720 lines
42 KiB
Plaintext
720 lines
42 KiB
Plaintext
4-13
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Different values: 15
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=====================================
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object {4-13}
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_id : string {4-13._id} (all different values)
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folder : string {4-13.folder} (same value: 'JMNNl2kKZHBy9D2j')
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img : string {4-13.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x11)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {4-13.items}
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Length: min=1 max=21
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Value type: object {4-13.items.[]}
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_id : string {4-13.items.[]._id} (57 different values)
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img : string {4-13.items.[].img} (29 different values)
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name : string {4-13.items.[].name} (46 different values)
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sort : integer {4-13.items.[].sort} (22 different values)
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system : object {4-13.items.[].system}
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[acBonus] : integer {4-13.items.[].system.acBonus} (2 different values)
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0 (x1)
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1 (x1)
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[actionType] : object {4-13.items.[].system.actionType}
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value : string {4-13.items.[].system.actionType.value} (3 different values)
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'passive' (x15)
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'action' (x14)
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'reaction' (x7)
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[actions] : object {4-13.items.[].system.actions}
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[value] : integer {4-13.items.[].system.actions.value} (2 different values)
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2 (x8)
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1 (x6)
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[area] : object {4-13.items.[].system.area}
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type : string {4-13.items.[].system.area.type} (2 different values)
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'line' (x2)
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'cone' (x1)
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value : integer {4-13.items.[].system.area.value} (same value: 30)
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[attack] : object {4-13.items.[].system.attack}
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value : string {4-13.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-13.items.[].system.attackEffects}
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[custom] : string {4-13.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-13.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values)
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'nasty-ink' (x2)
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'viper-venom' (x2)
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'burrowing-viper-rat-venom' (x1)
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[autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-13.items.[].system.baseItem} (5 different values)
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'staff' (x3)
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'sling' (x2)
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'explorers-clothing' (x1)
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'crossbow' (x1)
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'leather-armor' (x1)
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[bonusDamage] : object {4-13.items.[].system.bonusDamage}
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value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-13.items.[].system.bulk}
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value : mixed
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float {4-13.items.[].system.bulk.value} (same value: 0,1)
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integer {4-13.items.[].system.bulk.value} (same value: 1)
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[cost] : object {4-13.items.[].system.cost}
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value : string {4-13.items.[].system.cost.value} (same value: '')
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description : object {4-13.items.[].system.description}
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value : string {4-13.items.[].system.description.value} (47 different values)
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[bonus] : object {4-13.items.[].system.bonus}
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value : integer {4-13.items.[].system.bonus.value} (8 different values)
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0 (x6)
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5 (x4)
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6 (x4)
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7 (x3)
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11 (x3)
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9 (x2)
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13 (x2)
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14 (x1)
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[category] : string {4-13.items.[].system.category} (8 different values)
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'offensive' (x19)
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'interaction' (x9)
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'simple' (x6)
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'ammo' (x3)
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'defensive' (x2)
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'unarmored' (x1)
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'light' (x1)
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'elixir' (x1)
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[checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values)
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0 (x1)
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-1 (x1)
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[containerId] : empty
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[counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False)
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[damage] : object {4-13.items.[].system.damage}
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[0] : object {4-13.items.[].system.damage.0}
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[applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x4)
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[category] : string {4-13.items.[].system.damage.0.category} (same value: 'persistent')
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formula : string {4-13.items.[].system.damage.0.formula} (5 different values)
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'2d4' (x4)
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'1d4' (x2)
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'0' (x2)
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'2d6' (x1)
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'2d8' (x1)
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kinds : array<string> {4-13.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-13.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-13.items.[].system.damage.0.type} (4 different values)
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'void' (x4)
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'mental' (x4)
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'bleed' (x1)
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'piercing' (x1)
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[damageType] : string {4-13.items.[].system.damage.damageType} (2 different values)
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'bludgeoning' (x5)
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'piercing' (x1)
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[dice] : integer {4-13.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-13.items.[].system.damage.die} (3 different values)
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'd4' (x3)
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'd6' (x2)
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'd8' (x1)
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[damageRolls] : object {4-13.items.[].system.damageRolls}
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[EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf}
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damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: '3')
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damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: 'piercing')
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[L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6}
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damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: '1')
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damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: 'piercing')
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[aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn}
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damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values)
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'1d6' (x1)
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'1d4' (x1)
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damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: 'bludgeoning')
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[eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp}
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damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: '1d4')
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damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: 'bludgeoning')
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[qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
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damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values)
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'1d8 + 1' (x1)
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'1d8+3' (x1)
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'1d8 + 5' (x1)
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damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
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[qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4}
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damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: '1d6')
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damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: 'piercing')
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[rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR}
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damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: '1d6 + 1')
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damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: 'bludgeoning')
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[tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
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damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: '1d4')
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damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: 'piercing')
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[uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B}
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damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: '1d6')
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damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: 'bludgeoning')
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wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS}
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damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: '1d8')
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damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: 'piercing')
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[zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
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damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values)
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'1d10 + 1' (x1)
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'1d10+3' (x1)
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'1d10 + 5' (x1)
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damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
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[defense] : object {4-13.items.[].system.defense}
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save : object {4-13.items.[].system.defense.save}
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basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x5)
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statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values)
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'will' (x7)
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'fortitude' (x4)
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'reflex' (x3)
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[dexCap] : integer {4-13.items.[].system.dexCap} (2 different values)
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5 (x1)
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4 (x1)
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[duration] : object {4-13.items.[].system.duration}
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sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values)
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False (x24)
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True (x4)
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value : mixed
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string {4-13.items.[].system.duration.value} (7 different values)
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'' (x9)
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'1 minute' (x4)
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'until the start of your next turn' (x4)
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'10 minutes' (x2)
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'1 round' (x2)
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'2 rounds' (x2)
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'varies' (x1)
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integer {4-13.items.[].system.duration.value} (same value: -1)
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[expiry] : string {4-13.items.[].system.duration.expiry} (same value: 'turn-start')
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[unit] : string {4-13.items.[].system.duration.unit} (same value: 'unlimited')
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[equipped] : object {4-13.items.[].system.equipped}
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carryType : string {4-13.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[frequency] : object {4-13.items.[].system.frequency}
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max : integer {4-13.items.[].system.frequency.max} (2 different values)
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3 (x3)
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1 (x2)
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per : string {4-13.items.[].system.frequency.per} (same value: 'day')
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value : integer {4-13.items.[].system.frequency.value} (2 different values)
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3 (x3)
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1 (x2)
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[group] : string {4-13.items.[].system.group} (5 different values)
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'club' (x3)
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'sling' (x2)
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'cloth' (x1)
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'crossbow' (x1)
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'leather' (x1)
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[hardness] : integer {4-13.items.[].system.hardness} (same value: 0)
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[heightening] : object {4-13.items.[].system.heightening}
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[damage] : object {4-13.items.[].system.heightening.damage}
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0 : string {4-13.items.[].system.heightening.damage.0} (5 different values)
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'2d4' (x4)
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'1d4' (x2)
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'1d6' (x2)
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'2d6' (x1)
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'1d8' (x1)
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[interval] : integer {4-13.items.[].system.heightening.interval} (2 different values)
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1 (x7)
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2 (x3)
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type : string {4-13.items.[].system.heightening.type} (2 different values)
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'interval' (x10)
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'fixed' (x2)
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[levels] : object {4-13.items.[].system.heightening.levels}
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3 : object {4-13.items.[].system.heightening.levels.3}
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target : object {4-13.items.[].system.heightening.levels.3.target}
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value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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5 : object {4-13.items.[].system.heightening.levels.5}
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range : object {4-13.items.[].system.heightening.levels.5.range}
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value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
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7 : object {4-13.items.[].system.heightening.levels.7}
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target : object {4-13.items.[].system.heightening.levels.7.target}
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value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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[level] : object {4-13.items.[].system.level}
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value : integer {4-13.items.[].system.level.value} (4 different values)
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1 (x25)
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0 (x11)
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2 (x4)
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3 (x1)
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[location] : object {4-13.items.[].system.location}
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[heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values)
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2 (x2)
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1 (x2)
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value : string {4-13.items.[].system.location.value} (2 different values)
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'B3xnQvwoVL1otwtZ' (x18)
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'z7z4vnXmpaynpilE' (x6)
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[material] : object {4-13.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {4-13.items.[].system.prepared}
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[flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False)
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value : string {4-13.items.[].system.prepared.value} (2 different values)
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'innate' (x2)
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'prepared' (x2)
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[proficiency] : object {4-13.items.[].system.proficiency}
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value : integer {4-13.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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publication : object {4-13.items.[].system.publication}
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license : string {4-13.items.[].system.publication.license} (2 different values)
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'OGL' (x99)
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'ORC' (x1)
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remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values)
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False (x99)
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True (x1)
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title : string {4-13.items.[].system.publication.title} (5 different values)
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'' (x65)
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'Pathfinder Core Rulebook' (x29)
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'Pathfinder Advanced Player\'s Guide' (x3)
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'Pathfinder Lost Omens The Grand Bazaar' (x2)
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'Pathfinder Player Core' (x1)
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[hp] : object {4-13.items.[].system.hp}
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max : integer {4-13.items.[].system.hp.max} (same value: 0)
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value : integer {4-13.items.[].system.hp.value} (same value: 0)
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[price] : object {4-13.items.[].system.price}
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[per] : integer {4-13.items.[].system.price.per} (same value: 10)
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value : object {4-13.items.[].system.price.value}
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[cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1)
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[gp] : integer {4-13.items.[].system.price.value.gp} (3 different values)
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3 (x2)
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2 (x1)
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50 (x1)
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[sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1)
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[quantity] : integer {4-13.items.[].system.quantity} (3 different values)
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1 (x9)
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10 (x3)
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3 (x1)
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[range] : mixed
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object {4-13.items.[].system.range}
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value : string {4-13.items.[].system.range.value} (6 different values)
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'30 feet' (x9)
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'' (x7)
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'10 feet' (x2)
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'touch' (x2)
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'60 feet' (x2)
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'100 feet' (x2)
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integer {4-13.items.[].system.range} (2 different values)
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50 (x2)
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120 (x1)
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rules : ignored (Foundry rules object) {4-13.items.[].system.rules}
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[reload] : object {4-13.items.[].system.reload}
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value : string {4-13.items.[].system.reload.value} (2 different values)
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'1' (x3)
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'' (x3)
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[requirements] : string {4-13.items.[].system.requirements} (2 different values)
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'' (x23)
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'You can bleed' (x1)
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[runes] : object {4-13.items.[].system.runes}
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potency : integer {4-13.items.[].system.runes.potency} (same value: 0)
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property : array<> {4-13.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {4-13.items.[].system.runes.striking} (same value: 0)
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[size] : string {4-13.items.[].system.size} (same value: 'med')
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[slots] : object {4-13.items.[].system.slots}
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[slot0] : object {4-13.items.[].system.slots.slot0}
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max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5)
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prepared : array<object> {4-13.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {4-13.items.[].system.slots.slot0.prepared.[]}
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id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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'wmw275PaoQn7rmsP' (x2)
|
|
'8XzJzzSWaA6uw4sI' (x2)
|
|
'74P81uGZ3wcrf71V' (x2)
|
|
'dagJ8gBNvC94yWn7' (x2)
|
|
'gQzQgVDXwrrZPhJt' (x2)
|
|
slot1 : object {4-13.items.[].system.slots.slot1}
|
|
max : integer {4-13.items.[].system.slots.slot1.max} (2 different values)
|
|
1 (x2)
|
|
3 (x2)
|
|
[prepared] : array<object> {4-13.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {4-13.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'VjRmZRlkXdmVBGh1' (x2)
|
|
'WMaPfhb1PsQKzLCO' (x2)
|
|
'zrVMViiq4RGwbRgv' (x2)
|
|
[value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1)
|
|
[slot2] : object {4-13.items.[].system.slots.slot2}
|
|
max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2)
|
|
prepared : array<object> {4-13.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {4-13.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'P6In1qxAJh28q2VV' (x1)
|
|
'3HROYXaaJWzfbdll' (x1)
|
|
[slug] : string {4-13.items.[].system.slug} (25 different values)
|
|
[speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {4-13.items.[].system.spelldc}
|
|
dc : integer {4-13.items.[].system.spelldc.dc} (4 different values)
|
|
16 (x1)
|
|
17 (x1)
|
|
20 (x1)
|
|
15 (x1)
|
|
[mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-13.items.[].system.spelldc.value} (4 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
12 (x1)
|
|
7 (x1)
|
|
[splashDamage] : object {4-13.items.[].system.splashDamage}
|
|
value : integer {4-13.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values)
|
|
'slingBullets' (x2)
|
|
'bolts' (x1)
|
|
[start] : object {4-13.items.[].system.start}
|
|
[initiative] : empty
|
|
value : integer {4-13.items.[].system.start.value} (same value: 0)
|
|
[strength] : integer {4-13.items.[].system.strength} (same value: 0)
|
|
[target] : object {4-13.items.[].system.target}
|
|
value : string {4-13.items.[].system.target.value} (7 different values)
|
|
'1 creature' (x8)
|
|
'' (x7)
|
|
'1 object of Bulk 1 or less' (x2)
|
|
'1 object (cook, lift, or tidy only)' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 unattended object of light Bulk or less' (x2)
|
|
'The triggering creature' (x1)
|
|
[time] : object {4-13.items.[].system.time}
|
|
value : string {4-13.items.[].system.time.value} (3 different values)
|
|
'2' (x19)
|
|
'1' (x4)
|
|
'reaction' (x1)
|
|
[tokenIcon] : object {4-13.items.[].system.tokenIcon}
|
|
show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False)
|
|
[tradition] : object {4-13.items.[].system.tradition}
|
|
value : string {4-13.items.[].system.tradition.value} (2 different values)
|
|
'primal' (x2)
|
|
'occult' (x2)
|
|
[traits] : object {4-13.items.[].system.traits}
|
|
[rarity] : string {4-13.items.[].system.traits.rarity} (same value: 'common')
|
|
[traditions] : array<string> {4-13.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values)
|
|
'occult' (x20)
|
|
'arcane' (x18)
|
|
'divine' (x11)
|
|
'primal' (x9)
|
|
value : array<string> {4-13.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {4-13.items.[].system.traits.value.[]} (30 different values)
|
|
[usage] : object {4-13.items.[].system.usage}
|
|
value : string {4-13.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x9)
|
|
'held-in-two-hands' (x2)
|
|
[uses] : object {4-13.items.[].system.uses}
|
|
autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {4-13.items.[].system.uses.max} (same value: 1)
|
|
value : integer {4-13.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {4-13.items.[].system.weaponType}
|
|
value : string {4-13.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x16)
|
|
'ranged' (x3)
|
|
type : string {4-13.items.[].type} (9 different values)
|
|
'action' (x36)
|
|
'spell' (x24)
|
|
'melee' (x19)
|
|
'weapon' (x6)
|
|
'spellcastingEntry' (x4)
|
|
'effect' (x4)
|
|
'consumable' (x4)
|
|
'armor' (x2)
|
|
'equipment' (x1)
|
|
[_stats] : object {4-13.items.[]._stats}
|
|
compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values)
|
|
[flags] : object {4-13.items.[].flags}
|
|
pf2e : object {4-13.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
|
'txDEosEq5lvLCKkV' (x2)
|
|
'YS9jdhsZfLQwNvGP' (x2)
|
|
'IwkoWGzRIUf0eAI0' (x1)
|
|
'TDsSP98wuojX0hoz' (x1)
|
|
name : string {4-13.name} (all different values)
|
|
system : object {4-13.system}
|
|
[abilities] : object {4-13.system.abilities}
|
|
cha : object {4-13.system.abilities.cha}
|
|
mod : integer {4-13.system.abilities.cha.mod} (4 different values)
|
|
2 (x5)
|
|
1 (x3)
|
|
0 (x2)
|
|
-2 (x1)
|
|
con : object {4-13.system.abilities.con}
|
|
mod : integer {4-13.system.abilities.con.mod} (3 different values)
|
|
2 (x5)
|
|
1 (x4)
|
|
4 (x2)
|
|
dex : object {4-13.system.abilities.dex}
|
|
mod : integer {4-13.system.abilities.dex.mod} (4 different values)
|
|
2 (x4)
|
|
4 (x3)
|
|
3 (x2)
|
|
0 (x2)
|
|
int : object {4-13.system.abilities.int}
|
|
mod : integer {4-13.system.abilities.int.mod} (6 different values)
|
|
-1 (x3)
|
|
1 (x2)
|
|
-2 (x2)
|
|
4 (x2)
|
|
-4 (x1)
|
|
2 (x1)
|
|
str : object {4-13.system.abilities.str}
|
|
mod : integer {4-13.system.abilities.str.mod} (3 different values)
|
|
0 (x5)
|
|
1 (x4)
|
|
3 (x2)
|
|
wis : object {4-13.system.abilities.wis}
|
|
mod : integer {4-13.system.abilities.wis.mod} (4 different values)
|
|
0 (x5)
|
|
2 (x4)
|
|
1 (x1)
|
|
4 (x1)
|
|
attributes : object {4-13.system.attributes}
|
|
ac : object {4-13.system.attributes.ac}
|
|
[details] : string {4-13.system.attributes.ac.details} (same value: '')
|
|
value : integer {4-13.system.attributes.ac.value} (7 different values)
|
|
16 (x6)
|
|
15 (x2)
|
|
14 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
19 (x1)
|
|
21 (x1)
|
|
[allSaves] : object {4-13.system.attributes.allSaves}
|
|
value : string {4-13.system.attributes.allSaves.value} (2 different values)
|
|
'' (x9)
|
|
'+2 circumstance to all saves vs. dream and sleep' (x2)
|
|
hp : object {4-13.system.attributes.hp}
|
|
details : string {4-13.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-13.system.attributes.hp.max} (12 different values)
|
|
temp : integer {4-13.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-13.system.attributes.hp.value} (12 different values)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {4-13.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {4-13.system.attributes.hardness} (same value: 0)
|
|
[immunities] : array<object> {4-13.system.attributes.immunities}
|
|
Length: min=0 max=2
|
|
Value type: object {4-13.system.attributes.immunities.[]}
|
|
exceptions : array<> {4-13.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.system.attributes.immunities.[].type} (4 different values)
|
|
'critical-hits' (x4)
|
|
'precision' (x4)
|
|
'paralyzed' (x3)
|
|
'sleep' (x3)
|
|
[resistances] : array<> {4-13.system.attributes.resistances}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[speed] : object {4-13.system.attributes.speed}
|
|
otherSpeeds : array<object> {4-13.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {4-13.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'fly' (x3)
|
|
'burrow' (x2)
|
|
'swim' (x1)
|
|
value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
60 (x3)
|
|
20 (x2)
|
|
15 (x1)
|
|
value : integer {4-13.system.attributes.speed.value} (3 different values)
|
|
25 (x6)
|
|
15 (x3)
|
|
30 (x2)
|
|
[stealth] : object {4-13.system.attributes.stealth}
|
|
details : string {4-13.system.attributes.stealth.details} (2 different values)
|
|
'<p>(trained)</p>' (x3)
|
|
'<p>(expert)</p>' (x1)
|
|
value : integer {4-13.system.attributes.stealth.value} (4 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
[weaknesses] : array<object> {4-13.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-13.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.system.attributes.weaknesses.[].type} (2 different values)
|
|
'fire' (x5)
|
|
'cold-iron' (x2)
|
|
value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values)
|
|
5 (x3)
|
|
2 (x2)
|
|
10 (x2)
|
|
details : object {4-13.system.details}
|
|
[blurb] : string {4-13.system.details.blurb} (4 different values)
|
|
'' (x6)
|
|
'Variant shadow drake' (x2)
|
|
'Variant Scrit' (x2)
|
|
'Variant Shadow Drake' (x1)
|
|
[languages] : object {4-13.system.details.languages}
|
|
details : string {4-13.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-13.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {4-13.system.details.languages.value.[]} (8 different values)
|
|
'common' (x7)
|
|
'draconic' (x4)
|
|
'sakvroth' (x4)
|
|
'mahwek' (x3)
|
|
'aklo' (x2)
|
|
'chthonian' (x2)
|
|
'goblin' (x1)
|
|
'elven' (x1)
|
|
level : object {4-13.system.details.level}
|
|
value : integer {4-13.system.details.level.value} (6 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
3 (x3)
|
|
-1 (x2)
|
|
0 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {4-13.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {4-13.system.details.publicNotes} (4 different values)
|
|
publication : object {4-13.system.details.publication}
|
|
license : string {4-13.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-13.system.details.publication.remaster} (same value: False)
|
|
title : string {4-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-13: Within the Prairies')
|
|
[description] : string {4-13.system.details.description} (2 different values)
|
|
'<p>The branches of this peculiar bush are heavy with ripening berries.</p>' (x2)
|
|
'<p>Bright, iridescent blue petals sprout from the cerulean center of this flower.</p>' (x2)
|
|
[disable] : string {4-13.system.details.disable} (4 different values)
|
|
'<p>@Check[survival|dc:16] (trained) to avoid gathering unripe berries.</p>' (x1)
|
|
'<p>@Check[survivial|dc:18] (trained) to avoid gathering unripe berries</p>' (x1)
|
|
'<p>@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.</p>' (x1)
|
|
'<p>@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.</p>' (x1)
|
|
[isComplex] : boolean {4-13.system.details.isComplex} (same value: False)
|
|
[reset] : string {4-13.system.details.reset} (same value: '')
|
|
[routine] : string {4-13.system.details.routine} (same value: '')
|
|
[initiative] : object {4-13.system.initiative}
|
|
statistic : string {4-13.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {4-13.system.perception}
|
|
details : string {4-13.system.perception.details} (same value: '')
|
|
mod : integer {4-13.system.perception.mod} (6 different values)
|
|
5 (x4)
|
|
8 (x2)
|
|
10 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
senses : array<object> {4-13.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {4-13.system.perception.senses.[]}
|
|
[acuity] : string {4-13.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {4-13.system.perception.senses.[].range} (same value: 30)
|
|
type : string {4-13.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x7)
|
|
'low-light-vision' (x4)
|
|
'scent' (x4)
|
|
[resources] : object {4-13.system.resources}
|
|
saves : object {4-13.system.saves}
|
|
fortitude : object {4-13.system.saves.fortitude}
|
|
saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.fortitude.value} (9 different values)
|
|
8 (x3)
|
|
5 (x2)
|
|
3 (x2)
|
|
9 (x2)
|
|
6 (x2)
|
|
4 (x1)
|
|
7 (x1)
|
|
11 (x1)
|
|
10 (x1)
|
|
reflex : object {4-13.system.saves.reflex}
|
|
saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.reflex.value} (7 different values)
|
|
7 (x5)
|
|
8 (x2)
|
|
10 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
12 (x1)
|
|
9 (x1)
|
|
will : object {4-13.system.saves.will}
|
|
saveDetail : string {4-13.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-13.system.saves.will.value} (6 different values)
|
|
10 (x4)
|
|
0 (x4)
|
|
4 (x2)
|
|
3 (x2)
|
|
8 (x2)
|
|
6 (x1)
|
|
[skills] : object {4-13.system.skills}
|
|
[acrobatics] : object {4-13.system.skills.acrobatics}
|
|
base : integer {4-13.system.skills.acrobatics.base} (5 different values)
|
|
5 (x4)
|
|
6 (x2)
|
|
8 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
[arcana] : object {4-13.system.skills.arcana}
|
|
base : integer {4-13.system.skills.arcana.base} (same value: 6)
|
|
[athletics] : object {4-13.system.skills.athletics}
|
|
base : integer {4-13.system.skills.athletics.base} (same value: 3)
|
|
[deception] : object {4-13.system.skills.deception}
|
|
base : integer {4-13.system.skills.deception.base} (2 different values)
|
|
3 (x2)
|
|
8 (x1)
|
|
[intimidation] : object {4-13.system.skills.intimidation}
|
|
base : integer {4-13.system.skills.intimidation.base} (4 different values)
|
|
8 (x2)
|
|
6 (x1)
|
|
10 (x1)
|
|
9 (x1)
|
|
medicine : object {4-13.system.skills.medicine}
|
|
base : integer {4-13.system.skills.medicine.base} (same value: 12)
|
|
nature : object {4-13.system.skills.nature}
|
|
base : integer {4-13.system.skills.nature.base} (same value: 12)
|
|
[occultism] : object {4-13.system.skills.occultism}
|
|
base : integer {4-13.system.skills.occultism.base} (2 different values)
|
|
0 (x2)
|
|
10 (x2)
|
|
[special] : array<object> {4-13.system.skills.occultism.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-13.system.skills.occultism.special.[]}
|
|
base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4)
|
|
label : string {4-13.system.skills.occultism.special.[].label} (same value: 'for checks to Recall Knoweldge')
|
|
predicate : array<string> {4-13.system.skills.occultism.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: 'action:recall-knowledge')
|
|
[stealth] : object {4-13.system.skills.stealth}
|
|
base : integer {4-13.system.skills.stealth.base} (5 different values)
|
|
6 (x3)
|
|
5 (x3)
|
|
8 (x1)
|
|
10 (x1)
|
|
7 (x1)
|
|
survival : object {4-13.system.skills.survival}
|
|
base : integer {4-13.system.skills.survival.base} (same value: 13)
|
|
[thievery] : object {4-13.system.skills.thievery}
|
|
base : integer {4-13.system.skills.thievery.base} (3 different values)
|
|
6 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
traits : object {4-13.system.traits}
|
|
rarity : string {4-13.system.traits.rarity} (3 different values)
|
|
'uncommon' (x8)
|
|
'common' (x4)
|
|
'unique' (x3)
|
|
size : object {4-13.system.traits.size}
|
|
value : string {4-13.system.traits.size.value} (2 different values)
|
|
'tiny' (x8)
|
|
'med' (x7)
|
|
value : array<string> {4-13.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {4-13.system.traits.value.[]} (14 different values)
|
|
[creatureType] : string {4-13.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {4-13.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-13.type} (2 different values)
|
|
'npc' (x11)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {4-13.prototypeToken}
|
|
name : string {4-13.prototypeToken.name} (5 different values)
|
|
'Runt' (x2)
|
|
'Snakebush' (x2)
|
|
'Suhko' (x2)
|
|
'Suncatcher Blooms' (x2)
|
|
'Scrit' (x1) |