967 lines
63 KiB
Plaintext
967 lines
63 KiB
Plaintext
4-11
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Different values: 15
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=====================================
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object {4-11}
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_id : string {4-11._id} (all different values)
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folder : string {4-11.folder} (same value: 'TulOG3T9F3AjPHdw')
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img : string {4-11.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x13)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {4-11.items}
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Length: min=1 max=35
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Value type: object {4-11.items.[]}
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_id : string {4-11.items.[]._id} (183 different values)
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img : string {4-11.items.[].img} (84 different values)
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name : string {4-11.items.[].name} (133 different values)
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sort : integer {4-11.items.[].sort} (36 different values)
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system : object {4-11.items.[].system}
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[actionType] : object {4-11.items.[].system.actionType}
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value : string {4-11.items.[].system.actionType.value} (3 different values)
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'passive' (x30)
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'action' (x29)
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'reaction' (x5)
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[actions] : object {4-11.items.[].system.actions}
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[value] : integer {4-11.items.[].system.actions.value} (3 different values)
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1 (x18)
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2 (x9)
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3 (x2)
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[area] : object {4-11.items.[].system.area}
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type : string {4-11.items.[].system.area.type} (4 different values)
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'burst' (x10)
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'line' (x2)
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'cone' (x1)
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'emanation' (x1)
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value : integer {4-11.items.[].system.area.value} (5 different values)
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20 (x4)
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30 (x4)
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5 (x3)
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100 (x2)
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60 (x1)
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[attack] : object {4-11.items.[].system.attack}
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value : string {4-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-11.items.[].system.attackEffects}
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[custom] : string {4-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-11.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-11.items.[].system.attackEffects.value.[]} (4 different values)
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'grab' (x4)
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'knockdown' (x4)
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'endless-nightmare' (x2)
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'wicked-bite' (x2)
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[autoHeightenLevel] : object {4-11.items.[].system.autoHeightenLevel}
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[value] : integer {4-11.items.[].system.autoHeightenLevel.value} (2 different values)
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5 (x3)
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8 (x1)
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[baseItem] : string {4-11.items.[].system.baseItem} (3 different values)
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'spiked-chain' (x1)
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'kukri' (x1)
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'warhammer' (x1)
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[bonus] : object {4-11.items.[].system.bonus}
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value : integer {4-11.items.[].system.bonus.value} (9 different values)
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22 (x8)
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20 (x5)
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23 (x3)
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18 (x3)
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0 (x3)
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16 (x2)
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21 (x2)
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19 (x1)
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15 (x1)
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[bonusDamage] : object {4-11.items.[].system.bonusDamage}
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value : integer {4-11.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-11.items.[].system.bulk}
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value : mixed
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integer {4-11.items.[].system.bulk.value} (2 different values)
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0 (x2)
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1 (x2)
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float {4-11.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {4-11.items.[].system.category} (4 different values)
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'offensive' (x35)
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'defensive' (x16)
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'interaction' (x11)
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'martial' (x3)
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[containerId] : empty
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[cost] : object {4-11.items.[].system.cost}
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value : string {4-11.items.[].system.cost.value} (3 different values)
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'' (x124)
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'rare oils worth a total value of 10 gp × the target\'s level' (x2)
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'rare candles and incense worth a total value of 50 gp' (x1)
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[counteraction] : boolean {4-11.items.[].system.counteraction} (2 different values)
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False (x125)
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True (x2)
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[damage] : object {4-11.items.[].system.damage}
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[0] : object {4-11.items.[].system.damage.0}
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[applyMod] : boolean {4-11.items.[].system.damage.0.applyMod} (2 different values)
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False (x12)
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True (x6)
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[category] : empty
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formula : string {4-11.items.[].system.damage.0.formula} (12 different values)
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kinds : array<string> {4-11.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {4-11.items.[].system.damage.0.kinds.[]} (2 different values)
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'damage' (x25)
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'healing' (x3)
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materials : array<> {4-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-11.items.[].system.damage.0.type} (8 different values)
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'void' (x9)
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'mental' (x8)
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'cold' (x3)
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'poison' (x1)
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'bludgeoning' (x1)
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'untyped' (x1)
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'acid' (x1)
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'force' (x1)
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[damageType] : string {4-11.items.[].system.damage.damageType} (2 different values)
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'slashing' (x2)
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'bludgeoning' (x1)
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[dice] : integer {4-11.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-11.items.[].system.damage.die} (2 different values)
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'd8' (x2)
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'd6' (x1)
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[wnlxzlrxtrkk2bh3] : object {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3}
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applyMod : boolean {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
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[category] : empty
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formula : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
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kinds : array<string> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
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Length: min=1 max=1
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Value type: string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
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materials : array<> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
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[damageRolls] : object {4-11.items.[].system.damageRolls}
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[0] : object {4-11.items.[].system.damageRolls.0}
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damage : string {4-11.items.[].system.damageRolls.0.damage} (11 different values)
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damageType : string {4-11.items.[].system.damageRolls.0.damageType} (4 different values)
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'piercing' (x5)
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'bludgeoning' (x4)
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'void' (x2)
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'slashing' (x1)
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[37n5ctsnmpa4visxcesk] : object {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
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damage : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
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'2d10 + 8' (x1)
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'2d10 + 9' (x1)
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damageType : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
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[3ukubwqjozdrn1hku9zh] : object {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
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damage : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
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damageType : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
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[4dqczvp8tr2djyih7lkw] : object {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
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damage : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6')
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damageType : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold')
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[7p04ierrpdhy1lk043xz] : object {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
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damage : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: '2d12 + 12')
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damageType : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: 'void')
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[9ecoenk1zkglkbnixi17] : object {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17}
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damage : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: '2d8+11')
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damageType : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: 'bludgeoning')
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[QoJHLkW2gJjOLhrB] : object {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB}
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damage : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values)
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'2d10 + 9' (x1)
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'2d12 + 12' (x1)
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damageType : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: 'piercing')
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[etHz8SV2mH3UF4gb] : object {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb}
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damage : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: '2d8 + 12')
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damageType : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: 'slashing')
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[fj0pge7sp6mqmbl9ivn8] : object {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
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damage : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
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'1d8 + 8' (x1)
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'1d8 + 9' (x1)
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damageType : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
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[glqgj32mevfa9m550jp4] : object {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
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damage : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: '2d8 + 12')
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damageType : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: 'slashing')
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oox5ghubp1cp4x2jeuoq : object {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq}
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damage : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: '3d6+11')
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damageType : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: 'piercing')
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[rajPp2LwXISxE7MI] : object {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI}
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damage : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values)
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'2d8 + 9' (x1)
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'2d10 + 12' (x1)
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damageType : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: 'slashing')
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[s5drabfyhg8fwmzvid9y] : object {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
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damage : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
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damageType : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
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[tmmfdu8em9eeqdhssfor] : object {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
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damage : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6')
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damageType : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold')
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[ze5vpj7fkh010vy3cpwj] : object {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
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damage : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
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'1d8' (x1)
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'2d8' (x1)
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damageType : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
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[deathNote] : boolean {4-11.items.[].system.deathNote} (same value: True)
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description : object {4-11.items.[].system.description}
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value : string {4-11.items.[].system.description.value} (119 different values)
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[defense] : object {4-11.items.[].system.defense}
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save : object {4-11.items.[].system.defense.save}
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basic : boolean {4-11.items.[].system.defense.save.basic} (2 different values)
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False (x50)
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True (x13)
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statistic : string {4-11.items.[].system.defense.save.statistic} (3 different values)
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'will' (x44)
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'fortitude' (x17)
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'reflex' (x2)
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[equipped] : object {4-11.items.[].system.equipped}
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carryType : string {4-11.items.[].system.equipped.carryType} (2 different values)
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'worn' (x3)
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'held' (x2)
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handsHeld : integer {4-11.items.[].system.equipped.handsHeld} (3 different values)
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0 (x3)
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1 (x1)
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2 (x1)
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[invested] : empty
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[frequency] : object {4-11.items.[].system.frequency}
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max : integer {4-11.items.[].system.frequency.max} (same value: 1)
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per : string {4-11.items.[].system.frequency.per} (2 different values)
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'day' (x3)
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'round' (x1)
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value : integer {4-11.items.[].system.frequency.value} (same value: 1)
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[group] : string {4-11.items.[].system.group} (3 different values)
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'flail' (x1)
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'knife' (x1)
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'hammer' (x1)
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[hardness] : integer {4-11.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-11.items.[].system.heightening}
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[damage] : object {4-11.items.[].system.heightening.damage}
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0 : string {4-11.items.[].system.heightening.damage.0} (6 different values)
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'2d6' (x7)
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'1d8' (x6)
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'1d6' (x5)
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'1d4' (x3)
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'2d4' (x3)
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'2d8' (x1)
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[wnlxzlrxtrkk2bh3] : string {4-11.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
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[interval] : integer {4-11.items.[].system.heightening.interval} (2 different values)
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1 (x19)
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2 (x6)
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type : string {4-11.items.[].system.heightening.type} (2 different values)
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'fixed' (x26)
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'interval' (x25)
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[levels] : object {4-11.items.[].system.heightening.levels}
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[3] : object {4-11.items.[].system.heightening.levels.3}
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[range] : object {4-11.items.[].system.heightening.levels.3.range}
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value : string {4-11.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
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[target] : object {4-11.items.[].system.heightening.levels.3.target}
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value : string {4-11.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[4] : object {4-11.items.[].system.heightening.levels.4}
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[target] : object {4-11.items.[].system.heightening.levels.4.target}
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value : string {4-11.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
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area : object {4-11.items.[].system.heightening.levels.4.area}
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areaType : string {4-11.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
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value : string {4-11.items.[].system.heightening.levels.4.area.value} (same value: '20')
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range : object {4-11.items.[].system.heightening.levels.4.range}
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value : string {4-11.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
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[5] : object {4-11.items.[].system.heightening.levels.5}
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range : object {4-11.items.[].system.heightening.levels.5.range}
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value : string {4-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
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[6] : object {4-11.items.[].system.heightening.levels.6}
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[target] : object {4-11.items.[].system.heightening.levels.6.target}
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value : string {4-11.items.[].system.heightening.levels.6.target.value} (2 different values)
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'5 creatures' (x2)
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'10 creatures' (x1)
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[7] : object {4-11.items.[].system.heightening.levels.7}
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target : object {4-11.items.[].system.heightening.levels.7.target}
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value : string {4-11.items.[].system.heightening.levels.7.target.value} (2 different values)
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'10 creatures' (x3)
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'6 creatures' (x1)
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[8] : object {4-11.items.[].system.heightening.levels.8}
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target : object {4-11.items.[].system.heightening.levels.8.target}
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value : string {4-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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[9] : object {4-11.items.[].system.heightening.levels.9}
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[range] : object {4-11.items.[].system.heightening.levels.9.range}
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value : string {4-11.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
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target : object {4-11.items.[].system.heightening.levels.9.target}
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value : string {4-11.items.[].system.heightening.levels.9.target.value} (2 different values)
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'you and up to five additional willing creatures' (x1)
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'10 creatures that aren\'t on their home plane' (x1)
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[hp] : object {4-11.items.[].system.hp}
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max : integer {4-11.items.[].system.hp.max} (same value: 0)
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value : integer {4-11.items.[].system.hp.value} (same value: 0)
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[level] : object {4-11.items.[].system.level}
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value : integer {4-11.items.[].system.level.value} (9 different values)
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1 (x31)
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4 (x30)
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2 (x25)
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3 (x20)
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5 (x14)
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0 (x5)
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7 (x4)
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6 (x2)
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8 (x1)
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[location] : object {4-11.items.[].system.location}
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[heightenedLevel] : integer {4-11.items.[].system.location.heightenedLevel} (7 different values)
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5 (x34)
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4 (x25)
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2 (x14)
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3 (x11)
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1 (x9)
|
||
7 (x4)
|
||
8 (x2)
|
||
[uses] : object {4-11.items.[].system.location.uses}
|
||
max : integer {4-11.items.[].system.location.uses.max} (3 different values)
|
||
3 (x3)
|
||
2 (x3)
|
||
1 (x1)
|
||
value : integer {4-11.items.[].system.location.uses.value} (3 different values)
|
||
3 (x3)
|
||
2 (x3)
|
||
1 (x1)
|
||
[value] : string {4-11.items.[].system.location.value} (10 different values)
|
||
'guqcEGLb6OHHFXDW' (x28)
|
||
'k1oAvKH4tGhwjVr5' (x21)
|
||
'iH7yVlvaFJF7bjNQ' (x14)
|
||
'b70iU5hV08AtqcDw' (x13)
|
||
'jOo87RBVmmVfaZJU' (x12)
|
||
'oNmHvve4Vcwj6IiO' (x12)
|
||
'6UlwNI4X3CPg9JEG' (x9)
|
||
'FhIrUHvdH53ghrey' (x6)
|
||
'6j3vC2OBRq8nReei' (x4)
|
||
'jW0BtgVKN8XQhLKs' (x3)
|
||
[material] : object {4-11.items.[].system.material}
|
||
[grade] : empty
|
||
[type] : empty
|
||
publication : object {4-11.items.[].system.publication}
|
||
license : string {4-11.items.[].system.publication.license} (2 different values)
|
||
'OGL' (x234)
|
||
'ORC' (x1)
|
||
remaster : boolean {4-11.items.[].system.publication.remaster} (2 different values)
|
||
False (x234)
|
||
True (x1)
|
||
title : string {4-11.items.[].system.publication.title} (7 different values)
|
||
'Pathfinder Core Rulebook' (x113)
|
||
'' (x92)
|
||
'Pathfinder Bestiary' (x23)
|
||
'Pathfinder Bestiary 2' (x3)
|
||
'Pathfinder Advanced Player\'s Guide' (x2)
|
||
'Pathfinder Player Core' (x1)
|
||
'Pathfinder Secrets of Magic' (x1)
|
||
[duration] : object {4-11.items.[].system.duration}
|
||
sustained : boolean {4-11.items.[].system.duration.sustained} (2 different values)
|
||
False (x115)
|
||
True (x12)
|
||
value : string {4-11.items.[].system.duration.value} (16 different values)
|
||
[overlays] : object {4-11.items.[].system.overlays}
|
||
[2I469pfbYcmFvzOA] : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
||
name : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
||
overlayType : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : empty
|
||
type : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
||
[4gyp3qlsv5ywdyjq] : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
||
_id : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
|
||
name : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
|
||
overlayType : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
||
system : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
||
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
||
0 : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
||
formula : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
|
||
kinds : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
|
||
[defense] : empty
|
||
heightening : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
||
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
||
0 : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
|
||
range : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
||
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
|
||
target : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
||
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
|
||
time : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
||
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
|
||
traits : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
||
value : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x3)
|
||
'manipulate' (x3)
|
||
'void' (x3)
|
||
[cUFX7ExSLeoa3vIF] : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
||
name : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
||
overlayType : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : empty
|
||
type : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
||
[pq7cxntbz4s8g5ik] : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
||
_id : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
|
||
overlayType : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
||
system : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
||
range : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
||
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
|
||
time : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
||
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
|
||
[rvhoa43rqqqp8izn] : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn}
|
||
_id : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
|
||
overlayType : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
||
system : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
||
area : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
||
type : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
|
||
value : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
||
range : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
||
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
|
||
target : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
||
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
|
||
time : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
||
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
|
||
traits : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
||
value : array<string> {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x3)
|
||
'manipulate' (x3)
|
||
'void' (x3)
|
||
[z04svm1cvfcxtplb] : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb}
|
||
_id : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
|
||
name : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
|
||
overlayType : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
||
system : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
||
damage : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
||
0 : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
||
kinds : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
|
||
range : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
||
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
|
||
target : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
||
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
|
||
time : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
||
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
|
||
traits : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
||
value : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
||
Length: min=3 max=3
|
||
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
||
'concentrate' (x3)
|
||
'manipulate' (x3)
|
||
'void' (x3)
|
||
[zFWsMjoeCnLxqJaV] : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
||
name : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
||
overlayType : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
||
sort : integer {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : empty
|
||
type : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
||
[prepared] : object {4-11.items.[].system.prepared}
|
||
[flexible] : boolean {4-11.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {4-11.items.[].system.prepared.value} (2 different values)
|
||
'innate' (x13)
|
||
'spontaneous' (x1)
|
||
[price] : object {4-11.items.[].system.price}
|
||
value : object {4-11.items.[].system.price.value}
|
||
[gp] : integer {4-11.items.[].system.price.value.gp} (2 different values)
|
||
3 (x1)
|
||
1 (x1)
|
||
[sp] : integer {4-11.items.[].system.price.value.sp} (same value: 6)
|
||
[proficiency] : object {4-11.items.[].system.proficiency}
|
||
value : integer {4-11.items.[].system.proficiency.value} (2 different values)
|
||
1 (x9)
|
||
0 (x5)
|
||
[quantity] : integer {4-11.items.[].system.quantity} (same value: 1)
|
||
[range] : object {4-11.items.[].system.range}
|
||
value : string {4-11.items.[].system.range.value} (10 different values)
|
||
'30 feet' (x33)
|
||
'touch' (x30)
|
||
'120 feet' (x23)
|
||
'' (x17)
|
||
'500 feet' (x9)
|
||
'planetary' (x4)
|
||
'60 feet' (x4)
|
||
'varies' (x3)
|
||
'see text' (x2)
|
||
'10 feet' (x2)
|
||
[reload] : object {4-11.items.[].system.reload}
|
||
value : string {4-11.items.[].system.reload.value} (same value: '')
|
||
[requirements] : string {4-11.items.[].system.requirements} (2 different values)
|
||
'' (x126)
|
||
'You\'re a living creature' (x1)
|
||
[ritual] : object {4-11.items.[].system.ritual}
|
||
primary : object {4-11.items.[].system.ritual.primary}
|
||
check : string {4-11.items.[].system.ritual.primary.check} (4 different values)
|
||
'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
|
||
'Nature (master)' (x1)
|
||
'Occultism (expert) or Religion (expert)' (x1)
|
||
'Religion (expert; you must be a daemon or an urdefhan)' (x1)
|
||
secondary : object {4-11.items.[].system.ritual.secondary}
|
||
casters : integer {4-11.items.[].system.ritual.secondary.casters} (2 different values)
|
||
0 (x3)
|
||
1 (x2)
|
||
checks : string {4-11.items.[].system.ritual.secondary.checks} (3 different values)
|
||
'' (x3)
|
||
'Survival' (x1)
|
||
'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
|
||
[runes] : object {4-11.items.[].system.runes}
|
||
potency : integer {4-11.items.[].system.runes.potency} (same value: 1)
|
||
property : array<string> {4-11.items.[].system.runes.property}
|
||
Length: min=0 max=1
|
||
Value type: string {4-11.items.[].system.runes.property.[]} (same value: 'ghostTouch')
|
||
striking : integer {4-11.items.[].system.runes.striking} (same value: 1)
|
||
[showSlotlessLevels] : object {4-11.items.[].system.showSlotlessLevels}
|
||
value : boolean {4-11.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[size] : string {4-11.items.[].system.size} (same value: 'med')
|
||
[slots] : object {4-11.items.[].system.slots}
|
||
[slot1] : object {4-11.items.[].system.slots.slot1}
|
||
max : integer {4-11.items.[].system.slots.slot1.max} (same value: 4)
|
||
value : integer {4-11.items.[].system.slots.slot1.value} (same value: 4)
|
||
[slot2] : object {4-11.items.[].system.slots.slot2}
|
||
max : integer {4-11.items.[].system.slots.slot2.max} (same value: 4)
|
||
value : integer {4-11.items.[].system.slots.slot2.value} (same value: 4)
|
||
[slot3] : object {4-11.items.[].system.slots.slot3}
|
||
max : integer {4-11.items.[].system.slots.slot3.max} (same value: 4)
|
||
value : integer {4-11.items.[].system.slots.slot3.value} (same value: 4)
|
||
[slot4] : object {4-11.items.[].system.slots.slot4}
|
||
max : integer {4-11.items.[].system.slots.slot4.max} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
value : integer {4-11.items.[].system.slots.slot4.value} (2 different values)
|
||
4 (x1)
|
||
3 (x1)
|
||
slot5 : object {4-11.items.[].system.slots.slot5}
|
||
max : integer {4-11.items.[].system.slots.slot5.max} (same value: 2)
|
||
value : integer {4-11.items.[].system.slots.slot5.value} (same value: 2)
|
||
[slug] : string {4-11.items.[].system.slug} (87 different values)
|
||
[spelldc] : object {4-11.items.[].system.spelldc}
|
||
dc : integer {4-11.items.[].system.spelldc.dc} (7 different values)
|
||
26 (x7)
|
||
31 (x2)
|
||
17 (x1)
|
||
27 (x1)
|
||
24 (x1)
|
||
29 (x1)
|
||
30 (x1)
|
||
[mod] : integer {4-11.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {4-11.items.[].system.spelldc.value} (5 different values)
|
||
18 (x6)
|
||
21 (x3)
|
||
17 (x2)
|
||
16 (x2)
|
||
22 (x1)
|
||
[item] : integer {4-11.items.[].system.spelldc.item} (same value: 0)
|
||
[splashDamage] : object {4-11.items.[].system.splashDamage}
|
||
[value] : integer {4-11.items.[].system.splashDamage.value} (same value: 0)
|
||
[target] : object {4-11.items.[].system.target}
|
||
value : string {4-11.items.[].system.target.value} (20 different values)
|
||
[time] : object {4-11.items.[].system.time}
|
||
value : string {4-11.items.[].system.time.value} (9 different values)
|
||
'2' (x82)
|
||
'10 minutes' (x15)
|
||
'1 minute' (x9)
|
||
'3' (x7)
|
||
'1 day' (x4)
|
||
'1' (x4)
|
||
'1 to 3' (x3)
|
||
'reaction' (x2)
|
||
'1 hour' (x1)
|
||
[tradition] : object {4-11.items.[].system.tradition}
|
||
value : string {4-11.items.[].system.tradition.value} (2 different values)
|
||
'occult' (x10)
|
||
'divine' (x4)
|
||
[traits] : object {4-11.items.[].system.traits}
|
||
[rarity] : string {4-11.items.[].system.traits.rarity} (2 different values)
|
||
'common' (x186)
|
||
'uncommon' (x19)
|
||
[traditions] : array<string> {4-11.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {4-11.items.[].system.traits.traditions.[]} (4 different values)
|
||
'occult' (x107)
|
||
'arcane' (x98)
|
||
'divine' (x52)
|
||
'primal' (x27)
|
||
value : array<string> {4-11.items.[].system.traits.value}
|
||
Length: min=0 max=7
|
||
Value type: string {4-11.items.[].system.traits.value.[]} (49 different values)
|
||
[usage] : object {4-11.items.[].system.usage}
|
||
value : string {4-11.items.[].system.usage.value} (2 different values)
|
||
'held-in-one-hand' (x4)
|
||
'held-in-two-hands' (x1)
|
||
[weaponType] : object {4-11.items.[].system.weaponType}
|
||
value : string {4-11.items.[].system.weaponType.value} (2 different values)
|
||
'melee' (x24)
|
||
'ranged' (x1)
|
||
rules : ignored (Foundry rules object) {4-11.items.[].system.rules}
|
||
type : string {4-11.items.[].type} (6 different values)
|
||
'spell' (x127)
|
||
'action' (x64)
|
||
'melee' (x25)
|
||
'spellcastingEntry' (x14)
|
||
'weapon' (x3)
|
||
'equipment' (x2)
|
||
[_stats] : object {4-11.items.[]._stats}
|
||
compendiumSource : string {4-11.items.[]._stats.compendiumSource} (86 different values)
|
||
[flags] : object {4-11.items.[].flags}
|
||
pf2e : object {4-11.items.[].flags.pf2e}
|
||
linkedWeapon : string {4-11.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
||
'mmBS9EWSbZkatu0e' (x1)
|
||
'xuheW5c3xyUS2F9E' (x1)
|
||
'Ym5lHTSIM5818EUZ' (x1)
|
||
name : string {4-11.name} (all different values)
|
||
[prototypeToken] : object {4-11.prototypeToken}
|
||
name : string {4-11.prototypeToken.name} (9 different values)
|
||
'Deimostride' (x2)
|
||
'Animate Dream' (x2)
|
||
'Transformed Bremix' (x2)
|
||
'Transformed Narcela' (x2)
|
||
'Grave Hag' (x1)
|
||
'Winter Hag' (x1)
|
||
'Palace Skelm' (x1)
|
||
'Urdefhan Blood Mage' (x1)
|
||
'Urdefhan High Tormentor' (x1)
|
||
system : object {4-11.system}
|
||
[abilities] : object {4-11.system.abilities}
|
||
cha : object {4-11.system.abilities.cha}
|
||
mod : integer {4-11.system.abilities.cha.mod} (6 different values)
|
||
6 (x3)
|
||
3 (x3)
|
||
4 (x2)
|
||
2 (x2)
|
||
5 (x2)
|
||
7 (x1)
|
||
con : object {4-11.system.abilities.con}
|
||
mod : integer {4-11.system.abilities.con.mod} (3 different values)
|
||
3 (x9)
|
||
4 (x2)
|
||
5 (x2)
|
||
dex : object {4-11.system.abilities.dex}
|
||
mod : integer {4-11.system.abilities.dex.mod} (4 different values)
|
||
4 (x6)
|
||
3 (x3)
|
||
2 (x3)
|
||
5 (x1)
|
||
int : object {4-11.system.abilities.int}
|
||
mod : integer {4-11.system.abilities.int.mod} (6 different values)
|
||
0 (x4)
|
||
4 (x3)
|
||
6 (x2)
|
||
1 (x2)
|
||
2 (x1)
|
||
3 (x1)
|
||
str : object {4-11.system.abilities.str}
|
||
mod : integer {4-11.system.abilities.str.mod} (5 different values)
|
||
6 (x6)
|
||
4 (x2)
|
||
7 (x2)
|
||
-5 (x2)
|
||
5 (x1)
|
||
wis : object {4-11.system.abilities.wis}
|
||
mod : integer {4-11.system.abilities.wis.mod} (6 different values)
|
||
3 (x5)
|
||
5 (x2)
|
||
2 (x2)
|
||
0 (x2)
|
||
4 (x1)
|
||
6 (x1)
|
||
attributes : object {4-11.system.attributes}
|
||
ac : object {4-11.system.attributes.ac}
|
||
[details] : string {4-11.system.attributes.ac.details} (same value: '')
|
||
value : integer {4-11.system.attributes.ac.value} (8 different values)
|
||
26 (x4)
|
||
30 (x3)
|
||
29 (x2)
|
||
27 (x2)
|
||
25 (x1)
|
||
22 (x1)
|
||
28 (x1)
|
||
23 (x1)
|
||
[allSaves] : object {4-11.system.attributes.allSaves}
|
||
value : string {4-11.system.attributes.allSaves.value} (4 different values)
|
||
'' (x6)
|
||
'+1 status to all saves vs. magic' (x3)
|
||
'-2 to all saves vs. emotion effects' (x3)
|
||
'+2 Status to All Saves vs. Death Effects, Disease, and Poison' (x1)
|
||
hp : object {4-11.system.attributes.hp}
|
||
details : string {4-11.system.attributes.hp.details} (4 different values)
|
||
'' (x11)
|
||
'void healing' (x2)
|
||
'HP is per facet; BT is 22' (x1)
|
||
'HP is per facet' (x1)
|
||
max : integer {4-11.system.attributes.hp.max} (13 different values)
|
||
temp : integer {4-11.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {4-11.system.attributes.hp.value} (13 different values)
|
||
[adjustment] : empty
|
||
[emitsSound] : string {4-11.system.attributes.emitsSound} (same value: 'encounter')
|
||
[hardness] : integer {4-11.system.attributes.hardness} (2 different values)
|
||
12 (x1)
|
||
10 (x1)
|
||
[immunities] : array<object> {4-11.system.attributes.immunities}
|
||
Length: min=1 max=5
|
||
Value type: object {4-11.system.attributes.immunities.[]}
|
||
[exceptions] : array<> {4-11.system.attributes.immunities.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-11.system.attributes.immunities.[].type} (12 different values)
|
||
[resistances] : array<object> {4-11.system.attributes.resistances}
|
||
Length: min=1 max=1
|
||
Value type: object {4-11.system.attributes.resistances.[]}
|
||
doubleVs : array<string> {4-11.system.attributes.resistances.[].doubleVs}
|
||
Length: min=0 max=1
|
||
Value type: string {4-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
||
exceptions : array<string> {4-11.system.attributes.resistances.[].exceptions}
|
||
Length: min=0 max=3
|
||
Value type: string {4-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||
'force' (x2)
|
||
'ghost-touch' (x2)
|
||
'void' (x2)
|
||
type : string {4-11.system.attributes.resistances.[].type} (2 different values)
|
||
'fire' (x2)
|
||
'all-damage' (x2)
|
||
value : integer {4-11.system.attributes.resistances.[].value} (3 different values)
|
||
5 (x2)
|
||
10 (x1)
|
||
15 (x1)
|
||
[speed] : object {4-11.system.attributes.speed}
|
||
[details] : string {4-11.system.attributes.speed.details} (same value: 'ice climb only')
|
||
otherSpeeds : array<object> {4-11.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=1
|
||
Value type: object {4-11.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {4-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||
'fly' (x4)
|
||
'climb' (x1)
|
||
value : integer {4-11.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
||
40 (x2)
|
||
25 (x1)
|
||
90 (x1)
|
||
120 (x1)
|
||
value : integer {4-11.system.attributes.speed.value} (5 different values)
|
||
25 (x8)
|
||
0 (x2)
|
||
40 (x1)
|
||
60 (x1)
|
||
30 (x1)
|
||
[stealth] : object {4-11.system.attributes.stealth}
|
||
details : string {4-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
||
value : integer {4-11.system.attributes.stealth.value} (2 different values)
|
||
23 (x1)
|
||
20 (x1)
|
||
[weaknesses] : array<object> {4-11.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {4-11.system.attributes.weaknesses.[]}
|
||
[exceptions] : array<> {4-11.system.attributes.weaknesses.[].exceptions}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-11.system.attributes.weaknesses.[].type} (3 different values)
|
||
'cold-iron' (x7)
|
||
'vitality' (x2)
|
||
'fire' (x1)
|
||
value : integer {4-11.system.attributes.weaknesses.[].value} (3 different values)
|
||
10 (x7)
|
||
5 (x2)
|
||
8 (x1)
|
||
details : object {4-11.system.details}
|
||
[blurb] : string {4-11.system.details.blurb} (6 different values)
|
||
'' (x8)
|
||
'Elite Nightmare' (x1)
|
||
'Weak Greater Nightmare' (x1)
|
||
'Weak Animate Dream' (x1)
|
||
'Variant palace skelm' (x1)
|
||
'Variant soul skelm' (x1)
|
||
[languages] : object {4-11.system.details.languages}
|
||
details : string {4-11.system.details.languages.details} (3 different values)
|
||
'' (x9)
|
||
'telepathy 100 feet' (x2)
|
||
'tongues' (x2)
|
||
value : array<string> {4-11.system.details.languages.value}
|
||
Length: min=0 max=4
|
||
Value type: string {4-11.system.details.languages.value.[]} (8 different values)
|
||
'aklo' (x7)
|
||
'common' (x7)
|
||
'daemonic' (x4)
|
||
'jotun' (x2)
|
||
'chthonian' (x2)
|
||
'diabolic' (x2)
|
||
'sakvroth' (x2)
|
||
'necril' (x1)
|
||
level : object {4-11.system.details.level}
|
||
value : integer {4-11.system.details.level.value} (4 different values)
|
||
10 (x5)
|
||
8 (x5)
|
||
7 (x3)
|
||
9 (x2)
|
||
[privateNotes] : string {4-11.system.details.privateNotes} (same value: '')
|
||
[publicNotes] : string {4-11.system.details.publicNotes} (9 different values)
|
||
publication : object {4-11.system.details.publication}
|
||
license : string {4-11.system.details.publication.license} (same value: 'OGL')
|
||
remaster : boolean {4-11.system.details.publication.remaster} (same value: False)
|
||
title : string {4-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle')
|
||
[description] : string {4-11.system.details.description} (same value: '<p>Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs\' souls and pull them into the trap\'s onyx facets.</p>')
|
||
[disable] : string {4-11.system.details.disable} (2 different values)
|
||
'<p>@Check[thievery|dc:28] (expert) or @Check[crafting|dc:28](expert) to find the weak spot and crack each facet, or dispel magic (5th level; counteract DC 26) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
|
||
'<p>@Check[thievery|dc:25] (expert) or @Check[crafting|dc:25](expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
|
||
[isComplex] : boolean {4-11.system.details.isComplex} (same value: True)
|
||
[reset] : string {4-11.system.details.reset} (same value: '')
|
||
[routine] : string {4-11.system.details.routine} (2 different values)
|
||
[initiative] : object {4-11.system.initiative}
|
||
statistic : string {4-11.system.initiative.statistic} (same value: 'perception')
|
||
[perception] : object {4-11.system.perception}
|
||
details : string {4-11.system.perception.details} (2 different values)
|
||
'' (x12)
|
||
'snow vision' (x1)
|
||
mod : integer {4-11.system.perception.mod} (8 different values)
|
||
17 (x3)
|
||
20 (x2)
|
||
16 (x2)
|
||
15 (x2)
|
||
18 (x1)
|
||
12 (x1)
|
||
19 (x1)
|
||
22 (x1)
|
||
senses : array<object> {4-11.system.perception.senses}
|
||
Length: min=1 max=2
|
||
Value type: object {4-11.system.perception.senses.[]}
|
||
[acuity] : string {4-11.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||
[range] : integer {4-11.system.perception.senses.[].range} (same value: 30)
|
||
type : string {4-11.system.perception.senses.[].type} (4 different values)
|
||
'darkvision' (x9)
|
||
'scent' (x3)
|
||
'greater-darkvision' (x2)
|
||
'see-invisibility' (x1)
|
||
[resources] : object {4-11.system.resources}
|
||
[focus] : object {4-11.system.resources.focus}
|
||
max : integer {4-11.system.resources.focus.max} (2 different values)
|
||
1 (x9)
|
||
0 (x1)
|
||
value : integer {4-11.system.resources.focus.value} (2 different values)
|
||
1 (x9)
|
||
0 (x1)
|
||
saves : object {4-11.system.saves}
|
||
fortitude : object {4-11.system.saves.fortitude}
|
||
saveDetail : string {4-11.system.saves.fortitude.saveDetail} (same value: '')
|
||
value : integer {4-11.system.saves.fortitude.value} (8 different values)
|
||
21 (x3)
|
||
17 (x3)
|
||
18 (x3)
|
||
19 (x2)
|
||
16 (x1)
|
||
23 (x1)
|
||
15 (x1)
|
||
13 (x1)
|
||
reflex : object {4-11.system.saves.reflex}
|
||
saveDetail : string {4-11.system.saves.reflex.saveDetail} (same value: '')
|
||
value : integer {4-11.system.saves.reflex.value} (8 different values)
|
||
17 (x3)
|
||
14 (x3)
|
||
16 (x3)
|
||
15 (x2)
|
||
18 (x1)
|
||
22 (x1)
|
||
20 (x1)
|
||
12 (x1)
|
||
will : object {4-11.system.saves.will}
|
||
saveDetail : string {4-11.system.saves.will.saveDetail} (same value: '')
|
||
value : integer {4-11.system.saves.will.value} (12 different values)
|
||
[skills] : object {4-11.system.skills}
|
||
[acrobatics] : object {4-11.system.skills.acrobatics}
|
||
base : integer {4-11.system.skills.acrobatics.base} (5 different values)
|
||
15 (x1)
|
||
21 (x1)
|
||
16 (x1)
|
||
12 (x1)
|
||
18 (x1)
|
||
[arcana] : object {4-11.system.skills.arcana}
|
||
base : integer {4-11.system.skills.arcana.base} (2 different values)
|
||
21 (x1)
|
||
16 (x1)
|
||
[athletics] : object {4-11.system.skills.athletics}
|
||
base : integer {4-11.system.skills.athletics.base} (6 different values)
|
||
18 (x3)
|
||
22 (x3)
|
||
21 (x1)
|
||
15 (x1)
|
||
20 (x1)
|
||
16 (x1)
|
||
[crafting] : object {4-11.system.skills.crafting}
|
||
base : integer {4-11.system.skills.crafting.base} (same value: 19)
|
||
[deception] : object {4-11.system.skills.deception}
|
||
base : integer {4-11.system.skills.deception.base} (5 different values)
|
||
19 (x2)
|
||
21 (x2)
|
||
20 (x1)
|
||
23 (x1)
|
||
16 (x1)
|
||
[diplomacy] : object {4-11.system.skills.diplomacy}
|
||
base : integer {4-11.system.skills.diplomacy.base} (2 different values)
|
||
17 (x2)
|
||
19 (x1)
|
||
[intimidation] : object {4-11.system.skills.intimidation}
|
||
base : integer {4-11.system.skills.intimidation.base} (7 different values)
|
||
16 (x3)
|
||
20 (x2)
|
||
19 (x1)
|
||
17 (x1)
|
||
18 (x1)
|
||
22 (x1)
|
||
21 (x1)
|
||
[medicine] : object {4-11.system.skills.medicine}
|
||
base : integer {4-11.system.skills.medicine.base} (same value: 20)
|
||
[occultism] : object {4-11.system.skills.occultism}
|
||
base : integer {4-11.system.skills.occultism.base} (7 different values)
|
||
16 (x2)
|
||
18 (x2)
|
||
21 (x1)
|
||
17 (x1)
|
||
10 (x1)
|
||
19 (x1)
|
||
22 (x1)
|
||
religion : object {4-11.system.skills.religion}
|
||
base : integer {4-11.system.skills.religion.base} (2 different values)
|
||
16 (x1)
|
||
22 (x1)
|
||
[society] : object {4-11.system.skills.society}
|
||
base : integer {4-11.system.skills.society.base} (3 different values)
|
||
19 (x2)
|
||
18 (x1)
|
||
16 (x1)
|
||
[stealth] : object {4-11.system.skills.stealth}
|
||
base : integer {4-11.system.skills.stealth.base} (4 different values)
|
||
20 (x2)
|
||
16 (x2)
|
||
18 (x1)
|
||
17 (x1)
|
||
[survival] : object {4-11.system.skills.survival}
|
||
base : integer {4-11.system.skills.survival.base} (4 different values)
|
||
16 (x2)
|
||
14 (x1)
|
||
18 (x1)
|
||
19 (x1)
|
||
[thievery] : object {4-11.system.skills.thievery}
|
||
base : integer {4-11.system.skills.thievery.base} (2 different values)
|
||
18 (x1)
|
||
16 (x1)
|
||
traits : object {4-11.system.traits}
|
||
rarity : string {4-11.system.traits.rarity} (3 different values)
|
||
'unique' (x6)
|
||
'uncommon' (x5)
|
||
'common' (x4)
|
||
size : object {4-11.system.traits.size}
|
||
value : string {4-11.system.traits.size.value} (2 different values)
|
||
'med' (x13)
|
||
'lg' (x2)
|
||
value : array<string> {4-11.system.traits.value}
|
||
Length: min=2 max=5
|
||
Value type: string {4-11.system.traits.value.[]} (all different values)
|
||
[creatureType] : string {4-11.system.creatureType} (same value: '')
|
||
[spellcasting] : object {4-11.system.spellcasting}
|
||
rituals : object {4-11.system.spellcasting.rituals}
|
||
dc : integer {4-11.system.spellcasting.rituals.dc} (3 different values)
|
||
26 (x3)
|
||
23 (x1)
|
||
30 (x1)
|
||
[statusEffects] : array<> {4-11.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: empty
|
||
type : string {4-11.type} (2 different values)
|
||
'npc' (x13)
|
||
'hazard' (x2) |