {2 - Ashes for Ozem.items.[].system.proficiency}
value : integer {2 - Ashes for Ozem.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {2 - Ashes for Ozem.items.[].system.proficient}
value : integer {2 - Ashes for Ozem.items.[].system.proficient.value} (same value: 0)
publication : object {2 - Ashes for Ozem.items.[].system.publication}
license : string {2 - Ashes for Ozem.items.[].system.publication.license} (2 different values)
'ORC' (x49)
'OGL' (x48)
remaster : boolean {2 - Ashes for Ozem.items.[].system.publication.remaster} (2 different values)
True (x49)
False (x48)
title : string {2 - Ashes for Ozem.items.[].system.publication.title} (4 different values)
'' (x47)
'Pathfinder Player Core' (x44)
'Pathfinder Monster Core' (x5)
'Pathfinder Core Rulebook' (x1)
rules : ignored (Foundry rules object) {2 - Ashes for Ozem.items.[].system.rules}
[quantity] : integer {2 - Ashes for Ozem.items.[].system.quantity} (2 different values)
1 (x15)
20 (x2)
[range] : mixed
integer {2 - Ashes for Ozem.items.[].system.range} (same value: 60)
object {2 - Ashes for Ozem.items.[].system.range}
value : string {2 - Ashes for Ozem.items.[].system.range.value} (7 different values)
'30 feet' (x9)
'120 feet' (x6)
'' (x5)
'touch' (x4)
'40 feet' (x1)
'60 feet' (x1)
'varies' (x1)
[reload] : object {2 - Ashes for Ozem.items.[].system.reload}
value : string {2 - Ashes for Ozem.items.[].system.reload.value} (3 different values)
'-' (x3)
'' (x3)
'0' (x2)
[requirements] : string {2 - Ashes for Ozem.items.[].system.requirements} (same value: '')
[ritual] : object {2 - Ashes for Ozem.items.[].system.ritual}
primary : object {2 - Ashes for Ozem.items.[].system.ritual.primary}
check : string {2 - Ashes for Ozem.items.[].system.ritual.primary.check} (same value: 'Religion')
secondary : object {2 - Ashes for Ozem.items.[].system.ritual.secondary}
casters : integer {2 - Ashes for Ozem.items.[].system.ritual.secondary.casters} (same value: 2)
checks : string {2 - Ashes for Ozem.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
[runes] : object {2 - Ashes for Ozem.items.[].system.runes}
[potency] : integer {2 - Ashes for Ozem.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x5)
[property] : array<string> {2 - Ashes for Ozem.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.runes.property.[]} (same value: 'disrupting')
[reinforcing] : integer {2 - Ashes for Ozem.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2 - Ashes for Ozem.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2 - Ashes for Ozem.items.[].system.runes.striking} (2 different values)
0 (x6)
1 (x2)
[selfEffect] : object {2 - Ashes for Ozem.items.[].system.selfEffect}
name : string {2 - Ashes for Ozem.items.[].system.selfEffect.name} (3 different values)
'Effect: Hunt Prey' (x1)
'Effect: Raise a Shield' (x1)
'Effect: Slithering Vine' (x1)
uuid : string {2 - Ashes for Ozem.items.[].system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.feat-effects.Item.Effect: Hunt Prey' (x1)
'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
'Compendium.pf2e.bestiary-effects.Item.Effect: Slithering Vine' (x1)
[showSlotlessLevels] : object {2 - Ashes for Ozem.items.[].system.showSlotlessLevels}
value : boolean {2 - Ashes for Ozem.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2 - Ashes for Ozem.items.[].system.size} (same value: 'med')
[slots] : object {2 - Ashes for Ozem.items.[].system.slots}
[slot0] : object {2 - Ashes for Ozem.items.[].system.slots.slot0}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'qi8YorcBX5IlKo6m' (x1)
'yr3vG1wywp8FC7H6' (x1)
'GPE3KzkibIzsysdJ' (x1)
'yatjzHxPXd1zp0y5' (x1)
'M9ZShqvSnbGOK94p' (x1)
[slot1] : object {2 - Ashes for Ozem.items.[].system.slots.slot1}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'igiH7G1SFd3e4RM0' (x1)
'hB9WGRqVmYf71RNK' (x1)
'tumKP6kPDg8mjtib' (x1)
[slot2] : object {2 - Ashes for Ozem.items.[].system.slots.slot2}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'a8r6EVey3I4UUB1z' (x1)
'81XSYcDGApnjyKQc' (x1)
'CtJEDX9h63iVDMW1' (x1)
[slot3] : object {2 - Ashes for Ozem.items.[].system.slots.slot3}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot3.max} (same value: 6)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared}
Length: min=6 max=6
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'dO9xrt8K7pGrpIpH' (x3)
'6e3Y62nLA4ddVGpU' (x1)
'4HAkJqM103PysUgC' (x1)
'9w4PQaK9HeREgQxX' (x1)
[slug] : string {2 - Ashes for Ozem.items.[].system.slug} (43 different values)
[speedPenalty] : integer {2 - Ashes for Ozem.items.[].system.speedPenalty} (3 different values)
0 (x2)
-5 (x1)
-10 (x1)
[spelldc] : object {2 - Ashes for Ozem.items.[].system.spelldc}
dc : integer {2 - Ashes for Ozem.items.[].system.spelldc.dc} (3 different values)
25 (x2)
28 (x1)
26 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.spelldc.value} (3 different values)
0 (x2)
18 (x1)
17 (x1)
[splashDamage] : object {2 - Ashes for Ozem.items.[].system.splashDamage}
value : integer {2 - Ashes for Ozem.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2 - Ashes for Ozem.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2 - Ashes for Ozem.items.[].system.strength} (2 different values)
3 (x2)
0 (x1)
[target] : object {2 - Ashes for Ozem.items.[].system.target}
value : string {2 - Ashes for Ozem.items.[].system.target.value} (9 different values)
'' (x10)
'1 creature' (x9)
'1 to 3 willing creatures' (x2)
'1 willing living creature or 1 undead creature' (x1)
'1 dying creature' (x1)
'1 spell effect or unattended magic item' (x1)
'1 willing creature' (x1)
'1 willing living creature or 1 undead' (x1)
'1 weapon you\'re wielding' (x1)
[time] : object {2 - Ashes for Ozem.items.[].system.time}
value : string {2 - Ashes for Ozem.items.[].system.time.value} (5 different values)
'2' (x17)
'1' (x5)
'1 to 3' (x3)
'3 days' (x1)
'10 minutes' (x1)
[tradition] : object {2 - Ashes for Ozem.items.[].system.tradition}
value : string {2 - Ashes for Ozem.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'arcane' (x1)
[usage] : object {2 - Ashes for Ozem.items.[].system.usage}
[canBeAmmo] : boolean {2 - Ashes for Ozem.items.[].system.usage.canBeAmmo} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x9)
'held-in-one-plus-hands' (x2)
'other' (x2)
[uses] : object {2 - Ashes for Ozem.items.[].system.uses}
autoDestroy : boolean {2 - Ashes for Ozem.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2 - Ashes for Ozem.items.[].system.uses.max} (same value: 1)
value : integer {2 - Ashes for Ozem.items.[].system.uses.value} (same value: 1)
type : string {2 - Ashes for Ozem.items.[].type} (10 different values)
'action' (x33)
'spell' (x27)
'melee' (x12)
'weapon' (x8)
'lore' (x4)
'spellcastingEntry' (x4)
'equipment' (x3)
'armor' (x3)
'consumable' (x2)
'shield' (x1)
[_stats] : object {2 - Ashes for Ozem.items.[]._stats}
compendiumSource : string {2 - Ashes for Ozem.items.[]._stats.compendiumSource} (43 different values)
[flags] : object {2 - Ashes for Ozem.items.[].flags}
pf2e : object {2 - Ashes for Ozem.items.[].flags.pf2e}
linkedWeapon : string {2 - Ashes for Ozem.items.[].flags.pf2e.linkedWeapon} (8 different values)
'gE1ZU9lQ9bijFlsB' (x2)
'gA2b3pvKCSreUUG9' (x1)
'k5DXdSgXwgd8KMkO' (x1)
'Y5Ry8ryJ0ovuZS8z' (x1)
'xNxbryqrmkNOZteW' (x1)
'8um03T8Yt8avzCY6' (x1)
'mEgumzd35kJtrYEQ' (x1)
'ywBUASzQtRA4ZB3d' (x1)
[folder] : string {2 - Ashes for Ozem.items.[].folder} (7 different values)
'D7UVaOiB40wTR6kv' (x5)
'T8AzYUgNIAgTJ9Iz' (x4)
'4fJHnYFqH0VjZXPv' (x3)
'lPzcDrjGDFbzuF2r' (x3)
'dfRpdU8Efsenms12' (x1)
'6JF73zNhT8zbp1qC' (x1)
'wnvibtD90h7CStDC' (x1)
name : string {2 - Ashes for Ozem.name} (all different values)
system : object {2 - Ashes for Ozem.system}
attributes : object {2 - Ashes for Ozem.system.attributes}
ac : object {2 - Ashes for Ozem.system.attributes.ac}
[details] : string {2 - Ashes for Ozem.system.attributes.ac.details} (same value: '')
[value] : integer {2 - Ashes for Ozem.system.attributes.ac.value} (5 different values)
24 (x3)
22 (x3)
27 (x2)
25 (x1)
28 (x1)
[emitsSound] : string {2 - Ashes for Ozem.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2 - Ashes for Ozem.system.attributes.hardness} (3 different values)
0 (x3)
14 (x2)
15 (x1)
hp : object {2 - Ashes for Ozem.system.attributes.hp}
details : string {2 - Ashes for Ozem.system.attributes.hp.details} (4 different values)
'' (x9)
'BT 30' (x1)
'BT 26' (x1)
'BT 36' (x1)
max : integer {2 - Ashes for Ozem.system.attributes.hp.max} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
temp : integer {2 - Ashes for Ozem.system.attributes.hp.temp} (same value: 0)
value : integer {2 - Ashes for Ozem.system.attributes.hp.value} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
[allSaves] : object {2 - Ashes for Ozem.system.attributes.allSaves}
value : string {2 - Ashes for Ozem.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {2 - Ashes for Ozem.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.immunities.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.immunities.[].type} (3 different values)
'critical-hits' (x4)
'precision' (x3)
'persistent-damage' (x1)
[resistances] : array<> {2 - Ashes for Ozem.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[speed] : object {2 - Ashes for Ozem.system.attributes.speed}
otherSpeeds : array<object> {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[]}
type : string {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2 - Ashes for Ozem.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x1)
[stealth] : object {2 - Ashes for Ozem.system.attributes.stealth}
details : string {2 - Ashes for Ozem.system.attributes.stealth.details} (6 different values)
'<p>(trained) to spot the snare</p>' (x1)
'<p>(trained) to spot the runes etched into the door\'s frame</p>' (x1)
'<p>(expert)</p>' (x1)
'<p>(trained) to hear whispering voices</p>' (x1)
'<p>(trained) to discern the snake\'s mane from the surrounding vegetation</p>' (x1)
'<p>(trained) to spot the rune inside the lock</p>' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.stealth.value} (4 different values)
17 (x3)
14 (x1)
12 (x1)
6 (x1)
[weaknesses] : array<object> {2 - Ashes for Ozem.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.weaknesses.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.weaknesses.[].type} (4 different values)
'fire' (x2)
'unholy' (x1)
'slashing' (x1)
'cold-iron' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.weaknesses.[].value} (same value: 10)
details : object {2 - Ashes for Ozem.system.details}
[description] : string {2 - Ashes for Ozem.system.details.description} (6 different values)
'<p>These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature\'s leg.</p>' (x1)
'<p>Magical runes electrocute anyone who crosses the door\'s threshold.</p>' (x1)
'<p>A magical flame changes color in response to Fort Ozem\'s alert status, with a @Template[emanation|distance:10]{10-foot radius}.</p>' (x1)
'<p>The voices of the nameless dead intrude into the minds of the living.</p>' (x1)
'<p>A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.</p>' (x1)
'<p>A rune inscribed on the inside of the lock releases a burst of flame that burns the thief\'s hands and their tools.</p>' (x1)
[disable] : string {2 - Ashes for Ozem.system.details.disable} (6 different values)
'<p>@Check[acrobatics|dc:26] (trained) to step clear the snare before it springs, or @Check[thievery|dc:22] (trained) to trigger the trap harmlessly</p>' (x1)
'<p>@Check[acrobatics|dc:26] (trained) to jump through the door before the runes trigger, @Check[thievery|dc:28] (expert) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
'<p>@Check[arcana|dc:30], @Check[nature|dc:30], @Check[occultism|dc:30], or @Check[religion|dc:30] (expert) to snuff out the flame with opposing magic; each success reduces the flame\'s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame\'s color two steps. A success while the flame is white permanently disables the hazard.</p>' (x1)
'<p>@Check[perception|dc:26] to discern a name spoken by the nameless dead, or @Check[religion|dc:28] (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a @Check[will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>' (x1)
'<p>@Check[nature|dc:27] (expert) to strip the barbs from the vines, rendering them harmless, or @Check[stealth|dc:30] (trained) to move through the snake\'s mane without disturbing it</p>' (x1)
'<p>@Check[thievery|dc:30] (expert) to scratch out the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
[isComplex] : boolean {2 - Ashes for Ozem.system.details.isComplex} (2 different values)
False (x5)
True (x1)
level : object {2 - Ashes for Ozem.system.details.level}
value : integer {2 - Ashes for Ozem.system.details.level.value} (3 different values)
7 (x7)
9 (x3)
8 (x2)
publication : object {2 - Ashes for Ozem.system.details.publication}
license : string {2 - Ashes for Ozem.system.details.publication.license} (same value: 'ORC')
remaster : boolean {2 - Ashes for Ozem.system.details.publication.remaster} (same value: True)
title : string {2 - Ashes for Ozem.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[blurb] : string {2 - Ashes for Ozem.system.details.blurb} (2 different values)
'' (x5)
'Chernasardo Warden and Commander of Fort Ozem' (x1)
[languages] : object {2 - Ashes for Ozem.system.details.languages}
details : string {2 - Ashes for Ozem.system.details.languages.details} (2 different values)
'' (x5)
'truespeech' (x1)
value : array<string> {2 - Ashes for Ozem.system.details.languages.value}
Length: min=1 max=3
Value type: string {2 - Ashes for Ozem.system.details.languages.value.[]} (5 different values)
'common' (x6)
'elven' (x1)
'diabolic' (x1)
'empyrean' (x1)
'fey' (x1)
[privateNotes] : string {2 - Ashes for Ozem.system.details.privateNotes} (same value: '')
[publicNotes] : string {2 - Ashes for Ozem.system.details.publicNotes} (3 different values)
[reset] : string {2 - Ashes for Ozem.system.details.reset} (5 different values)
'' (x2)
'<p>1 minute</p>' (x1)
'<p>The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.</p>' (x1)
'<p>If the haunt is disabled, divine light washes through the area. Living creatures in the area regain @Damage[4d8[healing]] Hit Points, and undead creatures in the area take @Damage[4d8[vitality]] damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
'<p>1 hour, as the vine grows a new set of barbs</p>' (x1)
[routine] : string {2 - Ashes for Ozem.system.details.routine} (2 different values)
'' (x5)
'<p>(1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing @Damage[(2d10+11)[mental]|options:area-damage] damage (@Check[will|dc:28|basic|options:area-effect] save). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>' (x1)
saves : object {2 - Ashes for Ozem.system.saves}
fortitude : object {2 - Ashes for Ozem.system.saves.fortitude}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.fortitude.value} (8 different values)
15 (x4)
0 (x2)
14 (x1)
18 (x1)
16 (x1)
19 (x1)
12 (x1)
13 (x1)
reflex : object {2 - Ashes for Ozem.system.saves.reflex}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.reflex.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.reflex.value} (7 different values)
0 (x4)
18 (x2)
14 (x2)
19 (x1)
12 (x1)
13 (x1)
17 (x1)
will : object {2 - Ashes for Ozem.system.saves.will}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.will.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.will.value} (7 different values)
0 (x6)
13 (x1)
21 (x1)
20 (x1)
16 (x1)
18 (x1)
17 (x1)
traits : object {2 - Ashes for Ozem.system.traits}
rarity : string {2 - Ashes for Ozem.system.traits.rarity} (3 different values)
'uncommon' (x9)
'common' (x2)
'unique' (x1)
size : object {2 - Ashes for Ozem.system.traits.size}
value : string {2 - Ashes for Ozem.system.traits.size.value} (3 different values)
'lg' (x7)
'med' (x4)
'tiny' (x1)
value : array<string> {2 - Ashes for Ozem.system.traits.value}
Length: min=1 max=4
Value type: string {2 - Ashes for Ozem.system.traits.value.[]} (14 different values)
[abilities] : object {2 - Ashes for Ozem.system.abilities}
cha : object {2 - Ashes for Ozem.system.abilities.cha}
mod : integer {2 - Ashes for Ozem.system.abilities.cha.mod} (4 different values)
3 (x3)
2 (x1)
4 (x1)
5 (x1)
con : object {2 - Ashes for Ozem.system.abilities.con}
mod : integer {2 - Ashes for Ozem.system.abilities.con.mod} (3 different values)
3 (x3)
4 (x2)
2 (x1)
dex : object {2 - Ashes for Ozem.system.abilities.dex}
mod : integer {2 - Ashes for Ozem.system.abilities.dex.mod} (5 different values)
2 (x2)
6 (x1)
5 (x1)
4 (x1)
3 (x1)
int : object {2 - Ashes for Ozem.system.abilities.int}
mod : integer {2 - Ashes for Ozem.system.abilities.int.mod} (5 different values)
2 (x2)
3 (x1)
4 (x1)
6 (x1)
1 (x1)
str : object {2 - Ashes for Ozem.system.abilities.str}
mod : integer {2 - Ashes for Ozem.system.abilities.str.mod} (3 different values)
3 (x3)
4 (x2)
6 (x1)
wis : object {2 - Ashes for Ozem.system.abilities.wis}
mod : integer {2 - Ashes for Ozem.system.abilities.wis.mod} (2 different values)
4 (x3)
6 (x3)
[initiative] : object {2 - Ashes for Ozem.system.initiative}
statistic : string {2 - Ashes for Ozem.system.initiative.statistic} (same value: 'perception')
[perception] : object {2 - Ashes for Ozem.system.perception}
details : string {2 - Ashes for Ozem.system.perception.details} (same value: '')
mod : integer {2 - Ashes for Ozem.system.perception.mod} (6 different values)
18 (x1)
21 (x1)
20 (x1)
16 (x1)
15 (x1)
17 (x1)
senses : array<object> {2 - Ashes for Ozem.system.perception.senses}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.perception.senses.[]}
type : string {2 - Ashes for Ozem.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'darkvision' (x1)
[resources] : object {2 - Ashes for Ozem.system.resources}
[focus] : object {2 - Ashes for Ozem.system.resources.focus}
max : integer {2 - Ashes for Ozem.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2 - Ashes for Ozem.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
[skills] : object {2 - Ashes for Ozem.system.skills}
[acrobatics] : object {2 - Ashes for Ozem.system.skills.acrobatics}
base : integer {2 - Ashes for Ozem.system.skills.acrobatics.base} (2 different values)
13 (x1)
18 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[acrobatics+13] : object {2 - Ashes for Ozem.system.skills.acrobatics+13}
[base] : empty
[arcana] : object {2 - Ashes for Ozem.system.skills.arcana}
base : integer {2 - Ashes for Ozem.system.skills.arcana.base} (same value: 16)
[athletics] : object {2 - Ashes for Ozem.system.skills.athletics}
base : integer {2 - Ashes for Ozem.system.skills.athletics.base} (3 different values)
12 (x2)
16 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {2 - Ashes for Ozem.system.skills.diplomacy}
base : integer {2 - Ashes for Ozem.system.skills.diplomacy.base} (2 different values)
16 (x2)
13 (x1)
[intimidation] : object {2 - Ashes for Ozem.system.skills.intimidation}
base : integer {2 - Ashes for Ozem.system.skills.intimidation.base} (2 different values)
16 (x1)
15 (x1)
[medicine] : object {2 - Ashes for Ozem.system.skills.medicine}
base : integer {2 - Ashes for Ozem.system.skills.medicine.base} (3 different values)
15 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.medicine.special}
Length: min=0 max=0
Value type: empty
[nature] : object {2 - Ashes for Ozem.system.skills.nature}
base : integer {2 - Ashes for Ozem.system.skills.nature.base} (4 different values)
16 (x1)
18 (x1)
12 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[performance] : object {2 - Ashes for Ozem.system.skills.performance}
base : integer {2 - Ashes for Ozem.system.skills.performance.base} (same value: 18)
[religion] : object {2 - Ashes for Ozem.system.skills.religion}
base : integer {2 - Ashes for Ozem.system.skills.religion.base} (3 different values)
17 (x2)
16 (x1)
14 (x1)
[society] : object {2 - Ashes for Ozem.system.skills.society}
base : integer {2 - Ashes for Ozem.system.skills.society.base} (2 different values)
20 (x1)
12 (x1)
[stealth] : object {2 - Ashes for Ozem.system.skills.stealth}
base : integer {2 - Ashes for Ozem.system.skills.stealth.base} (4 different values)
17 (x1)
18 (x1)
14 (x1)
15 (x1)
[special] : array<object> {2 - Ashes for Ozem.system.skills.stealth.special}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.skills.stealth.special.[]}
base : integer {2 - Ashes for Ozem.system.skills.stealth.special.[].base} (same value: 18)
label : string {2 - Ashes for Ozem.system.skills.stealth.special.[].label} (same value: 'in forests')
predicate : array<string> {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forests')
[survival] : object {2 - Ashes for Ozem.system.skills.survival}
base : integer {2 - Ashes for Ozem.system.skills.survival.base} (5 different values)
17 (x1)
20 (x1)
14 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.type} (2 different values)
'hazard' (x6)
'npc' (x6)