628 lines
38 KiB
Plaintext
628 lines
38 KiB
Plaintext
4-05
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Different values: 6
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=====================================
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object {4-05}
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_id : string {4-05._id} (all different values)
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folder : string {4-05.folder} (same value: 'vQbxYOYI8lRYPmtU')
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img : string {4-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {4-05.items}
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Length: min=3 max=25
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Value type: object {4-05.items.[]}
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_id : string {4-05.items.[]._id} (68 different values)
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img : string {4-05.items.[].img} (37 different values)
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name : string {4-05.items.[].name} (53 different values)
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sort : integer {4-05.items.[].sort} (25 different values)
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system : object {4-05.items.[].system}
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[actionType] : object {4-05.items.[].system.actionType}
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value : string {4-05.items.[].system.actionType.value} (2 different values)
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'passive' (x16)
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'reaction' (x1)
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[actions] : object {4-05.items.[].system.actions}
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[value] : empty
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[area] : object {4-05.items.[].system.area}
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type : string {4-05.items.[].system.area.type} (3 different values)
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'emanation' (x2)
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'cone' (x2)
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'burst' (x2)
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value : integer {4-05.items.[].system.area.value} (3 different values)
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60 (x2)
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15 (x2)
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5 (x2)
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[attack] : object {4-05.items.[].system.attack}
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value : string {4-05.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-05.items.[].system.attackEffects}
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[custom] : string {4-05.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-05.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: 'giant-centipede-venom')
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[autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-05.items.[].system.baseItem} (all different values)
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[bonus] : object {4-05.items.[].system.bonus}
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value : integer {4-05.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {4-05.items.[].system.bonusDamage}
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value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-05.items.[].system.bulk}
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value : mixed
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float {4-05.items.[].system.bulk.value} (same value: 0,1)
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integer {4-05.items.[].system.bulk.value} (same value: 1)
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[category] : string {4-05.items.[].system.category} (8 different values)
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'defensive' (x9)
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'interaction' (x5)
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'simple' (x4)
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'martial' (x3)
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'offensive' (x3)
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'advanced' (x1)
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'poison' (x1)
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'ammo' (x1)
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[containerId] : empty
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[damage] : object {4-05.items.[].system.damage}
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[0] : object {4-05.items.[].system.damage.0}
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applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values)
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True (x4)
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False (x2)
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[category] : empty
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formula : string {4-05.items.[].system.damage.0.formula} (2 different values)
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'0' (x4)
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'2d4' (x2)
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kinds : array<string> {4-05.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-05.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-05.items.[].system.damage.0.type} (2 different values)
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'mental' (x4)
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'bludgeoning' (x2)
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[damageType] : string {4-05.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x4)
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'piercing' (x4)
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[dice] : integer {4-05.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-05.items.[].system.damage.die} (2 different values)
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'd6' (x7)
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'd4' (x1)
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[damageRolls] : object {4-05.items.[].system.damageRolls}
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[4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
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damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+2')
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damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
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[b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
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damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: 'bludgeoning')
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[bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
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damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
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[i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t}
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damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
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'1d6+2' (x1)
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'1d6+6' (x1)
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damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: 'bludgeoning')
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[kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
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damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
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[lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj}
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damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
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[mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
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damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
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[ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
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damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: '1d4+2')
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damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: 'piercing')
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[pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
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damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: '1d6')
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damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: 'piercing')
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[rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m}
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damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: '1d6+2')
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damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: 'bludgeoning')
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[t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
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damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
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'1d10+2' (x1)
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'1d10+6' (x1)
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damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: 'bludgeoning')
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[xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
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damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: '1d4+2')
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damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: 'piercing')
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description : object {4-05.items.[].system.description}
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value : string {4-05.items.[].system.description.value} (48 different values)
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[cost] : object {4-05.items.[].system.cost}
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value : string {4-05.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values)
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False (x29)
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True (x2)
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[defense] : object {4-05.items.[].system.defense}
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save : object {4-05.items.[].system.defense.save}
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basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values)
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False (x7)
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True (x4)
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statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'reflex' (x2)
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'fortitude' (x2)
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[duration] : object {4-05.items.[].system.duration}
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[sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x7)
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value : mixed
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string {4-05.items.[].system.duration.value} (9 different values)
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'' (x12)
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'1 round' (x5)
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'1 minute' (x4)
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'10 minutes' (x2)
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'1 hour' (x2)
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'until the start of your next turn' (x2)
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'unlimited' (x2)
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'until the next time you make your daily preparations' (x1)
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'see below' (x1)
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integer {4-05.items.[].system.duration.value} (same value: 0)
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[equipped] : object {4-05.items.[].system.equipped}
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carryType : string {4-05.items.[].system.equipped.carryType} (2 different values)
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'worn' (x7)
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'held' (x6)
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handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values)
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1 (x9)
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0 (x3)
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2 (x1)
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[invested] : empty
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[group] : string {4-05.items.[].system.group} (5 different values)
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'club' (x4)
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'sword' (x2)
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'senses' (x2)
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'crossbow' (x1)
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'knife' (x1)
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[hardness] : integer {4-05.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-05.items.[].system.heightening}
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damage : object {4-05.items.[].system.heightening.damage}
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0 : string {4-05.items.[].system.heightening.damage.0} (2 different values)
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'1d6' (x4)
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'2d4' (x2)
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interval : integer {4-05.items.[].system.heightening.interval} (2 different values)
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2 (x4)
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1 (x2)
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type : string {4-05.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {4-05.items.[].system.hp}
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max : integer {4-05.items.[].system.hp.max} (same value: 0)
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value : integer {4-05.items.[].system.hp.value} (same value: 0)
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[level] : object {4-05.items.[].system.level}
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value : integer {4-05.items.[].system.level.value} (3 different values)
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1 (x29)
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0 (x12)
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2 (x3)
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[location] : object {4-05.items.[].system.location}
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[heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values)
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1 (x4)
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2 (x2)
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[signature] : boolean {4-05.items.[].system.location.signature} (same value: True)
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value : string {4-05.items.[].system.location.value} (5 different values)
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'V6QRaodIWo9GSTIf' (x14)
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'ECBmark63yV59X2C' (x11)
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'7JKronzMIeoVdmyI' (x2)
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'u1eOXRbLwSvouuEB' (x2)
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'4RGZH3m9ZdDasktz' (x2)
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[material] : object {4-05.items.[].system.material}
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[grade] : string {4-05.items.[].system.material.grade} (same value: 'low')
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[type] : string {4-05.items.[].system.material.type} (same value: 'silver')
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publication : object {4-05.items.[].system.publication}
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license : string {4-05.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False)
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title : string {4-05.items.[].system.publication.title} (4 different values)
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'Pathfinder Core Rulebook' (x43)
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'' (x36)
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'Pathfinder Bestiary' (x6)
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'Pathfinder Advanced Player\'s Guide' (x2)
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[mod] : object {4-05.items.[].system.mod}
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value : integer {4-05.items.[].system.mod.value} (3 different values)
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9 (x1)
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8 (x1)
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10 (x1)
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[overrides] : array<> {4-05.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {4-05.items.[].system.prepared}
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[flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False)
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value : string {4-05.items.[].system.prepared.value} (4 different values)
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'focus' (x3)
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'prepared' (x2)
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'spontaneous' (x1)
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'innate' (x1)
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[price] : object {4-05.items.[].system.price}
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[per] : integer {4-05.items.[].system.price.per} (same value: 10)
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value : object {4-05.items.[].system.price.value}
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[gp] : integer {4-05.items.[].system.price.value.gp} (5 different values)
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3 (x2)
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1 (x2)
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2 (x1)
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5 (x1)
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4 (x1)
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[sp] : integer {4-05.items.[].system.price.value.sp} (4 different values)
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1 (x2)
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9 (x2)
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8 (x1)
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2 (x1)
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[proficiency] : object {4-05.items.[].system.proficiency}
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value : integer {4-05.items.[].system.proficiency.value} (2 different values)
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1 (x4)
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0 (x3)
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[proficient] : object {4-05.items.[].system.proficient}
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value : integer {4-05.items.[].system.proficient.value} (same value: 0)
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[quantity] : integer {4-05.items.[].system.quantity} (4 different values)
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1 (x10)
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4 (x1)
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20 (x1)
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2 (x1)
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[range] : mixed
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object {4-05.items.[].system.range}
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value : string {4-05.items.[].system.range.value} (all different values)
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integer {4-05.items.[].system.range} (same value: 60)
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[references] : object {4-05.items.[].system.references}
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children : array<> {4-05.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {4-05.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {4-05.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {4-05.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[requirements] : string {4-05.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {4-05.items.[].system.rules}
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[reload] : object {4-05.items.[].system.reload}
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value : string {4-05.items.[].system.reload.value} (3 different values)
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'' (x5)
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'-' (x2)
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'1' (x1)
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[runes] : object {4-05.items.[].system.runes}
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potency : integer {4-05.items.[].system.runes.potency} (2 different values)
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0 (x6)
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1 (x2)
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property : array<> {4-05.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {4-05.items.[].system.runes.striking} (2 different values)
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0 (x7)
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1 (x1)
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[showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels}
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value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {4-05.items.[].system.size} (same value: 'med')
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[slots] : object {4-05.items.[].system.slots}
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[slot0] : object {4-05.items.[].system.slots.slot0}
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max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3)
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prepared : array<object> {4-05.items.[].system.slots.slot0.prepared}
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Length: min=3 max=3
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Value type: object {4-05.items.[].system.slots.slot0.prepared.[]}
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id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values)
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'6FcGSgVmu1FJFqzo' (x2)
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'3RFfHj2hOEmatv4M' (x2)
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'qcbErCSAm37cFIfb' (x2)
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[slot1] : object {4-05.items.[].system.slots.slot1}
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max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3)
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[value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3)
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prepared : array<object> {4-05.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {4-05.items.[].system.slots.slot1.prepared.[]}
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id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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'muYCAMAq5REruHjF' (x2)
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'igUoroibn3wivdFl' (x2)
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'RigwDVqCsWBIBRo3' (x2)
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[slot2] : object {4-05.items.[].system.slots.slot2}
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max : integer {4-05.items.[].system.slots.slot2.max} (2 different values)
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1 (x2)
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2 (x1)
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[value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2)
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|
prepared : array<object> {4-05.items.[].system.slots.slot2.prepared}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: 'IlikoB6sxmXhmpTZ')
|
|
[slug] : string {4-05.items.[].system.slug} (35 different values)
|
|
[spelldc] : object {4-05.items.[].system.spelldc}
|
|
dc : integer {4-05.items.[].system.spelldc.dc} (4 different values)
|
|
20 (x3)
|
|
18 (x2)
|
|
19 (x1)
|
|
17 (x1)
|
|
[mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-05.items.[].system.spelldc.value} (3 different values)
|
|
10 (x4)
|
|
12 (x2)
|
|
9 (x1)
|
|
[splashDamage] : object {4-05.items.[].system.splashDamage}
|
|
[value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {4-05.items.[].system.stackGroup} (same value: 'bolts')
|
|
[target] : object {4-05.items.[].system.target}
|
|
value : string {4-05.items.[].system.target.value} (7 different values)
|
|
'' (x15)
|
|
'1 creature' (x9)
|
|
'1 spell effect or unattended magic item' (x2)
|
|
'1 creature or object' (x2)
|
|
'1 unattended object of light Bulk or less' (x1)
|
|
'1 object of 3 bulk or less' (x1)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
[time] : object {4-05.items.[].system.time}
|
|
value : string {4-05.items.[].system.time.value} (5 different values)
|
|
'2' (x22)
|
|
'1' (x6)
|
|
'reaction' (x1)
|
|
'1 minute' (x1)
|
|
'3' (x1)
|
|
[tradition] : object {4-05.items.[].system.tradition}
|
|
value : string {4-05.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x4)
|
|
'occult' (x3)
|
|
[traits] : object {4-05.items.[].system.traits}
|
|
rarity : string {4-05.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x69)
|
|
'uncommon' (x6)
|
|
[traditions] : array<string> {4-05.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x27)
|
|
'occult' (x25)
|
|
'divine' (x15)
|
|
'primal' (x9)
|
|
value : array<string> {4-05.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {4-05.items.[].system.traits.value.[]} (42 different values)
|
|
[usage] : object {4-05.items.[].system.usage}
|
|
value : string {4-05.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x12)
|
|
'held-in-two-hands' (x1)
|
|
[uses] : object {4-05.items.[].system.uses}
|
|
autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-05.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-05.items.[].system.uses.value} (same value: 1)
|
|
[value] : object {4-05.items.[].system.value}
|
|
isValued : boolean {4-05.items.[].system.value.isValued} (same value: False)
|
|
[value] : empty
|
|
[weaponType] : object {4-05.items.[].system.weaponType}
|
|
value : string {4-05.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x11)
|
|
'ranged' (x3)
|
|
type : string {4-05.items.[].type} (9 different values)
|
|
'spell' (x31)
|
|
'action' (x17)
|
|
'melee' (x14)
|
|
'weapon' (x8)
|
|
'spellcastingEntry' (x7)
|
|
'equipment' (x3)
|
|
'lore' (x3)
|
|
'consumable' (x2)
|
|
'condition' (x2)
|
|
[_stats] : object {4-05.items.[]._stats}
|
|
compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values)
|
|
[flags] : object {4-05.items.[].flags}
|
|
pf2e : object {4-05.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
'7vuGsKs2Xq5FsUyw' (x2)
|
|
'cgtff3WRtQEkZHch' (x2)
|
|
'BIPYcj54XnRTMVwW' (x2)
|
|
'qsfDoyUE4pcmDvP5' (x1)
|
|
'RNVHled1NMn8VlSQ' (x1)
|
|
'7s6KDdl3oF2Jorsu' (x1)
|
|
'p2gclHAd9Ei4IUot' (x1)
|
|
name : string {4-05.name} (all different values)
|
|
system : object {4-05.system}
|
|
abilities : object {4-05.system.abilities}
|
|
cha : object {4-05.system.abilities.cha}
|
|
mod : integer {4-05.system.abilities.cha.mod} (4 different values)
|
|
1 (x2)
|
|
-2 (x2)
|
|
-5 (x1)
|
|
4 (x1)
|
|
con : object {4-05.system.abilities.con}
|
|
mod : integer {4-05.system.abilities.con.mod} (5 different values)
|
|
1 (x2)
|
|
4 (x1)
|
|
0 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
dex : object {4-05.system.abilities.dex}
|
|
mod : integer {4-05.system.abilities.dex.mod} (4 different values)
|
|
3 (x2)
|
|
1 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
int : object {4-05.system.abilities.int}
|
|
mod : integer {4-05.system.abilities.int.mod} (5 different values)
|
|
3 (x2)
|
|
-5 (x1)
|
|
2 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
str : object {4-05.system.abilities.str}
|
|
mod : integer {4-05.system.abilities.str.mod} (3 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
4 (x2)
|
|
wis : object {4-05.system.abilities.wis}
|
|
mod : integer {4-05.system.abilities.wis.mod} (5 different values)
|
|
3 (x2)
|
|
0 (x1)
|
|
1 (x1)
|
|
-1 (x1)
|
|
2 (x1)
|
|
attributes : object {4-05.system.attributes}
|
|
ac : object {4-05.system.attributes.ac}
|
|
details : string {4-05.system.attributes.ac.details} (2 different values)
|
|
'' (x5)
|
|
'(11 when broken); construct armor' (x1)
|
|
value : integer {4-05.system.attributes.ac.value} (4 different values)
|
|
18 (x3)
|
|
15 (x1)
|
|
19 (x1)
|
|
16 (x1)
|
|
allSaves : object {4-05.system.attributes.allSaves}
|
|
value : string {4-05.system.attributes.allSaves.value} (same value: '')
|
|
[hardness] : object {4-05.system.attributes.hardness}
|
|
value : integer {4-05.system.attributes.hardness.value} (same value: 3)
|
|
hp : object {4-05.system.attributes.hp}
|
|
details : string {4-05.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-05.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-05.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-05.system.attributes.hp.value} (all different values)
|
|
[immunities] : array<object> {4-05.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {4-05.system.attributes.immunities.[]}
|
|
type : string {4-05.system.attributes.immunities.[].type} (2 different values)
|
|
'auditory' (x2)
|
|
'magic' (x2)
|
|
speed : object {4-05.system.attributes.speed}
|
|
otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {4-05.system.attributes.speed.value} (2 different values)
|
|
20 (x4)
|
|
25 (x2)
|
|
[resistances] : array<object> {4-05.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-05.system.attributes.resistances.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
|
|
type : string {4-05.system.attributes.resistances.[].type} (same value: 'physical')
|
|
value : integer {4-05.system.attributes.resistances.[].value} (same value: 5)
|
|
[weaknesses] : array<object> {4-05.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-05.system.attributes.weaknesses.[]}
|
|
type : string {4-05.system.attributes.weaknesses.[].type} (same value: 'vulnerable-to-sunlight')
|
|
value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0)
|
|
details : object {4-05.system.details}
|
|
blurb : string {4-05.system.details.blurb} (2 different values)
|
|
'' (x5)
|
|
'Variant animated armor' (x1)
|
|
languages : object {4-05.system.details.languages}
|
|
details : string {4-05.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-05.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {4-05.system.details.languages.value.[]} (5 different values)
|
|
'common' (x4)
|
|
'empyrean' (x2)
|
|
'requian' (x2)
|
|
'aklo' (x1)
|
|
'sakvroth' (x1)
|
|
level : object {4-05.system.details.level}
|
|
value : integer {4-05.system.details.level.value} (3 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
2 (x2)
|
|
privateNotes : string {4-05.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {4-05.system.details.publicNotes} (5 different values)
|
|
publication : object {4-05.system.details.publication}
|
|
license : string {4-05.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-05.system.details.publication.remaster} (same value: False)
|
|
title : string {4-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-05: The Arclord who Never Was')
|
|
initiative : object {4-05.system.initiative}
|
|
statistic : string {4-05.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {4-05.system.perception}
|
|
details : string {4-05.system.perception.details} (same value: '')
|
|
mod : integer {4-05.system.perception.mod} (4 different values)
|
|
5 (x3)
|
|
6 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
senses : array<object> {4-05.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {4-05.system.perception.senses.[]}
|
|
type : string {4-05.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x4)
|
|
'low-light-vision' (x1)
|
|
resources : object {4-05.system.resources}
|
|
[focus] : object {4-05.system.resources.focus}
|
|
max : integer {4-05.system.resources.focus.max} (same value: 1)
|
|
value : integer {4-05.system.resources.focus.value} (same value: 1)
|
|
saves : object {4-05.system.saves}
|
|
fortitude : object {4-05.system.saves.fortitude}
|
|
saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.fortitude.value} (4 different values)
|
|
7 (x3)
|
|
5 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
reflex : object {4-05.system.saves.reflex}
|
|
saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.reflex.value} (5 different values)
|
|
8 (x2)
|
|
5 (x1)
|
|
10 (x1)
|
|
4 (x1)
|
|
6 (x1)
|
|
will : object {4-05.system.saves.will}
|
|
saveDetail : string {4-05.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-05.system.saves.will.value} (5 different values)
|
|
3 (x2)
|
|
10 (x1)
|
|
7 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
skills : object {4-05.system.skills}
|
|
[acrobatics] : object {4-05.system.skills.acrobatics}
|
|
base : integer {4-05.system.skills.acrobatics.base} (2 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
[arcana] : object {4-05.system.skills.arcana}
|
|
base : integer {4-05.system.skills.arcana.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[athletics] : object {4-05.system.skills.athletics}
|
|
base : integer {4-05.system.skills.athletics.base} (3 different values)
|
|
8 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[deception] : object {4-05.system.skills.deception}
|
|
base : integer {4-05.system.skills.deception.base} (2 different values)
|
|
11 (x1)
|
|
6 (x1)
|
|
[diplomacy] : object {4-05.system.skills.diplomacy}
|
|
base : integer {4-05.system.skills.diplomacy.base} (same value: 9)
|
|
[medicine] : object {4-05.system.skills.medicine}
|
|
base : integer {4-05.system.skills.medicine.base} (3 different values)
|
|
3 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[occultism] : object {4-05.system.skills.occultism}
|
|
base : integer {4-05.system.skills.occultism.base} (same value: 7)
|
|
[performance] : object {4-05.system.skills.performance}
|
|
base : integer {4-05.system.skills.performance.base} (same value: 11)
|
|
[religion] : object {4-05.system.skills.religion}
|
|
base : integer {4-05.system.skills.religion.base} (2 different values)
|
|
7 (x1)
|
|
9 (x1)
|
|
[society] : object {4-05.system.skills.society}
|
|
base : integer {4-05.system.skills.society.base} (2 different values)
|
|
7 (x1)
|
|
4 (x1)
|
|
[stealth] : object {4-05.system.skills.stealth}
|
|
base : integer {4-05.system.skills.stealth.base} (same value: 8)
|
|
[thievery] : object {4-05.system.skills.thievery}
|
|
base : integer {4-05.system.skills.thievery.base} (2 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
traits : object {4-05.system.traits}
|
|
rarity : string {4-05.system.traits.rarity} (3 different values)
|
|
'uncommon' (x2)
|
|
'common' (x2)
|
|
'unique' (x2)
|
|
size : object {4-05.system.traits.size}
|
|
value : string {4-05.system.traits.size.value} (2 different values)
|
|
'med' (x5)
|
|
'sm' (x1)
|
|
value : array<string> {4-05.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {4-05.system.traits.value.[]} (10 different values)
|
|
'construct' (x3)
|
|
'evil' (x3)
|
|
'humanoid' (x3)
|
|
'chaotic' (x2)
|
|
'golem' (x2)
|
|
'good' (x2)
|
|
'mindless' (x1)
|
|
'human' (x1)
|
|
'dero' (x1)
|
|
'skulk' (x1)
|
|
type : string {4-05.type} (same value: 'npc')
|
|
[prototypeToken] : object {4-05.prototypeToken}
|
|
name : string {4-05.prototypeToken.name} (3 different values)
|
|
'Charlatan' (x1)
|
|
'Dero Stalker' (x1)
|
|
'Skulk' (x1) |